Merge branch 'master' into patch-1
@@ -166,29 +166,33 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}});
|
}});
|
||||||
checkFiles(getIntent());
|
checkFiles(getIntent());
|
||||||
|
|
||||||
|
try{
|
||||||
|
//new external folder
|
||||||
|
Fi data = Core.files.absolute(getContext().getExternalFilesDir(null).getAbsolutePath());
|
||||||
|
Core.settings.setDataDirectory(data);
|
||||||
|
|
||||||
//new external folder
|
//move to internal storage if there's no file indicating that it moved
|
||||||
Fi data = Core.files.absolute(getContext().getExternalFilesDir(null).getAbsolutePath());
|
if(!Core.files.local("files_moved").exists()){
|
||||||
Core.settings.setDataDirectory(data);
|
Log.info("Moving files to external storage...");
|
||||||
|
|
||||||
//move to internal storage if there's no file indicating that it moved
|
try{
|
||||||
if(!Core.files.local("files_moved").exists()){
|
//current local storage folder
|
||||||
Log.info("Moving files to external storage...");
|
Fi src = Core.files.absolute(Core.files.getLocalStoragePath());
|
||||||
|
for(Fi fi : src.list()){
|
||||||
try{
|
fi.copyTo(data);
|
||||||
//current local storage folder
|
}
|
||||||
Fi src = Core.files.absolute(Core.files.getLocalStoragePath());
|
//create marker
|
||||||
for(Fi fi : src.list()){
|
Core.files.local("files_moved").writeString("files moved to " + data);
|
||||||
fi.copyTo(data);
|
Core.files.local("files_moved_103").writeString("files moved again");
|
||||||
|
Log.info("Files moved.");
|
||||||
|
}catch(Throwable t){
|
||||||
|
Log.err("Failed to move files!");
|
||||||
|
t.printStackTrace();
|
||||||
}
|
}
|
||||||
//create marker
|
|
||||||
Core.files.local("files_moved").writeString("files moved to " + data);
|
|
||||||
Core.files.local("files_moved_103").writeString("files moved again");
|
|
||||||
Log.info("Files moved.");
|
|
||||||
}catch(Throwable t){
|
|
||||||
Log.err("Failed to move files!");
|
|
||||||
t.printStackTrace();
|
|
||||||
}
|
}
|
||||||
|
}catch(Exception e){
|
||||||
|
//print log but don't crash
|
||||||
|
Log.err(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
|
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@@ -421,6 +421,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -445,6 +446,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -523,6 +525,7 @@ sectors.launch = Launch
|
|||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
sectors.rename = Rename Sector
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
#TODO better name
|
#TODO better name
|
||||||
@@ -571,10 +574,13 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -633,13 +639,24 @@ stat.lightningchance = Lightning Chance
|
|||||||
stat.lightningdamage = Lightning Damage
|
stat.lightningdamage = Lightning Damage
|
||||||
stat.flammability = Flammability
|
stat.flammability = Flammability
|
||||||
stat.radioactivity = Radioactivity
|
stat.radioactivity = Radioactivity
|
||||||
stat.heatcapacity = HeatCapacity
|
stat.heatcapacity = Heat Capacity
|
||||||
stat.viscosity = Viscosity
|
stat.viscosity = Viscosity
|
||||||
stat.temperature = Temperature
|
stat.temperature = Temperature
|
||||||
stat.speed = Speed
|
stat.speed = Speed
|
||||||
stat.buildspeed = Build Speed
|
stat.buildspeed = Build Speed
|
||||||
stat.minespeed = Mine Speed
|
stat.minespeed = Mine Speed
|
||||||
stat.minetier = Mine Tier
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
stat.canboost = Can Boost
|
||||||
|
stat.flying = Flying
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -680,6 +697,7 @@ bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -702,7 +720,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -710,8 +728,9 @@ setting.blockreplace.name = Automatic Block Suggestions
|
|||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
|
setting.backgroundpause.name = Pause In Background
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.animatedwater.name = Animated Fluids
|
setting.animatedwater.name = Animated Surfaces
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Player Indicators
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Схема захавана.
|
|||||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||||
schematic.rename = Перайменаваць схему
|
schematic.rename = Перайменаваць схему
|
||||||
schematic.info = {0}x{1}, {2} блокаў
|
schematic.info = {0}x{1}, {2} блокаў
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Хваляў адлюстравана:[accent] {0}
|
stat.wave = Хваляў адлюстравана:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Гатова
|
|||||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||||
|
|
||||||
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
||||||
mods.alpha = [accent](Альфа)
|
|
||||||
mods = Мадыфікацыі
|
mods = Мадыфікацыі
|
||||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||||
mods.guide = Кіраўніцтва па модам
|
mods.guide = Кіраўніцтва па модам
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
|||||||
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
||||||
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
|
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
|
||||||
wave = [accent]Хваля {0}
|
wave = [accent]Хваля {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Хваля праз {0}
|
wave.waiting = [lightgray]Хваля праз {0}
|
||||||
wave.waveInProgress = [lightgray]Хваля працягваецца
|
wave.waveInProgress = [lightgray]Хваля працягваецца
|
||||||
waiting = [lightgray]Чаканне…
|
waiting = [lightgray]Чаканне…
|
||||||
waiting.players = Чаканне гульцоў…
|
waiting.players = Чаканне гульцоў…
|
||||||
wave.enemies = Ворагаў: [lightgray]{0}
|
wave.enemies = Ворагаў: [lightgray]{0}
|
||||||
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Загрузіць малюнак
|
loadimage = Загрузіць малюнак
|
||||||
saveimage = Захаваць малюнак
|
saveimage = Захаваць малюнак
|
||||||
unknown = Невядома
|
unknown = Невядома
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Генерацыя:
|
|||||||
editor.ingame = Рэдагаваць ў гульні
|
editor.ingame = Рэдагаваць ў гульні
|
||||||
editor.publish.workshop = Апублікаваць у майстэрні
|
editor.publish.workshop = Апублікаваць у майстэрні
|
||||||
editor.newmap = Новая карта
|
editor.newmap = Новая карта
|
||||||
|
editor.center = Center
|
||||||
workshop = Майстэрня
|
workshop = Майстэрня
|
||||||
waves.title = Хвалі
|
waves.title = Хвалі
|
||||||
waves.remove = Выдаліць
|
waves.remove = Выдаліць
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Няма фільтраў! Дадайце адзін
|
|||||||
filter.distort = Скажэнне
|
filter.distort = Скажэнне
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Медыяна
|
filter.median = Медыяна
|
||||||
filter.oremedian = Рудня медыяна
|
filter.oremedian = Рудня медыяна
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Паверхня
|
filter.option.floor = Паверхня
|
||||||
filter.option.flooronto = Мэтавая паверхню
|
filter.option.flooronto = Мэтавая паверхню
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Сцяна
|
filter.option.wall = Сцяна
|
||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Другая паверхню
|
filter.option.floor2 = Другая паверхню
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = дасягнем {0} хвалі ў зоне {1}
|
|||||||
requirement.core = Знішчыце варожае ядро ў зоне {0}
|
requirement.core = Знішчыце варожае ядро ў зоне {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Аднавіць зону: \n[lightgray] {0}
|
|
||||||
bestwave = [lightgray]Лепшая хваля: {0}
|
bestwave = [lightgray]Лепшая хваля: {0}
|
||||||
launch = <Запуск>
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Запуск паспяховы
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
|
|
||||||
launch.unable2 = [scarlet]Запуск немагчымы.[]
|
|
||||||
launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў Вашым ядры. \nВы не зможаце вярнуцца на гэтую базу.
|
|
||||||
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
|
|
||||||
uncover = Раскрыць
|
uncover = Раскрыць
|
||||||
configure = Канфігурацыя выгрузкі
|
configure = Канфігурацыя выгрузкі
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Вы сапраўды хочаце ачысціць с
|
|||||||
settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
|
settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent] <Паўза>
|
paused = [accent] <Паўза>
|
||||||
clear = Ачысціць
|
clear = Ачысціць
|
||||||
banned = [scarlet] Забаронена
|
banned = [scarlet] Забаронена
|
||||||
@@ -570,12 +580,14 @@ info.title = Інфармацыя
|
|||||||
error.title = [crimson]Адбылася памылка
|
error.title = [crimson]Адбылася памылка
|
||||||
error.crashtitle = Адбылася памылка
|
error.crashtitle = Адбылася памылка
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Уваход
|
stat.input = Уваход
|
||||||
stat.output = Выхад
|
stat.output = Выхад
|
||||||
stat.booster = Паскаральнік
|
stat.booster = Паскаральнік
|
||||||
stat.tiles = Неабходныя пліткі
|
stat.tiles = Неабходныя пліткі
|
||||||
stat.affinities = Павелічэнне эфектыўнасці
|
stat.affinities = Павелічэнне эфектыўнасці
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Умяшчальнасць энергіі
|
stat.powercapacity = Умяшчальнасць энергіі
|
||||||
stat.powershot = Энергія/Выстрэл
|
stat.powershot = Энергія/Выстрэл
|
||||||
stat.damage = Страты
|
stat.damage = Страты
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Колькасць злучэнняў
|
|||||||
stat.poweruse = Спажывае энергіі
|
stat.poweruse = Спажывае энергіі
|
||||||
stat.powerdamage = Энергія/страты
|
stat.powerdamage = Энергія/страты
|
||||||
stat.itemcapacity = Умяшчальнасць прадметаў
|
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Базавая генерацыя энергіі
|
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||||
stat.productiontime = Час вытворчасці
|
stat.productiontime = Час вытворчасці
|
||||||
stat.repairtime = Час поўнай рэгенерацыі
|
stat.repairtime = Час поўнай рэгенерацыі
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Стрэлы/секунду
|
|||||||
stat.ammo = Боепрыпасы
|
stat.ammo = Боепрыпасы
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Энергія: {0}/с
|
|||||||
bar.powerstored = Назапашана: {0}/{1}
|
bar.powerstored = Назапашана: {0}/{1}
|
||||||
bar.poweramount = Энергія: {0}
|
bar.poweramount = Энергія: {0}
|
||||||
bar.poweroutput = Выхад энергіі: {0}
|
bar.poweroutput = Выхад энергіі: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Прадметы: {0}
|
bar.items = Прадметы: {0}
|
||||||
bar.capacity = Умяшчальнасць: {0}
|
bar.capacity = Умяшчальнасць: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Прагрэс будаўніцтва
|
|||||||
bar.input = Уваход
|
bar.input = Уваход
|
||||||
bar.output = Выхад
|
bar.output = Выхад
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat] {0} [lightgray]страты
|
bullet.damage = [stat] {0} [lightgray]страты
|
||||||
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
||||||
bullet.incendiary = [stat] запальны
|
bullet.incendiary = [stat] запальны
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] саманаводных
|
|||||||
bullet.shock = [stat] шокавы
|
bullet.shock = [stat] шокавы
|
||||||
bullet.frag = [stat] асколачны
|
bullet.frag = [stat] асколачны
|
||||||
bullet.knockback = [stat] {0} [lightgray]аддачы
|
bullet.knockback = [stat] {0} [lightgray]аддачы
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat] замарожваюцца
|
bullet.freezing = [stat] замарожваюцца
|
||||||
bullet.tarred = [stat] запавольвае, гаручы
|
bullet.tarred = [stat] запавольвае, гаручы
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||||
|
|
||||||
unit.blocks = блокі
|
unit.blocks = блокі
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = адзінак энергіі/секунду
|
unit.powersecond = адзінак энергіі/секунду
|
||||||
unit.liquidsecond = вадкасных адзінак/секунду
|
unit.liquidsecond = вадкасных адзінак/секунду
|
||||||
unit.itemssecond = прадметаў/секунду
|
unit.itemssecond = прадметаў/секунду
|
||||||
@@ -670,7 +711,7 @@ category.power = Энергія
|
|||||||
category.liquids = Вадкасці
|
category.liquids = Вадкасці
|
||||||
category.items = Прадметы
|
category.items = Прадметы
|
||||||
category.crafting = Увядзенне/Выснова
|
category.crafting = Увядзенне/Выснова
|
||||||
category.shooting = Стральба
|
category.function = Function
|
||||||
category.optional = Дадатковыя паляпшэння
|
category.optional = Дадатковыя паляпшэння
|
||||||
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
|
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
|
||||||
setting.shadows.name = Цені
|
setting.shadows.name = Цені
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Лінейная фільтраванне
|
|||||||
setting.hints.name = Падказкі
|
setting.hints.name = Падказкі
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Аніміраваныя вада
|
setting.animatedwater.name = Аніміраваныя вада
|
||||||
setting.animatedshields.name = Аніміраваныя шчыты
|
setting.animatedshields.name = Аніміраваныя шчыты
|
||||||
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Поўнаэкранны рэжым
|
|||||||
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
|
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
|
||||||
setting.fps.name = Паказваць FPS і пінг
|
setting.fps.name = Паказваць FPS і пінг
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Паказаць клавішы выбару блока
|
|
||||||
setting.vsync.name = Вертыкальная сінхранізацыя
|
setting.vsync.name = Вертыкальная сінхранізацыя
|
||||||
setting.pixelate.name = Пікселізацыя
|
setting.pixelate.name = Пікселізацыя
|
||||||
setting.minimap.name = Адлюстроўваць міні-карту
|
setting.minimap.name = Адлюстроўваць міні-карту
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Карыстальніцкія правілы
|
|||||||
|
|
||||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||||
rules.reactorexplosions = Выбухі рэактараў
|
rules.reactorexplosions = Выбухі рэактараў
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Інтэрвал хваляў
|
rules.wavetimer = Інтэрвал хваляў
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Баёў. адз.
|
|||||||
rules.title.experimental = эксперыментальнай
|
rules.title.experimental = эксперыментальнай
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Асвятленне
|
rules.lighting = Асвятленне
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Навакольны свет
|
rules.ambientlight = Навакольны свет
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Рэчывы
|
|||||||
content.liquid.name = Вадкасці
|
content.liquid.name = Вадкасці
|
||||||
content.unit.name = Баявыя адзінкі
|
content.unit.name = Баявыя адзінкі
|
||||||
content.block.name = Блокі
|
content.block.name = Блокі
|
||||||
|
|
||||||
item.copper.name = Медзь
|
item.copper.name = Медзь
|
||||||
item.lead.name = Свінец
|
item.lead.name = Свінец
|
||||||
item.coal.name = Вугаль
|
item.coal.name = Вугаль
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Шлак
|
|||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Крыягенная вадкасць
|
liquid.cryofluid.name = Крыягенная вадкасць
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
|
|
||||||
item.flammability = [lightgray]Узгаральнасць: {0}%
|
|
||||||
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Здароўе: {0}
|
|
||||||
unit.speed = [lightgray]Хуткасць: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
|
|
||||||
liquid.viscosity = [lightgray]Глейкасць: {0}
|
|
||||||
liquid.temperature = [lightgray]Тэмпература: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Кінжал
|
unit.dagger.name = Кінжал
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Крэпасць
|
unit.fortress.name = Крэпасць
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Скала
|
|||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.slag.name = Шлак
|
block.slag.name = Шлак
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Соль
|
block.salt.name = Соль
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Тёмный пясок з вадой
|
|||||||
block.char.name = Выпаленая зямля
|
block.char.name = Выпаленая зямля
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Заснежаны лёд
|
block.ice-snow.name = Заснежаны лёд
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Крыніца энергіі
|
|||||||
block.unloader.name = Разгрузчык
|
block.unloader.name = Разгрузчык
|
||||||
block.vault.name = Сховішча
|
block.vault.name = Сховішча
|
||||||
block.wave.name = Хваля
|
block.wave.name = Хваля
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Раявiк
|
block.swarmer.name = Раявiк
|
||||||
block.salvo.name = Залп
|
block.salvo.name = Залп
|
||||||
block.ripple.name = Рабь
|
block.ripple.name = Рабь
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Дуга
|
|||||||
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
|
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
|
||||||
block.spectre.name = Спектр
|
block.spectre.name = Спектр
|
||||||
block.meltdown.name = Іспепяліцель
|
block.meltdown.name = Іспепяліцель
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Кантэйнер
|
block.container.name = Кантэйнер
|
||||||
block.launch-pad.name = Пускавая пляцоўка
|
block.launch-pad.name = Пускавая пляцоўка
|
||||||
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Сіняя
|
team.blue.name = Сіняя
|
||||||
team.crux.name = Чырвоная
|
team.crux.name = Чырвоная
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Konec hry
|
|||||||
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
||||||
highscore = [accent]Nový rekord!
|
highscore = [accent]Nový rekord!
|
||||||
copied = Zkopírováno.
|
copied = Zkopírováno.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- SFX a hudba je nedokončená nebo chybí\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
|
||||||
indev.notready = Tato část hry ještě není připravena
|
indev.notready = Tato část hry ještě není připravena
|
||||||
|
|
||||||
load.sound = Zvuky
|
load.sound = Zvuky
|
||||||
@@ -100,8 +100,7 @@ committingchanges = Provádím změny
|
|||||||
done = Hotovo
|
done = Hotovo
|
||||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||||
|
|
||||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
|
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
|
||||||
mods.alpha = [accent](Alfa)[]
|
|
||||||
mods = Mody
|
mods = Mody
|
||||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||||
mods.guide = Průvodce modifikacemi
|
mods.guide = Průvodce modifikacemi
|
||||||
@@ -279,18 +278,21 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
|
|||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
reloading = [accent]Načítám modifikace...
|
reloading = [accent]Načítám modifikace...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
respawn = [accent][[{0}][] k znovyzrození v jádře
|
respawn = [accent][[{0}][] k znovuzrození v jádře
|
||||||
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
||||||
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
||||||
pausebuilding = [accent][[{0}][] zastaví stavění
|
pausebuilding = [accent][[{0}][] zastaví stavění
|
||||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||||
wave = [accent]Vlna číslo {0}[]
|
wave = [accent]Vlna číslo {0}[]
|
||||||
|
wave.cap = [accent]Vlna {0} z {1}[]
|
||||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||||
wave.waveInProgress = [lightgray]Vlna přichází![]
|
wave.waveInProgress = [lightgray]Vlna přichází![]
|
||||||
waiting = [lightgray]Čekám...[]
|
waiting = [lightgray]Čekám...[]
|
||||||
waiting.players = Čekání na hráče...
|
waiting.players = Čekání na hráče...
|
||||||
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
||||||
wave.enemy = [lightgray]{0} zbývající nepřítel
|
wave.enemy = [lightgray]{0} zbývající nepřítel
|
||||||
|
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
|
||||||
|
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
|
||||||
loadimage = Nahrát obrázek
|
loadimage = Nahrát obrázek
|
||||||
saveimage = Uložit obrázek
|
saveimage = Uložit obrázek
|
||||||
unknown = Neznámý
|
unknown = Neznámý
|
||||||
@@ -329,6 +331,7 @@ editor.generation = Generace:
|
|||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.publish.workshop = Vystavit ve Workshopu na Steamu
|
editor.publish.workshop = Vystavit ve Workshopu na Steamu
|
||||||
editor.newmap = Nová mapa
|
editor.newmap = Nová mapa
|
||||||
|
editor.center = Vycentrovat
|
||||||
workshop = Workshop na Steamu
|
workshop = Workshop na Steamu
|
||||||
waves.title = Vlny
|
waves.title = Vlny
|
||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
@@ -338,7 +341,7 @@ waves.waves = vln(y)
|
|||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.guardian = Guardian
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
@@ -347,7 +350,6 @@ waves.invalid = Neplatné vlny ve schránce.
|
|||||||
waves.copied = Vlny byly zkopírovány.
|
waves.copied = Vlny byly zkopírovány.
|
||||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||||
|
|
||||||
#these are intentionally in lower case
|
|
||||||
wavemode.counts = počty
|
wavemode.counts = počty
|
||||||
wavemode.totals = součty
|
wavemode.totals = součty
|
||||||
wavemode.health = zdraví
|
wavemode.health = zdraví
|
||||||
@@ -418,6 +420,7 @@ filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačí
|
|||||||
filter.distort = Zkreslení
|
filter.distort = Zkreslení
|
||||||
filter.noise = Zašumění
|
filter.noise = Zašumění
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Medián
|
filter.median = Medián
|
||||||
filter.oremedian = Medián rud
|
filter.oremedian = Medián rud
|
||||||
@@ -442,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Povrch
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílový povrch
|
filter.option.flooronto = Cílový povrch
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Stěna
|
filter.option.wall = Stěna
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druhotný povrch
|
filter.option.floor2 = Druhotný povrch
|
||||||
@@ -475,10 +479,9 @@ requirement.research = Vynalezeno {0}
|
|||||||
requirement.capture = Polapeno {0}
|
requirement.capture = Polapeno {0}
|
||||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
#TODO
|
|
||||||
loadout = Načtení
|
loadout = Načtení
|
||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
@@ -502,13 +505,14 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
|
|||||||
error.alreadyconnected = Připojeni k serveru.
|
error.alreadyconnected = Připojeni k serveru.
|
||||||
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
||||||
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
||||||
error.any = Ueznámá chyba sítě.
|
error.any = Neznámá chyba sítě.
|
||||||
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||||
|
|
||||||
weather.rain.name = Déšť
|
weather.rain.name = Déšť
|
||||||
weather.snow.name = Sníh
|
weather.snow.name = Sníh
|
||||||
weather.sandstorm.name = Písečná ouře
|
weather.sandstorm.name = Písečná ouře
|
||||||
weather.sporestorm.name = Spórová bouře
|
weather.sporestorm.name = Spórová bouře
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||||
sectors.resources = Zdroje:
|
sectors.resources = Zdroje:
|
||||||
@@ -517,9 +521,13 @@ sectors.stored = Uskladněno:
|
|||||||
sectors.resume = Pokračovat
|
sectors.resume = Pokračovat
|
||||||
sectors.launch = Vyslat
|
sectors.launch = Vyslat
|
||||||
sectors.select = Vybrat
|
sectors.select = Vybrat
|
||||||
sectors.nonelaunch = [lightgray]žádné (slunce)[]
|
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||||
|
sectors.rename = Přejmenovat sektor
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sol
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
|
||||||
sector.groundZero.name = Základní tábor
|
sector.groundZero.name = Základní tábor
|
||||||
sector.craters.name = Krátery
|
sector.craters.name = Krátery
|
||||||
sector.frozenForest.name = Zamrzlý les
|
sector.frozenForest.name = Zamrzlý les
|
||||||
@@ -532,10 +540,6 @@ sector.tarFields.name = Dehtová pole
|
|||||||
sector.saltFlats.name = Solné nížiny
|
sector.saltFlats.name = Solné nížiny
|
||||||
sector.fungalPass.name = Plísňový průsmyk
|
sector.fungalPass.name = Plísňový průsmyk
|
||||||
|
|
||||||
#unused
|
|
||||||
#sector.impact0078.name = Impact 0078
|
|
||||||
#sector.crags.name = Crags
|
|
||||||
|
|
||||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||||
@@ -560,8 +564,12 @@ settings.graphics = Grafika
|
|||||||
settings.cleardata = Vymazat data hry...
