Merge branch 'master' into patch-1

This commit is contained in:
Volas171
2020-10-27 15:05:36 -05:00
committed by GitHub
208 changed files with 8268 additions and 4104 deletions

View File

@@ -166,29 +166,33 @@ public class AndroidLauncher extends AndroidApplication{
}}); }});
checkFiles(getIntent()); checkFiles(getIntent());
try{
//new external folder
Fi data = Core.files.absolute(getContext().getExternalFilesDir(null).getAbsolutePath());
Core.settings.setDataDirectory(data);
//new external folder //move to internal storage if there's no file indicating that it moved
Fi data = Core.files.absolute(getContext().getExternalFilesDir(null).getAbsolutePath()); if(!Core.files.local("files_moved").exists()){
Core.settings.setDataDirectory(data); Log.info("Moving files to external storage...");
//move to internal storage if there's no file indicating that it moved try{
if(!Core.files.local("files_moved").exists()){ //current local storage folder
Log.info("Moving files to external storage..."); Fi src = Core.files.absolute(Core.files.getLocalStoragePath());
for(Fi fi : src.list()){
try{ fi.copyTo(data);
//current local storage folder }
Fi src = Core.files.absolute(Core.files.getLocalStoragePath()); //create marker
for(Fi fi : src.list()){ Core.files.local("files_moved").writeString("files moved to " + data);
fi.copyTo(data); Core.files.local("files_moved_103").writeString("files moved again");
Log.info("Files moved.");
}catch(Throwable t){
Log.err("Failed to move files!");
t.printStackTrace();
} }
//create marker
Core.files.local("files_moved").writeString("files moved to " + data);
Core.files.local("files_moved_103").writeString("files moved again");
Log.info("Files moved.");
}catch(Throwable t){
Log.err("Failed to move files!");
t.printStackTrace();
} }
}catch(Exception e){
//print log but don't crash
Log.err(e);
} }
} }

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@@ -421,6 +421,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
@@ -445,6 +446,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -523,6 +525,7 @@ sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
#TODO better name #TODO better name
@@ -571,10 +574,13 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
@@ -633,13 +639,24 @@ stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage stat.lightningdamage = Lightning Damage
stat.flammability = Flammability stat.flammability = Flammability
stat.radioactivity = Radioactivity stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity stat.heatcapacity = Heat Capacity
stat.viscosity = Viscosity stat.viscosity = Viscosity
stat.temperature = Temperature stat.temperature = Temperature
stat.speed = Speed stat.speed = Speed
stat.buildspeed = Build Speed stat.buildspeed = Build Speed
stat.minespeed = Mine Speed stat.minespeed = Mine Speed
stat.minetier = Mine Tier stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -680,6 +697,7 @@ bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
@@ -702,7 +720,7 @@ category.power = Power
category.liquids = Liquids category.liquids = Liquids
category.items = Items category.items = Items
category.crafting = Input/Output category.crafting = Input/Output
category.shooting = Shooting category.function = Function
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
@@ -710,8 +728,9 @@ setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate setting.flow.name = Display Resource Flow Rate
setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Fluids setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators setting.playerindicators.name = Player Indicators

View File

@@ -55,6 +55,7 @@ schematic.saved = Схема захавана.
schematic.delete.confirm = Гэтая схема будзе выдалена. schematic.delete.confirm = Гэтая схема будзе выдалена.
schematic.rename = Перайменаваць схему schematic.rename = Перайменаваць схему
schematic.info = {0}x{1}, {2} блокаў schematic.info = {0}x{1}, {2} блокаў
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Хваляў адлюстравана:[accent] {0} stat.wave = Хваляў адлюстравана:[accent] {0}
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0} stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
@@ -100,7 +101,6 @@ done = Гатова
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць. feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord. mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
mods.alpha = [accent](Альфа)
mods = Мадыфікацыі mods = Мадыфікацыі
mods.none = [lightgray]Мадыфікацыі не знойдзены! mods.none = [lightgray]Мадыфікацыі не знойдзены!
mods.guide = Кіраўніцтва па модам mods.guide = Кіраўніцтва па модам
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] вылучыць і скапіяваць
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
wave = [accent]Хваля {0} wave = [accent]Хваля {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Хваля праз {0} wave.waiting = [lightgray]Хваля праз {0}
wave.waveInProgress = [lightgray]Хваля працягваецца wave.waveInProgress = [lightgray]Хваля працягваецца
waiting = [lightgray]Чаканне… waiting = [lightgray]Чаканне…
waiting.players = Чаканне гульцоў… waiting.players = Чаканне гульцоў…
wave.enemies = Ворагаў: [lightgray]{0} wave.enemies = Ворагаў: [lightgray]{0}
wave.enemy = Застаўся [lightgray]{0}[] ворагаў wave.enemy = Застаўся [lightgray]{0}[] ворагаў
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Загрузіць малюнак loadimage = Загрузіць малюнак
saveimage = Захаваць малюнак saveimage = Захаваць малюнак
unknown = Невядома unknown = Невядома
@@ -328,6 +331,7 @@ editor.generation = Генерацыя:
editor.ingame = Рэдагаваць ў гульні editor.ingame = Рэдагаваць ў гульні
editor.publish.workshop = Апублікаваць у майстэрні editor.publish.workshop = Апублікаваць у майстэрні
editor.newmap = Новая карта editor.newmap = Новая карта
editor.center = Center
workshop = Майстэрня workshop = Майстэрня
waves.title = Хвалі waves.title = Хвалі
waves.remove = Выдаліць waves.remove = Выдаліць
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Няма фільтраў! Дадайце адзін
filter.distort = Скажэнне filter.distort = Скажэнне
filter.noise = Шум filter.noise = Шум
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Медыяна filter.median = Медыяна
filter.oremedian = Рудня медыяна filter.oremedian = Рудня медыяна
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Блок filter.option.block = Блок
filter.option.floor = Паверхня filter.option.floor = Паверхня
filter.option.flooronto = Мэтавая паверхню filter.option.flooronto = Мэтавая паверхню
filter.option.target = Target
filter.option.wall = Сцяна filter.option.wall = Сцяна
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Другая паверхню filter.option.floor2 = Другая паверхню
@@ -471,15 +477,9 @@ requirement.wave = дасягнем {0} хвалі ў зоне {1}
requirement.core = Знішчыце варожае ядро ​​ў зоне {0} requirement.core = Знішчыце варожае ядро ​​ў зоне {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Аднавіць зону: \n[lightgray] {0}
bestwave = [lightgray]Лепшая хваля: {0} bestwave = [lightgray]Лепшая хваля: {0}
launch = <Запуск>
launch.text = Launch launch.text = Launch
launch.title = Запуск паспяховы research.multiplayer = Only the host can research items.
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
launch.unable2 = [scarlet]Запуск немагчымы.[]
launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў Вашым ядры. \nВы не зможаце вярнуцца на гэтую базу.
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
uncover = Раскрыць uncover = Раскрыць
configure = Канфігурацыя выгрузкі configure = Канфігурацыя выгрузкі
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Вы сапраўды хочаце ачысціць с
settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца. settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent] <Паўза> paused = [accent] <Паўза>
clear = Ачысціць clear = Ачысціць
banned = [scarlet] Забаронена banned = [scarlet] Забаронена
@@ -570,12 +580,14 @@ info.title = Інфармацыя
error.title = [crimson]Адбылася памылка error.title = [crimson]Адбылася памылка
error.crashtitle = Адбылася памылка error.crashtitle = Адбылася памылка
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Уваход stat.input = Уваход
stat.output = Выхад stat.output = Выхад
stat.booster = Паскаральнік stat.booster = Паскаральнік
stat.tiles = Неабходныя пліткі stat.tiles = Неабходныя пліткі
stat.affinities = Павелічэнне эфектыўнасці stat.affinities = Павелічэнне эфектыўнасці
block.unknown = [lightgray]???
stat.powercapacity = Умяшчальнасць энергіі stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл stat.powershot = Энергія/Выстрэл
stat.damage = Страты stat.damage = Страты
@@ -594,6 +606,7 @@ stat.powerconnections = Колькасць злучэнняў
stat.poweruse = Спажывае энергіі stat.poweruse = Спажывае энергіі
stat.powerdamage = Энергія/страты stat.powerdamage = Энергія/страты
stat.itemcapacity = Умяшчальнасць прадметаў stat.itemcapacity = Умяшчальнасць прадметаў
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Базавая генерацыя энергіі stat.basepowergeneration = Базавая генерацыя энергіі
stat.productiontime = Час вытворчасці stat.productiontime = Час вытворчасці
stat.repairtime = Час поўнай рэгенерацыі stat.repairtime = Час поўнай рэгенерацыі
@@ -613,6 +626,28 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы stat.ammo = Боепрыпасы
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Энергія: {0}/с
bar.powerstored = Назапашана: {0}/{1} bar.powerstored = Назапашана: {0}/{1}
bar.poweramount = Энергія: {0} bar.poweramount = Энергія: {0}
bar.poweroutput = Выхад энергіі: {0} bar.poweroutput = Выхад энергіі: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Прадметы: {0} bar.items = Прадметы: {0}
bar.capacity = Умяшчальнасць: {0} bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Прагрэс будаўніцтва
bar.input = Уваход bar.input = Уваход
bar.output = Выхад bar.output = Выхад
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat] {0} [lightgray]страты bullet.damage = [stat] {0} [lightgray]страты
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
bullet.incendiary = [stat] запальны bullet.incendiary = [stat] запальны
@@ -642,12 +680,15 @@ bullet.homing = [stat] саманаводных
bullet.shock = [stat] шокавы bullet.shock = [stat] шокавы
bullet.frag = [stat] асколачны bullet.frag = [stat] асколачны
bullet.knockback = [stat] {0} [lightgray]аддачы bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat] замарожваюцца bullet.freezing = [stat] замарожваюцца
bullet.tarred = [stat] запавольвае, гаручы bullet.tarred = [stat] запавольвае, гаручы
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
unit.blocks = блокі unit.blocks = блокі
unit.blockssquared = blocks²
unit.powersecond = адзінак энергіі/секунду unit.powersecond = адзінак энергіі/секунду
unit.liquidsecond = вадкасных адзінак/секунду unit.liquidsecond = вадкасных адзінак/секунду
unit.itemssecond = прадметаў/секунду unit.itemssecond = прадметаў/секунду
@@ -670,7 +711,7 @@ category.power = Энергія
category.liquids = Вадкасці category.liquids = Вадкасці
category.items = Прадметы category.items = Прадметы
category.crafting = Увядзенне/Выснова category.crafting = Увядзенне/Выснова
category.shooting = Стральба category.function = Function
category.optional = Дадатковыя паляпшэння category.optional = Дадатковыя паляпшэння
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
setting.shadows.name = Цені setting.shadows.name = Цені
@@ -679,7 +720,6 @@ setting.linear.name = Лінейная фільтраванне
setting.hints.name = Падказкі setting.hints.name = Падказкі
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Аніміраваныя вада setting.animatedwater.name = Аніміраваныя вада
setting.animatedshields.name = Аніміраваныя шчыты setting.animatedshields.name = Аніміраваныя шчыты
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[] setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Поўнаэкранны рэжым
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск) setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
setting.fps.name = Паказваць FPS і пінг setting.fps.name = Паказваць FPS і пінг
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Паказаць клавішы выбару блока
setting.vsync.name = Вертыкальная сінхранізацыя setting.vsync.name = Вертыкальная сінхранізацыя
setting.pixelate.name = Пікселізацыя setting.pixelate.name = Пікселізацыя
setting.minimap.name = Адлюстроўваць міні-карту setting.minimap.name = Адлюстроўваць міні-карту
@@ -822,6 +861,7 @@ mode.custom = Карыстальніцкія правілы
rules.infiniteresources = Бясконцыя рэсурсы (Гулец) rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
rules.reactorexplosions = Выбухі рэактараў rules.reactorexplosions = Выбухі рэактараў
rules.schematic = Schematics Allowed
rules.wavetimer = Інтэрвал хваляў rules.wavetimer = Інтэрвал хваляў
rules.waves = Хвалі rules.waves = Хвалі
rules.attack = Рэжым атакі rules.attack = Рэжым атакі
@@ -847,6 +887,7 @@ rules.title.unit = Баёў. адз.
rules.title.experimental = эксперыментальнай rules.title.experimental = эксперыментальнай
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Асвятленне rules.lighting = Асвятленне
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Навакольны свет rules.ambientlight = Навакольны свет
@@ -858,6 +899,7 @@ content.item.name = Рэчывы
content.liquid.name = Вадкасці content.liquid.name = Вадкасці
content.unit.name = Баявыя адзінкі content.unit.name = Баявыя адзінкі
content.block.name = Блокі content.block.name = Блокі
item.copper.name = Медзь item.copper.name = Медзь
item.lead.name = Свінец item.lead.name = Свінец
item.coal.name = Вугаль item.coal.name = Вугаль
@@ -879,23 +921,6 @@ liquid.slag.name = Шлак
liquid.oil.name = Нафта liquid.oil.name = Нафта
liquid.cryofluid.name = Крыягенная вадкасць liquid.cryofluid.name = Крыягенная вадкасць
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
item.flammability = [lightgray]Узгаральнасць: {0}%
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
unit.health = [lightgray]Здароўе: {0}
unit.speed = [lightgray]Хуткасць: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
liquid.viscosity = [lightgray]Глейкасць: {0}
liquid.temperature = [lightgray]Тэмпература: {0}
unit.dagger.name = Кінжал unit.dagger.name = Кінжал
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Крэпасць unit.fortress.name = Крэпасць
@@ -936,6 +961,7 @@ block.cliff.name = Скала
block.sand-boulder.name = Пяшчаны валун block.sand-boulder.name = Пяшчаны валун
block.grass.name = Трава block.grass.name = Трава
block.slag.name = Шлак block.slag.name = Шлак
block.space.name = Space
block.salt.name = Соль block.salt.name = Соль
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Галька block.pebbles.name = Галька
@@ -981,6 +1007,7 @@ block.darksand-water.name = Тёмный пясок з вадой
block.char.name = Выпаленая зямля block.char.name = Выпаленая зямля
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Заснежаны лёд block.ice-snow.name = Заснежаны лёд
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Крыніца энергіі
block.unloader.name = Разгрузчык block.unloader.name = Разгрузчык
block.vault.name = Сховішча block.vault.name = Сховішча
block.wave.name = Хваля block.wave.name = Хваля
block.tsunami.name = Tsunami
block.swarmer.name = Раявiк block.swarmer.name = Раявiк
block.salvo.name = Залп block.salvo.name = Залп
block.ripple.name = Рабь block.ripple.name = Рабь
@@ -1114,6 +1142,7 @@ block.arc.name = Дуга
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
block.spectre.name = Спектр block.spectre.name = Спектр
block.meltdown.name = Іспепяліцель block.meltdown.name = Іспепяліцель
block.foreshadow.name = Foreshadow
block.container.name = Кантэйнер block.container.name = Кантэйнер
block.launch-pad.name = Пускавая пляцоўка block.launch-pad.name = Пускавая пляцоўка
block.launch-pad-large.name = Вялікая пускавая пляцоўка block.launch-pad-large.name = Вялікая пускавая пляцоўка
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Сіняя team.blue.name = Сіняя
team.crux.name = Чырвоная team.crux.name = Чырвоная

View File

@@ -20,7 +20,7 @@ gameover = Konec hry
gameover.pvp = Vyhrál tým [accent]{0}[]! gameover.pvp = Vyhrál tým [accent]{0}[]!
highscore = [accent]Nový rekord! highscore = [accent]Nový rekord!
copied = Zkopírováno. copied = Zkopírováno.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- SFX a hudba je nedokončená nebo chybí\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
indev.notready = Tato část hry ještě není připravena indev.notready = Tato část hry ještě není připravena
load.sound = Zvuky load.sound = Zvuky
@@ -100,8 +100,7 @@ committingchanges = Provádím změny
done = Hotovo done = Hotovo
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry. feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme! mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
mods.alpha = [accent](Alfa)[]
mods = Mody mods = Mody
mods.none = [lightgray]Modifikace nebyly nalezeny.[] mods.none = [lightgray]Modifikace nebyly nalezeny.[]
mods.guide = Průvodce modifikacemi mods.guide = Průvodce modifikacemi
@@ -279,18 +278,21 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
loading = [accent]Načítám... loading = [accent]Načítám...
reloading = [accent]Načítám modifikace... reloading = [accent]Načítám modifikace...
saving = [accent]Ukládám... saving = [accent]Ukládám...
respawn = [accent][[{0}][] k znovyzrození v jádře respawn = [accent][[{0}][] k znovuzrození v jádře
cancelbuilding = [accent][[{0}][] vyčistí plán šablony cancelbuilding = [accent][[{0}][] vyčistí plán šablony
selectschematic = [accent][[{0}][] provede výběr a zkopírování selectschematic = [accent][[{0}][] provede výběr a zkopírování
pausebuilding = [accent][[{0}][] zastaví stavění pausebuilding = [accent][[{0}][] zastaví stavění
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
wave = [accent]Vlna číslo {0}[] wave = [accent]Vlna číslo {0}[]
wave.cap = [accent]Vlna {0} z {1}[]
wave.waiting = [lightgray]Vlna za {0} vteřin[] wave.waiting = [lightgray]Vlna za {0} vteřin[]
wave.waveInProgress = [lightgray]Vlna přichází![] wave.waveInProgress = [lightgray]Vlna přichází![]
waiting = [lightgray]Čekám...[] waiting = [lightgray]Čekám...[]
waiting.players = Čekání na hráče... waiting.players = Čekání na hráče...
wave.enemies = [lightgray]{0} zbývajících nepřátel wave.enemies = [lightgray]{0} zbývajících nepřátel
wave.enemy = [lightgray]{0} zbývající nepřítel wave.enemy = [lightgray]{0} zbývající nepřítel
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
loadimage = Nahrát obrázek loadimage = Nahrát obrázek
saveimage = Uložit obrázek saveimage = Uložit obrázek
unknown = Neznámý unknown = Neznámý
@@ -329,6 +331,7 @@ editor.generation = Generace:
editor.ingame = Upravit ve hře editor.ingame = Upravit ve hře
editor.publish.workshop = Vystavit ve Workshopu na Steamu editor.publish.workshop = Vystavit ve Workshopu na Steamu
editor.newmap = Nová mapa editor.newmap = Nová mapa
editor.center = Vycentrovat
workshop = Workshop na Steamu workshop = Workshop na Steamu
waves.title = Vlny waves.title = Vlny
waves.remove = Odebrat waves.remove = Odebrat
@@ -338,7 +341,7 @@ waves.waves = vln(y)
waves.perspawn = za zrození waves.perspawn = za zrození
waves.shields = štítů/vlnu waves.shields = štítů/vlnu
waves.to = do waves.to = do
waves.guardian = Guardian waves.guardian = Strážce
waves.preview = Náhled waves.preview = Náhled
waves.edit = Upravit.... waves.edit = Upravit....
waves.copy = Uložit do schránky waves.copy = Uložit do schránky
@@ -347,7 +350,6 @@ waves.invalid = Neplatné vlny ve schránce.
waves.copied = Vlny byly zkopírovány. waves.copied = Vlny byly zkopírovány.
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení. waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
#these are intentionally in lower case
wavemode.counts = počty wavemode.counts = počty
wavemode.totals = součty wavemode.totals = součty
wavemode.health = zdraví wavemode.health = zdraví
@@ -418,6 +420,7 @@ filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačí
filter.distort = Zkreslení filter.distort = Zkreslení
filter.noise = Zašumění filter.noise = Zašumění
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Medián filter.median = Medián
filter.oremedian = Medián rud filter.oremedian = Medián rud
@@ -442,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Povrch filter.option.floor = Povrch
filter.option.flooronto = Cílový povrch filter.option.flooronto = Cílový povrch
filter.option.target = Target
filter.option.wall = Stěna filter.option.wall = Stěna
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druhotný povrch filter.option.floor2 = Druhotný povrch
@@ -475,10 +479,9 @@ requirement.research = Vynalezeno {0}
requirement.capture = Polapeno {0} requirement.capture = Polapeno {0}
bestwave = [lightgray]Nejvyšší vlna: {0} bestwave = [lightgray]Nejvyšší vlna: {0}
launch.text = Vyslat launch.text = Vyslat
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[]. research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
uncover = Odkrýt mapu uncover = Odkrýt mapu
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
#TODO
loadout = Načtení loadout = Načtení
resources = Zdroje resources = Zdroje
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
@@ -502,13 +505,14 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
error.alreadyconnected = Připojeni k serveru. error.alreadyconnected = Připojeni k serveru.
error.mapnotfound = Soubor s mapou nebyl nalezen! error.mapnotfound = Soubor s mapou nebyl nalezen!
error.io = Vstupně/výstupní (I/O) chyba sítě. error.io = Vstupně/výstupní (I/O) chyba sítě.
error.any = Ueznámá chyba sítě. error.any = Neznámá chyba sítě.
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje. error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
weather.rain.name = Déšť weather.rain.name = Déšť
weather.snow.name = Sníh weather.snow.name = Sníh
weather.sandstorm.name = Písečná ouře weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Fog
sectors.unexplored = [lightgray]Neprozkoumáno sectors.unexplored = [lightgray]Neprozkoumáno
sectors.resources = Zdroje: sectors.resources = Zdroje:
@@ -517,9 +521,13 @@ sectors.stored = Uskladněno:
sectors.resume = Pokračovat sectors.resume = Pokračovat
sectors.launch = Vyslat sectors.launch = Vyslat
sectors.select = Vybrat sectors.select = Vybrat
sectors.nonelaunch = [lightgray]žádné (slunce)[] sectors.nonelaunch = [lightgray]bez (slunce)[]
sectors.rename = Přejmenovat sektor
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sol
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Základní tábor sector.groundZero.name = Základní tábor
sector.craters.name = Krátery sector.craters.name = Krátery
sector.frozenForest.name = Zamrzlý les sector.frozenForest.name = Zamrzlý les
@@ -532,10 +540,6 @@ sector.tarFields.name = Dehtová pole
sector.saltFlats.name = Solné nížiny sector.saltFlats.name = Solné nížiny
sector.fungalPass.name = Plísňový průsmyk sector.fungalPass.name = Plísňový průsmyk
#unused
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál. sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže. sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni. sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
@@ -560,8 +564,12 @@ settings.graphics = Grafika
settings.cleardata = Vymazat data hry... settings.cleardata = Vymazat data hry...
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný! settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí. settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
settings.clearsaves = Clear Saves settings.clearsaves = Vymazat uložené hry
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pozastaveno >[] paused = [accent]< Pozastaveno >[]
clear = Vyčistit clear = Vyčistit
banned = [scarlet]Zakázán[] banned = [scarlet]Zakázán[]
@@ -572,12 +580,14 @@ info.title = Informace
error.title = [scarlet]Objevila se chyba[] error.title = [scarlet]Objevila se chyba[]
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
unit.nobuild = [scarlet]Jednotka nemůže stavět unit.nobuild = [scarlet]Jednotka nemůže stavět
lastaccessed = [lightgray]Naposledy použil: {0}
block.unknown = [lightgray]???[]
stat.input = Vstup stat.input = Vstup
stat.output = Výstup stat.output = Výstup
stat.booster = Posilovač stat.booster = Posilovač
stat.tiles = Vyžadované dlaždice stat.tiles = Vyžadované dlaždice
stat.affinities = Synergie stat.affinities = Synergie
block.unknown = [lightgray]???[]
stat.powercapacity = Kapacita energie stat.powercapacity = Kapacita energie
stat.powershot = Energie na 1 výstřel stat.powershot = Energie na 1 výstřel
stat.damage = Poškození stat.damage = Poškození
@@ -616,6 +626,28 @@ stat.reload = Střel za 1s
stat.ammo = Střelivo stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí stat.cooldowntime = Čas na zchladnutí
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
@@ -627,6 +659,7 @@ bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1} bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0} bar.poweramount = Energie celkem: {0}
bar.poweroutput = Výstup energie: {0} bar.poweroutput = Výstup energie: {0}
bar.powerlines = Spojení: {0}/{1}
bar.items = Předměty: {0} bar.items = Předměty: {0}
bar.capacity = Kapacita: {0} bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -646,13 +679,16 @@ bullet.incendiary = [stat]zápalné
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.shock = [stat]šokové bullet.shock = [stat]šokové
bullet.frag = [stat]trhavé bullet.frag = [stat]trhavé
bullet.knockback = [stat]{0}[lightgray] odhození bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.freezing = [stat]mrazivé bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.tarred = [stat]dehtové bullet.infinitepierce = [stat]průrazné[]
bullet.multiplier = [stat]{0}[lightgray]x více střel bullet.freezing = [stat]zmrazující[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby bullet.tarred = [stat]dehtující[]
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
unit.blocks = bloky unit.blocks = bloky
unit.blockssquared = blocks²
unit.powersecond = energie/sekunda unit.powersecond = energie/sekunda
unit.liquidsecond = kapalin/sekundu unit.liquidsecond = kapalin/sekundu
unit.itemssecond = předmětů/sekundu unit.itemssecond = předmětů/sekundu
@@ -675,7 +711,7 @@ category.power = Energie
category.liquids = Kapaliny category.liquids = Kapaliny
category.items = Předměty category.items = Předměty
category.crafting = Vstup/Výstup category.crafting = Vstup/Výstup
category.shooting = Střílí category.function = Function
category.optional = Volitelné vylepšení category.optional = Volitelné vylepšení
setting.landscape.name = Uzamknout krajinu setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny setting.shadows.name = Stíny
@@ -684,7 +720,6 @@ setting.linear.name = Lineární filtrování
setting.hints.name = Rady a tipy setting.hints.name = Rady a tipy
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[] setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
setting.buildautopause.name = Automaticky pozastavit stavění setting.buildautopause.name = Automaticky pozastavit stavění
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animované tekutiny setting.animatedwater.name = Animované tekutiny
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[] setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
@@ -718,7 +753,6 @@ setting.fullscreen.name = Celá obrazovka
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[] setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
setting.fps.name = Ukázat FPS a ping setting.fps.name = Ukázat FPS a ping
setting.smoothcamera.name = Plynulá kamera setting.smoothcamera.name = Plynulá kamera
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Rozpixlovat setting.pixelate.name = Rozpixlovat
setting.minimap.name = Ukázat mapičku setting.minimap.name = Ukázat mapičku
@@ -761,7 +795,7 @@ keybind.press = Stiskni klávesu...
keybind.press.axis = Stiskni osu ovladače nebo klávesu... keybind.press.axis = Stiskni osu ovladače nebo klávesu...
keybind.screenshot.name = Snímek mapy keybind.screenshot.name = Snímek mapy
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Přepnout stav bloku
keybind.move_x.name = Pohyb vodorovně keybind.move_x.name = Pohyb vodorovně
keybind.move_y.name = Pohyb svisle keybind.move_y.name = Pohyb svisle
keybind.mouse_move.name = Následovat myš keybind.mouse_move.name = Následovat myš
@@ -865,6 +899,7 @@ content.item.name = Předměty
content.liquid.name = Kapaliny content.liquid.name = Kapaliny
content.unit.name = Jednotky content.unit.name = Jednotky
content.block.name = Bloky content.block.name = Bloky
item.copper.name = Měď item.copper.name = Měď
item.lead.name = Olovo item.lead.name = Olovo
item.coal.name = Uhlí item.coal.name = Uhlí
@@ -886,23 +921,6 @@ liquid.slag.name = Roztavený kov
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Chladící kapalina liquid.cryofluid.name = Chladící kapalina
item.explosiveness = [lightgray]Výbušnost: {0}%[]
item.flammability = [lightgray]Zápalnost: {0}%[]
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
unit.health = [lightgray]Životy: {0}[]
unit.speed = [lightgray]Rychlost: {0}[]
unit.weapon = [lightgray]Zbraň: {0}
unit.itemcapacity = [lightgray]Kapacita: {0}
unit.minespeed = [lightgray]Rychlost těžení: {0}%
unit.minepower = [lightgray]Těžební síla: {0}
unit.ability = [lightgray]Schopnost: {0}
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
liquid.viscosity = [lightgray]Viskozita: {0}[]
liquid.temperature = [lightgray]Teplota: {0}[]
unit.dagger.name = Dýka unit.dagger.name = Dýka
unit.mace.name = Palcát unit.mace.name = Palcát
unit.fortress.name = Pevnost unit.fortress.name = Pevnost
@@ -943,6 +961,7 @@ block.cliff.name = Útes
block.sand-boulder.name = Pískovec block.sand-boulder.name = Pískovec
block.grass.name = Tráva block.grass.name = Tráva
block.slag.name = Slag block.slag.name = Slag
block.space.name = Vesmír
block.salt.name = Sůl block.salt.name = Sůl
block.salt-wall.name = Solné skály block.salt-wall.name = Solné skály
block.pebbles.name = Oblázky block.pebbles.name = Oblázky
@@ -988,8 +1007,9 @@ block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí block.char.name = Dřevěné uhlí
block.dacite.name = Dacit block.dacite.name = Dacit
block.dacite-wall.name = Stěna dacitu block.dacite-wall.name = Stěna dacitu
block.dacite-boulder.name = Dacitový kámen
block.ice-snow.name = Zasněžený led block.ice-snow.name = Zasněžený led
block.stone-wall.name = Stone Wall block.stone-wall.name = Kamenné skály
block.ice-wall.name = Ledové skály block.ice-wall.name = Ledové skály
block.snow-wall.name = Sněhové skály block.snow-wall.name = Sněhové skály
block.dune-wall.name = Písečné duny block.dune-wall.name = Písečné duny
@@ -1034,7 +1054,7 @@ block.hail.name = Kroupomet
block.lancer.name = Kopiník block.lancer.name = Kopiník
block.conveyor.name = Dopravník block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titanoový dopravník block.titanium-conveyor.name = Titanoový dopravník
block.plastanium-conveyor.name = Plastanium Conveyor block.plastanium-conveyor.name = Plastanový přepravník
block.armored-conveyor.name = Obrněný dopravník block.armored-conveyor.name = Obrněný dopravník
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků. block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
block.junction.name = Křižovatka block.junction.name = Křižovatka
@@ -1082,8 +1102,8 @@ block.power-source.name = Nekonečný zdroj energie
block.unloader.name = Odbavovač block.unloader.name = Odbavovač
block.vault.name = Trezor block.vault.name = Trezor
block.wave.name = Vlna block.wave.name = Vlna
block.swarmer.name = Rojiště
block.tsunami.name = Tsunami block.tsunami.name = Tsunami
block.swarmer.name = Rojiště
block.salvo.name = Salva block.salvo.name = Salva
block.ripple.name = Vlnění block.ripple.name = Vlnění
block.phase-conveyor.name = Fázový přepravník block.phase-conveyor.name = Fázový přepravník
@@ -1261,7 +1281,7 @@ block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin. block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím. block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí. block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny. block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nNedochází zde k úniku kapalin.
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů. block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby. block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo. block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
@@ -1312,4 +1332,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů. block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení. block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti. block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted. block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.

View File

@@ -55,6 +55,7 @@ schematic.saved = Skabelon gemt.
schematic.delete.confirm = Denne skabelon vil være væk for altid. schematic.delete.confirm = Denne skabelon vil være væk for altid.
schematic.rename = Omdøb skabelon schematic.rename = Omdøb skabelon
schematic.info = {0}x{1}, {2} blokke schematic.info = {0}x{1}, {2} blokke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Invasionsbølger nedslået:[accent] {0} stat.wave = Invasionsbølger nedslået:[accent] {0}
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0} stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
@@ -100,7 +101,6 @@ done = Færdig
feature.unsupported = Din enhed understøtter ikke denne funktion feature.unsupported = Din enhed understøtter ikke denne funktion
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord. mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [LIGHT_GRAY]Ingen mods fundet! mods.none = [LIGHT_GRAY]Ingen mods fundet!
mods.guide = Modding guide mods.guide = Modding guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting... waiting = [lightgray]Waiting...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining wave.enemy = [lightgray]{0} Enemy Remaining
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image loadimage = Load Image
saveimage = Save Image saveimage = Save Image
unknown = Unknown unknown = Unknown
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.text = Launch launch.text = Launch
launch.title = Launch Successful research.multiplayer = Only the host can research items.
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input stat.input = Input
stat.output = Output stat.output = Output
stat.booster = Booster stat.booster = Booster
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use stat.poweruse = Power Use
stat.powerdamage = Power/Damage stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock bullet.shock = [stat]shock
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids category.liquids = Liquids
category.items = Items category.items = Items
category.crafting = Input/Output category.crafting = Input/Output
category.shooting = Shooting category.function = Function
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training setting.difficulty.training = Training
setting.difficulty.easy = Easy setting.difficulty.easy = Easy
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
block.vault.name = Vault block.vault.name = Vault
block.wave.name = Wave block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red

View File

@@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet. schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.rename = Entwurf umbenennen schematic.rename = Entwurf umbenennen
schematic.info = {0}x{1}, {2} Blöcke schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Wellen besiegt:[accent] {0} stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0} stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
@@ -100,7 +101,6 @@ done = Fertig
feature.unsupported = Dein System unsterstützt dieses Feature nicht. feature.unsupported = Dein System unsterstützt dieses Feature nicht.
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord. mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]Keine Mods gefunden! mods.none = [lightgray]Keine Mods gefunden!
mods.guide = Modding-Anleitung mods.guide = Modding-Anleitung
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Welle in {0} wave.waiting = Welle in {0}
wave.waveInProgress = [lightgray]Welle im Gange wave.waveInProgress = [lightgray]Welle im Gange
waiting = Warten... waiting = Warten...
waiting.players = Warte auf Spieler... waiting.players = Warte auf Spieler...
wave.enemies = [lightgray]{0} Gegner verbleiben wave.enemies = [lightgray]{0} Gegner verbleiben
wave.enemy = [lightgray]{0} Gegner verbleiben wave.enemy = [lightgray]{0} Gegner verbleiben
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Bild laden loadimage = Bild laden
saveimage = Bild speichern saveimage = Bild speichern
unknown = Unbekannt unknown = Unbekannt
@@ -328,6 +331,7 @@ editor.generation = Generator:
editor.ingame = Im Spiel Bearbeiten editor.ingame = Im Spiel Bearbeiten
editor.publish.workshop = Im Workshop veröffentlichen editor.publish.workshop = Im Workshop veröffentlichen
editor.newmap = Neue Karte editor.newmap = Neue Karte
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu
filter.distort = Verzerren filter.distort = Verzerren
filter.noise = Rauschen filter.noise = Rauschen
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Erzmedian filter.oremedian = Erzmedian
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Boden filter.option.floor = Boden
filter.option.flooronto = Ziel Boden filter.option.flooronto = Ziel Boden
filter.option.target = Target
filter.option.wall = Wand filter.option.wall = Wand
filter.option.ore = Erz filter.option.ore = Erz
filter.option.floor2 = Sekundärer Boden filter.option.floor2 = Sekundärer Boden
@@ -471,15 +477,9 @@ requirement.wave = Erreiche Welle {0} in {1}
requirement.core = Zerstöre den feindlichen Kern in {0} requirement.core = Zerstöre den feindlichen Kern in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Zu Zone zurückkehren:\n[lightgray]{0}
bestwave = [lightgray]Beste Welle: {0} bestwave = [lightgray]Beste Welle: {0}
launch = Starten
launch.text = Launch launch.text = Launch
launch.title = Start erfolgreich research.multiplayer = Only the host can research items.
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
launch.unable2 = [scarlet]START nicht möglich.[]
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
uncover = Freischalten uncover = Freischalten
configure = Startitems festlegen configure = Startitems festlegen
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen wi
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch. settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausiert > paused = [accent]< Pausiert >
clear = Leeren clear = Leeren
banned = [scarlet]Verbannt banned = [scarlet]Verbannt
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Ein Fehler ist aufgetreten error.title = [crimson]Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
unit.nobuild = [scarlet]Einheit kann nicht bauen! unit.nobuild = [scarlet]Einheit kann nicht bauen!
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Eingang stat.input = Eingang
stat.output = Ausgang stat.output = Ausgang
stat.booster = Verstärkung stat.booster = Verstärkung
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Kapazität stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden stat.damage = Schaden
@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Stromverbindungen
stat.poweruse = Stromverbrauch stat.poweruse = Stromverbrauch
stat.powerdamage = Stromverbrauch/Schadenspunkt stat.powerdamage = Stromverbrauch/Schadenspunkt
stat.itemcapacity = Materialkapazität stat.itemcapacity = Materialkapazität
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Basis-Stromerzeugung stat.basepowergeneration = Basis-Stromerzeugung
stat.productiontime = Produktionszeit stat.productiontime = Produktionszeit
stat.repairtime = Zeit zur vollständigen Reparatur stat.repairtime = Zeit zur vollständigen Reparatur
@@ -613,6 +626,28 @@ stat.reload = Schüsse/Sekunde
stat.ammo = Munition stat.ammo = Munition
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Besserer Bohrer Benötigt bar.drilltierreq = Besserer Bohrer Benötigt
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1} bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
bar.poweroutput = Stromgenerierung: {0} bar.poweroutput = Stromgenerierung: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Kapazität: {0} bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Baufortschritt
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] Schaden bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
@@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
bullet.shock = [stat]schockend bullet.shock = [stat]schockend
bullet.frag = [stat]explosiv bullet.frag = [stat]explosiv
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]frierend bullet.freezing = [stat]frierend
bullet.tarred = [stat]teerend bullet.tarred = [stat]teerend
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
bullet.reload = [stat]{0}[lightgray]x Feuerrate bullet.reload = [stat]{0}[lightgray]x Feuerrate
unit.blocks = Blöcke unit.blocks = Blöcke
unit.blockssquared = blocks²
unit.powersecond = Stromeinheiten/Sekunde unit.powersecond = Stromeinheiten/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde unit.itemssecond = Materialeinheiten/Sekunde
@@ -670,7 +711,7 @@ category.power = Strom
category.liquids = Flüssigkeiten category.liquids = Flüssigkeiten
category.items = Materialien category.items = Materialien
category.crafting = Erzeugung category.crafting = Erzeugung
category.shooting = Schießen category.function = Function
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.landscape.name = Landschaft sperren setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
@@ -679,7 +720,6 @@ setting.linear.name = Lineare Filterung
setting.hints.name = Tipps setting.hints.name = Tipps
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Bauen automatisch pausieren setting.buildautopause.name = Bauen automatisch pausieren
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[] setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich) setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
setting.fps.name = FPS zeigen setting.fps.name = FPS zeigen
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Block Shortcuts anzeigen
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen) setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap setting.minimap.name = Zeige die Minimap
@@ -822,6 +861,7 @@ mode.custom = Angepasste Regeln
rules.infiniteresources = Unbegrenzte Ressourcen rules.infiniteresources = Unbegrenzte Ressourcen
rules.reactorexplosions = Reaktor-Explosionen rules.reactorexplosions = Reaktor-Explosionen
rules.schematic = Schematics Allowed
rules.wavetimer = Wellen-Timer rules.wavetimer = Wellen-Timer
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
@@ -847,6 +887,7 @@ rules.title.unit = Einheiten
rules.title.experimental = Experimentell rules.title.experimental = Experimentell
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Materialien
content.liquid.name = Flüssigkeiten content.liquid.name = Flüssigkeiten
content.unit.name = Einheiten content.unit.name = Einheiten
content.block.name = Blöcke content.block.name = Blöcke
item.copper.name = Kupfer item.copper.name = Kupfer
item.lead.name = Blei item.lead.name = Blei
item.coal.name = Kohle item.coal.name = Kohle
@@ -879,23 +921,6 @@ liquid.slag.name = Schlacke
liquid.oil.name = Öl liquid.oil.name = Öl
liquid.cryofluid.name = Kryoflüssigkeit liquid.cryofluid.name = Kryoflüssigkeit
item.explosiveness = [lightgray]Explosivität: {0}
item.flammability = [lightgray]Entflammbarkeit: {0}
item.radioactivity = [lightgray]Radioaktivität: {0}
unit.health = [lightgray]Lebenskraft: {0}
unit.speed = [lightgray]Geschwindigkeit: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
liquid.viscosity = [lightgray]Viskosität: {0}
liquid.temperature = [lightgray]Temperatur: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sandbrocken block.sand-boulder.name = Sandbrocken
block.grass.name = Gras block.grass.name = Gras
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Salz block.salt.name = Salz
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Geröll block.pebbles.name = Geröll
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle block.char.name = Holzkohle
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Eisschnee block.ice-snow.name = Eisschnee
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Unendliche Stromquelle
block.unloader.name = Entlader block.unloader.name = Entlader
block.vault.name = Tresor block.vault.name = Tresor
block.wave.name = Welle block.wave.name = Welle
block.tsunami.name = Tsunami
block.swarmer.name = Schwärmer block.swarmer.name = Schwärmer
block.salvo.name = Salve block.salvo.name = Salve
block.ripple.name = Zerstörer block.ripple.name = Zerstörer
@@ -1114,6 +1142,7 @@ block.arc.name = Arcus
block.rtg-generator.name = RTG-Generator block.rtg-generator.name = RTG-Generator
block.spectre.name = Phantom block.spectre.name = Phantom
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launchpad block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launchpad block.launch-pad-large.name = Großes Launchpad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Blau team.blue.name = Blau
team.crux.name = Rot team.crux.name = Rot