|
settings.cleardata = Vymazat data hry...
|
||||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
||||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Vymazat uložené hry
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pozastaveno >[]
|
paused = [accent]< Pozastaveno >[]
|
||||||
clear = Vyčistit
|
clear = Vyčistit
|
||||||
banned = [scarlet]Zakázán[]
|
banned = [scarlet]Zakázán[]
|
||||||
@@ -572,12 +580,14 @@ info.title = Informace
|
|||||||
error.title = [scarlet]Objevila se chyba[]
|
error.title = [scarlet]Objevila se chyba[]
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||||
|
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||||
|
block.unknown = [lightgray]???[]
|
||||||
|
|
||||||
stat.input = Vstup
|
stat.input = Vstup
|
||||||
stat.output = Výstup
|
stat.output = Výstup
|
||||||
stat.booster = Posilovač
|
stat.booster = Posilovač
|
||||||
stat.tiles = Vyžadované dlaždice
|
stat.tiles = Vyžadované dlaždice
|
||||||
stat.affinities = Synergie
|
stat.affinities = Synergie
|
||||||
block.unknown = [lightgray]???[]
|
|
||||||
stat.powercapacity = Kapacita energie
|
stat.powercapacity = Kapacita energie
|
||||||
stat.powershot = Energie na 1 výstřel
|
stat.powershot = Energie na 1 výstřel
|
||||||
stat.damage = Poškození
|
stat.damage = Poškození
|
||||||
@@ -616,6 +626,28 @@ stat.reload = Střel za 1s
|
|||||||
stat.ammo = Střelivo
|
stat.ammo = Střelivo
|
||||||
stat.shieldhealth = Zdraví štítu
|
stat.shieldhealth = Zdraví štítu
|
||||||
stat.cooldowntime = Čas na zchladnutí
|
stat.cooldowntime = Čas na zchladnutí
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -627,6 +659,7 @@ bar.powerbalance = Energie: {0}
|
|||||||
bar.powerstored = Uskladněno: {0}/{1}
|
bar.powerstored = Uskladněno: {0}/{1}
|
||||||
bar.poweramount = Energie celkem: {0}
|
bar.poweramount = Energie celkem: {0}
|
||||||
bar.poweroutput = Výstup energie: {0}
|
bar.poweroutput = Výstup energie: {0}
|
||||||
|
bar.powerlines = Spojení: {0}/{1}
|
||||||
bar.items = Předměty: {0}
|
bar.items = Předměty: {0}
|
||||||
bar.capacity = Kapacita: {0}
|
bar.capacity = Kapacita: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -646,13 +679,16 @@ bullet.incendiary = [stat]zápalné
|
|||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.shock = [stat]šokové
|
bullet.shock = [stat]šokové
|
||||||
bullet.frag = [stat]trhavé
|
bullet.frag = [stat]trhavé
|
||||||
bullet.knockback = [stat]{0}[lightgray] odhození
|
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||||
bullet.freezing = [stat]mrazivé
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.tarred = [stat]dehtové
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel
|
bullet.freezing = [stat]zmrazující[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby
|
bullet.tarred = [stat]dehtující[]
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energie/sekunda
|
unit.powersecond = energie/sekunda
|
||||||
unit.liquidsecond = kapalin/sekundu
|
unit.liquidsecond = kapalin/sekundu
|
||||||
unit.itemssecond = předmětů/sekundu
|
unit.itemssecond = předmětů/sekundu
|
||||||
@@ -675,7 +711,7 @@ category.power = Energie
|
|||||||
category.liquids = Kapaliny
|
category.liquids = Kapaliny
|
||||||
category.items = Předměty
|
category.items = Předměty
|
||||||
category.crafting = Vstup/Výstup
|
category.crafting = Vstup/Výstup
|
||||||
category.shooting = Střílí
|
category.function = Function
|
||||||
category.optional = Volitelné vylepšení
|
category.optional = Volitelné vylepšení
|
||||||
setting.landscape.name = Uzamknout krajinu
|
setting.landscape.name = Uzamknout krajinu
|
||||||
setting.shadows.name = Stíny
|
setting.shadows.name = Stíny
|
||||||
@@ -684,7 +720,6 @@ setting.linear.name = Lineární filtrování
|
|||||||
setting.hints.name = Rady a tipy
|
setting.hints.name = Rady a tipy
|
||||||
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animované tekutiny
|
setting.animatedwater.name = Animované tekutiny
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
||||||
@@ -718,7 +753,6 @@ setting.fullscreen.name = Celá obrazovka
|
|||||||
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
|
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
@@ -761,7 +795,7 @@ keybind.press = Stiskni klávesu...
|
|||||||
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
||||||
keybind.screenshot.name = Snímek mapy
|
keybind.screenshot.name = Snímek mapy
|
||||||
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Přepnout stav bloku
|
||||||
keybind.move_x.name = Pohyb vodorovně
|
keybind.move_x.name = Pohyb vodorovně
|
||||||
keybind.move_y.name = Pohyb svisle
|
keybind.move_y.name = Pohyb svisle
|
||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
@@ -865,6 +899,7 @@ content.item.name = Předměty
|
|||||||
content.liquid.name = Kapaliny
|
content.liquid.name = Kapaliny
|
||||||
content.unit.name = Jednotky
|
content.unit.name = Jednotky
|
||||||
content.block.name = Bloky
|
content.block.name = Bloky
|
||||||
|
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
item.coal.name = Uhlí
|
item.coal.name = Uhlí
|
||||||
@@ -886,23 +921,6 @@ liquid.slag.name = Roztavený kov
|
|||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
|
||||||
item.flammability = [lightgray]Zápalnost: {0}%[]
|
|
||||||
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
|
||||||
|
|
||||||
unit.health = [lightgray]Životy: {0}[]
|
|
||||||
unit.speed = [lightgray]Rychlost: {0}[]
|
|
||||||
unit.weapon = [lightgray]Zbraň: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Kapacita: {0}
|
|
||||||
unit.minespeed = [lightgray]Rychlost těžení: {0}%
|
|
||||||
unit.minepower = [lightgray]Těžební síla: {0}
|
|
||||||
unit.ability = [lightgray]Schopnost: {0}
|
|
||||||
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
|
||||||
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
|
||||||
liquid.temperature = [lightgray]Teplota: {0}[]
|
|
||||||
|
|
||||||
unit.dagger.name = Dýka
|
unit.dagger.name = Dýka
|
||||||
unit.mace.name = Palcát
|
unit.mace.name = Palcát
|
||||||
unit.fortress.name = Pevnost
|
unit.fortress.name = Pevnost
|
||||||
@@ -943,6 +961,7 @@ block.cliff.name = Útes
|
|||||||
block.sand-boulder.name = Pískovec
|
block.sand-boulder.name = Pískovec
|
||||||
block.grass.name = Tráva
|
block.grass.name = Tráva
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Vesmír
|
||||||
block.salt.name = Sůl
|
block.salt.name = Sůl
|
||||||
block.salt-wall.name = Solné skály
|
block.salt-wall.name = Solné skály
|
||||||
block.pebbles.name = Oblázky
|
block.pebbles.name = Oblázky
|
||||||
@@ -988,8 +1007,9 @@ block.darksand-water.name = Voda s černým pískem
|
|||||||
block.char.name = Dřevěné uhlí
|
block.char.name = Dřevěné uhlí
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
block.dacite-wall.name = Stěna dacitu
|
block.dacite-wall.name = Stěna dacitu
|
||||||
|
block.dacite-boulder.name = Dacitový kámen
|
||||||
block.ice-snow.name = Zasněžený led
|
block.ice-snow.name = Zasněžený led
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Kamenné skály
|
||||||
block.ice-wall.name = Ledové skály
|
block.ice-wall.name = Ledové skály
|
||||||
block.snow-wall.name = Sněhové skály
|
block.snow-wall.name = Sněhové skály
|
||||||
block.dune-wall.name = Písečné duny
|
block.dune-wall.name = Písečné duny
|
||||||
@@ -1034,7 +1054,7 @@ block.hail.name = Kroupomet
|
|||||||
block.lancer.name = Kopiník
|
block.lancer.name = Kopiník
|
||||||
block.conveyor.name = Dopravník
|
block.conveyor.name = Dopravník
|
||||||
block.titanium-conveyor.name = Titanoový dopravník
|
block.titanium-conveyor.name = Titanoový dopravník
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Plastanový přepravník
|
||||||
block.armored-conveyor.name = Obrněný dopravník
|
block.armored-conveyor.name = Obrněný dopravník
|
||||||
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
||||||
block.junction.name = Křižovatka
|
block.junction.name = Křižovatka
|
||||||
@@ -1082,8 +1102,8 @@ block.power-source.name = Nekonečný zdroj energie
|
|||||||
block.unloader.name = Odbavovač
|
block.unloader.name = Odbavovač
|
||||||
block.vault.name = Trezor
|
block.vault.name = Trezor
|
||||||
block.wave.name = Vlna
|
block.wave.name = Vlna
|
||||||
block.swarmer.name = Rojiště
|
|
||||||
block.tsunami.name = Tsunami
|
block.tsunami.name = Tsunami
|
||||||
|
block.swarmer.name = Rojiště
|
||||||
block.salvo.name = Salva
|
block.salvo.name = Salva
|
||||||
block.ripple.name = Vlnění
|
block.ripple.name = Vlnění
|
||||||
block.phase-conveyor.name = Fázový přepravník
|
block.phase-conveyor.name = Fázový přepravník
|
||||||
@@ -1261,7 +1281,7 @@ block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie
|
|||||||
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
||||||
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
||||||
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny.
|
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nNedochází zde k úniku kapalin.
|
||||||
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
||||||
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
||||||
@@ -1312,4 +1332,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
|
|||||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Skabelon gemt.
|
|||||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||||
schematic.rename = Omdøb skabelon
|
schematic.rename = Omdøb skabelon
|
||||||
schematic.info = {0}x{1}, {2} blokke
|
schematic.info = {0}x{1}, {2} blokke
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Invasionsbølger nedslået:[accent] {0}
|
stat.wave = Invasionsbølger nedslået:[accent] {0}
|
||||||
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Færdig
|
|||||||
feature.unsupported = Din enhed understøtter ikke denne funktion
|
feature.unsupported = Din enhed understøtter ikke denne funktion
|
||||||
|
|
||||||
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
|
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
||||||
mods.guide = Modding guide
|
mods.guide = Modding guide
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Save Image
|
saveimage = Save Image
|
||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
stat.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
stat.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||||||
stat.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
|
|||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.rename = Entwurf umbenennen
|
schematic.rename = Entwurf umbenennen
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Wellen besiegt:[accent] {0}
|
stat.wave = Wellen besiegt:[accent] {0}
|
||||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Fertig
|
|||||||
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
||||||
|
|
||||||
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
|
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Keine Mods gefunden!
|
mods.none = [lightgray]Keine Mods gefunden!
|
||||||
mods.guide = Modding-Anleitung
|
mods.guide = Modding-Anleitung
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
|||||||
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Welle in {0}
|
wave.waiting = Welle in {0}
|
||||||
wave.waveInProgress = [lightgray]Welle im Gange
|
wave.waveInProgress = [lightgray]Welle im Gange
|
||||||
waiting = Warten...
|
waiting = Warten...
|
||||||
waiting.players = Warte auf Spieler...
|
waiting.players = Warte auf Spieler...
|
||||||
wave.enemies = [lightgray]{0} Gegner verbleiben
|
wave.enemies = [lightgray]{0} Gegner verbleiben
|
||||||
wave.enemy = [lightgray]{0} Gegner verbleiben
|
wave.enemy = [lightgray]{0} Gegner verbleiben
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Bild laden
|
loadimage = Bild laden
|
||||||
saveimage = Bild speichern
|
saveimage = Bild speichern
|
||||||
unknown = Unbekannt
|
unknown = Unbekannt
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generator:
|
|||||||
editor.ingame = Im Spiel Bearbeiten
|
editor.ingame = Im Spiel Bearbeiten
|
||||||
editor.publish.workshop = Im Workshop veröffentlichen
|
editor.publish.workshop = Im Workshop veröffentlichen
|
||||||
editor.newmap = Neue Karte
|
editor.newmap = Neue Karte
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu
|
|||||||
filter.distort = Verzerren
|
filter.distort = Verzerren
|
||||||
filter.noise = Rauschen
|
filter.noise = Rauschen
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Erzmedian
|
filter.oremedian = Erzmedian
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Boden
|
filter.option.floor = Boden
|
||||||
filter.option.flooronto = Ziel Boden
|
filter.option.flooronto = Ziel Boden
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wand
|
filter.option.wall = Wand
|
||||||
filter.option.ore = Erz
|
filter.option.ore = Erz
|
||||||
filter.option.floor2 = Sekundärer Boden
|
filter.option.floor2 = Sekundärer Boden
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Erreiche Welle {0} in {1}
|
|||||||
requirement.core = Zerstöre den feindlichen Kern in {0}
|
requirement.core = Zerstöre den feindlichen Kern in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Zu Zone zurückkehren:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Beste Welle: {0}
|
bestwave = [lightgray]Beste Welle: {0}
|
||||||
launch = Starten
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Start erfolgreich
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
|
|
||||||
launch.unable2 = [scarlet]START nicht möglich.[]
|
|
||||||
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
|
|
||||||
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
|
|
||||||
uncover = Freischalten
|
uncover = Freischalten
|
||||||
configure = Startitems festlegen
|
configure = Startitems festlegen
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen wi
|
|||||||
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pausiert >
|
paused = [accent]< Pausiert >
|
||||||
clear = Leeren
|
clear = Leeren
|
||||||
banned = [scarlet]Verbannt
|
banned = [scarlet]Verbannt
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Eingang
|
stat.input = Eingang
|
||||||
stat.output = Ausgang
|
stat.output = Ausgang
|
||||||
stat.booster = Verstärkung
|
stat.booster = Verstärkung
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Kapazität
|
stat.powercapacity = Kapazität
|
||||||
stat.powershot = Stromverbrauch/Schuss
|
stat.powershot = Stromverbrauch/Schuss
|
||||||
stat.damage = Schaden
|
stat.damage = Schaden
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Stromverbindungen
|
|||||||
stat.poweruse = Stromverbrauch
|
stat.poweruse = Stromverbrauch
|
||||||
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||||
stat.itemcapacity = Materialkapazität
|
stat.itemcapacity = Materialkapazität
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Basis-Stromerzeugung
|
stat.basepowergeneration = Basis-Stromerzeugung
|
||||||
stat.productiontime = Produktionszeit
|
stat.productiontime = Produktionszeit
|
||||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Schüsse/Sekunde
|
|||||||
stat.ammo = Munition
|
stat.ammo = Munition
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Strom: {0}/s
|
|||||||
bar.powerstored = Gespeichert: {0}/{1}
|
bar.powerstored = Gespeichert: {0}/{1}
|
||||||
bar.poweramount = Strom: {0}
|
bar.poweramount = Strom: {0}
|
||||||
bar.poweroutput = Stromgenerierung: {0}
|
bar.poweroutput = Stromgenerierung: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Kapazität: {0}
|
bar.capacity = Kapazität: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Baufortschritt
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
|
|||||||
bullet.shock = [stat]schockend
|
bullet.shock = [stat]schockend
|
||||||
bullet.frag = [stat]explosiv
|
bullet.frag = [stat]explosiv
|
||||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]frierend
|
bullet.freezing = [stat]frierend
|
||||||
bullet.tarred = [stat]teerend
|
bullet.tarred = [stat]teerend
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||||
|
|
||||||
unit.blocks = Blöcke
|
unit.blocks = Blöcke
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = Stromeinheiten/Sekunde
|
unit.powersecond = Stromeinheiten/Sekunde
|
||||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||||
unit.itemssecond = Materialeinheiten/Sekunde
|
unit.itemssecond = Materialeinheiten/Sekunde
|
||||||
@@ -670,7 +711,7 @@ category.power = Strom
|
|||||||
category.liquids = Flüssigkeiten
|
category.liquids = Flüssigkeiten
|
||||||
category.items = Materialien
|
category.items = Materialien
|
||||||
category.crafting = Erzeugung
|
category.crafting = Erzeugung
|
||||||
category.shooting = Schießen
|
category.function = Function
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.landscape.name = Landschaft sperren
|
setting.landscape.name = Landschaft sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineare Filterung
|
|||||||
setting.hints.name = Tipps
|
setting.hints.name = Tipps
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Bauen automatisch pausieren
|
setting.buildautopause.name = Bauen automatisch pausieren
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Vollbild
|
|||||||
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
||||||
setting.fps.name = FPS zeigen
|
setting.fps.name = FPS zeigen
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Block Shortcuts anzeigen
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||||
setting.minimap.name = Zeige die Minimap
|
setting.minimap.name = Zeige die Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Angepasste Regeln
|
|||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
rules.reactorexplosions = Reaktor-Explosionen
|
rules.reactorexplosions = Reaktor-Explosionen
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Einheiten
|
|||||||
rules.title.experimental = Experimentell
|
rules.title.experimental = Experimentell
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Materialien
|
|||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
content.unit.name = Einheiten
|
content.unit.name = Einheiten
|
||||||
content.block.name = Blöcke
|
content.block.name = Blöcke
|
||||||
|
|
||||||
item.copper.name = Kupfer
|
item.copper.name = Kupfer
|
||||||
item.lead.name = Blei
|
item.lead.name = Blei
|
||||||
item.coal.name = Kohle
|
item.coal.name = Kohle
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Schlacke
|
|||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
liquid.cryofluid.name = Kryoflüssigkeit
|
liquid.cryofluid.name = Kryoflüssigkeit
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosivität: {0}
|
|
||||||
item.flammability = [lightgray]Entflammbarkeit: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioaktivität: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Lebenskraft: {0}
|
|
||||||
unit.speed = [lightgray]Geschwindigkeit: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viskosität: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sandbrocken
|
block.sand-boulder.name = Sandbrocken
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Geröll
|
block.pebbles.name = Geröll
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dunkles sandiges Wasser
|
|||||||
block.char.name = Holzkohle
|
block.char.name = Holzkohle
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Eisschnee
|
block.ice-snow.name = Eisschnee
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Unendliche Stromquelle
|
|||||||
block.unloader.name = Entlader
|
block.unloader.name = Entlader
|
||||||
block.vault.name = Tresor
|
block.vault.name = Tresor
|
||||||
block.wave.name = Welle
|
block.wave.name = Welle
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Schwärmer
|
block.swarmer.name = Schwärmer
|
||||||
block.salvo.name = Salve
|
block.salvo.name = Salve
|
||||||
block.ripple.name = Zerstörer
|
block.ripple.name = Zerstörer
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arcus
|
|||||||
block.rtg-generator.name = RTG-Generator
|
block.rtg-generator.name = RTG-Generator
|
||||||
block.spectre.name = Phantom
|
block.spectre.name = Phantom
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launchpad
|
block.launch-pad.name = Launchpad
|
||||||
block.launch-pad-large.name = Großes Launchpad
|
block.launch-pad-large.name = Großes Launchpad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Blau
|
team.blue.name = Blau
|
||||||
team.crux.name = Rot
|
team.crux.name = Rot
|
||||||
|
|||||||
@@ -20,9 +20,11 @@ gameover = Tu núcleo ha sido destruido.
|
|||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
highscore = [accent]¡Nuevo récord de puntuación!
|
highscore = [accent]¡Nuevo récord de puntuación!
|
||||||
copied = Copiado.
|
copied = Copiado.
|
||||||
|
|
||||||
indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[].
|
indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[].
|
||||||
indev.notready = Esta parte del juego no esta lista todavia.
|
indev.notready = Esta parte del juego no esta lista todavia.
|
||||||
|
|
||||||
|
|
||||||
load.sound = Sonidos
|
load.sound = Sonidos
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
load.image = Imágenes
|
load.image = Imágenes
|
||||||
@@ -55,6 +57,7 @@ schematic.saved = Esquemático guardado.
|
|||||||
schematic.delete.confirm = Esto esquemático será completamente borrado.
|
schematic.delete.confirm = Esto esquemático será completamente borrado.
|
||||||
schematic.rename = Renombrar esquemático
|
schematic.rename = Renombrar esquemático
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||||
@@ -100,22 +103,21 @@ done = Hecho
|
|||||||
feature.unsupported = Tu dispositivo no soporta esta función.
|
feature.unsupported = Tu dispositivo no soporta esta función.
|
||||||
|
|
||||||
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No se encontraron Mods!
|
mods.none = [lightgray]No se encontraron Mods!
|
||||||
mods.guide = Guia de Modding
|
mods.guide = Guía de Modding
|
||||||
mods.report = Reportar Error
|
mods.report = Reportar Error
|
||||||
mods.openfolder = Abrir carpeta de mods
|
mods.openfolder = Abrir carpeta de mods
|
||||||
mods.reload = Reload
|
mods.reload = Recargar
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = El juego se va a cerrar para recargar los mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activado
|
mod.enabled = [lightgray]Activado
|
||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
mod.disable = Desactivar
|
mod.disable = Desactivar
|
||||||
mod.content = Content:
|
mod.content = Contenido:
|
||||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||||
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||||
mod.erroredcontent = [scarlet]Errores de contenido
|
mod.erroredcontent = [scarlet]Errores de contenido
|
||||||
mod.errors = Ocurrieron fallos al cargar el contenido.
|
mod.errors = Ocurrieron fallos al cargar el contenido.
|
||||||
@@ -125,9 +127,11 @@ mod.enable = Activar
|
|||||||
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
||||||
mod.reloadrequired = [scarlet]Se requiere actualizar
|
mod.reloadrequired = [scarlet]Se requiere actualizar
|
||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
mod.import.file = Importar Archivo
|
|
||||||
|
mod.import.file = Importar archivo
|
||||||
mod.import.github = Importar Mod de Github
|
mod.import.github = Importar Mod de Github
|
||||||
mod.jarwarn = [scarlet]Los mods que vienen en .jar son muy inseguros.[]\nTienes que estar seguro de que importaste este mod de una fuente segura!
|
mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
|
||||||
|
|
||||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
||||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -139,8 +143,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
|
|||||||
about.button = Acerca de
|
about.button = Acerca de
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
noname = Elige un[accent] nombre de jugador[] primero.
|
noname = Elige un[accent] nombre de jugador[] primero.