View File

@@ -20,9 +20,11 @@ gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nuevo récord de puntuación! highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado. copied = Copiado.
indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[]. indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[].
indev.notready = Esta parte del juego no esta lista todavia. indev.notready = Esta parte del juego no esta lista todavia.
load.sound = Sonidos load.sound = Sonidos
load.map = Mapas load.map = Mapas
load.image = Imágenes load.image = Imágenes
@@ -55,6 +57,7 @@ schematic.saved = Esquemático guardado.
schematic.delete.confirm = Esto esquemático será completamente borrado. schematic.delete.confirm = Esto esquemático será completamente borrado.
schematic.rename = Renombrar esquemático schematic.rename = Renombrar esquemático
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Oleadas Derrotadas:[accent] {0} stat.wave = Oleadas Derrotadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0} stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
@@ -100,22 +103,21 @@ done = Hecho
feature.unsupported = Tu dispositivo no soporta esta función. feature.unsupported = Tu dispositivo no soporta esta función.
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord. mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]No se encontraron Mods! mods.none = [lightgray]No se encontraron Mods!
mods.guide = Guia de Modding mods.guide = Guía de Modding
mods.report = Reportar Error mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.reload = Reload mods.reload = Recargar
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = El juego se va a cerrar para recargar los mods.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado mod.disabled = [scarlet]Desactivado
mod.disable = Desactivar mod.disable = Desactivar
mod.content = Content: mod.content = Contenido:
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso. mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0} mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Dependencias faltantes: {0} mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
mod.erroredcontent = [scarlet]Errores de contenido mod.erroredcontent = [scarlet]Errores de contenido
mod.errors = Ocurrieron fallos al cargar el contenido. mod.errors = Ocurrieron fallos al cargar el contenido.
@@ -125,9 +127,11 @@ mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los mods. mod.requiresrestart = El juego se cerrará para aplicar los mods.
mod.reloadrequired = [scarlet]Se requiere actualizar mod.reloadrequired = [scarlet]Se requiere actualizar
mod.import = Importar mod mod.import = Importar mod
mod.import.file = Importar Archivo
mod.import.file = Importar archivo
mod.import.github = Importar Mod de Github mod.import.github = Importar Mod de Github
mod.jarwarn = [scarlet]Los mods que vienen en .jar son muy inseguros.[]\nTienes que estar seguro de que importaste este mod de una fuente segura! mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -139,8 +143,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
about.button = Acerca de about.button = Acerca de
name = Nombre: name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
planetmap = Planet Map planetmap = Mapa del planeta
launchcore = Launch Core launchcore = Lanzar núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo Bloque Desbloqueado! unlocked = ¡Nuevo Bloque Desbloqueado!
completed = [accent]Completado completed = [accent]Completado
@@ -278,18 +282,23 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
loading = [accent]Cargando... loading = [accent]Cargando...
reloading = [accent]Recargando mods... reloading = [accent]Recargando mods...
saving = [accent]Guardando... saving = [accent]Guardando...
respawn = [accent][[{0}][] para respawnear en el nucleo respawn = [accent][[{0}][] para respawnear en el nucleo
cancelbuilding = [accent][[{0}][] para limpiar el plan cancelbuilding = [accent][[{0}][] para limpiar el plan
selectschematic = [accent][[{0}][] para seleccionar+copiar selectschematic = [accent][[{0}][] para seleccionar+copiar
pausebuilding = [accent][[{0}][] para pausar la construcción pausebuilding = [accent][[{0}][] para pausar la construcción
resumebuilding = [scarlet][[{0}][] para resumir la construcción resumebuilding = [scarlet][[{0}][] para resumir la construcción
wave = [accent]Oleada {0} wave = [accent]Oleada {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Oleada en {0} wave.waiting = Oleada en {0}
wave.waveInProgress = [lightgray]Oleada en progreso wave.waveInProgress = [lightgray]Oleada en progreso
waiting = Esperando... waiting = Esperando...
waiting.players = Esperando jugadores... waiting.players = Esperando jugadores...
wave.enemies = [lightgray]{0} Enemigos Restantes wave.enemies = [lightgray]{0} Enemigos Restantes
wave.enemy = [lightgray]{0} Enemigo Restante wave.enemy = [lightgray]{0} Enemigo Restante
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Cargar Imagen loadimage = Cargar Imagen
saveimage = Guardar Imagen saveimage = Guardar Imagen
unknown = Desconocido unknown = Desconocido
@@ -328,6 +337,7 @@ editor.generation = Generación:
editor.ingame = Editar dentro del juego editor.ingame = Editar dentro del juego
editor.publish.workshop = Publicar en el Steam Workshop editor.publish.workshop = Publicar en el Steam Workshop
editor.newmap = Nuevo Mapa editor.newmap = Nuevo Mapa
editor.center = Center
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Oleadas waves.title = Oleadas
waves.remove = Borrar waves.remove = Borrar
@@ -346,9 +356,11 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
waves.copied = Oleadas copiadas. waves.copied = Oleadas copiadas.
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto. waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
wavemode.counts = cuentas
wavemode.totals = totales wavemode.counts = Cuentas
wavemode.health = vidas wavemode.totals = Totales
wavemode.health = Salud
editor.default = [lightgray]<Por defecto> editor.default = [lightgray]<Por defecto>
details = Detalles... details = Detalles...
@@ -415,8 +427,9 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo. filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar filter.distort = Distorsionar
filter.noise = Ruido filter.noise = Ruido
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Elegir punto de aparición enemigo
filter.corespawn = Core Select filter.spawnpath = Path To Spawn
filter.corespawn = Elegir Núcleo
filter.median = Median filter.median = Median
filter.oremedian = Veta Median filter.oremedian = Veta Median
filter.blend = Mezcla filter.blend = Mezcla
@@ -436,10 +449,11 @@ filter.option.circle-scale = Escala del círculo
filter.option.octaves = Octaves filter.option.octaves = Octaves
filter.option.falloff = Caída filter.option.falloff = Caída
filter.option.angle = Ángulo filter.option.angle = Ángulo
filter.option.amount = Amount filter.option.amount = Cantidad
filter.option.block = Bloque filter.option.block = Bloque
filter.option.floor = Suelo filter.option.floor = Suelo
filter.option.flooronto = Suelo objetivo filter.option.flooronto = Suelo objetivo
filter.option.target = Target
filter.option.wall = Muro filter.option.wall = Muro
filter.option.ore = Veta filter.option.ore = Veta
filter.option.floor2 = Piso secundario filter.option.floor2 = Piso secundario
@@ -471,15 +485,9 @@ requirement.wave = Alcanzar la oleada {0} en {1}
requirement.core = Destruir el núcleo enemigo en {0} requirement.core = Destruir el núcleo enemigo en {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Continuar Zona:\n[lightgray]{0}
bestwave = [lightgray]Récord: {0} bestwave = [lightgray]Récord: {0}
launch = Lanzar
launch.text = Launch launch.text = Launch
launch.title = Lanzamiento Exitoso research.multiplayer = Only the host can research items.
launch.next = [lightgray]próxima oportunidad en la oleada {0}
launch.unable2 = [scarlet]No se puede LANZAR.[]
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
uncover = Descubrir uncover = Descubrir
configure = Configurar carga inicial configure = Configurar carga inicial
loadout = Loadout loadout = Loadout
@@ -513,26 +521,34 @@ weather.snow.name = Nieve
weather.sandstorm.name = Tormenta de arena weather.sandstorm.name = Tormenta de arena
weather.sporestorm.name = Tormenta de esporas weather.sporestorm.name = Tormenta de esporas
sectors.unexplored = [lightgray]Unexplorado weather.fog.name = Niebla
sectors.resources = Materiales:
sectors.production = Produccion:
sectors.stored = Almacenado:
sectors.resume = Resumir
sectors.launch = Lanzar
sectors.select = Seleccionar
sectors.nonelaunch = [lightgray]nada (sun)
sector.groundZero.name = Zona de Impacto sectors.unexplored = [lightgray]No explorado
sector.craters.name = Los Crateres sectors.resources = Recursos:
sector.frozenForest.name = Bosque Frio sectors.production = Producción:
sectors.stored = Almacenado:
sectors.resume = Reanudar
sectors.launch = Lanzar
sectors.select = Elegir
sectors.nonelaunch = [lightgray]ninguno (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insuficientes recursos
planet.serpulo.name = Serpulo
planet.sun.name = Sol
sector.groundZero.name = Zona de impacto
sector.craters.name = Los Cráteres
sector.frozenForest.name = Bosque Congelado
sector.ruinousShores.name = Costas Ruinosas sector.ruinousShores.name = Costas Ruinosas
sector.stainedMountains.name = Montañas Manchadas sector.stainedMountains.name = Montañas manchadas
sector.desolateRift.name = Grieta Desolada sector.desolateRift.name = Grieta desolada
sector.nuclearComplex.name = Complejo de Producción Nuclear sector.nuclearComplex.name = Complejo de producción nuclear
sector.overgrowth.name = Crecimiento excesivo sector.overgrowth.name = Crecimiento excesivo
sector.tarFields.name = Campos de Alquitrán sector.tarFields.name = Campos de alquitrán
sector.saltFlats.name = Salinas sector.saltFlats.name = Llanuras de sal
sector.fungalPass.name = Pasage de Hongos sector.fungalPass.name = Paso de hongos
sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante. sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante.
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores. sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores.
@@ -558,67 +574,98 @@ settings.graphics = Gráficos
settings.cleardata = Limpiar Datos del Juego... settings.cleardata = Limpiar Datos del Juego...
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse! settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente. settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
settings.clearsaves.confirm = Estas seguro que quieres borrar todos tus guardados?
settings.clearsaves = Borrar Guardados settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
settings.clearsaves = Limpiar partidas guardadas
settings.clearresearch = Borrar descubrimientos
settings.clearresearch.confirm = Estas seguro?
settings.clearcampaignsaves = Borrar Guardados de campaña
settings.clearcampaignsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas en el modo campaña?
paused = [accent] < Pausado > paused = [accent] < Pausado >
clear = Limpiar clear = Limpiar
banned = [scarlet]Baneado banned = [scarlet]Baneado
unplaceable.sectorcaptured = [scarlet]Requires captured sector unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
yes = yes =
no = No no = No
info.title = [accent]Información info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido. error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido. error.crashtitle = Un error ha ocurrido.
unit.nobuild = [scarlet]Unidad no puede construir unit.nobuild = [scarlet]La unidad no puede construir
blocks.input = Entrada lastaccessed = [lightgray]Anteriormente usado: {0}
blocks.output = Salida
blocks.booster = Potenciador
blocks.tiles = Tiles requeridos
blocks.affinities = Afinidades
block.unknown = [lightgray]??? block.unknown = [lightgray]???
blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo
blocks.damage = Daño
blocks.targetsair = Apunta al Aire
blocks.targetsground = Apunta a Tierra
blocks.itemsmoved = Velocidad de movimiento
blocks.launchtime = Tiempo entre lanzamientos
blocks.shootrange = Rango de Disparo
blocks.size = Tamaño
blocks.displaysize = Tamaño de pantalla
blocks.liquidcapacity = Capacidad de Líquidos
blocks.powerrange = Rango de Energía
blocks.linkrange = Rango de link
blocks.instructions = Instructions
blocks.powerconnections = Conexiones maximas
blocks.poweruse = Consumo de Energía
blocks.powerdamage = Energía/Daño
blocks.itemcapacity = Capacidad de Objetos
blocks.basepowergeneration = Generación de energía base
blocks.productiontime = Tiempo de producción
blocks.repairtime = Tiempo para Reparar Bloque Completamente
blocks.speedincrease = Aumento de Velocidad
blocks.range = Rango
blocks.drilltier = Taladrables
blocks.drillspeed = Velocidad Base del Taladro
blocks.boosteffect = Efecto del Potenciador
blocks.maxunits = Máximo de Unidades Activas
blocks.health = Vida
blocks.buildtime = Tiempo de construcción
blocks.maxconsecutive = Max Consecutive
blocks.buildcost = Coste de construcción
blocks.inaccuracy = Imprecisión
blocks.shots = Disparos
blocks.reload = Recarga
blocks.ammo = Munición
blocks.shieldhealth = Vida del escudo
blocks.cooldowntime = Tiempo de Enfriamiento
stat.input = Entrada
stat.output = Salida
stat.booster = Potenciador
stat.tiles = Tiles requeridos
stat.affinities = Afinidades
stat.powercapacity = Capacidad de Energía
stat.powershot = Energía/Disparo
stat.damage = Daño
stat.targetsair = Apunta al Aire
stat.targetsground = Apunta a Tierra
stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Rango de Disparo
stat.size = Tamaño
stat.displaysize = Tamaño mostrado
stat.liquidcapacity = Capacidad de Líquidos
stat.powerrange = Rango de Energía
stat.linkrange = Rango de conexión
stat.instructions = Instructions
stat.powerconnections = Conexiones maximas
stat.poweruse = Consumo de Energía
stat.powerdamage = Energía/Daño
stat.itemcapacity = Capacidad de Objetos
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Generación de energía base
stat.productiontime = Tiempo de producción
stat.repairtime = Tiempo para Reparar Bloque Completamente
stat.speedincrease = Aumento de Velocidad
stat.range = Rango
stat.drilltier = Taladrables
stat.drillspeed = Velocidad Base del Taladro
stat.boosteffect = Efecto del Potenciador
stat.maxunits = Máximo de Unidades Activas
stat.health = Vida
stat.buildtime = Tiempo de construcción
stat.maxconsecutive = Máximo consecutivo
stat.buildcost = Coste de construcción
stat.inaccuracy = Imprecisión
stat.shots = Disparos
stat.reload = Recarga
stat.ammo = Munición
stat.shieldhealth = Salud del escudo
stat.cooldowntime = Tiempo de enfriamiento
stat.explosiveness = Explosiveness
stat.basedeflectchance = Probabilidad de desvío base
stat.lightningchance = Probabilidad de rayo
stat.lightningdamage = Daño por rayo
stat.flammability = Inflamabilidad
stat.radioactivity = Radiactividad
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosidad
stat.temperature = Temperatura
stat.speed = Velocidad
stat.buildspeed = Velocidad de construcción
stat.minespeed = Velocidad de la mina
stat.minetier = Nivel de mina
stat.payloadcapacity = Capacidad de carga útil
stat.commandlimit = Límite de comando
stat.abilities = Habilidades
skill.forcefield = Campo de fuerza
skill.repairfield = Campo de reparación
skill.statusfield = Campo de estado
skill.unitspawn = {0} Fábrica
skill.shieldregenfield = Campo de regeneración del escudo
bar.drilltierreq = Se requiere un mejor taladro. bar.drilltierreq = Se requiere un mejor taladro.
bar.noresources = Recursos faltantes bar.noresources = Recursos faltantes
bar.corereq = Base de núcleo requerida bar.corereq = Se requiere de un núcleo base
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
@@ -626,6 +673,7 @@ bar.powerbalance = Energía: {0}
bar.powerstored = Almacenados: {0}/{1} bar.powerstored = Almacenados: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
bar.poweroutput = Salida de Energía: {0} bar.poweroutput = Salida de Energía: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Objetos: {0} bar.items = Objetos: {0}
bar.capacity = Capacidad: {0} bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -637,6 +685,8 @@ bar.progress = Progreso de construcción
bar.input = Entrada bar.input = Entrada
bar.output = Salida bar.output = Salida
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] daño bullet.damage = [stat]{0}[lightgray] daño
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
bullet.incendiary = [stat]Incendiaria bullet.incendiary = [stat]Incendiaria
@@ -644,12 +694,15 @@ bullet.homing = [stat]Rastreadora
bullet.shock = [stat]Electrizante bullet.shock = [stat]Electrizante
bullet.frag = [stat]Explosiva bullet.frag = [stat]Explosiva
bullet.knockback = [stat]{0}[lightgray]Retroceso bullet.knockback = [stat]{0}[lightgray]Retroceso
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]Congelación bullet.freezing = [stat]Congelación
bullet.tarred = [stat]Relantizado bullet.tarred = [stat]Relantizado
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
bullet.reload = [stat]{0}[lightgray]x recarga bullet.reload = [stat]{0}[lightgray]x recarga
unit.blocks = bloques unit.blocks = bloques
unit.blockssquared = blocks²
unit.powersecond = unidades de energía/segundo unit.powersecond = unidades de energía/segundo
unit.liquidsecond = unidades de líquido/segundo unit.liquidsecond = unidades de líquido/segundo
unit.itemssecond = objetos/segundo unit.itemssecond = objetos/segundo
@@ -662,7 +715,9 @@ unit.persecond = /seg
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x velocidad unit.timesspeed = x velocidad
unit.percent = % unit.percent = %
unit.shieldhealth = Vida del escudo unit.shieldhealth = Vida del escudo
unit.items = objetos unit.items = objetos
unit.thousands = k unit.thousands = k
unit.millions = M unit.millions = M
@@ -672,20 +727,21 @@ category.power = Energía
category.liquids = Líquidos category.liquids = Líquidos
category.items = Objetos category.items = Objetos
category.crafting = Fabricación category.crafting = Fabricación
category.shooting = Disparo category.function = Function
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.landscape.name = Bloquear modo paisaje setting.landscape.name = Bloquear modo paisaje
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal setting.linear.name = Filtrado Lineal
setting.hints.name = Pistas setting.hints.name = Pistas
setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental) setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental)
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.mapcenter.name = Autocentrar mapa al jugador
setting.animatedwater.name = Agua Animada setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[] setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
setting.playerindicators.name = Player Indicators setting.playerindicators.name = Indicadores de jugadores
setting.indicators.name = Indicadores de Aliados setting.indicators.name = Indicadores de Aliados
setting.autotarget.name = Auto apuntado setting.autotarget.name = Auto apuntado
setting.keyboard.name = Controles de Ratón+Teclado setting.keyboard.name = Controles de Ratón+Teclado
@@ -704,7 +760,7 @@ setting.difficulty.name = Dificultad:
setting.screenshake.name = Movimiento de la Pantalla setting.screenshake.name = Movimiento de la Pantalla
setting.effects.name = Mostrar Efectos setting.effects.name = Mostrar Efectos
setting.destroyedblocks.name = Mostrar bloques destruidos setting.destroyedblocks.name = Mostrar bloques destruidos
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Mostrar estado de los bloques
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
setting.sensitivity.name = Sensibilidad del Control setting.sensitivity.name = Sensibilidad del Control
setting.saveinterval.name = Intervalo del Autoguardado setting.saveinterval.name = Intervalo del Autoguardado
@@ -715,7 +771,8 @@ setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio) setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Cámara suave setting.smoothcamera.name = Cámara suave
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla) setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento) setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
setting.minimap.name = Mostrar Minimapa setting.minimap.name = Mostrar Minimapa
@@ -745,27 +802,29 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
category.general.name = General category.general.name = General
category.view.name = Visión category.view.name = Visión
category.multiplayer.name = Multijugador category.multiplayer.name = Multijugador
category.blocks.name = Block Select category.blocks.name = Seleccionar bloques
command.attack = Atacar command.attack = Atacar
command.rally = Patrullar command.rally = Patrullar
command.retreat = Retirarse command.retreat = Retirarse
command.idle = Libre command.idle = Esperar
placement.blockselectkeys = \n[lightgray]Key: [{0}, placement.blockselectkeys = \n[lightgray]LLaves: [{0},
keybind.respawn.name = Respawnear keybind.respawn.name = Reaparecer
keybind.control.name = Controlar unidad keybind.control.name = Controlar unidad
keybind.clear_building.name = Eliminar construcción keybind.clear_building.name = Eliminar construcción
keybind.press = Presiona una tecla... keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón... keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa keybind.screenshot.name = Captura de pantalla de Mapa
keybind.toggle_power_lines.name = Activar láser de potencia keybind.toggle_power_lines.name = Activar láser de potencia
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Cambiar estado de los bloques
keybind.move_x.name = Mover x keybind.move_x.name = Mover x
keybind.move_y.name = Mover y keybind.move_y.name = Mover y
keybind.mouse_move.name = Seguír al ratón keybind.mouse_move.name = Seguír al ratón
keybind.pan.name = Vista panorámica keybind.pan.name = Vista panorámica
keybind.boost.name = Impulsar keybind.boost.name = Impulsar
keybind.schematic_select.name = Seleccionar región keybind.schematic_select.name = Seleccionar región
keybind.schematic_menu.name = Menu de esquématicos keybind.schematic_menu.name = Menu de esquemas
keybind.schematic_flip_x.name = Girar esquemático desde X keybind.schematic_flip_x.name = Girar esquemático desde X
keybind.schematic_flip_y.name = Girar esquemático desde Y keybind.schematic_flip_y.name = Girar esquemático desde Y
keybind.category_prev.name = Categoría anterior keybind.category_prev.name = Categoría anterior
@@ -824,6 +883,7 @@ mode.custom = Normas personalizadas
rules.infiniteresources = Recursos Infinitos rules.infiniteresources = Recursos Infinitos
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Temportzador de Oleadas rules.wavetimer = Temportzador de Oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de Ataque rules.attack = Modo de Ataque
@@ -841,25 +901,29 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas) rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
rules.unitammo = Units Require Ammo rules.unitammo = Las unidades necesitan munición
rules.title.waves = Oleadas rules.title.waves = Oleadas
rules.title.resourcesbuilding = Recursos y Construcción rules.title.resourcesbuilding = Recursos y Construcción
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = El entorno
rules.title.environment = Entorno
rules.lighting = Iluminación rules.lighting = Iluminación
rules.enemyLights = Luces enemigas
rules.fire = Fuego rules.fire = Fuego
rules.explosions = Block/Unit Explosion Damage rules.explosions = Daño de explosiones de Bloques/Unidades
rules.ambientlight = Iluminación ambiental rules.ambientlight = Iluminación ambiental
rules.weather = Clima rules.weather = Clima
rules.weather.frequency = Frequencia: rules.weather.frequency = Frequencia:
rules.weather.duration = Duracion: rules.weather.duration = Duracion:
content.item.name = Objetos content.item.name = Objetos
content.liquid.name = Líquidos content.liquid.name = Líquidos
content.unit.name = Unidades content.unit.name = Unidades
content.block.name = Bloques content.block.name = Bloques
item.copper.name = Cobre item.copper.name = Cobre
item.lead.name = Plomo item.lead.name = Plomo
item.coal.name = Carbón item.coal.name = Carbón
@@ -881,22 +945,6 @@ liquid.slag.name = Fundido
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
liquid.cryofluid.name = Criogénico liquid.cryofluid.name = Criogénico
item.explosiveness = [lightgray]Explosividad: {0}
item.flammability = [lightgray]Inflamabilidad: {0}
item.radioactivity = [lightgray]Radioactividad: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidad: {0}
unit.weapon = [lightgray]Arma: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Velocidad de minería: {0}%
unit.minepower = [lightgray]Poder de minería: {0}
unit.ability = [lightgray]Abilidad: {0}
unit.buildspeed = [lightgray]Velocidad de construcción: {0}%
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
liquid.viscosity = [lightgray]Viscosidad: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Daga unit.dagger.name = Daga
unit.mace.name = Mazo unit.mace.name = Mazo
@@ -927,18 +975,22 @@ unit.omura.name = Omura
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
unit.scepter.name = Scepter unit.scepter.name = Cetro
unit.reign.name = Reign unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvo
block.resupply-point.name = Punto de reabastecimiento block.resupply-point.name = Punto de reabastecimiento
block.parallax.name = Paralaje block.parallax.name = Paralaje
block.cliff.name = Cliff block.cliff.name = Acantilado
block.sand-boulder.name = Piedra de Arena block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba block.grass.name = Hierba
block.slag.name = Slag block.slag.name = Escoria
block.space.name = Space
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Muro de sal block.salt-wall.name = Muro de sal
block.pebbles.name = Guijarros block.pebbles.name = Guijarros
block.tendrils.name = Zarcillos block.tendrils.name = Zarcillos
@@ -947,13 +999,16 @@ block.spore-pine.name = Pino de esporas
block.spore-wall.name = Muro de esporas block.spore-wall.name = Muro de esporas
block.boulder.name = Roca block.boulder.name = Roca
block.snow-boulder.name = Roca de nieve block.snow-boulder.name = Roca de nieve
block.snow-pine.name = Pino de nieve block.snow-pine.name = Pino de nieve
block.shale.name = Pizarra block.shale.name = Pizarra
block.shale-boulder.name = Piedra de Pizarra block.shale-boulder.name = Piedra de Pizarra
block.moss.name = Musgo block.moss.name = Musgo
block.shrubs.name = Arbustos block.shrubs.name = Arbustos
block.spore-moss.name = Musgo de esporas block.spore-moss.name = Musgo de esporas
block.shale-wall.name = Muro de pizarra block.shale-wall.name = Muro de pizarra
block.scrap-wall.name = Muro de Chatarra block.scrap-wall.name = Muro de Chatarra
block.scrap-wall-large.name = Muro de Chatarra grande block.scrap-wall-large.name = Muro de Chatarra grande
block.scrap-wall-huge.name = Muro de Chatarra muy grande block.scrap-wall-huge.name = Muro de Chatarra muy grande
@@ -981,17 +1036,18 @@ block.craters.name = Cráteres
block.sand-water.name = Agua con Arena block.sand-water.name = Agua con Arena
block.darksand-water.name = Agua con Arena Oscura block.darksand-water.name = Agua con Arena Oscura
block.char.name = Carbonizado block.char.name = Carbonizado
block.dacite.name = Dacite block.dacite.name = Dacita
block.dacite-wall.name = Muro de dacita block.dacite-wall.name = Pared de Dacita
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Hielo Nieve block.ice-snow.name = Hielo Nieve
block.stone-wall.name = Pared de piedra block.stone-wall.name = Pared de piedra
block.ice-wall.name = Muro de hielo block.ice-wall.name = Pared de hielo
block.snow-wall.name = Muro de nieve block.snow-wall.name = Pared de nieve
block.dune-wall.name = Muro de dunas block.dune-wall.name = Pared de duna
block.pine.name = Pino block.pine.name = Pino
block.dirt.name = Tierra block.dirt.name = Tierra
block.dirt-wall.name = Muro de tierra block.dirt-wall.name = Pared de tierra
block.mud.name = Suciedad block.mud.name = Lodo
block.white-tree-dead.name = Árbol Blanco Muerto block.white-tree-dead.name = Árbol Blanco Muerto
block.white-tree.name = Árbol Blanco block.white-tree.name = Árbol Blanco
block.spore-cluster.name = Concentración de Esporas block.spore-cluster.name = Concentración de Esporas
@@ -1077,6 +1133,7 @@ block.power-source.name = Energía Infinita
block.unloader.name = Descargador block.unloader.name = Descargador
block.vault.name = Bóveda block.vault.name = Bóveda
block.wave.name = Ola block.wave.name = Ola
block.tsunami.name = Tsunami
block.swarmer.name = Enjambre block.swarmer.name = Enjambre
block.salvo.name = Salva block.salvo.name = Salva
block.ripple.name = Onda block.ripple.name = Onda
@@ -1116,18 +1173,22 @@ block.arc.name = Arco
block.rtg-generator.name = Generador RTG block.rtg-generator.name = Generador RTG
block.spectre.name = Espectro block.spectre.name = Espectro
block.meltdown.name = Fusión de Reactor block.meltdown.name = Fusión de Reactor
block.foreshadow.name = Foreshadow
block.container.name = Contenedor block.container.name = Contenedor
block.launch-pad.name = Pad de Lanzamiento block.launch-pad.name = Pad de Lanzamiento
block.launch-pad-large.name = Pad de Lanzamiento Grande block.launch-pad-large.name = Pad de Lanzamiento Grande
block.segment.name = Segmento block.segment.name = Segmento
block.command-center.name = Centro de comando block.command-center.name = Centro de comando
block.ground-factory.name = Fábrica de tierra
block.air-factory.name = Fábrica de aire block.ground-factory.name = Fábrica terrestre
block.air-factory.name = Fábrica aérea
block.naval-factory.name = Fábrica naval block.naval-factory.name = Fábrica naval
block.additive-reconstructor.name = Reconstructor aditivo block.additive-reconstructor.name = Reconstructor aditivo
block.multiplicative-reconstructor.name = Reconstructor multiplicativo block.multiplicative-reconstructor.name = Reconstructor multiplicativo
block.exponential-reconstructor.name = Reconstructor exponencial block.exponential-reconstructor.name = Reconstructor exponencial
block.tetrative-reconstructor.name = Reconstructor tetrativo block.tetrative-reconstructor.name = Reconstructor tetrativo
block.payload-conveyor.name = Transportador masivo block.payload-conveyor.name = Transportador masivo
block.payload-router.name = Enrutador de carga útil block.payload-router.name = Enrutador de carga útil
block.disassembler.name = Desensamblador block.disassembler.name = Desensamblador
@@ -1142,11 +1203,14 @@ block.logic-display.name = Pantalla lógica
block.large-logic-display.name = Gran pantalla lógica block.large-logic-display.name = Gran pantalla lógica
block.memory-cell.name = Celda de memoria block.memory-cell.name = Celda de memoria
team.blue.name = Azul team.blue.name = Azul
team.crux.name = rojo team.crux.name = rojo
team.sharded.name = naranja team.sharded.name = naranja
team.orange.name = Naranja team.orange.name = Naranja
team.derelict.name = derelicto team.derelict.name = derelicto
team.green.name = Verde team.green.name = Verde
team.purple.name = Púrpura team.purple.name = Púrpura
@@ -1304,5 +1368,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra. block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar. block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor. block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
block.segment.description = Daña y destruye los proyectiles entrantes. Los proyectiles láser no están dirigidos. block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.

View File

@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Lahingulaineid läbitud:[accent] {0} stat.wave = Lahingulaineid läbitud:[accent] {0}
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0} stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
@@ -100,7 +101,6 @@ done = Valmis
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Lahingulaine {0} wave = [accent]Lahingulaine {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0} wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
wave.waveInProgress = [lightgray]Toimub lahingulaine wave.waveInProgress = [lightgray]Toimub lahingulaine
waiting = [lightgray]Ootan... waiting = [lightgray]Ootan...
waiting.players = Ootan mängijaid... waiting.players = Ootan mängijaid...
wave.enemies = [lightgray]{0} vaenlast alles wave.enemies = [lightgray]{0} vaenlast alles
wave.enemy = [lightgray]{0} vaenlane alles wave.enemy = [lightgray]{0} vaenlane alles
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Lae pilt loadimage = Lae pilt
saveimage = Salvesta pilt saveimage = Salvesta pilt
unknown = <puudub> unknown = <puudub>
@@ -328,6 +331,7 @@ editor.generation = Genereerimine:
editor.ingame = Redigeeri mängus editor.ingame = Redigeeri mängus
editor.publish.workshop = Avalda Workshop'is editor.publish.workshop = Avalda Workshop'is
editor.newmap = Uus maailm editor.newmap = Uus maailm
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Lahingulained waves.title = Lahingulained
waves.remove = Eemalda waves.remove = Eemalda
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
filter.distort = Moonutamine filter.distort = Moonutamine
filter.noise = Müra filter.noise = Müra
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Mediaan filter.median = Mediaan
filter.oremedian = Maakide mediaan filter.oremedian = Maakide mediaan
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blokk filter.option.block = Blokk
filter.option.floor = Põrand filter.option.floor = Põrand
filter.option.flooronto = Asendatav põrand filter.option.flooronto = Asendatav põrand
filter.option.target = Target
filter.option.wall = Sein filter.option.wall = Sein
filter.option.ore = Maak filter.option.ore = Maak
filter.option.floor2 = Teine põrand filter.option.floor2 = Teine põrand
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Jätka piirkonnas:\n[lightgray]{0}
bestwave = [lightgray]Parim lahingulaine: {0} bestwave = [lightgray]Parim lahingulaine: {0}
launch = < LENDUTÕUS >
launch.text = Launch launch.text = Launch
launch.title = Lendutõus research.multiplayer = Only the host can research items.
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressursid.\n[accent]Sellesse baasi ei ole võimalik tagasi tulla.
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
uncover = Ava uncover = Ava
configure = Muuda varustust configure = Muuda varustust
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[] settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paus > paused = [accent]< Paus >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Viga error.title = [crimson]Viga
error.crashtitle = Viga error.crashtitle = Viga
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Sisend stat.input = Sisend
stat.output = Väljund stat.output = Väljund
stat.booster = Kiirendaja stat.booster = Kiirendaja
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Energiamahtuvus stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte stat.damage = Hävituspunkte
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Energiatarve stat.poweruse = Energiatarve
stat.powerdamage = Energiatarve hävituspunkti kohta stat.powerdamage = Energiatarve hävituspunkti kohta
stat.itemcapacity = Ressursside mahutavus stat.itemcapacity = Ressursside mahutavus
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Energiatootlus stat.basepowergeneration = Energiatootlus
stat.productiontime = Tootmisaeg stat.productiontime = Tootmisaeg
stat.repairtime = Täieliku parandamise aeg stat.repairtime = Täieliku parandamise aeg
@@ -613,6 +626,28 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon stat.ammo = Laskemoon
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1} bar.powerstored = Puhver: {0}/{1}
bar.poweramount = Laeng: {0} bar.poweramount = Laeng: {0}
bar.poweroutput = Tootlus: {0} bar.poweroutput = Tootlus: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Ressursse: {0} bar.items = Ressursse: {0}
bar.capacity = Mahutavus: {0} bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Edenemine
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] hävituspunkti bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
@@ -642,12 +680,15 @@ bullet.homing = [stat]isesihtiv
bullet.shock = [stat]elektriseeriv bullet.shock = [stat]elektriseeriv
bullet.frag = [stat]kildpomm bullet.frag = [stat]kildpomm
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]jäätav bullet.freezing = [stat]jäätav
bullet.tarred = [stat]leekisüütav bullet.tarred = [stat]leekisüütav
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
unit.blocks = blokki unit.blocks = blokki
unit.blockssquared = blocks²
unit.powersecond = energiaühikut/s unit.powersecond = energiaühikut/s
unit.liquidsecond = vedelikuühikut/s unit.liquidsecond = vedelikuühikut/s
unit.itemssecond = ressursiühikut/s unit.itemssecond = ressursiühikut/s
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Vedelikud category.liquids = Vedelikud
category.items = Ressursid category.items = Ressursid
category.crafting = Sisend/Väljund category.crafting = Sisend/Väljund
category.shooting = Tulistamine category.function = Function
category.optional = Valikulised täiustused category.optional = Valikulised täiustused
setting.landscape.name = Lukusta horisontaalpaigutus setting.landscape.name = Lukusta horisontaalpaigutus
setting.shadows.name = Varjud setting.shadows.name = Varjud
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeeritud vesi setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid setting.animatedshields.name = Animeeritud kilbid
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[] setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist) setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.fps.name = Näita kaadrite arvu sekundis setting.fps.name = Näita kaadrite arvu sekundis
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = Vertikaalne sünkroonimine setting.vsync.name = Vertikaalne sünkroonimine
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti setting.minimap.name = Näita kaarti
@@ -822,6 +861,7 @@ mode.custom = Reeglid
rules.infiniteresources = Lõputult ressursse rules.infiniteresources = Lõputult ressursse
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit rules.wavetimer = Kasuta taimerit
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
@@ -847,6 +887,7 @@ rules.title.unit = Väeüksused
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Ressursid
content.liquid.name = Vedelikud content.liquid.name = Vedelikud
content.unit.name = Väeüksused content.unit.name = Väeüksused
content.block.name = Konstruktsioonid content.block.name = Konstruktsioonid
item.copper.name = Vask item.copper.name = Vask
item.lead.name = Plii item.lead.name = Plii
item.coal.name = Süsi item.coal.name = Süsi
@@ -879,23 +921,6 @@ liquid.slag.name = Räbu
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Krüovedelik liquid.cryofluid.name = Krüovedelik
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
item.flammability = [lightgray]Tuleohtlikkus: {0}%
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
unit.health = [lightgray]Elud: {0}
unit.speed = [lightgray]Kiirus: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
liquid.viscosity = [lightgray]Viskoossus: {0}
liquid.temperature = [lightgray]Temperatuur: {0}
unit.dagger.name = Soldat unit.dagger.name = Soldat
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Koljat unit.fortress.name = Koljat
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi block.grass.name = Rohi
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Sool block.salt.name = Sool
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Kruus block.pebbles.name = Kruus
@@ -981,6 +1007,7 @@ block.darksand-water.name = Vesi tumedal liival
block.char.name = Puusüsi block.char.name = Puusüsi
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Jäine lumi block.ice-snow.name = Jäine lumi
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energiaallikas
block.unloader.name = Mahalaadija block.unloader.name = Mahalaadija
block.vault.name = Suur hoidla block.vault.name = Suur hoidla
block.wave.name = Prits block.wave.name = Prits
block.tsunami.name = Tsunami
block.swarmer.name = Parvpildur block.swarmer.name = Parvpildur
block.salvo.name = Krempelpaugutaja block.salvo.name = Krempelpaugutaja
block.ripple.name = Tähesadu block.ripple.name = Tähesadu
@@ -1114,6 +1142,7 @@ block.arc.name = Elektrikahur
block.rtg-generator.name = RT-generaator block.rtg-generator.name = RT-generaator
block.spectre.name = Kõmmutaja block.spectre.name = Kõmmutaja
block.meltdown.name = Valguskiir block.meltdown.name = Valguskiir
block.foreshadow.name = Foreshadow
block.container.name = Hoidla block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm block.launch-pad.name = Stardiplatvorm
block.launch-pad-large.name = Suur stardiplatvorm block.launch-pad-large.name = Suur stardiplatvorm
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = sinine team.blue.name = sinine
team.crux.name = punane team.crux.name = punane

View File

@@ -55,6 +55,7 @@ schematic.saved = Eskema gordeta.
schematic.delete.confirm = Eskema hau behin betiko suntsituko da. schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
schematic.rename = Aldatu izena eskemari schematic.rename = Aldatu izena eskemari
schematic.info = {0}x{1}, {2} bloke schematic.info = {0}x{1}, {2} bloke
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Garaitutako boladak:[accent] {0} stat.wave = Garaitutako boladak:[accent] {0}
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0} stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
@@ -100,7 +101,6 @@ done = Egina
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen. feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan. mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
mods.alpha = [accent](Alfa)
mods = Mod-ak mods = Mod-ak
mods.none = [lightgray]Ez da mod-ik aurkitu! mods.none = [lightgray]Ez da mod-ik aurkitu!
mods.guide = Mod-ak sortzeko gida mods.guide = Mod-ak sortzeko gida
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] hautatu+kopiatzeko
pausebuilding = [accent][[{0}][] eraikiketa eteteko pausebuilding = [accent][[{0}][] eraikiketa eteteko
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
wave = [accent]{0}. bolada wave = [accent]{0}. bolada
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Boladarako {0} wave.waiting = [lightgray]Boladarako {0}
wave.waveInProgress = [lightgray]Bolada abian wave.waveInProgress = [lightgray]Bolada abian
waiting = [lightgray]Itxaroten... waiting = [lightgray]Itxaroten...
waiting.players = Jokalariei itxaroten... waiting.players = Jokalariei itxaroten...
wave.enemies = [lightgray]{0} etsai daude wave.enemies = [lightgray]{0} etsai daude
wave.enemy = [lightgray]Etsai {0} dago wave.enemy = [lightgray]Etsai {0} dago
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Kargatu irudia loadimage = Kargatu irudia
saveimage = Gorde irudia saveimage = Gorde irudia
unknown = Ezezaguna unknown = Ezezaguna
@@ -328,6 +331,7 @@ editor.generation = Sorrarazi:
editor.ingame = Editatu jolasean editor.ingame = Editatu jolasean
editor.publish.workshop = Argitaratu lantegian editor.publish.workshop = Argitaratu lantegian
editor.newmap = Mapa berria editor.newmap = Mapa berria
editor.center = Center
workshop = Lantegia workshop = Lantegia
waves.title = Boladak waves.title = Boladak
waves.remove = Kendu waves.remove = Kendu
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
filter.distort = Distortsioa filter.distort = Distortsioa
filter.noise = Orbana filter.noise = Orbana
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Mediana filter.median = Mediana
filter.oremedian = Mea mediana filter.oremedian = Mea mediana
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blokea filter.option.block = Blokea
filter.option.floor = Zorua filter.option.floor = Zorua
filter.option.flooronto = Zoru xedea filter.option.flooronto = Zoru xedea
filter.option.target = Target
filter.option.wall = Horma filter.option.wall = Horma
filter.option.ore = Mea filter.option.ore = Mea
filter.option.floor2 = Bigarren zorua filter.option.floor2 = Bigarren zorua
@@ -471,15 +477,9 @@ requirement.wave = Iritsi {0} boladara {1}
requirement.core = Suntsitu etsaiaren muina {0} requirement.core = Suntsitu etsaiaren muina {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Berrekin:\n[lightgray]{0}
bestwave = [lightgray]Bolada onena: {0} bestwave = [lightgray]Bolada onena: {0}
launch = < EGOTZI >
launch.text = Launch launch.text = Launch
launch.title = Ongi egotzi da research.multiplayer = Only the host can research items.
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzin izango zara base honetara itzuli.
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
uncover = Estalgabetu uncover = Estalgabetu
configure = Konfiguratu zuzkidura configure = Konfiguratu zuzkidura
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten. settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausatuta > paused = [accent]< Pausatuta >
clear = Garbitu clear = Garbitu
banned = [scarlet]Debekatuta banned = [scarlet]Debekatuta
@@ -570,12 +580,14 @@ info.title = Informazioa
error.title = [crimson]Errore bat gertatu da error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da error.crashtitle = Errore bat gertatu da
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Sarrera stat.input = Sarrera
stat.output = Irteera stat.output = Irteera
stat.booster = Indargarria stat.booster = Indargarria
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Energia-edukiera stat.powercapacity = Energia-edukiera
stat.powershot = Energia/tiroko stat.powershot = Energia/tiroko
stat.damage = Kaltea stat.damage = Kaltea
@@ -594,6 +606,7 @@ stat.powerconnections = Gehieneko konexioak
stat.poweruse = Energia-erabilera stat.poweruse = Energia-erabilera
stat.powerdamage = Energia/Kaltea stat.powerdamage = Energia/Kaltea
stat.itemcapacity = Elementu-edukiera stat.itemcapacity = Elementu-edukiera
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Oinarrizko energia sorrera stat.basepowergeneration = Oinarrizko energia sorrera
stat.productiontime = Eraikitze denbora stat.productiontime = Eraikitze denbora
stat.repairtime = Blokearen konpontze denbora osoa stat.repairtime = Blokearen konpontze denbora osoa
@@ -613,6 +626,28 @@ stat.reload = Tiroak/segundoko
stat.ammo = Munizioa stat.ammo = Munizioa
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Bilduta: {0}/{1} bar.powerstored = Bilduta: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Energia irteera: {0} bar.poweroutput = Energia irteera: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Elementuak: {0} bar.items = Elementuak: {0}
bar.capacity = Edukiera: {0} bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Eraikitze egoera
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] kalte bullet.damage = [stat]{0}[lightgray] kalte
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
bullet.incendiary = [stat]su-eragilea bullet.incendiary = [stat]su-eragilea
@@ -642,12 +680,15 @@ bullet.homing = [stat]gidatua
bullet.shock = [stat]danbatekoa bullet.shock = [stat]danbatekoa
bullet.frag = [stat]fragmentazioa bullet.frag = [stat]fragmentazioa
bullet.knockback = [stat]{0}[lightgray] kontusioa bullet.knockback = [stat]{0}[lightgray] kontusioa
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]hozkirri bullet.freezing = [stat]hozkirri
bullet.tarred = [stat]mundrunduta bullet.tarred = [stat]mundrunduta
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
bullet.reload = [stat]{0}[lightgray]x tiro tasa bullet.reload = [stat]{0}[lightgray]x tiro tasa
unit.blocks = bloke unit.blocks = bloke
unit.blockssquared = blocks²
unit.powersecond = energia unitate/segundoko unit.powersecond = energia unitate/segundoko
unit.liquidsecond = likido unitate/segundoko unit.liquidsecond = likido unitate/segundoko
unit.itemssecond = elementu/segundoko unit.itemssecond = elementu/segundoko
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Likidoak category.liquids = Likidoak
category.items = Baliabideak category.items = Baliabideak
category.crafting = Sarrera/Irteera category.crafting = Sarrera/Irteera
category.shooting = Tirokatzea category.function = Function
category.optional = Aukerako hobekuntzak category.optional = Aukerako hobekuntzak
setting.landscape.name = Blokeatu horizontalean setting.landscape.name = Blokeatu horizontalean
setting.shadows.name = Itzalak setting.shadows.name = Itzalak
@@ -679,7 +720,6 @@ setting.linear.name = Iragazte lineala
setting.hints.name = Pistak setting.hints.name = Pistak
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animatutako ura setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak setting.animatedshields.name = Animatutako ezkutuak
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[] setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pantaila osoa
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake) setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
setting.fps.name = Erakutsi FPS setting.fps.name = Erakutsi FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa setting.minimap.name = Erakutsi mapatxoa
@@ -822,6 +861,7 @@ mode.custom = Arau pertsonalizatuak
rules.infiniteresources = Baliabide amaigabeak rules.infiniteresources = Baliabide amaigabeak
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Boladen denboragailua rules.wavetimer = Boladen denboragailua
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
@@ -847,6 +887,7 @@ rules.title.unit = Unitateak
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Solidoak
content.liquid.name = Likidoak content.liquid.name = Likidoak
content.unit.name = Unitateak content.unit.name = Unitateak
content.block.name = Blokeak content.block.name = Blokeak
item.copper.name = Kobrea item.copper.name = Kobrea
item.lead.name = Beruna item.lead.name = Beruna
item.coal.name = Ikatza item.coal.name = Ikatza
@@ -879,23 +921,6 @@ liquid.slag.name = Zepa
liquid.oil.name = Olioa liquid.oil.name = Olioa
liquid.cryofluid.name = Krio-isurkaria liquid.cryofluid.name = Krio-isurkaria
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
item.flammability = [lightgray]Sukoitasuna: {0}%
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
unit.health = [lightgray]Osasuna: {0}
unit.speed = [lightgray]Abiadura: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
liquid.viscosity = [lightgray]Likatasuna: {0}
liquid.temperature = [lightgray]Tenperatura: {0}
unit.dagger.name = Daga unit.dagger.name = Daga
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Gotorleku unit.fortress.name = Gotorleku
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra block.grass.name = Belarra
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Gatza block.salt.name = Gatza
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Harribilak block.pebbles.name = Harribilak
@@ -981,6 +1007,7 @@ block.darksand-water.name = Hondar ilun ura
block.char.name = Kokea block.char.name = Kokea
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Izotz elurra block.ice-snow.name = Izotz elurra
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energia amaigabea
block.unloader.name = Deskargagailua block.unloader.name = Deskargagailua
block.vault.name = Kripta block.vault.name = Kripta
block.wave.name = Olatu block.wave.name = Olatu
block.tsunami.name = Tsunami
block.swarmer.name = Erlauntz block.swarmer.name = Erlauntz
block.salvo.name = Buhunba block.salvo.name = Buhunba
block.ripple.name = Marmarra block.ripple.name = Marmarra
@@ -1114,6 +1142,7 @@ block.arc.name = Arku
block.rtg-generator.name = RTG sorgailua block.rtg-generator.name = RTG sorgailua
block.spectre.name = Espektro block.spectre.name = Espektro
block.meltdown.name = Nukleofusio block.meltdown.name = Nukleofusio
block.foreshadow.name = Foreshadow
block.container.name = Edukiontzia block.container.name = Edukiontzia
block.launch-pad.name = Egozketa-plataforma block.launch-pad.name = Egozketa-plataforma
block.launch-pad-large.name = Egozketa-plataforma handia block.launch-pad-large.name = Egozketa-plataforma handia
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = urdina team.blue.name = urdina
team.crux.name = gorria team.crux.name = gorria

View File

@@ -55,6 +55,7 @@ schematic.saved = Kaavio tallennettu.
schematic.delete.confirm = Tämä kaavio poistetaan. schematic.delete.confirm = Tämä kaavio poistetaan.
schematic.rename = Nimeä kaavio uudelleen schematic.rename = Nimeä kaavio uudelleen
schematic.info = {0}x{1}, {2} palikkaa schematic.info = {0}x{1}, {2} palikkaa
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Tasoja voitettu:[accent] {0} stat.wave = Tasoja voitettu:[accent] {0}
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0} stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
@@ -100,7 +101,6 @@ done = Valmis
feature.unsupported = Laitteesi ei tue tätä toimintoa. feature.unsupported = Laitteesi ei tue tätä toimintoa.
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin. mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
mods.alpha = [accent](Alpha)
mods = Modit mods = Modit
mods.none = [lightgray]Modeja ei löytynyt! mods.none = [lightgray]Modeja ei löytynyt!
mods.guide = Modaamisopas mods.guide = Modaamisopas
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Taso {0} wave = [accent]Taso {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Seuraava taso {0} wave.waiting = [lightgray]Seuraava taso {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Odotetaan... waiting = [lightgray]Odotetaan...
waiting.players = Odotetaan pelaajia... waiting.players = Odotetaan pelaajia...
wave.enemies = [lightgray]{0} vihollista jäljellä wave.enemies = [lightgray]{0} vihollista jäljellä
wave.enemy = [lightgray]{0} vihollinen jäljellä wave.enemy = [lightgray]{0} vihollinen jäljellä
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Lataa kuva loadimage = Lataa kuva
saveimage = Tallenna kuva saveimage = Tallenna kuva
unknown = Tuntematon unknown = Tuntematon
@@ -328,6 +331,7 @@ editor.generation = Generaatio:
editor.ingame = Muokka pelin sisällä editor.ingame = Muokka pelin sisällä
editor.publish.workshop = Julkaise Workshoppiin editor.publish.workshop = Julkaise Workshoppiin
editor.newmap = Uusi kartta editor.newmap = Uusi kartta
editor.center = Center
workshop = Työpaja workshop = Työpaja
waves.title = Tasot waves.title = Tasot
waves.remove = Poista waves.remove = Poista
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Vääristää filter.distort = Vääristää
filter.noise = Melu filter.noise = Melu
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Valitse Ydin filter.corespawn = Valitse Ydin
filter.median = Mediaani filter.median = Mediaani
filter.oremedian = Malmin mediaani filter.oremedian = Malmin mediaani
@@ -440,6 +445,7 @@ filter.option.amount = Määrä
filter.option.block = Estää filter.option.block = Estää
filter.option.floor = Lattia filter.option.floor = Lattia
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Seinä filter.option.wall = Seinä
filter.option.ore = Malmi filter.option.ore = Malmi
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Pääse Tasolle {0} kartassa {1}
requirement.core = Tuhoa vihollisen ydin kartassa {0} requirement.core = Tuhoa vihollisen ydin kartassa {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Paras taso: {0} bestwave = [lightgray]Paras taso: {0}
launch = < LAUKAISE >
launch.text = Launch launch.text = Launch
launch.title = Onnistunut laukaisu research.multiplayer = Only the host can research items.
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
uncover = Paljasta uncover = Paljasta
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMit
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan. settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pysäytetty > paused = [accent]< Pysäytetty >
clear = Tyhjä clear = Tyhjä
banned = [scarlet]Kielletty banned = [scarlet]Kielletty
@@ -570,12 +580,14 @@ info.title = Informaatio
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Sisääntulo stat.input = Sisääntulo
stat.output = Ulostulo stat.output = Ulostulo
stat.booster = Tehostaja stat.booster = Tehostaja
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Energiakapasiteetti stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus stat.powershot = Energiaa/Ammus
stat.damage = Vahinko stat.damage = Vahinko
@@ -594,6 +606,7 @@ stat.powerconnections = Maksimimäärä yhdistyksiä
stat.poweruse = Energian käyttö stat.poweruse = Energian käyttö
stat.powerdamage = Energia/Vahinko stat.powerdamage = Energia/Vahinko
stat.itemcapacity = Tavarakapasiteetti stat.itemcapacity = Tavarakapasiteetti
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Perus energiantuotto stat.basepowergeneration = Perus energiantuotto
stat.productiontime = Tuotantoaika stat.productiontime = Tuotantoaika
stat.repairtime = Kokonaisen palikan korjausaika stat.repairtime = Kokonaisen palikan korjausaika
@@ -613,6 +626,28 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus stat.ammo = Ammus
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Säilöttynä: {0}/{1} bar.powerstored = Säilöttynä: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Energiantuotto: {0} bar.poweroutput = Energiantuotto: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Tavaroita: {0} bar.items = Tavaroita: {0}
bar.capacity = Kapasiteetti: {0} bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Rakennuksen edistys
bar.input = Sisääntulo bar.input = Sisääntulo
bar.output = Ulostulo bar.output = Ulostulo
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] Vahinko bullet.damage = [stat]{0}[lightgray] Vahinko
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
bullet.incendiary = [stat]sytyttävä bullet.incendiary = [stat]sytyttävä
@@ -642,12 +680,15 @@ bullet.homing = [stat]itseohjautuva
bullet.shock = [stat]shokki bullet.shock = [stat]shokki
bullet.frag = [stat]sirpaloituva bullet.frag = [stat]sirpaloituva
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]jäädyttävä bullet.freezing = [stat]jäädyttävä
bullet.tarred = [stat]tervattu bullet.tarred = [stat]tervattu
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
unit.blocks = palikat unit.blocks = palikat
unit.blockssquared = blocks²
unit.powersecond = energiayksikköä/sekunti unit.powersecond = energiayksikköä/sekunti
unit.liquidsecond = nesteyksikköä/sekunti unit.liquidsecond = nesteyksikköä/sekunti
unit.itemssecond = esinettä/sekunti unit.itemssecond = esinettä/sekunti
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Neste category.liquids = Neste
category.items = Tavarat category.items = Tavarat
category.crafting = Ulos/Sisääntulo category.crafting = Ulos/Sisääntulo
category.shooting = Ammunta category.function = Function
category.optional = Mahdolliset parannukset category.optional = Mahdolliset parannukset
setting.landscape.name = Lukitse tasavaakaan setting.landscape.name = Lukitse tasavaakaan
setting.shadows.name = Varjot setting.shadows.name = Varjot
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarinen suodatus
setting.hints.name = Vihjeet setting.hints.name = Vihjeet
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animoitu vesi setting.animatedwater.name = Animoitu vesi
setting.animatedshields.name = Animoidut kilvet setting.animatedshields.name = Animoidut kilvet
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[] setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen) setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
setting.fps.name = Näytä FPS setting.fps.name = Näytä FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä) setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
setting.minimap.name = Näytä pienoiskartta setting.minimap.name = Näytä pienoiskartta
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Ikuiset resurssit rules.infiniteresources = Ikuiset resurssit
rules.reactorexplosions = Reaktorien räjähtäminen rules.reactorexplosions = Reaktorien räjähtäminen
rules.schematic = Schematics Allowed
rules.wavetimer = Tasojen aikaraja rules.wavetimer = Tasojen aikaraja
rules.waves = Tasot rules.waves = Tasot
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Tavarat
content.liquid.name = Nesteet content.liquid.name = Nesteet
content.unit.name = Yksiköt content.unit.name = Yksiköt
content.block.name = Palikat content.block.name = Palikat
item.copper.name = Kupari item.copper.name = Kupari
item.lead.name = Lyijy item.lead.name = Lyijy
item.coal.name = Hiili item.coal.name = Hiili
@@ -879,23 +921,6 @@ liquid.slag.name = Kuona
liquid.oil.name = Öljy liquid.oil.name = Öljy
liquid.cryofluid.name = Kryoneste liquid.cryofluid.name = Kryoneste
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
item.flammability = [lightgray]Syttyvyys: {0}%
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
unit.health = [lightgray]Elämäpisteet: {0}
unit.speed = [lightgray]Nopeus: {0}
unit.weapon = [lightgray]Ammuksia: {0}
unit.itemcapacity = [lightgray]Esine kapasiteetti: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
liquid.viscosity = [lightgray]Tahmeus: {0}
liquid.temperature = [lightgray]Lämpö: {0}
unit.dagger.name = Tikari unit.dagger.name = Tikari
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Linnoitus unit.fortress.name = Linnoitus
@@ -936,6 +961,7 @@ block.cliff.name = Vuoren
block.sand-boulder.name = Hiekkalohkare block.sand-boulder.name = Hiekkalohkare
block.grass.name = Ruoho block.grass.name = Ruoho
block.slag.name = Kuono block.slag.name = Kuono
block.space.name = Space
block.salt.name = Suolapitoisuus block.salt.name = Suolapitoisuus
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Pikkukivi block.pebbles.name = Pikkukivi
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
block.vault.name = Vault block.vault.name = Vault
block.wave.name = Wave block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Kaari
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG Generator
block.spectre.name = Haamu block.spectre.name = Haamu
block.meltdown.name = Sulamispiste block.meltdown.name = Sulamispiste
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = sininen team.blue.name = sininen
team.crux.name = punainen team.crux.name = punainen

View File

@@ -55,6 +55,7 @@ schematic.saved = Na-i-adya na ang schematic.
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala. schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
schematic.rename = Palitan Ang Pangalan ng Schematic schematic.rename = Palitan Ang Pangalan ng Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Wave na Nalagpasan:[accent] {0} stat.wave = Wave na Nalagpasan:[accent] {0}
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0} stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
@@ -100,7 +101,6 @@ done = Tapos Na
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to. feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord. mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
mods.alpha = [accent](Alpha)
mods = Mga Mod mods = Mga Mod
mods.none = [lightgray]Walang mga mod na nahanap! mods.none = [lightgray]Walang mga mod na nahanap!
mods.guide = Gabay para sa Paggawa ng Mod mods.guide = Gabay para sa Paggawa ng Mod
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Wave in {0} wave.waiting = [lightgray]Wave in {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Waiting... waiting = [lightgray]Waiting...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining wave.enemy = [lightgray]{0} Enemy Remaining
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image loadimage = Load Image
saveimage = Save Image saveimage = Save Image
unknown = Unknown unknown = Unknown
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.text = Launch launch.text = Launch
launch.title = Launch Successful research.multiplayer = Only the host can research items.
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [scarlet]An error has occured error.title = [scarlet]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input stat.input = Input
stat.output = Output stat.output = Output
stat.booster = Booster stat.booster = Booster
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use stat.poweruse = Power Use
stat.powerdamage = Power/Damage stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock bullet.shock = [stat]shock
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids category.liquids = Liquids
category.items = Items category.items = Items
category.crafting = Input/Output category.crafting = Input/Output
category.shooting = Shooting category.function = Function
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Fluids setting.animatedwater.name = Animated Fluids
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required) setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
block.vault.name = Vault block.vault.name = Vault
block.wave.name = Wave block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red

View File

@@ -55,6 +55,7 @@ schematic.saved = Schéma sauvegardé.
schematic.delete.confirm = Ce schéma sera supprimé définitivement. schematic.delete.confirm = Ce schéma sera supprimé définitivement.
schematic.rename = Renommer le schéma schematic.rename = Renommer le schéma
schematic.info = {0}x{1}, {2} blocs schematic.info = {0}x{1}, {2} blocs
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemis détruits:[accent] {0} stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
@@ -100,7 +101,6 @@ done = Fait
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité. feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry. mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]Aucun mod trouvé! mods.none = [lightgray]Aucun mod trouvé!
mods.guide = Guide de Modding mods.guide = Guide de Modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pour sélectionner et copier
pausebuilding = [accent][[{0}][] pour mettre la construction en pause pausebuilding = [accent][[{0}][] pour mettre la construction en pause
resumebuilding = [scarlet][[{0}][] pour reprendre la construction resumebuilding = [scarlet][[{0}][] pour reprendre la construction
wave = [accent]Vague {0} wave = [accent]Vague {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Vague dans {0} wave.waiting = [lightgray]Vague dans {0}
wave.waveInProgress = [lightgray]Vague en cours wave.waveInProgress = [lightgray]Vague en cours
waiting = [lightgray]En attente... waiting = [lightgray]En attente...
waiting.players = En attente de joueurs... waiting.players = En attente de joueurs...
wave.enemies = [lightgray]{0} Ennemis restants wave.enemies = [lightgray]{0} Ennemis restants
wave.enemy = [lightgray]{0} Ennemi restant wave.enemy = [lightgray]{0} Ennemi restant
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Charger l'image loadimage = Charger l'image
saveimage = Sauvegarder l'image saveimage = Sauvegarder l'image
unknown = Inconnu unknown = Inconnu
@@ -328,6 +331,7 @@ editor.generation = Génération:
editor.ingame = Éditer dans le jeu editor.ingame = Éditer dans le jeu
editor.publish.workshop = Publier sur le Workshop editor.publish.workshop = Publier sur le Workshop
editor.newmap = Nouvelle carte editor.newmap = Nouvelle carte
editor.center = Center
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Vagues waves.title = Vagues
waves.remove = Supprimer waves.remove = Supprimer
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
filter.distort = Déformation filter.distort = Déformation
filter.noise = Bruit filter.noise = Bruit
filter.enemyspawn = Zone d'apparition enemi filter.enemyspawn = Zone d'apparition enemi
filter.spawnpath = Path To Spawn
filter.corespawn = Zone d'apparition du noyau filter.corespawn = Zone d'apparition du noyau
filter.median = Médian filter.median = Médian
filter.oremedian = Minerai Médian filter.oremedian = Minerai Médian
@@ -440,6 +445,7 @@ filter.option.amount = Quantité
filter.option.block = Bloc filter.option.block = Bloc
filter.option.floor = Sol filter.option.floor = Sol
filter.option.flooronto = Sol en question filter.option.flooronto = Sol en question
filter.option.target = Target
filter.option.wall = Mur filter.option.wall = Mur
filter.option.ore = Minerai filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire filter.option.floor2 = Sol secondaire
@@ -471,15 +477,9 @@ requirement.wave = Vague {0} dans {1}
requirement.core = Détruire le Noyau ennemi dans {0} requirement.core = Détruire le Noyau ennemi dans {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Reprendre la partie:\n[lightgray]{0}
bestwave = [lightgray]Meilleur: {0} bestwave = [lightgray]Meilleur: {0}
launch = < LANCEMENT >
launch.text = Launch launch.text = Launch
launch.title = Lancement Réussi research.multiplayer = Only the host can research items.
launch.next = [lightgray]prochaine opportunité à la vague {0}
launch.unable2 = [scarlet]LANCEMENT impossible.[]
launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous ne pourrez plus retourner à cette base.
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
uncover = Découvrir uncover = Découvrir
configure = Modifier les ressources à emporter configure = Modifier les ressources à emporter
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera. settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pause > paused = [accent]< Pause >
clear = Effacer clear = Effacer
banned = [scarlet]Bannis banned = [scarlet]Bannis
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Cette unité ne peut construire unit.nobuild = [scarlet]Cette unité ne peut construire
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Entrée stat.input = Entrée
stat.output = Sortie stat.output = Sortie
stat.booster = Booster stat.booster = Booster
stat.tiles = Pré-requis stat.tiles = Pré-requis
stat.affinities = Affinités stat.affinities = Affinités
block.unknown = [lightgray]???
stat.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir stat.powershot = Énergie/Tir
stat.damage = Dégâts stat.damage = Dégâts
@@ -594,6 +606,7 @@ stat.powerconnections = Nombre maximal de connections
stat.poweruse = Énergie utilisée stat.poweruse = Énergie utilisée
stat.powerdamage = Dégâts d'énergie stat.powerdamage = Dégâts d'énergie
stat.itemcapacity = Stockage stat.itemcapacity = Stockage
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Production d'énergie stat.basepowergeneration = Production d'énergie
stat.productiontime = Durée de production stat.productiontime = Durée de production
stat.repairtime = Durée de réparation complète du Bloc stat.repairtime = Durée de réparation complète du Bloc
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
stat.ammo = Munitions stat.ammo = Munitions
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}/s
bar.powerstored = En stock: {0}/{1} bar.powerstored = En stock: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie Produite: {0} bar.poweroutput = Énergie Produite: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Objets: {0} bar.items = Objets: {0}
bar.capacity = Capacité: {0} bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
bar.input = Entrée bar.input = Entrée
bar.output = Sortie bar.output = Sortie
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dégâts bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidé
bullet.shock = [stat]choc électrique bullet.shock = [stat]choc électrique
bullet.frag = [stat]explosif bullet.frag = [stat]explosif
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]gel bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir bullet.reload = [stat]{0}[lightgray]x vitesse de tir
unit.blocks = blocs unit.blocks = blocs
unit.blockssquared = blocks²
unit.powersecond = énergie/seconde unit.powersecond = énergie/seconde
unit.liquidsecond = unité de liquide/seconde unit.liquidsecond = unité de liquide/seconde
unit.itemssecond = objets/seconde unit.itemssecond = objets/seconde
@@ -670,7 +711,7 @@ category.power = Énergie
category.liquids = Liquides category.liquids = Liquides
category.items = Objets category.items = Objets
category.crafting = Fabrication category.crafting = Fabrication
category.shooting = Puissance de feu category.function = Function
category.optional = Améliorations optionnelles category.optional = Améliorations optionnelles
setting.landscape.name = Verrouiller en rotation paysage setting.landscape.name = Verrouiller en rotation paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage Linéaire
setting.hints.name = Astuces setting.hints.name = Astuces
setting.flow.name = Afficher le Débit des Ressources setting.flow.name = Afficher le Débit des Ressources
setting.buildautopause.name = Confirmation avant la construction setting.buildautopause.name = Confirmation avant la construction
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[] setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein Écran
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu) setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
setting.fps.name = Afficher FPS et Ping setting.fps.name = Afficher FPS et Ping
setting.smoothcamera.name = Lissage de la Caméra setting.smoothcamera.name = Lissage de la Caméra
setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs avec un Clavier
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations) setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
setting.minimap.name = Afficher la Minimap setting.minimap.name = Afficher la Minimap
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies rules.infiniteresources = Ressources infinies
rules.reactorexplosions = Explosion des Réacteurs rules.reactorexplosions = Explosion des Réacteurs
rules.schematic = Schematics Allowed
rules.wavetimer = Minuterie pour les vagues rules.wavetimer = Minuterie pour les vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
@@ -847,6 +887,7 @@ rules.title.unit = Unités
rules.title.experimental = Expérimental rules.title.experimental = Expérimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Éclairage rules.lighting = Éclairage
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Éclairage Ambiant rules.ambientlight = Éclairage Ambiant
@@ -858,6 +899,7 @@ content.item.name = Objets
content.liquid.name = Liquides content.liquid.name = Liquides
content.unit.name = Unités content.unit.name = Unités
content.block.name = Blocs content.block.name = Blocs
item.copper.name = Cuivre item.copper.name = Cuivre
item.lead.name = Plomb item.lead.name = Plomb
item.coal.name = Charbon item.coal.name = Charbon
@@ -879,23 +921,6 @@ liquid.slag.name = Scories
liquid.oil.name = Pétrole liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique liquid.cryofluid.name = Liquide Cryogénique
item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0}
unit.health = [lightgray]Santé: {0}
unit.speed = [lightgray]Vitesse: {0}
unit.weapon = [lightgray]Arme: {0}
unit.itemcapacity = [lightgray]Stockage: {0}
unit.minespeed = [lightgray]Vitesse de Minage: {0}%
unit.minepower = [lightgray]Puissance de Minage: {0}
unit.ability = [lightgray]Abilité: {0}
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0}
unit.dagger.name = Poignard unit.dagger.name = Poignard
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Forteresse unit.fortress.name = Forteresse
@@ -936,6 +961,7 @@ block.cliff.name = Falaise
block.sand-boulder.name = Bloc de Sable block.sand-boulder.name = Bloc de Sable
block.grass.name = Herbe block.grass.name = Herbe
block.slag.name = Scories block.slag.name = Scories
block.space.name = Space
block.salt.name = Sel block.salt.name = Sel
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Cailloux block.pebbles.name = Cailloux
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau avec fond de Sable Sombre
block.char.name = Cendre block.char.name = Cendre
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Neige et Glace block.ice-snow.name = Neige et Glace
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Source d'Énergie
block.unloader.name = Déchargeur block.unloader.name = Déchargeur
block.vault.name = Coffre-Fort block.vault.name = Coffre-Fort
block.wave.name = Onde block.wave.name = Onde
block.tsunami.name = Tsunami
block.swarmer.name = Nuée block.swarmer.name = Nuée
block.salvo.name = Salve block.salvo.name = Salve
block.ripple.name = Percussion block.ripple.name = Percussion
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = Générateur G.T.R. block.rtg-generator.name = Générateur G.T.R.
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Fusion block.meltdown.name = Fusion
block.foreshadow.name = Foreshadow
block.container.name = Conteneur block.container.name = Conteneur
block.launch-pad.name = Plateforme de Lancement block.launch-pad.name = Plateforme de Lancement
block.launch-pad-large.name = Grande Plateforme de Lancement block.launch-pad-large.name = Grande Plateforme de Lancement
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = bleu team.blue.name = bleu
team.crux.name = rouge team.crux.name = rouge

View File

@@ -55,6 +55,7 @@ schematic.saved = Schéma enregistré.
schematic.delete.confirm = Ce Schéma sera totalement éradiqué. schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
schematic.rename = Renommer Schéma schematic.rename = Renommer Schéma
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0} stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
@@ -100,7 +101,6 @@ done = Fini
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité. feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord. mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]Aucun Mod trouvé ! mods.none = [lightgray]Aucun Mod trouvé !
mods.guide = Guide de Modding mods.guide = Guide de Modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vague {0} wave = [accent]Vague {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Prochaine vague dans {0} wave.waiting = [lightgray]Prochaine vague dans {0}
wave.waveInProgress = [lightgray]Vague en cours wave.waveInProgress = [lightgray]Vague en cours
waiting = [lightgray]En attente... waiting = [lightgray]En attente...
waiting.players = En attente de joueurs ... waiting.players = En attente de joueurs ...
wave.enemies = [lightgray]{0} Ennemis restants wave.enemies = [lightgray]{0} Ennemis restants
wave.enemy = [lightgray]{0} Ennemi restant wave.enemy = [lightgray]{0} Ennemi restant
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Charger l'image loadimage = Charger l'image
saveimage = Sauvegarder l'image saveimage = Sauvegarder l'image
unknown = Inconnu unknown = Inconnu
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Modifier en jeu editor.ingame = Modifier en jeu
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = Nouvelle carte editor.newmap = Nouvelle carte
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Vagues waves.title = Vagues
waves.remove = Retirer waves.remove = Retirer
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
filter.distort = Déformation filter.distort = Déformation
filter.noise = Bruit filter.noise = Bruit
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloc filter.option.block = Bloc
filter.option.floor = Sol filter.option.floor = Sol
filter.option.flooronto = Sible au sol filter.option.flooronto = Sible au sol
filter.option.target = Target
filter.option.wall = Mur filter.option.wall = Mur
filter.option.ore = Minerai filter.option.ore = Minerai
filter.option.floor2 = Sol secondaire filter.option.floor2 = Sol secondaire
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Reprendre la partie en cours:\n[lightgray]{0}
bestwave = [lightgray]Meilleur: {0} bestwave = [lightgray]Meilleur: {0}
launch = Lancement
launch.text = Launch launch.text = Launch
launch.title = Lancement réussi research.multiplayer = Only the host can research items.
launch.next = [lightgray]Prochaine opportunité à la vague {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Découvrir uncover = Découvrir
configure = Configurer le transfert des ressources. configure = Configurer le transfert des ressources.
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera. settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = En pause paused = En pause
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]Inconnu
stat.input = Ressource(s) requise(s) stat.input = Ressource(s) requise(s)
stat.output = Ressource(s) produite(s) stat.output = Ressource(s) produite(s)
stat.booster = Booster stat.booster = Booster
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]Inconnu
stat.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
stat.powershot = Énergie/Tir stat.powershot = Énergie/Tir
stat.damage = Damage stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Énergie utilisée stat.poweruse = Énergie utilisée
stat.powerdamage = Énergie/Dégâts stat.powerdamage = Énergie/Dégâts
stat.itemcapacity = Stockage stat.itemcapacity = Stockage
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Production d'énergie de base stat.basepowergeneration = Production d'énergie de base
stat.productiontime = Temps de production stat.productiontime = Temps de production
stat.repairtime = Temps pour la réparation totale du bloc stat.repairtime = Temps pour la réparation totale du bloc
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
stat.ammo = Munition stat.ammo = Munition
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0} bar.poweroutput = Énergie en sortie: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Objets: {0} bar.items = Objets: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dégats bullet.damage = [stat]{0}[lightgray] dégats
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
bullet.shock = [stat]choc bullet.shock = [stat]choc
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray]recul bullet.knockback = [stat]{0}[lightgray]recul
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]gel bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
unit.blocks = Blocs unit.blocks = Blocs
unit.blockssquared = blocks²
unit.powersecond = Énergie/seconde unit.powersecond = Énergie/seconde
unit.liquidsecond = Liquides/seconde unit.liquidsecond = Liquides/seconde
unit.itemssecond = Objets/seconde unit.itemssecond = Objets/seconde
@@ -670,7 +711,7 @@ category.power = Énergie
category.liquids = Liquides category.liquids = Liquides
category.items = Objets category.items = Objets
category.crafting = Fabrication category.crafting = Fabrication
category.shooting = Défense category.function = Function
category.optional = Améliorations facultatives category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage) setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
setting.fps.name = Afficher FPS setting.fps.name = Afficher FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[] setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap setting.minimap.name = Montrer la minimap
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies rules.infiniteresources = Ressources infinies
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Temps de vague rules.wavetimer = Temps de vague
rules.waves = Vague rules.waves = Vague
rules.attack = Mode attaque rules.attack = Mode attaque
@@ -847,6 +887,7 @@ rules.title.unit = Unités
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Objets
content.liquid.name = Liquides content.liquid.name = Liquides
content.unit.name = Unités content.unit.name = Unités
content.block.name = Blocs content.block.name = Blocs
item.copper.name = Cuivre item.copper.name = Cuivre
item.lead.name = Plomb item.lead.name = Plomb
item.coal.name = Charbon item.coal.name = Charbon
@@ -879,23 +921,6 @@ liquid.slag.name = Scorie
liquid.oil.name = Pétrole liquid.oil.name = Pétrole
liquid.cryofluid.name = Liquide Cryogénique liquid.cryofluid.name = Liquide Cryogénique
item.explosiveness = [lightgray]Explosivité: {0}
item.flammability = [lightgray]Inflammabilité: {0}
item.radioactivity = [lightgray]Radioactivité: {0}
unit.health = [lightgray]Santé: {0}
unit.speed = [lightgray]Vitesse: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
liquid.viscosity = [lightgray]Viscosité: {0}
liquid.temperature = [lightgray]Température: {0}
unit.dagger.name = Poignard unit.dagger.name = Poignard
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Forteresse unit.fortress.name = Forteresse
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sable rocheux block.sand-boulder.name = Sable rocheux
block.grass.name = Herbe block.grass.name = Herbe
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Sel block.salt.name = Sel
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Cailloux block.pebbles.name = Cailloux
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
block.char.name = Carboniser block.char.name = Carboniser
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Neige glacée block.ice-snow.name = Neige glacée
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Puissance infinie
block.unloader.name = Déchargeur block.unloader.name = Déchargeur
block.vault.name = Coffre-Fort block.vault.name = Coffre-Fort
block.wave.name = Vague block.wave.name = Vague
block.tsunami.name = Tsunami
block.swarmer.name = Essaim block.swarmer.name = Essaim
block.salvo.name = Salve block.salvo.name = Salve
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = G.T.R. block.rtg-generator.name = G.T.R.
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Conteneur block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement block.launch-pad.name = Rampe de lancement
block.launch-pad-large.name = Grande rampe de lancement block.launch-pad-large.name = Grande rampe de lancement
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Bleu team.blue.name = Bleu
team.crux.name = red team.crux.name = red

View File

@@ -55,6 +55,7 @@ schematic.saved = Schematic mentve.
schematic.delete.confirm = Ez a Schematic törölve lesz. schematic.delete.confirm = Ez a Schematic törölve lesz.
schematic.rename = Schematic átnevezése schematic.rename = Schematic átnevezése
schematic.info = {0}x{1}, {2} blokk schematic.info = {0}x{1}, {2} blokk
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Hullámok kivédve:[accent] {0} stat.wave = Hullámok kivédve:[accent] {0}
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0} stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
@@ -100,7 +101,6 @@ done = Kész
feature.unsupported = Az eszköz nem támogatja a funkciót. feature.unsupported = Az eszköz nem támogatja a funkciót.
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon. mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
mods.alpha = [accent](Alfa)
mods = Modok mods = Modok
mods.none = [LIGHT_GRAY]Nincsen Mod! mods.none = [LIGHT_GRAY]Nincsen Mod!
mods.guide = Mod készítési útmutató mods.guide = Mod készítési útmutató
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]{0}. hullám wave = [accent]{0}. hullám
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Következő hullám: {0} wave.waiting = [lightgray]Következő hullám: {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Várakozás... waiting = [lightgray]Várakozás...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} ellenség maradt wave.enemies = [lightgray]{0} ellenség maradt
wave.enemy = [lightgray]{0} ellenség maradt wave.enemy = [lightgray]{0} ellenség maradt
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Load Image loadimage = Load Image
saveimage = Save Image saveimage = Save Image
unknown = Unknown unknown = Unknown
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < INDÍTÁS >
launch.text = Launch launch.text = Launch
launch.title = Indítás sikeres research.multiplayer = Only the host can research items.
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input stat.input = Input
stat.output = Output stat.output = Output
stat.booster = Booster stat.booster = Booster
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use stat.poweruse = Power Use
stat.powerdamage = Power/Damage stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock bullet.shock = [stat]shock
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids category.liquids = Liquids
category.items = Items category.items = Items
category.crafting = Input/Output category.crafting = Input/Output
category.shooting = Shooting category.function = Function
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate setting.flow.name = Display Resource Flow Rate
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training setting.difficulty.training = Training
setting.difficulty.easy = Easy setting.difficulty.easy = Easy
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Robbanékonyság: {0}%
item.flammability = [lightgray]Gyúlékonyság: {0}%
item.radioactivity = [lightgray]Radioaktivitás: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Sebesség: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
liquid.viscosity = [lightgray]Viszkozitás: {0}
liquid.temperature = [lightgray]Hőmérséklet: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
block.vault.name = Vault block.vault.name = Vault
block.wave.name = Wave block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red

View File

@@ -20,7 +20,7 @@ gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang! gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru! highscore = [accent]Rekor Baru!
copied = Tersalin. copied = Tersalin.
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[]. indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
indev.notready = Bagian tersebut saat ini belum siap indev.notready = Bagian tersebut saat ini belum siap
load.sound = Suara load.sound = Suara
@@ -101,7 +101,6 @@ done = Selesai
feature.unsupported = Perangkat Anda tidak mendukung fitur ini. feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry. mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mod mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan! mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Modding mods.guide = Panduan Modding
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
pausebuilding = [accent][[{0}][] untuk berhenti membangun pausebuilding = [accent][[{0}][] untuk berhenti membangun
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
wave = [accent]Gelombang {0} wave = [accent]Gelombang {0}
wave.cap = [accent]Gelombang {0}/{1}
wave.waiting = [lightgray]Gelombang di {0} wave.waiting = [lightgray]Gelombang di {0}
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
waiting = [lightgray]Menunggu... waiting = [lightgray]Menunggu...
waiting.players = Menunggu pemain lainnya... waiting.players = Menunggu pemain lainnya...
wave.enemies = [lightgray]{0} Musuh Tersisa wave.enemies = [lightgray]{0} Musuh Tersisa
wave.enemy = [lightgray]{0} Musuh Tersisa wave.enemy = [lightgray]{0} Musuh Tersisa
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
loadimage = Memuat Gambar loadimage = Memuat Gambar
saveimage = Simpan Gambar saveimage = Simpan Gambar
unknown = Tak diketahui unknown = Tak diketahui
@@ -329,6 +331,7 @@ editor.generation = Generasi:
editor.ingame = Sunting dalam Permainan editor.ingame = Sunting dalam Permainan
editor.publish.workshop = Terbitkan di Workshop editor.publish.workshop = Terbitkan di Workshop
editor.newmap = Peta Baru editor.newmap = Peta Baru
editor.center = Pusat
workshop = Workshop workshop = Workshop
waves.title = Gelombang waves.title = Gelombang
waves.remove = Hapus waves.remove = Hapus
@@ -347,7 +350,6 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis. waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
#memang sengaja diberi huruf kecil
wavemode.counts = jumlah wavemode.counts = jumlah
wavemode.totals = total wavemode.totals = total
wavemode.health = darah wavemode.health = darah
@@ -418,6 +420,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan filter.distort = Kerusakkan
filter.noise = Kebisingan filter.noise = Kebisingan
filter.enemyspawn = Pilih Munculnya Musuh filter.enemyspawn = Pilih Munculnya Musuh
filter.spawnpath = Path To Spawn
filter.corespawn = Pilih Inti filter.corespawn = Pilih Inti
filter.median = Median filter.median = Median
filter.oremedian = Median Bijih filter.oremedian = Median Bijih
@@ -442,6 +445,7 @@ filter.option.amount = Jumlah
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Lantai filter.option.floor = Lantai
filter.option.flooronto = Target Lantai filter.option.flooronto = Target Lantai
filter.option.target = Target
filter.option.wall = Dinding filter.option.wall = Dinding
filter.option.ore = Sumber Daya filter.option.ore = Sumber Daya
filter.option.floor2 = Lantai Sekunder filter.option.floor2 = Lantai Sekunder
@@ -475,10 +479,9 @@ requirement.research = Kembangkan {0}
requirement.capture = Kuasai {0} requirement.capture = Kuasai {0}
bestwave = [lightgray]Gelombang Terbaik: {0} bestwave = [lightgray]Gelombang Terbaik: {0}
launch.text = Luncurkan launch.text = Luncurkan
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[]. research.multiplayer = Only the host can research items.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
#TODO
loadout = Muatan loadout = Muatan
resources = Sumber Daya resources = Sumber Daya
bannedblocks = Balok yang dilarang bannedblocks = Balok yang dilarang
@@ -487,14 +490,14 @@ launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
zone.unlocked = [lightgray]{0} terbuka. zone.unlocked = [lightgray]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.resources = Sumber Daya Terdeteksi: zone.resources = [lightgray]Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objektif: [accent]{0} zone.objective = [lightgray]Objektif: [accent]{0}
zone.objective.survival = Bertahan zone.objective.survival = Bertahan
zone.objective.attack = Hancurkan Inti Musuh zone.objective.attack = Hancurkan Inti Musuh
add = Menambahkan... add = Menambahkan...
boss.health = Darah Bos boss.health = Darah Bos
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar? error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid. error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar! error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
@@ -509,6 +512,7 @@ weather.rain.name = Hujan
weather.snow.name = Salju weather.snow.name = Salju
weather.sandstorm.name = Badai Pasir weather.sandstorm.name = Badai Pasir
weather.sporestorm.name = Badai Spora weather.sporestorm.name = Badai Spora
weather.fog.name = Kabut
sectors.unexplored = [lightgray]Belum Ditelusuri sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Sumber Daya: sectors.resources = Sumber Daya:
@@ -518,8 +522,12 @@ sectors.resume = Lanjutkan
sectors.launch = Luncurkan sectors.launch = Luncurkan
sectors.select = Pilih sectors.select = Pilih
sectors.nonelaunch = [lightgray]tidak ada sectors.nonelaunch = [lightgray]tidak ada
sectors.rename = Ganti Nama Sektor
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Matahari
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest sector.frozenForest.name = Frozen Forest
@@ -532,21 +540,17 @@ sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass sector.fungalPass.name = Fungal Pass
#unused sector.groundZero.description = Lokasi yang optimal untuk bermain pertama kali. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
#sector.impact0078.name = Impact 0078
#sector.crags.name = Crags
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender. sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost. sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = Area yang berada di pegunungan yang lebih tinggi dengan yang lebih rendah, daerah yang dipenuhi spora. Basis kecil musuh terdapat disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
settings.language = Bahasa settings.language = Bahasa
settings.data = Data Game settings.data = Data Game
@@ -562,6 +566,10 @@ settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan? settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.clearsaves = Bersihkan Simpanan settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Jeda > paused = [accent]< Jeda >
clear = Bersih clear = Bersih
banned = [scarlet]Dilarang banned = [scarlet]Dilarang
@@ -572,13 +580,15 @@ info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi error.title = [crimson]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun unit.nobuild = [scarlet]Unit tidak dapat membangun
lastaccessed = [lightgray]Terakhir Diakses: {0}
block.unknown = [lightgray]???
stat.input = Masukan stat.input = Masukan
stat.output = Pengeluaran stat.output = Pengeluaran
stat.booster = Pendorong stat.booster = Pendorong
stat.tiles = Kotak yang dibutuhkan stat.tiles = Kotak yang dibutuhkan
stat.affinities = Afinitas stat.affinities = Afinitas
block.unknown = [lightgray]??? stat.powercapacity = Kapasitas Listrik
stat.powercapacity = Kapasitas Tenaga
stat.powershot = Tenaga/Tembakan stat.powershot = Tenaga/Tembakan
stat.damage = Kerusakan stat.damage = Kerusakan
stat.targetsair = Menargetkan Udara stat.targetsair = Menargetkan Udara
@@ -614,8 +624,30 @@ stat.inaccuracy = Jarak Melenceng
stat.shots = Tembakan stat.shots = Tembakan
stat.reload = Tembakan/Detik stat.reload = Tembakan/Detik
stat.ammo = Amunisi stat.ammo = Amunisi
stat.shieldhealth = Shield Health stat.shieldhealth = Darah Perisai
stat.cooldowntime = Cooldown Time stat.cooldowntime = Waktu Pendinginan
stat.explosiveness = Ledakan
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Pembakar
stat.radioactivity = Radiasi
stat.heatcapacity = Kapasitas Panas
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun
stat.minespeed = Kecepatan Menambang
stat.minetier = Kelas Penambang
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.noresources = Sumber Daya Tidak Ditemukan bar.noresources = Sumber Daya Tidak Ditemukan
@@ -627,6 +659,7 @@ bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1} bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
bar.powerlines = Sambungan: {0}/{1}
bar.items = Item: {0} bar.items = Item: {0}
bar.capacity = Kapasitas: {0} bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -638,6 +671,8 @@ bar.progress = Perkembangan Pembangunan
bar.input = Masukan bar.input = Masukan
bar.output = Keluaran bar.output = Keluaran
units.processorcontrol = [lightgray]Dikendalikan Prosesor
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg) bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
bullet.incendiary = [stat]membakar bullet.incendiary = [stat]membakar
@@ -645,12 +680,15 @@ bullet.homing = [stat]mengejar
bullet.shock = [stat]mengkejut bullet.shock = [stat]mengkejut
bullet.frag = [stat]menyebar bullet.frag = [stat]menyebar
bullet.knockback = [stat]{0}[lightgray] pantulan kembali bullet.knockback = [stat]{0}[lightgray] pantulan kembali
bullet.pierce = [stat]{0}[lightgray]x tembus
bullet.infinitepierce = [stat]menembus
bullet.freezing = [stat]membeku bullet.freezing = [stat]membeku
bullet.tarred = [stat]tar bullet.tarred = [stat]tar
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
bullet.reload = [stat]{0}[lightgray]x rasio menembak bullet.reload = [stat]{0}[lightgray]x rasio menembak
unit.blocks = blok unit.blocks = blok
unit.blockssquared = blocks²
unit.powersecond = unit tenaga/detik unit.powersecond = unit tenaga/detik
unit.liquidsecond = unit zat cair/detik unit.liquidsecond = unit zat cair/detik
unit.itemssecond = item/detik unit.itemssecond = item/detik
@@ -663,7 +701,7 @@ unit.persecond = /detik
unit.perminute = /menit unit.perminute = /menit
unit.timesspeed = x kecepatan unit.timesspeed = x kecepatan
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = darah perisai
unit.items = item unit.items = item
unit.thousands = rb unit.thousands = rb
unit.millions = jt unit.millions = jt
@@ -673,7 +711,7 @@ category.power = Tenaga
category.liquids = Zat Cair category.liquids = Zat Cair
category.items = Item category.items = Item
category.crafting = Pemasukan/Pengeluaran category.crafting = Pemasukan/Pengeluaran
category.shooting = Menembak category.function = Function
category.optional = Peningkatan Opsional category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan setting.shadows.name = Bayangan
@@ -682,9 +720,8 @@ setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk setting.hints.name = Petunjuk
setting.flow.name = Tampilan Laju Aliran Sumber Daya setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.buildautopause.name = Jeda Otomatis saat Membangun setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
setting.animatedwater.name = Animasi Perairan setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Pelindung setting.animatedshields.name = Animasi Perisai
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[] setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Indikasi Pemain setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
@@ -709,14 +746,13 @@ setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
setting.sensitivity.name = Sensitivitas Kontroler setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} Sekon setting.seconds = {0} detik
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
setting.milliseconds = {0} milisekon setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali) setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta Kecil setting.minimap.name = Tunjukkan Peta Kecil
@@ -863,6 +899,7 @@ content.item.name = Item
content.liquid.name = Zat Cair content.liquid.name = Zat Cair
content.unit.name = Unit content.unit.name = Unit
content.block.name = Blok content.block.name = Blok
item.copper.name = Tembaga item.copper.name = Tembaga
item.lead.name = Timah item.lead.name = Timah
item.coal.name = Batu Bara item.coal.name = Batu Bara
@@ -884,23 +921,6 @@ liquid.slag.name = Terak
liquid.oil.name = Minyak liquid.oil.name = Minyak
liquid.cryofluid.name = Cairan Pendingin liquid.cryofluid.name = Cairan Pendingin
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
unit.health = [lightgray]Darah: {0}
unit.speed = [lightgray]Kecepatan: {0}
unit.weapon = [lightgray]Senjata: {0}
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
unit.minepower = [lightgray]Kekuatan Menambang: {0}
unit.ability = [lightgray]Kemampuan: {0}
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
liquid.viscosity = [lightgray]Kelekatan: {0}
liquid.temperature = [lightgray]Suhu: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -938,25 +958,26 @@ unit.corvus.name = Corvus
block.resupply-point.name = Titik Pemasok Ulang block.resupply-point.name = Titik Pemasok Ulang
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir block.sand-boulder.name = Batu Pasir Besar
block.grass.name = Rumput block.grass.name = Rumput
block.slag.name = Slag block.slag.name = Slag
block.space.name = Luar Angkasa
block.salt.name = Garam block.salt.name = Garam
block.salt-wall.name = Salt Wall block.salt-wall.name = Bukit Garam
block.pebbles.name = Kerikil block.pebbles.name = Kerikil
block.tendrils.name = Sulur block.tendrils.name = Sulur
block.sand-wall.name = Sand Wall block.sand-wall.name = Bukit Pasir
block.spore-pine.name = Cemara Spora block.spore-pine.name = Cemara Spora
block.spore-wall.name = Spore Wall block.spore-wall.name = Bukit Spora
block.boulder.name = Boulder block.boulder.name = Batu Besar
block.snow-boulder.name = Snow Boulder block.snow-boulder.name = Batu Salju Besar
block.snow-pine.name = Pinus Salju block.snow-pine.name = Pinus Salju
block.shale.name = Serpihan block.shale.name = Serpihan
block.shale-boulder.name = Serpihan Batu Besar block.shale-boulder.name = Serpihan Batu Besar
block.moss.name = Lumut block.moss.name = Lumut
block.shrubs.name = Semak-Semak block.shrubs.name = Semak-Semak
block.spore-moss.name = Lumut Spora block.spore-moss.name = Lumut Spora
block.shale-wall.name = Shale Wall block.shale-wall.name = Bukit Serpih
block.scrap-wall.name = Dinding Kepingan block.scrap-wall.name = Dinding Kepingan
block.scrap-wall-large.name = Dinding Kepingan Besar 1 block.scrap-wall-large.name = Dinding Kepingan Besar 1
block.scrap-wall-huge.name = Dinding Kepingan Besar 2 block.scrap-wall-huge.name = Dinding Kepingan Besar 2
@@ -986,6 +1007,7 @@ block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara block.char.name = Bara
block.dacite.name = Dasit block.dacite.name = Dasit
block.dacite-wall.name = Dinding Dasit block.dacite-wall.name = Dinding Dasit
block.dacite-boulder.name = Batu Besar Dasit
block.ice-snow.name = Salju Es block.ice-snow.name = Salju Es
block.stone-wall.name = Dinding Batu block.stone-wall.name = Dinding Batu
block.ice-wall.name = Dinding Es block.ice-wall.name = Dinding Es
@@ -1041,14 +1063,14 @@ block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.inverted-sorter.name = Penyortir terbalik block.inverted-sorter.name = Penyortir terbalik
block.message.name = Pesan block.message.name = Pesan
block.illuminator.name = Penerang block.illuminator.name = Lampu
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi. block.illuminator.description = Sebuah lampu kecil untuk menerangi daerah sekitar. Perlu listrik untuk bekerja.
block.overflow-gate.name = Gerbang Luap block.overflow-gate.name = Gerbang Luap
block.underflow-gate.name = Gerbang Tidak Meluap block.underflow-gate.name = Gerbang Tidak Meluap
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
block.pulverizer.name = Pulverisator block.pulverizer.name = Pulverisator
block.cryofluid-mixer.name = Penyampur Cairan Dingin block.cryofluid-mixer.name = Cryofluid Mixer
block.melter.name = Pencair block.melter.name = Pencair
block.incinerator.name = Penghangus block.incinerator.name = Penghangus
block.spore-press.name = Penekan Spora block.spore-press.name = Penekan Spora
@@ -1201,13 +1223,13 @@ liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-ha
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu. block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni. block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien. block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan listrik untuk memproses batu bara lebih cepat dan efisien.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon. block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga. block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium. block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir. block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga. block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin. block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif. block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar. block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara. block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
@@ -1216,12 +1238,12 @@ block.spore-press.description = Menekan polong spora menjadi minyak.
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar. block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara. block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
block.incinerator.description = Menghancurkan mineral atau zat cair sisa. block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif. block.power-void.description = Menghilangkan semua listrik yang masuk kedalamnya. Hanya untuk Sandbox.
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif. block.power-source.description = Menghasilkan listrik tak terbatas. Hanya untuk SandboxHanya untuk Sandbox.
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif. block.item-source.description = Mengeluarkan item tak terhingga. Hanya untuk Sandboxf.
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif. block.item-void.description = Menghancurkan item apa saja tanpa penggunaan listrik. Hanya untuk Sandbox.
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif. block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Hanya untuk Sandbox.
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Sandbox eksklusif. block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Hanya untuk Sandbox.
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal. block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak. block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh. block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
@@ -1237,7 +1259,7 @@ block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungki
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak. block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok. block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi. block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi. block.mend-projector.description = Versi mender yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar. block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan. block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh. block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
@@ -1255,8 +1277,8 @@ block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang ha
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup. block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh. block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga. block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga. block.rotary-pump.description = Pompa listrik yang dua kali lebih cepat daripada pompa mekanik.
block.thermal-pump.description = Pompa Tercanggih. block.thermal-pump.description = Pompa listrik yang mempompa cairan tercepat.
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair. block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa. block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor. block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
@@ -1269,39 +1291,39 @@ block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya. block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit. block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit. block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa. block.battery.description = Menyimpan listrik ketika generator menghasilkan lebih banyak listrik daripada yang dibutuhkan dan memberikan listrik ketika generator tidak dapat mencukupi kebutuhan listrik, jika masih ada listrik tersisa didalamnya.
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa. block.battery-large.description = Menyimpan lebih banyak listrik daripada baterai biasa.
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar. block.combustion-generator.description = Menghasilkan listrik dengan membakar minyak atau bahan bakar.
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas. block.thermal-generator.description = Menghasilkan listrik jika dibangun diatas blok yang panas.
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air. block.steam-generator.description = Menghasilkan listrik dari uap. Lebih efesien daripada generator pembakar.
block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite. block.differential-generator.description = Menghasilkan listrik dalam jumlah banyak. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium. block.rtg-generator.description = Generator yang tidak membutuhkan cairan pendingin tetapi menghasilkan listrik yang lebih sedikit daripada reaktor thorium.
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari. block.solar-panel.description = Menghasilkan listrik dalam jumlah sedikit dari sinar matahari.
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun. block.solar-panel-large.description = Menghasilkan lebih banyak listrik daripada panel surya biasa, tapi lebih mahal untuk dibangun.
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan. block.thorium-reactor.description = Menghasilkan listrik dalam jumlah banyak dari konsumsi thorium. Membutuhkan cairan pendingin. Akan meledak jika tidak cukup pendingin. Akan menghasilkan listrik dalam jumlah maksimum jika penuh.
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu. block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan listrik dengan jumlah yang sangat banyak. Diperlukan listrik untuk menyalakan reaktor terlebih dahulu.
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas. block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara. block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini. block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan listrik. Bisa menambang thorium dengan bor ini.
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga. block.blast-drill.description = Bor yang paling besar. Membutuhkan banyak listrik untuk bekerja.
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar. block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah. block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar. block.oil-extractor.description = Menggunakan listrik yang cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi. block.core-shard.description = Versi pertama dari peluncuran kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya. block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Dapat menyimpan lebih banyak sumber daya.
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya. block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Penyimpanan sumber daya terbesar.
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang. block.vault.description = Menyimpan semua tipe item dalam jumlah besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer. block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan. block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat. block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur. block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat. block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh. block.scatter.description = Menara Anti-Udara berukuran sedang. Menembak gumpalan timah atau kepingan ke unit musuh.
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat. block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
block.hail.description = Menara meriam kecil. block.hail.description = Menara meriam kecil.
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air. block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung cairan.
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik. block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh. block.arc.description = Menara kecil jarak dekat ini menembak petir secara acak ke arah musuh.
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi. block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak. block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat. block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
@@ -1310,4 +1332,4 @@ block.cyclone.description = Menara penembak beruntun besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus. block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat. block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar. block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan. block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil energi akan diabaikan.

View File

@@ -55,6 +55,7 @@ schematic.saved = Schematica salvata.
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente. schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
schematic.rename = Rinomina Schematica schematic.rename = Rinomina Schematica
schematic.info = {0}x{1}, {2} blocchi schematic.info = {0}x{1}, {2} blocchi
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Ondate Sconfitte:[accent] {0} stat.wave = Ondate Sconfitte:[accent] {0}
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0} stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
@@ -100,7 +101,6 @@ done = Fatto
feature.unsupported = Il tuo dispositivo non supporta questa funzione. feature.unsupported = Il tuo dispositivo non supporta questa funzione.
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry. mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]Nessuna mod trovata! mods.none = [lightgray]Nessuna mod trovata!
mods.guide = Guida per il modding mods.guide = Guida per il modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] per selezionare+copiare
pausebuilding = [accent][[{0}][] per smettere di costruire pausebuilding = [accent][[{0}][] per smettere di costruire
resumebuilding = [scarlet][[{0}][] per riprendere a costruire resumebuilding = [scarlet][[{0}][] per riprendere a costruire
wave = [accent]Ondata {0} wave = [accent]Ondata {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Ondata tra {0} wave.waiting = [lightgray]Ondata tra {0}
wave.waveInProgress = [lightgray]Ondata in corso wave.waveInProgress = [lightgray]Ondata in corso
waiting = In attesa... waiting = In attesa...
waiting.players = Attendendo giocatori... waiting.players = Attendendo giocatori...
wave.enemies = [lightgray]{0} Nemici Rimasti wave.enemies = [lightgray]{0} Nemici Rimasti
wave.enemy = [lightgray]{0} Nemico Rimasto wave.enemy = [lightgray]{0} Nemico Rimasto
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Carica immagine loadimage = Carica immagine
saveimage = Salva Immagine saveimage = Salva Immagine
unknown = Sconosciuto unknown = Sconosciuto
@@ -328,6 +331,7 @@ editor.generation = Generazione:
editor.ingame = Modifica in Gioco editor.ingame = Modifica in Gioco
editor.publish.workshop = Pubblica nel Workshop editor.publish.workshop = Pubblica nel Workshop
editor.newmap = Nuova Mappa editor.newmap = Nuova Mappa
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Ondate waves.title = Ondate
waves.remove = Rimuovi waves.remove = Rimuovi
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sott
filter.distort = Modifica filter.distort = Modifica
filter.noise = Rumore filter.noise = Rumore
filter.enemyspawn = Seleziona Spawn Nemico filter.enemyspawn = Seleziona Spawn Nemico
filter.spawnpath = Path To Spawn
filter.corespawn = Seleziona Nucleo filter.corespawn = Seleziona Nucleo
filter.median = Mediana filter.median = Mediana
filter.oremedian = Mediana Minerali filter.oremedian = Mediana Minerali
@@ -440,6 +445,7 @@ filter.option.amount = Quantità
filter.option.block = Blocco filter.option.block = Blocco
filter.option.floor = Terreno filter.option.floor = Terreno
filter.option.flooronto = Terreno Mirato filter.option.flooronto = Terreno Mirato
filter.option.target = Target
filter.option.wall = Muro filter.option.wall = Muro
filter.option.ore = Minerale filter.option.ore = Minerale
filter.option.floor2 = Terreno Secondario filter.option.floor2 = Terreno Secondario
@@ -471,15 +477,9 @@ requirement.wave = Raggiungi l'ondata {0} in {1}
requirement.core = Distruggi il Nucleo Nemico in {0} requirement.core = Distruggi il Nucleo Nemico in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Riprendi Zona:\n[lightgray]{0}
bestwave = [lightgray]Ondata Migliore: {0} bestwave = [lightgray]Ondata Migliore: {0}
launch = < DECOLLARE >
launch.text = Launch launch.text = Launch
launch.title = Decollo Riuscito! research.multiplayer = Only the host can research items.
launch.next = [lightgray]nuova opportunità all'ondata {0}
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base.
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
uncover = Scopri uncover = Scopri
configure = Configura Equipaggiamento configure = Configura Equipaggiamento
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazio
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente. settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< In Pausa > paused = [accent]< In Pausa >
clear = Pulisci clear = Pulisci
banned = [scarlet]Bandito banned = [scarlet]Bandito
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]Si è verificato un errore error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
unit.nobuild = [scarlet]L'unità non può costruire unit.nobuild = [scarlet]L'unità non può costruire
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Ingresso stat.input = Ingresso
stat.output = Uscita stat.output = Uscita
stat.booster = Potenziamenti stat.booster = Potenziamenti
stat.tiles = Blocchi Richiesti stat.tiles = Blocchi Richiesti
stat.affinities = Affinità stat.affinities = Affinità
block.unknown = [lightgray]???
stat.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
stat.powershot = Danno/Colpo stat.powershot = Danno/Colpo
stat.damage = Danno stat.damage = Danno
@@ -594,6 +606,7 @@ stat.powerconnections = Connessioni Massime
stat.poweruse = Utilizzo Energia stat.poweruse = Utilizzo Energia
stat.powerdamage = Energia/Danno stat.powerdamage = Energia/Danno
stat.itemcapacity = Capacità stat.itemcapacity = Capacità
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Generazione Energia di Base stat.basepowergeneration = Generazione Energia di Base
stat.productiontime = Tempo di Produzione stat.productiontime = Tempo di Produzione
stat.repairtime = Tempo di Riparazione Completa stat.repairtime = Tempo di Riparazione Completa
@@ -613,6 +626,28 @@ stat.reload = Ricarica
stat.ammo = Munizioni stat.ammo = Munizioni
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1} bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Energia in Uscita: {0} bar.poweroutput = Energia in Uscita: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Oggetti: {0} bar.items = Oggetti: {0}
bar.capacity = Capacità: {0} bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progresso Costruzione
bar.input = Entrata bar.input = Entrata
bar.output = Uscita bar.output = Uscita
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] danno bullet.damage = [stat]{0}[lightgray] danno
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
bullet.incendiary = [stat]incendiario bullet.incendiary = [stat]incendiario
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidato
bullet.shock = [stat]stordente bullet.shock = [stat]stordente
bullet.frag = [stat]a frammentazione bullet.frag = [stat]a frammentazione
bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]congelante bullet.freezing = [stat]congelante
bullet.tarred = [stat]viscoso bullet.tarred = [stat]viscoso
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
bullet.reload = [stat]{0}[lightgray]x ricarica bullet.reload = [stat]{0}[lightgray]x ricarica
unit.blocks = blocchi unit.blocks = blocchi
unit.blockssquared = blocks²
unit.powersecond = unità energia/s unit.powersecond = unità energia/s
unit.liquidsecond = unità liquide/s unit.liquidsecond = unità liquide/s
unit.itemssecond = oggetti/s unit.itemssecond = oggetti/s
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Liquidi category.liquids = Liquidi
category.items = Oggetti category.items = Oggetti
category.crafting = Produzione category.crafting = Produzione
category.shooting = Potenza di fuoco category.function = Function
category.optional = Miglioramenti Opzionali category.optional = Miglioramenti Opzionali
setting.landscape.name = Visuale Orizontale setting.landscape.name = Visuale Orizontale
setting.shadows.name = Ombre setting.shadows.name = Ombre
@@ -679,7 +720,6 @@ setting.linear.name = Filtro Lineare
setting.hints.name = Suggerimenti setting.hints.name = Suggerimenti
setting.flow.name = Visualizza Portata Nastri/Condotti setting.flow.name = Visualizza Portata Nastri/Condotti
setting.buildautopause.name = Pausa Automatica nella Costruzione setting.buildautopause.name = Pausa Automatica nella Costruzione
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Fluidi Animati setting.animatedwater.name = Fluidi Animati
setting.animatedshields.name = Scudi Animati setting.animatedshields.name = Scudi Animati
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[] setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Schermo Intero
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio) setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
setting.fps.name = Mostra FPS e Ping setting.fps.name = Mostra FPS e Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni) setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
setting.minimap.name = Mostra Minimappa setting.minimap.name = Mostra Minimappa
@@ -822,6 +861,7 @@ mode.custom = Regole Personalizzate
rules.infiniteresources = Risorse Infinite rules.infiniteresources = Risorse Infinite
rules.reactorexplosions = Esplosioni Reattore rules.reactorexplosions = Esplosioni Reattore
rules.schematic = Schematics Allowed
rules.wavetimer = Timer Ondate rules.wavetimer = Timer Ondate
rules.waves = Ondate rules.waves = Ondate
rules.attack = Modalità Attacco rules.attack = Modalità Attacco
@@ -847,6 +887,7 @@ rules.title.unit = Unità
rules.title.experimental = Sperimentale rules.title.experimental = Sperimentale
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Illuminazione rules.lighting = Illuminazione
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Illuminazione\nAmbientale rules.ambientlight = Illuminazione\nAmbientale
@@ -858,6 +899,7 @@ content.item.name = Oggetti
content.liquid.name = Liquidi content.liquid.name = Liquidi
content.unit.name = Unità content.unit.name = Unità
content.block.name = Blocchi content.block.name = Blocchi
item.copper.name = Rame item.copper.name = Rame
item.lead.name = Piombo item.lead.name = Piombo
item.coal.name = Carbone item.coal.name = Carbone
@@ -879,23 +921,6 @@ liquid.slag.name = Scoria
liquid.oil.name = Petrolio liquid.oil.name = Petrolio
liquid.cryofluid.name = Criofluido liquid.cryofluid.name = Criofluido
item.explosiveness = [lightgray]Esplosività: {0}
item.flammability = [lightgray]Infiammabilità: {0}
item.radioactivity = [lightgray]Radioattività: {0}
unit.health = [lightgray]Salute: {0}
unit.speed = [lightgray]Velocità: {0}
unit.weapon = [lightgray]Armi: {0}
unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
unit.minespeed = [lightgray]Velocità di Scavo: {0}%
unit.minepower = [lightgray]Potenza di Scavo: {0}
unit.ability = [lightgray]Abilità: {0}
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
liquid.viscosity = [lightgray]Viscosità: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Drone Pugnalatore unit.dagger.name = Drone Pugnalatore
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortezza unit.fortress.name = Fortezza
@@ -936,6 +961,7 @@ block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia block.sand-boulder.name = Masso di Sabbia
block.grass.name = Erba block.grass.name = Erba
block.slag.name = Scoria block.slag.name = Scoria
block.space.name = Space
block.salt.name = Sale block.salt.name = Sale
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Ciottoli block.pebbles.name = Ciottoli
@@ -981,6 +1007,7 @@ block.darksand-water.name = Acqua Sabbiosa Scura
block.char.name = Carbone block.char.name = Carbone
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Neve Ghiacciata block.ice-snow.name = Neve Ghiacciata
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte Infinita (energia)
block.unloader.name = Scaricatore block.unloader.name = Scaricatore
block.vault.name = Deposito block.vault.name = Deposito
block.wave.name = Idrogetto block.wave.name = Idrogetto
block.tsunami.name = Tsunami
block.swarmer.name = Sciamatore block.swarmer.name = Sciamatore
block.salvo.name = Cannone Leggero block.salvo.name = Cannone Leggero
block.ripple.name = Cannone Pesante block.ripple.name = Cannone Pesante
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elettrico
block.rtg-generator.name = Generatore RTG block.rtg-generator.name = Generatore RTG
block.spectre.name = Spettro block.spectre.name = Spettro
block.meltdown.name = Fusione block.meltdown.name = Fusione
block.foreshadow.name = Foreshadow
block.container.name = Contenitore block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale block.launch-pad.name = Ascensore Spaziale
block.launch-pad-large.name = Ascensore Spaziale Avanzato block.launch-pad-large.name = Ascensore Spaziale Avanzato
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blu team.blue.name = blu
team.crux.name = rosso team.crux.name = rosso

View File

@@ -55,6 +55,7 @@ schematic.saved = 設計図を保存しました。
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
schematic.rename = 設計図の名前を変更する。 schematic.rename = 設計図の名前を変更する。
schematic.info = {1}x{0}, {2} ブロック schematic.info = {1}x{0}, {2} ブロック
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = 防衛したウェーブ:[accent] {0} stat.wave = 防衛したウェーブ:[accent] {0}
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0} stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
@@ -100,7 +101,6 @@ done = 完了
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。 feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。 mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]Modが見つかりませんでした! mods.none = [lightgray]Modが見つかりませんでした!
mods.guide = Mod作成ガイド mods.guide = Mod作成ガイド
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] 選択し、コピーする
pausebuilding = [accent][[{0}][] 建築を一時的に中断する pausebuilding = [accent][[{0}][] 建築を一時的に中断する
resumebuilding = [scarlet][[{0}][] 建築を再開する resumebuilding = [scarlet][[{0}][] 建築を再開する
wave = [accent]ウェーブ {0} wave = [accent]ウェーブ {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]次のウェーブまで {0} 秒 wave.waiting = [lightgray]次のウェーブまで {0} 秒
wave.waveInProgress = [lightgray]ウェーブ進行中 wave.waveInProgress = [lightgray]ウェーブ進行中
waiting = [lightgray]待機中... waiting = [lightgray]待機中...
waiting.players = プレイヤーを待っています... waiting.players = プレイヤーを待っています...
wave.enemies = [lightgray]敵は残り {0} 体 wave.enemies = [lightgray]敵は残り {0} 体
wave.enemy = [lightgray]敵は残り {0} 体 wave.enemy = [lightgray]敵は残り {0} 体
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = 画像を読み込む loadimage = 画像を読み込む
saveimage = 画像を保存 saveimage = 画像を保存
unknown = 不明 unknown = 不明
@@ -328,6 +331,7 @@ editor.generation = 生成:
editor.ingame = ゲーム内で編集する editor.ingame = ゲーム内で編集する
editor.publish.workshop = ワークショップで公開 editor.publish.workshop = ワークショップで公開
editor.newmap = 新しいマップ editor.newmap = 新しいマップ
editor.center = Center
workshop = ワークショップ workshop = ワークショップ
waves.title = ウェーブ waves.title = ウェーブ
waves.remove = 削除 waves.remove = 削除
@@ -416,6 +420,7 @@ filters.empty = [lightgray]フィルターが設定されていません! 下の
filter.distort = ゆがみ filter.distort = ゆがみ
filter.noise = ノイズ filter.noise = ノイズ
filter.enemyspawn = 敵スポーンセレクト filter.enemyspawn = 敵スポーンセレクト
filter.spawnpath = Path To Spawn
filter.corespawn = コアセレクト filter.corespawn = コアセレクト
filter.median = メディアン filter.median = メディアン
filter.oremedian = メディアン (鉱石) filter.oremedian = メディアン (鉱石)
@@ -440,6 +445,7 @@ filter.option.amount = 量
filter.option.block = ブロック filter.option.block = ブロック
filter.option.floor = 地面 filter.option.floor = 地面
filter.option.flooronto = 対象の地面 filter.option.flooronto = 対象の地面
filter.option.target = Target
filter.option.wall = filter.option.wall =
filter.option.ore = 鉱石 filter.option.ore = 鉱石
filter.option.floor2 = 2番目の地面 filter.option.floor2 = 2番目の地面
@@ -471,15 +477,9 @@ requirement.wave = {1} でウェーブ {0} に到達
requirement.core = {0} の敵のコアを破壊 requirement.core = {0} の敵のコアを破壊
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = 再開:\n[lightgray]{0}
bestwave = [lightgray]最高ウェーブ: {0} bestwave = [lightgray]最高ウェーブ: {0}
launch = < 発射 >
launch.text = Launch launch.text = Launch
launch.title = 発射成功 research.multiplayer = Only the host can research items.
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
launch.unable2 = [scarlet]発射できません。[]
launch.confirm = すべての資源をコアに搬入し、発射します。\nもうこの基地には戻ってくることはできません。
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
uncover = 開放 uncover = 開放
configure = 積み荷の設定 configure = 積み荷の設定
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = データを削除してもよろしいですか?\nこ
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。 settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< ポーズ > paused = [accent]< ポーズ >
clear = 消去 clear = 消去
banned = [scarlet]使用禁止 banned = [scarlet]使用禁止
@@ -570,12 +580,14 @@ info.title = 情報
error.title = [crimson]エラーが発生しました error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
unit.nobuild = [scarlet]ユニットを構築できません unit.nobuild = [scarlet]ユニットを構築できません
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = 搬入 stat.input = 搬入
stat.output = 搬出 stat.output = 搬出
stat.booster = ブースト stat.booster = ブースト
stat.tiles = 必要なタイル stat.tiles = 必要なタイル
stat.affinities = 親和性 stat.affinities = 親和性
block.unknown = [lightgray]???
stat.powercapacity = 電力容量 stat.powercapacity = 電力容量
stat.powershot = 電力/ショット stat.powershot = 電力/ショット
stat.damage = ダメージ stat.damage = ダメージ
@@ -594,6 +606,7 @@ stat.powerconnections = 最大接続数
stat.poweruse = 電力使用量 stat.poweruse = 電力使用量
stat.powerdamage = 電力/ダメージ stat.powerdamage = 電力/ダメージ
stat.itemcapacity = アイテム容量 stat.itemcapacity = アイテム容量
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = 基本発電量 stat.basepowergeneration = 基本発電量
stat.productiontime = 製造速度 stat.productiontime = 製造速度
stat.repairtime = ブロックの完全修復速度 stat.repairtime = ブロックの完全修復速度
@@ -613,6 +626,28 @@ stat.reload = リロード速度
stat.ammo = 弾薬 stat.ammo = 弾薬
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = より高性能なドリルを使用してください bar.drilltierreq = より高性能なドリルを使用してください
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = 電力均衡: {0}/秒
bar.powerstored = 総蓄電量: {0}/{1} bar.powerstored = 総蓄電量: {0}/{1}
bar.poweramount = 蓄電量: {0} bar.poweramount = 蓄電量: {0}
bar.poweroutput = 発電量: {0} bar.poweroutput = 発電量: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = アイテム: {0} bar.items = アイテム: {0}
bar.capacity = 容量: {0} bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = 建設状況
bar.input = 入力 bar.input = 入力
bar.output = 出力 bar.output = 出力
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
@@ -642,12 +680,15 @@ bullet.homing = [stat]追尾弾
bullet.shock = [stat]電撃 bullet.shock = [stat]電撃
bullet.frag = [stat]爆発弾 bullet.frag = [stat]爆発弾
bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]凍結 bullet.freezing = [stat]凍結
bullet.tarred = [stat]タール弾 bullet.tarred = [stat]タール弾
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍 bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
bullet.reload = [stat]リロード速度 {0}[lightgray]倍 bullet.reload = [stat]リロード速度 {0}[lightgray]倍
unit.blocks = ブロック unit.blocks = ブロック
unit.blockssquared = blocks²
unit.powersecond = 電力/秒 unit.powersecond = 電力/秒
unit.liquidsecond = 液体/秒 unit.liquidsecond = 液体/秒
unit.itemssecond = アイテム/秒 unit.itemssecond = アイテム/秒
@@ -670,7 +711,7 @@ category.power = 電力
category.liquids = 液体 category.liquids = 液体
category.items = アイテム category.items = アイテム
category.crafting = 搬入/搬出 category.crafting = 搬入/搬出
category.shooting = ショット category.function = Function
category.optional = 強化オプション category.optional = 強化オプション
setting.landscape.name = 横画面で固定 setting.landscape.name = 横画面で固定
setting.shadows.name = setting.shadows.name =
@@ -679,7 +720,6 @@ setting.linear.name = リニアフィルター
setting.hints.name = ヒント setting.hints.name = ヒント
setting.flow.name = 資源流通量の表示 setting.flow.name = 資源流通量の表示
setting.buildautopause.name = オートポーズビルディング setting.buildautopause.name = オートポーズビルディング
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = 流体のアニメーション setting.animatedwater.name = 流体のアニメーション
setting.animatedshields.name = シールドのアニメーション setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[] setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = フルスクリーン
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります) setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
setting.fps.name = FPSを表示 setting.fps.name = FPSを表示
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = ブロック選択キーを表示
setting.vsync.name = 垂直同期 setting.vsync.name = 垂直同期
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます) setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
setting.minimap.name = ミニマップを表示 setting.minimap.name = ミニマップを表示
@@ -822,6 +861,7 @@ mode.custom = カスタムルール
rules.infiniteresources = 資源の無限化 rules.infiniteresources = 資源の無限化
rules.reactorexplosions = リアクターの爆発 rules.reactorexplosions = リアクターの爆発
rules.schematic = Schematics Allowed
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = ウェーブの自動進行
rules.waves = ウェーブ rules.waves = ウェーブ
rules.attack = アタックモード rules.attack = アタックモード
@@ -847,6 +887,7 @@ rules.title.unit = ユニット
rules.title.experimental = 実験的なゲームプレイ rules.title.experimental = 実験的なゲームプレイ
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = rules.lighting =
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = 霧の色 rules.ambientlight = 霧の色
@@ -858,6 +899,7 @@ content.item.name = アイテム
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = ユニット content.unit.name = ユニット
content.block.name = ブロック content.block.name = ブロック
item.copper.name = item.copper.name =
item.lead.name = item.lead.name =
item.coal.name = 石炭 item.coal.name = 石炭
@@ -879,23 +921,6 @@ liquid.slag.name = スラグ
liquid.oil.name = 石油 liquid.oil.name = 石油
liquid.cryofluid.name = 冷却水 liquid.cryofluid.name = 冷却水
item.explosiveness = [lightgray]爆発性: {0}%
item.flammability = [lightgray]可燃性: {0}%
item.radioactivity = [lightgray]放射能: {0}%
unit.health = [lightgray]耐久値: {0}
unit.speed = [lightgray]速度: {0}
unit.weapon = [lightgray]武器: {0}
unit.itemcapacity = [lightgray]アイテム容量: {0}
unit.minespeed = [lightgray]採掘速度: {0}%
unit.minepower = [lightgray]採掘性能: {0}
unit.ability = [lightgray]能力: {0}
unit.buildspeed = [lightgray]建築速度: {0}%
liquid.heatcapacity = [lightgray]熱容量: {0}
liquid.viscosity = [lightgray]粘度: {0}
liquid.temperature = [lightgray]温度: {0}
unit.dagger.name = ダガー unit.dagger.name = ダガー
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = フォートレス unit.fortress.name = フォートレス
@@ -936,6 +961,7 @@ block.cliff.name = 崖
block.sand-boulder.name = 巨大な礫 block.sand-boulder.name = 巨大な礫
block.grass.name = block.grass.name =
block.slag.name = スラグ block.slag.name = スラグ
block.space.name = Space
block.salt.name = 岩塩氷河 block.salt.name = 岩塩氷河
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = 小石 block.pebbles.name = 小石
@@ -981,6 +1007,7 @@ block.darksand-water.name = 黒い砂で濁った水
block.char.name = 焦げ跡 block.char.name = 焦げ跡
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = 雪氷 block.ice-snow.name = 雪氷
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = 無限電源
block.unloader.name = 搬出機 block.unloader.name = 搬出機
block.vault.name = ボールト block.vault.name = ボールト
block.wave.name = ウェーブ block.wave.name = ウェーブ
block.tsunami.name = Tsunami
block.swarmer.name = スウォーマー block.swarmer.name = スウォーマー
block.salvo.name = サルボー block.salvo.name = サルボー
block.ripple.name = リップル block.ripple.name = リップル
@@ -1114,6 +1142,7 @@ block.arc.name = アーク
block.rtg-generator.name = RTG発電機 block.rtg-generator.name = RTG発電機
block.spectre.name = スペクター block.spectre.name = スペクター
block.meltdown.name = メルトダウン block.meltdown.name = メルトダウン
block.foreshadow.name = Foreshadow
block.container.name = コンテナー block.container.name = コンテナー
block.launch-pad.name = 発射台 block.launch-pad.name = 発射台
block.launch-pad-large.name = 大型発射台 block.launch-pad-large.name = 大型発射台
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = ブルー team.blue.name = ブルー
team.crux.name = レッド team.crux.name = レッド