|
||||||
planetmap = Planet Map
|
planetmap = Mapa del planeta
|
||||||
launchcore = Launch Core
|
launchcore = Lanzar núcleo
|
||||||
filename = Nombre del archivo:
|
filename = Nombre del archivo:
|
||||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
@@ -278,18 +282,23 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
|
|||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
reloading = [accent]Recargando mods...
|
reloading = [accent]Recargando mods...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
|
|
||||||
respawn = [accent][[{0}][] para respawnear en el nucleo
|
respawn = [accent][[{0}][] para respawnear en el nucleo
|
||||||
|
|
||||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||||
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
||||||
wave = [accent]Oleada {0}
|
wave = [accent]Oleada {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Oleada en {0}
|
wave.waiting = Oleada en {0}
|
||||||
wave.waveInProgress = [lightgray]Oleada en progreso
|
wave.waveInProgress = [lightgray]Oleada en progreso
|
||||||
waiting = Esperando...
|
waiting = Esperando...
|
||||||
waiting.players = Esperando jugadores...
|
waiting.players = Esperando jugadores...
|
||||||
wave.enemies = [lightgray]{0} Enemigos Restantes
|
wave.enemies = [lightgray]{0} Enemigos Restantes
|
||||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Cargar Imagen
|
loadimage = Cargar Imagen
|
||||||
saveimage = Guardar Imagen
|
saveimage = Guardar Imagen
|
||||||
unknown = Desconocido
|
unknown = Desconocido
|
||||||
@@ -328,6 +337,7 @@ editor.generation = Generación:
|
|||||||
editor.ingame = Editar dentro del juego
|
editor.ingame = Editar dentro del juego
|
||||||
editor.publish.workshop = Publicar en el Steam Workshop
|
editor.publish.workshop = Publicar en el Steam Workshop
|
||||||
editor.newmap = Nuevo Mapa
|
editor.newmap = Nuevo Mapa
|
||||||
|
editor.center = Center
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
waves.title = Oleadas
|
waves.title = Oleadas
|
||||||
waves.remove = Borrar
|
waves.remove = Borrar
|
||||||
@@ -346,9 +356,11 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
|||||||
waves.copied = Oleadas copiadas.
|
waves.copied = Oleadas copiadas.
|
||||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||||
|
|
||||||
wavemode.counts = cuentas
|
|
||||||
wavemode.totals = totales
|
wavemode.counts = Cuentas
|
||||||
wavemode.health = vidas
|
wavemode.totals = Totales
|
||||||
|
wavemode.health = Salud
|
||||||
|
|
||||||
|
|
||||||
editor.default = [lightgray]<Por defecto>
|
editor.default = [lightgray]<Por defecto>
|
||||||
details = Detalles...
|
details = Detalles...
|
||||||
@@ -415,8 +427,9 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
|||||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||||
filter.distort = Distorsionar
|
filter.distort = Distorsionar
|
||||||
filter.noise = Ruido
|
filter.noise = Ruido
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Elegir punto de aparición enemigo
|
||||||
filter.corespawn = Core Select
|
filter.spawnpath = Path To Spawn
|
||||||
|
filter.corespawn = Elegir Núcleo
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Veta Median
|
filter.oremedian = Veta Median
|
||||||
filter.blend = Mezcla
|
filter.blend = Mezcla
|
||||||
@@ -436,10 +449,11 @@ filter.option.circle-scale = Escala del círculo
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ángulo
|
filter.option.angle = Ángulo
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Cantidad
|
||||||
filter.option.block = Bloque
|
filter.option.block = Bloque
|
||||||
filter.option.floor = Suelo
|
filter.option.floor = Suelo
|
||||||
filter.option.flooronto = Suelo objetivo
|
filter.option.flooronto = Suelo objetivo
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Muro
|
filter.option.wall = Muro
|
||||||
filter.option.ore = Veta
|
filter.option.ore = Veta
|
||||||
filter.option.floor2 = Piso secundario
|
filter.option.floor2 = Piso secundario
|
||||||
@@ -471,15 +485,9 @@ requirement.wave = Alcanzar la oleada {0} en {1}
|
|||||||
requirement.core = Destruir el núcleo enemigo en {0}
|
requirement.core = Destruir el núcleo enemigo en {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Continuar Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Récord: {0}
|
bestwave = [lightgray]Récord: {0}
|
||||||
launch = Lanzar
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lanzamiento Exitoso
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]próxima oportunidad en la oleada {0}
|
|
||||||
launch.unable2 = [scarlet]No se puede LANZAR.[]
|
|
||||||
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
|
|
||||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
|
||||||
uncover = Descubrir
|
uncover = Descubrir
|
||||||
configure = Configurar carga inicial
|
configure = Configurar carga inicial
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -513,26 +521,34 @@ weather.snow.name = Nieve
|
|||||||
weather.sandstorm.name = Tormenta de arena
|
weather.sandstorm.name = Tormenta de arena
|
||||||
weather.sporestorm.name = Tormenta de esporas
|
weather.sporestorm.name = Tormenta de esporas
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplorado
|
weather.fog.name = Niebla
|
||||||
sectors.resources = Materiales:
|
|
||||||
sectors.production = Produccion:
|
|
||||||
sectors.stored = Almacenado:
|
|
||||||
sectors.resume = Resumir
|
|
||||||
sectors.launch = Lanzar
|
|
||||||
sectors.select = Seleccionar
|
|
||||||
sectors.nonelaunch = [lightgray]nada (sun)
|
|
||||||
|
|
||||||
sector.groundZero.name = Zona de Impacto
|
sectors.unexplored = [lightgray]No explorado
|
||||||
sector.craters.name = Los Crateres
|
sectors.resources = Recursos:
|
||||||
sector.frozenForest.name = Bosque Frio
|
sectors.production = Producción:
|
||||||
|
sectors.stored = Almacenado:
|
||||||
|
sectors.resume = Reanudar
|
||||||
|
sectors.launch = Lanzar
|
||||||
|
sectors.select = Elegir
|
||||||
|
sectors.nonelaunch = [lightgray]ninguno (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insuficientes recursos
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sol
|
||||||
|
|
||||||
|
sector.groundZero.name = Zona de impacto
|
||||||
|
sector.craters.name = Los Cráteres
|
||||||
|
sector.frozenForest.name = Bosque Congelado
|
||||||
sector.ruinousShores.name = Costas Ruinosas
|
sector.ruinousShores.name = Costas Ruinosas
|
||||||
sector.stainedMountains.name = Montañas Manchadas
|
sector.stainedMountains.name = Montañas manchadas
|
||||||
sector.desolateRift.name = Grieta Desolada
|
sector.desolateRift.name = Grieta desolada
|
||||||
sector.nuclearComplex.name = Complejo de Producción Nuclear
|
sector.nuclearComplex.name = Complejo de producción nuclear
|
||||||
sector.overgrowth.name = Crecimiento excesivo
|
sector.overgrowth.name = Crecimiento excesivo
|
||||||
sector.tarFields.name = Campos de Alquitrán
|
sector.tarFields.name = Campos de alquitrán
|
||||||
sector.saltFlats.name = Salinas
|
sector.saltFlats.name = Llanuras de sal
|
||||||
sector.fungalPass.name = Pasage de Hongos
|
sector.fungalPass.name = Paso de hongos
|
||||||
|
|
||||||
|
|
||||||
sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante.
|
sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante.
|
||||||
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores.
|
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores.
|
||||||
@@ -558,67 +574,98 @@ settings.graphics = Gráficos
|
|||||||
settings.cleardata = Limpiar Datos del Juego...
|
settings.cleardata = Limpiar Datos del Juego...
|
||||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||||
settings.clearsaves.confirm = Estas seguro que quieres borrar todos tus guardados?
|
|
||||||
settings.clearsaves = Borrar Guardados
|
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
|
||||||
|
settings.clearsaves = Limpiar partidas guardadas
|
||||||
|
settings.clearresearch = Borrar descubrimientos
|
||||||
|
settings.clearresearch.confirm = Estas seguro?
|
||||||
|
settings.clearcampaignsaves = Borrar Guardados de campaña
|
||||||
|
settings.clearcampaignsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas en el modo campaña?
|
||||||
|
|
||||||
paused = [accent] < Pausado >
|
paused = [accent] < Pausado >
|
||||||
clear = Limpiar
|
clear = Limpiar
|
||||||
banned = [scarlet]Baneado
|
banned = [scarlet]Baneado
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
|
||||||
yes = Sí
|
yes = Sí
|
||||||
no = No
|
no = No
|
||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
|
|
||||||
unit.nobuild = [scarlet]Unidad no puede construir
|
unit.nobuild = [scarlet]La unidad no puede construir
|
||||||
blocks.input = Entrada
|
lastaccessed = [lightgray]Anteriormente usado: {0}
|
||||||
blocks.output = Salida
|
|
||||||
blocks.booster = Potenciador
|
|
||||||
blocks.tiles = Tiles requeridos
|
|
||||||
blocks.affinities = Afinidades
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidad de Energía
|
|
||||||
blocks.powershot = Energía/Disparo
|
|
||||||
blocks.damage = Daño
|
|
||||||
blocks.targetsair = Apunta al Aire
|
|
||||||
blocks.targetsground = Apunta a Tierra
|
|
||||||
blocks.itemsmoved = Velocidad de movimiento
|
|
||||||
blocks.launchtime = Tiempo entre lanzamientos
|
|
||||||
blocks.shootrange = Rango de Disparo
|
|
||||||
blocks.size = Tamaño
|
|
||||||
blocks.displaysize = Tamaño de pantalla
|
|
||||||
blocks.liquidcapacity = Capacidad de Líquidos
|
|
||||||
blocks.powerrange = Rango de Energía
|
|
||||||
blocks.linkrange = Rango de link
|
|
||||||
blocks.instructions = Instructions
|
|
||||||
blocks.powerconnections = Conexiones maximas
|
|
||||||
blocks.poweruse = Consumo de Energía
|
|
||||||
blocks.powerdamage = Energía/Daño
|
|
||||||
blocks.itemcapacity = Capacidad de Objetos
|
|
||||||
blocks.basepowergeneration = Generación de energía base
|
|
||||||
blocks.productiontime = Tiempo de producción
|
|
||||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
|
||||||
blocks.speedincrease = Aumento de Velocidad
|
|
||||||
blocks.range = Rango
|
|
||||||
blocks.drilltier = Taladrables
|
|
||||||
blocks.drillspeed = Velocidad Base del Taladro
|
|
||||||
blocks.boosteffect = Efecto del Potenciador
|
|
||||||
blocks.maxunits = Máximo de Unidades Activas
|
|
||||||
blocks.health = Vida
|
|
||||||
blocks.buildtime = Tiempo de construcción
|
|
||||||
blocks.maxconsecutive = Max Consecutive
|
|
||||||
blocks.buildcost = Coste de construcción
|
|
||||||
blocks.inaccuracy = Imprecisión
|
|
||||||
blocks.shots = Disparos
|
|
||||||
blocks.reload = Recarga
|
|
||||||
blocks.ammo = Munición
|
|
||||||
blocks.shieldhealth = Vida del escudo
|
|
||||||
blocks.cooldowntime = Tiempo de Enfriamiento
|
|
||||||
|
|
||||||
|
stat.input = Entrada
|
||||||
|
stat.output = Salida
|
||||||
|
stat.booster = Potenciador
|
||||||
|
stat.tiles = Tiles requeridos
|
||||||
|
stat.affinities = Afinidades
|
||||||
|
stat.powercapacity = Capacidad de Energía
|
||||||
|
stat.powershot = Energía/Disparo
|
||||||
|
stat.damage = Daño
|
||||||
|
stat.targetsair = Apunta al Aire
|
||||||
|
stat.targetsground = Apunta a Tierra
|
||||||
|
stat.itemsmoved = Velocidad de movimiento
|
||||||
|
stat.launchtime = Tiempo entre lanzamientos
|
||||||
|
stat.shootrange = Rango de Disparo
|
||||||
|
stat.size = Tamaño
|
||||||
|
stat.displaysize = Tamaño mostrado
|
||||||
|
stat.liquidcapacity = Capacidad de Líquidos
|
||||||
|
stat.powerrange = Rango de Energía
|
||||||
|
stat.linkrange = Rango de conexión
|
||||||
|
stat.instructions = Instructions
|
||||||
|
stat.powerconnections = Conexiones maximas
|
||||||
|
stat.poweruse = Consumo de Energía
|
||||||
|
stat.powerdamage = Energía/Daño
|
||||||
|
stat.itemcapacity = Capacidad de Objetos
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
|
stat.basepowergeneration = Generación de energía base
|
||||||
|
stat.productiontime = Tiempo de producción
|
||||||
|
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||||
|
stat.speedincrease = Aumento de Velocidad
|
||||||
|
stat.range = Rango
|
||||||
|
stat.drilltier = Taladrables
|
||||||
|
stat.drillspeed = Velocidad Base del Taladro
|
||||||
|
stat.boosteffect = Efecto del Potenciador
|
||||||
|
stat.maxunits = Máximo de Unidades Activas
|
||||||
|
stat.health = Vida
|
||||||
|
stat.buildtime = Tiempo de construcción
|
||||||
|
stat.maxconsecutive = Máximo consecutivo
|
||||||
|
stat.buildcost = Coste de construcción
|
||||||
|
stat.inaccuracy = Imprecisión
|
||||||
|
stat.shots = Disparos
|
||||||
|
stat.reload = Recarga
|
||||||
|
stat.ammo = Munición
|
||||||
|
stat.shieldhealth = Salud del escudo
|
||||||
|
stat.cooldowntime = Tiempo de enfriamiento
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Probabilidad de desvío base
|
||||||
|
stat.lightningchance = Probabilidad de rayo
|
||||||
|
stat.lightningdamage = Daño por rayo
|
||||||
|
stat.flammability = Inflamabilidad
|
||||||
|
stat.radioactivity = Radiactividad
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosidad
|
||||||
|
stat.temperature = Temperatura
|
||||||
|
stat.speed = Velocidad
|
||||||
|
stat.buildspeed = Velocidad de construcción
|
||||||
|
stat.minespeed = Velocidad de la mina
|
||||||
|
stat.minetier = Nivel de mina
|
||||||
|
stat.payloadcapacity = Capacidad de carga útil
|
||||||
|
stat.commandlimit = Límite de comando
|
||||||
|
stat.abilities = Habilidades
|
||||||
|
|
||||||
|
skill.forcefield = Campo de fuerza
|
||||||
|
skill.repairfield = Campo de reparación
|
||||||
|
skill.statusfield = Campo de estado
|
||||||
|
skill.unitspawn = {0} Fábrica
|
||||||
|
skill.shieldregenfield = Campo de regeneración del escudo
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un mejor taladro.
|
bar.drilltierreq = Se requiere un mejor taladro.
|
||||||
bar.noresources = Recursos faltantes
|
bar.noresources = Recursos faltantes
|
||||||
bar.corereq = Base de núcleo requerida
|
bar.corereq = Se requiere de un núcleo base
|
||||||
|
|
||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
@@ -626,6 +673,7 @@ bar.powerbalance = Energía: {0}
|
|||||||
bar.powerstored = Almacenados: {0}/{1}
|
bar.powerstored = Almacenados: {0}/{1}
|
||||||
bar.poweramount = Energía: {0}
|
bar.poweramount = Energía: {0}
|
||||||
bar.poweroutput = Salida de Energía: {0}
|
bar.poweroutput = Salida de Energía: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Objetos: {0}
|
bar.items = Objetos: {0}
|
||||||
bar.capacity = Capacidad: {0}
|
bar.capacity = Capacidad: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -637,6 +685,8 @@ bar.progress = Progreso de construcción
|
|||||||
bar.input = Entrada
|
bar.input = Entrada
|
||||||
bar.output = Salida
|
bar.output = Salida
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] daño
|
bullet.damage = [stat]{0}[lightgray] daño
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||||
bullet.incendiary = [stat]Incendiaria
|
bullet.incendiary = [stat]Incendiaria
|
||||||
@@ -644,12 +694,15 @@ bullet.homing = [stat]Rastreadora
|
|||||||
bullet.shock = [stat]Electrizante
|
bullet.shock = [stat]Electrizante
|
||||||
bullet.frag = [stat]Explosiva
|
bullet.frag = [stat]Explosiva
|
||||||
bullet.knockback = [stat]{0}[lightgray]Retroceso
|
bullet.knockback = [stat]{0}[lightgray]Retroceso
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]Congelación
|
bullet.freezing = [stat]Congelación
|
||||||
bullet.tarred = [stat]Relantizado
|
bullet.tarred = [stat]Relantizado
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||||
bullet.reload = [stat]{0}[lightgray]x recarga
|
bullet.reload = [stat]{0}[lightgray]x recarga
|
||||||
|
|
||||||
unit.blocks = bloques
|
unit.blocks = bloques
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = unidades de energía/segundo
|
unit.powersecond = unidades de energía/segundo
|
||||||
unit.liquidsecond = unidades de líquido/segundo
|
unit.liquidsecond = unidades de líquido/segundo
|
||||||
unit.itemssecond = objetos/segundo
|
unit.itemssecond = objetos/segundo
|
||||||
@@ -662,7 +715,9 @@ unit.persecond = /seg
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x velocidad
|
unit.timesspeed = x velocidad
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
|
|
||||||
unit.shieldhealth = Vida del escudo
|
unit.shieldhealth = Vida del escudo
|
||||||
|
|
||||||
unit.items = objetos
|
unit.items = objetos
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = M
|
unit.millions = M
|
||||||
@@ -672,20 +727,21 @@ category.power = Energía
|
|||||||
category.liquids = Líquidos
|
category.liquids = Líquidos
|
||||||
category.items = Objetos
|
category.items = Objetos
|
||||||
category.crafting = Fabricación
|
category.crafting = Fabricación
|
||||||
category.shooting = Disparo
|
category.function = Function
|
||||||
category.optional = Mejoras Opcionales
|
category.optional = Mejoras Opcionales
|
||||||
setting.landscape.name = Bloquear modo paisaje
|
setting.landscape.name = Bloquear modo paisaje
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
setting.blockreplace.name = Sugerir bloques al construir
|
setting.blockreplace.name = Sugerir bloques al construir
|
||||||
setting.linear.name = Filtrado Lineal
|
setting.linear.name = Filtrado Lineal
|
||||||
setting.hints.name = Pistas
|
setting.hints.name = Pistas
|
||||||
|
|
||||||
setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental)
|
setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.mapcenter.name = Autocentrar mapa al jugador
|
|
||||||
setting.animatedwater.name = Agua Animada
|
setting.animatedwater.name = Agua Animada
|
||||||
setting.animatedshields.name = Escudos Animados
|
setting.animatedshields.name = Escudos Animados
|
||||||
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Indicadores de jugadores
|
||||||
setting.indicators.name = Indicadores de Aliados
|
setting.indicators.name = Indicadores de Aliados
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
setting.keyboard.name = Controles de Ratón+Teclado
|
setting.keyboard.name = Controles de Ratón+Teclado
|
||||||
@@ -704,7 +760,7 @@ setting.difficulty.name = Dificultad:
|
|||||||
setting.screenshake.name = Movimiento de la Pantalla
|
setting.screenshake.name = Movimiento de la Pantalla
|
||||||
setting.effects.name = Mostrar Efectos
|
setting.effects.name = Mostrar Efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Mostrar estado de los bloques
|
||||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||||
setting.sensitivity.name = Sensibilidad del Control
|
setting.sensitivity.name = Sensibilidad del Control
|
||||||
setting.saveinterval.name = Intervalo del Autoguardado
|
setting.saveinterval.name = Intervalo del Autoguardado
|
||||||
@@ -715,7 +771,8 @@ setting.fullscreen.name = Pantalla Completa
|
|||||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.smoothcamera.name = Cámara suave
|
setting.smoothcamera.name = Cámara suave
|
||||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
|
||||||
|
|
||||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
@@ -745,27 +802,29 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Seleccionar bloques
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Patrullar
|
command.rally = Patrullar
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
command.idle = Libre
|
command.idle = Esperar
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]LLaves: [{0},
|
||||||
keybind.respawn.name = Respawnear
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Controlar unidad
|
keybind.control.name = Controlar unidad
|
||||||
keybind.clear_building.name = Eliminar construcción
|
keybind.clear_building.name = Eliminar construcción
|
||||||
keybind.press = Presiona una tecla...
|
keybind.press = Presiona una tecla...