View File

@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
link.google-play.description = Google Play 스토어 목록 link.google-play.description = Google Play 스토어 목록
link.f-droid.description = F-Droid 카탈로그 목록 link.f-droid.description = F-Droid 카탈로그 목록
link.wiki.description = 공식 Mindustry 위키 link.wiki.description = 공식 Mindustry 위키
link.suggestions.description = 로운 기능 제안 link.suggestions.description = 새 기능 제안하기
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다. linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
screenshot = 스크린 샷이 {0} 에 저장되었습니다. screenshot = 스크린 샷이 {0} 에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다. screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
@@ -20,8 +20,8 @@ gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]새로운 최고 점수! highscore = [accent]새로운 최고 점수!
copied = 복사됨. copied = 복사됨.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
indev.notready = This part of the game isn't ready yet indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
load.sound = 소리 load.sound = 소리
load.map = load.map =
@@ -55,8 +55,9 @@ schematic.saved = 설계도 저장됨.
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다. schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
schematic.rename = 설계도 이름 바꾸기 schematic.rename = 설계도 이름 바꾸기
schematic.info = {0}x{1}, {2} 블록 schematic.info = {0}x{1}, {2} 블록
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
stat.wave = 패배한 웨이브:[accent] {0} stat.wave = 패배한 단계:[accent] {0}
stat.enemiesDestroyed = 파괴된 적:[accent] {0} stat.enemiesDestroyed = 파괴된 적:[accent] {0}
stat.built = 지어진 건물: [accent]{0} stat.built = 지어진 건물: [accent]{0}
stat.destroyed = 파괴된 건물: [accent]{0} stat.destroyed = 파괴된 건물: [accent]{0}
@@ -71,7 +72,7 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
level.mode = 게임 모드: level.mode = 게임 모드:
coreattack = < 코어가 공격 받고 있습니다! > coreattack = < 코어가 공격 받고 있습니다! >
nearpoint = [[ [scarlet]낙하 지점에서 나세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴 nearpoint = [[ [scarlet]즉시 스폰지점에서 나세요[] ]\n전멸 임박
database = 코어 데이터베이스 database = 코어 데이터베이스
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
@@ -100,7 +101,6 @@ done = 완료
feature.unsupported = 기기가 이 기능을 지원하지 않습니다. feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요. mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
mods.alpha = [accent](알파)
mods = 모드 mods = 모드
mods.none = [lightgray]모드를 찾을 수 없습니다! mods.none = [lightgray]모드를 찾을 수 없습니다!
mods.guide = 모드 제작 가이드 mods.guide = 모드 제작 가이드
@@ -115,7 +115,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠: mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다. mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0} mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락) mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
mod.missingdependencies = [scarlet]누락된 요구 모드: {0} mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함. mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
about.button = 정보 about.button = 정보
name = 이름: name = 이름:
noname = 먼저 [accent]플레이어 이름[]을 설정하세요. noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
planetmap = Planet Map planetmap = 행성 지도
launchcore = Launch Core launchcore = 코어 출격
filename = 파일 이름: filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다! unlocked = 새로운 콘텐츠가 해금되었습니다!
completed = [accent]완료됨 completed = [accent]완료됨
@@ -148,8 +148,8 @@ techtree = 연구 기록
research.list = [lightgray]연구: research.list = [lightgray]연구:
research = 연구 research = 연구
researched = [lightgray]{0} 연구 완료. researched = [lightgray]{0} 연구 완료.
research.progress = {0}% 완료 research.progress = {0}% 완료
players = {0} 플레이어 players = {0} 플레이어
players.single = {0} 플레이어 players.single = {0} 플레이어
players.search = 검색 players.search = 검색
players.notfound = [gray]플레이어를 찾을 수 없습니다. players.notfound = [gray]플레이어를 찾을 수 없습니다.
@@ -251,7 +251,7 @@ on = 활성화
off = 비활성화 off = 비활성화
save.autosave = 자동저장: {0} save.autosave = 자동저장: {0}
save.map = 맵: {0} save.map = 맵: {0}
save.wave = {0} 웨이브 save.wave = {0} 단계
save.mode = 게임모드: {0} save.mode = 게임모드: {0}
save.date = 마지막 저장일: {0} save.date = 마지막 저장일: {0}
save.playtime = 플레이 시간: {0} save.playtime = 플레이 시간: {0}
@@ -278,18 +278,21 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
loading = [accent]불러오는중... loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중... reloading = [accent]모드 새로고침하는중...
saving = [accent]저장중... saving = [accent]저장중...
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음. respawn = [accent][[{0}][] 키 또는 초후 코어에서 리스폰
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화 cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
selectschematic = [accent][[{0}][] 를 눌러 선택+복사 selectschematic = [accent][[{0}][] 를 눌러 선택+복사
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지 pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개 resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
wave = [accent]{0} 웨이브 wave = [accent]{0} 단계
wave.waiting = 다음 웨이브까지[lightgray] {0}초 wave.cap = [accent]Wave {0}/{1}
wave.waveInProgress = [lightgray]웨이브 진행중 wave.waiting = 다음 단계까지[lightgray] {0}초
wave.waveInProgress = [lightgray]단계 진행중
waiting = [lightgray]대기중... waiting = [lightgray]대기중...
waiting.players = 상대 플레이어를 기다리는 중... waiting.players = 상대 플레이어를 기다리는 중...
wave.enemies = [lightgray]적 유닛 {0}명 남음 wave.enemies = [lightgray]적 유닛 {0}명 남음
wave.enemy = [lightgray]{0}명 남음 wave.enemy = [lightgray]{0}명 남음
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
loadimage = 사진 불러오기 loadimage = 사진 불러오기
saveimage = 사진 저장 saveimage = 사진 저장
unknown = 알 수 없음 unknown = 알 수 없음
@@ -322,33 +325,34 @@ editor.mapinfo = 맵 정보
editor.author = 제작자: editor.author = 제작자:
editor.description = 설명: editor.description = 설명:
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다. editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
editor.waves = 웨이브: editor.waves = 단계:
editor.rules = 규칙: editor.rules = 규칙:
editor.generation = 생성: editor.generation = 지형 생성:
editor.ingame = 인게임 편집 editor.ingame = 인게임 편집
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
editor.newmap = 신규 맵 editor.newmap = 신규 맵
editor.center = 중앙
workshop = 창작마당 workshop = 창작마당
waves.title = 웨이브 waves.title = 단계
waves.remove = 삭제 waves.remove = 삭제
waves.never = 여기까지 유닛생성 waves.never = 여기까지 유닛생성
waves.every = waves.every =
waves.waves = 웨이브마다 waves.waves = 단계마다
waves.perspawn = 생성 waves.perspawn = 마리 생성
waves.shields = 방어막/웨이브 waves.shields = 보호막/단계
waves.to = 부터 waves.to = 부터
waves.guardian = 보호자 waves.guardian = 가디언
waves.preview = 미리보기 waves.preview = 미리보기
waves.edit = 편집 waves.edit = 편집
waves.copy = 클립보드로 복사 waves.copy = 클립보드로 복사
waves.load = 클립보드에서 불러오기 waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다. waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 웨이브 복사됨 waves.copied = 단계 복사됨
waves.none = 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다. waves.none = 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
wavemode.counts = counts wavemode.counts = 마리
wavemode.totals = totals wavemode.totals =
wavemode.health = health wavemode.health = 체력
editor.default = [lightgray]<기본값> editor.default = [lightgray]<기본값>
details = 설명 details = 설명
@@ -416,6 +420,7 @@ filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하
filter.distort = 왜곡 filter.distort = 왜곡
filter.noise = 노이즈 filter.noise = 노이즈
filter.enemyspawn = 적 스폰 선택 filter.enemyspawn = 적 스폰 선택
filter.spawnpath = Path To Spawn
filter.corespawn = 코어 선택 filter.corespawn = 코어 선택
filter.median = 중앙값 filter.median = 중앙값
filter.oremedian = 자원 중앙값 filter.oremedian = 자원 중앙값
@@ -428,24 +433,25 @@ filter.clear = 초기화
filter.option.ignore = 무시 filter.option.ignore = 무시
filter.scatter = 흩뿌리기 filter.scatter = 흩뿌리기
filter.terrain = 지형 filter.terrain = 지형
filter.option.scale = 규모 filter.option.scale = 크기
filter.option.chance = 배치 횟수 filter.option.chance = 배치 빈도
filter.option.mag = 크기 filter.option.mag = 크기
filter.option.threshold = 문턱 filter.option.threshold = 경계선
filter.option.circle-scale = 원 크기 filter.option.circle-scale = 원 크기
filter.option.octaves = 옥타브 filter.option.octaves = 옥타브
filter.option.falloff = 경사 filter.option.falloff = 경사
filter.option.angle = 각도 filter.option.angle = 각도
filter.option.amount = 개수 filter.option.amount = 개수
filter.option.block = 블록 filter.option.block = 블록
filter.option.floor = 바닥 filter.option.floor = 꿀 바
filter.option.flooronto = 목표 바닥 filter.option.flooronto = 목표 바닥
filter.option.target = Target
filter.option.wall = filter.option.wall =
filter.option.ore = 자원 filter.option.ore = 자원
filter.option.floor2 = 2층 바닥 filter.option.floor2 = 2층 바닥
filter.option.threshold2 = 2번째 문턱 filter.option.threshold2 = 2번째 경계선
filter.option.radius = 반경 filter.option.radius = 반경
filter.option.percentile = 백분위수 filter.option.percentile = 백분
width = 넓이: width = 넓이:
height = 높이: height = 높이:
@@ -467,26 +473,20 @@ abandon = 포기
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다. abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
locked = 잠김 locked = 잠김
complete = [lightgray]해금 조건 : complete = [lightgray]해금 조건 :
requirement.wave = {1}지역에서 {0}웨이브 달성 requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0}지역에서 적 코어를 파괴 requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구 requirement.research = {0} 연구
requirement.capture = {0} 점령 requirement.capture = {0} 점령
resume = 지역 재개:\n[lightgray]{0} bestwave = [lightgray]최고 단계: {0}
bestwave = [lightgray]최고 웨이브: {0} launch.text = 출격
launch = < 출격 > research.multiplayer = Only the host can research items.
launch.text = Launch
launch.title = 출격 성공
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
launch.unable2 = [scarlet]출격할 수 없습니다.[]
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다.
uncover = 지역 개방 uncover = 지역 개방
configure = 로드아웃 설정 configure = 로드아웃 설정
loadout = Loadout loadout = 로드아웃
resources = Resources resources = 자원
bannedblocks = 금지된 블록들 bannedblocks = 금지된 블록들
addall = 모두 추가 addall = 모두 추가
launch.destination = Destination: {0} launch.destination = 목적지: {0}
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다. configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
zone.unlocked = [lightgray]{0} 해금됨. zone.unlocked = [lightgray]{0} 해금됨.
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1} zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
@@ -510,17 +510,23 @@ error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신
weather.rain.name = weather.rain.name =
weather.snow.name = weather.snow.name =
weather.sandstorm.name = 모래폭풍 weather.sandstorm.name = 모래 폭풍
weather.sporestorm.name = 포자폭풍 weather.sporestorm.name = 포자 폭풍
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]미개척
sectors.resources = Resources: sectors.resources = 자원:
sectors.production = Production: sectors.production = 생산:
sectors.stored = Stored: sectors.stored = 저장:
sectors.resume = Resume sectors.resume = 재개
sectors.launch = Launch sectors.launch = 출격
sectors.select = Select sectors.select = 선택
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]없음 (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = 전초기지 sector.groundZero.name = 전초기지
sector.craters.name = 크레이터 sector.craters.name = 크레이터
@@ -558,8 +564,12 @@ settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화... settings.cleardata = 게임 데이터 초기화...
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다! settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다. settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
settings.clearsaves = Clear Saves settings.clearsaves = 저장 초기화
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< 일시정지 > paused = [accent]< 일시정지 >
clear = 초기화 clear = 초기화
banned = [scarlet]차단됨 banned = [scarlet]차단됨
@@ -570,49 +580,74 @@ info.title = 정보
error.title = [scarlet]오류가 발생했습니다. error.title = [scarlet]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다 error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다. unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
lastaccessed = [lightgray]마지막 접근: {0}
block.unknown = [lightgray]???
stat.input = 입력 stat.input = 입력
stat.output = 출력 stat.output = 출력
stat.booster = 가속 stat.booster = 가속
stat.tiles = 필요한 타일 stat.tiles = 필요한 타일
stat.affinities = 친화력 stat.affinities = 친화력
block.unknown = [lightgray]??? stat.powercapacity = Power Capacity
stat.powercapacity = 전력 용량 stat.powershot = Power/Shot
stat.powershot = 전력/발 stat.damage = Damage
stat.damage = 공격력 stat.targetsair = Targets Air
stat.targetsair = 공중 공격 stat.targetsground = Targets Ground
stat.targetsground = 지상 공격 stat.itemsmoved = Move Speed
stat.itemsmoved = 이동 속도 stat.launchtime = Time Between Launches
stat.launchtime = 출격 간격 stat.shootrange = Range
stat.shootrange = 사거리 stat.size = Size
stat.size = 크기
stat.displaysize = Display Size stat.displaysize = Display Size
stat.liquidcapacity = 액체 용량 stat.liquidcapacity = Liquid Capacity
stat.powerrange = 전력 범위 stat.powerrange = Power Range
stat.linkrange = Link Range stat.linkrange = Link Range
stat.instructions = Instructions stat.instructions = Instructions
stat.powerconnections = 최대 연결 수 stat.powerconnections = Max Connections
stat.poweruse = 전력 사용 stat.poweruse = Power Use
stat.powerdamage = 전력/데미지 stat.powerdamage = Power/Damage
stat.itemcapacity = 저장 용량 stat.itemcapacity = Item Capacity
stat.basepowergeneration = 기본 전력 생성량 stat.memorycapacity = Memory Capacity
stat.productiontime = 제작 시간 stat.basepowergeneration = Base Power Generation
stat.repairtime = 전체 블록 수리시간 stat.productiontime = Production Time
stat.speedincrease = 속도 증가 stat.repairtime = Block Full Repair Time
stat.range = 사거리 stat.speedincrease = Speed Increase
stat.drilltier = 드릴 stat.range = Range
stat.drillspeed = 기본 드릴 속도 stat.drilltier = Drillables
stat.boosteffect = 가속 효과 stat.drillspeed = Base Drill Speed
stat.maxunits = 최대 활성 유닛수 stat.boosteffect = Boost Effect
stat.health = 체력 stat.maxunits = Max Active Units
stat.buildtime = 건설 시간 stat.health = Health
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive stat.maxconsecutive = Max Consecutive
stat.buildcost = 건설 재료 stat.buildcost = Build Cost
stat.inaccuracy = 오차각 stat.inaccuracy = Inaccuracy
stat.shots = 공격 속도 stat.shots = Shots
stat.reload = 발/초 stat.reload = Shots/Second
stat.ammo = 탄약 stat.ammo = Ammo
stat.shieldhealth = 보호막 체력 stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = 더 좋은 드릴이 필요 bar.drilltierreq = 더 좋은 드릴이 필요
bar.noresources = 자원 부족 bar.noresources = 자원 부족
@@ -624,6 +659,7 @@ bar.powerbalance = 전력: {0}/s
bar.powerstored = 저장량: {0}/{1} bar.powerstored = 저장량: {0}/{1}
bar.poweramount = 전력: {0} bar.poweramount = 전력: {0}
bar.poweroutput = 전력 출력: {0} bar.poweroutput = 전력 출력: {0}
bar.powerlines = 연결: {0}/{1}
bar.items = 자원량: {0} bar.items = 자원량: {0}
bar.capacity = 용량: {0} bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = 생산 진행도
bar.input = 입력 bar.input = 입력
bar.output = 출력 bar.output = 출력
units.processorcontrol = [lightgray]프로세서 제어됨
bullet.damage = [stat]{0}[lightgray] 피해 bullet.damage = [stat]{0}[lightgray] 피해
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일 bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
bullet.incendiary = [stat]방화 bullet.incendiary = [stat]방화
@@ -642,12 +680,15 @@ bullet.homing = [stat]유도
bullet.shock = [stat]전격 bullet.shock = [stat]전격
bullet.frag = [stat]파편 bullet.frag = [stat]파편
bullet.knockback = [stat]{0}[lightgray] 밀침 bullet.knockback = [stat]{0}[lightgray] 밀침
bullet.pierce = [stat]{0}[lightgray]x 피어스
bullet.infinitepierce = [stat]피어스
bullet.freezing = [stat]빙결 bullet.freezing = [stat]빙결
bullet.tarred = [stat]타르 bullet.tarred = [stat]타르
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수 bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
bullet.reload = [stat]{0}[lightgray]x 발사 속도 bullet.reload = [stat]{0}[lightgray]x 발사 속도
unit.blocks = 블록 unit.blocks = 블록
unit.blockssquared = blocks²
unit.powersecond = 전력/초 unit.powersecond = 전력/초
unit.liquidsecond = 액체/초 unit.liquidsecond = 액체/초
unit.itemssecond = 개/초 unit.itemssecond = 개/초
@@ -655,12 +696,12 @@ unit.liquidunits = 액체
unit.powerunits = 전력 unit.powerunits = 전력
unit.degrees = unit.degrees =
unit.seconds = unit.seconds =
unit.minutes = mins unit.minutes =
unit.persecond = /초 unit.persecond = /초
unit.perminute = /min unit.perminute = /
unit.timesspeed = x 배 unit.timesspeed = x 배
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = 보호막 체력
unit.items = 자원 unit.items = 자원
unit.thousands = unit.thousands =
unit.millions = 백만 unit.millions = 백만
@@ -670,7 +711,7 @@ category.power = 전력
category.liquids = 액체 category.liquids = 액체
category.items = 자원 category.items = 자원
category.crafting = 입력/출력 category.crafting = 입력/출력
category.shooting = 사격 category.function = Function
category.optional = 보조 자원 category.optional = 보조 자원
setting.landscape.name = 가로화면 잠금 setting.landscape.name = 가로화면 잠금
setting.shadows.name = 그림자 setting.shadows.name = 그림자
@@ -679,12 +720,11 @@ setting.linear.name = 선형 필터링
setting.hints.name = 힌트 setting.hints.name = 힌트
setting.flow.name = 자원 흐름량 표시 setting.flow.name = 자원 흐름량 표시
setting.buildautopause.name = 건설 자동 일시정지 setting.buildautopause.name = 건설 자동 일시정지
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정 setting.animatedwater.name = 액체 애니메이션 효과
setting.animatedwater.name = 움직이는 유체 setting.animatedshields.name = 보호막 애니메이션 효과
setting.animatedshields.name = 움직이는 보호막
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[] setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
setting.playerindicators.name = 플레이어 표시기 setting.playerindicators.name = 플레이어 위치 표시기
setting.indicators.name = 적 표시기 setting.indicators.name = 위치 표시기
setting.autotarget.name = 자동 조준 setting.autotarget.name = 자동 조준
setting.keyboard.name = 마우스+키보드 조작 setting.keyboard.name = 마우스+키보드 조작
setting.touchscreen.name = 터치스크린 조작 setting.touchscreen.name = 터치스크린 조작
@@ -703,17 +743,16 @@ setting.screenshake.name = 화면 흔들림
setting.effects.name = 효과 보임 setting.effects.name = 효과 보임
setting.destroyedblocks.name = 파괴된 블록 표시 setting.destroyedblocks.name = 파괴된 블록 표시
setting.blockstatus.name = 블록 상태 표시 setting.blockstatus.name = 블록 상태 표시
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기 setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
setting.sensitivity.name = 컨트롤러 감도 setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 저장 간격 setting.saveinterval.name = 저장 간격
setting.seconds = {0} setting.seconds = {0}초
setting.blockselecttimeout.name = 블록 선택 시간 초과 setting.blockselecttimeout.name = 블록 선택 시간 초과
setting.milliseconds = {0} 밀리 초 setting.milliseconds = {0}ms
setting.fullscreen.name = 전체 화면 setting.fullscreen.name = 전체 화면
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다) setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
setting.fps.name = FPS와 핑 표시 setting.fps.name = FPS와 핑 표시
setting.smoothcamera.name = 부드러운 시점 setting.smoothcamera.name = 부드러운 시점
setting.blockselectkeys.name = 블록 선택 키 표시
setting.vsync.name = 수직 동기화 setting.vsync.name = 수직 동기화
setting.pixelate.name = 픽셀화 setting.pixelate.name = 픽셀화
setting.minimap.name = 미니맵 표시 setting.minimap.name = 미니맵 표시
@@ -747,8 +786,8 @@ category.blocks.name = 블록 선택
command.attack = 공격 command.attack = 공격
command.rally = 순찰 command.rally = 순찰
command.retreat = 후퇴 command.retreat = 후퇴
command.idle = Idle command.idle = 대기
placement.blockselectkeys = \n[lightgray]키: [{0}, placement.blockselectkeys = \n[lightgray]단축키: [{0},
keybind.respawn.name = 리스폰 keybind.respawn.name = 리스폰
keybind.control.name = 유닛 제어 keybind.control.name = 유닛 제어
keybind.clear_building.name = 설계도 초기화 keybind.clear_building.name = 설계도 초기화
@@ -760,7 +799,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
keybind.move_x.name = X축 이동 keybind.move_x.name = X축 이동
keybind.move_y.name = Y축 이동 keybind.move_y.name = Y축 이동
keybind.mouse_move.name = 커서를 따라서 이동 keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = Pan View keybind.pan.name = 펜 보기
keybind.boost.name = 부스트 keybind.boost.name = 부스트
keybind.schematic_select.name = 영역 설정 keybind.schematic_select.name = 영역 설정
keybind.schematic_menu.name = 설계도 메뉴 keybind.schematic_menu.name = 설계도 메뉴
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = 대각선 설치
keybind.pick.name = 블록 선택 keybind.pick.name = 블록 선택
keybind.break_block.name = 블록 파괴 keybind.break_block.name = 블록 파괴
keybind.deselect.name = 선택해제 keybind.deselect.name = 선택해제
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = 화물 집기
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = 화물 내려놓기
keybind.command.name = Command keybind.command.name = 명령
keybind.shoot.name = 사격 keybind.shoot.name = 사격
keybind.zoom.name = 확대 keybind.zoom.name = 확대
keybind.menu.name = 메뉴 keybind.menu.name = 메뉴
@@ -810,9 +849,9 @@ keybind.drop_unit.name = 유닛 떨구기
keybind.zoom_minimap.name = 미니맵 확대 keybind.zoom_minimap.name = 미니맵 확대
mode.help.title = 모드 설명 mode.help.title = 모드 설명
mode.survival.name = 생존 mode.survival.name = 생존
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다. mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
mode.sandbox.name = 샌드박스 mode.sandbox.name = 샌드박스
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다. mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
mode.editor.name = 편집기 mode.editor.name = 편집기
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다. mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
@@ -821,11 +860,12 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
mode.custom = 사용자 정의 규칙 mode.custom = 사용자 정의 규칙
rules.infiniteresources = 무한 자원 rules.infiniteresources = 무한 자원
rules.reactorexplosions = 원자로 폭발 rules.reactorexplosions = 원자로 폭발 허용
rules.wavetimer = 웨이브 시간 rules.schematic = 설계도 허용
rules.waves = 웨이브 rules.wavetimer = 시간 제한이 있는 단계
rules.waves = 일반 단계
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.buildai = AI Building rules.buildai = AI 건설
rules.enemyCheat = 무한 AI (빨간팀) 자원 rules.enemyCheat = 무한 AI (빨간팀) 자원
rules.blockhealthmultiplier = 블록 체력 배수 rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 공격력 배수 rules.blockdamagemultiplier = 블록 공격력 배수
@@ -833,31 +873,33 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
rules.unithealthmultiplier = 유닛 체력 배수 rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 공격력 배수 rules.unitdamagemultiplier = 유닛 공격력 배수
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일) rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
rules.wavespacing = 웨이브 간격:[lightgray] (초) rules.wavespacing = 단계 간격:[lightgray] (초)
rules.buildcostmultiplier = 건설 자원소모 배수 rules.buildcostmultiplier = 건설 자원소모 배수
rules.buildspeedmultiplier = 건설 속도 배수 rules.buildspeedmultiplier = 건설 속도 배수
rules.deconstructrefundmultiplier = 해체 환불 배수 rules.deconstructrefundmultiplier = 해체 환불 배수
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기 rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일) rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
rules.unitammo = 유닛에 탄약 필요 rules.unitammo = 탄약 필요
rules.title.waves = 웨이브 rules.title.waves = 단계
rules.title.resourcesbuilding = 자원 & 건축 rules.title.resourcesbuilding = 자원 & 건축
rules.title.enemy = rules.title.enemy =
rules.title.unit = 유닛 rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능 rules.title.experimental = 실험적인 기능
rules.title.environment = 환경 rules.title.environment = 환경
rules.lighting = 조명 rules.lighting = 조명 활성화
rules.fire = Fire rules.enemyLights = 적에게 조명 표시 활성화
rules.explosions = Block/Unit Explosion Damage rules.fire = 방화 활성화
rules.explosions = 블록/유닛 폭발 데미지 활성화
rules.ambientlight = 자연 조명 rules.ambientlight = 자연 조명
rules.weather = Weather rules.weather = 날씨
rules.weather.frequency = Frequency: rules.weather.frequency = 빈도:
rules.weather.duration = Duration: rules.weather.duration = 지속 시간:
content.item.name = 자원 content.item.name = 자원
content.liquid.name = 액체 content.liquid.name = 액체
content.unit.name = 유닛 content.unit.name = 유닛
content.block.name = 블록 content.block.name = 블록
item.copper.name = 구리 item.copper.name = 구리
item.lead.name = item.lead.name =
item.coal.name = 석탄 item.coal.name = 석탄
@@ -879,23 +921,6 @@ liquid.slag.name = 광재
liquid.oil.name = 기름 liquid.oil.name = 기름
liquid.cryofluid.name = 냉각수 liquid.cryofluid.name = 냉각수
item.explosiveness = [lightgray]폭발성: {0}
item.flammability = [lightgray]인화성: {0}
item.radioactivity = [lightgray]방사능: {0}
unit.health = [lightgray]체력: {0}
unit.speed = [lightgray]속도: {0}
unit.weapon = [lightgray]무기: {0}
unit.itemcapacity = [lightgray]자원 수용량: {0}
unit.minespeed = [lightgray]채광 속도: {0}%
unit.minepower = [lightgray]채광 레벨: {0}
unit.ability = [lightgray]능력: {0}
unit.buildspeed = [lightgray]건설 속도: {0}%
liquid.heatcapacity = [lightgray]비열: {0}
liquid.viscosity = [lightgray]점도: {0}
liquid.temperature = [lightgray]온도: {0}
unit.dagger.name = 대거 unit.dagger.name = 대거
unit.mace.name = 메이스 unit.mace.name = 메이스
unit.fortress.name = 포트리스 unit.fortress.name = 포트리스
@@ -906,7 +931,7 @@ unit.crawler.name = 크롤러
unit.atrax.name = 아트락스 unit.atrax.name = 아트락스
unit.spiroct.name = 스피록트 unit.spiroct.name = 스피록트
unit.arkyid.name = 아키드 unit.arkyid.name = 아키드
unit.toxopid.name = Toxopid unit.toxopid.name = 톡소드
unit.flare.name = 플레어 unit.flare.name = 플레어
unit.horizon.name = 호라이즌 unit.horizon.name = 호라이즌
unit.zenith.name = 제니스 unit.zenith.name = 제니스
@@ -915,8 +940,8 @@ unit.eclipse.name = 이클립스
unit.mono.name = 모노 unit.mono.name = 모노
unit.poly.name = 폴리 unit.poly.name = 폴리
unit.mega.name = 메가 unit.mega.name = 메가
unit.quad.name = Quad unit.quad.name = 쿼드
unit.oct.name = Oct unit.oct.name = 옥토
unit.risso.name = 리소 unit.risso.name = 리소
unit.minke.name = 민케 unit.minke.name = 민케
unit.bryde.name = 브리드 unit.bryde.name = 브리드
@@ -925,17 +950,18 @@ unit.omura.name = 오무라
unit.alpha.name = 알파 unit.alpha.name = 알파
unit.beta.name = 베타 unit.beta.name = 베타
unit.gamma.name = 감마 unit.gamma.name = 감마
unit.scepter.name = Scepter unit.scepter.name = 셉터
unit.reign.name = Reign unit.reign.name = 리닝
unit.vela.name = Vela unit.vela.name = 벨라
unit.corvus.name = Corvus unit.corvus.name = 코르부스
block.resupply-point.name = Resupply Point block.resupply-point.name = 보급 지점
block.parallax.name = 시차 block.parallax.name = 시차
block.cliff.name = 낭떠러지 block.cliff.name = 낭떠러지
block.sand-boulder.name = 사암 block.sand-boulder.name = 사암
block.grass.name = 잔디 block.grass.name = 잔디
block.slag.name = 광재 block.slag.name = 광재
block.space.name = 우주
block.salt.name = 소금 block.salt.name = 소금
block.salt-wall.name = 소금 벽 block.salt-wall.name = 소금 벽
block.pebbles.name = 조약돌 block.pebbles.name = 조약돌
@@ -981,6 +1007,7 @@ block.darksand-water.name = 젖은 검은 모래
block.char.name = block.char.name =
block.dacite.name = 데이사이트 block.dacite.name = 데이사이트
block.dacite-wall.name = 데이사이트 벽 block.dacite-wall.name = 데이사이트 벽
block.dacite-boulder.name = 데이사이트 볼더
block.ice-snow.name = 얼음눈 block.ice-snow.name = 얼음눈
block.stone-wall.name = 돌 벽 block.stone-wall.name = 돌 벽
block.ice-wall.name = 얼음 벽 block.ice-wall.name = 얼음 벽
@@ -1075,6 +1102,7 @@ block.power-source.name = 전력 공급기
block.unloader.name = 언로더 block.unloader.name = 언로더
block.vault.name = 창고 block.vault.name = 창고
block.wave.name = 파도 block.wave.name = 파도
block.tsunami.name = 쓰나미
block.swarmer.name = 스워머 block.swarmer.name = 스워머
block.salvo.name = 살보 block.salvo.name = 살보
block.ripple.name = 립플 block.ripple.name = 립플
@@ -1109,23 +1137,24 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈 block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰 block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터 block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 보호막 프로젝터 block.force-projector.name = 포스 프로젝터
block.arc.name = 아크 block.arc.name = 아크
block.rtg-generator.name = RTG 발전기 block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터 block.spectre.name = 스펙터
block.meltdown.name = 멜트다운 block.meltdown.name = 멜트다운
block.foreshadow.name = 전그림자
block.container.name = 컨테이너 block.container.name = 컨테이너
block.launch-pad.name = 출격 패드 block.launch-pad.name = 출격 패드
block.launch-pad-large.name = 대형 출격 패드 block.launch-pad-large.name = 대형 출격 패드
block.segment.name = 세그먼트 block.segment.name = 세그먼트
block.command-center.name = 지휘소 block.command-center.name = 커맨드 센터
block.ground-factory.name = 지상 공장 block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장 block.air-factory.name = 항공 공장
block.naval-factory.name = 해양 공장 block.naval-factory.name = 해양 공장
block.additive-reconstructor.name = 첨가물 재구성 block.additive-reconstructor.name = 부가 재건축
block.multiplicative-reconstructor.name = 다중 재구성 block.multiplicative-reconstructor.name = 다중 재건축
block.exponential-reconstructor.name = 수 재구성 block.exponential-reconstructor.name = 수 재건축
block.tetrative-reconstructor.name = 발산 재구성 block.tetrative-reconstructor.name = 테트레티 재건축
block.payload-conveyor.name = 화물 컨베이어 block.payload-conveyor.name = 화물 컨베이어
block.payload-router.name = 화물 분배기 block.payload-router.name = 화물 분배기
block.disassembler.name = 가속 분해기 block.disassembler.name = 가속 분해기
@@ -1133,12 +1162,13 @@ block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 소형 프로세서 block.micro-processor.name = 마이크로 프로세서
block.logic-processor.name = 명령 프로세서 block.logic-processor.name = 로직 프로세서
block.hyper-processor.name = 하이퍼 프로세서 block.hyper-processor.name = 하이퍼 프로세서
block.logic-display.name = 화면 block.logic-display.name = 로직 디스플레이
block.large-logic-display.name = 대형 화면 block.large-logic-display.name = 대형 로직 디스플레이
block.memory-cell.name = 기억 블록 block.memory-cell.name = 메모리 셀
block.memory-bank.name = 메모리 뱅크
team.blue.name = 파랑색 팀 team.blue.name = 파랑색 팀
team.crux.name = 빨강색 팀 team.crux.name = 빨강색 팀
@@ -1166,9 +1196,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요. tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요. tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[]. tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요. tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요. tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요. tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다. item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다. item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
@@ -1214,8 +1244,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용. block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용. block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용. block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다. block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다. block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다. block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다. block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽. block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
@@ -1228,7 +1258,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다. block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다. block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다. block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다. block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다. block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다. block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다. block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
@@ -1241,7 +1271,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다. block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다. block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다. block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오. block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다. block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다. block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다. block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
@@ -1252,7 +1282,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다. block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다. block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다. block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다. block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요. block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다. block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다. block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.

View File

@@ -55,6 +55,7 @@ schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta. schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.rename = Pervadinti schemą schematic.rename = Pervadinti schemą
schematic.info = {0}x{1}, {2} blokai schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Įveikta bangų:[accent] {0} stat.wave = Įveikta bangų:[accent] {0}
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0} stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
@@ -100,7 +101,6 @@ done = Baigta
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos. feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje. mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
mods.alpha = [accent](Alpha)
mods = Modifikacijos mods = Modifikacijos
mods.none = [lightgray]Modifikacijos nerastos mods.none = [lightgray]Modifikacijos nerastos
mods.guide = Modifikavimo pagalba mods.guide = Modifikavimo pagalba
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
pausebuilding = [accent][[{0}][] statymo sustabdymui pausebuilding = [accent][[{0}][] statymo sustabdymui
resumebuilding = [scarlet][[{0}][] statymo pratęsimui resumebuilding = [scarlet][[{0}][] statymo pratęsimui
wave = [accent]Banga {0} wave = [accent]Banga {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Banga po {0} wave.waiting = [lightgray]Banga po {0}
wave.waveInProgress = [lightgray]Vyksta banga wave.waveInProgress = [lightgray]Vyksta banga
waiting = [lightgray]Laukiama... waiting = [lightgray]Laukiama...
waiting.players = Laukiama žaidėjų... waiting.players = Laukiama žaidėjų...
wave.enemies = [lightgray]{0} Likę priešai wave.enemies = [lightgray]{0} Likę priešai
wave.enemy = [lightgray]{0} Likęs priešas wave.enemy = [lightgray]{0} Likęs priešas
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Užkrauti vaizdą loadimage = Užkrauti vaizdą
saveimage = Išsaugoti vaizdą saveimage = Išsaugoti vaizdą
unknown = Nežinomas unknown = Nežinomas
@@ -328,6 +331,7 @@ editor.generation = Generacija:
editor.ingame = Redaguoti žaidime editor.ingame = Redaguoti žaidime
editor.publish.workshop = Publikuoti Dirbtuvėje editor.publish.workshop = Publikuoti Dirbtuvėje
editor.newmap = Naujas žemėlapis editor.newmap = Naujas žemėlapis
editor.center = Center
workshop = Dirbtuvė workshop = Dirbtuvė
waves.title = Bangos waves.title = Bangos
waves.remove = Panaikinti waves.remove = Panaikinti
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemia
filter.distort = Iškraipyti filter.distort = Iškraipyti
filter.noise = Triukšmas filter.noise = Triukšmas
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
filter.spawnpath = Path To Spawn
filter.corespawn = Branduolio pasirinkimas filter.corespawn = Branduolio pasirinkimas
filter.median = Mediana filter.median = Mediana
filter.oremedian = Rūdų mediana filter.oremedian = Rūdų mediana
@@ -440,6 +445,7 @@ filter.option.amount = Kiekis
filter.option.block = Blokas filter.option.block = Blokas
filter.option.floor = Sluoksnis filter.option.floor = Sluoksnis
filter.option.flooronto = Pasirinktas sluoksnis filter.option.flooronto = Pasirinktas sluoksnis
filter.option.target = Target
filter.option.wall = Siena filter.option.wall = Siena
filter.option.ore = Rūda filter.option.ore = Rūda
filter.option.floor2 = Antrasis sluoksnis filter.option.floor2 = Antrasis sluoksnis
@@ -471,15 +477,9 @@ requirement.wave = Pasiekite {0} zonoje {1}
requirement.core = Sunaikinkite priešų branduolį zonoje {0} requirement.core = Sunaikinkite priešų branduolį zonoje {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Pratęsti zoną:\n[lightgray]{0}
bestwave = [lightgray]Bangos rekordas: {0} bestwave = [lightgray]Bangos rekordas: {0}
launch = < PALEISTI >
launch.text = Launch launch.text = Launch
launch.title = Paleidimas sėkmingas research.multiplayer = Only the host can research items.
launch.next = [lightgray]kita proga bangoje {0}
launch.unable2 = [scarlet]Negalima PALEISTI.[]
launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
uncover = Atidengti uncover = Atidengti
configure = Keisti resursų kiekį configure = Keisti resursų kiekį
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs. settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Sustabdyta > paused = [accent]< Sustabdyta >
clear = Išvalyti clear = Išvalyti
banned = [scarlet]Užblokuota banned = [scarlet]Užblokuota
@@ -570,12 +580,14 @@ info.title = Informacija
error.title = [crimson]Įvyko klaida error.title = [crimson]Įvyko klaida
error.crashtitle = Įvyko klaida error.crashtitle = Įvyko klaida
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Įeiga stat.input = Įeiga
stat.output = Išeiga stat.output = Išeiga
stat.booster = Stiprintuvas stat.booster = Stiprintuvas
stat.tiles = Privalomi stat.tiles = Privalomi
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Energijos Talpumas stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį stat.powershot = Energija per šūvį
stat.damage = Žala stat.damage = Žala
@@ -594,6 +606,7 @@ stat.powerconnections = Maks. Jungčių Kiekis
stat.poweruse = Energijos Suvartojimas stat.poweruse = Energijos Suvartojimas
stat.powerdamage = Power/Damage stat.powerdamage = Power/Damage
stat.itemcapacity = Daiktų Talpumas stat.itemcapacity = Daiktų Talpumas
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Bazinis Energijos Generavimas stat.basepowergeneration = Bazinis Energijos Generavimas
stat.productiontime = Gamybos Laikas stat.productiontime = Gamybos Laikas
stat.repairtime = Pilnas bloko sutaisymo laikas stat.repairtime = Pilnas bloko sutaisymo laikas
@@ -613,6 +626,28 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai stat.ammo = Šoviniai
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Privalomas Geresnis Grąžtas bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energija: {0}/s
bar.powerstored = Sukaupta: {0}/{1} bar.powerstored = Sukaupta: {0}/{1}
bar.poweramount = Energija: {0} bar.poweramount = Energija: {0}
bar.poweroutput = Energijos Išeiga: {0} bar.poweroutput = Energijos Išeiga: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Daiktai: {0} bar.items = Daiktai: {0}
bar.capacity = Talpumas: {0} bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Statymo Progresas
bar.input = Įeiga bar.input = Įeiga
bar.output = Išeiga bar.output = Išeiga
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] žalos bullet.damage = [stat]{0}[lightgray] žalos
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
bullet.incendiary = [stat]uždegantis bullet.incendiary = [stat]uždegantis
@@ -642,12 +680,15 @@ bullet.homing = [stat]sekimas
bullet.shock = [stat]šokas bullet.shock = [stat]šokas
bullet.frag = [stat]skilantis bullet.frag = [stat]skilantis
bullet.knockback = [stat]{0}[lightgray] numušimas bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]šaldantis bullet.freezing = [stat]šaldantis
bullet.tarred = [stat]dervuotas bullet.tarred = [stat]dervuotas
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
unit.blocks = blokai unit.blocks = blokai
unit.blockssquared = blocks²
unit.powersecond = energijos per sekundę unit.powersecond = energijos per sekundę
unit.liquidsecond = skysčio per sekundę unit.liquidsecond = skysčio per sekundę
unit.itemssecond = daiktų per sekundę unit.itemssecond = daiktų per sekundę
@@ -670,7 +711,7 @@ category.power = Energija
category.liquids = Skysčiai category.liquids = Skysčiai
category.items = Daiktai category.items = Daiktai
category.crafting = Įeiga/Išeiga category.crafting = Įeiga/Išeiga
category.shooting = Šaudymas category.function = Function
category.optional = Galimi Pagerinimai category.optional = Galimi Pagerinimai
setting.landscape.name = Užrakinti pasukimą setting.landscape.name = Užrakinti pasukimą
setting.shadows.name = Šešėliai setting.shadows.name = Šešėliai
@@ -679,7 +720,6 @@ setting.linear.name = Linijinis Filtravimas
setting.hints.name = Užuominos setting.hints.name = Užuominos
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental) setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
setting.buildautopause.name = Automatinis Statybų Sustabdymas setting.buildautopause.name = Automatinis Statybų Sustabdymas
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Vandens Animacija setting.animatedwater.name = Vandens Animacija
setting.animatedshields.name = Skydų Animacija setting.animatedshields.name = Skydų Animacija
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[] setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti) setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
setting.fps.name = Rodyti FPS ir Ping setting.fps.name = Rodyti FPS ir Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pikseliavimas setting.pixelate.name = Pikseliavimas
setting.minimap.name = Rodyti Mini Žemėlapį setting.minimap.name = Rodyti Mini Žemėlapį
@@ -822,6 +861,7 @@ mode.custom = Pasirinktinės Taisyklės
rules.infiniteresources = Neriboti Resursai rules.infiniteresources = Neriboti Resursai
rules.reactorexplosions = Reaktorių Sprogimai rules.reactorexplosions = Reaktorių Sprogimai
rules.schematic = Schematics Allowed
rules.wavetimer = Bangų Laikmatis rules.wavetimer = Bangų Laikmatis
rules.waves = Bangos rules.waves = Bangos
rules.attack = Puolimo Režimas rules.attack = Puolimo Režimas
@@ -847,6 +887,7 @@ rules.title.unit = Vienetai
rules.title.experimental = Eksperimentinis rules.title.experimental = Eksperimentinis
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Apšvietimas rules.lighting = Apšvietimas
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Aplinkos Šviesa rules.ambientlight = Aplinkos Šviesa
@@ -858,6 +899,7 @@ content.item.name = Daiktai
content.liquid.name = Skysčiai content.liquid.name = Skysčiai
content.unit.name = Vienetai content.unit.name = Vienetai
content.block.name = Blokai content.block.name = Blokai
item.copper.name = Varis item.copper.name = Varis
item.lead.name = Švinas item.lead.name = Švinas
item.coal.name = Anglis item.coal.name = Anglis
@@ -879,23 +921,6 @@ liquid.slag.name = Šlakas
liquid.oil.name = Nafta liquid.oil.name = Nafta
liquid.cryofluid.name = Krio Skystis liquid.cryofluid.name = Krio Skystis
item.explosiveness = [lightgray]Sprogstamumas: {0}%
item.flammability = [lightgray]Degumas: {0}%
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
unit.health = [lightgray]Gyvybės: {0}
unit.speed = [lightgray]Greitis: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
liquid.viscosity = [lightgray]Klampumas: {0}
liquid.temperature = [lightgray]Temperatūra: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Smėlio Riedulys block.sand-boulder.name = Smėlio Riedulys
block.grass.name = Žolė block.grass.name = Žolė
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Druska block.salt.name = Druska
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Akmenukai block.pebbles.name = Akmenukai
@@ -981,6 +1007,7 @@ block.darksand-water.name = Tamsaus Smėlio Vanduo
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ledinis Sniegas block.ice-snow.name = Ledinis Sniegas
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Begalinė Energija
block.unloader.name = Iškroviklis block.unloader.name = Iškroviklis
block.vault.name = Seifas block.vault.name = Seifas
block.wave.name = Wave block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generatorius block.rtg-generator.name = RTG Generatorius
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Talpykla block.container.name = Talpykla
block.launch-pad.name = Paleidimo Aikštelė block.launch-pad.name = Paleidimo Aikštelė
block.launch-pad-large.name = Didelė Paleidimo Aikštelė block.launch-pad-large.name = Didelė Paleidimo Aikštelė
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = mėlyna team.blue.name = mėlyna
team.crux.name = raudona team.crux.name = raudona

View File

@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen. schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp schematic.rename = Hernoem ontwerp
schematic.info = {0}x{1}, {2} blokken schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Waves Verslagen:[accent] {0} stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
@@ -100,7 +101,6 @@ done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet. feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord. mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
mods.alpha = [accent](Onstabiel)
mods = Mods mods = Mods
mods.none = [lightgray]Geen mods gevonden! mods.none = [lightgray]Geen mods gevonden!
mods.guide = Modding Handboek mods.guide = Modding Handboek
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren pausebuilding = [accent][[{0}][] om bouwen te pauzeren
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
wave = [accent]Ronde {0} wave = [accent]Ronde {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Volgende ronde over {0} wave.waiting = [lightgray]Volgende ronde over {0}
wave.waveInProgress = [lightgray]Ronde bezig wave.waveInProgress = [lightgray]Ronde bezig
waiting = [lightgray]Wachten... waiting = [lightgray]Wachten...
waiting.players = Wachten op spelers... waiting.players = Wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden resterend wave.enemies = [lightgray]{0} Vijanden resterend
wave.enemy = [lightgray]{0} Vijand resterend wave.enemy = [lightgray]{0} Vijand resterend
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Laad afbeelding loadimage = Laad afbeelding
saveimage = Bewaar afbeelding saveimage = Bewaar afbeelding
unknown = Onbekend unknown = Onbekend
@@ -328,6 +331,7 @@ editor.generation = Generatie:
editor.ingame = Bewerk In-Game editor.ingame = Bewerk In-Game
editor.publish.workshop = Publiceer in Werkplaats editor.publish.workshop = Publiceer in Werkplaats
editor.newmap = Nieuwe Kaart editor.newmap = Nieuwe Kaart
editor.center = Center
workshop = Werkplaats workshop = Werkplaats
waves.title = Rondes waves.title = Rondes
waves.remove = Verwijder waves.remove = Verwijder
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
filter.distort = Verdraai filter.distort = Verdraai
filter.noise = Geluid filter.noise = Geluid
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Mediaan filter.median = Mediaan
filter.oremedian = Ertsmediaan filter.oremedian = Ertsmediaan
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Vloer filter.option.floor = Vloer
filter.option.flooronto = Doel Vloer filter.option.flooronto = Doel Vloer
filter.option.target = Target
filter.option.wall = Muur filter.option.wall = Muur
filter.option.ore = Grondstof filter.option.ore = Grondstof
filter.option.floor2 = Secundaire vloer filter.option.floor2 = Secundaire vloer
@@ -471,15 +477,9 @@ requirement.wave = Berijk ronde {0} in {1}
requirement.core = Vernietig vijandige core in {0} requirement.core = Vernietig vijandige core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Hervat zone:\n[lightgray]{0}
bestwave = [lightgray]Beste ronde: {0} bestwave = [lightgray]Beste ronde: {0}
launch = < LANCEER >
launch.text = Launch launch.text = Launch
launch.title = Lancering Sucessvol research.multiplayer = Only the host can research items.
launch.next = [lightgray]volgende lanceerkans in ronde {0}
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
uncover = Ontdek uncover = Ontdek
configure = Configureer startinventaris configure = Configureer startinventaris
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch. settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Gepauzeerd > paused = [accent]< Gepauzeerd >
clear = Wis clear = Wis
banned = [scarlet]Verbannen banned = [scarlet]Verbannen
@@ -570,12 +580,14 @@ info.title = Informatie
error.title = [crimson]Een fout is opgetreden error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input stat.input = Input
stat.output = Output stat.output = Output
stat.booster = Booster stat.booster = Booster
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Stroomcapaciteit stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot stat.powershot = Stroom/Schot
stat.damage = Schade stat.damage = Schade
@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Hoeveelheid Connecties
stat.poweruse = Stroomverbruik stat.poweruse = Stroomverbruik
stat.powerdamage = Stroom/Schade stat.powerdamage = Stroom/Schade
stat.itemcapacity = Materiaalcapaciteit stat.itemcapacity = Materiaalcapaciteit
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Standaard Stroom Generatie stat.basepowergeneration = Standaard Stroom Generatie
stat.productiontime = Productie Tijd stat.productiontime = Productie Tijd
stat.repairtime = Volledige Blok Repareertijd stat.repairtime = Volledige Blok Repareertijd
@@ -613,6 +626,28 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie stat.ammo = Ammunitie
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Betere miner nodig bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1} bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0} bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom Output: {0} bar.poweroutput = Stroom Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capaciteit: {0} bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]brandstichtend bullet.incendiary = [stat]brandstichtend
@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
bullet.shock = [stat]schok bullet.shock = [stat]schok
bullet.frag = [stat]clusterbom bullet.frag = [stat]clusterbom
bullet.knockback = [stat]{0}[lightgray] terugslag bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]bevriezend bullet.freezing = [stat]bevriezend
bullet.tarred = [stat]pek bullet.tarred = [stat]pek
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
bullet.reload = [stat]{0}[lightgray]x herlaad bullet.reload = [stat]{0}[lightgray]x herlaad
unit.blocks = blokken unit.blocks = blokken
unit.blockssquared = blocks²
unit.powersecond = stroomeenheid/seconde unit.powersecond = stroomeenheid/seconde
unit.liquidsecond = vloeistofeenheid/seconde unit.liquidsecond = vloeistofeenheid/seconde
unit.itemssecond = items/seconde unit.itemssecond = items/seconde
@@ -670,7 +711,7 @@ category.power = Stroom
category.liquids = Vloeisof category.liquids = Vloeisof
category.items = Items category.items = Items
category.crafting = Productie category.crafting = Productie
category.shooting = Wapens category.function = Function
category.optional = Optionele Verbeteringen category.optional = Optionele Verbeteringen
setting.landscape.name = Vergrendel Landschap setting.landscape.name = Vergrendel Landschap
setting.shadows.name = Schaduwen setting.shadows.name = Schaduwen
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pauzeer Bouw Automatisch setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeer Water setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden setting.animatedshields.name = Animeer Schilden
setting.antialias.name = Antialias[lightgray] (herstart vereist)[] setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist) setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance) setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap setting.minimap.name = Toon Minimap
@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
rules.infiniteresources = Oneindige Resources rules.infiniteresources = Oneindige Resources
rules.reactorexplosions = Ontploffende Reactors rules.reactorexplosions = Ontploffende Reactors
rules.schematic = Schematics Allowed
rules.wavetimer = Ronde timer rules.wavetimer = Ronde timer
rules.waves = Rondes rules.waves = Rondes
rules.attack = Aanval modus rules.attack = Aanval modus
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimenteel rules.title.experimental = Experimenteel
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Belichting rules.lighting = Belichting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Mist rules.ambientlight = Mist
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Vloeisof content.liquid.name = Vloeisof
content.unit.name = Eenheiden content.unit.name = Eenheiden
content.block.name = Blokken content.block.name = Blokken
item.copper.name = Coper item.copper.name = Coper
item.lead.name = Lood item.lead.name = Lood
item.coal.name = Steenkool item.coal.name = Steenkool
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Olie liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof liquid.cryofluid.name = Koelvloeistof
item.explosiveness = [lightgray]Explosivieit: {0}%
item.flammability = [lightgray]Vlambaarheid: {0}%
item.radioactivity = [lightgray]Radioactiviteit: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Snelheid: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
liquid.viscosity = [lightgray]Viscositeit: {0}
liquid.temperature = [lightgray]Tempratuur: {0}
unit.dagger.name = Dolk unit.dagger.name = Dolk
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Zandkei block.sand-boulder.name = Zandkei
block.grass.name = Gras block.grass.name = Gras
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Zout block.salt.name = Zout
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Steentjes block.pebbles.name = Steentjes
@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
block.vault.name = Kluis block.vault.name = Kluis
block.wave.name = Golf block.wave.name = Golf
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Doos block.container.name = Doos
block.launch-pad.name = Lanceerplatform block.launch-pad.name = Lanceerplatform
block.launch-pad-large.name = Groot Lanceerplatform block.launch-pad-large.name = Groot Lanceerplatform
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blauw team.blue.name = blauw
team.crux.name = rood team.crux.name = rood