|
||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||||
keybind.toggle_power_lines.name = Activar láser de potencia
|
keybind.toggle_power_lines.name = Activar láser de potencia
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Cambiar estado de los bloques
|
||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.mouse_move.name = Seguír al ratón
|
keybind.mouse_move.name = Seguír al ratón
|
||||||
|
|
||||||
keybind.pan.name = Vista panorámica
|
keybind.pan.name = Vista panorámica
|
||||||
keybind.boost.name = Impulsar
|
keybind.boost.name = Impulsar
|
||||||
|
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menu de esquématicos
|
keybind.schematic_menu.name = Menu de esquemas
|
||||||
keybind.schematic_flip_x.name = Girar esquemático desde X
|
keybind.schematic_flip_x.name = Girar esquemático desde X
|
||||||
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
||||||
keybind.category_prev.name = Categoría anterior
|
keybind.category_prev.name = Categoría anterior
|
||||||
@@ -824,6 +883,7 @@ mode.custom = Normas personalizadas
|
|||||||
|
|
||||||
rules.infiniteresources = Recursos Infinitos
|
rules.infiniteresources = Recursos Infinitos
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Temportzador de Oleadas
|
rules.wavetimer = Temportzador de Oleadas
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Modo de Ataque
|
rules.attack = Modo de Ataque
|
||||||
@@ -841,25 +901,29 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
|||||||
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Las unidades necesitan munición
|
||||||
rules.title.waves = Oleadas
|
rules.title.waves = Oleadas
|
||||||
rules.title.resourcesbuilding = Recursos y Construcción
|
rules.title.resourcesbuilding = Recursos y Construcción
|
||||||
rules.title.enemy = Enemigos
|
rules.title.enemy = Enemigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = El entorno
|
|
||||||
|
rules.title.environment = Entorno
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
|
rules.enemyLights = Luces enemigas
|
||||||
rules.fire = Fuego
|
rules.fire = Fuego
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||||
rules.ambientlight = Iluminación ambiental
|
rules.ambientlight = Iluminación ambiental
|
||||||
rules.weather = Clima
|
rules.weather = Clima
|
||||||
rules.weather.frequency = Frequencia:
|
rules.weather.frequency = Frequencia:
|
||||||
rules.weather.duration = Duracion:
|
rules.weather.duration = Duracion:
|
||||||
|
|
||||||
|
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Bloques
|
content.block.name = Bloques
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Plomo
|
item.lead.name = Plomo
|
||||||
item.coal.name = Carbón
|
item.coal.name = Carbón
|
||||||
@@ -881,22 +945,6 @@ liquid.slag.name = Fundido
|
|||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Criogénico
|
liquid.cryofluid.name = Criogénico
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosividad: {0}
|
|
||||||
item.flammability = [lightgray]Inflamabilidad: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioactividad: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Vida: {0}
|
|
||||||
unit.speed = [lightgray]Velocidad: {0}
|
|
||||||
unit.weapon = [lightgray]Arma: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Velocidad de minería: {0}%
|
|
||||||
unit.minepower = [lightgray]Poder de minería: {0}
|
|
||||||
unit.ability = [lightgray]Abilidad: {0}
|
|
||||||
unit.buildspeed = [lightgray]Velocidad de construcción: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mazo
|
unit.mace.name = Mazo
|
||||||
@@ -927,18 +975,22 @@ unit.omura.name = Omura
|
|||||||
unit.alpha.name = Alpha
|
unit.alpha.name = Alpha
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Cetro
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvo
|
||||||
|
|
||||||
block.resupply-point.name = Punto de reabastecimiento
|
block.resupply-point.name = Punto de reabastecimiento
|
||||||
|
|
||||||
block.parallax.name = Paralaje
|
block.parallax.name = Paralaje
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Acantilado
|
||||||
|
|
||||||
block.sand-boulder.name = Piedra de Arena
|
block.sand-boulder.name = Piedra de Arena
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
block.slag.name = Slag
|
block.slag.name = Escoria
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
|
|
||||||
block.salt-wall.name = Muro de sal
|
block.salt-wall.name = Muro de sal
|
||||||
block.pebbles.name = Guijarros
|
block.pebbles.name = Guijarros
|
||||||
block.tendrils.name = Zarcillos
|
block.tendrils.name = Zarcillos
|
||||||
@@ -947,13 +999,16 @@ block.spore-pine.name = Pino de esporas
|
|||||||
block.spore-wall.name = Muro de esporas
|
block.spore-wall.name = Muro de esporas
|
||||||
block.boulder.name = Roca
|
block.boulder.name = Roca
|
||||||
block.snow-boulder.name = Roca de nieve
|
block.snow-boulder.name = Roca de nieve
|
||||||
|
|
||||||
block.snow-pine.name = Pino de nieve
|
block.snow-pine.name = Pino de nieve
|
||||||
block.shale.name = Pizarra
|
block.shale.name = Pizarra
|
||||||
block.shale-boulder.name = Piedra de Pizarra
|
block.shale-boulder.name = Piedra de Pizarra
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
block.shrubs.name = Arbustos
|
block.shrubs.name = Arbustos
|
||||||
block.spore-moss.name = Musgo de esporas
|
block.spore-moss.name = Musgo de esporas
|
||||||
|
|
||||||
block.shale-wall.name = Muro de pizarra
|
block.shale-wall.name = Muro de pizarra
|
||||||
|
|
||||||
block.scrap-wall.name = Muro de Chatarra
|
block.scrap-wall.name = Muro de Chatarra
|
||||||
block.scrap-wall-large.name = Muro de Chatarra grande
|
block.scrap-wall-large.name = Muro de Chatarra grande
|
||||||
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
||||||
@@ -981,17 +1036,18 @@ block.craters.name = Cráteres
|
|||||||
block.sand-water.name = Agua con Arena
|
block.sand-water.name = Agua con Arena
|
||||||
block.darksand-water.name = Agua con Arena Oscura
|
block.darksand-water.name = Agua con Arena Oscura
|
||||||
block.char.name = Carbonizado
|
block.char.name = Carbonizado
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacita
|
||||||
block.dacite-wall.name = Muro de dacita
|
block.dacite-wall.name = Pared de Dacita
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Hielo Nieve
|
block.ice-snow.name = Hielo Nieve
|
||||||
block.stone-wall.name = Pared de piedra
|
block.stone-wall.name = Pared de piedra
|
||||||
block.ice-wall.name = Muro de hielo
|
block.ice-wall.name = Pared de hielo
|
||||||
block.snow-wall.name = Muro de nieve
|
block.snow-wall.name = Pared de nieve
|
||||||
block.dune-wall.name = Muro de dunas
|
block.dune-wall.name = Pared de duna
|
||||||
block.pine.name = Pino
|
block.pine.name = Pino
|
||||||
block.dirt.name = Tierra
|
block.dirt.name = Tierra
|
||||||
block.dirt-wall.name = Muro de tierra
|
block.dirt-wall.name = Pared de tierra
|
||||||
block.mud.name = Suciedad
|
block.mud.name = Lodo
|
||||||
block.white-tree-dead.name = Árbol Blanco Muerto
|
block.white-tree-dead.name = Árbol Blanco Muerto
|
||||||
block.white-tree.name = Árbol Blanco
|
block.white-tree.name = Árbol Blanco
|
||||||
block.spore-cluster.name = Concentración de Esporas
|
block.spore-cluster.name = Concentración de Esporas
|
||||||
@@ -1077,6 +1133,7 @@ block.power-source.name = Energía Infinita
|
|||||||
block.unloader.name = Descargador
|
block.unloader.name = Descargador
|
||||||
block.vault.name = Bóveda
|
block.vault.name = Bóveda
|
||||||
block.wave.name = Ola
|
block.wave.name = Ola
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Enjambre
|
block.swarmer.name = Enjambre
|
||||||
block.salvo.name = Salva
|
block.salvo.name = Salva
|
||||||
block.ripple.name = Onda
|
block.ripple.name = Onda
|
||||||
@@ -1116,18 +1173,22 @@ block.arc.name = Arco
|
|||||||
block.rtg-generator.name = Generador RTG
|
block.rtg-generator.name = Generador RTG
|
||||||
block.spectre.name = Espectro
|
block.spectre.name = Espectro
|
||||||
block.meltdown.name = Fusión de Reactor
|
block.meltdown.name = Fusión de Reactor
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Pad de Lanzamiento
|
block.launch-pad.name = Pad de Lanzamiento
|
||||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||||
block.segment.name = Segmento
|
block.segment.name = Segmento
|
||||||
block.command-center.name = Centro de comando
|
block.command-center.name = Centro de comando
|
||||||
block.ground-factory.name = Fábrica de tierra
|
|
||||||
block.air-factory.name = Fábrica de aire
|
block.ground-factory.name = Fábrica terrestre
|
||||||
|
block.air-factory.name = Fábrica aérea
|
||||||
|
|
||||||
block.naval-factory.name = Fábrica naval
|
block.naval-factory.name = Fábrica naval
|
||||||
block.additive-reconstructor.name = Reconstructor aditivo
|
block.additive-reconstructor.name = Reconstructor aditivo
|
||||||
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
|
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
|
||||||
block.exponential-reconstructor.name = Reconstructor exponencial
|
block.exponential-reconstructor.name = Reconstructor exponencial
|
||||||
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
||||||
|
|
||||||
block.payload-conveyor.name = Transportador masivo
|
block.payload-conveyor.name = Transportador masivo
|
||||||
block.payload-router.name = Enrutador de carga útil
|
block.payload-router.name = Enrutador de carga útil
|
||||||
block.disassembler.name = Desensamblador
|
block.disassembler.name = Desensamblador
|
||||||
@@ -1142,11 +1203,14 @@ block.logic-display.name = Pantalla lógica
|
|||||||
block.large-logic-display.name = Gran pantalla lógica
|
block.large-logic-display.name = Gran pantalla lógica
|
||||||
block.memory-cell.name = Celda de memoria
|
block.memory-cell.name = Celda de memoria
|
||||||
|
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = rojo
|
team.crux.name = rojo
|
||||||
team.sharded.name = naranja
|
team.sharded.name = naranja
|
||||||
team.orange.name = Naranja
|
team.orange.name = Naranja
|
||||||
|
|
||||||
team.derelict.name = derelicto
|
team.derelict.name = derelicto
|
||||||
|
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Púrpura
|
team.purple.name = Púrpura
|
||||||
|
|
||||||
@@ -1304,5 +1368,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
|||||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.segment.description = Daña y destruye los proyectiles entrantes. Los proyectiles láser no están dirigidos.
|
block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.
|
||||||
|
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Valmis
|
|||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Lahingulaine {0}
|
wave = [accent]Lahingulaine {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||||
wave.waveInProgress = [lightgray]Toimub lahingulaine
|
wave.waveInProgress = [lightgray]Toimub lahingulaine
|
||||||
waiting = [lightgray]Ootan...
|
waiting = [lightgray]Ootan...
|
||||||
waiting.players = Ootan mängijaid...
|
waiting.players = Ootan mängijaid...
|
||||||
wave.enemies = [lightgray]{0} vaenlast alles
|
wave.enemies = [lightgray]{0} vaenlast alles
|
||||||
wave.enemy = [lightgray]{0} vaenlane alles
|
wave.enemy = [lightgray]{0} vaenlane alles
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Lae pilt
|
loadimage = Lae pilt
|
||||||
saveimage = Salvesta pilt
|
saveimage = Salvesta pilt
|
||||||
unknown = <puudub>
|
unknown = <puudub>
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Genereerimine:
|
|||||||
editor.ingame = Redigeeri mängus
|
editor.ingame = Redigeeri mängus
|
||||||
editor.publish.workshop = Avalda Workshop'is
|
editor.publish.workshop = Avalda Workshop'is
|
||||||
editor.newmap = Uus maailm
|
editor.newmap = Uus maailm
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Lahingulained
|
waves.title = Lahingulained
|
||||||
waves.remove = Eemalda
|
waves.remove = Eemalda
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
|||||||
filter.distort = Moonutamine
|
filter.distort = Moonutamine
|
||||||
filter.noise = Müra
|
filter.noise = Müra
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediaan
|
filter.median = Mediaan
|
||||||
filter.oremedian = Maakide mediaan
|
filter.oremedian = Maakide mediaan
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Blokk
|
filter.option.block = Blokk
|
||||||
filter.option.floor = Põrand
|
filter.option.floor = Põrand
|
||||||
filter.option.flooronto = Asendatav põrand
|
filter.option.flooronto = Asendatav põrand
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Sein
|
filter.option.wall = Sein
|
||||||
filter.option.ore = Maak
|
filter.option.ore = Maak
|
||||||
filter.option.floor2 = Teine põrand
|
filter.option.floor2 = Teine põrand
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Jätka piirkonnas:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Parim lahingulaine: {0}
|
bestwave = [lightgray]Parim lahingulaine: {0}
|
||||||
launch = < LENDUTÕUS >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lendutõus
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
|
|
||||||
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
|
|
||||||
launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressursid.\n[accent]Sellesse baasi ei ole võimalik tagasi tulla.
|
|
||||||
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
|
|
||||||
uncover = Ava
|
uncover = Ava
|
||||||
configure = Muuda varustust
|
configure = Muuda varustust
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?
|
|||||||
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
|
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paus >
|
paused = [accent]< Paus >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]Viga
|
error.title = [crimson]Viga
|
||||||
error.crashtitle = Viga
|
error.crashtitle = Viga
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Sisend
|
stat.input = Sisend
|
||||||
stat.output = Väljund
|
stat.output = Väljund
|
||||||
stat.booster = Kiirendaja
|
stat.booster = Kiirendaja
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Energiamahtuvus
|
stat.powercapacity = Energiamahtuvus
|
||||||
stat.powershot = Energia ühikut/lasu kohta
|
stat.powershot = Energia ühikut/lasu kohta
|
||||||
stat.damage = Hävituspunkte
|
stat.damage = Hävituspunkte
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Energiatarve
|
stat.poweruse = Energiatarve
|
||||||
stat.powerdamage = Energiatarve hävituspunkti kohta
|
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||||
stat.itemcapacity = Ressursside mahutavus
|
stat.itemcapacity = Ressursside mahutavus
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Energiatootlus
|
stat.basepowergeneration = Energiatootlus
|
||||||
stat.productiontime = Tootmisaeg
|
stat.productiontime = Tootmisaeg
|
||||||
stat.repairtime = Täieliku parandamise aeg
|
stat.repairtime = Täieliku parandamise aeg
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Lasku/s
|
|||||||
stat.ammo = Laskemoon
|
stat.ammo = Laskemoon
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Bilanss: {0}/s
|
|||||||
bar.powerstored = Puhver: {0}/{1}
|
bar.powerstored = Puhver: {0}/{1}
|
||||||
bar.poweramount = Laeng: {0}
|
bar.poweramount = Laeng: {0}
|
||||||
bar.poweroutput = Tootlus: {0}
|
bar.poweroutput = Tootlus: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Ressursse: {0}
|
bar.items = Ressursse: {0}
|
||||||
bar.capacity = Mahutavus: {0}
|
bar.capacity = Mahutavus: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Edenemine
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]isesihtiv
|
|||||||
bullet.shock = [stat]elektriseeriv
|
bullet.shock = [stat]elektriseeriv
|
||||||
bullet.frag = [stat]kildpomm
|
bullet.frag = [stat]kildpomm
|
||||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]jäätav
|
bullet.freezing = [stat]jäätav
|
||||||
bullet.tarred = [stat]leekisüütav
|
bullet.tarred = [stat]leekisüütav
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||||
|
|
||||||
unit.blocks = blokki
|
unit.blocks = blokki
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energiaühikut/s
|
unit.powersecond = energiaühikut/s
|
||||||
unit.liquidsecond = vedelikuühikut/s
|
unit.liquidsecond = vedelikuühikut/s
|
||||||
unit.itemssecond = ressursiühikut/s
|
unit.itemssecond = ressursiühikut/s
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Vedelikud
|
category.liquids = Vedelikud
|
||||||
category.items = Ressursid
|
category.items = Ressursid
|
||||||
category.crafting = Sisend/Väljund
|
category.crafting = Sisend/Väljund
|
||||||
category.shooting = Tulistamine
|
category.function = Function
|
||||||
category.optional = Valikulised täiustused
|
category.optional = Valikulised täiustused
|
||||||
setting.landscape.name = Lukusta horisontaalpaigutus
|
setting.landscape.name = Lukusta horisontaalpaigutus
|
||||||
setting.shadows.name = Varjud
|
setting.shadows.name = Varjud
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarne tekstuurivastendus
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animeeritud vesi
|
setting.animatedwater.name = Animeeritud vesi
|
||||||
setting.animatedshields.name = Animeeritud kilbid
|
setting.animatedshields.name = Animeeritud kilbid
|
||||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Täisekraan
|
|||||||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||||
setting.fps.name = Näita kaadrite arvu sekundis
|
setting.fps.name = Näita kaadrite arvu sekundis
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = Vertikaalne sünkroonimine
|
setting.vsync.name = Vertikaalne sünkroonimine
|
||||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||||
setting.minimap.name = Näita kaarti
|
setting.minimap.name = Näita kaarti
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Reeglid
|
|||||||
|
|
||||||
rules.infiniteresources = Lõputult ressursse
|
rules.infiniteresources = Lõputult ressursse
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Kasuta taimerit
|
rules.wavetimer = Kasuta taimerit
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Väeüksused
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Ressursid
|
|||||||
content.liquid.name = Vedelikud
|
content.liquid.name = Vedelikud
|
||||||
content.unit.name = Väeüksused
|
content.unit.name = Väeüksused
|
||||||
content.block.name = Konstruktsioonid
|
content.block.name = Konstruktsioonid
|
||||||
|
|
||||||
item.copper.name = Vask
|
item.copper.name = Vask
|
||||||
item.lead.name = Plii
|
item.lead.name = Plii
|
||||||
item.coal.name = Süsi
|
item.coal.name = Süsi
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Räbu
|
|||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krüovedelik
|
liquid.cryofluid.name = Krüovedelik
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
|
||||||
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Elud: {0}
|
|
||||||
unit.speed = [lightgray]Kiirus: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Soldat
|
unit.dagger.name = Soldat
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Koljat
|
unit.fortress.name = Koljat
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
block.grass.name = Rohi
|
block.grass.name = Rohi
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sool
|
block.salt.name = Sool
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Kruus
|
block.pebbles.name = Kruus
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Vesi tumedal liival
|
|||||||
block.char.name = Puusüsi
|
block.char.name = Puusüsi
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Jäine lumi
|
block.ice-snow.name = Jäine lumi
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energiaallikas
|
|||||||
block.unloader.name = Mahalaadija
|
block.unloader.name = Mahalaadija
|
||||||
block.vault.name = Suur hoidla
|
block.vault.name = Suur hoidla
|
||||||
block.wave.name = Prits
|
block.wave.name = Prits
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Parvpildur
|
block.swarmer.name = Parvpildur
|
||||||
block.salvo.name = Krempelpaugutaja
|
block.salvo.name = Krempelpaugutaja
|
||||||
block.ripple.name = Tähesadu
|
block.ripple.name = Tähesadu
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Elektrikahur
|
|||||||
block.rtg-generator.name = RT-generaator
|
block.rtg-generator.name = RT-generaator
|
||||||
block.spectre.name = Kõmmutaja
|
block.spectre.name = Kõmmutaja
|
||||||
block.meltdown.name = Valguskiir
|
block.meltdown.name = Valguskiir
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Hoidla
|
block.container.name = Hoidla
|
||||||
block.launch-pad.name = Stardiplatvorm
|
block.launch-pad.name = Stardiplatvorm
|
||||||
block.launch-pad-large.name = Suur stardiplatvorm
|
block.launch-pad-large.name = Suur stardiplatvorm
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = sinine
|
team.blue.name = sinine
|
||||||
team.crux.name = punane
|
team.crux.name = punane
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Eskema gordeta.
|
|||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.rename = Aldatu izena eskemari
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Garaitutako boladak:[accent] {0}
|
stat.wave = Garaitutako boladak:[accent] {0}
|
||||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Egina
|
|||||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||||
|
|
||||||
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
||||||
mods.alpha = [accent](Alfa)
|
|
||||||
mods = Mod-ak
|
mods = Mod-ak
|
||||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||||
mods.guide = Mod-ak sortzeko gida
|
mods.guide = Mod-ak sortzeko gida
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] hautatu+kopiatzeko
|
|||||||
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
||||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||||
wave = [accent]{0}. bolada
|
wave = [accent]{0}. bolada
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Boladarako {0}
|
wave.waiting = [lightgray]Boladarako {0}
|
||||||
wave.waveInProgress = [lightgray]Bolada abian
|
wave.waveInProgress = [lightgray]Bolada abian
|
||||||
waiting = [lightgray]Itxaroten...
|
waiting = [lightgray]Itxaroten...
|
||||||
waiting.players = Jokalariei itxaroten...
|
waiting.players = Jokalariei itxaroten...
|
||||||
wave.enemies = [lightgray]{0} etsai daude
|
wave.enemies = [lightgray]{0} etsai daude
|
||||||
wave.enemy = [lightgray]Etsai {0} dago
|
wave.enemy = [lightgray]Etsai {0} dago
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Kargatu irudia
|
loadimage = Kargatu irudia
|
||||||
saveimage = Gorde irudia
|
saveimage = Gorde irudia
|
||||||
unknown = Ezezaguna
|
unknown = Ezezaguna
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Sorrarazi:
|
|||||||
editor.ingame = Editatu jolasean
|
editor.ingame = Editatu jolasean
|
||||||
editor.publish.workshop = Argitaratu lantegian
|
editor.publish.workshop = Argitaratu lantegian
|
||||||
editor.newmap = Mapa berria
|
editor.newmap = Mapa berria
|
||||||
|
editor.center = Center
|
||||||
workshop = Lantegia
|
workshop = Lantegia
|
||||||
waves.title = Boladak
|
waves.title = Boladak
|
||||||
waves.remove = Kendu
|
waves.remove = Kendu
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
|||||||
filter.distort = Distortsioa
|
filter.distort = Distortsioa
|
||||||
filter.noise = Orbana
|
filter.noise = Orbana
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mea mediana
|
filter.oremedian = Mea mediana
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Blokea
|
filter.option.block = Blokea
|
||||||
filter.option.floor = Zorua
|
filter.option.floor = Zorua
|
||||||
filter.option.flooronto = Zoru xedea
|
filter.option.flooronto = Zoru xedea
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Horma
|
filter.option.wall = Horma
|
||||||
filter.option.ore = Mea
|
filter.option.ore = Mea
|
||||||
filter.option.floor2 = Bigarren zorua
|
filter.option.floor2 = Bigarren zorua
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Iritsi {0} boladara {1}
|
|||||||
requirement.core = Suntsitu etsaiaren muina {0}
|
requirement.core = Suntsitu etsaiaren muina {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Berrekin:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Bolada onena: {0}
|
bestwave = [lightgray]Bolada onena: {0}
|
||||||
launch = < EGOTZI >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Ongi egotzi da
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
|
|
||||||
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
|
|
||||||
launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzin izango zara base honetara itzuli.
|
|
||||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
|
||||||
uncover = Estalgabetu
|
uncover = Estalgabetu
|
||||||
configure = Konfiguratu zuzkidura
|
configure = Konfiguratu zuzkidura
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin
|
|||||||
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pausatuta >
|
paused = [accent]< Pausatuta >
|
||||||
clear = Garbitu
|
clear = Garbitu
|
||||||
banned = [scarlet]Debekatuta
|
banned = [scarlet]Debekatuta
|
||||||
@@ -570,12 +580,14 @@ info.title = Informazioa
|
|||||||
error.title = [crimson]Errore bat gertatu da
|
error.title = [crimson]Errore bat gertatu da
|
||||||
error.crashtitle = Errore bat gertatu da
|
error.crashtitle = Errore bat gertatu da
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Sarrera
|
stat.input = Sarrera
|
||||||
stat.output = Irteera
|
stat.output = Irteera
|
||||||
stat.booster = Indargarria
|
stat.booster = Indargarria
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Energia-edukiera
|
stat.powercapacity = Energia-edukiera
|
||||||
stat.powershot = Energia/tiroko
|
stat.powershot = Energia/tiroko
|
||||||
stat.damage = Kaltea
|
stat.damage = Kaltea
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Gehieneko konexioak
|
|||||||
stat.poweruse = Energia-erabilera
|
stat.poweruse = Energia-erabilera
|
||||||
stat.powerdamage = Energia/Kaltea
|
stat.powerdamage = Energia/Kaltea
|
||||||
stat.itemcapacity = Elementu-edukiera
|
stat.itemcapacity = Elementu-edukiera
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||||
stat.productiontime = Eraikitze denbora
|
stat.productiontime = Eraikitze denbora
|
||||||
stat.repairtime = Blokearen konpontze denbora osoa
|
stat.repairtime = Blokearen konpontze denbora osoa
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Tiroak/segundoko
|
|||||||
stat.ammo = Munizioa
|
stat.ammo = Munizioa
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||||||
bar.powerstored = Bilduta: {0}/{1}
|
bar.powerstored = Bilduta: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Energia irteera: {0}
|
bar.poweroutput = Energia irteera: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Elementuak: {0}
|
bar.items = Elementuak: {0}
|
||||||
bar.capacity = Edukiera: {0}
|
bar.capacity = Edukiera: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Eraikitze egoera
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kalte
|
bullet.damage = [stat]{0}[lightgray] kalte
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]gidatua
|
|||||||
bullet.shock = [stat]danbatekoa
|
bullet.shock = [stat]danbatekoa
|
||||||
bullet.frag = [stat]fragmentazioa
|
bullet.frag = [stat]fragmentazioa
|
||||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]hozkirri
|
bullet.freezing = [stat]hozkirri
|
||||||
bullet.tarred = [stat]mundrunduta
|
bullet.tarred = [stat]mundrunduta
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||||
|
|
||||||
unit.blocks = bloke
|
unit.blocks = bloke
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energia unitate/segundoko
|
unit.powersecond = energia unitate/segundoko
|
||||||
unit.liquidsecond = likido unitate/segundoko
|
unit.liquidsecond = likido unitate/segundoko
|
||||||
unit.itemssecond = elementu/segundoko
|
unit.itemssecond = elementu/segundoko
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Likidoak
|
category.liquids = Likidoak
|
||||||
category.items = Baliabideak
|
category.items = Baliabideak
|
||||||
category.crafting = Sarrera/Irteera
|
category.crafting = Sarrera/Irteera
|
||||||
category.shooting = Tirokatzea
|
category.function = Function
|
||||||
category.optional = Aukerako hobekuntzak
|
category.optional = Aukerako hobekuntzak
|
||||||
setting.landscape.name = Blokeatu horizontalean
|
setting.landscape.name = Blokeatu horizontalean
|
||||||
setting.shadows.name = Itzalak
|
setting.shadows.name = Itzalak
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Iragazte lineala
|
|||||||
setting.hints.name = Pistak
|
setting.hints.name = Pistak
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animatutako ura
|
setting.animatedwater.name = Animatutako ura
|
||||||
setting.animatedshields.name = Animatutako ezkutuak
|
setting.animatedshields.name = Animatutako ezkutuak
|
||||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pantaila osoa
|
|||||||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||||
setting.fps.name = Erakutsi FPS
|
setting.fps.name = Erakutsi FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||||
setting.minimap.name = Erakutsi mapatxoa
|
setting.minimap.name = Erakutsi mapatxoa
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Arau pertsonalizatuak
|
|||||||
|
|
||||||
rules.infiniteresources = Baliabide amaigabeak
|
rules.infiniteresources = Baliabide amaigabeak
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Boladen denboragailua
|
rules.wavetimer = Boladen denboragailua
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unitateak
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Solidoak
|
|||||||
content.liquid.name = Likidoak
|
content.liquid.name = Likidoak
|
||||||
content.unit.name = Unitateak
|
content.unit.name = Unitateak
|
||||||
content.block.name = Blokeak
|
content.block.name = Blokeak
|
||||||
|
|
||||||
item.copper.name = Kobrea
|
item.copper.name = Kobrea
|
||||||
item.lead.name = Beruna
|
item.lead.name = Beruna
|
||||||
item.coal.name = Ikatza
|
item.coal.name = Ikatza
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Zepa
|
|||||||
liquid.oil.name = Olioa
|
liquid.oil.name = Olioa
|
||||||
liquid.cryofluid.name = Krio-isurkaria
|
liquid.cryofluid.name = Krio-isurkaria
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
|
||||||
item.flammability = [lightgray]Sukoitasuna: {0}%
|
|
||||||
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Osasuna: {0}
|
|
||||||
unit.speed = [lightgray]Abiadura: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
|
||||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
|
||||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Gotorleku
|
unit.fortress.name = Gotorleku
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
block.grass.name = Belarra
|
block.grass.name = Belarra
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Gatza
|
block.salt.name = Gatza
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Harribilak
|
block.pebbles.name = Harribilak
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Hondar ilun ura
|
|||||||
block.char.name = Kokea
|
block.char.name = Kokea
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Izotz elurra
|
block.ice-snow.name = Izotz elurra
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energia amaigabea
|
|||||||
block.unloader.name = Deskargagailua
|
block.unloader.name = Deskargagailua
|
||||||
block.vault.name = Kripta
|
block.vault.name = Kripta
|
||||||
block.wave.name = Olatu
|
block.wave.name = Olatu
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Erlauntz
|
block.swarmer.name = Erlauntz
|
||||||
block.salvo.name = Buhunba
|
block.salvo.name = Buhunba
|
||||||
block.ripple.name = Marmarra
|
block.ripple.name = Marmarra
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arku
|
|||||||
block.rtg-generator.name = RTG sorgailua
|
block.rtg-generator.name = RTG sorgailua
|
||||||
block.spectre.name = Espektro
|
block.spectre.name = Espektro
|
||||||
block.meltdown.name = Nukleofusio
|
block.meltdown.name = Nukleofusio
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Edukiontzia
|
block.container.name = Edukiontzia
|
||||||
block.launch-pad.name = Egozketa-plataforma
|
block.launch-pad.name = Egozketa-plataforma
|
||||||
block.launch-pad-large.name = Egozketa-plataforma handia
|
block.launch-pad-large.name = Egozketa-plataforma handia
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = urdina
|
team.blue.name = urdina
|
||||||
team.crux.name = gorria
|
team.crux.name = gorria
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Kaavio tallennettu.
|
|||||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||||
schematic.rename = Nimeä kaavio uudelleen
|
schematic.rename = Nimeä kaavio uudelleen
|
||||||
schematic.info = {0}x{1}, {2} palikkaa
|
schematic.info = {0}x{1}, {2} palikkaa
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Tasoja voitettu:[accent] {0}
|
stat.wave = Tasoja voitettu:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Valmis
|
|||||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||||
|
|
||||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Modit
|
mods = Modit
|
||||||
mods.none = [lightgray]Modeja ei löytynyt!
|
mods.none = [lightgray]Modeja ei löytynyt!
|
||||||
mods.guide = Modaamisopas
|
mods.guide = Modaamisopas
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Taso {0}
|
wave = [accent]Taso {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Seuraava taso {0}
|
wave.waiting = [lightgray]Seuraava taso {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Odotetaan...
|
waiting = [lightgray]Odotetaan...
|
||||||
waiting.players = Odotetaan pelaajia...
|
waiting.players = Odotetaan pelaajia...
|
||||||
wave.enemies = [lightgray]{0} vihollista jäljellä
|
wave.enemies = [lightgray]{0} vihollista jäljellä
|
||||||
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Lataa kuva
|
loadimage = Lataa kuva
|
||||||
saveimage = Tallenna kuva
|
saveimage = Tallenna kuva
|
||||||
unknown = Tuntematon
|
unknown = Tuntematon
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generaatio:
|
|||||||
editor.ingame = Muokka pelin sisällä
|
editor.ingame = Muokka pelin sisällä
|
||||||
editor.publish.workshop = Julkaise Workshoppiin
|
editor.publish.workshop = Julkaise Workshoppiin
|
||||||
editor.newmap = Uusi kartta
|
editor.newmap = Uusi kartta
|
||||||
|
editor.center = Center
|
||||||
workshop = Työpaja
|
workshop = Työpaja
|
||||||
waves.title = Tasot
|
waves.title = Tasot
|
||||||
waves.remove = Poista
|
waves.remove = Poista
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Vääristää
|
filter.distort = Vääristää
|
||||||
filter.noise = Melu
|
filter.noise = Melu
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Valitse Ydin
|
filter.corespawn = Valitse Ydin
|
||||||
filter.median = Mediaani
|
filter.median = Mediaani
|
||||||
filter.oremedian = Malmin mediaani
|
filter.oremedian = Malmin mediaani
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Määrä
|
|||||||
filter.option.block = Estää
|
filter.option.block = Estää
|
||||||
filter.option.floor = Lattia
|
filter.option.floor = Lattia
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Seinä
|
filter.option.wall = Seinä
|
||||||
filter.option.ore = Malmi
|
filter.option.ore = Malmi
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Pääse Tasolle {0} kartassa {1}
|
|||||||
requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Paras taso: {0}
|
bestwave = [lightgray]Paras taso: {0}
|
||||||
launch = < LAUKAISE >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Onnistunut laukaisu
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
|
|
||||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
|
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMit
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pysäytetty >
|
paused = [accent]< Pysäytetty >
|
||||||
clear = Tyhjä
|
clear = Tyhjä
|
||||||
banned = [scarlet]Kielletty
|
banned = [scarlet]Kielletty
|
||||||
@@ -570,12 +580,14 @@ info.title = Informaatio
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Sisääntulo
|
stat.input = Sisääntulo
|
||||||
stat.output = Ulostulo
|
stat.output = Ulostulo
|
||||||
stat.booster = Tehostaja
|
stat.booster = Tehostaja
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Energiakapasiteetti
|
stat.powercapacity = Energiakapasiteetti
|
||||||
stat.powershot = Energiaa/Ammus
|
stat.powershot = Energiaa/Ammus
|
||||||
stat.damage = Vahinko
|
stat.damage = Vahinko
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Maksimimäärä yhdistyksiä
|
|||||||
stat.poweruse = Energian käyttö
|
stat.poweruse = Energian käyttö
|
||||||
stat.powerdamage = Energia/Vahinko
|
stat.powerdamage = Energia/Vahinko
|
||||||
stat.itemcapacity = Tavarakapasiteetti
|
stat.itemcapacity = Tavarakapasiteetti
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Perus energiantuotto
|
stat.basepowergeneration = Perus energiantuotto
|
||||||
stat.productiontime = Tuotantoaika
|
stat.productiontime = Tuotantoaika
|
||||||
stat.repairtime = Kokonaisen palikan korjausaika
|
stat.repairtime = Kokonaisen palikan korjausaika
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Ammusta/sekunnissa
|
|||||||
stat.ammo = Ammus
|
stat.ammo = Ammus
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||||||
bar.powerstored = Säilöttynä: {0}/{1}
|
bar.powerstored = Säilöttynä: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Energiantuotto: {0}
|
bar.poweroutput = Energiantuotto: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Tavaroita: {0}
|
bar.items = Tavaroita: {0}
|
||||||
bar.capacity = Kapasiteetti: {0}
|
bar.capacity = Kapasiteetti: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Rakennuksen edistys
|
|||||||
bar.input = Sisääntulo
|
bar.input = Sisääntulo
|
||||||
bar.output = Ulostulo
|
bar.output = Ulostulo
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]itseohjautuva
|
|||||||
bullet.shock = [stat]shokki
|
bullet.shock = [stat]shokki
|
||||||
bullet.frag = [stat]sirpaloituva
|
bullet.frag = [stat]sirpaloituva
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]jäädyttävä
|
bullet.freezing = [stat]jäädyttävä
|
||||||
bullet.tarred = [stat]tervattu
|
bullet.tarred = [stat]tervattu
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
||||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||||
|
|
||||||
unit.blocks = palikat
|
unit.blocks = palikat
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energiayksikköä/sekunti
|
unit.powersecond = energiayksikköä/sekunti
|
||||||
unit.liquidsecond = nesteyksikköä/sekunti
|
unit.liquidsecond = nesteyksikköä/sekunti
|
||||||
unit.itemssecond = esinettä/sekunti
|
unit.itemssecond = esinettä/sekunti
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Neste
|
category.liquids = Neste
|
||||||
category.items = Tavarat
|
category.items = Tavarat
|
||||||
category.crafting = Ulos/Sisääntulo
|
category.crafting = Ulos/Sisääntulo
|
||||||
category.shooting = Ammunta
|
category.function = Function
|
||||||
category.optional = Mahdolliset parannukset
|
category.optional = Mahdolliset parannukset
|
||||||
setting.landscape.name = Lukitse tasavaakaan
|
setting.landscape.name = Lukitse tasavaakaan
|
||||||
setting.shadows.name = Varjot
|
setting.shadows.name = Varjot
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarinen suodatus
|
|||||||
setting.hints.name = Vihjeet
|
setting.hints.name = Vihjeet
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animoitu vesi
|
setting.animatedwater.name = Animoitu vesi
|
||||||
setting.animatedshields.name = Animoidut kilvet
|
setting.animatedshields.name = Animoidut kilvet
|
||||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||||
setting.fps.name = Näytä FPS
|
setting.fps.name = Näytä FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||||
setting.minimap.name = Näytä pienoiskartta
|
setting.minimap.name = Näytä pienoiskartta
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Ikuiset resurssit
|
rules.infiniteresources = Ikuiset resurssit
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tasojen aikaraja
|
rules.wavetimer = Tasojen aikaraja
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Tavarat
|
|||||||
content.liquid.name = Nesteet
|
content.liquid.name = Nesteet
|
||||||
content.unit.name = Yksiköt
|
content.unit.name = Yksiköt
|
||||||
content.block.name = Palikat
|
content.block.name = Palikat
|
||||||
|
|
||||||
item.copper.name = Kupari
|
item.copper.name = Kupari
|
||||||
item.lead.name = Lyijy
|
item.lead.name = Lyijy
|
||||||
item.coal.name = Hiili
|
item.coal.name = Hiili
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Kuona
|
|||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryoneste
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
|
||||||
item.flammability = [lightgray]Syttyvyys: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Elämäpisteet: {0}
|
|
||||||
unit.speed = [lightgray]Nopeus: {0}
|
|
||||||
unit.weapon = [lightgray]Ammuksia: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Esine kapasiteetti: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
|
||||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
|
||||||
liquid.temperature = [lightgray]Lämpö: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Tikari
|
unit.dagger.name = Tikari
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Linnoitus
|
unit.fortress.name = Linnoitus
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Vuoren
|
|||||||
block.sand-boulder.name = Hiekkalohkare
|
block.sand-boulder.name = Hiekkalohkare
|
||||||
block.grass.name = Ruoho
|
block.grass.name = Ruoho
|
||||||
block.slag.name = Kuono
|
block.slag.name = Kuono
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Suolapitoisuus
|
block.salt.name = Suolapitoisuus
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pikkukivi
|
block.pebbles.name = Pikkukivi
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Kaari
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Haamu
|
block.spectre.name = Haamu
|
||||||
block.meltdown.name = Sulamispiste
|
block.meltdown.name = Sulamispiste
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = sininen
|
team.blue.name = sininen
|
||||||
team.crux.name = punainen
|
team.crux.name = punainen
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Na-i-adya na ang schematic.
|
|||||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
schematic.rename = Palitan Ang Pangalan ng Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Wave na Nalagpasan:[accent] {0}
|
stat.wave = Wave na Nalagpasan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
|
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Tapos Na
|
|||||||
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
||||||
|
|
||||||
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
|
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mga Mod
|
mods = Mga Mod
|
||||||
mods.none = [lightgray]Walang mga mod na nahanap!
|
mods.none = [lightgray]Walang mga mod na nahanap!
|
||||||
mods.guide = Gabay para sa Paggawa ng Mod
|
mods.guide = Gabay para sa Paggawa ng Mod
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Save Image
|
saveimage = Save Image
|
||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [scarlet]An error has occured
|
error.title = [scarlet]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
stat.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
stat.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||||||
stat.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Fluids
|
setting.animatedwater.name = Animated Fluids
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schéma sauvegardé.
|
|||||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement.
|
schematic.delete.confirm = Ce schéma sera supprimé définitivement.
|
||||||
schematic.rename = Renommer le schéma
|
schematic.rename = Renommer le schéma
|
||||||
schematic.info = {0}x{1}, {2} blocs
|
schematic.info = {0}x{1}, {2} blocs
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Vagues vaincues:[accent] {0}
|
stat.wave = Vagues vaincues:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Fait
|
|||||||
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
|
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
|
||||||
|
|
||||||
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
|
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Aucun mod trouvé!
|
mods.none = [lightgray]Aucun mod trouvé!
|
||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pour sélectionner et copier
|
|||||||
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Vague dans {0}
|
wave.waiting = [lightgray]Vague dans {0}
|
||||||
wave.waveInProgress = [lightgray]Vague en cours
|
wave.waveInProgress = [lightgray]Vague en cours
|
||||||
waiting = [lightgray]En attente...
|
waiting = [lightgray]En attente...
|
||||||
waiting.players = En attente de joueurs...
|
waiting.players = En attente de joueurs...
|
||||||
wave.enemies = [lightgray]{0} Ennemis restants
|
wave.enemies = [lightgray]{0} Ennemis restants
|
||||||
wave.enemy = [lightgray]{0} Ennemi restant
|
wave.enemy = [lightgray]{0} Ennemi restant
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Charger l'image
|
loadimage = Charger l'image
|
||||||
saveimage = Sauvegarder l'image
|
saveimage = Sauvegarder l'image
|
||||||
unknown = Inconnu
|
unknown = Inconnu
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Génération:
|
|||||||
editor.ingame = Éditer dans le jeu
|
editor.ingame = Éditer dans le jeu
|
||||||
editor.publish.workshop = Publier sur le Workshop
|
editor.publish.workshop = Publier sur le Workshop
|
||||||
editor.newmap = Nouvelle carte
|
editor.newmap = Nouvelle carte
|
||||||
|
editor.center = Center
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Supprimer
|
waves.remove = Supprimer
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
|||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
filter.enemyspawn = Zone d'apparition enemi
|
filter.enemyspawn = Zone d'apparition enemi
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Zone d'apparition du noyau
|
filter.corespawn = Zone d'apparition du noyau
|
||||||
filter.median = Médian
|
filter.median = Médian
|
||||||
filter.oremedian = Minerai Médian
|
filter.oremedian = Minerai Médian
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Quantité
|
|||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
filter.option.flooronto = Sol en question
|
filter.option.flooronto = Sol en question
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Vague {0} dans {1}
|
|||||||
requirement.core = Détruire le Noyau ennemi dans {0}
|
requirement.core = Détruire le Noyau ennemi dans {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Reprendre la partie:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Meilleur: {0}
|
bestwave = [lightgray]Meilleur: {0}
|
||||||
launch = < LANCEMENT >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lancement Réussi
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]prochaine opportunité à la vague {0}
|
|
||||||
launch.unable2 = [scarlet]LANCEMENT impossible.[]
|
|
||||||
launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous ne pourrez plus retourner à cette base.
|
|
||||||
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
|
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Modifier les ressources à emporter
|
configure = Modifier les ressources à emporter
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour
|
|||||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pause >
|
paused = [accent]< Pause >
|
||||||
clear = Effacer
|
clear = Effacer
|
||||||
banned = [scarlet]Bannis
|
banned = [scarlet]Bannis
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Entrée
|
stat.input = Entrée
|
||||||
stat.output = Sortie
|
stat.output = Sortie
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Pré-requis
|
stat.tiles = Pré-requis
|
||||||
stat.affinities = Affinités
|
stat.affinities = Affinités
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
stat.powershot = Énergie/Tir
|
stat.powershot = Énergie/Tir
|
||||||
stat.damage = Dégâts
|
stat.damage = Dégâts
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Nombre maximal de connections
|
|||||||
stat.poweruse = Énergie utilisée
|
stat.poweruse = Énergie utilisée
|
||||||
stat.powerdamage = Dégâts d'énergie
|
stat.powerdamage = Dégâts d'énergie
|
||||||
stat.itemcapacity = Stockage
|
stat.itemcapacity = Stockage
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Production d'énergie
|
stat.basepowergeneration = Production d'énergie
|
||||||
stat.productiontime = Durée de production
|
stat.productiontime = Durée de production
|
||||||
stat.repairtime = Durée de réparation complète du Bloc
|
stat.repairtime = Durée de réparation complète du Bloc
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
|
|||||||
stat.ammo = Munitions
|
stat.ammo = Munitions
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}/s
|
|||||||
bar.powerstored = En stock: {0}/{1}
|
bar.powerstored = En stock: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
bar.poweroutput = Énergie Produite: {0}
|
bar.poweroutput = Énergie Produite: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Objets: {0}
|
bar.items = Objets: {0}
|
||||||
bar.capacity = Capacité: {0}
|
bar.capacity = Capacité: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
|||||||
bar.input = Entrée
|
bar.input = Entrée
|
||||||
bar.output = Sortie
|
bar.output = Sortie
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidé
|
|||||||
bullet.shock = [stat]choc électrique
|
bullet.shock = [stat]choc électrique
|
||||||
bullet.frag = [stat]explosif
|
bullet.frag = [stat]explosif
|
||||||
bullet.knockback = [stat]{0}[lightgray] recul
|
bullet.knockback = [stat]{0}[lightgray] recul
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]gel
|
bullet.freezing = [stat]gel
|
||||||
bullet.tarred = [stat]goudronné
|
bullet.tarred = [stat]goudronné
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = énergie/seconde
|
unit.powersecond = énergie/seconde
|
||||||
unit.liquidsecond = unité de liquide/seconde
|
unit.liquidsecond = unité de liquide/seconde
|
||||||
unit.itemssecond = objets/seconde
|
unit.itemssecond = objets/seconde
|
||||||
@@ -670,7 +711,7 @@ category.power = Énergie
|
|||||||
category.liquids = Liquides
|
category.liquids = Liquides
|
||||||
category.items = Objets
|
category.items = Objets
|
||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Puissance de feu
|
category.function = Function
|
||||||
category.optional = Améliorations optionnelles
|
category.optional = Améliorations optionnelles
|
||||||
setting.landscape.name = Verrouiller en rotation paysage
|
setting.landscape.name = Verrouiller en rotation paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage Linéaire
|
|||||||
setting.hints.name = Astuces
|
setting.hints.name = Astuces
|
||||||
setting.flow.name = Afficher le Débit des Ressources
|
setting.flow.name = Afficher le Débit des Ressources
|
||||||
setting.buildautopause.name = Confirmation avant la construction
|
setting.buildautopause.name = Confirmation avant la construction
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein Écran
|
|||||||
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
|
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
|
||||||
setting.fps.name = Afficher FPS et Ping
|
setting.fps.name = Afficher FPS et Ping
|
||||||
setting.smoothcamera.name = Lissage de la Caméra
|
setting.smoothcamera.name = Lissage de la Caméra
|
||||||
setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs avec un Clavier
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
||||||
setting.minimap.name = Afficher la Minimap
|
setting.minimap.name = Afficher la Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
|||||||
|
|
||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.reactorexplosions = Explosion des Réacteurs
|
rules.reactorexplosions = Explosion des Réacteurs
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Minuterie pour les vagues
|
rules.wavetimer = Minuterie pour les vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unités
|
|||||||
rules.title.experimental = Expérimental
|
rules.title.experimental = Expérimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Éclairage
|
rules.lighting = Éclairage
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Éclairage Ambiant
|
rules.ambientlight = Éclairage Ambiant
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Objets
|
|||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scories
|
|||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosivité: {0}
|
|
||||||
item.flammability = [lightgray]Inflammabilité: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Santé: {0}
|
|
||||||
unit.speed = [lightgray]Vitesse: {0}
|
|
||||||
unit.weapon = [lightgray]Arme: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Stockage: {0}
|
|
||||||
unit.minespeed = [lightgray]Vitesse de Minage: {0}%
|
|
||||||
unit.minepower = [lightgray]Puissance de Minage: {0}
|
|
||||||
unit.ability = [lightgray]Abilité: {0}
|
|
||||||
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
|
||||||
liquid.temperature = [lightgray]Température: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Falaise
|
|||||||
block.sand-boulder.name = Bloc de Sable
|
block.sand-boulder.name = Bloc de Sable
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.slag.name = Scories
|
block.slag.name = Scories
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Cailloux
|
block.pebbles.name = Cailloux
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau avec fond de Sable Sombre
|
|||||||
block.char.name = Cendre
|
block.char.name = Cendre
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Neige et Glace
|
block.ice-snow.name = Neige et Glace
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Source d'Énergie
|
|||||||
block.unloader.name = Déchargeur
|
block.unloader.name = Déchargeur
|
||||||
block.vault.name = Coffre-Fort
|
block.vault.name = Coffre-Fort
|
||||||
block.wave.name = Onde
|
block.wave.name = Onde
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Nuée
|
block.swarmer.name = Nuée
|
||||||
block.salvo.name = Salve
|
block.salvo.name = Salve
|
||||||
block.ripple.name = Percussion
|
block.ripple.name = Percussion
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = Générateur G.T.R.
|
block.rtg-generator.name = Générateur G.T.R.