View File

@@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Blauwdruk Hernoemen schematic.rename = Blauwdruk Hernoemen
schematic.info = {0}x{1}, {2} blokken schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
@@ -100,7 +101,6 @@ done = Klaar
feature.unsupported = Uw apparaat ondersteunt deze functie niet. feature.unsupported = Uw apparaat ondersteunt deze functie niet.
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord. mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
mods.alpha = [accent](Alfa)
mods = Mods mods = Mods
mods.none = [lightgray]Geen mods gevonden! mods.none = [lightgray]Geen mods gevonden!
mods.guide = Handleiding tot Modding mods.guide = Handleiding tot Modding
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
pausebuilding = [accent][[{0}][] om het bouwen te pauseren pausebuilding = [accent][[{0}][] om het bouwen te pauseren
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
wave = [accent]Golf {0} wave = [accent]Golf {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Golf in {0} wave.waiting = [lightgray]Golf in {0}
wave.waveInProgress = [lightgray]Golf bezig wave.waveInProgress = [lightgray]Golf bezig
waiting = [lightgray]Wachten... waiting = [lightgray]Wachten...
waiting.players = Aan het wachten op spelers... waiting.players = Aan het wachten op spelers...
wave.enemies = [lightgray]{0} Vijanden Over wave.enemies = [lightgray]{0} Vijanden Over
wave.enemy = [lightgray]{0} Vijand Over wave.enemy = [lightgray]{0} Vijand Over
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Laad Afbeelding loadimage = Laad Afbeelding
saveimage = Sla Afbeelding Op saveimage = Sla Afbeelding Op
unknown = Onbekend unknown = Onbekend
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.text = Launch launch.text = Launch
launch.title = Launch Successful research.multiplayer = Only the host can research items.
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input stat.input = Input
stat.output = Output stat.output = Output
stat.booster = Booster stat.booster = Booster
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use stat.poweruse = Power Use
stat.powerdamage = Power/Damage stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock bullet.shock = [stat]shock
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Power
category.liquids = Liquids category.liquids = Liquids
category.items = Items category.items = Items
category.crafting = Input/Output category.crafting = Input/Output
category.shooting = Shooting category.function = Function
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training setting.difficulty.training = training
setting.difficulty.easy = easy setting.difficulty.easy = easy
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations) setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Items
content.liquid.name = Liquids content.liquid.name = Liquids
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
item.copper.name = Copper item.copper.name = Copper
item.lead.name = Lead item.lead.name = Lead
item.coal.name = Coal item.coal.name = Coal
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Oil liquid.oil.name = Oil
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Speed: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
block.unloader.name = Unloader block.unloader.name = Unloader
block.vault.name = Vault block.vault.name = Vault
block.wave.name = Wave block.wave.name = Wave
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red

View File

@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Oficjana Wiki Mindustry link.wiki.description = Oficjana Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje link.suggestions.description = Zaproponuj nowe funkcje
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany. linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zdjęcie w {0} screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia. screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Koniec Gry gameover = Koniec Gry
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]! gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [accent] Nowy rekord! highscore = [accent]Nowy rekord!
copied = Skopiowano. copied = Skopiowano.
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[]. indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
indev.notready = This part of the game isn't ready yet indev.notready = Ta część gry nie jest jeszcze ukończona
load.sound = Dźwięki load.sound = Dźwięki
load.map = Mapy load.map = Mapy
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
schematic.delete.confirm = Ten schemat zostanie usunięty. schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.rename = Zmień nazwę schematu schematic.rename = Zmień nazwę schematu
schematic.info = {0}x{1}, {2} bloków schematic.info = {0}x{1}, {2} bloków
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
stat.wave = Fale powstrzymane:[accent] {0} stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0} stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
@@ -100,14 +101,13 @@ done = Gotowe
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji. feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord. mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
mods.alpha = [scarlet](Alpha)
mods = Mody mods = Mody
mods.none = [lightgray]Nie znaleziono modów! mods.none = [lightgray]Nie znaleziono modów!
mods.guide = Poradnik do modów mods.guide = Poradnik do modów
mods.report = Zgłoś Błąd mods.report = Zgłoś Błąd
mods.openfolder = Otwórz folder z modami mods.openfolder = Otwórz folder z modami
mods.reload = Przeładuj mods.reload = Przeładuj
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Włączony mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony mod.disabled = [scarlet]Wyłączony
@@ -115,7 +115,7 @@ mod.disable = Wyłącz
mod.content = Content: mod.content = Content:
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu. mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0} mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105) mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
mod.missingdependencies = [scarlet]Brakujące zależności: {0} mod.missingdependencies = [scarlet]Brakujące zależności: {0}
mod.erroredcontent = [scarlet]Content Errors mod.erroredcontent = [scarlet]Content Errors
mod.errors = Wystąpił błąd podczas ładowania treści. mod.errors = Wystąpił błąd podczas ładowania treści.
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod mod.import = Importuj Mod
mod.import.file = Importuj Plik mod.import.file = Importuj Plik
mod.import.github = Importuj mod z GitHuba mod.import.github = Importuj mod z GitHuba
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację. mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
mod.remove.confirm = Ten mod zostanie usunięty. mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
@@ -148,12 +148,12 @@ techtree = Drzewo Technologiczne
research.list = [lightgray]Badania: research.list = [lightgray]Badania:
research = Badaj research = Badaj
researched = [lightgray]{0} zbadane. researched = [lightgray]{0} zbadane.
research.progress = {0}% complete research.progress = {0}% ukończone
players = {0} graczy players = {0} graczy
players.single = {0} gracz players.single = {0} gracz
players.search = search players.search = wyszukaj
players.notfound = [gray]nie znaleziono graczy players.notfound = [gray]nie znaleziono graczy
server.closing = [accent] Zamykanie serwera... server.closing = [accent]Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera! server.kicked.kick = Zostałeś wyrzucony z serwera!
server.kicked.whitelist = Nie ma cię tu na białej liście. server.kicked.whitelist = Nie ma cię tu na białej liście.
server.kicked.serverClose = Serwer został zamknięty. server.kicked.serverClose = Serwer został zamknięty.
@@ -171,11 +171,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
server.kicked.gameover = Koniec gry! server.kicked.gameover = Koniec gry!
server.kicked.serverRestarting = Restart serwera. server.kicked.serverRestarting = Restart serwera.
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[] server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów. host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta. join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
hostserver = Stwórz Serwer hostserver = Stwórz Serwer
invitefriends = Zaproś Znajomych invitefriends = Zaproś Znajomych
hostserver.mobile = Hostuj\nGrę hostserver.mobile = Hostuj Grę
host = Hostuj host = Hostuj
hosting = [accent]Otwieranie serwera... hosting = [accent]Otwieranie serwera...
hosts.refresh = Odśwież hosts.refresh = Odśwież
@@ -208,11 +208,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
server.version = [gray]Wersja: {0} server.version = [gray]Wersja: {0}
server.custombuild = [accent]Zmodowany klient server.custombuild = [accent]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"? confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"? confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"? confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza? confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"? confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"? confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
joingame.title = Dołącz do gry joingame.title = Dołącz do gry
joingame.ip = IP: joingame.ip = IP:
disconnect = Rozłączono. disconnect = Rozłączono.
@@ -237,7 +237,7 @@ save.delete = Usuń
save.export = Eksportuj save.export = Eksportuj
save.import.invalid = [accent]Zapis gry jest niepoprawny! save.import.invalid = [accent]Zapis gry jest niepoprawny!
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0} save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0} save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
save.import = Importuj Zapis save.import = Importuj Zapis
save.newslot = Zapisz nazwę: save.newslot = Zapisz nazwę:
save.rename = Zmień nazwę save.rename = Zmień nazwę
@@ -255,14 +255,14 @@ save.wave = Fala {0}
save.mode = Tryb Gry: {0} save.mode = Tryb Gry: {0}
save.date = Ostatnio Zapisane: {0} save.date = Ostatnio Zapisane: {0}
save.playtime = Czas gry: {0} save.playtime = Czas gry: {0}
warning = Uwaga warning = Uwaga.
confirm = Potwierdź confirm = Potwierdź
delete = Usuń delete = Usuń
view.workshop = Pokaż w Warsztacie view.workshop = Pokaż w Warsztacie
workshop.listing = Edytuj pozycję w Warsztacie workshop.listing = Edytuj pozycję w Warsztacie
ok = OK ok = OK
open = Otwórz open = Otwórz
customize = Dostosuj customize = Dostosuj zasady
cancel = Anuluj cancel = Anuluj
openlink = Otwórz Link openlink = Otwórz Link
copylink = Kopiuj Link copylink = Kopiuj Link
@@ -272,30 +272,33 @@ data.import = Importuj Dane
data.openfolder = Otwórz folder danych data.openfolder = Otwórz folder danych
data.exported = Dane wyeksportowane. data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry. data.invalid = Nieprawidłowe dane gry.
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy. data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
quit.confirm = Czy na pewno chcesz wyjść? quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[] quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
loading = [accent]Ładowanie... loading = [accent]Ładowanie...
reloading = [accent]Przeładowywanie Modów... reloading = [accent]Przeładowywanie Modów...
saving = [accent]Zapisywanie... saving = [accent]Zapisywanie...
respawn = [accent][[{0}][] to respawn in core respawn = [accent][[{0}][] by odrodzić się w rdzeniu
cancelbuilding = [accent][[{0}][] by wyczyścić plan cancelbuilding = [accent][[{0}][] by wyczyścić plan
selectschematic = [accent][[{0}][] by wybrać+skopiować selectschematic = [accent][[{0}][] by wybrać+skopiować
pausebuilding = [accent][[{0}][] by wstrzymać budowę pausebuilding = [accent][[{0}][] by wstrzymać budowę
resumebuilding = [scarlet][[{0}][] by kontynuować budowę resumebuilding = [scarlet][[{0}][] by kontynuować budowę
wave = [accent]Fala {0} wave = [accent]Fala {0}
wave.waiting = Fala za {0} wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Fala za {0}
wave.waveInProgress = [lightgray]Fala w trakcie wave.waveInProgress = [lightgray]Fala w trakcie
waiting = [lightgray]Oczekiwanie... waiting = [lightgray]Oczekiwanie...
waiting.players = Oczekiwanie na graczy... waiting.players = Oczekiwanie na graczy...
wave.enemies = Pozostało [lightgray]{0} wrogów wave.enemies = Pozostało [lightgray]{0} wrogów
wave.enemy = Pozostał [lightgray]{0} wróg wave.enemy = Pozostał [lightgray]{0} wróg
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Załaduj Obraz loadimage = Załaduj Obraz
saveimage = Zapisz Obraz saveimage = Zapisz Obraz
unknown = Nieznane unknown = Nieznane
custom = Własne custom = Własne
builtin = Wbudowane builtin = Wbudowane
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić. map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
map.random = [accent]Losowa Mapa map.random = [accent]Losowa Mapa
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze. map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze. map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
@@ -309,7 +312,7 @@ workshop.info = Informacja o pozycji
changelog = Historia aktualizacji (opcjonalna): changelog = Historia aktualizacji (opcjonalna):
eula = Umowa Użytkownika Końcowego (EULA) Steam eula = Umowa Użytkownika Końcowego (EULA) Steam
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona. missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
publishing = [accent]Trwa publikowanie... publishing = [accent]Publikowanie...
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne! publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
publish.error = Błąd podczas publikowania pozycji: {0} publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
@@ -328,6 +331,7 @@ editor.generation = Generacja:
editor.ingame = Edytuj w Grze editor.ingame = Edytuj w Grze
editor.publish.workshop = Opublikuj w Warsztacie editor.publish.workshop = Opublikuj w Warsztacie
editor.newmap = Nowa Mapa editor.newmap = Nowa Mapa
editor.center = Center
workshop = Warsztat workshop = Warsztat
waves.title = Fale waves.title = Fale
waves.remove = Usuń waves.remove = Usuń
@@ -386,10 +390,10 @@ editor.export = Eksportuj...
editor.exportfile = Eksportuj Plik editor.exportfile = Eksportuj Plik
editor.exportfile.description = Eksportuj plik mapy editor.exportfile.description = Eksportuj plik mapy
editor.exportimage = Eksportuj Obraz Terenu editor.exportimage = Eksportuj Obraz Terenu
editor.exportimage.description = Eksportuj plik obrazu terenu editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
editor.loadimage = Załaduj Teren editor.loadimage = Załaduj Teren
editor.saveimage = Zapisz Teren editor.saveimage = Zapisz Teren
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść? editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
editor.resizemap = Zmień Rozmiar Mapy editor.resizemap = Zmień Rozmiar Mapy
editor.mapname = Nazwa Mapy: editor.mapname = Nazwa Mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy. editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poni
filter.distort = Zniekształcanie filter.distort = Zniekształcanie
filter.noise = Szum filter.noise = Szum
filter.enemyspawn = Wybierz spawn przeciwnika filter.enemyspawn = Wybierz spawn przeciwnika
filter.spawnpath = Path To Spawn
filter.corespawn = Wybierz rdzeń filter.corespawn = Wybierz rdzeń
filter.median = Mediana filter.median = Mediana
filter.oremedian = Mediana Rud filter.oremedian = Mediana Rud
@@ -440,6 +445,7 @@ filter.option.amount = Ilość
filter.option.block = Blok filter.option.block = Blok
filter.option.floor = Podłoga filter.option.floor = Podłoga
filter.option.flooronto = Podłoga Docelowa filter.option.flooronto = Podłoga Docelowa
filter.option.target = Target
filter.option.wall = Ściana filter.option.wall = Ściana
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druga Podłoga filter.option.floor2 = Druga Podłoga
@@ -469,24 +475,18 @@ locked = Zablokowane
complete = [lightgray]Ukończone: complete = [lightgray]Ukończone:
requirement.wave = Osiągnij falę {0} w {1} requirement.wave = Osiągnij falę {0} w {1}
requirement.core = Zniszcz Rdzeń wroga w {0} requirement.core = Zniszcz Rdzeń wroga w {0}
requirement.research = Research {0} requirement.research = Zbadaj {0}
requirement.capture = Capture {0} requirement.capture = Zdobądź {0}
resume = Kontynuuj Strefę:\n[lightgray]{0}
bestwave = [lightgray]Najwyższa fala: {0} bestwave = [lightgray]Najwyższa fala: {0}
launch = < WYSTRZEL > launch.text = Wystrzel
launch.text = Launch research.multiplayer = Only the host can research items.
launch.title = Wystrzelenie udane
launch.next = [lightgray]Następna okazja przy fali {0}
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
uncover = Odkryj uncover = Odkryj
configure = Skonfiguruj Ładunek configure = Skonfiguruj Ładunek
loadout = Loadout loadout = Loadout
resources = Resources resources = Zasoby
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
addall = Dodaj wszystkie addall = Dodaj wszystkie
launch.destination = Destination: {0} launch.destination = Cell: {0}
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [lightgray]Strefa {0} odblokowana. zone.unlocked = [lightgray]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione. zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
@@ -500,7 +500,7 @@ boss.health = Zdrowie Bossa
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0} connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie? error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
error.invalidaddress = Niepoprawny adres. error.invalidaddress = Niepoprawny adres.
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu! error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry! error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
error.alreadyconnected = Jesteś już połączony. error.alreadyconnected = Jesteś już połączony.
error.mapnotfound = Plik mapy nie został znaleziony! error.mapnotfound = Plik mapy nie został znaleziony!
@@ -508,12 +508,13 @@ error.io = Błąd sieciowy I/O.
error.any = Nieznany błąd sieci. error.any = Nieznany błąd sieci.
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji. error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
weather.rain.name = Rain weather.rain.name = Deszcz
weather.snow.name = Snow weather.snow.name = Śnieg
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Burza piaskowa
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Burza zarodników
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Niezbadane
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.stored = Stored: sectors.stored = Stored:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Punkt Zerowy sector.groundZero.name = Punkt Zerowy
sector.craters.name = Kratery sector.craters.name = Kratery
@@ -535,8 +541,8 @@ sector.saltFlats.name = Solne Równiny
sector.fungalPass.name = Grzybowa Przełęcz sector.fungalPass.name = Grzybowa Przełęcz
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej. sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy. sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze. sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię. sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek. sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
@@ -560,6 +566,10 @@ settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się. settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Wstrzymano > paused = [accent]< Wstrzymano >
clear = Wyczyść clear = Wyczyść
banned = [scarlet]Zbanowano banned = [scarlet]Zbanowano
@@ -570,12 +580,14 @@ info.title = Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować unit.nobuild = [scarlet]Jednostka nie może budować
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Wejście stat.input = Wejście
stat.output = Wyjście stat.output = Wyjście
stat.booster = Wzmacniacz stat.booster = Wzmacniacz
stat.tiles = Wymagane Pola stat.tiles = Wymagane Pola
stat.affinities = Uwydajnienie stat.affinities = Uwydajnienie
block.unknown = [lightgray]???
stat.powercapacity = Pojemność mocy stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał stat.powershot = moc/strzał
stat.damage = Obrażenia stat.damage = Obrażenia
@@ -594,6 +606,7 @@ stat.powerconnections = Maksymalna ilość połączeń
stat.poweruse = Zużycie prądu stat.poweruse = Zużycie prądu
stat.powerdamage = Moc/Zniszczenia stat.powerdamage = Moc/Zniszczenia
stat.itemcapacity = Pojemność przedmiotów stat.itemcapacity = Pojemność przedmiotów
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Podstawowa generacja mocy stat.basepowergeneration = Podstawowa generacja mocy
stat.productiontime = Czas produkcji stat.productiontime = Czas produkcji
stat.repairtime = Czas pełnej naprawy bloku stat.repairtime = Czas pełnej naprawy bloku
@@ -613,6 +626,28 @@ stat.reload = Strzałów/sekundę
stat.ammo = Amunicja stat.ammo = Amunicja
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1} bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0} bar.poweramount = Moc: {0}
bar.poweroutput = Wyjście mocy: {0} bar.poweroutput = Wyjście mocy: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Przedmiotów: {0} bar.items = Przedmiotów: {0}
bar.capacity = Pojemność: {0} bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Postęp Budowy
bar.input = Wejście bar.input = Wejście
bar.output = Wyjście bar.output = Wyjście
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] Obrażenia bullet.damage = [stat]{0}[lightgray] Obrażenia
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
bullet.incendiary = [stat]zapalający bullet.incendiary = [stat]zapalający
@@ -642,12 +680,15 @@ bullet.homing = [stat]naprowadzający
bullet.shock = [stat]piorunowy bullet.shock = [stat]piorunowy
bullet.frag = [stat]fragmentacyjny bullet.frag = [stat]fragmentacyjny
bullet.knockback = [stat]{0}[lightgray] odrzut bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]zamrażający bullet.freezing = [stat]zamrażający
bullet.tarred = [stat]smolny bullet.tarred = [stat]smolny
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
bullet.reload = [stat]{0}[lightgray]x szybkość ataku bullet.reload = [stat]{0}[lightgray]x szybkość ataku
unit.blocks = bloki unit.blocks = bloki
unit.blockssquared = blocks²
unit.powersecond = jednostek prądu na sekundę unit.powersecond = jednostek prądu na sekundę
unit.liquidsecond = jednostek płynu na sekundę unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę unit.itemssecond = przedmiotów na sekundę
@@ -670,7 +711,7 @@ category.power = Prąd
category.liquids = Płyny category.liquids = Płyny
category.items = Przedmioty category.items = Przedmioty
category.crafting = Przetwórstwo category.crafting = Przetwórstwo
category.shooting = Strzelanie category.function = Function
category.optional = Dodatkowe ulepszenia category.optional = Dodatkowe ulepszenia
setting.landscape.name = Zablokuj tryb panoramiczny setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie setting.shadows.name = Cienie
@@ -679,7 +720,6 @@ setting.linear.name = Filtrowanie Liniowe
setting.hints.name = Podpowiedzi setting.hints.name = Podpowiedzi
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne) setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
setting.buildautopause.name = Automatycznie zatrzymaj budowanie setting.buildautopause.name = Automatycznie zatrzymaj budowanie
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animowana woda setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana tarcza setting.animatedshields.name = Animowana tarcza
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[] setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pełny ekran
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu) setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
setting.fps.name = Pokazuj FPS oraz ping setting.fps.name = Pokazuj FPS oraz ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
setting.vsync.name = Synchronizacja pionowa setting.vsync.name = Synchronizacja pionowa
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje) setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
setting.minimap.name = Pokaż Minimapę setting.minimap.name = Pokaż Minimapę
@@ -822,6 +861,7 @@ mode.custom = Własny tryb
rules.infiniteresources = Nieskończone zasoby rules.infiniteresources = Nieskończone zasoby
rules.reactorexplosions = Eksplozje reaktorów rules.reactorexplosions = Eksplozje reaktorów
rules.schematic = Schematics Allowed
rules.wavetimer = Zegar fal rules.wavetimer = Zegar fal
rules.waves = Fale rules.waves = Fale
rules.attack = Tryb ataku rules.attack = Tryb ataku
@@ -847,6 +887,7 @@ rules.title.unit = Jednostki
rules.title.experimental = Eksperymentalne rules.title.experimental = Eksperymentalne
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Oświetlenie rules.lighting = Oświetlenie
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Otaczające Światło rules.ambientlight = Otaczające Światło
@@ -858,6 +899,7 @@ content.item.name = Przedmioty
content.liquid.name = Płyny content.liquid.name = Płyny
content.unit.name = Jednostki content.unit.name = Jednostki
content.block.name = Klocki content.block.name = Klocki
item.copper.name = Miedź item.copper.name = Miedź
item.lead.name = Ołów item.lead.name = Ołów
item.coal.name = Węgiel item.coal.name = Węgiel
@@ -879,23 +921,6 @@ liquid.slag.name = Żużel
liquid.oil.name = Ropa liquid.oil.name = Ropa
liquid.cryofluid.name = Lodociecz liquid.cryofluid.name = Lodociecz
item.explosiveness = [lightgray]Wybuchowość: {0}
item.flammability = [lightgray]Palność: {0}
item.radioactivity = [lightgray]Promieniotwórczość: {0}
unit.health = [lightgray]Zdrowie: {0}
unit.speed = [lightgray]Prędkość: {0}
unit.weapon = [lightgray]Broń: {0}
unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
unit.minespeed = [lightgray]Prędkość kopania: {0}%
unit.minepower = [lightgray]Moc kopania: {0}
unit.ability = [lightgray]Umiejętność: {0}
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
liquid.viscosity = [lightgray]Lepkość: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Nóż unit.dagger.name = Nóż
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Forteca unit.fortress.name = Forteca
@@ -936,6 +961,7 @@ block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz block.sand-boulder.name = Piaskowy Głaz
block.grass.name = Trawa block.grass.name = Trawa
block.slag.name = Żużel block.slag.name = Żużel
block.space.name = Space
block.salt.name = Sól block.salt.name = Sól
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Kamyki block.pebbles.name = Kamyki
@@ -981,6 +1007,7 @@ block.darksand-water.name = Woda z Ciemnym Piaskiem
block.char.name = Popiół block.char.name = Popiół
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Lodowy Śnieg block.ice-snow.name = Lodowy Śnieg
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -990,7 +1017,7 @@ block.pine.name = Sosna
block.dirt.name = Dirt block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = Dirt Wall
block.mud.name = Mud block.mud.name = Mud
block.white-tree-dead.name = Białe Drzewo Martwe block.white-tree-dead.name = Białe Martwe Drzewo
block.white-tree.name = Białe Drzewo block.white-tree.name = Białe Drzewo
block.spore-cluster.name = Skupisko Zarodników block.spore-cluster.name = Skupisko Zarodników
block.metal-floor.name = Metalowa Podłoga block.metal-floor.name = Metalowa Podłoga
@@ -1075,6 +1102,7 @@ block.power-source.name = Źródło prądu
block.unloader.name = Ekstraktor block.unloader.name = Ekstraktor
block.vault.name = Magazyn block.vault.name = Magazyn
block.wave.name = Strumień block.wave.name = Strumień
block.tsunami.name = Tsunami
block.swarmer.name = Działo Rojowe block.swarmer.name = Działo Rojowe
block.salvo.name = Działo Salwowe block.salvo.name = Działo Salwowe
block.ripple.name = Działo Falowe block.ripple.name = Działo Falowe
@@ -1114,6 +1142,7 @@ block.arc.name = Piorun
block.rtg-generator.name = Generator RTG block.rtg-generator.name = Generator RTG
block.spectre.name = Huragan block.spectre.name = Huragan
block.meltdown.name = Rozpad block.meltdown.name = Rozpad
block.foreshadow.name = Foreshadow
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Wyrzutnia block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża Wyrzutnia block.launch-pad-large.name = Duża Wyrzutnia
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = niebieski team.blue.name = niebieski
team.crux.name = czerwony team.crux.name = czerwony
@@ -1166,7 +1196,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej. tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[] tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[] tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi. tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi. tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału. tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.

View File

@@ -55,6 +55,7 @@ schematic.saved = Esquema salvo.
schematic.delete.confirm = Esse esquema será apagado. Tem certeza? schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
schematic.rename = Renomear esquema schematic.rename = Renomear esquema
schematic.info = {0}x{1}, {2} blocos schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Hordas derrotadas:[accent] {0} stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0} stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
@@ -100,7 +101,6 @@ done = Feito
feature.unsupported = Seu dispositivo não suporta essa função. feature.unsupported = Seu dispositivo não suporta essa função.
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry. mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]Nenhum mod encontrado! mods.none = [lightgray]Nenhum mod encontrado!
mods.guide = Guia de mods mods.guide = Guia de mods
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar + copiar
pausebuilding = [accent][[{0}][] para parar a construção pausebuilding = [accent][[{0}][] para parar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção resumebuilding = [scarlet][[{0}][] para continuar a construção
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Proxima horda em {0} wave.waiting = Proxima horda em {0}
wave.waveInProgress = [lightgray]Horda em progresso wave.waveInProgress = [lightgray]Horda em progresso
waiting = Aguardando... waiting = Aguardando...
waiting.players = Esperando por jogadores... waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante wave.enemy = [lightgray]{0} inimigo restante
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Carregar\nimagem loadimage = Carregar\nimagem
saveimage = Salvar\nimagem saveimage = Salvar\nimagem
unknown = Desconhecido unknown = Desconhecido
@@ -328,6 +331,7 @@ editor.generation = Geração:
editor.ingame = Editar em jogo editor.ingame = Editar em jogo
editor.publish.workshop = Publicar na oficina editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa editor.newmap = Novo mapa
editor.center = Center
workshop = Oficina workshop = Oficina
waves.title = Hordas waves.title = Hordas
waves.remove = Remover waves.remove = Remover
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor filter.distort = Distorcedor
filter.noise = Geração aleatória filter.noise = Geração aleatória
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Medio filter.median = Medio
filter.oremedian = Minério mediano filter.oremedian = Minério mediano
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloco filter.option.block = Bloco
filter.option.floor = Chão filter.option.floor = Chão
filter.option.flooronto = Chão alvo filter.option.flooronto = Chão alvo
filter.option.target = Target
filter.option.wall = Parede filter.option.wall = Parede
filter.option.ore = Minério filter.option.ore = Minério
filter.option.floor2 = Chão secundário filter.option.floor2 = Chão secundário
@@ -471,15 +477,9 @@ requirement.wave = Alcançar a Horda {0} em {1}
requirement.core = Destruir o núcleo inimigo em {0} requirement.core = Destruir o núcleo inimigo em {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0} bestwave = [lightgray]Melhor: {0}
launch = Lançar
launch.text = Launch launch.text = Launch
launch.title = Lançamento feito com sucesso research.multiplayer = Only the host can research items.
launch.next = [lightgray]Próxima oportunidade na Horda {0}
launch.unable2 = [scarlet]Impossível lançar.[]
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente. settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = Pausado paused = Pausado
clear = Limpo clear = Limpo
banned = [scarlet]BANIDO banned = [scarlet]BANIDO
@@ -570,12 +580,14 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Entrada stat.input = Entrada
stat.output = Saída stat.output = Saída
stat.booster = Apoio stat.booster = Apoio
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.damage = Dano stat.damage = Dano
@@ -594,6 +606,7 @@ stat.powerconnections = Conexões Máximas
stat.poweruse = Uso de energia stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
@@ -609,10 +622,32 @@ stat.maxconsecutive = Max Consecutive
stat.buildcost = Custo de construção stat.buildcost = Custo de construção
stat.inaccuracy = Imprecisão stat.inaccuracy = Imprecisão
stat.shots = Tiros stat.shots = Tiros
stat.reload = Tiros por segundo stat.reload = Tempo de recarga
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Tempo de espera
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1} bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Saída de energia: {0} bar.poweroutput = Saída de energia: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Itens: {0} bar.items = Itens: {0}
bar.capacity = Capacidade: {0} bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
bar.input = Entrada bar.input = Entrada
bar.output = Sainda bar.output = Sainda
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] de dano bullet.damage = [stat]{0}[lightgray] de dano
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s) bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
bullet.incendiary = [stat]Incendiário bullet.incendiary = [stat]Incendiário
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
bullet.shock = [stat]Choque bullet.shock = [stat]Choque
bullet.frag = [stat]Fragmentação bullet.frag = [stat]Fragmentação
bullet.knockback = [stat]{0}[lightgray]Impulso bullet.knockback = [stat]{0}[lightgray]Impulso
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]Congelamento bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos unit.blocks = Blocos
unit.blockssquared = blocks²
unit.powersecond = unidades de energia por segundo unit.powersecond = unidades de energia por segundo
unit.liquidsecond = líquido segundo unit.liquidsecond = líquido segundo
unit.itemssecond = itens por segundo unit.itemssecond = itens por segundo
@@ -670,7 +711,7 @@ category.power = Energia
category.liquids = Líquidos category.liquids = Líquidos
category.items = Itens category.items = Itens
category.crafting = Entrada/Saída category.crafting = Entrada/Saída
category.shooting = Atiradores category.function = Function
category.optional = Melhoras opcionais category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama setting.landscape.name = Travar panorama
setting.shadows.name = Sombras setting.shadows.name = Sombras
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
setting.hints.name = Dicas setting.hints.name = Dicas
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pausar construções automaticamente setting.buildautopause.name = Pausar construções automaticamente
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Água animada setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[] setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
@@ -702,7 +742,7 @@ setting.difficulty.name = Dificuldade
setting.screenshake.name = Balanço da Tela setting.screenshake.name = Balanço da Tela
setting.effects.name = Efeitos setting.effects.name = Efeitos
setting.destroyedblocks.name = Mostrar Blocos Destruídos setting.destroyedblocks.name = Mostrar Blocos Destruídos
setting.blockstatus.name = Display Block Status setting.blockstatus.name = Mostrar a Propriedade dos Blocos
setting.conveyorpathfinding.name = Esteiras Encontram Caminho setting.conveyorpathfinding.name = Esteiras Encontram Caminho
setting.sensitivity.name = Sensibilidade do Controle setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de Auto Salvamento setting.saveinterval.name = Intervalo de Auto Salvamento
@@ -712,15 +752,14 @@ setting.milliseconds = {0} milissegundos
setting.fullscreen.name = Tela Cheia setting.fullscreen.name = Tela Cheia
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar) setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS e Ping setting.fps.name = Mostrar FPS e Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Suavizar movimentos da câmera
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace) setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.coreitems.name = Display Core Items (WIP) setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Mostrar a posição do Jogador setting.position.name = Mostrar a posição do Jogador
setting.musicvol.name = Volume da Música setting.musicvol.name = Volume da Música
setting.atmosphere.name = Show Planet Atmosphere setting.atmosphere.name = Mostrar a atmosfera do planeta
setting.ambientvol.name = Volume do Ambiente setting.ambientvol.name = Volume do Ambiente
setting.mutemusic.name = Desligar Música setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
@@ -743,25 +782,25 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
category.general.name = Geral category.general.name = Geral
category.view.name = Ver category.view.name = Ver
category.multiplayer.name = Multijogador category.multiplayer.name = Multijogador
category.blocks.name = Block Select category.blocks.name = Selecionar bloco
command.attack = Atacar command.attack = Atacar
command.rally = Reunir command.rally = Reunir
command.retreat = Recuar command.retreat = Recuar
command.idle = Idle command.idle = Ausente
placement.blockselectkeys = \n[lightgray]Tecla: [{0}, placement.blockselectkeys = \n[lightgray]Tecla: [{0},
keybind.respawn.name = Respawn keybind.respawn.name = Reaparecer
keybind.control.name = Control Unit keybind.control.name = Controlar unidade
keybind.clear_building.name = Limpar construção keybind.clear_building.name = Limpar construção
keybind.press = Pressione uma tecla... keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione um eixo ou tecla... keybind.press.axis = Pressione um eixo ou tecla...
keybind.screenshot.name = Captura do mapa keybind.screenshot.name = Captura do mapa
keybind.toggle_power_lines.name = Mudar lasers keybind.toggle_power_lines.name = Mudar lasers
keybind.toggle_block_status.name = Toggle Block Statuses keybind.toggle_block_status.name = Mostrar a propriedade dos blocos
keybind.move_x.name = Mover no eixo x keybind.move_x.name = Mover no eixo x
keybind.move_y.name = Mover no eixo Y keybind.move_y.name = Mover no eixo Y
keybind.mouse_move.name = Seguir Mouse keybind.mouse_move.name = Seguir o Cursor
keybind.pan.name = Pan View keybind.pan.name = Câmera livre
keybind.boost.name = Boost keybind.boost.name = Impulsionar
keybind.schematic_select.name = Selecionar região keybind.schematic_select.name = Selecionar região
keybind.schematic_menu.name = Menu de Esquemas keybind.schematic_menu.name = Menu de Esquemas
keybind.schematic_flip_x.name = Girar o Esquema no eixo X keybind.schematic_flip_x.name = Girar o Esquema no eixo X
@@ -784,15 +823,15 @@ keybind.block_select_09.name = Categoria/Selecionar bloco 9
keybind.block_select_10.name = Categoria/Selecionar bloco 10 keybind.block_select_10.name = Categoria/Selecionar bloco 10
keybind.fullscreen.name = Alterar tela cheia keybind.fullscreen.name = Alterar tela cheia
keybind.select.name = selecionar keybind.select.name = selecionar
keybind.diagonal_placement.name = Colocação diagonal keybind.diagonal_placement.name = Posicionamento Diagonal
keybind.pick.name = Pegar bloco keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco keybind.break_block.name = Quebrar bloco
keybind.deselect.name = Desselecionar keybind.deselect.name = Desselecionar
keybind.pickupCargo.name = Pickup Cargo keybind.pickupCargo.name = Pegar Carga
keybind.dropCargo.name = Drop Cargo keybind.dropCargo.name = Soltar Carga
keybind.command.name = Command keybind.command.name = Comandar
keybind.shoot.name = Atirar keybind.shoot.name = Atirar
keybind.zoom.name = Zoom keybind.zoom.name = Ampliar
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pausar keybind.pause.name = Pausar
keybind.pause_building.name = Parar/Resumir a construção keybind.pause_building.name = Parar/Resumir a construção
@@ -807,7 +846,7 @@ keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do próximo chat keybind.chat_history_next.name = Historico do próximo chat
keybind.chat_scroll.name = Rolar chat keybind.chat_scroll.name = Rolar chat
keybind.drop_unit.name = Soltar unidade keybind.drop_unit.name = Soltar unidade
keybind.zoom_minimap.name = Zoom do minimapa keybind.zoom_minimap.name = Ampliar minimapa
mode.help.title = Descrição dos modos mode.help.title = Descrição dos modos
mode.survival.name = Sobrevivência mode.survival.name = Sobrevivência
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas. mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
@@ -822,10 +861,11 @@ mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Reatores explodem rules.reactorexplosions = Reatores explodem
rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda rules.wavetimer = Tempo de horda
rules.waves = Hordas rules.waves = Hordas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.buildai = AI Building rules.buildai = Habilitar construção da IA
rules.enemyCheat = Recursos de IA Infinitos rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Multiplicador de vida do bloco rules.blockhealthmultiplier = Multiplicador de vida do bloco
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
@@ -836,28 +876,30 @@ rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg) rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção rules.buildcostmultiplier = Multiplicador de custo de construção
rules.buildspeedmultiplier = Multiplicador de velocidade de construção rules.buildspeedmultiplier = Multiplicador de velocidade de construção
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
rules.waitForWaveToEnd = Hordas esperam inimigos rules.waitForWaveToEnd = Hordas esperam inimigos
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos) rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
rules.unitammo = Units Require Ammo rules.unitammo = Unidades requerem munição
rules.title.waves = Hordas rules.title.waves = Hordas
rules.title.resourcesbuilding = Recursos e Construções rules.title.resourcesbuilding = Recursos e Construções
rules.title.enemy = Inimigos rules.title.enemy = Inimigos
rules.title.unit = Unidades rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Ambiente
rules.lighting = Iluminação rules.lighting = Iluminação
rules.fire = Fire rules.enemyLights = Enemy Lights
rules.explosions = Block/Unit Explosion Damage rules.fire = Fogo
rules.explosions = Dano de explosão de unidades/blocos
rules.ambientlight = Luz ambiente rules.ambientlight = Luz ambiente
rules.weather = Weather rules.weather = Clima
rules.weather.frequency = Frequency: rules.weather.frequency = Frequência:
rules.weather.duration = Duration: rules.weather.duration = Duração:
content.item.name = Itens content.item.name = Itens
content.liquid.name = Líquidos content.liquid.name = Líquidos
content.unit.name = Unidades content.unit.name = Unidades
content.block.name = Blocos content.block.name = Blocos
item.copper.name = Cobre item.copper.name = Cobre
item.lead.name = Chumbo item.lead.name = Chumbo
item.coal.name = Carvão item.coal.name = Carvão
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
liquid.cryofluid.name = Fluído Criogênico liquid.cryofluid.name = Fluído Criogênico
item.explosiveness = [lightgray]Explosibilidade: {0}
item.flammability = [lightgray]Inflamabilidade: {0}
item.radioactivity = [lightgray]Radioatividade: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidade: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
liquid.viscosity = [lightgray]Viscosidade: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Adaga unit.dagger.name = Adaga
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortaleza unit.fortress.name = Fortaleza
@@ -930,28 +955,29 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point block.resupply-point.name = Ponto de Reabastecimento
block.parallax.name = Parallax block.parallax.name = Paralaxe
block.cliff.name = Cliff block.cliff.name = Relevo
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama block.grass.name = Grama
block.slag.name = Slag block.slag.name = Escória
block.space.name = Space
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Salt Wall block.salt-wall.name = Parede de Sal
block.pebbles.name = Pedrinhas block.pebbles.name = Pedrinhas
block.tendrils.name = Gavinhas block.tendrils.name = Gavinhas
block.sand-wall.name = Sand Wall block.sand-wall.name = Sand Wall
block.spore-pine.name = Pinheiro de esporo block.spore-pine.name = Pinheiro de esporo
block.spore-wall.name = Spore Wall block.spore-wall.name = Spore Wall
block.boulder.name = Boulder block.boulder.name = Rochedo
block.snow-boulder.name = Snow Boulder block.snow-boulder.name = Monte de neve
block.snow-pine.name = Pinheiro com neve block.snow-pine.name = Pinheiro com neve
block.shale.name = Xisto block.shale.name = Folhelho
block.shale-boulder.name = Pedra de Xisto block.shale-boulder.name = Pedra de Folhelho
block.moss.name = Musgo block.moss.name = Musgo
block.shrubs.name = Arbusto block.shrubs.name = Arbusto
block.spore-moss.name = Musgo de Esporos block.spore-moss.name = Musgo de Esporos
block.shale-wall.name = Shale Wall block.shale-wall.name = Parede de Folhelho
block.scrap-wall.name = Muro de sucata block.scrap-wall.name = Muro de sucata
block.scrap-wall-large.name = Muro grande de sucata block.scrap-wall-large.name = Muro grande de sucata
block.scrap-wall-huge.name = Muro enorme de sucata block.scrap-wall-huge.name = Muro enorme de sucata
@@ -961,7 +987,7 @@ block.kiln.name = Forno
block.graphite-press.name = Prensa de grafite block.graphite-press.name = Prensa de grafite
block.multi-press.name = Multi-Prensa block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[lightgray](Construindo) block.constructing = {0}\n[lightgray](Construindo)
block.spawn.name = Area inimiga block.spawn.name = Área inimiga
block.core-shard.name = Fragmento do núcleo block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Fundação do núcleo block.core-foundation.name = Fundação do núcleo
block.core-nucleus.name = Centro do núcleo block.core-nucleus.name = Centro do núcleo
@@ -978,18 +1004,19 @@ block.snow.name = Neve
block.craters.name = Crateras block.craters.name = Crateras
block.sand-water.name = Água sobre areia block.sand-water.name = Água sobre areia
block.darksand-water.name = Água sobre areia escura block.darksand-water.name = Água sobre areia escura
block.char.name = Char block.char.name = Cinzas
block.dacite.name = Dacite block.dacite.name = Dacito
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Parede de Dacito
block.ice-snow.name = Gelo de neve block.dacite-boulder.name = Dacite Boulder
block.stone-wall.name = Stone Wall block.ice-snow.name = Gelo com Neve
block.ice-wall.name = Ice Wall block.stone-wall.name = Parede de Pedra
block.snow-wall.name = Snow Wall block.ice-wall.name = Parede de Gelo
block.dune-wall.name = Dune Wall block.snow-wall.name = Parede de Neve
block.dune-wall.name = Duna
block.pine.name = Pinheiro block.pine.name = Pinheiro
block.dirt.name = Dirt block.dirt.name = Terra
block.dirt-wall.name = Dirt Wall block.dirt-wall.name = Parede de Terra
block.mud.name = Mud block.mud.name = Lama
block.white-tree-dead.name = Árvore branca morta block.white-tree-dead.name = Árvore branca morta
block.white-tree.name = Árvore branca block.white-tree.name = Árvore branca
block.spore-cluster.name = Aglomerado de esporos block.spore-cluster.name = Aglomerado de esporos
@@ -1005,7 +1032,7 @@ block.dark-panel-4.name = Painel escuro 4
block.dark-panel-5.name = Painel escuro 5 block.dark-panel-5.name = Painel escuro 5
block.dark-panel-6.name = Painel escuro 6 block.dark-panel-6.name = Painel escuro 6
block.dark-metal.name = Metal escuro block.dark-metal.name = Metal escuro
block.basalt.name = Basalt block.basalt.name = Basalto
block.hotrock.name = Rocha quente block.hotrock.name = Rocha quente
block.magmarock.name = Rocha de magma block.magmarock.name = Rocha de magma
block.copper-wall.name = Muro de Cobre block.copper-wall.name = Muro de Cobre
@@ -1019,7 +1046,7 @@ block.phase-wall-large.name = Muralha de Fase
block.thorium-wall.name = Muro de Tório block.thorium-wall.name = Muro de Tório
block.thorium-wall-large.name = Muralha de Tório block.thorium-wall-large.name = Muralha de Tório
block.door.name = Porta block.door.name = Porta
block.door-large.name = Portão block.door-large.name = Porta grande
block.duo.name = Torreta dupla block.duo.name = Torreta dupla
block.scorch.name = Lança-chamas block.scorch.name = Lança-chamas
block.scatter.name = Dispersão block.scatter.name = Dispersão
@@ -1027,7 +1054,7 @@ block.hail.name = Artilharia
block.lancer.name = Lanceiro block.lancer.name = Lanceiro
block.conveyor.name = Esteira block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de titânio block.titanium-conveyor.name = Esteira de titânio
block.plastanium-conveyor.name = Plastanium Conveyor block.plastanium-conveyor.name = Esteira de plastânio
block.armored-conveyor.name = Esteira blindada block.armored-conveyor.name = Esteira blindada
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras. block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.junction.name = Junção block.junction.name = Junção
@@ -1038,8 +1065,8 @@ block.inverted-sorter.name = Ordenador invertido
block.message.name = Mensagem block.message.name = Mensagem
block.illuminator.name = Iluminador block.illuminator.name = Iluminador
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar. block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
block.overflow-gate.name = Portão Sobrecarregado block.overflow-gate.name = Portão de Fluxo
block.underflow-gate.name = Portão Sobrecarregado invertida block.underflow-gate.name = Portão de Fluxo invertido
block.silicon-smelter.name = Fundidora de silicio block.silicon-smelter.name = Fundidora de silicio
block.phase-weaver.name = Palheta de fase block.phase-weaver.name = Palheta de fase
block.pulverizer.name = Pulverizador block.pulverizer.name = Pulverizador
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte de energia
block.unloader.name = Descarregador block.unloader.name = Descarregador
block.vault.name = Cofre block.vault.name = Cofre
block.wave.name = Onda block.wave.name = Onda
block.tsunami.name = Tsunami
block.swarmer.name = Enxame block.swarmer.name = Enxame
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Morteiro block.ripple.name = Morteiro
@@ -1114,31 +1142,33 @@ block.arc.name = Tesla
block.rtg-generator.name = Gerador GTR block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro block.spectre.name = Espectro
block.meltdown.name = Fusão block.meltdown.name = Fusão
block.foreshadow.name = Foreshadow
block.container.name = Contâiner block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande block.launch-pad-large.name = Plataforma de lançamento grande
block.segment.name = Segment block.segment.name = Segmento
block.command-center.name = Command Center block.command-center.name = Centro de Comando
block.ground-factory.name = Ground Factory block.ground-factory.name = Fábrica de unidades terrestres
block.air-factory.name = Air Factory block.air-factory.name = Fábrica de unidades aéreas
block.naval-factory.name = Naval Factory block.naval-factory.name = Fábrica de unidades navais
block.additive-reconstructor.name = Additive Reconstructor block.additive-reconstructor.name = Reconstrutor Aditivo
block.multiplicative-reconstructor.name = Multiplicative Reconstructor block.multiplicative-reconstructor.name = Reconstrutor Multiplicativo
block.exponential-reconstructor.name = Exponential Reconstructor block.exponential-reconstructor.name = Reconstrutor Exponencial
block.tetrative-reconstructor.name = Tetrative Reconstructor block.tetrative-reconstructor.name = Reconstrutor Tetrativo
block.payload-conveyor.name = Mass Conveyor block.payload-conveyor.name = Esteira de Carga
block.payload-router.name = Payload Router block.payload-router.name = Roteador de Carga
block.disassembler.name = Disassembler block.disassembler.name = Desmontador
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Fornalha De Silício
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Domo de Sobrecarga
block.switch.name = Switch block.switch.name = Alavanca
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processador
block.logic-processor.name = Logic Processor block.logic-processor.name = Processador Lógico
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hiper Processador
block.logic-display.name = Logic Display block.logic-display.name = Monitor Lógico
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Monitor lógico grande
block.memory-cell.name = Memory Cell block.memory-cell.name = Célula de Memória
block.memory-bank.name = Memory Bank
team.blue.name = Azul team.blue.name = Azul
team.crux.name = Vermelho team.crux.name = Vermelho
@@ -1223,7 +1253,7 @@ block.plastanium-wall-large.description = Um tipo especial de muro que absorve a
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos. block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos. block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto. block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos. block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nOcupa múltiplos blocos.
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente. block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos. block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar. block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
@@ -1239,8 +1269,8 @@ block.plastanium-conveyor.description = Moves items in batches.\nAccepts items a
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes. block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes. block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia. block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
block.sorter.description = [interact]Aperte no bloco para configurar[] block.sorter.description = Filtra itens passando o selecionado para frente e os outros para os lados.
block.inverted-sorter.description = Processa os itens como um sorteador normal, mas os itens escolhidos sairão pelas laterais ao invés. block.inverted-sorter.description = Filtra os itens como um ordenador normal, porém, os itens escolhidos sairão pelas laterais.
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos. block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente. block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada. block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
@@ -1300,6 +1330,6 @@ block.fuse.description = Uma torre grande com curto alcance. Dispara três feixe
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos. block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas. block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres. block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada. block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer um resfriamento para ser operada.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima. block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados. block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.

View File

@@ -55,6 +55,7 @@ schematic.saved = Esquema gravado.
schematic.delete.confirm = Este esquema irá ser completamente apagado. schematic.delete.confirm = Este esquema irá ser completamente apagado.
schematic.rename = Renomear Esquema schematic.rename = Renomear Esquema
schematic.info = {0}x{1}, {2} blocos schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Hordas derrotadas:[accent] {0} stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0} stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
@@ -100,7 +101,6 @@ done = Feito
feature.unsupported = O teu dispositivos não suporta esta característica. feature.unsupported = O teu dispositivos não suporta esta característica.
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord. mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]Mods não encontrados! mods.none = [lightgray]Mods não encontrados!
mods.guide = Guia de mods mods.guide = Guia de mods
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar+copy
pausebuilding = [accent][[{0}][] para pausar construção pausebuilding = [accent][[{0}][] para pausar construção
resumebuilding = [scarlet][[{0}][] para resumir construção resumebuilding = [scarlet][[{0}][] para resumir construção
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Horda em {0} wave.waiting = Horda em {0}
wave.waveInProgress = [lightgray]Horda Em Progresso wave.waveInProgress = [lightgray]Horda Em Progresso
waiting = Aguardando... waiting = Aguardando...
waiting.players = Esperando por jogadores... waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes wave.enemies = [lightgray]{0} inimigos restantes
wave.enemy = [lightgray]{0} inimigo restante wave.enemy = [lightgray]{0} inimigo restante
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Carregar\nimagem loadimage = Carregar\nimagem
saveimage = Gravarr\nimagem saveimage = Gravarr\nimagem
unknown = Desconhecido unknown = Desconhecido
@@ -328,6 +331,7 @@ editor.generation = Geração:
editor.ingame = Editar em jogo editor.ingame = Editar em jogo
editor.publish.workshop = Publicar na oficina editor.publish.workshop = Publicar na oficina
editor.newmap = Novo mapa editor.newmap = Novo mapa
editor.center = Center
workshop = Oficina workshop = Oficina
waves.title = Hordas waves.title = Hordas
waves.remove = Remover waves.remove = Remover
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor filter.distort = Distorcedor
filter.noise = Geração aleatória filter.noise = Geração aleatória
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Mediano filter.median = Mediano
filter.oremedian = Minério Mediano filter.oremedian = Minério Mediano
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Bloco filter.option.block = Bloco
filter.option.floor = Chão filter.option.floor = Chão
filter.option.flooronto = Chão alvo filter.option.flooronto = Chão alvo
filter.option.target = Target
filter.option.wall = Parede filter.option.wall = Parede
filter.option.ore = Minério filter.option.ore = Minério
filter.option.floor2 = Chão secundário filter.option.floor2 = Chão secundário
@@ -471,15 +477,9 @@ requirement.wave = Ronda alcançada {0} / {1}
requirement.core = Destruir Núcleo Inimigo em {0} requirement.core = Destruir Núcleo Inimigo em {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resumir Zona:\n[lightgray]{0}
bestwave = [lightgray]Melhor: {0} bestwave = [lightgray]Melhor: {0}
launch = Lançar
launch.text = Launch launch.text = Launch
launch.title = Lançamento feito com sucesso research.multiplayer = Only the host can research items.
launch.next = [lightgray]Próxima oportunidade na Horda {0}
launch.unable2 = [scarlet]Impossível lançar.[]
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente. settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = Pausado paused = Pausado
clear = Limpar clear = Limpar
banned = [scarlet]Banido banned = [scarlet]Banido
@@ -570,12 +580,14 @@ info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Entrada stat.input = Entrada
stat.output = Saida stat.output = Saida
stat.booster = Booster stat.booster = Booster
stat.tiles = Telhas Requeridas stat.tiles = Telhas Requeridas
stat.affinities = Afinidades stat.affinities = Afinidades
block.unknown = [lightgray]???
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.damage = Dano stat.damage = Dano
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Uso de energia stat.poweruse = Uso de energia
stat.powerdamage = Dano/Poder stat.powerdamage = Dano/Poder
stat.itemcapacity = Capacidade de Itens stat.itemcapacity = Capacidade de Itens
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Geração de poder base stat.basepowergeneration = Geração de poder base
stat.productiontime = Tempo de produção stat.productiontime = Tempo de produção
stat.repairtime = Tempo de reparo total do bloco stat.repairtime = Tempo de reparo total do bloco
@@ -613,6 +626,28 @@ stat.reload = Tiros por segundo
stat.ammo = Munição stat.ammo = Munição
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1} bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Saída de energia: {0} bar.poweroutput = Saída de energia: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Itens: {0} bar.items = Itens: {0}
bar.capacity = Capacidade: {0} bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dano bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]Incendiário bullet.incendiary = [stat]Incendiário
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
bullet.shock = [stat]Choque bullet.shock = [stat]Choque
bullet.frag = [stat]Fragmentação bullet.frag = [stat]Fragmentação
bullet.knockback = [stat]{0}[lightgray]Impulso bullet.knockback = [stat]{0}[lightgray]Impulso
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]Congelamento bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos unit.blocks = Blocos
unit.blockssquared = blocks²
unit.powersecond = Unidades de energia/segundo unit.powersecond = Unidades de energia/segundo
unit.liquidsecond = Unidades de líquido/segundo unit.liquidsecond = Unidades de líquido/segundo
unit.itemssecond = itens/segundo unit.itemssecond = itens/segundo
@@ -670,7 +711,7 @@ category.power = Poder
category.liquids = Líquidos category.liquids = Líquidos
category.items = Itens category.items = Itens
category.crafting = Construindo category.crafting = Construindo
category.shooting = Atirando category.function = Function
category.optional = Melhoras opcionais category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama setting.landscape.name = Travar panorama
setting.shadows.name = Sombras setting.shadows.name = Sombras
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Água animada setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[] setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
@@ -713,7 +753,6 @@ setting.fullscreen.name = Ecrã inteiro
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar) setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace) setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
@@ -822,6 +861,7 @@ mode.custom = Regras personalizadas
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda rules.wavetimer = Tempo de horda
rules.waves = Hordas rules.waves = Hordas
rules.attack = Modo de ataque rules.attack = Modo de ataque
@@ -847,6 +887,7 @@ rules.title.unit = Unidades
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Itens
content.liquid.name = Liquidos content.liquid.name = Liquidos
content.unit.name = Unidades content.unit.name = Unidades
content.block.name = Blocos content.block.name = Blocos
item.copper.name = Cobre item.copper.name = Cobre
item.lead.name = Chumbo item.lead.name = Chumbo
item.coal.name = Carvão item.coal.name = Carvão
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
liquid.cryofluid.name = Crio Fluido liquid.cryofluid.name = Crio Fluido
item.explosiveness = [lightgray]Explosibilidade: {0}
item.flammability = [lightgray]Inflamabilidade: {0}
item.radioactivity = [lightgray]Radioatividade: {0}
unit.health = [lightgray]Vida: {0}
unit.speed = [lightgray]Velocidade: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
liquid.viscosity = [lightgray]Viscosidade: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortaleza unit.fortress.name = Fortaleza
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama block.grass.name = Grama
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Pedrinhas block.pebbles.name = Pedrinhas
@@ -981,6 +1007,7 @@ block.darksand-water.name = Água sobre areia escura
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Gelo de neve block.ice-snow.name = Gelo de neve
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Criador de energia
block.unloader.name = Descarregador block.unloader.name = Descarregador
block.vault.name = Cofre block.vault.name = Cofre
block.wave.name = Onda block.wave.name = Onda
block.tsunami.name = Tsunami
block.swarmer.name = Enxame block.swarmer.name = Enxame
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ondulação block.ripple.name = Ondulação
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elétrico
block.rtg-generator.name = Gerador GTR block.rtg-generator.name = Gerador GTR
block.spectre.name = Espectro block.spectre.name = Espectro
block.meltdown.name = Fusão block.meltdown.name = Fusão
block.foreshadow.name = Foreshadow
block.container.name = Contâiner block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande block.launch-pad-large.name = Plataforma de lançamento grande
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = Azul team.blue.name = Azul
team.crux.name = Vermelho team.crux.name = Vermelho

View File

@@ -20,7 +20,7 @@ gameover = Jocul s-a încheiat
gameover.pvp = Echipa [accent] {0}[] este câștigătoare! gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
highscore = [accent]Scor maxim nou! highscore = [accent]Scor maxim nou!
copied = Copiat. copied = Copiat.
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[]. indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Efectele sonore și muzica sunt neterminate/lipsesc\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
indev.notready = Această secțiune a jocului nu este gata încă. indev.notready = Această secțiune a jocului nu este gata încă.
load.sound = Sunete load.sound = Sunete
@@ -100,8 +100,7 @@ committingchanges = Se Încarcă Schimbările
done = Gata done = Gata
feature.unsupported = Dispozitivul tău nu suportă această funcție. feature.unsupported = Dispozitivul tău nu suportă această funcție.
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord. mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry.
mods.alpha = [accent](Alpha)
mods = Moduri mods = Moduri
mods.none = [lightgray]Nu s-au găsit moduri! mods.none = [lightgray]Nu s-au găsit moduri!
mods.guide = Ghid de Modding mods.guide = Ghid de Modding
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] pt selectare+copiere
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
resumebuilding = [scarlet][[{0}][] pt a continua construitul resumebuilding = [scarlet][[{0}][] pt a continua construitul
wave = [accent]Valul {0} wave = [accent]Valul {0}
wave.cap = [accent]Valul {0}/{1}
wave.waiting = [lightgray]Val în {0} wave.waiting = [lightgray]Val în {0}
wave.waveInProgress = [lightgray]Val în desfășurare wave.waveInProgress = [lightgray]Val în desfășurare
waiting = [lightgray]În așteptare... waiting = [lightgray]În așteptare...
@@ -420,6 +420,7 @@ filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai j
filter.distort = Distorsionare filter.distort = Distorsionare
filter.noise = Zgomot Vizual filter.noise = Zgomot Vizual
filter.enemyspawn = Selectare Punct de Lansare Inamic filter.enemyspawn = Selectare Punct de Lansare Inamic
filter.spawnpath = Cale Către Punctul de Lansare
filter.corespawn = Selectare Nucleu filter.corespawn = Selectare Nucleu
filter.median = Mediană filter.median = Mediană
filter.oremedian = Mediană Minereu filter.oremedian = Mediană Minereu
@@ -443,7 +444,8 @@ filter.option.angle = Unghi
filter.option.amount = Cantitate filter.option.amount = Cantitate
filter.option.block = Bloc filter.option.block = Bloc
filter.option.floor = Podea filter.option.floor = Podea
filter.option.flooronto = Podea țintă filter.option.flooronto = Podea Țintă
filter.option.target = Țintă
filter.option.wall = Perete filter.option.wall = Perete
filter.option.ore = Minereu filter.option.ore = Minereu
filter.option.floor2 = Podea Secundară filter.option.floor2 = Podea Secundară
@@ -477,7 +479,7 @@ requirement.research = Cercetează {0}
requirement.capture = Capturează {0} requirement.capture = Capturează {0}
bestwave = [lightgray]Cel Mai Bun Val: {0} bestwave = [lightgray]Cel Mai Bun Val: {0}
launch.text = Lansează launch.text = Lansează
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[]. research.multiplayer = Doar gazda poate cerceta noi tehnologii.
uncover = Descoperă uncover = Descoperă
configure = Configurează Încărcarea configure = Configurează Încărcarea
loadout = Încărcare loadout = Încărcare
@@ -510,6 +512,7 @@ weather.rain.name = Ploaie
weather.snow.name = Ninsoare weather.snow.name = Ninsoare
weather.sandstorm.name = Furtună de nisip weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori weather.sporestorm.name = Furtună de spori
weather.fog.name = Ceață
sectors.unexplored = [lightgray]Neexplorat sectors.unexplored = [lightgray]Neexplorat
sectors.resources = Resurse: sectors.resources = Resurse:
@@ -519,6 +522,11 @@ sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.select = Selectează sectors.select = Selectează
sectors.nonelaunch = [lightgray]nimic (soarele) sectors.nonelaunch = [lightgray]nimic (soarele)
sectors.rename = Redenumește Sectorul
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
planet.serpulo.name = Serpulo
planet.sun.name = Soare
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -533,7 +541,7 @@ sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass sector.fungalPass.name = Fungal Pass
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe. sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare. sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă. sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele. sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia. sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
@@ -558,6 +566,10 @@ settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat. settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările? settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
settings.clearsaves = Șterge Salvările settings.clearsaves = Șterge Salvările
settings.clearresearch = Șterge Tehnologiile Cercetate
settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cercetate în campanie?
settings.clearcampaignsaves = Șterge Salvările din Campanie
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
paused = [accent]< Pauză > paused = [accent]< Pauză >
clear = Curăță clear = Curăță
banned = [scarlet]Interzis banned = [scarlet]Interzis
@@ -569,25 +581,26 @@ error.title = [scarlet]A apărut o eroare.
error.crashtitle = A apărut o eroare. error.crashtitle = A apărut o eroare.
unit.nobuild = [scarlet]Unitatea nu poate construi. unit.nobuild = [scarlet]Unitatea nu poate construi.
lastaccessed = [lightgray]Ultima Accesare: {0} lastaccessed = [lightgray]Ultima Accesare: {0}
block.unknown = [lightgray]???
stat.input = Necesită stat.input = Necesită
stat.output = Produce stat.output = Produce
stat.booster = Booster stat.booster = Booster
stat.tiles = Teren Necesar stat.tiles = Teren Necesar
stat.affinities = Efecte Teren stat.affinities = Efecte Teren
block.unknown = [lightgray]???
stat.powercapacity = Capacitate electrică stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț stat.powershot = Electricitate/Glonț
stat.damage = Forță stat.damage = Forță
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.itemsmoved = Viteza de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
stat.size = Mărime stat.size = Mărime
stat.displaysize = Mărimea Monitorului Logic stat.displaysize = Mărime Monitor Logic
stat.liquidcapacity = Capacitate Lichid stat.liquidcapacity = Capacitate Lichid
stat.powerrange = Raza Electrică stat.powerrange = Rază Electrică
stat.linkrange = Raza Legăturilor stat.linkrange = Rază Legături
stat.instructions = Instrucțiuni stat.instructions = Instrucțiuni
stat.powerconnections = Maxim Conexiuni stat.powerconnections = Maxim Conexiuni
stat.poweruse = Consum Electricitate stat.poweruse = Consum Electricitate
@@ -596,7 +609,7 @@ stat.itemcapacity = Capacitate Materiale
stat.memorycapacity = Capacitate Memorie stat.memorycapacity = Capacitate Memorie
stat.basepowergeneration = Generare Electricitate (Bază) stat.basepowergeneration = Generare Electricitate (Bază)
stat.productiontime = Timp Producție stat.productiontime = Timp Producție
stat.repairtime = Durata Reparării Blocului stat.repairtime = Durată Reparare Bloc
stat.speedincrease = Creștere Viteză stat.speedincrease = Creștere Viteză
stat.range = Rază stat.range = Rază
stat.drilltier = Minabile stat.drilltier = Minabile
@@ -611,8 +624,30 @@ stat.inaccuracy = Inacuratețe
stat.shots = Lovituri stat.shots = Lovituri
stat.reload = Lovituri/Secundă stat.reload = Lovituri/Secundă
stat.ammo = Muniție stat.ammo = Muniție
stat.shieldhealth = Viața Scutului stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare stat.cooldowntime = Timp de Reîncărcare
stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger
stat.lightningdamage = Forță Fulger
stat.flammability = Inflamabilitate
stat.radioactivity = Radioactivitate
stat.heatcapacity = Capacitate de Căldură
stat.viscosity = Vâscozitate
stat.temperature = Temperatură
stat.speed = Viteză
stat.buildspeed = Viteză Construcție
stat.minespeed = Viteză Minare
stat.minetier = Putere Minare
stat.payloadcapacity = Capacitate Încărcătură
stat.commandlimit = Nr Unități Comandate
stat.abilities = Abilități
ability.forcefield = Câmp de Forță
ability.repairfield = Câmp de Reparare
ability.statusfield = Câmp Suprasolicitare Unități
ability.unitspawn = {0} Fabrici
ability.shieldregenfield = Câmp de Regenerare a Scutului
bar.drilltierreq = Burghiu Mai Bun Necesar bar.drilltierreq = Burghiu Mai Bun Necesar
bar.noresources = Resurse lipsă bar.noresources = Resurse lipsă
@@ -628,7 +663,7 @@ bar.powerlines = Conexiuni: {0}/{1}
bar.items = Materiale: {0} bar.items = Materiale: {0}
bar.capacity = Capacitate: {0} bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled] bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
bar.liquid = Lichid bar.liquid = Lichid
bar.heat = Căldură bar.heat = Căldură
bar.power = Electricitate bar.power = Electricitate
@@ -645,12 +680,15 @@ bullet.homing = [stat]cu radar
bullet.shock = [stat]șoc bullet.shock = [stat]șoc
bullet.frag = [stat]fragil bullet.frag = [stat]fragil
bullet.knockback = [stat]{0} [lightgray]împingere bullet.knockback = [stat]{0} [lightgray]împingere
bullet.pierce = [stat]{0}[lightgray]x penetrare
bullet.infinitepierce = penetrare [stat]
bullet.freezing = [stat]înghețat bullet.freezing = [stat]înghețat
bullet.tarred = [stat]lipicios bullet.tarred = [stat]lipicios
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
bullet.reload = [stat]{0}[lightgray]x lovituri bullet.reload = [stat]{0}[lightgray]x lovituri
unit.blocks = blocuri unit.blocks = blocuri
unit.blockssquared = blocuri²
unit.powersecond = electricitate/secundă unit.powersecond = electricitate/secundă
unit.liquidsecond = unități lichid/secundă unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă unit.itemssecond = materiale/secundă
@@ -663,7 +701,7 @@ unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x viteză unit.timesspeed = x viteză
unit.percent = % unit.percent = %
unit.shieldhealth = viața scutului unit.shieldhealth = viață scut
unit.items = materiale unit.items = materiale
unit.thousands = mii unit.thousands = mii
unit.millions = mil unit.millions = mil
@@ -673,7 +711,7 @@ category.power = Electricitate
category.liquids = Lichide category.liquids = Lichide
category.items = Materiale category.items = Materiale
category.crafting = Necesită/Produce category.crafting = Necesită/Produce
category.shooting = Lovire category.function = Funcționare
category.optional = Îmbunătățiri opționale category.optional = Îmbunătățiri opționale
setting.landscape.name = Blochează Mod Peisaj setting.landscape.name = Blochează Mod Peisaj
setting.shadows.name = Umbre setting.shadows.name = Umbre
@@ -682,8 +720,7 @@ setting.linear.name = Filtrare Liniară
setting.hints.name = Indicii setting.hints.name = Indicii
setting.flow.name = Afișează Rata de Curgere a lichidelor setting.flow.name = Afișează Rata de Curgere a lichidelor
setting.buildautopause.name = Autopauză de la Construit setting.buildautopause.name = Autopauză de la Construit
setting.mapcenter.name = Auto Centrează Harta La Jucător setting.animatedwater.name = Suprafețe Animate
setting.animatedwater.name = Fluide Animate
setting.animatedshields.name = Scuturi Animate setting.animatedshields.name = Scuturi Animate
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[] setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
setting.playerindicators.name = Indicatori Jucător setting.playerindicators.name = Indicatori Jucător
@@ -716,7 +753,6 @@ setting.fullscreen.name = Ecran Complet
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară) setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
setting.fps.name = Vezi FPS & Ping setting.fps.name = Vezi FPS & Ping
setting.smoothcamera.name = Cameră Graduală setting.smoothcamera.name = Cameră Graduală
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelează setting.pixelate.name = Pixelează
setting.minimap.name = Vezi Miniharta setting.minimap.name = Vezi Miniharta
@@ -726,7 +762,7 @@ setting.musicvol.name = Volumul Muzicii
setting.atmosphere.name = Vezi Atmosfera Planetelor setting.atmosphere.name = Vezi Atmosfera Planetelor
setting.ambientvol.name = Volum Ambiental setting.ambientvol.name = Volum Ambiental
setting.mutemusic.name = Muzica pe Mut setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum SFX setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.savecreate.name = Auto-Creează Salvări setting.savecreate.name = Auto-Creează Salvări
@@ -863,6 +899,7 @@ content.item.name = Materiale
content.liquid.name = Lichide content.liquid.name = Lichide
content.unit.name = Unități content.unit.name = Unități
content.block.name = Blocuri content.block.name = Blocuri
item.copper.name = Cupru item.copper.name = Cupru
item.lead.name = Plumb item.lead.name = Plumb
item.coal.name = Cărbune item.coal.name = Cărbune
@@ -884,23 +921,6 @@ liquid.slag.name = Zgură
liquid.oil.name = Petrol liquid.oil.name = Petrol
liquid.cryofluid.name = Criofluid liquid.cryofluid.name = Criofluid
item.explosiveness = [lightgray]Explozivitate: {0}%
item.flammability = [lightgray]Inflamabilitate: {0}%
item.radioactivity = [lightgray]Radioactivitate: {0}%
unit.health = [lightgray]Viață: {0}
unit.speed = [lightgray]Viteză: {0}
unit.weapon = [lightgray]Armă: {0}
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
unit.minespeed = [lightgray]Viteza de Minare: {0}%
unit.minepower = [lightgray]Puterea Minării: {0}
unit.ability = [lightgray]Abilitate: {0}
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
liquid.viscosity = [lightgray]Vâscozitatea: {0}
liquid.temperature = [lightgray]Temperatura: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -987,6 +1007,7 @@ block.darksand-water.name = Apă cu Nisip Negru
block.char.name = Turbă block.char.name = Turbă
block.dacite.name = Dacit block.dacite.name = Dacit
block.dacite-wall.name = Perete de Dacit block.dacite-wall.name = Perete de Dacit
block.dacite-boulder.name = Bolovan de Dacit
block.ice-snow.name = Gheață Înzăpezită block.ice-snow.name = Gheață Înzăpezită
block.stone-wall.name = Perete de Piatră block.stone-wall.name = Perete de Piatră
block.ice-wall.name = Perete de Gheață block.ice-wall.name = Perete de Gheață
@@ -1153,7 +1174,7 @@ team.blue.name = albastră
team.crux.name = roșie team.crux.name = roșie
team.sharded.name = portocalie team.sharded.name = portocalie
team.orange.name = portocalie team.orange.name = portocalie
team.derelict.name = abandonat team.derelict.name = abandonată
team.green.name = verde team.green.name = verde
team.purple.name = mov team.purple.name = mov

View File

@@ -100,8 +100,7 @@ committingchanges = Внесение изменений
done = Готово done = Готово
feature.unsupported = Ваше устройство не поддерживает эту возможность. feature.unsupported = Ваше устройство не поддерживает эту возможность.
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и [scarlet]могут содержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github или Discord. mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и [scarlet]могут содержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github.
mods.alpha = [accent](Альфа)
mods = Модификации mods = Модификации
mods.none = [lightgray]Модификации не найдены! mods.none = [lightgray]Модификации не найдены!
mods.guide = Руководство по модам mods.guide = Руководство по модам
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] выделить и скопировать
pausebuilding = [accent][[{0}][] для приостановки строительства pausebuilding = [accent][[{0}][] для приостановки строительства
resumebuilding = [scarlet][[{0}][] для продолжения строительства resumebuilding = [scarlet][[{0}][] для продолжения строительства
wave = [accent]Волна {0} wave = [accent]Волна {0}
wave.cap = [accent]Волна {0}/{1}
wave.waiting = [lightgray]Волна через {0} wave.waiting = [lightgray]Волна через {0}
wave.waveInProgress = [lightgray]Волна продолжается wave.waveInProgress = [lightgray]Волна продолжается
waiting = [lightgray]Ожидание… waiting = [lightgray]Ожидание…
@@ -421,6 +421,7 @@ filters.empty = [lightgray]Нет фильтров! Добавьте один п
filter.distort = Искажение filter.distort = Искажение
filter.noise = Шум filter.noise = Шум
filter.enemyspawn = Случайный выбор \nточек высадки filter.enemyspawn = Случайный выбор \nточек высадки
filter.spawnpath = Путь до точки высадки
filter.corespawn = Случайный выбор ядра filter.corespawn = Случайный выбор ядра
filter.median = Медиана filter.median = Медиана
filter.oremedian = Рудная медиана filter.oremedian = Рудная медиана
@@ -445,6 +446,7 @@ filter.option.amount = Количество
filter.option.block = Блок filter.option.block = Блок
filter.option.floor = Поверхность filter.option.floor = Поверхность
filter.option.flooronto = Целевая поверхность filter.option.flooronto = Целевая поверхность
filter.option.target = Цель
filter.option.wall = Стена filter.option.wall = Стена
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Вторая поверхность filter.option.floor2 = Вторая поверхность
@@ -478,7 +480,7 @@ requirement.research = Исследуйте {0}
requirement.capture = Захватите {0} requirement.capture = Захватите {0}
bestwave = [lightgray]Лучшая волна: {0} bestwave = [lightgray]Лучшая волна: {0}
launch.text = Высадка launch.text = Высадка
campaign.multiplayer = В исследованиях, при игре в кампании по сети, вы можете использовать только [accent]свои[] предметы, а [scarlet]не[] предметы сектора, в котором находитесь.\n\nДля отправки предметов на [accent]свои[] сектора воспользуйтесь [accent]пусковой площадкой[]. research.multiplayer = Только хост может исследовать предметы.
uncover = Раскрыть uncover = Раскрыть
configure = Конфигурация выгрузки configure = Конфигурация выгрузки
#TODO #TODO
@@ -512,6 +514,7 @@ weather.rain.name = Дождь
weather.snow.name = Снегопад weather.snow.name = Снегопад
weather.sandstorm.name = Пыльная буря weather.sandstorm.name = Пыльная буря
weather.sporestorm.name = Споровая буря weather.sporestorm.name = Споровая буря
weather.fog.name = Туман
sectors.unexplored = [lightgray]Не исследовано sectors.unexplored = [lightgray]Не исследовано
sectors.resources = Ресурсы: sectors.resources = Ресурсы:
@@ -521,6 +524,12 @@ sectors.resume = Продолжить
sectors.launch = Высадка sectors.launch = Высадка
sectors.select = Выбор sectors.select = Выбор
sectors.nonelaunch = [lightgray]нет (солнце) sectors.nonelaunch = [lightgray]нет (солнце)
sectors.rename = Переименовать сектор
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
planet.serpulo.name = Серпуло
#TODO better name
planet.sun.name = Солнце
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway #NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.groundZero.name = Отправная точка sector.groundZero.name = Отправная точка
@@ -565,6 +574,10 @@ settings.clear.confirm = Вы действительно хотите очист
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется. settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения? settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
settings.clearsaves = Удалить все сохранения settings.clearsaves = Удалить все сохранения
settings.clearresearch = Сбросить исследования
settings.clearresearch.confirm = Вы уверены, что хотите сбросить все ваши исследования кампании?
settings.clearcampaignsaves = Очистить сохранения кампании
settings.clearcampaignsaves.confirm = Вы уверены, что хотите очистить все ваши сохранения кампании?
paused = [accent]< Пауза > paused = [accent]< Пауза >
clear = Очистить clear = Очистить
banned = [scarlet]Запрещено banned = [scarlet]Запрещено
@@ -576,12 +589,13 @@ error.title = [scarlet]Произошла ошибка
error.crashtitle = Произошла ошибка error.crashtitle = Произошла ошибка
unit.nobuild = [scarlet]Боевая единица не может строить unit.nobuild = [scarlet]Боевая единица не может строить
lastaccessed = [lightgray]Последняя конфигурация от {0} lastaccessed = [lightgray]Последняя конфигурация от {0}
block.unknown = [lightgray]???
stat.input = Вход stat.input = Вход
stat.output = Выход stat.output = Выход
stat.booster = Ускоритель stat.booster = Ускоритель
stat.tiles = Необходимые плитки stat.tiles = Необходимые плитки
stat.affinities = Увеличение эффективности stat.affinities = Увеличение эффективности
block.unknown = [lightgray]???
stat.powercapacity = Вместимость энергии stat.powercapacity = Вместимость энергии
stat.powershot = Энергия/Выстрел stat.powershot = Энергия/Выстрел
stat.damage = Урон stat.damage = Урон
@@ -620,6 +634,29 @@ stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления stat.cooldowntime = Время восстановления
stat.explosiveness = Взрывоопасность
stat.basedeflectchance = Базовый шанс отражения
stat.lightningchance = Шанс удара молнии
stat.lightningdamage = Урон молнии
stat.flammability = Воспламеняемость
stat.radioactivity = Радиоактивность
stat.heatcapacity = Теплоёмкость
stat.viscosity = Вязкость
stat.temperature = Температура
stat.speed = Скорость
stat.buildspeed = Скорость строительства
stat.minespeed = Скорость добычи
stat.minetier = Уровень добычи
stat.payloadcapacity = Грузоподъёмность
stat.commandlimit = Лимит командования
stat.abilities = Способности
ability.forcefield = Силовое поле
ability.repairfield = Ремонтирующее поле
#TODO туду тудум
ability.statusfield = Status Field
ability.unitspawn = Завод единиц «{0}»
ability.shieldregenfield = Поле восстановления щита
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
bar.noresources = Недостаточно ресурсов bar.noresources = Недостаточно ресурсов
@@ -660,6 +697,7 @@ bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпас
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
unit.blocks = блоков unit.blocks = блоков
unit.blockssquared = блоков²
unit.powersecond = единиц энергии/секунду unit.powersecond = единиц энергии/секунду
unit.liquidsecond = жидкостных единиц/секунду unit.liquidsecond = жидкостных единиц/секунду
unit.itemssecond = предметов/секунду unit.itemssecond = предметов/секунду
@@ -682,7 +720,7 @@ category.power = Энергия
category.liquids = Жидкости category.liquids = Жидкости
category.items = Предметы category.items = Предметы
category.crafting = Ввод/Вывод category.crafting = Ввод/Вывод
category.shooting = Стрельба/Действие category.function = Действие
category.optional = Дополнительные улучшения category.optional = Дополнительные улучшения
setting.landscape.name = Только альбомный (горизонтальный) режим setting.landscape.name = Только альбомный (горизонтальный) режим
setting.shadows.name = Тени setting.shadows.name = Тени
@@ -691,8 +729,7 @@ setting.linear.name = Линейная фильтрация
setting.hints.name = Подсказки setting.hints.name = Подсказки
setting.flow.name = Показывать скорость потока ресурсов setting.flow.name = Показывать скорость потока ресурсов
setting.buildautopause.name = Автоматическая приостановка строительства setting.buildautopause.name = Автоматическая приостановка строительства
setting.mapcenter.name = Центрирование карты на игроке setting.animatedwater.name = Анимированные поверхности
setting.animatedwater.name = Анимированные жидкости
setting.animatedshields.name = Анимированные щиты setting.animatedshields.name = Анимированные щиты
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[] setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
setting.playerindicators.name = Индикаторы направления игроков setting.playerindicators.name = Индикаторы направления игроков
@@ -725,7 +762,6 @@ setting.fullscreen.name = Полноэкранный режим
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск) setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
setting.fps.name = Показывать FPS и пинг setting.fps.name = Показывать FPS и пинг
setting.smoothcamera.name = Плавная камера setting.smoothcamera.name = Плавная камера
setting.blockselectkeys.name = Показать клавиши выбора блока
setting.vsync.name = Вертикальная синхронизация setting.vsync.name = Вертикальная синхронизация
setting.pixelate.name = Пикселизация setting.pixelate.name = Пикселизация
setting.minimap.name = Отображать мини-карту setting.minimap.name = Отображать мини-карту
@@ -872,6 +908,7 @@ content.item.name = Предметы
content.liquid.name = Жидкости content.liquid.name = Жидкости
content.unit.name = Боевые единицы content.unit.name = Боевые единицы
content.block.name = Блоки content.block.name = Блоки
item.copper.name = Медь item.copper.name = Медь
item.lead.name = Свинец item.lead.name = Свинец
item.coal.name = Уголь item.coal.name = Уголь
@@ -893,23 +930,6 @@ liquid.slag.name = Шлак
liquid.oil.name = Нефть liquid.oil.name = Нефть
liquid.cryofluid.name = Криогенная жидкость liquid.cryofluid.name = Криогенная жидкость
item.explosiveness = [lightgray]Взрывоопасность: {0}%
item.flammability = [lightgray]Воспламеняемость: {0}%
item.radioactivity = [lightgray]Радиоактивность: {0}%
unit.health = [lightgray]Целостность: {0}
unit.speed = [lightgray]Скорость: {0}
unit.weapon = [lightgray]Оружие: {0}
unit.itemcapacity = [lightgray]Вместимость предметов: {0}
unit.minespeed = [lightgray]Скорость добычи: {0}%
unit.minepower = [lightgray]Мощность добычи: {0}
unit.ability = [lightgray]Способность: {0}
unit.buildspeed = [lightgray]Скорость строительства: {0}%
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
liquid.viscosity = [lightgray]Вязкость: {0}
liquid.temperature = [lightgray]Температура: {0}
unit.dagger.name = Кинжал unit.dagger.name = Кинжал
unit.mace.name = Булава unit.mace.name = Булава
unit.fortress.name = Крепость unit.fortress.name = Крепость

View File

@@ -55,6 +55,7 @@ schematic.saved = Schematic sparad.
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen. schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
schematic.rename = Döp om Schematic schematic.rename = Döp om Schematic
schematic.info = {0}x{1}, {2} block schematic.info = {0}x{1}, {2} block
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Besegrade vågor:[accent] {0} stat.wave = Besegrade vågor:[accent] {0}
stat.enemiesDestroyed = Besegrade fiender:[accent] {0} stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
@@ -100,7 +101,6 @@ done = Klar
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Våg {0} wave = [accent]Våg {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Våg om {0} wave.waiting = [lightgray]Våg om {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Väntar... waiting = [lightgray]Väntar...
waiting.players = Väntar på spelare... waiting.players = Väntar på spelare...
wave.enemies = [lightgray]{0} Fiender kvarvarande wave.enemies = [lightgray]{0} Fiender kvarvarande
wave.enemy = [lightgray]{0} Fiende kvar wave.enemy = [lightgray]{0} Fiende kvar
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Ladda bild loadimage = Ladda bild
saveimage = Spara bild saveimage = Spara bild
unknown = Okänd unknown = Okänd
@@ -328,6 +331,7 @@ editor.generation = Generering:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Vågor waves.title = Vågor
waves.remove = Ta bort waves.remove = Ta bort
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Brus filter.noise = Brus
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Malmmedian filter.oremedian = Malmmedian
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Golv filter.option.floor = Golv
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Vägg filter.option.wall = Vägg
filter.option.ore = Malm filter.option.ore = Malm
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
launch.text = Launch launch.text = Launch
launch.title = Launch Successful research.multiplayer = Only the host can research items.
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausat > paused = [accent]< Pausat >
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Inmatning stat.input = Inmatning
stat.output = Utmatning stat.output = Utmatning
stat.booster = Booster stat.booster = Booster
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Skada stat.damage = Skada
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Power Use stat.poweruse = Power Use
stat.powerdamage = Power/Damage stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
stat.ammo = Ammunition stat.ammo = Ammunition
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Föremål: {0} bar.items = Föremål: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] skada bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock bullet.shock = [stat]shock
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = block unit.blocks = block
unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
@@ -670,7 +711,7 @@ category.power = Energi
category.liquids = Vätskor category.liquids = Vätskor
category.items = Föremål category.items = Föremål
category.crafting = Inmatning/Utmatning category.crafting = Inmatning/Utmatning
category.shooting = Skjutning category.function = Function
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Skuggor setting.shadows.name = Skuggor
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animerat Vatten setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar setting.animatedshields.name = Animerade Sköldar
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Begränsade FPS setting.fpscap.name = Begränsade FPS
setting.fpscap.none = Inga setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Träning setting.difficulty.training = Träning
setting.difficulty.easy = Lätt setting.difficulty.easy = Lätt
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = Show FPS setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixellera[lightgray] (disables animations) setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta setting.minimap.name = Visa Minikarta
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Vågtimer rules.wavetimer = Vågtimer
rules.waves = Vågor rules.waves = Vågor
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Föremål
content.liquid.name = Vätskor content.liquid.name = Vätskor
content.unit.name = Units content.unit.name = Units
content.block.name = Block content.block.name = Block
item.copper.name = Koppar item.copper.name = Koppar
item.lead.name = Bly item.lead.name = Bly
item.coal.name = Kol item.coal.name = Kol
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Olja liquid.oil.name = Olja
liquid.cryofluid.name = Cryofluid liquid.cryofluid.name = Cryofluid
item.explosiveness = [lightgray]Explosiveness: {0}%
item.flammability = [lightgray]Flammability: {0}%
item.radioactivity = [lightgray]Radioactivity: {0}%
unit.health = [lightgray]Health: {0}
unit.speed = [lightgray]Fart: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viskositet: {0}
liquid.temperature = [lightgray]Temperatur: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling block.sand-boulder.name = Sandbumling
block.grass.name = Gräs block.grass.name = Gräs
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Mörksandvatten
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Issnö block.ice-snow.name = Issnö
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = Energikälla
block.unloader.name = Urladdare block.unloader.name = Urladdare
block.vault.name = Valv block.vault.name = Valv
block.wave.name = Våg block.wave.name = Våg
block.tsunami.name = Tsunami
block.swarmer.name = Svärmare block.swarmer.name = Svärmare
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Båge
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blåa team.blue.name = blåa
team.crux.name = röda team.crux.name = röda

File diff suppressed because it is too large Load Diff

View File

@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
@@ -100,7 +101,6 @@ done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0} wave = [accent]Dalga {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = Dalganin baslamasina: {0} wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [lightgray]Wave in progress wave.waveInProgress = [lightgray]Wave in progress
waiting = Bekleniyor... waiting = Bekleniyor...
waiting.players = Waiting for players... waiting.players = Waiting for players...
wave.enemies = [lightgray]{0} Enemies Remaining wave.enemies = [lightgray]{0} Enemies Remaining
wave.enemy = [lightgray]{0} Enemy Remaining wave.enemy = [lightgray]{0} Enemy Remaining
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Resimden Yukle loadimage = Resimden Yukle
saveimage = Resimi kaydet saveimage = Resimi kaydet
unknown = Bilinmeyen unknown = Bilinmeyen
@@ -328,6 +331,7 @@ editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
filter.enemyspawn = Enemy Spawn Select filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select filter.corespawn = Core Select
filter.median = Median filter.median = Median
filter.oremedian = Ore Median filter.oremedian = Ore Median
@@ -440,6 +445,7 @@ filter.option.amount = Amount
filter.option.block = Block filter.option.block = Block
filter.option.floor = Floor filter.option.floor = Floor
filter.option.flooronto = Target Floor filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.wall = Wall filter.option.wall = Wall
filter.option.ore = Ore filter.option.ore = Ore
filter.option.floor2 = Secondary Floor filter.option.floor2 = Secondary Floor
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0} requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0} requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best: {0} bestwave = [lightgray]Best: {0}
launch = Launch
launch.text = Launch launch.text = Launch
launch.title = Launch Successful research.multiplayer = Only the host can research items.
launch.next = [lightgray]next opportunity at wave {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
loadout = Loadout loadout = Loadout
@@ -512,6 +512,7 @@ weather.rain.name = Rain
weather.snow.name = Snow weather.snow.name = Snow
weather.sandstorm.name = Sandstorm weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
@@ -521,6 +522,11 @@ sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves? settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = Duraklatildi paused = Duraklatildi
clear = Clear clear = Clear
banned = [scarlet]Banned banned = [scarlet]Banned
@@ -570,12 +580,14 @@ info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
unit.nobuild = [scarlet]Unit can't build unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = Input stat.input = Input
stat.output = Output stat.output = Output
stat.booster = Booster stat.booster = Booster
stat.tiles = Required Tiles stat.tiles = Required Tiles
stat.affinities = Affinities stat.affinities = Affinities
block.unknown = [lightgray]???
stat.powercapacity = Guc kapasitesi stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi stat.powershot = Guc/Saldiri hizi
stat.damage = Damage stat.damage = Damage
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
stat.poweruse = Guc kullanimi stat.poweruse = Guc kullanimi
stat.powerdamage = Power/Damage stat.powerdamage = Power/Damage
stat.itemcapacity = Esya kapasitesi stat.itemcapacity = Esya kapasitesi
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time stat.repairtime = Block Full Repair Time
@@ -613,6 +626,28 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.noresources = Missing Resources bar.noresources = Missing Resources
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0} bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = Build Progress
bar.input = Input bar.input = Input
bar.output = Output bar.output = Output
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] dmg bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
bullet.shock = [stat]shock bullet.shock = [stat]shock
bullet.frag = [stat]frag bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat]freezing bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload bullet.reload = [stat]{0}[lightgray]x reload
unit.blocks = Yapilar unit.blocks = Yapilar
unit.blockssquared = blocks²
unit.powersecond = saniyede bir unit.powersecond = saniyede bir
unit.liquidsecond = Saniyede bir unit.liquidsecond = Saniyede bir
unit.itemssecond = Saniyede bir unit.itemssecond = Saniyede bir
@@ -670,7 +711,7 @@ category.power = Guc
category.liquids = sivilar category.liquids = sivilar
category.items = esyalar category.items = esyalar
category.crafting = uretim category.crafting = uretim
category.shooting = sikma category.function = Function
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental) setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Yok setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training setting.difficulty.training = training
setting.difficulty.easy = kolay setting.difficulty.easy = kolay
@@ -713,7 +753,6 @@ setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.fps.name = FPS'i goster setting.fps.name = FPS'i goster
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](may decrease performance) setting.pixelate.name = Pixelate [lightgray](may decrease performance)
setting.minimap.name = Haritayi goster setting.minimap.name = Haritayi goster
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.reactorexplosions = Reactor Explosions rules.reactorexplosions = Reactor Explosions
rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
@@ -847,6 +887,7 @@ rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = Block/Unit Explosion Damage rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light rules.ambientlight = Ambient Light
@@ -858,6 +899,7 @@ content.item.name = Esyalar
content.liquid.name = Sivilar content.liquid.name = Sivilar
content.unit.name = Units content.unit.name = Units
content.block.name = Blocks content.block.name = Blocks
item.copper.name = Bakir item.copper.name = Bakir
item.lead.name = Kursun item.lead.name = Kursun
item.coal.name = Komur item.coal.name = Komur
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
liquid.oil.name = Benzin liquid.oil.name = Benzin
liquid.cryofluid.name = kriyo sivisi liquid.cryofluid.name = kriyo sivisi
item.explosiveness = [lightgray]Patlayicilik: {0}
item.flammability = [lightgray]Yanbilirlik: {0}
item.radioactivity = [lightgray]Radyoaktivite: {0}
unit.health = [lightgray]Can: {0}
unit.speed = [lightgray]hiz: {0}
unit.weapon = [lightgray]Weapon: {0}
unit.itemcapacity = [lightgray]Item Capacity: {0}
unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
liquid.viscosity = [lightgray]Yari sivilik: {0}
liquid.temperature = [lightgray]isi: {0}
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.slag.name = Slag
block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles block.pebbles.name = Pebbles
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
block.dacite.name = Dacite block.dacite.name = Dacite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Ice Snow block.ice-snow.name = Ice Snow
block.stone-wall.name = Stone Wall block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall block.ice-wall.name = Ice Wall
@@ -1075,6 +1102,7 @@ block.power-source.name = sonsuz guc
block.unloader.name = bekletici block.unloader.name = bekletici
block.vault.name = kasa block.vault.name = kasa
block.wave.name = Dalga block.wave.name = Dalga
block.tsunami.name = Tsunami
block.swarmer.name = Swarmer block.swarmer.name = Swarmer
block.salvo.name = Salvo block.salvo.name = Salvo
block.ripple.name = Ripple block.ripple.name = Ripple
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad block.launch-pad-large.name = Large Launch Pad
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.blue.name = blue team.blue.name = blue
team.crux.name = red team.crux.name = red

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@@ -20,7 +20,7 @@ gameover = Гра завершена
gameover.pvp = [accent]{0}[] команда перемогла! gameover.pvp = [accent]{0}[] команда перемогла!
highscore = [accent]Новий рекорд! highscore = [accent]Новий рекорд!
copied = Скопійовано. copied = Скопійовано.
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord. indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Звуки і музика відсутні або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
indev.notready = Ця частина гри ще не готова. indev.notready = Ця частина гри ще не готова.
load.sound = Звуки load.sound = Звуки
@@ -101,7 +101,6 @@ done = Зроблено
feature.unsupported = Ваш пристрій не підтримує цю функцію feature.unsupported = Ваш пристрій не підтримує цю функцію
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord. mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
mods.alpha = [accent](Альфа)
mods = Модифікації mods = Модифікації
mods.none = [lightgray]Модифікацій не знайдено! mods.none = [lightgray]Модифікацій не знайдено!
mods.guide = Посібник із модифікацій mods.guide = Посібник із модифікацій
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][], щоби вибрати та скопіюв
pausebuilding = [accent][[{0}][], щоби призупинити будування pausebuilding = [accent][[{0}][], щоби призупинити будування
resumebuilding = [scarlet][[{0}][], щоби продовжити будування resumebuilding = [scarlet][[{0}][], щоби продовжити будування
wave = [accent]Хвиля {0} wave = [accent]Хвиля {0}
wave.cap = [accent]Хвиля {0}/{1}
wave.waiting = [lightgray]Наступна хвиля\nчерез {0} wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
wave.waveInProgress = [lightgray]Хвиля триває wave.waveInProgress = [lightgray]Хвиля триває
waiting = [lightgray]Очікування… waiting = [lightgray]Очікування…
waiting.players = Очікування гравців… waiting.players = Очікування гравців…
wave.enemies = Залишилося\n[lightgray]{0} противник. wave.enemies = Залишилося\n[lightgray]{0} противник.
wave.enemy = Залишився\n[lightgray]{0} противник wave.enemy = Залишився\n[lightgray]{0} противник
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
loadimage = Завантажити зображення loadimage = Завантажити зображення
saveimage = Зберегти зображення saveimage = Зберегти зображення
unknown = Невідомо unknown = Невідомо
@@ -329,6 +331,7 @@ editor.generation = Генерація:
editor.ingame = Редагувати в грі editor.ingame = Редагувати в грі
editor.publish.workshop = Опублікувати в Майстерні Steam editor.publish.workshop = Опублікувати в Майстерні Steam
editor.newmap = Нова мапа editor.newmap = Нова мапа
editor.center = Центрувати
workshop = Майстерня workshop = Майстерня
waves.title = Хвилі waves.title = Хвилі
waves.remove = Видалити waves.remove = Видалити
@@ -417,6 +420,7 @@ filters.empty = [lightgray]Немає фільтрів! Додайте хоча
filter.distort = Спотворення filter.distort = Спотворення
filter.noise = Шум filter.noise = Шум
filter.enemyspawn = Вибір точки появи противників filter.enemyspawn = Вибір точки появи противників
filter.spawnpath = Path To Spawn
filter.corespawn = Вибір ядра filter.corespawn = Вибір ядра
filter.median = Медіана filter.median = Медіана
filter.oremedian = Рудна медіана filter.oremedian = Рудна медіана
@@ -441,6 +445,7 @@ filter.option.amount = Кількість
filter.option.block = Блок filter.option.block = Блок
filter.option.floor = Поверхня filter.option.floor = Поверхня
filter.option.flooronto = Цільова поверхня filter.option.flooronto = Цільова поверхня
filter.option.target = Target
filter.option.wall = Стіна filter.option.wall = Стіна
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Друга поверхня filter.option.floor2 = Друга поверхня
@@ -474,7 +479,7 @@ requirement.research = Research {0}
requirement.capture = Capture {0} requirement.capture = Capture {0}
bestwave = [lightgray]Найкраща хвиля: {0} bestwave = [lightgray]Найкраща хвиля: {0}
launch.text = Запуск launch.text = Запуск
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[]. research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
loadout = Вивантаження loadout = Вивантаження
@@ -507,15 +512,21 @@ weather.rain.name = Дощ
weather.snow.name = Сніг weather.snow.name = Сніг
weather.sandstorm.name = Піщана буря weather.sandstorm.name = Піщана буря
weather.sporestorm.name = Спорова буря weather.sporestorm.name = Спорова буря
weather.fog.name = Fog
sectors.unexplored = [lightgray]Не досліджено sectors.unexplored = [lightgray]Не досліджено
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Виробництво: sectors.production = Виробництво:
sectors.stored = Зберігає: sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запуск sectors.launch = Запустити
sectors.select = Вибрати sectors.select = Вибрати
sectors.nonelaunch = [lightgray]нічого (сонце) sectors.nonelaunch = [lightgray]нічого (сонце)
sectors.rename = Перейменування сектора
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Cерпуло
planet.sun.name = Сонце
sector.groundZero.name = Відправний пункт sector.groundZero.name = Відправний пункт
sector.craters.name = Кратери sector.craters.name = Кратери
@@ -555,6 +566,10 @@ settings.clear.confirm = Ви дійсно хочете очистити ці д
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється. settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження? settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
settings.clearsaves = Очистити збереження settings.clearsaves = Очистити збереження
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Пауза> paused = [accent]< Пауза>
clear = Очистити clear = Очистити
banned = [scarlet]Заблоковано banned = [scarlet]Заблоковано
@@ -565,12 +580,14 @@ info.title = Інформація
error.title = [crimson]Виникла помилка error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка error.crashtitle = Виникла помилка
unit.nobuild = [scarlet]Ця одиниця не може будувати unit.nobuild = [scarlet]Ця одиниця не може будувати
lastaccessed = [lightgray]Остання зміна від {0}
block.unknown = [lightgray]???
stat.input = Ввід stat.input = Ввід
stat.output = Вивід stat.output = Вивід
stat.booster = Прискорювач stat.booster = Прискорювач
stat.tiles = Необхідні плитки stat.tiles = Необхідні плитки
stat.affinities = Збільшення ефективності stat.affinities = Збільшення ефективності
block.unknown = [lightgray]???
stat.powercapacity = Місткість енергії stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл stat.powershot = Енергія за постріл
stat.damage = Шкода stat.damage = Шкода
@@ -609,6 +626,28 @@ stat.reload = Постріли/секунду
stat.ammo = Боєприпаси stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження stat.cooldowntime = Тривалість охолодження
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = Потребується кращий бур bar.drilltierreq = Потребується кращий бур
bar.noresources = Бракує ресурсів bar.noresources = Бракує ресурсів
@@ -620,6 +659,7 @@ bar.powerbalance = Енергія: {0} за с.
bar.powerstored = Зберігає: {0}/{1} bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0} bar.poweroutput = Вихідна енергія: {0}
bar.powerlines = З’єднань: {0}/{1}
bar.items = Предмети: {0} bar.items = Предмети: {0}
bar.capacity = Місткість: {0} bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -631,6 +671,8 @@ bar.progress = Хід будування
bar.input = Ввід bar.input = Ввід
bar.output = Вивід bar.output = Вивід
units.processorcontrol = [lightgray]Керується процесором
bullet.damage = [stat]{0}[lightgray] шкода bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
bullet.incendiary = [stat]запальний bullet.incendiary = [stat]запальний
@@ -638,12 +680,15 @@ bullet.homing = [stat]самонаведення
bullet.shock = [stat]шок bullet.shock = [stat]шок
bullet.frag = [stat]шкода по ділянці bullet.frag = [stat]шкода по ділянці
bullet.knockback = [stat]{0}[lightgray] відкидання bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття
bullet.infinitepierce = [stat]пробиття
bullet.freezing = [stat]заморожування bullet.freezing = [stat]заморожування
bullet.tarred = [stat]дьогтьовий bullet.tarred = [stat]дьогтьовий
bullet.multiplier = [stat]{0}[lightgray]x патронів bullet.multiplier = [stat]{0}[lightgray]x патронів
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
unit.blocks = блоки unit.blocks = блоки
unit.blockssquared = blocks²
unit.powersecond = одиниць енергії за секунду unit.powersecond = одиниць енергії за секунду
unit.liquidsecond = одиниць рідини за секунду unit.liquidsecond = одиниць рідини за секунду
unit.itemssecond = предметів за секунду unit.itemssecond = предметів за секунду
@@ -666,7 +711,7 @@ category.power = Енергія
category.liquids = Рідини category.liquids = Рідини
category.items = Предмети category.items = Предмети
category.crafting = Виробництво category.crafting = Виробництво
category.shooting = Стрільба category.function = Function
category.optional = Додаткові поліпшення category.optional = Додаткові поліпшення
setting.landscape.name = Тільки альбомний (горизонтальний) режим setting.landscape.name = Тільки альбомний (горизонтальний) режим
setting.shadows.name = Тіні setting.shadows.name = Тіні
@@ -675,7 +720,6 @@ setting.linear.name = Лінійна фільтрація
setting.hints.name = Підказки setting.hints.name = Підказки
setting.flow.name = Показувати темп швидкості ресурсів setting.flow.name = Показувати темп швидкості ресурсів
setting.buildautopause.name = Автоматичне призупинення будування setting.buildautopause.name = Автоматичне призупинення будування
setting.mapcenter.name = Автоматичне центрування мапи на гравця
setting.animatedwater.name = Анімаційні рідини setting.animatedwater.name = Анімаційні рідини
setting.animatedshields.name = Анімаційні щити setting.animatedshields.name = Анімаційні щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[] setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
@@ -709,7 +753,6 @@ setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску) setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
setting.fps.name = Показувати FPS і затримку до сервера setting.fps.name = Показувати FPS і затримку до сервера
setting.smoothcamera.name = Гладка камера setting.smoothcamera.name = Гладка камера
setting.blockselectkeys.name = Показувати клавіші вибору блока
setting.vsync.name = Вертикальна синхронізація setting.vsync.name = Вертикальна синхронізація
setting.pixelate.name = Пікселізація setting.pixelate.name = Пікселізація
setting.minimap.name = Показувати мінімапу setting.minimap.name = Показувати мінімапу
@@ -844,6 +887,7 @@ rules.title.unit = Бойові одиниці
rules.title.experimental = Експериментальне rules.title.experimental = Експериментальне
rules.title.environment = Середовище rules.title.environment = Середовище
rules.lighting = Світлотінь rules.lighting = Світлотінь
rules.enemyLights = Ворожі вогні
rules.fire = Вогонь rules.fire = Вогонь
rules.explosions = Шкода від вибухів блоків і одиниць rules.explosions = Шкода від вибухів блоків і одиниць
rules.ambientlight = Навколишнє світло rules.ambientlight = Навколишнє світло
@@ -855,6 +899,7 @@ content.item.name = Предмети
content.liquid.name = Рідини content.liquid.name = Рідини
content.unit.name = Бойові одиниці content.unit.name = Бойові одиниці
content.block.name = Блоки content.block.name = Блоки
item.copper.name = Мідь item.copper.name = Мідь
item.lead.name = Свинець item.lead.name = Свинець
item.coal.name = Вугілля item.coal.name = Вугілля
@@ -876,23 +921,6 @@ liquid.slag.name = Шлак
liquid.oil.name = Нафта liquid.oil.name = Нафта
liquid.cryofluid.name = Кріогенна рідина liquid.cryofluid.name = Кріогенна рідина
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
item.flammability = [lightgray]Вогненебезпечність: {0} %
item.radioactivity = [lightgray]Радіоактивність: {0} %
unit.health = [lightgray]Здоров’я: {0}
unit.speed = [lightgray]Швидкість: {0}
unit.weapon = [lightgray]Зброя: {0}
unit.itemcapacity = [lightgray]Місткість елементів: {0}
unit.minespeed = [lightgray]Швидкість видобутку: {0} %
unit.minepower = [lightgray]Потужність видобутку: {0}
unit.ability = [lightgray]Здібність: {0}
unit.buildspeed = [lightgray]Швидкість будування: {0} %
liquid.heatcapacity = [lightgray]Теплоємність: {0}
liquid.viscosity = [lightgray]В’язкість: {0}
liquid.temperature = [lightgray]Температура: {0}
unit.dagger.name = Кинджал unit.dagger.name = Кинджал
unit.mace.name = Булава unit.mace.name = Булава
unit.fortress.name = Фортеця unit.fortress.name = Фортеця
@@ -933,6 +961,7 @@ block.cliff.name = Скеля
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
block.grass.name = Трава block.grass.name = Трава
block.slag.name = Шлак block.slag.name = Шлак
block.space.name = Космос
block.salt.name = Сіль block.salt.name = Сіль
block.salt-wall.name = Соляна стіна block.salt-wall.name = Соляна стіна
block.pebbles.name = Галька block.pebbles.name = Галька
@@ -978,6 +1007,7 @@ block.darksand-water.name = Темний пісок із водою
block.char.name = Випалена земля block.char.name = Випалена земля
block.dacite.name = Дацит block.dacite.name = Дацит
block.dacite-wall.name = Дацитова стіна block.dacite-wall.name = Дацитова стіна
block.dacite-boulder.name = Дацитовий валун
block.ice-snow.name = Крижаний сніг block.ice-snow.name = Крижаний сніг
block.stone-wall.name = Кам’яна стіна block.stone-wall.name = Кам’яна стіна
block.ice-wall.name = Крижана стіна block.ice-wall.name = Крижана стіна
@@ -1072,6 +1102,7 @@ block.power-source.name = Нескінченне джерело енергії
block.unloader.name = Розвантажувач block.unloader.name = Розвантажувач
block.vault.name = Вмістилище block.vault.name = Вмістилище
block.wave.name = Хвиля block.wave.name = Хвиля
block.tsunami.name = Цунамі
block.swarmer.name = Роєвик block.swarmer.name = Роєвик
block.salvo.name = Залп block.salvo.name = Залп
block.ripple.name = Ряб block.ripple.name = Ряб
@@ -1111,6 +1142,7 @@ block.arc.name = Дуга
block.rtg-generator.name = Радіоізотопний термоелектричний генератор block.rtg-generator.name = Радіоізотопний термоелектричний генератор
block.spectre.name = Спектр block.spectre.name = Спектр
block.meltdown.name = Розплавлювач block.meltdown.name = Розплавлювач
block.foreshadow.name = Передвісник
block.container.name = Сховище block.container.name = Сховище
block.launch-pad.name = Стартовий майданчик block.launch-pad.name = Стартовий майданчик
block.launch-pad-large.name = Великий стартовий майданчик block.launch-pad-large.name = Великий стартовий майданчик
@@ -1249,7 +1281,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
block.thermal-pump.description = Найкращий насос. block.thermal-pump.description = Найкращий насос.
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами. block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи. block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше. block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nНе протікає.
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней. block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків. block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця. block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.