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Fusion
|
block.meltdown.name = Fusion
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Plateforme de Lancement
|
block.launch-pad.name = Plateforme de Lancement
|
||||||
block.launch-pad-large.name = Grande Plateforme de Lancement
|
block.launch-pad-large.name = Grande Plateforme de Lancement
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = bleu
|
team.blue.name = bleu
|
||||||
team.crux.name = rouge
|
team.crux.name = rouge
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schéma enregistré.
|
|||||||
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
|
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
|
||||||
schematic.rename = Renommer Schéma
|
schematic.rename = Renommer Schéma
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Vagues vaincues:[accent] {0}
|
stat.wave = Vagues vaincues:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Fini
|
|||||||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||||
|
|
||||||
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
|
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Aucun Mod trouvé !
|
mods.none = [lightgray]Aucun Mod trouvé !
|
||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Prochaine vague dans {0}
|
wave.waiting = [lightgray]Prochaine vague dans {0}
|
||||||
wave.waveInProgress = [lightgray]Vague en cours
|
wave.waveInProgress = [lightgray]Vague en cours
|
||||||
waiting = [lightgray]En attente...
|
waiting = [lightgray]En attente...
|
||||||
waiting.players = En attente de joueurs ...
|
waiting.players = En attente de joueurs ...
|
||||||
wave.enemies = [lightgray]{0} Ennemis restants
|
wave.enemies = [lightgray]{0} Ennemis restants
|
||||||
wave.enemy = [lightgray]{0} Ennemi restant
|
wave.enemy = [lightgray]{0} Ennemi restant
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Charger l'image
|
loadimage = Charger l'image
|
||||||
saveimage = Sauvegarder l'image
|
saveimage = Sauvegarder l'image
|
||||||
unknown = Inconnu
|
unknown = Inconnu
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Modifier en jeu
|
editor.ingame = Modifier en jeu
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = Nouvelle carte
|
editor.newmap = Nouvelle carte
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Retirer
|
waves.remove = Retirer
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
|||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
filter.option.flooronto = Sible au sol
|
filter.option.flooronto = Sible au sol
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Reprendre la partie en cours:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Meilleur: {0}
|
bestwave = [lightgray]Meilleur: {0}
|
||||||
launch = Lancement
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lancement réussi
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Prochaine opportunité à la vague {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Configurer le transfert des ressources.
|
configure = Configurer le transfert des ressources.
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
|
|||||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = En pause
|
paused = En pause
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]Inconnu
|
||||||
|
|
||||||
stat.input = Ressource(s) requise(s)
|
stat.input = Ressource(s) requise(s)
|
||||||
stat.output = Ressource(s) produite(s)
|
stat.output = Ressource(s) produite(s)
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]Inconnu
|
|
||||||
stat.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
stat.powershot = Énergie/Tir
|
stat.powershot = Énergie/Tir
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Énergie utilisée
|
stat.poweruse = Énergie utilisée
|
||||||
stat.powerdamage = Énergie/Dégâts
|
stat.powerdamage = Énergie/Dégâts
|
||||||
stat.itemcapacity = Stockage
|
stat.itemcapacity = Stockage
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Production d'énergie de base
|
stat.basepowergeneration = Production d'énergie de base
|
||||||
stat.productiontime = Temps de production
|
stat.productiontime = Temps de production
|
||||||
stat.repairtime = Temps pour la réparation totale du bloc
|
stat.repairtime = Temps pour la réparation totale du bloc
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Tirs/Seconde
|
|||||||
stat.ammo = Munition
|
stat.ammo = Munition
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
bar.poweroutput = Énergie en sortie: {0}
|
bar.poweroutput = Énergie en sortie: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Objets: {0}
|
bar.items = Objets: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dégats
|
bullet.damage = [stat]{0}[lightgray] dégats
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
|
|||||||
bullet.shock = [stat]choc
|
bullet.shock = [stat]choc
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray]recul
|
bullet.knockback = [stat]{0}[lightgray]recul
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]gel
|
bullet.freezing = [stat]gel
|
||||||
bullet.tarred = [stat]goudronné
|
bullet.tarred = [stat]goudronné
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||||
|
|
||||||
unit.blocks = Blocs
|
unit.blocks = Blocs
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = Énergie/seconde
|
unit.powersecond = Énergie/seconde
|
||||||
unit.liquidsecond = Liquides/seconde
|
unit.liquidsecond = Liquides/seconde
|
||||||
unit.itemssecond = Objets/seconde
|
unit.itemssecond = Objets/seconde
|
||||||
@@ -670,7 +711,7 @@ category.power = Énergie
|
|||||||
category.liquids = Liquides
|
category.liquids = Liquides
|
||||||
category.items = Objets
|
category.items = Objets
|
||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Défense
|
category.function = Function
|
||||||
category.optional = Améliorations facultatives
|
category.optional = Améliorations facultatives
|
||||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
|
|||||||
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
|||||||
|
|
||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Temps de vague
|
rules.wavetimer = Temps de vague
|
||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
rules.attack = Mode attaque
|
rules.attack = Mode attaque
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unités
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Objets
|
|||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scorie
|
|||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosivité: {0}
|
|
||||||
item.flammability = [lightgray]Inflammabilité: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Santé: {0}
|
|
||||||
unit.speed = [lightgray]Vitesse: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
|
||||||
liquid.temperature = [lightgray]Température: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sable rocheux
|
block.sand-boulder.name = Sable rocheux
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Cailloux
|
block.pebbles.name = Cailloux
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
|
|||||||
block.char.name = Carboniser
|
block.char.name = Carboniser
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Neige glacée
|
block.ice-snow.name = Neige glacée
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Puissance infinie
|
|||||||
block.unloader.name = Déchargeur
|
block.unloader.name = Déchargeur
|
||||||
block.vault.name = Coffre-Fort
|
block.vault.name = Coffre-Fort
|
||||||
block.wave.name = Vague
|
block.wave.name = Vague
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Essaim
|
block.swarmer.name = Essaim
|
||||||
block.salvo.name = Salve
|
block.salvo.name = Salve
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = G.T.R.
|
block.rtg-generator.name = G.T.R.
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
block.launch-pad-large.name = Grande rampe de lancement
|
block.launch-pad-large.name = Grande rampe de lancement
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic mentve.
|
|||||||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||||
schematic.rename = Schematic átnevezése
|
schematic.rename = Schematic átnevezése
|
||||||
schematic.info = {0}x{1}, {2} blokk
|
schematic.info = {0}x{1}, {2} blokk
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Hullámok kivédve:[accent] {0}
|
stat.wave = Hullámok kivédve:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
|
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Kész
|
|||||||
feature.unsupported = Az eszköz nem támogatja a funkciót.
|
feature.unsupported = Az eszköz nem támogatja a funkciót.
|
||||||
|
|
||||||
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
|
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
|
||||||
mods.alpha = [accent](Alfa)
|
|
||||||
mods = Modok
|
mods = Modok
|
||||||
mods.none = [LIGHT_GRAY]Nincsen Mod!
|
mods.none = [LIGHT_GRAY]Nincsen Mod!
|
||||||
mods.guide = Mod készítési útmutató
|
mods.guide = Mod készítési útmutató
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]{0}. hullám
|
wave = [accent]{0}. hullám
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Következő hullám: {0}
|
wave.waiting = [lightgray]Következő hullám: {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Várakozás...
|
waiting = [lightgray]Várakozás...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [lightgray]{0} ellenség maradt
|
wave.enemies = [lightgray]{0} ellenség maradt
|
||||||
wave.enemy = [lightgray]{0} ellenség maradt
|
wave.enemy = [lightgray]{0} ellenség maradt
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Save Image
|
saveimage = Save Image
|
||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < INDÍTÁS >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Indítás sikeres
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
|
|
||||||
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
stat.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
stat.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||||||
stat.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Robbanékonyság: {0}%
|
|
||||||
item.flammability = [lightgray]Gyúlékonyság: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioaktivitás: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Sebesség: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viszkozitás: {0}
|
|
||||||
liquid.temperature = [lightgray]Hőmérséklet: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Permainan Habis
|
|||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
copied = Tersalin.
|
copied = Tersalin.
|
||||||
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
|
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||||
indev.notready = Bagian tersebut saat ini belum siap
|
indev.notready = Bagian tersebut saat ini belum siap
|
||||||
|
|
||||||
load.sound = Suara
|
load.sound = Suara
|
||||||
@@ -101,7 +101,6 @@ done = Selesai
|
|||||||
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
||||||
|
|
||||||
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mod
|
mods = Mod
|
||||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||||
mods.guide = Panduan Modding
|
mods.guide = Panduan Modding
|
||||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
|
|||||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
|
wave.cap = [accent]Gelombang {0}/{1}
|
||||||
wave.waiting = [lightgray]Gelombang di {0}
|
wave.waiting = [lightgray]Gelombang di {0}
|
||||||
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
||||||
waiting = [lightgray]Menunggu...
|
waiting = [lightgray]Menunggu...
|
||||||
waiting.players = Menunggu pemain lainnya...
|
waiting.players = Menunggu pemain lainnya...
|
||||||
wave.enemies = [lightgray]{0} Musuh Tersisa
|
wave.enemies = [lightgray]{0} Musuh Tersisa
|
||||||
wave.enemy = [lightgray]{0} Musuh Tersisa
|
wave.enemy = [lightgray]{0} Musuh Tersisa
|
||||||
|
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||||
|
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||||
loadimage = Memuat Gambar
|
loadimage = Memuat Gambar
|
||||||
saveimage = Simpan Gambar
|
saveimage = Simpan Gambar
|
||||||
unknown = Tak diketahui
|
unknown = Tak diketahui
|
||||||
@@ -329,6 +331,7 @@ editor.generation = Generasi:
|
|||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
editor.newmap = Peta Baru
|
editor.newmap = Peta Baru
|
||||||
|
editor.center = Pusat
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
@@ -347,7 +350,6 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
|||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||||
|
|
||||||
#memang sengaja diberi huruf kecil
|
|
||||||
wavemode.counts = jumlah
|
wavemode.counts = jumlah
|
||||||
wavemode.totals = total
|
wavemode.totals = total
|
||||||
wavemode.health = darah
|
wavemode.health = darah
|
||||||
@@ -418,6 +420,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
|||||||
filter.distort = Kerusakkan
|
filter.distort = Kerusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
filter.enemyspawn = Pilih Munculnya Musuh
|
filter.enemyspawn = Pilih Munculnya Musuh
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Pilih Inti
|
filter.corespawn = Pilih Inti
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Median Bijih
|
filter.oremedian = Median Bijih
|
||||||
@@ -442,6 +445,7 @@ filter.option.amount = Jumlah
|
|||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Lantai
|
filter.option.floor = Lantai
|
||||||
filter.option.flooronto = Target Lantai
|
filter.option.flooronto = Target Lantai
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Dinding
|
filter.option.wall = Dinding
|
||||||
filter.option.ore = Sumber Daya
|
filter.option.ore = Sumber Daya
|
||||||
filter.option.floor2 = Lantai Sekunder
|
filter.option.floor2 = Lantai Sekunder
|
||||||
@@ -475,10 +479,9 @@ requirement.research = Kembangkan {0}
|
|||||||
requirement.capture = Kuasai {0}
|
requirement.capture = Kuasai {0}
|
||||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||||
launch.text = Luncurkan
|
launch.text = Luncurkan
|
||||||
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
|
research.multiplayer = Only the host can research items.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
#TODO
|
|
||||||
loadout = Muatan
|
loadout = Muatan
|
||||||
resources = Sumber Daya
|
resources = Sumber Daya
|
||||||
bannedblocks = Balok yang dilarang
|
bannedblocks = Balok yang dilarang
|
||||||
@@ -487,14 +490,14 @@ launch.destination = Destinasi: {0}
|
|||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||||
zone.unlocked = [lightgray]{0} terbuka.
|
zone.unlocked = [lightgray]{0} terbuka.
|
||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.resources = Sumber Daya Terdeteksi:
|
zone.resources = [lightgray]Sumber Daya Terdeteksi:
|
||||||
zone.objective = [lightgray]Objektif: [accent]{0}
|
zone.objective = [lightgray]Objektif: [accent]{0}
|
||||||
zone.objective.survival = Bertahan
|
zone.objective.survival = Bertahan
|
||||||
zone.objective.attack = Hancurkan Inti Musuh
|
zone.objective.attack = Hancurkan Inti Musuh
|
||||||
add = Menambahkan...
|
add = Menambahkan...
|
||||||
boss.health = Darah Bos
|
boss.health = Darah Bos
|
||||||
|
|
||||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
||||||
@@ -509,6 +512,7 @@ weather.rain.name = Hujan
|
|||||||
weather.snow.name = Salju
|
weather.snow.name = Salju
|
||||||
weather.sandstorm.name = Badai Pasir
|
weather.sandstorm.name = Badai Pasir
|
||||||
weather.sporestorm.name = Badai Spora
|
weather.sporestorm.name = Badai Spora
|
||||||
|
weather.fog.name = Kabut
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||||
sectors.resources = Sumber Daya:
|
sectors.resources = Sumber Daya:
|
||||||
@@ -518,8 +522,12 @@ sectors.resume = Lanjutkan
|
|||||||
sectors.launch = Luncurkan
|
sectors.launch = Luncurkan
|
||||||
sectors.select = Pilih
|
sectors.select = Pilih
|
||||||
sectors.nonelaunch = [lightgray]tidak ada
|
sectors.nonelaunch = [lightgray]tidak ada
|
||||||
|
sectors.rename = Ganti Nama Sektor
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Matahari
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
@@ -532,21 +540,17 @@ sector.tarFields.name = Tar Fields
|
|||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
#unused
|
sector.groundZero.description = Lokasi yang optimal untuk bermain pertama kali. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||||
#sector.impact0078.name = Impact 0078
|
|
||||||
#sector.crags.name = Crags
|
|
||||||
|
|
||||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
|
||||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = Area yang berada di pegunungan yang lebih tinggi dengan yang lebih rendah, daerah yang dipenuhi spora. Basis kecil musuh terdapat disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Data Game
|
settings.data = Data Game
|
||||||
@@ -562,6 +566,10 @@ settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa
|
|||||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||||
settings.clearsaves = Bersihkan Simpanan
|
settings.clearsaves = Bersihkan Simpanan
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Jeda >
|
paused = [accent]< Jeda >
|
||||||
clear = Bersih
|
clear = Bersih
|
||||||
banned = [scarlet]Dilarang
|
banned = [scarlet]Dilarang
|
||||||
@@ -572,13 +580,15 @@ info.title = Info
|
|||||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
|
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Masukan
|
stat.input = Masukan
|
||||||
stat.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
stat.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
stat.tiles = Kotak yang dibutuhkan
|
stat.tiles = Kotak yang dibutuhkan
|
||||||
stat.affinities = Afinitas
|
stat.affinities = Afinitas
|
||||||
block.unknown = [lightgray]???
|
stat.powercapacity = Kapasitas Listrik
|
||||||
stat.powercapacity = Kapasitas Tenaga
|
|
||||||
stat.powershot = Tenaga/Tembakan
|
stat.powershot = Tenaga/Tembakan
|
||||||
stat.damage = Kerusakan
|
stat.damage = Kerusakan
|
||||||
stat.targetsair = Menargetkan Udara
|
stat.targetsair = Menargetkan Udara
|
||||||
@@ -614,8 +624,30 @@ stat.inaccuracy = Jarak Melenceng
|
|||||||
stat.shots = Tembakan
|
stat.shots = Tembakan
|
||||||
stat.reload = Tembakan/Detik
|
stat.reload = Tembakan/Detik
|
||||||
stat.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Darah Perisai
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
|
stat.explosiveness = Ledakan
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Pembakar
|
||||||
|
stat.radioactivity = Radiasi
|
||||||
|
stat.heatcapacity = Kapasitas Panas
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Kecepatan
|
||||||
|
stat.buildspeed = Kecepatan Membangun
|
||||||
|
stat.minespeed = Kecepatan Menambang
|
||||||
|
stat.minetier = Kelas Penambang
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||||
@@ -627,6 +659,7 @@ bar.powerbalance = Tenaga: {0}/s
|
|||||||
bar.powerstored = Disimpan: {0}/{1}
|
bar.powerstored = Disimpan: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||||
|
bar.powerlines = Sambungan: {0}/{1}
|
||||||
bar.items = Item: {0}
|
bar.items = Item: {0}
|
||||||
bar.capacity = Kapasitas: {0}
|
bar.capacity = Kapasitas: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -638,6 +671,8 @@ bar.progress = Perkembangan Pembangunan
|
|||||||
bar.input = Masukan
|
bar.input = Masukan
|
||||||
bar.output = Keluaran
|
bar.output = Keluaran
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
@@ -645,12 +680,15 @@ bullet.homing = [stat]mengejar
|
|||||||
bullet.shock = [stat]mengkejut
|
bullet.shock = [stat]mengkejut
|
||||||
bullet.frag = [stat]menyebar
|
bullet.frag = [stat]menyebar
|
||||||
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||||
|
bullet.infinitepierce = [stat]menembus
|
||||||
bullet.freezing = [stat]membeku
|
bullet.freezing = [stat]membeku
|
||||||
bullet.tarred = [stat]tar
|
bullet.tarred = [stat]tar
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = unit tenaga/detik
|
unit.powersecond = unit tenaga/detik
|
||||||
unit.liquidsecond = unit zat cair/detik
|
unit.liquidsecond = unit zat cair/detik
|
||||||
unit.itemssecond = item/detik
|
unit.itemssecond = item/detik
|
||||||
@@ -663,7 +701,7 @@ unit.persecond = /detik
|
|||||||
unit.perminute = /menit
|
unit.perminute = /menit
|
||||||
unit.timesspeed = x kecepatan
|
unit.timesspeed = x kecepatan
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = darah perisai
|
||||||
unit.items = item
|
unit.items = item
|
||||||
unit.thousands = rb
|
unit.thousands = rb
|
||||||
unit.millions = jt
|
unit.millions = jt
|
||||||
@@ -673,7 +711,7 @@ category.power = Tenaga
|
|||||||
category.liquids = Zat Cair
|
category.liquids = Zat Cair
|
||||||
category.items = Item
|
category.items = Item
|
||||||
category.crafting = Pemasukan/Pengeluaran
|
category.crafting = Pemasukan/Pengeluaran
|
||||||
category.shooting = Menembak
|
category.function = Function
|
||||||
category.optional = Peningkatan Opsional
|
category.optional = Peningkatan Opsional
|
||||||
setting.landscape.name = Kunci Pemandangan
|
setting.landscape.name = Kunci Pemandangan
|
||||||
setting.shadows.name = Bayangan
|
setting.shadows.name = Bayangan
|
||||||
@@ -682,9 +720,8 @@ setting.linear.name = Filter Bergaris
|
|||||||
setting.hints.name = Petunjuk
|
setting.hints.name = Petunjuk
|
||||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Pelindung
|
setting.animatedshields.name = Animasi Perisai
|
||||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||||
setting.playerindicators.name = Indikasi Pemain
|
setting.playerindicators.name = Indikasi Pemain
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
@@ -709,14 +746,13 @@ setting.blockstatus.name = Tunjukan Status Blok
|
|||||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
setting.saveinterval.name = Jarak Menyimpan
|
setting.saveinterval.name = Jarak Menyimpan
|
||||||
setting.seconds = {0} Sekon
|
setting.seconds = {0} detik
|
||||||
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
||||||
setting.milliseconds = {0} milisekon
|
setting.milliseconds = {0} milidetik
|
||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
setting.smoothcamera.name = Kamera Halus
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta Kecil
|
setting.minimap.name = Tunjukkan Peta Kecil
|
||||||
@@ -863,6 +899,7 @@ content.item.name = Item
|
|||||||
content.liquid.name = Zat Cair
|
content.liquid.name = Zat Cair
|
||||||
content.unit.name = Unit
|
content.unit.name = Unit
|
||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
item.coal.name = Batu Bara
|
item.coal.name = Batu Bara
|
||||||
@@ -884,23 +921,6 @@ liquid.slag.name = Terak
|
|||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Cairan Pendingin
|
liquid.cryofluid.name = Cairan Pendingin
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
|
||||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
|
||||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Darah: {0}
|
|
||||||
unit.speed = [lightgray]Kecepatan: {0}
|
|
||||||
unit.weapon = [lightgray]Senjata: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
|
||||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
|
||||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
|
||||||
unit.ability = [lightgray]Kemampuan: {0}
|
|
||||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
|
||||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
|
||||||
liquid.temperature = [lightgray]Suhu: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -938,25 +958,26 @@ unit.corvus.name = Corvus
|
|||||||
block.resupply-point.name = Titik Pemasok Ulang
|
block.resupply-point.name = Titik Pemasok Ulang
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Batu Pasir
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Luar Angkasa
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Bukit Garam
|
||||||
block.pebbles.name = Kerikil
|
block.pebbles.name = Kerikil
|
||||||
block.tendrils.name = Sulur
|
block.tendrils.name = Sulur
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Bukit Pasir
|
||||||
block.spore-pine.name = Cemara Spora
|
block.spore-pine.name = Cemara Spora
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Bukit Spora
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Batu Besar
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Batu Salju Besar
|
||||||
block.snow-pine.name = Pinus Salju
|
block.snow-pine.name = Pinus Salju
|
||||||
block.shale.name = Serpihan
|
block.shale.name = Serpihan
|
||||||
block.shale-boulder.name = Serpihan Batu Besar
|
block.shale-boulder.name = Serpihan Batu Besar
|
||||||
block.moss.name = Lumut
|
block.moss.name = Lumut
|
||||||
block.shrubs.name = Semak-Semak
|
block.shrubs.name = Semak-Semak
|
||||||
block.spore-moss.name = Lumut Spora
|
block.spore-moss.name = Lumut Spora
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Bukit Serpih
|
||||||
block.scrap-wall.name = Dinding Kepingan
|
block.scrap-wall.name = Dinding Kepingan
|
||||||
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
||||||
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
||||||
@@ -986,6 +1007,7 @@ block.darksand-water.name = Air Pasir Hitam
|
|||||||
block.char.name = Bara
|
block.char.name = Bara
|
||||||
block.dacite.name = Dasit
|
block.dacite.name = Dasit
|
||||||
block.dacite-wall.name = Dinding Dasit
|
block.dacite-wall.name = Dinding Dasit
|
||||||
|
block.dacite-boulder.name = Batu Besar Dasit
|
||||||
block.ice-snow.name = Salju Es
|
block.ice-snow.name = Salju Es
|
||||||
block.stone-wall.name = Dinding Batu
|
block.stone-wall.name = Dinding Batu
|
||||||
block.ice-wall.name = Dinding Es
|
block.ice-wall.name = Dinding Es
|
||||||
@@ -1041,14 +1063,14 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.inverted-sorter.name = Penyortir terbalik
|
block.inverted-sorter.name = Penyortir terbalik
|
||||||
block.message.name = Pesan
|
block.message.name = Pesan
|
||||||
block.illuminator.name = Penerang
|
block.illuminator.name = Lampu
|
||||||
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
|
block.illuminator.description = Sebuah lampu kecil untuk menerangi daerah sekitar. Perlu listrik untuk bekerja.
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.underflow-gate.name = Gerbang Tidak Meluap
|
block.underflow-gate.name = Gerbang Tidak Meluap
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Pulverisator
|
block.pulverizer.name = Pulverisator
|
||||||
block.cryofluid-mixer.name = Penyampur Cairan Dingin
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||||
block.melter.name = Pencair
|
block.melter.name = Pencair
|
||||||
block.incinerator.name = Penghangus
|
block.incinerator.name = Penghangus
|
||||||
block.spore-press.name = Penekan Spora
|
block.spore-press.name = Penekan Spora
|
||||||
@@ -1201,13 +1223,13 @@ liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-ha
|
|||||||
|
|
||||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan listrik untuk memproses batu bara lebih cepat dan efisien.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||||
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||||
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||||
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||||
@@ -1216,12 +1238,12 @@ block.spore-press.description = Menekan polong spora menjadi minyak.
|
|||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||||
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
||||||
block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
|
block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
|
||||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
block.power-void.description = Menghilangkan semua listrik yang masuk kedalamnya. Hanya untuk Sandbox.
|
||||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
block.power-source.description = Menghasilkan listrik tak terbatas. Hanya untuk SandboxHanya untuk Sandbox.
|
||||||
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
block.item-source.description = Mengeluarkan item tak terhingga. Hanya untuk Sandboxf.
|
||||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan listrik. Hanya untuk Sandbox.
|
||||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Hanya untuk Sandbox.
|
||||||
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Hanya untuk Sandbox.
|
||||||
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
||||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
|
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
|
||||||
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
|
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
|
||||||
@@ -1237,7 +1259,7 @@ block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungki
|
|||||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mend-projector.description = Versi mender yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||||
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
@@ -1255,8 +1277,8 @@ block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang ha
|
|||||||
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
||||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
||||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||||
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
block.rotary-pump.description = Pompa listrik yang dua kali lebih cepat daripada pompa mekanik.
|
||||||
block.thermal-pump.description = Pompa Tercanggih.
|
block.thermal-pump.description = Pompa listrik yang mempompa cairan tercepat.
|
||||||
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
|
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
|
||||||
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
||||||
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
|
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
|
||||||
@@ -1269,39 +1291,39 @@ block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat
|
|||||||
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
|
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
|
||||||
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
|
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
|
||||||
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
||||||
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
block.battery.description = Menyimpan listrik ketika generator menghasilkan lebih banyak listrik daripada yang dibutuhkan dan memberikan listrik ketika generator tidak dapat mencukupi kebutuhan listrik, jika masih ada listrik tersisa didalamnya.
|
||||||
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
block.battery-large.description = Menyimpan lebih banyak listrik daripada baterai biasa.
|
||||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar.
|
block.combustion-generator.description = Menghasilkan listrik dengan membakar minyak atau bahan bakar.
|
||||||
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
block.thermal-generator.description = Menghasilkan listrik jika dibangun diatas blok yang panas.
|
||||||
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
block.steam-generator.description = Menghasilkan listrik dari uap. Lebih efesien daripada generator pembakar.
|
||||||
block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
block.differential-generator.description = Menghasilkan listrik dalam jumlah banyak. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
||||||
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
block.rtg-generator.description = Generator yang tidak membutuhkan cairan pendingin tetapi menghasilkan listrik yang lebih sedikit daripada reaktor thorium.
|
||||||
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
block.solar-panel.description = Menghasilkan listrik dalam jumlah sedikit dari sinar matahari.
|
||||||
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
block.solar-panel-large.description = Menghasilkan lebih banyak listrik daripada panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
block.thorium-reactor.description = Menghasilkan listrik dalam jumlah banyak dari konsumsi thorium. Membutuhkan cairan pendingin. Akan meledak jika tidak cukup pendingin. Akan menghasilkan listrik dalam jumlah maksimum jika penuh.
|
||||||
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu.
|
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan listrik dengan jumlah yang sangat banyak. Diperlukan listrik untuk menyalakan reaktor terlebih dahulu.
|
||||||
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
||||||
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
||||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan listrik. Bisa menambang thorium dengan bor ini.
|
||||||
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
block.blast-drill.description = Bor yang paling besar. Membutuhkan banyak listrik untuk bekerja.
|
||||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||||
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
||||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
block.oil-extractor.description = Menggunakan listrik yang cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
||||||
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
block.core-shard.description = Versi pertama dari peluncuran kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
||||||
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
|
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Dapat menyimpan lebih banyak sumber daya.
|
||||||
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
|
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Penyimpanan sumber daya terbesar.
|
||||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
block.vault.description = Menyimpan semua tipe item dalam jumlah besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||||
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||||
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
||||||
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
||||||
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
||||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
block.scatter.description = Menara Anti-Udara berukuran sedang. Menembak gumpalan timah atau kepingan ke unit musuh.
|
||||||
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
|
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
|
||||||
block.hail.description = Menara meriam kecil.
|
block.hail.description = Menara meriam kecil.
|
||||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung cairan.
|
||||||
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
||||||
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
block.arc.description = Menara kecil jarak dekat ini menembak petir secara acak ke arah musuh.
|
||||||
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
||||||
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
||||||
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
||||||
@@ -1310,4 +1332,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
|||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil energi akan diabaikan.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematica salvata.
|
|||||||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||||
schematic.rename = Rinomina Schematica
|
schematic.rename = Rinomina Schematica
|
||||||
schematic.info = {0}x{1}, {2} blocchi
|
schematic.info = {0}x{1}, {2} blocchi
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Ondate Sconfitte:[accent] {0}
|
stat.wave = Ondate Sconfitte:[accent] {0}
|
||||||
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Fatto
|
|||||||
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
||||||
|
|
||||||
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
|
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Nessuna mod trovata!
|
mods.none = [lightgray]Nessuna mod trovata!
|
||||||
mods.guide = Guida per il modding
|
mods.guide = Guida per il modding
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] per selezionare+copiare
|
|||||||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||||
wave = [accent]Ondata {0}
|
wave = [accent]Ondata {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Ondata tra {0}
|
wave.waiting = [lightgray]Ondata tra {0}
|
||||||
wave.waveInProgress = [lightgray]Ondata in corso
|
wave.waveInProgress = [lightgray]Ondata in corso
|
||||||
waiting = In attesa...
|
waiting = In attesa...
|
||||||
waiting.players = Attendendo giocatori...
|
waiting.players = Attendendo giocatori...
|
||||||
wave.enemies = [lightgray]{0} Nemici Rimasti
|
wave.enemies = [lightgray]{0} Nemici Rimasti
|
||||||
wave.enemy = [lightgray]{0} Nemico Rimasto
|
wave.enemy = [lightgray]{0} Nemico Rimasto
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Carica immagine
|
loadimage = Carica immagine
|
||||||
saveimage = Salva Immagine
|
saveimage = Salva Immagine
|
||||||
unknown = Sconosciuto
|
unknown = Sconosciuto
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generazione:
|
|||||||
editor.ingame = Modifica in Gioco
|
editor.ingame = Modifica in Gioco
|
||||||
editor.publish.workshop = Pubblica nel Workshop
|
editor.publish.workshop = Pubblica nel Workshop
|
||||||
editor.newmap = Nuova Mappa
|
editor.newmap = Nuova Mappa
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Ondate
|
waves.title = Ondate
|
||||||
waves.remove = Rimuovi
|
waves.remove = Rimuovi
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sott
|
|||||||
filter.distort = Modifica
|
filter.distort = Modifica
|
||||||
filter.noise = Rumore
|
filter.noise = Rumore
|
||||||
filter.enemyspawn = Seleziona Spawn Nemico
|
filter.enemyspawn = Seleziona Spawn Nemico
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Seleziona Nucleo
|
filter.corespawn = Seleziona Nucleo
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mediana Minerali
|
filter.oremedian = Mediana Minerali
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Quantità
|
|||||||
filter.option.block = Blocco
|
filter.option.block = Blocco
|
||||||
filter.option.floor = Terreno
|
filter.option.floor = Terreno
|
||||||
filter.option.flooronto = Terreno Mirato
|
filter.option.flooronto = Terreno Mirato
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Muro
|
filter.option.wall = Muro
|
||||||
filter.option.ore = Minerale
|
filter.option.ore = Minerale
|
||||||
filter.option.floor2 = Terreno Secondario
|
filter.option.floor2 = Terreno Secondario
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Raggiungi l'ondata {0} in {1}
|
|||||||
requirement.core = Distruggi il Nucleo Nemico in {0}
|
requirement.core = Distruggi il Nucleo Nemico in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Riprendi Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Ondata Migliore: {0}
|
bestwave = [lightgray]Ondata Migliore: {0}
|
||||||
launch = < DECOLLARE >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Decollo Riuscito!
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]nuova opportunità all'ondata {0}
|
|
||||||
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
|
|
||||||
launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base.
|
|
||||||
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
|
|
||||||
uncover = Scopri
|
uncover = Scopri
|
||||||
configure = Configura Equipaggiamento
|
configure = Configura Equipaggiamento
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazio
|
|||||||
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
|
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< In Pausa >
|
paused = [accent]< In Pausa >
|
||||||
clear = Pulisci
|
clear = Pulisci
|
||||||
banned = [scarlet]Bandito
|
banned = [scarlet]Bandito
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
unit.nobuild = [scarlet]L'unità non può costruire
|
unit.nobuild = [scarlet]L'unità non può costruire
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Ingresso
|
stat.input = Ingresso
|
||||||
stat.output = Uscita
|
stat.output = Uscita
|
||||||
stat.booster = Potenziamenti
|
stat.booster = Potenziamenti
|
||||||
stat.tiles = Blocchi Richiesti
|
stat.tiles = Blocchi Richiesti
|
||||||
stat.affinities = Affinità
|
stat.affinities = Affinità
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Capacità Energetica
|
stat.powercapacity = Capacità Energetica
|
||||||
stat.powershot = Danno/Colpo
|
stat.powershot = Danno/Colpo
|
||||||
stat.damage = Danno
|
stat.damage = Danno
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Connessioni Massime
|
|||||||
stat.poweruse = Utilizzo Energia
|
stat.poweruse = Utilizzo Energia
|
||||||
stat.powerdamage = Energia/Danno
|
stat.powerdamage = Energia/Danno
|
||||||
stat.itemcapacity = Capacità
|
stat.itemcapacity = Capacità
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Generazione Energia di Base
|
stat.basepowergeneration = Generazione Energia di Base
|
||||||
stat.productiontime = Tempo di Produzione
|
stat.productiontime = Tempo di Produzione
|
||||||
stat.repairtime = Tempo di Riparazione Completa
|
stat.repairtime = Tempo di Riparazione Completa
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Ricarica
|
|||||||
stat.ammo = Munizioni
|
stat.ammo = Munizioni
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||||||
bar.powerstored = Immagazzinata: {0}/{1}
|
bar.powerstored = Immagazzinata: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Energia in Uscita: {0}
|
bar.poweroutput = Energia in Uscita: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Oggetti: {0}
|
bar.items = Oggetti: {0}
|
||||||
bar.capacity = Capacità: {0}
|
bar.capacity = Capacità: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progresso Costruzione
|
|||||||
bar.input = Entrata
|
bar.input = Entrata
|
||||||
bar.output = Uscita
|
bar.output = Uscita
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] danno
|
bullet.damage = [stat]{0}[lightgray] danno
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidato
|
|||||||
bullet.shock = [stat]stordente
|
bullet.shock = [stat]stordente
|
||||||
bullet.frag = [stat]a frammentazione
|
bullet.frag = [stat]a frammentazione
|
||||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]congelante
|
bullet.freezing = [stat]congelante
|
||||||
bullet.tarred = [stat]viscoso
|
bullet.tarred = [stat]viscoso
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||||
|
|
||||||
unit.blocks = blocchi
|
unit.blocks = blocchi
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = unità energia/s
|
unit.powersecond = unità energia/s
|
||||||
unit.liquidsecond = unità liquide/s
|
unit.liquidsecond = unità liquide/s
|
||||||
unit.itemssecond = oggetti/s
|
unit.itemssecond = oggetti/s
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Liquidi
|
category.liquids = Liquidi
|
||||||
category.items = Oggetti
|
category.items = Oggetti
|
||||||
category.crafting = Produzione
|
category.crafting = Produzione
|
||||||
category.shooting = Potenza di fuoco
|
category.function = Function
|
||||||
category.optional = Miglioramenti Opzionali
|
category.optional = Miglioramenti Opzionali
|
||||||
setting.landscape.name = Visuale Orizontale
|
setting.landscape.name = Visuale Orizontale
|
||||||
setting.shadows.name = Ombre
|
setting.shadows.name = Ombre
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtro Lineare
|
|||||||
setting.hints.name = Suggerimenti
|
setting.hints.name = Suggerimenti
|
||||||
setting.flow.name = Visualizza Portata Nastri/Condotti
|
setting.flow.name = Visualizza Portata Nastri/Condotti
|
||||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Fluidi Animati
|
setting.animatedwater.name = Fluidi Animati
|
||||||
setting.animatedshields.name = Scudi Animati
|
setting.animatedshields.name = Scudi Animati
|
||||||
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Schermo Intero
|
|||||||
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
||||||
setting.fps.name = Mostra FPS e Ping
|
setting.fps.name = Mostra FPS e Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
||||||
setting.minimap.name = Mostra Minimappa
|
setting.minimap.name = Mostra Minimappa
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Regole Personalizzate
|
|||||||
|
|
||||||
rules.infiniteresources = Risorse Infinite
|
rules.infiniteresources = Risorse Infinite
|
||||||
rules.reactorexplosions = Esplosioni Reattore
|
rules.reactorexplosions = Esplosioni Reattore
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Timer Ondate
|
rules.wavetimer = Timer Ondate
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unità
|
|||||||
rules.title.experimental = Sperimentale
|
rules.title.experimental = Sperimentale
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Illuminazione
|
rules.lighting = Illuminazione
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Illuminazione\nAmbientale
|
rules.ambientlight = Illuminazione\nAmbientale
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Oggetti
|
|||||||
content.liquid.name = Liquidi
|
content.liquid.name = Liquidi
|
||||||
content.unit.name = Unità
|
content.unit.name = Unità
|
||||||
content.block.name = Blocchi
|
content.block.name = Blocchi
|
||||||
|
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
item.lead.name = Piombo
|
item.lead.name = Piombo
|
||||||
item.coal.name = Carbone
|
item.coal.name = Carbone
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scoria
|
|||||||
liquid.oil.name = Petrolio
|
liquid.oil.name = Petrolio
|
||||||
liquid.cryofluid.name = Criofluido
|
liquid.cryofluid.name = Criofluido
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Esplosività: {0}
|
|
||||||
item.flammability = [lightgray]Infiammabilità: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioattività: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Salute: {0}
|
|
||||||
unit.speed = [lightgray]Velocità: {0}
|
|
||||||
unit.weapon = [lightgray]Armi: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
|
|
||||||
unit.minespeed = [lightgray]Velocità di Scavo: {0}%
|
|
||||||
unit.minepower = [lightgray]Potenza di Scavo: {0}
|
|
||||||
unit.ability = [lightgray]Abilità: {0}
|
|
||||||
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosità: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Drone Pugnalatore
|
unit.dagger.name = Drone Pugnalatore
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortezza
|
unit.fortress.name = Fortezza
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Scogliera
|
|||||||
block.sand-boulder.name = Masso di Sabbia
|
block.sand-boulder.name = Masso di Sabbia
|
||||||
block.grass.name = Erba
|
block.grass.name = Erba
|
||||||
block.slag.name = Scoria
|
block.slag.name = Scoria
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sale
|
block.salt.name = Sale
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Ciottoli
|
block.pebbles.name = Ciottoli
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Acqua Sabbiosa Scura
|
|||||||
block.char.name = Carbone
|
block.char.name = Carbone
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Neve Ghiacciata
|
block.ice-snow.name = Neve Ghiacciata
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte Infinita (energia)
|
|||||||
block.unloader.name = Scaricatore
|
block.unloader.name = Scaricatore
|
||||||
block.vault.name = Deposito
|
block.vault.name = Deposito
|
||||||
block.wave.name = Idrogetto
|
block.wave.name = Idrogetto
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Sciamatore
|
block.swarmer.name = Sciamatore
|
||||||
block.salvo.name = Cannone Leggero
|
block.salvo.name = Cannone Leggero
|
||||||
block.ripple.name = Cannone Pesante
|
block.ripple.name = Cannone Pesante
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elettrico
|
|||||||
block.rtg-generator.name = Generatore RTG
|
block.rtg-generator.name = Generatore RTG
|
||||||
block.spectre.name = Spettro
|
block.spectre.name = Spettro
|
||||||
block.meltdown.name = Fusione
|
block.meltdown.name = Fusione
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenitore
|
block.container.name = Contenitore
|
||||||
block.launch-pad.name = Ascensore Spaziale
|
block.launch-pad.name = Ascensore Spaziale
|
||||||
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blu
|
team.blue.name = blu
|
||||||
team.crux.name = rosso
|
team.crux.name = rosso
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = 設計図を保存しました。
|
|||||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||||
schematic.rename = 設計図の名前を変更する。
|
schematic.rename = 設計図の名前を変更する。
|
||||||
schematic.info = {1}x{0}, {2} ブロック
|
schematic.info = {1}x{0}, {2} ブロック
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||||
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
|
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = 完了
|
|||||||
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
||||||
|
|
||||||
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
|
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Modが見つかりませんでした!
|
mods.none = [lightgray]Modが見つかりませんでした!
|
||||||
mods.guide = Mod作成ガイド
|
mods.guide = Mod作成ガイド
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] 選択し、コピーする
|
|||||||
pausebuilding = [accent][[{0}][] 建築を一時的に中断する
|
pausebuilding = [accent][[{0}][] 建築を一時的に中断する
|
||||||
resumebuilding = [scarlet][[{0}][] 建築を再開する
|
resumebuilding = [scarlet][[{0}][] 建築を再開する
|
||||||
wave = [accent]ウェーブ {0}
|
wave = [accent]ウェーブ {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
||||||
wave.waveInProgress = [lightgray]ウェーブ進行中
|
wave.waveInProgress = [lightgray]ウェーブ進行中
|
||||||
waiting = [lightgray]待機中...
|
waiting = [lightgray]待機中...
|
||||||
waiting.players = プレイヤーを待っています...
|
waiting.players = プレイヤーを待っています...