View File

@@ -1,4 +1,4 @@
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ1290419934[] credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = 致谢 credits = 致谢
contributors = 翻译者和贡献者 contributors = 翻译者和贡献者
discord = 加入 Mindustry 的 Discord discord = 加入 Mindustry 的 Discord
@@ -20,8 +20,8 @@ gameover = 游戏结束
gameover.pvp = [accent] {0}[]队获胜! gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录! highscore = [accent]新纪录!
copied = 已复制。 copied = 已复制。
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n[accent]主群QQ681962751[]提交错误报告。 indev.popup = [accent]6.0[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役玩法完全没有完成[]\n- 很多内容还没有做完\n - 大多[scarlet]单位AI[]无法正确地运行\n- 单位系统完全没有完成\n- 一切您所看到的内容都可能会移除或调整。\n\n[accent]Github[]提交错误报告。\n[#66ccff]来自译者WinterUnderTheSnow的忠告不建议新玩家游玩还在测试阶段的6.0!建议您先从[orange]v104.6[#66ccff]或[orange]v104.10[#66ccff]开始游玩!
indev.notready = 还没做好看NM indev.notready = 这部分玩法还未开发完成。
load.sound = 音乐加载中 load.sound = 音乐加载中
load.map = 地图加载中 load.map = 地图加载中
@@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
schematic.delete.confirm = 确认删除蓝图? schematic.delete.confirm = 确认删除蓝图?
schematic.rename = 重命名蓝图 schematic.rename = 重命名蓝图
schematic.info = {0}x{1}{2} 个方块 schematic.info = {0}x{1}{2} 个方块
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
stat.wave = 防守波数:[accent]{0} stat.wave = 防守波数:[accent]{0}
stat.enemiesDestroyed = 消灭敌人:[accent]{0} stat.enemiesDestroyed = 消灭敌人:[accent]{0}
@@ -65,7 +66,7 @@ stat.delivered = 装运资源:
stat.playtime = 游玩时间:[accent] {0} stat.playtime = 游玩时间:[accent] {0}
stat.rank = 最终评级:[accent]{0} stat.rank = 最终评级:[accent]{0}
globalitems = [accent]Global Items globalitems = [accent]全局物品
map.delete = 确定要删除“[accent]{0}[]”地图吗? map.delete = 确定要删除“[accent]{0}[]”地图吗?
level.highscore = 最高分:[accent]{0} level.highscore = 最高分:[accent]{0}
level.select = 选择关卡 level.select = 选择关卡
@@ -100,7 +101,6 @@ done = 已完成
feature.unsupported = 您的设备不支持此功能。 feature.unsupported = 您的设备不支持此功能。
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。 mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
mods.alpha = [accent](测试)
mods = 模组 mods = 模组
mods.none = [lightgray]没有找到模组! mods.none = [lightgray]没有找到模组!
mods.guide = 模组制作教程 mods.guide = 模组制作教程
@@ -115,7 +115,7 @@ mod.disable = 禁用
mod.content = 内容: mod.content = 内容:
mod.delete.error = 无法删除模组。可能文件被占用。 mod.delete.error = 无法删除模组。可能文件被占用。
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0} mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105) mod.outdated = [scarlet]模组可能不能在6.0上正确地运行(缺失 minGameVersion: 105)
mod.missingdependencies = [scarlet]缺少前置模组:{0} mod.missingdependencies = [scarlet]缺少前置模组:{0}
mod.erroredcontent = [scarlet]内容错误 mod.erroredcontent = [scarlet]内容错误
mod.errors = 读取内容时发生错误. mod.errors = 读取内容时发生错误.
@@ -127,14 +127,14 @@ mod.reloadrequired = [scarlet]需要重启
mod.import = 导入模组 mod.import = 导入模组
mod.import.file = 导入文件 mod.import.file = 导入文件
mod.import.github = 从 GitHub 导入模组 mod.import.github = 从 GitHub 导入模组
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠 mod.jarwarn = [scarlet]JAR模组注定存在危险性。[]\n请确保此模组来源安全可靠
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组. mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
mod.remove.confirm = 此模组将被删除。 mod.remove.confirm = 此模组将被删除。
mod.author = [lightgray]作者:[] {0} mod.author = [lightgray]作者:[] {0}
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0} mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。 mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹只需将其文件解压缩到文件夹中并删除旧压缩包然后重新启动游戏或重新加载模组。 mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹只需将其文件解压缩到文件夹中并删除旧压缩包然后重新启动游戏或重新加载模组。
mod.scripts.disable = 的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。 mod.scripts.disable = 的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
@@ -157,22 +157,22 @@ server.closing = [accent]服务器关闭…
server.kicked.kick = 你被踢出了服务器。 server.kicked.kick = 你被踢出了服务器。
server.kicked.whitelist = 你不在服务器白名单中。 server.kicked.whitelist = 你不在服务器白名单中。
server.kicked.serverClose = 服务器已关闭。 server.kicked.serverClose = 服务器已关闭。
server.kicked.vote = 被投票踢出了服务器。 server.kicked.vote = 被投票踢出了服务器。
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。 server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。 server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。
server.kicked.banned = 在这个服务器上被封禁了。 server.kicked.banned = 在这个服务器上被封禁了。
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。 server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
server.kicked.playerLimit = 服务器已满,请等待一个空位。 server.kicked.playerLimit = 服务器已满,请等待一个空位。
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接 server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接
server.kicked.nameInUse = 的名字与服务器中的一个人重复了。 server.kicked.nameInUse = 的名字与服务器中的一个人重复了。
server.kicked.nameEmpty = 无效的名字! server.kicked.nameEmpty = 无效的名字!
server.kicked.idInUse = 已经连接了这个服务器!不允许在一台电脑上用两个客户端连接。 server.kicked.idInUse = 已经连接了这个服务器!不允许在一台设备上用两个客户端连接。
server.kicked.customClient = 这个服务器不支持自定义客户端。请下载官方版本。 server.kicked.customClient = 这个服务器不支持自定义客户端。请下载官方版本。
server.kicked.gameover = 游戏结束! server.kicked.gameover = 游戏结束!
server.kicked.serverRestarting = 服务器正在重启. server.kicked.serverRestarting = 服务器正在重启.
server.versions = 客户端版本:[accent] {0}[]\n服务器版本[accent] {1}[] server.versions = 客户端版本:[accent] {0}[]\n服务器版本[accent] {1}[]
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。 host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向主询问 IP 地址。 join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向主询问 IP 地址。
hostserver = 创建服务器 hostserver = 创建服务器
invitefriends = 邀请朋友 invitefriends = 邀请朋友
hostserver.mobile = 创建\n服务器 hostserver.mobile = 创建\n服务器
@@ -201,7 +201,7 @@ server.bans.none = 没有被封禁的玩家!
server.admins = 管理员 server.admins = 管理员
server.admins.none = 该服务器没有管理员! server.admins.none = 该服务器没有管理员!
server.add = 添加服务器 server.add = 添加服务器
server.delete = 确定要删除这个服务器吗? server.delete = 确定要删除这个服务器吗?
server.edit = 编辑服务器 server.edit = 编辑服务器
server.outdated = [crimson]服务器过旧![] server.outdated = [crimson]服务器过旧![]
server.outdated.client = [crimson]客户端过旧![] server.outdated.client = [crimson]客户端过旧![]
@@ -228,11 +228,11 @@ server.addressinuse = 地址已在使用!
server.invalidport = 无效的端口! server.invalidport = 无效的端口!
server.error = [crimson]创建服务器错误:[accent]{0} server.error = [crimson]创建服务器错误:[accent]{0}
save.new = 新存档 save.new = 新存档
save.overwrite = 确定要覆盖这个存档吗? save.overwrite = 确定要覆盖这个存档吗?
overwrite = 覆盖 overwrite = 覆盖
save.none = 没有找到存档! save.none = 没有找到存档!
savefail = 保存失败! savefail = 保存失败!
save.delete.confirm = 确定要删除这个存档吗? save.delete.confirm = 确定要删除这个存档吗?
save.delete = 删除 save.delete = 删除
save.export = 导出存档 save.export = 导出存档
save.import.invalid = [accent]此存档无效! save.import.invalid = [accent]此存档无效!
@@ -245,7 +245,7 @@ save.rename.text = 新名称:
selectslot = 选择一个存档。 selectslot = 选择一个存档。
slot = [accent]存档位 {0} slot = [accent]存档位 {0}
editmessage = 编辑消息 editmessage = 编辑消息
save.corrupted = [accent]存档损坏或无效!\n如果刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。 save.corrupted = [accent]存档损坏或无效!\n如果刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
empty = < 空 > empty = < 空 >
on = on =
off = off =
@@ -284,18 +284,21 @@ selectschematic = [accent][[{0}][]来选择复制
pausebuilding = [accent][[{0}][]来暂停建造 pausebuilding = [accent][[{0}][]来暂停建造
resumebuilding = [scarlet][[{0}][]来恢复建造 resumebuilding = [scarlet][[{0}][]来恢复建造
wave = [accent]第{0}波 wave = [accent]第{0}波
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]下一波倒计时:{0}秒 wave.waiting = [lightgray]下一波倒计时:{0}秒
wave.waveInProgress = [lightgray]波次袭来 wave.waveInProgress = [lightgray]波次袭来
waiting = [lightgray]等待中… waiting = [lightgray]等待中…
waiting.players = 等待玩家中… waiting.players = 等待玩家中…
wave.enemies = [lightgray]剩余 {0} 个敌人 wave.enemies = [lightgray]剩余 {0} 个敌人
wave.enemy = [lightgray]剩余 {0} 个敌人 wave.enemy = [lightgray]剩余 {0} 个敌人
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = 加载图片 loadimage = 加载图片
saveimage = 保存图片 saveimage = 保存图片
unknown = 未知 unknown = 未知
custom = 自定义 custom = 自定义
builtin = builtin =
map.delete.confirm = 确定你想要删除这张地图吗?这个操作无法撤销! map.delete.confirm = 确定你想要删除这张地图吗?这个操作无法撤销!
map.random = [accent]随机地图 map.random = [accent]随机地图
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。 map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。 map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
@@ -328,6 +331,7 @@ editor.generation = 筛选器:
editor.ingame = 游戏内编辑 editor.ingame = 游戏内编辑
editor.publish.workshop = 上传到创意工坊 editor.publish.workshop = 上传到创意工坊
editor.newmap = 新地图 editor.newmap = 新地图
editor.center = Center
workshop = 创意工坊 workshop = 创意工坊
waves.title = 波数 waves.title = 波数
waves.remove = 移除 waves.remove = 移除
@@ -359,7 +363,7 @@ editor.removeunit = 移除单位
editor.teams = 队伍 editor.teams = 队伍
editor.errorload = 读取文件出错:\n[accent]{0} editor.errorload = 读取文件出错:\n[accent]{0}
editor.errorsave = 保存文件出错:\n[accent]{0} editor.errorsave = 保存文件出错:\n[accent]{0}
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果想导入地图,请在编辑器中使用“导入地图”按钮。 editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果想导入地图,请在编辑器中使用“导入地图”按钮。
editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。 editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
editor.errornot = 这不是地图文件。 editor.errornot = 这不是地图文件。
editor.errorheader = 此地图文件无效或已损坏。 editor.errorheader = 此地图文件无效或已损坏。
@@ -372,8 +376,8 @@ editor.resize = 调整大小
editor.loadmap = 载入地图 editor.loadmap = 载入地图
editor.savemap = 保存地图 editor.savemap = 保存地图
editor.saved = 已保存! editor.saved = 已保存!
editor.save.noname = 的地图没有名字!在“地图信息”菜单里设置一个。 editor.save.noname = 的地图没有名字!在“地图信息”菜单里设置一个。
editor.save.overwrite = 的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。 editor.save.overwrite = 的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图! editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图!
editor.import = 导入… editor.import = 导入…
editor.importmap = 导入地图 editor.importmap = 导入地图
@@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
filter.distort = 扭曲程度 filter.distort = 扭曲程度
filter.noise = 波动程度 filter.noise = 波动程度
filter.enemyspawn = 敌人生成点选择 filter.enemyspawn = 敌人生成点选择
filter.spawnpath = Path To Spawn
filter.corespawn = 核心降落点选择 filter.corespawn = 核心降落点选择
filter.median = 平均数 filter.median = 平均数
filter.oremedian = 矿石平均数 filter.oremedian = 矿石平均数
@@ -440,6 +445,7 @@ filter.option.amount = 数量
filter.option.block = 方块 filter.option.block = 方块
filter.option.floor = 地面 filter.option.floor = 地面
filter.option.flooronto = 地面目标 filter.option.flooronto = 地面目标
filter.option.target = Target
filter.option.wall = filter.option.wall =
filter.option.ore = 矿石 filter.option.ore = 矿石
filter.option.floor2 = 二重地面 filter.option.floor2 = 二重地面
@@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
requirement.core = 在{0}中摧毁敌方核心 requirement.core = 在{0}中摧毁敌方核心
requirement.research = 研究 {0} requirement.research = 研究 {0}
requirement.capture = 占领 {0} requirement.capture = 占领 {0}
resume = 暂停:\n[lightgray]{0}
bestwave = [lightgray]最高波次:{0} bestwave = [lightgray]最高波次:{0}
launch = < 发射 >
launch.text = 发射 launch.text = 发射
launch.title = 发射成功 research.multiplayer = Only the host can research items.
launch.next = [lightgray]下个发射窗口在第{0}波
launch.unable2 = [scarlet]无法发射[]
launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置无法回到此基地。
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
uncover = 解锁 uncover = 解锁
configure = 设定装运的数量 configure = 设定装运的数量
loadout = 装运 loadout = 装运
@@ -512,6 +512,7 @@ weather.rain.name = 降雨
weather.snow.name = 降雪 weather.snow.name = 降雪
weather.sandstorm.name = 沙尘暴 weather.sandstorm.name = 沙尘暴
weather.sporestorm.name = 孢子雾 weather.sporestorm.name = 孢子雾
weather.fog.name = Fog
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
sectors.resources = 资源: sectors.resources = 资源:
@@ -521,6 +522,11 @@ sectors.resume = 继续
sectors.launch = 发射 sectors.launch = 发射
sectors.select = 选择 sectors.select = 选择
sectors.nonelaunch = [lightgray]无 (太阳) sectors.nonelaunch = [lightgray]无 (太阳)
sectors.rename = Rename Sector
sector.missingresources = [scarlet]Insufficient Core Resources
planet.serpulo.name = Serpulo
planet.sun.name = Sun
sector.groundZero.name = 零号地区 sector.groundZero.name = 零号地区
sector.craters.name = 陨石带 sector.craters.name = 陨石带
@@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
sector.overgrowth.name = 增生区 sector.overgrowth.name = 增生区
sector.tarFields.name = 油田 sector.tarFields.name = 油田
sector.saltFlats.name = 盐碱荒滩 sector.saltFlats.name = 盐碱荒滩
sector.crags.name = 悬崖 sector.fungalPass.name = Fungal Pass
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧 sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。 sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
@@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。 settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据包括存档、地图、解锁和按键绑定。\n按「是」后游戏将删除所有数据并自动退出。
settings.clearsaves.confirm = 您确定要清除存档? settings.clearsaves.confirm = 您确定要清除存档?
settings.clearsaves = 清除存档 settings.clearsaves = 清除存档
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< 暂停 > paused = [accent]< 暂停 >
clear = 清除 clear = 清除
banned = [scarlet]已禁止 banned = [scarlet]已禁止
@@ -570,12 +580,14 @@ info.title = [accent]详情
error.title = [crimson]发生了一个错误 error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
unit.nobuild = [scarlet]单位未能建造 unit.nobuild = [scarlet]单位未能建造
lastaccessed = [lightgray]Last Accessed: {0}
block.unknown = [lightgray]???
stat.input = 输入 stat.input = 输入
stat.output = 输出 stat.output = 输出
stat.booster = 增强物品/液体 stat.booster = 增强物品/液体
stat.tiles = 所需地型 stat.tiles = 所需地型
stat.affinities = 相关 stat.affinities = 相关
block.unknown = [lightgray]???
stat.powercapacity = 能量容量 stat.powercapacity = 能量容量
stat.powershot = 能量/发射 stat.powershot = 能量/发射
stat.damage = 伤害 stat.damage = 伤害
@@ -594,6 +606,7 @@ stat.powerconnections = 最多连接
stat.poweruse = 使用能量 stat.poweruse = 使用能量
stat.powerdamage = 功率/损伤 stat.powerdamage = 功率/损伤
stat.itemcapacity = 物品容量 stat.itemcapacity = 物品容量
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = 基础能源输出 stat.basepowergeneration = 基础能源输出
stat.productiontime = 生产时间 stat.productiontime = 生产时间
stat.repairtime = 建筑完全修复时间 stat.repairtime = 建筑完全修复时间
@@ -613,6 +626,28 @@ stat.reload = 每秒发射数
stat.ammo = 弹药 stat.ammo = 弹药
stat.shieldhealth = 盾容 stat.shieldhealth = 盾容
stat.cooldowntime = 冷却时间 stat.cooldowntime = 冷却时间
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.commandlimit = Command Limit
stat.abilities = Abilities
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
bar.drilltierreq = 需要更好的钻头 bar.drilltierreq = 需要更好的钻头
bar.noresources = 缺失资源 bar.noresources = 缺失资源
@@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
bar.powerstored = 储能:{0}/{1} bar.powerstored = 储能:{0}/{1}
bar.poweramount = 能量:{0} bar.poweramount = 能量:{0}
bar.poweroutput = 能量输出:{0} bar.poweroutput = 能量输出:{0}
bar.powerlines = Connections: {0}/{1}
bar.items = 物品:{0} bar.items = 物品:{0}
bar.capacity = 容量:{0} bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
@@ -635,6 +671,8 @@ bar.progress = 制造进度
bar.input = 输入 bar.input = 输入
bar.output = 输出 bar.output = 输出
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] 伤害 bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧 bullet.incendiary = [stat] 燃烧
@@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
bullet.shock = [stat] 电击 bullet.shock = [stat] 电击
bullet.frag = [stat] 分裂 bullet.frag = [stat] 分裂
bullet.knockback = [stat]{0}[lightgray] 击退 bullet.knockback = [stat]{0}[lightgray] 击退
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.freezing = [stat] 冰冻 bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] 减速 bullet.tarred = [stat] 减速
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量 bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
bullet.reload = [stat]{0}[lightgray]x 装弹速度 bullet.reload = [stat]{0}[lightgray]x 装弹速度
unit.blocks = 方块 unit.blocks = 方块
unit.blockssquared = blocks²
unit.powersecond = 能量/秒 unit.powersecond = 能量/秒
unit.liquidsecond = 液体/秒 unit.liquidsecond = 液体/秒
unit.itemssecond = 物品/秒 unit.itemssecond = 物品/秒
@@ -670,7 +711,7 @@ category.power = 能量
category.liquids = 液体 category.liquids = 液体
category.items = 物品 category.items = 物品
category.crafting = 制造 category.crafting = 制造
category.shooting = 发射 category.function = Function
category.optional = 可选的增强 category.optional = 可选的增强
setting.landscape.name = 锁定横屏 setting.landscape.name = 锁定横屏
setting.shadows.name = 影子 setting.shadows.name = 影子
@@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
setting.hints.name = 提示 setting.hints.name = 提示
setting.flow.name = 显示资源传送速度[scarlet] (实验性) setting.flow.name = 显示资源传送速度[scarlet] (实验性)
setting.buildautopause.name = 自动暂停建造 setting.buildautopause.name = 自动暂停建造
setting.mapcenter.name = 地图自动居中
setting.animatedwater.name = 流动的水 setting.animatedwater.name = 流动的水
setting.animatedshields.name = 动态画面 setting.animatedshields.name = 动态画面
setting.antialias.name = 抗锯齿 setting.antialias.name = 抗锯齿
@@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启) setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
setting.fps.name = 显示 FPS 和网络延迟 setting.fps.name = 显示 FPS 和网络延迟
setting.smoothcamera.name = 镜头平滑 setting.smoothcamera.name = 镜头平滑
setting.blockselectkeys.name = 显示建筑选择按键
setting.vsync.name = 垂直同步 setting.vsync.name = 垂直同步
setting.pixelate.name = 像素画面 [lightgray](禁用动画) setting.pixelate.name = 像素画面 [lightgray](禁用动画)
setting.minimap.name = 显示小地图 setting.minimap.name = 显示小地图
@@ -755,8 +794,8 @@ keybind.clear_building.name = 清除建筑
keybind.press = 请按一个键… keybind.press = 请按一个键…
keybind.press.axis = 请按一个轴或键… keybind.press.axis = 请按一个轴或键…
keybind.screenshot.name = 地图截图 keybind.screenshot.name = 地图截图
keybind.toggle_power_lines.name = 能量标识线 keybind.toggle_power_lines.name = 示/隐藏能量标识线
keybind.toggle_block_status.name = 方块状态 keybind.toggle_block_status.name = 示/隐藏方块状态
keybind.move_x.name = 水平移动 keybind.move_x.name = 水平移动
keybind.move_y.name = 竖直移动 keybind.move_y.name = 竖直移动
keybind.mouse_move.name = 跟随鼠标 keybind.mouse_move.name = 跟随鼠标
@@ -822,6 +861,7 @@ mode.custom = 自定义模式
rules.infiniteresources = 无限资源 rules.infiniteresources = 无限资源
rules.reactorexplosions = 反应堆爆炸 rules.reactorexplosions = 反应堆爆炸
rules.schematic = Schematics Allowed
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.waves = 波次 rules.waves = 波次
rules.attack = 攻击模式 rules.attack = 攻击模式
@@ -847,6 +887,7 @@ rules.title.unit = 单位
rules.title.experimental = 实验性 rules.title.experimental = 实验性
rules.title.environment = 环境性 rules.title.environment = 环境性
rules.lighting = 光照 rules.lighting = 光照
rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
rules.explosions = 建筑/单位爆炸伤害 rules.explosions = 建筑/单位爆炸伤害
rules.ambientlight = 环境光 rules.ambientlight = 环境光
@@ -858,6 +899,7 @@ content.item.name = 物品
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = 部队 content.unit.name = 部队
content.block.name = content.block.name =
item.copper.name = item.copper.name =
item.lead.name = item.lead.name =
item.coal.name = item.coal.name =
@@ -879,54 +921,37 @@ liquid.slag.name = 矿渣
liquid.oil.name = 石油 liquid.oil.name = 石油
liquid.cryofluid.name = 冷冻液 liquid.cryofluid.name = 冷冻液
item.explosiveness = [lightgray]爆炸性:{0}%
item.flammability = [lightgray]易燃性:{0}%
item.radioactivity = [lightgray]放射性:{0}%
unit.health = [lightgray]生命值:{0}
unit.speed = [lightgray]速度:{0}
unit.weapon = [lightgray]武器{0}
unit.itemcapacity = [lightgray]物品容量:{0}
unit.minespeed = [lightgray]采矿速度:{0}%
unit.minepower = [lightgray]采矿力量:{0}
unit.ability = [lightgray]能力:{0}
unit.buildspeed = [lightgray]建造速度:{0}%
liquid.heatcapacity = [lightgray]热容量:{0}
liquid.viscosity = [lightgray]粘度:{0}
liquid.temperature = [lightgray]温度:{0}
unit.dagger.name = 尖刀 unit.dagger.name = 尖刀
unit.mace.name = 牙狼 unit.mace.name = 战锤
unit.fortress.name = 堡垒 unit.fortress.name = 堡垒
unit.nova.name = 新星 unit.nova.name = 新星
unit.pulsar.name = 脉冲 unit.pulsar.name =
unit.quasar.name = 超星 unit.quasar.name = 超星
unit.crawler.name = 爬虫 unit.crawler.name = 爬虫
unit.atrax.name = unit.atrax.name =
unit.spiroct.name = 天蝎 unit.spiroct.name = 血蛭
unit.arkyid.name = 血蛭 unit.arkyid.name = 毒蛊
unit.toxopid.name = 毒蟒 unit.toxopid.name = 天蝎
unit.flare.name = 耀 unit.flare.name =
unit.horizon.name = 天垠 unit.horizon.name = 天垠
unit.zenith.name = 苍穹 unit.zenith.name = 苍穹
unit.antumbra.name = unit.antumbra.name =
unit.eclipse.name = 日蚀 unit.eclipse.name = 日蚀
unit.mono.name = 独影 unit.mono.name = 独影
unit.poly.name = unit.poly.name =
unit.mega.name = unit.mega.name =
unit.quad.name = 雷霆 unit.quad.name = 雷霆
unit.oct.name = 要塞 unit.oct.name = 要塞
unit.risso.name = 梭鱼 unit.risso.name = 梭鱼
unit.minke.name = 刺鲸 unit.minke.name = 刺鲸
unit.bryde.name = 虎鲨 unit.bryde.name = 戟鲸
unit.sei.name = 湖妖 unit.sei.name = 水怪
unit.omura.name = 海神 unit.omura.name = 海神
unit.alpha.name = 阿尔法 unit.alpha.name = 沉思者
unit.beta.name = 贝塔 unit.beta.name = 贝塔
unit.gamma.name = unit.gamma.name =
unit.scepter.name = 权杖 unit.scepter.name = 权杖
unit.reign.name = unit.reign.name =
unit.vela.name = 灾星 unit.vela.name = 灾星
unit.corvus.name = 死星 unit.corvus.name = 死星
@@ -936,6 +961,7 @@ block.cliff.name = 悬崖
block.sand-boulder.name = 沙砂巨石 block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地 block.grass.name = 草地
block.slag.name = 矿渣 block.slag.name = 矿渣
block.space.name = Space
block.salt.name = 盐碱地 block.salt.name = 盐碱地
block.salt-wall.name = 盐墙 block.salt-wall.name = 盐墙
block.pebbles.name = 鹅卵石 block.pebbles.name = 鹅卵石
@@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
block.char.name = 焦土 block.char.name = 焦土
block.dacite.name = 英安岩 block.dacite.name = 英安岩
block.dacite-wall.name = 英安岩墙 block.dacite-wall.name = 英安岩墙
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = 冰雪地 block.ice-snow.name = 冰雪地
block.stone-wall.name = 石墙 block.stone-wall.name = 石墙
block.ice-wall.name = 冰墙 block.ice-wall.name = 冰墙
@@ -1029,7 +1056,7 @@ block.conveyor.name = 传送带
block.titanium-conveyor.name = 钛传送带 block.titanium-conveyor.name = 钛传送带
block.plastanium-conveyor.name = 塑钢传送带 block.plastanium-conveyor.name = 塑钢传送带
block.armored-conveyor.name = 装甲传送带 block.armored-conveyor.name = 装甲传送带
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。 block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
block.junction.name = 连接器 block.junction.name = 连接器
block.router.name = 路由器 block.router.name = 路由器
block.distributor.name = 分配器 block.distributor.name = 分配器
@@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
block.unloader.name = 装卸器 block.unloader.name = 装卸器
block.vault.name = 仓库 block.vault.name = 仓库
block.wave.name = 波浪 block.wave.name = 波浪
block.tsunami.name = Tsunami
block.swarmer.name = 蜂群 block.swarmer.name = 蜂群
block.salvo.name = 齐射炮 block.salvo.name = 齐射炮
block.ripple.name = 浪涌 block.ripple.name = 浪涌
@@ -1114,31 +1142,33 @@ block.arc.name = 电弧
block.rtg-generator.name = RTG 发电机 block.rtg-generator.name = RTG 发电机
block.spectre.name = 幽灵 block.spectre.name = 幽灵
block.meltdown.name = 熔毁 block.meltdown.name = 熔毁
block.foreshadow.name = Foreshadow
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 发射台 block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台 block.launch-pad-large.name = 大型发射台
block.segment.name = 裂解光束 block.segment.name = 裂解光束
block.command-center.name = 指挥中心 block.command-center.name = 指挥中心
block.ground-factory.name = 战单位工厂 block.ground-factory.name = 工厂
block.air-factory.name = 战单位工厂 block.air-factory.name = 工厂
block.naval-factory.name = 战单位工厂 block.naval-factory.name = 工厂
block.additive-reconstructor.name = 数增级单位重构工厂 block.additive-reconstructor.name = 添改单位重构工厂
block.multiplicative-reconstructor.name = 增级单位重构工厂 block.multiplicative-reconstructor.name = 倍单位重构工厂
block.exponential-reconstructor.name = 级单位重构工厂 block.exponential-reconstructor.name = 幂级单位重构工厂
block.tetrative-reconstructor.name = 无量级单位重构工厂 block.tetrative-reconstructor.name = 实验性泰坦重构工厂
block.payload-conveyor.name = 载荷传送带 block.payload-conveyor.name = 载荷传送带
block.payload-router.name = 载荷路由器 block.payload-router.name = 载荷路由器
block.disassembler.name = 离机 block.disassembler.name =
block.silicon-crucible.name = 热能坩埚 block.silicon-crucible.name = 坩埚
block.overdrive-dome.name = 超速投射器 block.overdrive-dome.name = 超速穹顶投射器
block.switch.name = 开关 block.switch.name = 开关
block.micro-processor.name = 微型处理器 block.micro-processor.name = 微型处理器
block.logic-processor.name = 逻辑处理器 block.logic-processor.name = 逻辑处理器
block.hyper-processor.name = 处理器 block.hyper-processor.name = 处理器
block.logic-display.name = 逻辑显示屏 block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏 block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 存储单元 block.memory-cell.name = 内存单位
block.memory-bank.name = Memory Bank
team.blue.name = team.blue.name =
team.crux.name = team.crux.name =

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@@ -11,8 +11,8 @@ const readBytes = path => Vars.mods.getScripts().readBytes(path)
const loadMusic = path => Vars.mods.getScripts().loadMusic(path) const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
const loadSound = path => Vars.mods.getScripts().loadSound(path) const loadSound = path => Vars.mods.getScripts().loadSound(path)
var scriptName = "base.js" let scriptName = "base.js"
var modName = "none" let modName = "none"
const print = text => log(modName + "/" + scriptName, text); const print = text => log(modName + "/" + scriptName, text);
@@ -82,6 +82,7 @@ importPackage(Packages.mindustry.maps.generators)
importPackage(Packages.mindustry.maps.planet) importPackage(Packages.mindustry.maps.planet)
importPackage(Packages.mindustry.net) importPackage(Packages.mindustry.net)
importPackage(Packages.mindustry.type) importPackage(Packages.mindustry.type)
importPackage(Packages.mindustry.type.weather)
importPackage(Packages.mindustry.ui) importPackage(Packages.mindustry.ui)
importPackage(Packages.mindustry.ui.dialogs) importPackage(Packages.mindustry.ui.dialogs)
importPackage(Packages.mindustry.ui.fragments) importPackage(Packages.mindustry.ui.fragments)
@@ -137,6 +138,7 @@ const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent

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@@ -10,7 +10,7 @@ uniform vec3 u_ambientColor;
varying vec4 v_col; varying vec4 v_col;
const vec3 diffuse = vec3(0); const vec3 diffuse = vec3(0.01);
const float shinefalloff = 4.0; const float shinefalloff = 4.0;
const float shinelen = 0.2; const float shinelen = 0.2;

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@@ -1,6 +1,6 @@
#define HIGHP #define HIGHP
#define NSCALE 2700.0 #define NSCALE 2700.0
#define CAMSCALE (NSCALE*5.0) #define CAMSCALE (NSCALE*10.0)
uniform sampler2D u_texture; uniform sampler2D u_texture;
uniform sampler2D u_stars; uniform sampler2D u_stars;

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@@ -36,8 +36,8 @@ public class Vars implements Loadable{
public static boolean loadLocales = true; public static boolean loadLocales = true;
/** Whether the logger is loaded. */ /** Whether the logger is loaded. */
public static boolean loadedLogger = false, loadedFileLogger = false; public static boolean loadedLogger = false, loadedFileLogger = false;
/** Whether to show the cliff button in the editor*/ /** Whether to enable various experimental features (e.g. cliffs) */
public static boolean addCliffButton = false; public static boolean experimental = false;
/** Maximum extra padding around deployment schematics. */ /** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 5; public static final int maxLoadoutSchematicPad = 5;
/** Maximum schematic size.*/ /** Maximum schematic size.*/

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@@ -312,6 +312,11 @@ public class BlockIndexer{
return null; return null;
} }
/** Find the closest ore block relative to a position. */
public Tile findClosestOre(Unit unit, Item item){
return findClosestOre(unit.x, unit.y, item);
}
/** @return extra unit cap of a team. This is added onto the base value. */ /** @return extra unit cap of a team. This is added onto the base value. */
public int getExtraUnits(Team team){ public int getExtraUnits(Team team){
return unitCaps[team.id]; return unitCaps[team.id];
@@ -457,8 +462,8 @@ public class BlockIndexer{
} }
public static class TileArray implements Iterable<Tile>{ public static class TileArray implements Iterable<Tile>{
private Seq<Tile> tiles = new Seq<>(false, 16); Seq<Tile> tiles = new Seq<>(false, 16);
private IntSet contained = new IntSet(); IntSet contained = new IntSet();
public void add(Tile tile){ public void add(Tile tile){
if(contained.add(tile.pos())){ if(contained.add(tile.pos())){

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@@ -2,14 +2,17 @@ package mindustry.ai.types;
import arc.math.*; import arc.math.*;
import arc.math.geom.*; import arc.math.geom.*;
import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.ai.formations.*; import mindustry.ai.formations.*;
import mindustry.entities.units.*; import mindustry.entities.units.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.storage.CoreBlock.*; import mindustry.world.blocks.storage.CoreBlock.*;
public class FormationAI extends AIController implements FormationMember{ public class FormationAI extends AIController implements FormationMember{
private static Seq<Tile> tiles = new Seq<>();
public Unit leader; public Unit leader;
private Vec3 target = new Vec3(); private Vec3 target = new Vec3();
@@ -34,8 +37,8 @@ public class FormationAI extends AIController implements FormationMember{
return; return;
} }
if(unit.type.canBoost && unit.canPassOn()){ if(unit.type.canBoost){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f); unit.elevation = Mathf.approachDelta(unit.elevation, !unit.canPassOn() ? 1f : leader.type.canBoost ? leader.elevation : 0f, 0.08f);
} }
unit.controlWeapons(true, leader.isShooting); unit.controlWeapons(true, leader.isShooting);
@@ -51,16 +54,18 @@ public class FormationAI extends AIController implements FormationMember{
Vec2 realtarget = vec.set(target); Vec2 realtarget = vec.set(target);
float margin = 3f; float margin = 4f;
float speed = unit.realSpeed();
if(unit.dst(realtarget) <= margin){ if(unit.dst(realtarget) <= margin){
unit.vel.approachDelta(Vec2.ZERO, type.speed * type.accel / 2f); //unit.vel.approachDelta(Vec2.ZERO, speed * type.accel / 2f);
}else{ }else{
unit.moveAt(realtarget.sub(unit).limit(type.speed)); unit.moveAt(realtarget.sub(unit).limit(speed));
} }
if(unit instanceof Minerc mine && leader instanceof Minerc com){ if(unit instanceof Minerc mine && leader instanceof Minerc com){
if(mine.validMine(com.mineTile())){ if(com.mineTile() != null && mine.validMine(com.mineTile())){
mine.mineTile(com.mineTile()); mine.mineTile(com.mineTile());
CoreBuild core = unit.team.core(); CoreBuild core = unit.team.core();
@@ -75,7 +80,6 @@ public class FormationAI extends AIController implements FormationMember{
}else{ }else{
mine.mineTile(null); mine.mineTile(null);
} }
} }
if(unit instanceof Builderc build && leader instanceof Builderc com && com.activelyBuilding()){ if(unit instanceof Builderc build && leader instanceof Builderc com && com.activelyBuilding()){

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@@ -14,7 +14,7 @@ import static mindustry.Vars.*;
public class LogicAI extends AIController{ public class LogicAI extends AIController{
/** Minimum delay between item transfers. */ /** Minimum delay between item transfers. */
public static final float transferDelay = 60f * 3f; public static final float transferDelay = 60f * 2f;
/** Time after which the unit resets its controlled and reverts to a normal unit. */ /** Time after which the unit resets its controlled and reverts to a normal unit. */
public static final float logicControlTimeout = 10f * 60f; public static final float logicControlTimeout = 10f * 60f;
@@ -44,8 +44,8 @@ public class LogicAI extends AIController{
@Override @Override
protected void updateMovement(){ protected void updateMovement(){
if(itemTimer > 0) itemTimer -= Time.delta; if(itemTimer >= 0) itemTimer -= Time.delta;
if(payTimer > 0) payTimer -= Time.delta; if(payTimer >= 0) payTimer -= Time.delta;
if(targetTimer > 0f){ if(targetTimer > 0f){
targetTimer -= Time.delta; targetTimer -= Time.delta;

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@@ -39,12 +39,12 @@ public class MinerAI extends AIController{
if(unit.stack.amount >= unit.type.itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){ if(unit.stack.amount >= unit.type.itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){
mining = false; mining = false;
}else{ }else{
if(retarget() && targetItem != null){ if(timer.get(timerTarget, 60) && targetItem != null){
ore = indexer.findClosestOre(unit.x, unit.y, targetItem); ore = indexer.findClosestOre(unit, targetItem);
} }
if(ore != null){ if(ore != null){
moveTo(ore, unit.type.range / 2f); moveTo(ore, unit.type.range / 2f, 20f);
if(unit.within(ore, unit.type.range)){ if(unit.within(ore, unit.type.range)){
miner.mineTile(ore); miner.mineTile(ore);

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@@ -39,8 +39,8 @@ public class Blocks implements ContentList{
//environment //environment
air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space, air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space,
dacite, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster, dacite, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, shaleBoulder, sandBoulder, daciteBoulder, grass, salt, iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, shaleBoulder, sandBoulder, daciteBoulder, boulder, snowBoulder, grass, salt,
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, basalt, magmarock, hotrock, snowWall, boulder, snowBoulder, saltWall, metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, basalt, magmarock, hotrock, snowWall, saltWall,
darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal, darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
pebbles, tendrils, pebbles, tendrils,
@@ -102,6 +102,8 @@ public class Blocks implements ContentList{
{ {
alwaysReplace = true; alwaysReplace = true;
hasShadow = false; hasShadow = false;
useColor = false;
wall = this;
} }
@Override public void drawBase(Tile tile){} @Override public void drawBase(Tile tile){}
@@ -121,6 +123,7 @@ public class Blocks implements ContentList{
spawn = new OverlayFloor("spawn"){ spawn = new OverlayFloor("spawn"){
{ {
variants = 0; variants = 0;
needsSurface = false;
} }
@Override @Override
public void drawBase(Tile tile){} public void drawBase(Tile tile){}
@@ -317,6 +320,11 @@ public class Blocks implements ContentList{
attributes.set(Attribute.water, 0.3f); attributes.set(Attribute.water, 0.3f);
}}; }};
shale = new Floor("shale"){{
variants = 3;
attributes.set(Attribute.oil, 1f);
}};
stoneWall = new StaticWall("stone-wall"){{ stoneWall = new StaticWall("stone-wall"){{
variants = 2; variants = 2;
}}; }};
@@ -325,15 +333,6 @@ public class Blocks implements ContentList{
variants = 2; variants = 2;
}}; }};
boulder = new Boulder("boulder"){{
variants = 2;
}};
snowBoulder = new Boulder("snow-boulder"){{
variants = 2;
snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = this;
}};
dirtWall = new StaticWall("dirt-wall"){{ dirtWall = new StaticWall("dirt-wall"){{
variants = 2; variants = 2;
}}; }};
@@ -363,6 +362,12 @@ public class Blocks implements ContentList{
saltWall = new StaticWall("salt-wall"); saltWall = new StaticWall("salt-wall");
shrubs = new StaticWall("shrubs");
shaleWall = new StaticWall("shale-wall"){{
variants = 2;
}};
sporePine = new StaticTree("spore-pine"){{ sporePine = new StaticTree("spore-pine"){{
variants = 0; variants = 0;
}}; }};
@@ -375,8 +380,6 @@ public class Blocks implements ContentList{
variants = 0; variants = 0;
}}; }};
shrubs = new StaticWall("shrubs");
whiteTreeDead = new TreeBlock("white-tree-dead"); whiteTreeDead = new TreeBlock("white-tree-dead");
whiteTree = new TreeBlock("white-tree"); whiteTree = new TreeBlock("white-tree");
@@ -385,13 +388,13 @@ public class Blocks implements ContentList{
variants = 3; variants = 3;
}}; }};
shale = new Floor("shale"){{ boulder = new Boulder("boulder"){{
variants = 3; variants = 2;
attributes.set(Attribute.oil, 1f);
}}; }};
shaleWall = new StaticWall("shale-wall"){{ snowBoulder = new Boulder("snow-boulder"){{
variants = 2; variants = 2;
snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = salt.asFloor().decoration = this;
}}; }};
shaleBoulder = new Boulder("shale-boulder"){{ shaleBoulder = new Boulder("shale-boulder"){{
@@ -581,7 +584,7 @@ public class Blocks implements ContentList{
phaseWeaver = new GenericCrafter("phase-weaver"){{ phaseWeaver = new GenericCrafter("phase-weaver"){{
requirements(Category.crafting, with(Items.silicon, 130, Items.lead, 120, Items.thorium, 75)); requirements(Category.crafting, with(Items.silicon, 130, Items.lead, 120, Items.thorium, 75));
craftEffect = Fx.smeltsmoke; craftEffect = Fx.smeltsmoke;
outputItem = new ItemStack(Items.phasefabric, 1); outputItem = new ItemStack(Items.phaseFabric, 1);
craftTime = 120f; craftTime = 120f;
size = 2; size = 2;
hasPower = true; hasPower = true;
@@ -595,7 +598,7 @@ public class Blocks implements ContentList{
surgeSmelter = new GenericSmelter("alloy-smelter"){{ surgeSmelter = new GenericSmelter("alloy-smelter"){{
requirements(Category.crafting, with(Items.silicon, 80, Items.lead, 80, Items.thorium, 70)); requirements(Category.crafting, with(Items.silicon, 80, Items.lead, 80, Items.thorium, 70));
craftEffect = Fx.smeltsmoke; craftEffect = Fx.smeltsmoke;
outputItem = new ItemStack(Items.surgealloy, 1); outputItem = new ItemStack(Items.surgeAlloy, 1);
craftTime = 75f; craftTime = 75f;
size = 3; size = 3;
hasPower = true; hasPower = true;
@@ -674,7 +677,7 @@ public class Blocks implements ContentList{
}}; }};
disassembler = new Separator("disassembler"){{ disassembler = new Separator("disassembler"){{
requirements(Category.crafting, with(Items.graphite, 140, Items.titanium, 100, Items.silicon, 150, Items.surgealloy, 70)); requirements(Category.crafting, with(Items.graphite, 140, Items.titanium, 100, Items.silicon, 150, Items.surgeAlloy, 70));
results = with( results = with(
Items.sand, 4, Items.sand, 4,
Items.graphite, 2, Items.graphite, 2,
@@ -792,7 +795,7 @@ public class Blocks implements ContentList{
}}; }};
phaseWall = new Wall("phase-wall"){{ phaseWall = new Wall("phase-wall"){{
requirements(Category.defense, with(Items.phasefabric, 6)); requirements(Category.defense, with(Items.phaseFabric, 6));
health = 150 * wallHealthMultiplier; health = 150 * wallHealthMultiplier;
chanceDeflect = 10f; chanceDeflect = 10f;
flashHit = true; flashHit = true;
@@ -807,7 +810,7 @@ public class Blocks implements ContentList{
}}; }};
surgeWall = new Wall("surge-wall"){{ surgeWall = new Wall("surge-wall"){{
requirements(Category.defense, with(Items.surgealloy, 6)); requirements(Category.defense, with(Items.surgeAlloy, 6));
health = 230 * wallHealthMultiplier; health = 230 * wallHealthMultiplier;
lightningChance = 0.05f; lightningChance = 0.05f;
}}; }};
@@ -885,25 +888,25 @@ public class Blocks implements ContentList{
healPercent = 11f; healPercent = 11f;
phaseBoost = 15f; phaseBoost = 15f;
health = 80 * size * size; health = 80 * size * size;
consumes.item(Items.phasefabric).boost(); consumes.item(Items.phaseFabric).boost();
}}; }};
overdriveProjector = new OverdriveProjector("overdrive-projector"){{ overdriveProjector = new OverdriveProjector("overdrive-projector"){{
requirements(Category.effect, with(Items.lead, 100, Items.titanium, 75, Items.silicon, 75, Items.plastanium, 30)); requirements(Category.effect, with(Items.lead, 100, Items.titanium, 75, Items.silicon, 75, Items.plastanium, 30));
consumes.power(3.50f); consumes.power(3.50f);
size = 2; size = 2;
consumes.item(Items.phasefabric).boost(); consumes.item(Items.phaseFabric).boost();
}}; }};
overdriveDome = new OverdriveProjector("overdrive-dome"){{ overdriveDome = new OverdriveProjector("overdrive-dome"){{
requirements(Category.effect, with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgealloy, 120)); requirements(Category.effect, with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgeAlloy, 120));
consumes.power(10f); consumes.power(10f);
size = 3; size = 3;
range = 200f; range = 200f;
speedBoost = 2.5f; speedBoost = 2.5f;
useTime = 300f; useTime = 300f;
hasBoost = false; hasBoost = false;
consumes.items(with(Items.phasefabric, 1, Items.silicon, 1)); consumes.items(with(Items.phaseFabric, 1, Items.silicon, 1));
}}; }};
forceProjector = new ForceProjector("force-projector"){{ forceProjector = new ForceProjector("force-projector"){{
@@ -916,7 +919,7 @@ public class Blocks implements ContentList{
cooldownLiquid = 1.2f; cooldownLiquid = 1.2f;
cooldownBrokenBase = 0.35f; cooldownBrokenBase = 0.35f;
consumes.item(Items.phasefabric).boost(); consumes.item(Items.phaseFabric).boost();
consumes.power(4f); consumes.power(4f);
}}; }};
@@ -978,7 +981,7 @@ public class Blocks implements ContentList{
}}; }};
phaseConveyor = new ItemBridge("phase-conveyor"){{ phaseConveyor = new ItemBridge("phase-conveyor"){{
requirements(Category.distribution, with(Items.phasefabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10)); requirements(Category.distribution, with(Items.phaseFabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10));
range = 12; range = 12;
canOverdrive = false; canOverdrive = false;
hasPower = true; hasPower = true;
@@ -1104,7 +1107,7 @@ public class Blocks implements ContentList{
}}; }};
phaseConduit = new LiquidBridge("phase-conduit"){{ phaseConduit = new LiquidBridge("phase-conduit"){{
requirements(Category.liquid, with(Items.phasefabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10)); requirements(Category.liquid, with(Items.phaseFabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10));
range = 12; range = 12;
hasPower = true; hasPower = true;
canOverdrive = false; canOverdrive = false;
@@ -1128,7 +1131,7 @@ public class Blocks implements ContentList{
}}; }};
surgeTower = new PowerNode("surge-tower"){{ surgeTower = new PowerNode("surge-tower"){{
requirements(Category.power, with(Items.titanium, 7, Items.lead, 10, Items.silicon, 15, Items.surgealloy, 15)); requirements(Category.power, with(Items.titanium, 7, Items.lead, 10, Items.silicon, 15, Items.surgeAlloy, 15));
size = 2; size = 2;
maxNodes = 2; maxNodes = 2;
laserRange = 40f; laserRange = 40f;
@@ -1185,7 +1188,7 @@ public class Blocks implements ContentList{
}}; }};
rtgGenerator = new DecayGenerator("rtg-generator"){{ rtgGenerator = new DecayGenerator("rtg-generator"){{
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50)); requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phaseFabric, 25, Items.plastanium, 75, Items.thorium, 50));
size = 2; size = 2;
powerProduction = 4.5f; powerProduction = 4.5f;
itemDuration = 60 * 18f; itemDuration = 60 * 18f;
@@ -1197,7 +1200,7 @@ public class Blocks implements ContentList{
}}; }};
largeSolarPanel = new SolarGenerator("solar-panel-large"){{ largeSolarPanel = new SolarGenerator("solar-panel-large"){{
requirements(Category.power, with(Items.lead, 100, Items.silicon, 145, Items.phasefabric, 15)); requirements(Category.power, with(Items.lead, 100, Items.silicon, 145, Items.phaseFabric, 15));
size = 3; size = 3;
powerProduction = 0.95f; powerProduction = 0.95f;
}}; }};
@@ -1214,7 +1217,7 @@ public class Blocks implements ContentList{
}}; }};
impactReactor = new ImpactReactor("impact-reactor"){{ impactReactor = new ImpactReactor("impact-reactor"){{
requirements(Category.power, with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgealloy, 250, Items.metaglass, 250)); requirements(Category.power, with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgeAlloy, 250, Items.metaglass, 250));
size = 4; size = 4;
health = 900; health = 900;
powerProduction = 130f; powerProduction = 130f;
@@ -1325,7 +1328,7 @@ public class Blocks implements ContentList{
//region storage //region storage
coreShard = new CoreBlock("core-shard"){{ coreShard = new CoreBlock("core-shard"){{
requirements(Category.effect, BuildVisibility.hidden, with(Items.copper, 2000, Items.lead, 1000)); requirements(Category.effect, BuildVisibility.debugOnly, with(Items.copper, 2000, Items.lead, 1000));
alwaysUnlocked = true; alwaysUnlocked = true;
unitType = UnitTypes.alpha; unitType = UnitTypes.alpha;
@@ -1364,12 +1367,14 @@ public class Blocks implements ContentList{
requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125)); requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
size = 3; size = 3;
itemCapacity = 1000; itemCapacity = 1000;
flags = EnumSet.of(BlockFlag.storage);
}}; }};
container = new StorageBlock("container"){{ container = new StorageBlock("container"){{
requirements(Category.effect, with(Items.titanium, 100)); requirements(Category.effect, with(Items.titanium, 100));
size = 2; size = 2;
itemCapacity = 300; itemCapacity = 300;
flags = EnumSet.of(BlockFlag.storage);
}}; }};
unloader = new Unloader("unloader"){{ unloader = new Unloader("unloader"){{
@@ -1553,7 +1558,7 @@ public class Blocks implements ContentList{
ammo( ammo(
Items.blastCompound, Bullets.missileExplosive, Items.blastCompound, Bullets.missileExplosive,
Items.pyratite, Bullets.missileIncendiary, Items.pyratite, Bullets.missileIncendiary,
Items.surgealloy, Bullets.missileSurge Items.surgeAlloy, Bullets.missileSurge
); );
reloadTime = 30f; reloadTime = 30f;
shots = 4; shots = 4;
@@ -1592,7 +1597,7 @@ public class Blocks implements ContentList{
}}; }};
segment = new PointDefenseTurret("segment"){{ segment = new PointDefenseTurret("segment"){{
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phasefabric, 40)); requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40));
health = 250 * size * size; health = 250 * size * size;
range = 160f; range = 160f;
@@ -1647,17 +1652,19 @@ public class Blocks implements ContentList{
float brange = range + 10f; float brange = range + 10f;
ammo( ammo(
Items.thorium, new ShrapnelBulletType(){{
length = brange;
damage = 105f;
ammoMultiplier = 5f;
}},
Items.titanium, new ShrapnelBulletType(){{ Items.titanium, new ShrapnelBulletType(){{
length = brange; length = brange;
damage = 66f; damage = 66f;
ammoMultiplier = 4f; ammoMultiplier = 4f;
width = 17f; width = 17f;
reloadMultiplier = 1.3f; reloadMultiplier = 1.3f;
}},
Items.thorium, new ShrapnelBulletType(){{
length = brange;
damage = 105f;
ammoMultiplier = 5f;
toColor = Pal.thoriumPink;
shootEffect = smokeEffect = Fx.thoriumShoot;
}} }}
); );
}}; }};
@@ -1698,7 +1705,7 @@ public class Blocks implements ContentList{
Items.metaglass, Bullets.fragGlass, Items.metaglass, Bullets.fragGlass,
Items.blastCompound, Bullets.fragExplosive, Items.blastCompound, Bullets.fragExplosive,
Items.plastanium, Bullets.fragPlastic, Items.plastanium, Bullets.fragPlastic,
Items.surgealloy, Bullets.fragSurge Items.surgeAlloy, Bullets.fragSurge
); );
xRand = 4f; xRand = 4f;
reloadTime = 8f; reloadTime = 8f;
@@ -1716,9 +1723,9 @@ public class Blocks implements ContentList{
foreshadow = new ItemTurret("foreshadow"){{ foreshadow = new ItemTurret("foreshadow"){{
float brange = range = 500f; float brange = range = 500f;
requirements(Category.turret, with(Items.copper, 1000, Items.metaglass, 600, Items.surgealloy, 300, Items.plastanium, 200, Items.silicon, 600)); requirements(Category.turret, with(Items.copper, 1000, Items.metaglass, 600, Items.surgeAlloy, 300, Items.plastanium, 200, Items.silicon, 600));
ammo( ammo(
Items.surgealloy, new PointBulletType(){{ Items.surgeAlloy, new PointBulletType(){{
shootEffect = Fx.instShoot; shootEffect = Fx.instShoot;
hitEffect = Fx.instHit; hitEffect = Fx.instHit;
smokeEffect = Fx.smokeCloud; smokeEffect = Fx.smokeCloud;
@@ -1756,7 +1763,7 @@ public class Blocks implements ContentList{
}}; }};
spectre = new ItemTurret("spectre"){{ spectre = new ItemTurret("spectre"){{
requirements(Category.turret, with(Items.copper, 900, Items.graphite, 300, Items.surgealloy, 250, Items.plastanium, 175, Items.thorium, 250)); requirements(Category.turret, with(Items.copper, 900, Items.graphite, 300, Items.surgeAlloy, 250, Items.plastanium, 175, Items.thorium, 250));
ammo( ammo(
Items.graphite, Bullets.standardDenseBig, Items.graphite, Bullets.standardDenseBig,
Items.pyratite, Bullets.standardIncendiaryBig, Items.pyratite, Bullets.standardIncendiaryBig,
@@ -1782,7 +1789,7 @@ public class Blocks implements ContentList{
}}; }};
meltdown = new LaserTurret("meltdown"){{ meltdown = new LaserTurret("meltdown"){{
requirements(Category.turret, with(Items.copper, 1200, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325)); requirements(Category.turret, with(Items.copper, 1200, Items.lead, 350, Items.graphite, 300, Items.surgeAlloy, 325, Items.silicon, 325));
shootEffect = Fx.shootBigSmoke2; shootEffect = Fx.shootBigSmoke2;
shootCone = 40f; shootCone = 40f;
recoilAmount = 4f; recoilAmount = 4f;
@@ -1890,7 +1897,7 @@ public class Blocks implements ContentList{
}}; }};
exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{ exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{
requirements(Category.units, with(Items.lead, 2000, Items.silicon, 1000, Items.titanium, 2000, Items.thorium, 750, Items.plastanium, 450, Items.phasefabric, 600)); requirements(Category.units, with(Items.lead, 2000, Items.silicon, 1000, Items.titanium, 2000, Items.thorium, 750, Items.plastanium, 450, Items.phaseFabric, 600));
size = 7; size = 7;
consumes.power(13f); consumes.power(13f);
@@ -1911,11 +1918,11 @@ public class Blocks implements ContentList{
}}; }};
tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{ tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{
requirements(Category.units, with(Items.lead, 4000, Items.silicon, 3000, Items.thorium, 1000, Items.plastanium, 600, Items.phasefabric, 600, Items.surgealloy, 800)); requirements(Category.units, with(Items.lead, 4000, Items.silicon, 3000, Items.thorium, 1000, Items.plastanium, 600, Items.phaseFabric, 600, Items.surgeAlloy, 800));
size = 9; size = 9;
consumes.power(25f); consumes.power(25f);
consumes.items(with(Items.silicon, 1000, Items.plastanium, 600, Items.surgealloy, 500, Items.phasefabric, 350)); consumes.items(with(Items.silicon, 1000, Items.plastanium, 600, Items.surgeAlloy, 500, Items.phaseFabric, 350));
consumes.liquid(Liquids.cryofluid, 3f); consumes.liquid(Liquids.cryofluid, 3f);
constructTime = 60f * 60f * 4; constructTime = 60f * 60f * 4;
@@ -2030,7 +2037,7 @@ public class Blocks implements ContentList{
}}; }};
microProcessor = new LogicBlock("micro-processor"){{ microProcessor = new LogicBlock("micro-processor"){{
requirements(Category.logic, with(Items.copper, 80, Items.lead, 50, Items.silicon, 50)); requirements(Category.logic, with(Items.copper, 80, Items.lead, 50, Items.silicon, 30));
instructionsPerTick = 2; instructionsPerTick = 2;
@@ -2038,7 +2045,7 @@ public class Blocks implements ContentList{
}}; }};
logicProcessor = new LogicBlock("logic-processor"){{ logicProcessor = new LogicBlock("logic-processor"){{
requirements(Category.logic, with(Items.lead, 320, Items.silicon, 100, Items.graphite, 60, Items.thorium, 50)); requirements(Category.logic, with(Items.lead, 320, Items.silicon, 60, Items.graphite, 60, Items.thorium, 50));
instructionsPerTick = 8; instructionsPerTick = 8;
@@ -2048,7 +2055,7 @@ public class Blocks implements ContentList{
}}; }};
hyperProcessor = new LogicBlock("hyper-processor"){{ hyperProcessor = new LogicBlock("hyper-processor"){{
requirements(Category.logic, with(Items.lead, 450, Items.silicon, 150, Items.thorium, 75, Items.surgealloy, 50)); requirements(Category.logic, with(Items.lead, 450, Items.silicon, 130, Items.thorium, 75, Items.surgeAlloy, 50));
consumes.liquid(Liquids.cryofluid, 0.08f); consumes.liquid(Liquids.cryofluid, 0.08f);
hasLiquids = true; hasLiquids = true;
@@ -2067,7 +2074,7 @@ public class Blocks implements ContentList{
}}; }};
memoryBank = new MemoryBlock("memory-bank"){{ memoryBank = new MemoryBlock("memory-bank"){{
requirements(Category.logic, with(Items.graphite, 80, Items.silicon, 80, Items.phasefabric, 30)); requirements(Category.logic, with(Items.graphite, 80, Items.silicon, 80, Items.phaseFabric, 30));
memoryCapacity = 512; memoryCapacity = 512;
size = 2; size = 2;
@@ -2082,7 +2089,7 @@ public class Blocks implements ContentList{
}}; }};
largeLogicDisplay = new LogicDisplay("large-logic-display"){{ largeLogicDisplay = new LogicDisplay("large-logic-display"){{
requirements(Category.logic, with(Items.lead, 200, Items.silicon, 150, Items.metaglass, 100, Items.phasefabric, 75)); requirements(Category.logic, with(Items.lead, 200, Items.silicon, 150, Items.metaglass, 100, Items.phaseFabric, 75));
displaySize = 176; displaySize = 176;

View File

@@ -30,14 +30,14 @@ public class Bullets implements ContentList{
missileExplosive, missileIncendiary, missileSurge, missileExplosive, missileIncendiary, missileSurge,
//standard //standard
standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary, standardMechSmall, standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary,
standardGlaive, standardDenseBig, standardThoriumBig, standardIncendiaryBig, standardDenseBig, standardThoriumBig, standardIncendiaryBig,
//liquid //liquid
waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot, waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
//environment, misc. //environment, misc.
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag; damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig;
@Override @Override
public void load(){ public void load(){
@@ -327,23 +327,6 @@ public class Bullets implements ContentList{
lifetime = 60f; lifetime = 60f;
}}; }};
standardGlaive = new BasicBulletType(4f, 7.5f, "bullet"){{
width = 10f;
height = 12f;
frontColor = Color.valueOf("feb380");
backColor = Color.valueOf("ea8878");
status = StatusEffects.burning;
lifetime = 60f;
}};
standardMechSmall = new BasicBulletType(4f, 9, "bullet"){{
width = 11f;
height = 14f;
lifetime = 40f;
inaccuracy = 5f;
despawnEffect = Fx.hitBulletSmall;
}};
standardDenseBig = new BasicBulletType(7f, 55, "bullet"){{ standardDenseBig = new BasicBulletType(7f, 55, "bullet"){{
width = 15f; width = 15f;
height = 21f; height = 21f;
@@ -491,7 +474,7 @@ public class Bullets implements ContentList{
drag = 0.001f; drag = 0.001f;
ammoMultiplier = 2f; ammoMultiplier = 2f;
statusDuration = 60f * 4f; statusDuration = 60f * 4f;
damage = 0.1f; damage = 0.2f;
}}; }};
heavyCryoShot = new LiquidBulletType(Liquids.cryofluid){{ heavyCryoShot = new LiquidBulletType(Liquids.cryofluid){{
@@ -502,7 +485,7 @@ public class Bullets implements ContentList{
drag = 0.001f; drag = 0.001f;
ammoMultiplier = 2f; ammoMultiplier = 2f;
statusDuration = 60f * 4f; statusDuration = 60f * 4f;
damage = 0.1f; damage = 0.2f;
}}; }};
heavySlagShot = new LiquidBulletType(Liquids.slag){{ heavySlagShot = new LiquidBulletType(Liquids.slag){{
@@ -524,17 +507,9 @@ public class Bullets implements ContentList{
drag = 0.001f; drag = 0.001f;
ammoMultiplier = 2f; ammoMultiplier = 2f;
statusDuration = 60f * 4f; statusDuration = 60f * 4f;
damage = 0.1f; damage = 0.2f;
}}; }};
driverBolt = new MassDriverBolt(); driverBolt = new MassDriverBolt();
frag = new BasicBulletType(5f, 8, "bullet"){{
width = 8f;
height = 9f;
shrinkY = 0.5f;
lifetime = 50f;
drag = 0.04f;
}};
} }
} }

View File

@@ -1217,7 +1217,15 @@ public class Fx{
randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> { randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> {
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f); lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f);
}); });
}),
thoriumShoot = new Effect(12f, e -> {
color(Color.white, Pal.thoriumPink, e.fin());
stroke(e.fout() * 1.2f + 0.5f);
randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> {
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f);
});
}), }),
reactorsmoke = new Effect(17, e -> { reactorsmoke = new Effect(17, e -> {

View File

@@ -5,7 +5,7 @@ import mindustry.ctype.*;
import mindustry.type.*; import mindustry.type.*;
public class Items implements ContentList{ public class Items implements ContentList{
public static Item scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phasefabric, surgealloy, public static Item scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phaseFabric, surgeAlloy,
sporePod, sand, blastCompound, pyratite, metaglass; sporePod, sand, blastCompound, pyratite, metaglass;
@Override @Override
@@ -66,12 +66,12 @@ public class Items implements ContentList{
cost = 1.3f; cost = 1.3f;
}}; }};
phasefabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{ phaseFabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{
cost = 1.3f; cost = 1.3f;
radioactivity = 0.6f; radioactivity = 0.6f;
}}; }};
surgealloy = new Item("surge-alloy", Color.valueOf("f3e979")){{ surgeAlloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
}}; }};
sporePod = new Item("spore-pod", Color.valueOf("7457ce")){{ sporePod = new Item("spore-pod", Color.valueOf("7457ce")){{

View File

@@ -17,6 +17,7 @@ public class SectorPresets implements ContentList{
groundZero = new SectorPreset("groundZero", serpulo, 15){{ groundZero = new SectorPreset("groundZero", serpulo, 15){{
alwaysUnlocked = true; alwaysUnlocked = true;
addStartingItems = true;
captureWave = 10; captureWave = 10;
difficulty = 1; difficulty = 1;
}}; }};

View File

@@ -6,6 +6,8 @@ import arc.math.*;
import mindustry.ctype.*; import mindustry.ctype.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.graphics.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -18,6 +20,7 @@ public class StatusEffects implements ContentList{
none = new StatusEffect("none"); none = new StatusEffect("none");
burning = new StatusEffect("burning"){{ burning = new StatusEffect("burning"){{
color = Pal.lightFlame;
damage = 0.12f; //over 8 seconds, this would be 60 damage damage = 0.12f; //over 8 seconds, this would be 60 damage
effect = Fx.burning; effect = Fx.burning;
@@ -32,6 +35,7 @@ public class StatusEffects implements ContentList{
}}; }};
freezing = new StatusEffect("freezing"){{ freezing = new StatusEffect("freezing"){{
color = Color.valueOf("6ecdec");
speedMultiplier = 0.6f; speedMultiplier = 0.6f;
healthMultiplier = 0.8f; healthMultiplier = 0.8f;
effect = Fx.freezing; effect = Fx.freezing;
@@ -47,10 +51,12 @@ public class StatusEffects implements ContentList{
}}; }};
unmoving = new StatusEffect("unmoving"){{ unmoving = new StatusEffect("unmoving"){{
color = Pal.gray;
speedMultiplier = 0.001f; speedMultiplier = 0.001f;
}}; }};
slow = new StatusEffect("slow"){{ slow = new StatusEffect("slow"){{
color = Pal.lightishGray;
speedMultiplier = 0.4f; speedMultiplier = 0.4f;
}}; }};
@@ -80,6 +86,7 @@ public class StatusEffects implements ContentList{
}}; }};
melting = new StatusEffect("melting"){{ melting = new StatusEffect("melting"){{
color = Color.valueOf("ffa166");
speedMultiplier = 0.8f; speedMultiplier = 0.8f;
healthMultiplier = 0.8f; healthMultiplier = 0.8f;
damage = 0.3f; damage = 0.3f;
@@ -92,6 +99,7 @@ public class StatusEffects implements ContentList{
}}; }};
sapped = new StatusEffect("sapped"){{ sapped = new StatusEffect("sapped"){{
color = Pal.sap;
speedMultiplier = 0.7f; speedMultiplier = 0.7f;
healthMultiplier = 0.8f; healthMultiplier = 0.8f;
effect = Fx.sapped; effect = Fx.sapped;
@@ -99,12 +107,14 @@ public class StatusEffects implements ContentList{
}}; }};
sporeSlowed = new StatusEffect("spore-slowed"){{ sporeSlowed = new StatusEffect("spore-slowed"){{
color = Pal.spore;
speedMultiplier = 0.8f; speedMultiplier = 0.8f;
effect = Fx.sapped; effect = Fx.sapped;
effectChance = 0.04f; effectChance = 0.04f;
}}; }};
tarred = new StatusEffect("tarred"){{ tarred = new StatusEffect("tarred"){{
color = Color.valueOf("313131");
speedMultiplier = 0.6f; speedMultiplier = 0.6f;
effect = Fx.oily; effect = Fx.oily;
@@ -115,6 +125,7 @@ public class StatusEffects implements ContentList{
}}; }};
overdrive = new StatusEffect("overdrive"){{ overdrive = new StatusEffect("overdrive"){{
color = Pal.accent;
healthMultiplier = 0.95f; healthMultiplier = 0.95f;
speedMultiplier = 1.15f; speedMultiplier = 1.15f;
damageMultiplier = 1.4f; damageMultiplier = 1.4f;
@@ -124,6 +135,7 @@ public class StatusEffects implements ContentList{
}}; }};
overclock = new StatusEffect("overclock"){{ overclock = new StatusEffect("overclock"){{
color = Pal.accent;
speedMultiplier = 1.15f; speedMultiplier = 1.15f;
damageMultiplier = 1.15f; damageMultiplier = 1.15f;
reloadMultiplier = 1.25f; reloadMultiplier = 1.25f;
@@ -132,20 +144,27 @@ public class StatusEffects implements ContentList{
}}; }};
shielded = new StatusEffect("shielded"){{ shielded = new StatusEffect("shielded"){{
color = Pal.accent;
healthMultiplier = 3f; healthMultiplier = 3f;
}}; }};
boss = new StatusEffect("boss"){{ boss = new StatusEffect("boss"){{
color = Pal.health;
permanent = true; permanent = true;
damageMultiplier = 2f; damageMultiplier = 2f;
healthMultiplier = 2f; healthMultiplier = 2f;
}}; }};
shocked = new StatusEffect("shocked"); shocked = new StatusEffect("shocked"){{
color = Pal.lancerLaser;
}};
blasted = new StatusEffect("blasted"); blasted = new StatusEffect("blasted"){{
color = Color.valueOf("ff795e");
}};
corroded = new StatusEffect("corroded"){{ corroded = new StatusEffect("corroded"){{
color = Pal.plastanium;
damage = 0.1f; damage = 0.1f;
}}; }};
} }

View File

@@ -161,7 +161,7 @@ public class TechTree implements ContentList{
node(Items.plastanium, with(Items.titanium, 10000, Items.silicon, 10000), () -> { node(Items.plastanium, with(Items.titanium, 10000, Items.silicon, 10000), () -> {
node(plastaniumCompressor, () -> { node(plastaniumCompressor, () -> {
node(Items.phasefabric, with(Items.thorium, 15000, Items.sand, 30000, Items.silicon, 5000), () -> { node(Items.phaseFabric, with(Items.thorium, 15000, Items.sand, 30000, Items.silicon, 5000), () -> {
node(phaseWeaver, () -> { node(phaseWeaver, () -> {
}); });
@@ -177,7 +177,7 @@ public class TechTree implements ContentList{
node(Items.scrap, with(Items.copper, 20000, Items.sand, 10000), () -> { node(Items.scrap, with(Items.copper, 20000, Items.sand, 10000), () -> {
node(Liquids.slag, with(Items.scrap, 4000), () -> { node(Liquids.slag, with(Items.scrap, 4000), () -> {
node(melter, () -> { node(melter, () -> {
node(Items.surgealloy, with(Items.thorium, 20000, Items.silicon, 30000, Items.lead, 40000), () -> { node(Items.surgeAlloy, with(Items.thorium, 20000, Items.silicon, 30000, Items.lead, 40000), () -> {
node(surgeSmelter, () -> { node(surgeSmelter, () -> {
}); });
@@ -605,8 +605,6 @@ public class TechTree implements ContentList{
public final ItemStack[] finishedRequirements; public final ItemStack[] finishedRequirements;
/** Extra objectives needed to research this. */ /** Extra objectives needed to research this. */
public Seq<Objective> objectives = new Seq<>(); public Seq<Objective> objectives = new Seq<>();
/** Time required to research this content, in seconds. */
public float time;
/** Nodes that depend on this node. */ /** Nodes that depend on this node. */
public final Seq<TechNode> children = new Seq<>(); public final Seq<TechNode> children = new Seq<>();
@@ -617,7 +615,6 @@ public class TechTree implements ContentList{
this.content = content; this.content = content;
this.requirements = requirements; this.requirements = requirements;
this.depth = parent == null ? 0 : parent.depth + 1; this.depth = parent == null ? 0 : parent.depth + 1;
this.time = Seq.with(requirements).mapFloat(i -> i.item.cost * i.amount).sum() * 10;
this.finishedRequirements = new ItemStack[requirements.length]; this.finishedRequirements = new ItemStack[requirements.length];
//load up the requirements that have been finished if settings are available //load up the requirements that have been finished if settings are available
@@ -632,6 +629,14 @@ public class TechTree implements ContentList{
all.add(this); all.add(this);
} }
/** Resets finished requirements and saves. */
public void reset(){
for(ItemStack stack : finishedRequirements){
stack.amount = 0;
}
save();
}
/** Removes this node from the tech tree. */ /** Removes this node from the tech tree. */
public void remove(){ public void remove(){
all.remove(this); all.remove(this);

View File

@@ -276,7 +276,7 @@ public class UnitTypes implements ContentList{
armor = 1f; armor = 1f;
commandLimit = 8; commandLimit = 8;
abilities.add(new HealFieldAbility(10f, 60f * 4, 60f)); abilities.add(new RepairFieldAbility(10f, 60f * 4, 60f));
ammoType = AmmoTypes.power; ammoType = AmmoTypes.power;
weapons.add(new Weapon("heal-weapon"){{ weapons.add(new Weapon("heal-weapon"){{
@@ -305,7 +305,7 @@ public class UnitTypes implements ContentList{
mineSpeed = 5f; mineSpeed = 5f;
commandLimit = 8; commandLimit = 8;
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f)); abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
ammoType = AmmoTypes.power; ammoType = AmmoTypes.power;
weapons.add(new Weapon("heal-shotgun-weapon"){{ weapons.add(new Weapon("heal-shotgun-weapon"){{
@@ -1127,7 +1127,7 @@ public class UnitTypes implements ContentList{
flying = true; flying = true;
drag = 0.06f; drag = 0.06f;
accel = 0.12f; accel = 0.12f;
speed = 1.1f; speed = 1.5f;
health = 100; health = 100;
engineSize = 1.8f; engineSize = 1.8f;
engineOffset = 5.7f; engineOffset = 5.7f;
@@ -1145,7 +1145,7 @@ public class UnitTypes implements ContentList{
flying = true; flying = true;
drag = 0.05f; drag = 0.05f;
speed = 1.9f; speed = 2.6f;
rotateSpeed = 15f; rotateSpeed = 15f;
accel = 0.1f; accel = 0.1f;
range = 130f; range = 130f;
@@ -1154,14 +1154,13 @@ public class UnitTypes implements ContentList{
engineOffset = 6.5f; engineOffset = 6.5f;
hitSize = 8f; hitSize = 8f;
lowAltitude = true; lowAltitude = true;
isCounted = false;
ammoType = AmmoTypes.power; ammoType = AmmoTypes.power;
mineTier = 2; mineTier = 2;
mineSpeed = 3.5f; mineSpeed = 3.5f;
abilities.add(new HealFieldAbility(5f, 60f * 5, 50f)); abilities.add(new RepairFieldAbility(5f, 60f * 5, 50f));
weapons.add(new Weapon("heal-weapon-mount"){{ weapons.add(new Weapon("heal-weapon-mount"){{
top = false; top = false;
@@ -1201,7 +1200,7 @@ public class UnitTypes implements ContentList{
mineTier = 3; mineTier = 3;
health = 500; health = 500;
armor = 5f; armor = 5f;
speed = 1.8f; speed = 2.4f;
accel = 0.06f; accel = 0.06f;
drag = 0.017f; drag = 0.017f;
lowAltitude = true; lowAltitude = true;
@@ -1235,7 +1234,7 @@ public class UnitTypes implements ContentList{
quad = new UnitType("quad"){{ quad = new UnitType("quad"){{
armor = 8f; armor = 8f;
health = 6000; health = 6000;
speed = 1.2f; speed = 1.4f;
rotateSpeed = 2f; rotateSpeed = 2f;
accel = 0.05f; accel = 0.05f;
drag = 0.017f; drag = 0.017f;
@@ -1300,7 +1299,7 @@ public class UnitTypes implements ContentList{
oct = new UnitType("oct"){{ oct = new UnitType("oct"){{
armor = 16f; armor = 16f;
health = 24000; health = 24000;
speed = 0.6f; speed = 0.8f;
rotateSpeed = 1f; rotateSpeed = 1f;
accel = 0.04f; accel = 0.04f;
drag = 0.018f; drag = 0.018f;
@@ -1318,7 +1317,7 @@ public class UnitTypes implements ContentList{
ammoCapacity = 1300; ammoCapacity = 1300;
ammoResupplyAmount = 20; ammoResupplyAmount = 20;
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new HealFieldAbility(130f, 60f * 2, 140f)); abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new RepairFieldAbility(130f, 60f * 2, 140f));
}}; }};
//endregion //endregion
@@ -1430,7 +1429,7 @@ public class UnitTypes implements ContentList{
trailY = -9f; trailY = -9f;
trailScl = 1.5f; trailScl = 1.5f;
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 4, 60f)); abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 4, 60f));
weapons.add(new Weapon("large-artillery"){{ weapons.add(new Weapon("large-artillery"){{
reload = 65f; reload = 65f;
@@ -1547,7 +1546,7 @@ public class UnitTypes implements ContentList{
xRand = 8f; xRand = 8f;
shotDelay = 1f; shotDelay = 1f;
bullet = new MissileBulletType(4.2f, 30){{ bullet = new MissileBulletType(4.2f, 40){{
homingPower = 0.12f; homingPower = 0.12f;
width = 8f; width = 8f;
height = 8f; height = 8f;
@@ -1555,8 +1554,8 @@ public class UnitTypes implements ContentList{
drag = -0.003f; drag = -0.003f;
homingRange = 80f; homingRange = 80f;
keepVelocity = false; keepVelocity = false;
splashDamageRadius = 30f; splashDamageRadius = 35f;
splashDamage = 35f; splashDamage = 45f;
lifetime = 56f; lifetime = 56f;
trailColor = Pal.bulletYellowBack; trailColor = Pal.bulletYellowBack;
backColor = Pal.bulletYellowBack; backColor = Pal.bulletYellowBack;
@@ -1569,7 +1568,7 @@ public class UnitTypes implements ContentList{
}}); }});
weapons.add(new Weapon("large-bullet-mount"){{ weapons.add(new Weapon("large-bullet-mount"){{
reload = 80f; reload = 60f;
cooldownTime = 90f; cooldownTime = 90f;
x = 70f/4f; x = 70f/4f;
y = -66f/4f; y = -66f/4f;
@@ -1584,7 +1583,7 @@ public class UnitTypes implements ContentList{
shots = 3; shots = 3;
shotDelay = 4f; shotDelay = 4f;
inaccuracy = 1f; inaccuracy = 1f;
bullet = new BasicBulletType(7f, 50){{ bullet = new BasicBulletType(7f, 55){{
width = 13f; width = 13f;
height = 19f; height = 19f;
shootEffect = Fx.shootBig; shootEffect = Fx.shootBig;
@@ -1650,7 +1649,7 @@ public class UnitTypes implements ContentList{
isCounted = false; isCounted = false;
flying = true; flying = true;
mineSpeed = 6f; mineSpeed = 6.5f;
mineTier = 1; mineTier = 1;
buildSpeed = 0.5f; buildSpeed = 0.5f;
drag = 0.05f; drag = 0.05f;
@@ -1736,7 +1735,7 @@ public class UnitTypes implements ContentList{
itemCapacity = 70; itemCapacity = 70;
health = 220f; health = 220f;
engineOffset = 6f; engineOffset = 6f;
hitSize = 10f; hitSize = 11f;
commandLimit = 7; commandLimit = 7;
weapons.add(new Weapon("small-mount-weapon"){{ weapons.add(new Weapon("small-mount-weapon"){{
@@ -1771,6 +1770,7 @@ public class UnitTypes implements ContentList{
health = 1; health = 1;
rotateSpeed = 360f; rotateSpeed = 360f;
itemCapacity = 0; itemCapacity = 0;
commandLimit = 0;
} }
@Override @Override

View File

@@ -39,7 +39,7 @@ public class Weathers implements ContentList{
minAlpha = 0f; minAlpha = 0f;
maxAlpha = 0.2f; maxAlpha = 0.2f;
density = 1500f; density = 1500f;
baseSpeed = 6.1f; baseSpeed = 5.4f;
attrs.set(Attribute.light, -0.1f); attrs.set(Attribute.light, -0.1f);
attrs.set(Attribute.water, -0.1f); attrs.set(Attribute.water, -0.1f);
opacityMultiplier = 0.8f; opacityMultiplier = 0.8f;

View File

@@ -35,7 +35,7 @@ import static mindustry.Vars.*;
/** /**
* Control module. * Control module.
* Handles all input, saving, keybinds and keybinds. * Handles all input, saving and keybinds.
* Should <i>not</i> handle any logic-critical state. * Should <i>not</i> handle any logic-critical state.
* This class is not created in the headless server. * This class is not created in the headless server.
*/ */
@@ -181,6 +181,12 @@ public class Control implements ApplicationListener, Loadable{
Time.run(Fx.coreLand.lifetime, () -> { Time.run(Fx.coreLand.lifetime, () -> {
Fx.launch.at(core); Fx.launch.at(core);
Effect.shake(5f, 5f, core); Effect.shake(5f, 5f, core);
if(state.isCampaign()){
ui.announce("[accent]" + state.rules.sector.name() + "\n" +
(state.rules.sector.info.resources.any() ? "[lightgray]" + bundle.get("sectors.resources") + "[white] " +
state.rules.sector.info.resources.toString(" ", u -> u.emoji()) : ""), 5);
}
}); });
}); });
@@ -264,7 +270,6 @@ public class Control implements ApplicationListener, Loadable{
slot.load(); slot.load();
slot.setAutosave(true); slot.setAutosave(true);
state.rules.sector = sector; state.rules.sector = sector;
state.secinfo = state.rules.sector.info;
//if there is no base, simulate a new game and place the right loadout at the spawn position //if there is no base, simulate a new game and place the right loadout at the spawn position
if(state.rules.defaultTeam.cores().isEmpty()){ if(state.rules.defaultTeam.cores().isEmpty()){
@@ -282,8 +287,12 @@ public class Control implements ApplicationListener, Loadable{
//reset wave so things are more fair //reset wave so things are more fair
state.wave = 1; state.wave = 1;
//reset win wave??
state.rules.winWave = sector.preset != null ? sector.preset.captureWave : 40;
//kill all units, since they should be dead anwyay //kill all units, since they should be dead anwyay
Groups.unit.clear(); Groups.unit.clear();
Groups.fire.clear();
Tile spawn = world.tile(sector.info.spawnPosition); Tile spawn = world.tile(sector.info.spawnPosition);
Schematics.placeLaunchLoadout(spawn.x, spawn.y); Schematics.placeLaunchLoadout(spawn.x, spawn.y);
@@ -311,8 +320,8 @@ public class Control implements ApplicationListener, Loadable{
world.loadSector(sector); world.loadSector(sector);
state.rules.sector = sector; state.rules.sector = sector;
//assign origin when launching //assign origin when launching
state.secinfo.origin = origin; sector.info.origin = origin;
state.secinfo.destination = origin; sector.info.destination = origin;
logic.play(); logic.play();
control.saves.saveSector(sector); control.saves.saveSector(sector);
Events.fire(Trigger.newGame); Events.fire(Trigger.newGame);
@@ -403,13 +412,15 @@ public class Control implements ApplicationListener, Loadable{
@Override @Override
public void pause(){ public void pause(){
wasPaused = state.is(State.paused); if(settings.getBool("backgroundpause", true)){
if(state.is(State.playing)) state.set(State.paused); wasPaused = state.is(State.paused);
if(state.is(State.playing)) state.set(State.paused);
}
} }
@Override @Override
public void resume(){ public void resume(){
if(state.is(State.paused) && !wasPaused){ if(state.is(State.paused) && !wasPaused && settings.getBool("backgroundpause", true)){
state.set(State.playing); state.set(State.playing);
} }
} }

View File

@@ -26,8 +26,6 @@ public class GameState{
public GameStats stats = new GameStats(); public GameStats stats = new GameStats();
/** Global attributes of the environment, calculated by weather. */ /** Global attributes of the environment, calculated by weather. */
public Attributes envAttrs = new Attributes(); public Attributes envAttrs = new Attributes();
/** Sector information. Only valid in the campaign. */
public SectorInfo secinfo = new SectorInfo();
/** Team data. Gets reset every new game. */ /** Team data. Gets reset every new game. */
public Teams teams = new Teams(); public Teams teams = new Teams();
/** Number of enemies in the game; only used clientside in servers. */ /** Number of enemies in the game; only used clientside in servers. */

View File

@@ -55,15 +55,14 @@ public class Logic implements ApplicationListener{
} }
}); });
Events.on(LaunchItemEvent.class, e -> state.secinfo.handleItemExport(e.stack));
//when loading a 'damaged' sector, propagate the damage //when loading a 'damaged' sector, propagate the damage
Events.on(SaveLoadEvent.class, e -> { Events.on(SaveLoadEvent.class, e -> {
if(state.isCampaign()){ if(state.isCampaign()){
state.secinfo.write(); SectorInfo info = state.rules.sector.info;
info.write();
//how much wave time has passed //how much wave time has passed
int wavesPassed = state.secinfo.wavesPassed; int wavesPassed = info.wavesPassed;
//wave has passed, remove all enemies, they are assumed to be dead //wave has passed, remove all enemies, they are assumed to be dead
if(wavesPassed > 0){ if(wavesPassed > 0){
@@ -84,10 +83,10 @@ public class Logic implements ApplicationListener{
} }
//reset values //reset values
state.secinfo.damage = 0f; info.damage = 0f;
state.secinfo.wavesPassed = 0; info.wavesPassed = 0;
state.secinfo.hasCore = true; info.hasCore = true;
state.secinfo.secondsPassed = 0; info.secondsPassed = 0;
state.rules.sector.saveInfo(); state.rules.sector.saveInfo();
} }
@@ -199,19 +198,13 @@ public class Logic implements ApplicationListener{
state.gameOver = true; state.gameOver = true;
Events.fire(new GameOverEvent(state.rules.waveTeam)); Events.fire(new GameOverEvent(state.rules.waveTeam));
}else if(state.rules.attackMode){ }else if(state.rules.attackMode){
Team alive = null; //count # of teams alive
int countAlive = state.teams.getActive().count(TeamData::hasCore);
for(TeamData team : state.teams.getActive()){ if((countAlive <= 1 || (!state.rules.pvp && state.rules.defaultTeam.core() == null)) && !state.gameOver){
if(team.hasCore()){ //find team that won
if(alive != null){ TeamData left = state.teams.getActive().find(TeamData::hasCore);
return; Events.fire(new GameOverEvent(left == null ? Team.derelict : left.team));
}
alive = team.team;
}
}
if(alive != null && !state.gameOver){
Events.fire(new GameOverEvent(alive));
state.gameOver = true; state.gameOver = true;
} }
} }
@@ -252,7 +245,7 @@ public class Logic implements ApplicationListener{
if(!(content instanceof UnlockableContent u)) return; if(!(content instanceof UnlockableContent u)) return;
state.rules.researched.add(u.name); state.rules.researched.add(u.name);
ui.hudfrag.showUnlock(u); Events.fire(new UnlockEvent(u));
} }
@Override @Override
@@ -279,7 +272,7 @@ public class Logic implements ApplicationListener{
state.teams.updateTeamStats(); state.teams.updateTeamStats();
if(state.isCampaign()){ if(state.isCampaign()){
state.secinfo.update(); state.rules.sector.info.update();
} }
if(state.isCampaign()){ if(state.isCampaign()){

View File

@@ -293,6 +293,13 @@ public class NetClient implements ApplicationListener{
setHudText(message); setHudText(message);
} }
@Remote(variants = Variant.both)
public static void announce(String message){
if(message == null) return;
ui.announce(message);
}
@Remote(variants = Variant.both) @Remote(variants = Variant.both)
public static void infoMessage(String message){ public static void infoMessage(String message){
if(message == null) return; if(message == null) return;

View File

@@ -27,10 +27,11 @@ public class Renderer implements ApplicationListener{
public final Pixelator pixelator = new Pixelator(); public final Pixelator pixelator = new Pixelator();
public PlanetRenderer planets; public PlanetRenderer planets;
public @Nullable Bloom bloom;
public FrameBuffer effectBuffer = new FrameBuffer(); public FrameBuffer effectBuffer = new FrameBuffer();
public float laserOpacity = 1f; public float laserOpacity = 1f;
private Bloom bloom; //TODO unused
private FxProcessor fx = new FxProcessor(); private FxProcessor fx = new FxProcessor();
private Color clearColor = new Color(0f, 0f, 0f, 1f); private Color clearColor = new Color(0f, 0f, 0f, 1f);
private float targetscale = Scl.scl(4); private float targetscale = Scl.scl(4);

View File

@@ -378,6 +378,7 @@ public class UI implements ApplicationListener, Loadable{
cont.add(text).pad(2f).growX().wrap().get().setAlignment(Align.center); cont.add(text).pad(2f).growX().wrap().get().setAlignment(Align.center);
cont.row(); cont.row();
cont.button("@ok", this::hide).size(120, 50).pad(4); cont.button("@ok", this::hide).size(120, 50).pad(4);
closeOnBack();
}}.show(); }}.show();
} }
@@ -405,6 +406,7 @@ public class UI implements ApplicationListener, Loadable{
cont.button("@ok", this::hide).size(110, 50).fillX().left(); cont.button("@ok", this::hide).size(110, 50).fillX().left();
cont.row(); cont.row();
cont.add(col).colspan(2).pad(2); cont.add(col).colspan(2).pad(2);
closeOnBack();
}}.show(); }}.show();
} }
@@ -420,6 +422,7 @@ public class UI implements ApplicationListener, Loadable{
cont.add(text).width(400f).wrap().get().setAlignment(align, align); cont.add(text).width(400f).wrap().get().setAlignment(align, align);
cont.row(); cont.row();
buttons.button("@ok", this::hide).size(110, 50).pad(4); buttons.button("@ok", this::hide).size(110, 50).pad(4);
closeOnBack();
}}.show(); }}.show();
} }
@@ -427,6 +430,7 @@ public class UI implements ApplicationListener, Loadable{
new Dialog(titleText){{ new Dialog(titleText){{
cont.margin(15).add(text).width(400f).wrap().left().get().setAlignment(Align.left, Align.left); cont.margin(15).add(text).width(400f).wrap().left().get().setAlignment(Align.left, Align.left);
buttons.button("@ok", this::hide).size(110, 50).pad(4); buttons.button("@ok", this::hide).size(110, 50).pad(4);
closeOnBack();
}}.show(); }}.show();
} }
@@ -436,6 +440,7 @@ public class UI implements ApplicationListener, Loadable{
titleTable.row(); titleTable.row();
titleTable.image().color(Pal.accent).height(3f).growX().pad(2f); titleTable.image().color(Pal.accent).height(3f).growX().pad(2f);
buttons.button("@ok", this::hide).size(110, 50).pad(4); buttons.button("@ok", this::hide).size(110, 50).pad(4);
closeOnBack();
}}.show(); }}.show();
} }
@@ -487,13 +492,19 @@ public class UI implements ApplicationListener, Loadable{
dialog.show(); dialog.show();
} }
/** Display text in the middle of the screen, then fade out. */
public void announce(String text){ public void announce(String text){
Table t = new Table(); announce(text, 3);
}
/** Display text in the middle of the screen, then fade out. */
public void announce(String text, float duration){
Table t = new Table(Styles.black3);
t.touchable = Touchable.disabled; t.touchable = Touchable.disabled;
t.background(Styles.black3).margin(8f) t.margin(8f).add(text).style(Styles.outlineLabel).labelAlign(Align.center);
.add(text).style(Styles.outlineLabel).labelAlign(Align.center);
t.update(() -> t.setPosition(Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, Align.center)); t.update(() -> t.setPosition(Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, Align.center));
t.actions(Actions.fadeOut(3, Interp.pow4In), Actions.remove()); t.actions(Actions.fadeOut(duration, Interp.pow4In), Actions.remove());
t.pack();
Core.scene.add(t); Core.scene.add(t);
} }

View File

@@ -24,6 +24,8 @@ public abstract class UnlockableContent extends MappableContent{
public @Nullable String description; public @Nullable String description;
/** Whether this content is always unlocked in the tech tree. */ /** Whether this content is always unlocked in the tech tree. */
public boolean alwaysUnlocked = false; public boolean alwaysUnlocked = false;
/** Special logic icon ID. */
public int iconId = 0;
/** Icons by Cicon ID.*/ /** Icons by Cicon ID.*/
protected TextureRegion[] cicons = new TextureRegion[Cicon.all.length]; protected TextureRegion[] cicons = new TextureRegion[Cicon.all.length];
/** Unlock state. Loaded from settings. Do not modify outside of the constructor. */ /** Unlock state. Loaded from settings. Do not modify outside of the constructor. */
@@ -74,9 +76,11 @@ public abstract class UnlockableContent extends MappableContent{
cicons[icon.ordinal()] = cicons[icon.ordinal()] =
Core.atlas.find(getContentType().name() + "-" + name + "-" + icon.name(), Core.atlas.find(getContentType().name() + "-" + name + "-" + icon.name(),
Core.atlas.find(getContentType().name() + "-" + name + "-full", Core.atlas.find(getContentType().name() + "-" + name + "-full",
Core.atlas.find(name + "-" + icon.name(),
Core.atlas.find(name + "-full",
Core.atlas.find(name, Core.atlas.find(name,
Core.atlas.find(getContentType().name() + "-" + name, Core.atlas.find(getContentType().name() + "-" + name,
Core.atlas.find(name + "1"))))); Core.atlas.find(name + "1")))))));
} }
return cicons[icon.ordinal()]; return cicons[icon.ordinal()];
} }
@@ -113,7 +117,7 @@ public abstract class UnlockableContent extends MappableContent{
} }
/** Unlocks this content, but does not fire any events. */ /** Unlocks this content, but does not fire any events. */
public void quiteUnlock(){ public void quietUnlock(){
if(!unlocked()){ if(!unlocked()){
unlocked = true; unlocked = true;
Core.settings.put(name + "-unlocked", true); Core.settings.put(name + "-unlocked", true);
@@ -121,10 +125,18 @@ public abstract class UnlockableContent extends MappableContent{
} }
public boolean unlocked(){ public boolean unlocked(){
if(net.client()) return state.rules.researched.contains(name); if(net != null && net.client()) return state.rules.researched.contains(name);
return unlocked || alwaysUnlocked; return unlocked || alwaysUnlocked;
} }
/** Locks this content again. */
public void clearUnlock(){
if(unlocked){
unlocked = false;
Core.settings.put(name + "-unlocked", false);
}
}
/** @return whether this content is unlocked, or the player is in a custom (non-campaign) game. */ /** @return whether this content is unlocked, or the player is in a custom (non-campaign) game. */
public boolean unlockedNow(){ public boolean unlockedNow(){
return unlocked() || !state.isCampaign(); return unlocked() || !state.isCampaign();

View File

@@ -26,7 +26,7 @@ public class EditorTile extends Tile{
if(type instanceof OverlayFloor){ if(type instanceof OverlayFloor){
//don't place on liquids //don't place on liquids
if(floor.hasSurface()){ if(floor.hasSurface() || !type.needsSurface){
setOverlayID(type.id); setOverlayID(type.id);
} }
return; return;
@@ -75,7 +75,7 @@ public class EditorTile extends Tile{
return; return;
} }
if(floor.isLiquid) return; if(!floor.hasSurface() && overlay.asFloor().needsSurface) return;
if(overlay() == overlay) return; if(overlay() == overlay) return;
op(OpType.overlay, this.overlay.id); op(OpType.overlay, this.overlay.id);
super.setOverlay(overlay); super.setOverlay(overlay);

View File

@@ -118,7 +118,7 @@ public enum EditorTool{
if(editor.drawBlock.isOverlay()){ if(editor.drawBlock.isOverlay()){
Block dest = tile.overlay(); Block dest = tile.overlay();
if(dest == editor.drawBlock) return; if(dest == editor.drawBlock) return;
tester = t -> t.overlay() == dest && t.floor().hasSurface(); tester = t -> t.overlay() == dest && (t.floor().hasSurface() || !t.floor().needsSurface);
setter = t -> t.setOverlay(editor.drawBlock); setter = t -> t.setOverlay(editor.drawBlock);
}else if(editor.drawBlock.isFloor()){ }else if(editor.drawBlock.isFloor()){
Block dest = tile.floor(); Block dest = tile.floor();

View File

@@ -258,6 +258,11 @@ public class MapEditorDialog extends Dialog implements Disposable{
Groups.unit.clear(); Groups.unit.clear();
Groups.build.clear(); Groups.build.clear();
logic.play(); logic.play();
if(player.team().core() == null){
player.set(world.width() * tilesize/2f, world.height() * tilesize/2f);
player.unit(UnitTypes.alpha.spawn(player.team(), player.x, player.y));
}
}); });
} }
@@ -565,7 +570,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
}).growX().top(); }).growX().top();
} }
if(addCliffButton){ if(experimental){
mid.row(); mid.row();
mid.table(t -> { mid.table(t -> {

View File

@@ -29,7 +29,8 @@ public class MapGenerateDialog extends BaseDialog{
private final Prov<GenerateFilter>[] filterTypes = new Prov[]{ private final Prov<GenerateFilter>[] filterTypes = new Prov[]{
NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new, NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new,
RiverNoiseFilter::new, OreFilter::new, OreMedianFilter::new, MedianFilter::new, RiverNoiseFilter::new, OreFilter::new, OreMedianFilter::new, MedianFilter::new,
BlendFilter::new, MirrorFilter::new, ClearFilter::new, CoreSpawnFilter::new, EnemySpawnFilter::new BlendFilter::new, MirrorFilter::new, ClearFilter::new, CoreSpawnFilter::new,
EnemySpawnFilter::new, SpawnPathFilter::new
}; };
private final MapEditor editor; private final MapEditor editor;
private final boolean applied; private final boolean applied;
@@ -44,9 +45,8 @@ public class MapGenerateDialog extends BaseDialog{
private AsyncExecutor executor = new AsyncExecutor(1); private AsyncExecutor executor = new AsyncExecutor(1);
private AsyncResult<Void> result; private AsyncResult<Void> result;
boolean generating; boolean generating;
private GenTile returnTile = new GenTile();
private GenTile[][] buffer1, buffer2; private long[] buffer1, buffer2;
private Cons<Seq<GenerateFilter>> applier; private Cons<Seq<GenerateFilter>> applier;
CachedTile ctile = new CachedTile(){ CachedTile ctile = new CachedTile(){
//nothing. //nothing.
@@ -54,6 +54,11 @@ public class MapGenerateDialog extends BaseDialog{
protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){ protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
} }
@Override
public void setBlock(Block type, Team team, int rotation, Prov<Building> entityprov){
this.block = type;
}
}; };
/** @param applied whether or not to use the applied in-game mode. */ /** @param applied whether or not to use the applied in-game mode. */
@@ -65,7 +70,7 @@ public class MapGenerateDialog extends BaseDialog{
shown(this::setup); shown(this::setup);
addCloseButton(); addCloseButton();
if(applied){ if(applied){
buttons.button("@editor.apply", () -> { buttons.button("@editor.apply", Icon.ok, () -> {
ui.loadAnd(() -> { ui.loadAnd(() -> {
apply(); apply();
hide(); hide();
@@ -78,14 +83,14 @@ public class MapGenerateDialog extends BaseDialog{
update(); update();
}).size(160f, 64f); }).size(160f, 64f);
} }
buttons.button("@editor.randomize", () -> { buttons.button("@editor.randomize", Icon.refresh, () -> {
for(GenerateFilter filter : filters){ for(GenerateFilter filter : filters){
filter.randomize(); filter.randomize();
} }
update(); update();
}).size(160f, 64f); }).size(160f, 64f);
buttons.button("@add", Icon.add, this::showAdd).height(64f).width(140f); buttons.button("@add", Icon.add, this::showAdd).height(64f).width(150f);
if(!applied){ if(!applied){
hidden(this::apply); hidden(this::apply);
@@ -107,38 +112,36 @@ public class MapGenerateDialog extends BaseDialog{
/** Applies the specified filters to the editor. */ /** Applies the specified filters to the editor. */
public void applyToEditor(Seq<GenerateFilter> filters){ public void applyToEditor(Seq<GenerateFilter> filters){
//writeback buffer //writeback buffer
GenTile[][] writeTiles = new GenTile[editor.width()][editor.height()]; long[] writeTiles = new long[editor.width() * editor.height()];
for(int x = 0; x < editor.width(); x++){
for(int y = 0; y < editor.height(); y++){
writeTiles[x][y] = new GenTile();
}
}
for(GenerateFilter filter : filters){ for(GenerateFilter filter : filters){
input.begin(filter, editor.width(), editor.height(), editor::tile); input.begin(filter, editor.width(), editor.height(), editor::tile);
//write to buffer //write to buffer
for(int x = 0; x < editor.width(); x++){ for(int x = 0; x < editor.width(); x++){
for(int y = 0; y < editor.height(); y++){ for(int y = 0; y < editor.height(); y++){
Tile tile = editor.tile(x, y); Tile tile = editor.tile(x, y);
input.apply(x, y, tile.floor(), tile.block(), tile.overlay()); input.apply(x, y, tile.block(), tile.floor(), tile.overlay());
filter.apply(input); filter.apply(input);
writeTiles[x][y].set(input.floor, input.block, input.ore, tile.team()); writeTiles[x + y*world.width()] = PackTile.get(input.block.id, input.floor.id, input.overlay.id);
} }
} }
editor.load(() -> { editor.load(() -> {
//read from buffer back into tiles //read from buffer back into tiles
for(int x = 0; x < editor.width(); x++){ for(int i = 0; i < editor.width() * editor.height(); i++){
for(int y = 0; y < editor.height(); y++){ Tile tile = world.tiles.geti(i);
Tile tile = editor.tile(x, y); long write = writeTiles[i];
GenTile write = writeTiles[x][y];
tile.setFloor((Floor)content.block(write.floor)); Block block = content.block(PackTile.block(write)), floor = content.block(PackTile.floor(write)), overlay = content.block(PackTile.overlay(write));
tile.setBlock(content.block(write.block));
tile.setTeam(Team.get(write.team)); //don't mess up synthetic stuff.
tile.setOverlay(content.block(write.ore)); if(!tile.synthetic() && !block.synthetic()){
tile.setBlock(block);
} }
tile.setFloor((Floor)floor);
tile.setOverlay(overlay);
} }
}); });
} }
@@ -201,15 +204,8 @@ public class MapGenerateDialog extends BaseDialog{
rebuildFilters(); rebuildFilters();
} }
GenTile[][] create(){ long[] create(){
GenTile[][] out = new GenTile[editor.width() / scaling][editor.height() / scaling]; return new long[(editor.width() / scaling) * (editor.height() / scaling)];
for(int x = 0; x < out.length; x++){
for(int y = 0; y < out[0].length; y++){
out[x][y] = new GenTile();
}
}
return out;
} }
void rebuildFilters(){ void rebuildFilters(){
@@ -295,7 +291,7 @@ public class MapGenerateDialog extends BaseDialog{
for(Prov<GenerateFilter> gen : filterTypes){ for(Prov<GenerateFilter> gen : filterTypes){
GenerateFilter filter = gen.get(); GenerateFilter filter = gen.get();
if((!applied && filter.isBuffered()) || (filter.isPost() && applied)) continue; if((filter.isPost() && applied)) continue;
selection.cont.button(filter.name(), () -> { selection.cont.button(filter.name(), () -> {
filters.add(filter); filters.add(filter);
@@ -317,9 +313,15 @@ public class MapGenerateDialog extends BaseDialog{
selection.show(); selection.show();
} }
GenTile dset(Tile tile){ long pack(Tile tile){
returnTile.set(tile); return PackTile.get(tile.blockID(), tile.floorID(), tile.overlayID());
return returnTile; }
Tile unpack(long tile){
ctile.setFloor((Floor)content.block(PackTile.floor(tile)));
ctile.setBlock(content.block(PackTile.block(tile)));
ctile.setOverlay(content.block(PackTile.overlay(tile)));
return ctile;
} }
void apply(){ void apply(){
@@ -350,6 +352,7 @@ public class MapGenerateDialog extends BaseDialog{
result = executor.submit(() -> { result = executor.submit(() -> {
try{ try{
int w = pixmap.getWidth();
world.setGenerating(true); world.setGenerating(true);
generating = true; generating = true;
@@ -357,24 +360,24 @@ public class MapGenerateDialog extends BaseDialog{
//write to buffer1 for reading //write to buffer1 for reading
for(int px = 0; px < pixmap.getWidth(); px++){ for(int px = 0; px < pixmap.getWidth(); px++){
for(int py = 0; py < pixmap.getHeight(); py++){ for(int py = 0; py < pixmap.getHeight(); py++){
buffer1[px][py].set(editor.tile(px * scaling, py * scaling)); buffer1[px + py*w] = pack(editor.tile(px * scaling, py * scaling));
} }
} }
} }
for(GenerateFilter filter : copy){ for(GenerateFilter filter : copy){
input.begin(filter, editor.width(), editor.height(), (x, y) -> buffer1[Mathf.clamp(x / scaling, 0, pixmap.getWidth()-1)][Mathf.clamp(y / scaling, 0, pixmap.getHeight()-1)].tile()); input.begin(filter, editor.width(), editor.height(), (x, y) -> unpack(buffer1[Mathf.clamp(x / scaling, 0, pixmap.getWidth()-1) + w* Mathf.clamp(y / scaling, 0, pixmap.getHeight()-1)]));
//read from buffer1 and write to buffer2 //read from buffer1 and write to buffer2
pixmap.each((px, py) -> { pixmap.each((px, py) -> {
int x = px * scaling, y = py * scaling; int x = px * scaling, y = py * scaling;
GenTile tile = buffer1[px][py]; long tile = buffer1[px + py * w];
input.apply(x, y, content.block(tile.floor), content.block(tile.block), content.block(tile.ore)); input.apply(x, y, content.block(PackTile.block(tile)), content.block(PackTile.floor(tile)), content.block(PackTile.overlay(tile)));
filter.apply(input); filter.apply(input);
buffer2[px][py].set(input.floor, input.block, input.ore, Team.get(tile.team)); buffer2[px + py * w] = PackTile.get(input.block.id, input.floor.id, input.overlay.id);
}); });
pixmap.each((px, py) -> buffer1[px][py].set(buffer2[px][py])); pixmap.each((px, py) -> buffer1[px + py*w] = buffer2[px + py*w]);
} }
for(int px = 0; px < pixmap.getWidth(); px++){ for(int px = 0; px < pixmap.getWidth(); px++){
@@ -383,10 +386,10 @@ public class MapGenerateDialog extends BaseDialog{
//get result from buffer1 if there's filters left, otherwise get from editor directly //get result from buffer1 if there's filters left, otherwise get from editor directly
if(filters.isEmpty()){ if(filters.isEmpty()){
Tile tile = editor.tile(px * scaling, py * scaling); Tile tile = editor.tile(px * scaling, py * scaling);
color = MapIO.colorFor(tile.floor(), tile.block(), tile.overlay(), Team.derelict); color = MapIO.colorFor(tile.block(), tile.floor(), tile.overlay(), Team.derelict);
}else{ }else{
GenTile tile = buffer1[px][py]; long tile = buffer1[px + py*w];
color = MapIO.colorFor(content.block(tile.floor), content.block(tile.block), content.block(tile.ore), Team.derelict); color = MapIO.colorFor(content.block(PackTile.block(tile)), content.block(PackTile.floor(tile)), content.block(PackTile.overlay(tile)), Team.derelict);
} }
pixmap.draw(px, pixmap.getHeight() - 1 - py, color); pixmap.draw(px, pixmap.getHeight() - 1 - py, color);
} }
@@ -406,39 +409,4 @@ public class MapGenerateDialog extends BaseDialog{
world.setGenerating(false); world.setGenerating(false);
}); });
} }
private class GenTile{
public byte team;
public short block, floor, ore;
GenTile(){
}
public void set(Block floor, Block wall, Block ore, Team team){
this.floor = floor.id;
this.block = wall.id;
this.ore = !floor.asFloor().hasSurface() ? 0 : ore.id;
this.team = (byte)team.id;
}
public void set(GenTile other){
this.floor = other.floor;
this.block = other.block;
this.ore = other.ore;
this.team = other.team;
}
public GenTile set(Tile other){
set(other.floor(), other.block(), other.overlay(), other.team());
return this;
}
Tile tile(){
ctile.setFloor((Floor)content.block(floor));
ctile.setBlock(content.block(block));
ctile.setOverlay(content.block(ore));
ctile.setTeam(Team.get(team));
return ctile;
}
}
} }

View File

@@ -321,7 +321,7 @@ public class MapView extends Element implements GestureListener{
} }
private boolean active(){ private boolean active(){
return Core.scene.getKeyboardFocus() != null return Core.scene != null && Core.scene.getKeyboardFocus() != null
&& Core.scene.getKeyboardFocus().isDescendantOf(ui.editor) && Core.scene.getKeyboardFocus().isDescendantOf(ui.editor)
&& ui.editor.isShown() && tool == EditorTool.zoom && && ui.editor.isShown() && tool == EditorTool.zoom &&
Core.scene.hit(Core.input.mouse().x, Core.input.mouse().y, true) == this; Core.scene.hit(Core.input.mouse().x, Core.input.mouse().y, true) == this;

View File

@@ -1,7 +1,6 @@
package mindustry.editor; package mindustry.editor;
import arc.*; import arc.*;
import arc.input.*;
import arc.math.*; import arc.math.*;
import arc.scene.event.*; import arc.scene.event.*;
import arc.scene.ui.*; import arc.scene.ui.*;
@@ -35,15 +34,9 @@ public class WaveInfoDialog extends BaseDialog{
super("@waves.title"); super("@waves.title");
shown(this::setup); shown(this::setup);
hidden(() -> { hidden(() -> state.rules.spawns = groups);
state.rules.spawns = groups;
});
keyDown(key -> { addCloseListener();
if(key == KeyCode.escape || key == KeyCode.back){
Core.app.post(this::hide);
}
});
onResize(this::setup); onResize(this::setup);
addCloseButton(); addCloseButton();
@@ -101,6 +94,14 @@ public class WaveInfoDialog extends BaseDialog{
view(1); view(1);
} }
}); });
if(experimental){
buttons.button("Random", Icon.refresh, () -> {
groups.clear();
groups = DefaultWaves.generate(1f / 10f);
updateWaves();
}).width(200f);
}
} }
void view(int amount){ void view(int amount){
@@ -159,7 +160,7 @@ public class WaveInfoDialog extends BaseDialog{
t.margin(0).defaults().pad(3).padLeft(5f).growX().left(); t.margin(0).defaults().pad(3).padLeft(5f).growX().left();
t.button(b -> { t.button(b -> {
b.left(); b.left();
b.image(group.type.icon(mindustry.ui.Cicon.medium)).size(32f).padRight(3); b.image(group.type.icon(Cicon.medium)).size(32f).padRight(3).scaling(Scaling.fit);
b.add(group.type.localizedName).color(Pal.accent); b.add(group.type.localizedName).color(Pal.accent);
b.add().growX(); b.add().growX();
@@ -262,7 +263,7 @@ public class WaveInfoDialog extends BaseDialog{
if(type.isHidden()) continue; if(type.isHidden()) continue;
p.button(t -> { p.button(t -> {
t.left(); t.left();
t.image(type.icon(Cicon.medium)).size(40f).padRight(2f); t.image(type.icon(Cicon.medium)).size(8 * 4).scaling(Scaling.fit).padRight(2f);
t.add(type.localizedName); t.add(type.localizedName);
}, () -> { }, () -> {
lastType = type; lastType = type;

View File

@@ -23,14 +23,14 @@ public class Fires{
if(fire == null){ if(fire == null){
fire = Fire.create(); fire = Fire.create();
fire.tile(tile); fire.tile = tile;
fire.lifetime(baseLifetime); fire.lifetime = baseLifetime;
fire.set(tile.worldx(), tile.worldy()); fire.set(tile.worldx(), tile.worldy());
fire.add(); fire.add();
map.put(tile.pos(), fire); map.put(tile.pos(), fire);
}else{ }else{
fire.lifetime(baseLifetime); fire.lifetime = baseLifetime;
fire.time(0f); fire.time = 0f;
} }
} }

View File

@@ -11,5 +11,6 @@ class GroupDefs<G>{
@GroupDef(value = Buildingc.class) G build; @GroupDef(value = Buildingc.class) G build;
@GroupDef(value = Syncc.class, mapping = true) G sync; @GroupDef(value = Syncc.class, mapping = true) G sync;
@GroupDef(value = Drawc.class) G draw; @GroupDef(value = Drawc.class) G draw;
@GroupDef(value = Firec.class) G fire;
@GroupDef(value = WeatherStatec.class) G weather; @GroupDef(value = WeatherStatec.class) G weather;
} }

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