|
||||||
wave.enemies = [lightgray]敵は残り {0} 体
|
wave.enemies = [lightgray]敵は残り {0} 体
|
||||||
wave.enemy = [lightgray]敵は残り {0} 体
|
wave.enemy = [lightgray]敵は残り {0} 体
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = 画像を読み込む
|
loadimage = 画像を読み込む
|
||||||
saveimage = 画像を保存
|
saveimage = 画像を保存
|
||||||
unknown = 不明
|
unknown = 不明
|
||||||
@@ -328,6 +331,7 @@ editor.generation = 生成:
|
|||||||
editor.ingame = ゲーム内で編集する
|
editor.ingame = ゲーム内で編集する
|
||||||
editor.publish.workshop = ワークショップで公開
|
editor.publish.workshop = ワークショップで公開
|
||||||
editor.newmap = 新しいマップ
|
editor.newmap = 新しいマップ
|
||||||
|
editor.center = Center
|
||||||
workshop = ワークショップ
|
workshop = ワークショップ
|
||||||
waves.title = ウェーブ
|
waves.title = ウェーブ
|
||||||
waves.remove = 削除
|
waves.remove = 削除
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]フィルターが設定されていません! 下の
|
|||||||
filter.distort = ゆがみ
|
filter.distort = ゆがみ
|
||||||
filter.noise = ノイズ
|
filter.noise = ノイズ
|
||||||
filter.enemyspawn = 敵スポーンセレクト
|
filter.enemyspawn = 敵スポーンセレクト
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = コアセレクト
|
filter.corespawn = コアセレクト
|
||||||
filter.median = メディアン
|
filter.median = メディアン
|
||||||
filter.oremedian = メディアン (鉱石)
|
filter.oremedian = メディアン (鉱石)
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = 量
|
|||||||
filter.option.block = ブロック
|
filter.option.block = ブロック
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
filter.option.flooronto = 対象の地面
|
filter.option.flooronto = 対象の地面
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = 壁
|
filter.option.wall = 壁
|
||||||
filter.option.ore = 鉱石
|
filter.option.ore = 鉱石
|
||||||
filter.option.floor2 = 2番目の地面
|
filter.option.floor2 = 2番目の地面
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = {1} でウェーブ {0} に到達
|
|||||||
requirement.core = {0} の敵のコアを破壊
|
requirement.core = {0} の敵のコアを破壊
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = 再開:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]最高ウェーブ: {0}
|
bestwave = [lightgray]最高ウェーブ: {0}
|
||||||
launch = < 発射 >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = 発射成功
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
|
|
||||||
launch.unable2 = [scarlet]発射できません。[]
|
|
||||||
launch.confirm = すべての資源をコアに搬入し、発射します。\nもうこの基地には戻ってくることはできません。
|
|
||||||
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
|
|
||||||
uncover = 開放
|
uncover = 開放
|
||||||
configure = 積み荷の設定
|
configure = 積み荷の設定
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = データを削除してもよろしいですか?\nこ
|
|||||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< ポーズ >
|
paused = [accent]< ポーズ >
|
||||||
clear = 消去
|
clear = 消去
|
||||||
banned = [scarlet]使用禁止
|
banned = [scarlet]使用禁止
|
||||||
@@ -570,12 +580,14 @@ info.title = 情報
|
|||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
unit.nobuild = [scarlet]ユニットを構築できません
|
unit.nobuild = [scarlet]ユニットを構築できません
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = 搬入
|
stat.input = 搬入
|
||||||
stat.output = 搬出
|
stat.output = 搬出
|
||||||
stat.booster = ブースト
|
stat.booster = ブースト
|
||||||
stat.tiles = 必要なタイル
|
stat.tiles = 必要なタイル
|
||||||
stat.affinities = 親和性
|
stat.affinities = 親和性
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = 電力容量
|
stat.powercapacity = 電力容量
|
||||||
stat.powershot = 電力/ショット
|
stat.powershot = 電力/ショット
|
||||||
stat.damage = ダメージ
|
stat.damage = ダメージ
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = 最大接続数
|
|||||||
stat.poweruse = 電力使用量
|
stat.poweruse = 電力使用量
|
||||||
stat.powerdamage = 電力/ダメージ
|
stat.powerdamage = 電力/ダメージ
|
||||||
stat.itemcapacity = アイテム容量
|
stat.itemcapacity = アイテム容量
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = 基本発電量
|
stat.basepowergeneration = 基本発電量
|
||||||
stat.productiontime = 製造速度
|
stat.productiontime = 製造速度
|
||||||
stat.repairtime = ブロックの完全修復速度
|
stat.repairtime = ブロックの完全修復速度
|
||||||
@@ -613,6 +626,28 @@ stat.reload = リロード速度
|
|||||||
stat.ammo = 弾薬
|
stat.ammo = 弾薬
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = 電力均衡: {0}/秒
|
|||||||
bar.powerstored = 総蓄電量: {0}/{1}
|
bar.powerstored = 総蓄電量: {0}/{1}
|
||||||
bar.poweramount = 蓄電量: {0}
|
bar.poweramount = 蓄電量: {0}
|
||||||
bar.poweroutput = 発電量: {0}
|
bar.poweroutput = 発電量: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = アイテム: {0}
|
bar.items = アイテム: {0}
|
||||||
bar.capacity = 容量: {0}
|
bar.capacity = 容量: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = 建設状況
|
|||||||
bar.input = 入力
|
bar.input = 入力
|
||||||
bar.output = 出力
|
bar.output = 出力
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]追尾弾
|
|||||||
bullet.shock = [stat]電撃
|
bullet.shock = [stat]電撃
|
||||||
bullet.frag = [stat]爆発弾
|
bullet.frag = [stat]爆発弾
|
||||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]凍結
|
bullet.freezing = [stat]凍結
|
||||||
bullet.tarred = [stat]タール弾
|
bullet.tarred = [stat]タール弾
|
||||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||||
|
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = 電力/秒
|
unit.powersecond = 電力/秒
|
||||||
unit.liquidsecond = 液体/秒
|
unit.liquidsecond = 液体/秒
|
||||||
unit.itemssecond = アイテム/秒
|
unit.itemssecond = アイテム/秒
|
||||||
@@ -670,7 +711,7 @@ category.power = 電力
|
|||||||
category.liquids = 液体
|
category.liquids = 液体
|
||||||
category.items = アイテム
|
category.items = アイテム
|
||||||
category.crafting = 搬入/搬出
|
category.crafting = 搬入/搬出
|
||||||
category.shooting = ショット
|
category.function = Function
|
||||||
category.optional = 強化オプション
|
category.optional = 強化オプション
|
||||||
setting.landscape.name = 横画面で固定
|
setting.landscape.name = 横画面で固定
|
||||||
setting.shadows.name = 影
|
setting.shadows.name = 影
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = リニアフィルター
|
|||||||
setting.hints.name = ヒント
|
setting.hints.name = ヒント
|
||||||
setting.flow.name = 資源流通量の表示
|
setting.flow.name = 資源流通量の表示
|
||||||
setting.buildautopause.name = オートポーズビルディング
|
setting.buildautopause.name = オートポーズビルディング
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = 流体のアニメーション
|
setting.animatedwater.name = 流体のアニメーション
|
||||||
setting.animatedshields.name = シールドのアニメーション
|
setting.animatedshields.name = シールドのアニメーション
|
||||||
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = フルスクリーン
|
|||||||
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||||
setting.fps.name = FPSを表示
|
setting.fps.name = FPSを表示
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = ブロック選択キーを表示
|
|
||||||
setting.vsync.name = 垂直同期
|
setting.vsync.name = 垂直同期
|
||||||
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||||
setting.minimap.name = ミニマップを表示
|
setting.minimap.name = ミニマップを表示
|
||||||
@@ -822,6 +861,7 @@ mode.custom = カスタムルール
|
|||||||
|
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.reactorexplosions = リアクターの爆発
|
rules.reactorexplosions = リアクターの爆発
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = ユニット
|
|||||||
rules.title.experimental = 実験的なゲームプレイ
|
rules.title.experimental = 実験的なゲームプレイ
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = 霧
|
rules.lighting = 霧
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = 霧の色
|
rules.ambientlight = 霧の色
|
||||||
@@ -858,6 +899,7 @@ content.item.name = アイテム
|
|||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
content.block.name = ブロック
|
content.block.name = ブロック
|
||||||
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.coal.name = 石炭
|
item.coal.name = 石炭
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = スラグ
|
|||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷却水
|
liquid.cryofluid.name = 冷却水
|
||||||
|
|
||||||
item.explosiveness = [lightgray]爆発性: {0}%
|
|
||||||
item.flammability = [lightgray]可燃性: {0}%
|
|
||||||
item.radioactivity = [lightgray]放射能: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]耐久値: {0}
|
|
||||||
unit.speed = [lightgray]速度: {0}
|
|
||||||
unit.weapon = [lightgray]武器: {0}
|
|
||||||
unit.itemcapacity = [lightgray]アイテム容量: {0}
|
|
||||||
unit.minespeed = [lightgray]採掘速度: {0}%
|
|
||||||
unit.minepower = [lightgray]採掘性能: {0}
|
|
||||||
unit.ability = [lightgray]能力: {0}
|
|
||||||
unit.buildspeed = [lightgray]建築速度: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
|
||||||
liquid.viscosity = [lightgray]粘度: {0}
|
|
||||||
liquid.temperature = [lightgray]温度: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = フォートレス
|
unit.fortress.name = フォートレス
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = 崖
|
|||||||
block.sand-boulder.name = 巨大な礫
|
block.sand-boulder.name = 巨大な礫
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.slag.name = スラグ
|
block.slag.name = スラグ
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = 小石
|
block.pebbles.name = 小石
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 黒い砂で濁った水
|
|||||||
block.char.name = 焦げ跡
|
block.char.name = 焦げ跡
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = 雪氷
|
block.ice-snow.name = 雪氷
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 無限電源
|
|||||||
block.unloader.name = 搬出機
|
block.unloader.name = 搬出機
|
||||||
block.vault.name = ボールト
|
block.vault.name = ボールト
|
||||||
block.wave.name = ウェーブ
|
block.wave.name = ウェーブ
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = スウォーマー
|
block.swarmer.name = スウォーマー
|
||||||
block.salvo.name = サルボー
|
block.salvo.name = サルボー
|
||||||
block.ripple.name = リップル
|
block.ripple.name = リップル
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = アーク
|
|||||||
block.rtg-generator.name = RTG発電機
|
block.rtg-generator.name = RTG発電機
|
||||||
block.spectre.name = スペクター
|
block.spectre.name = スペクター
|
||||||
block.meltdown.name = メルトダウン
|
block.meltdown.name = メルトダウン
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
block.launch-pad-large.name = 大型発射台
|
block.launch-pad-large.name = 大型発射台
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.crux.name = レッド
|
team.crux.name = レッド
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
|
|||||||
link.google-play.description = Google Play 스토어 목록
|
link.google-play.description = Google Play 스토어 목록
|
||||||
link.f-droid.description = F-Droid 카탈로그 목록
|
link.f-droid.description = F-Droid 카탈로그 목록
|
||||||
link.wiki.description = 공식 Mindustry 위키
|
link.wiki.description = 공식 Mindustry 위키
|
||||||
link.suggestions.description = 새로운 기능 제안
|
link.suggestions.description = 새 기능 제안하기
|
||||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||||
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
||||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
|
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
|
||||||
@@ -20,8 +20,8 @@ gameover = 게임 오버
|
|||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
highscore = [accent]새로운 최고 점수!
|
highscore = [accent]새로운 최고 점수!
|
||||||
copied = 복사됨.
|
copied = 복사됨.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
|
||||||
|
|
||||||
load.sound = 소리
|
load.sound = 소리
|
||||||
load.map = 맵
|
load.map = 맵
|
||||||
@@ -55,8 +55,9 @@ schematic.saved = 설계도 저장됨.
|
|||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.rename = 설계도 이름 바꾸기
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
|
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||||
|
|
||||||
stat.wave = 패배한 웨이브:[accent] {0}
|
stat.wave = 패배한 단계:[accent] {0}
|
||||||
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
||||||
stat.built = 지어진 건물: [accent]{0}
|
stat.built = 지어진 건물: [accent]{0}
|
||||||
stat.destroyed = 파괴된 건물: [accent]{0}
|
stat.destroyed = 파괴된 건물: [accent]{0}
|
||||||
@@ -71,7 +72,7 @@ level.highscore = 최고 점수: [accent]{0}
|
|||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드:
|
level.mode = 게임 모드:
|
||||||
coreattack = < 코어가 공격 받고 있습니다! >
|
coreattack = < 코어가 공격 받고 있습니다! >
|
||||||
nearpoint = [[ [scarlet]낙하 지점에서 나가세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
|
nearpoint = [[ [scarlet]즉시 스폰지점에서 떠나세요[] ]\n전멸 임박
|
||||||
database = 코어 데이터베이스
|
database = 코어 데이터베이스
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
@@ -100,7 +101,6 @@ done = 완료
|
|||||||
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
||||||
|
|
||||||
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
||||||
mods.alpha = [accent](알파)
|
|
||||||
mods = 모드
|
mods = 모드
|
||||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||||
mods.guide = 모드 제작 가이드
|
mods.guide = 모드 제작 가이드
|
||||||
@@ -115,7 +115,7 @@ mod.disable = 비활성화
|
|||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||||
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
|
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
|
||||||
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
||||||
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
|
|||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름:
|
name = 이름:
|
||||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||||
planetmap = Planet Map
|
planetmap = 행성 지도
|
||||||
launchcore = Launch Core
|
launchcore = 코어 출격
|
||||||
filename = 파일 이름:
|
filename = 파일 이름:
|
||||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||||
completed = [accent]완료됨
|
completed = [accent]완료됨
|
||||||
@@ -148,8 +148,8 @@ techtree = 연구 기록
|
|||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
research = 연구
|
research = 연구
|
||||||
researched = [lightgray]{0} 연구 완료.
|
researched = [lightgray]{0} 연구 완료.
|
||||||
research.progress = {0}% 완료
|
research.progress = {0}% 완료됨
|
||||||
players = {0} 플레이어들
|
players = {0} 플레이어
|
||||||
players.single = {0} 플레이어
|
players.single = {0} 플레이어
|
||||||
players.search = 검색
|
players.search = 검색
|
||||||
players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
||||||
@@ -251,7 +251,7 @@ on = 활성화
|
|||||||
off = 비활성화
|
off = 비활성화
|
||||||
save.autosave = 자동저장: {0}
|
save.autosave = 자동저장: {0}
|
||||||
save.map = 맵: {0}
|
save.map = 맵: {0}
|
||||||
save.wave = {0} 웨이브
|
save.wave = {0} 단계
|
||||||
save.mode = 게임모드: {0}
|
save.mode = 게임모드: {0}
|
||||||
save.date = 마지막 저장일: {0}
|
save.date = 마지막 저장일: {0}
|
||||||
save.playtime = 플레이 시간: {0}
|
save.playtime = 플레이 시간: {0}
|
||||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
|
|||||||
loading = [accent]불러오는중...
|
loading = [accent]불러오는중...
|
||||||
reloading = [accent]모드 새로고침하는중...
|
reloading = [accent]모드 새로고침하는중...
|
||||||
saving = [accent]저장중...
|
saving = [accent]저장중...
|
||||||
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
|
respawn = [accent][[{0}][] 키 또는 초후 코어에서 리스폰
|
||||||
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
||||||
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
||||||
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
||||||
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
||||||
wave = [accent]{0} 웨이브
|
wave = [accent]{0} 단계
|
||||||
wave.waiting = 다음 웨이브까지[lightgray] {0}초
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waveInProgress = [lightgray]웨이브 진행중
|
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||||
|
wave.waveInProgress = [lightgray]단계 진행중
|
||||||
waiting = [lightgray]대기중...
|
waiting = [lightgray]대기중...
|
||||||
waiting.players = 상대 플레이어를 기다리는 중...
|
waiting.players = 상대 플레이어를 기다리는 중...
|
||||||
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
||||||
wave.enemy = [lightgray]{0}명 남음
|
wave.enemy = [lightgray]{0}명 남음
|
||||||
|
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||||
|
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||||
loadimage = 사진 불러오기
|
loadimage = 사진 불러오기
|
||||||
saveimage = 사진 저장
|
saveimage = 사진 저장
|
||||||
unknown = 알 수 없음
|
unknown = 알 수 없음
|
||||||
@@ -322,33 +325,34 @@ editor.mapinfo = 맵 정보
|
|||||||
editor.author = 제작자:
|
editor.author = 제작자:
|
||||||
editor.description = 설명:
|
editor.description = 설명:
|
||||||
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
|
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
|
||||||
editor.waves = 웨이브:
|
editor.waves = 단계:
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
editor.generation = 생성:
|
editor.generation = 지형 생성:
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
editor.newmap = 신규 맵
|
editor.newmap = 신규 맵
|
||||||
|
editor.center = 중앙
|
||||||
workshop = 창작마당
|
workshop = 창작마당
|
||||||
waves.title = 웨이브
|
waves.title = 단계
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
waves.never = 여기까지 유닛생성
|
waves.never = 여기까지 유닛생성
|
||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 웨이브마다
|
waves.waves = 단계마다
|
||||||
waves.perspawn = 생성
|
waves.perspawn = 마리 생성
|
||||||
waves.shields = 방어막/웨이브
|
waves.shields = 보호막/단계
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
waves.guardian = 보호자
|
waves.guardian = 가디언
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
waves.edit = 편집
|
waves.edit = 편집
|
||||||
waves.copy = 클립보드로 복사
|
waves.copy = 클립보드로 복사
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다.
|
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||||
waves.copied = 웨이브 복사됨
|
waves.copied = 단계 복사됨
|
||||||
waves.none = 적 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
|
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = 마리
|
||||||
wavemode.totals = totals
|
wavemode.totals = 총
|
||||||
wavemode.health = health
|
wavemode.health = 체력
|
||||||
|
|
||||||
editor.default = [lightgray]<기본값>
|
editor.default = [lightgray]<기본값>
|
||||||
details = 설명
|
details = 설명
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하
|
|||||||
filter.distort = 왜곡
|
filter.distort = 왜곡
|
||||||
filter.noise = 노이즈
|
filter.noise = 노이즈
|
||||||
filter.enemyspawn = 적 스폰 선택
|
filter.enemyspawn = 적 스폰 선택
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = 코어 선택
|
filter.corespawn = 코어 선택
|
||||||
filter.median = 중앙값
|
filter.median = 중앙값
|
||||||
filter.oremedian = 자원 중앙값
|
filter.oremedian = 자원 중앙값
|
||||||
@@ -428,24 +433,25 @@ filter.clear = 초기화
|
|||||||
filter.option.ignore = 무시
|
filter.option.ignore = 무시
|
||||||
filter.scatter = 흩뿌리기
|
filter.scatter = 흩뿌리기
|
||||||
filter.terrain = 지형
|
filter.terrain = 지형
|
||||||
filter.option.scale = 규모
|
filter.option.scale = 크기
|
||||||
filter.option.chance = 배치 횟수
|
filter.option.chance = 배치 빈도
|
||||||
filter.option.mag = 크기
|
filter.option.mag = 크기
|
||||||
filter.option.threshold = 문턱
|
filter.option.threshold = 경계선
|
||||||
filter.option.circle-scale = 원 크기
|
filter.option.circle-scale = 원 크기
|
||||||
filter.option.octaves = 옥타브
|
filter.option.octaves = 옥타브
|
||||||
filter.option.falloff = 경사
|
filter.option.falloff = 경사
|
||||||
filter.option.angle = 각도
|
filter.option.angle = 각도
|
||||||
filter.option.amount = 개수
|
filter.option.amount = 개수
|
||||||
filter.option.block = 블록
|
filter.option.block = 블록
|
||||||
filter.option.floor = 바닥
|
filter.option.floor = 바꿀 바닥
|
||||||
filter.option.flooronto = 목표 바닥
|
filter.option.flooronto = 목표 바닥
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = 벽
|
filter.option.wall = 벽
|
||||||
filter.option.ore = 자원
|
filter.option.ore = 자원
|
||||||
filter.option.floor2 = 2층 바닥
|
filter.option.floor2 = 2층 바닥
|
||||||
filter.option.threshold2 = 2번째 문턱
|
filter.option.threshold2 = 2번째 경계선
|
||||||
filter.option.radius = 반경
|
filter.option.radius = 반경
|
||||||
filter.option.percentile = 백분위수
|
filter.option.percentile = 백분율
|
||||||
|
|
||||||
width = 넓이:
|
width = 넓이:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
@@ -467,26 +473,20 @@ abandon = 포기
|
|||||||
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
||||||
locked = 잠김
|
locked = 잠김
|
||||||
complete = [lightgray]해금 조건 :
|
complete = [lightgray]해금 조건 :
|
||||||
requirement.wave = {1}지역에서 {0}웨이브 달성
|
requirement.wave = {1} 지역에서 {0}단계 달성
|
||||||
requirement.core = {0}지역에서 적 코어를 파괴
|
requirement.core = {0} 지역에서 적 코어를 파괴
|
||||||
requirement.research = {0} 연구
|
requirement.research = {0} 연구
|
||||||
requirement.capture = {0} 점령
|
requirement.capture = {0} 점령
|
||||||
resume = 지역 재개:\n[lightgray]{0}
|
bestwave = [lightgray]최고 단계: {0}
|
||||||
bestwave = [lightgray]최고 웨이브: {0}
|
launch.text = 출격
|
||||||
launch = < 출격 >
|
research.multiplayer = Only the host can research items.
|
||||||
launch.text = Launch
|
|
||||||
launch.title = 출격 성공
|
|
||||||
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
|
|
||||||
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
|
||||||
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
|
|
||||||
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다.
|
|
||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 로드아웃 설정
|
configure = 로드아웃 설정
|
||||||
loadout = Loadout
|
loadout = 로드아웃
|
||||||
resources = Resources
|
resources = 자원
|
||||||
bannedblocks = 금지된 블록들
|
bannedblocks = 금지된 블록들
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
launch.destination = Destination: {0}
|
launch.destination = 목적지: {0}
|
||||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||||
zone.unlocked = [lightgray]{0} 해금됨.
|
zone.unlocked = [lightgray]{0} 해금됨.
|
||||||
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
||||||
@@ -510,17 +510,23 @@ error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신
|
|||||||
|
|
||||||
weather.rain.name = 비
|
weather.rain.name = 비
|
||||||
weather.snow.name = 눈
|
weather.snow.name = 눈
|
||||||
weather.sandstorm.name = 모래폭풍
|
weather.sandstorm.name = 모래 폭풍
|
||||||
weather.sporestorm.name = 포자폭풍
|
weather.sporestorm.name = 포자 폭풍
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]미개척
|
||||||
sectors.resources = Resources:
|
sectors.resources = 자원:
|
||||||
sectors.production = Production:
|
sectors.production = 생산:
|
||||||
sectors.stored = Stored:
|
sectors.stored = 저장:
|
||||||
sectors.resume = Resume
|
sectors.resume = 재개
|
||||||
sectors.launch = Launch
|
sectors.launch = 출격
|
||||||
sectors.select = Select
|
sectors.select = 선택
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]없음 (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = 전초기지
|
sector.groundZero.name = 전초기지
|
||||||
sector.craters.name = 크레이터
|
sector.craters.name = 크레이터
|
||||||
@@ -558,8 +564,12 @@ settings.graphics = 그래픽
|
|||||||
settings.cleardata = 게임 데이터 초기화...
|
settings.cleardata = 게임 데이터 초기화...
|
||||||
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
|
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
|
||||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = 저장 초기화
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< 일시정지 >
|
paused = [accent]< 일시정지 >
|
||||||
clear = 초기화
|
clear = 초기화
|
||||||
banned = [scarlet]차단됨
|
banned = [scarlet]차단됨
|
||||||
@@ -570,49 +580,74 @@ info.title = 정보
|
|||||||
error.title = [scarlet]오류가 발생했습니다.
|
error.title = [scarlet]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다
|
error.crashtitle = 오류가 발생했습니다
|
||||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||||
|
lastaccessed = [lightgray]마지막 접근: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = 입력
|
stat.input = 입력
|
||||||
stat.output = 출력
|
stat.output = 출력
|
||||||
stat.booster = 가속
|
stat.booster = 가속
|
||||||
stat.tiles = 필요한 타일
|
stat.tiles = 필요한 타일
|
||||||
stat.affinities = 친화력
|
stat.affinities = 친화력
|
||||||
block.unknown = [lightgray]???
|
stat.powercapacity = Power Capacity
|
||||||
stat.powercapacity = 전력 용량
|
stat.powershot = Power/Shot
|
||||||
stat.powershot = 전력/발
|
stat.damage = Damage
|
||||||
stat.damage = 공격력
|
stat.targetsair = Targets Air
|
||||||
stat.targetsair = 공중 공격
|
stat.targetsground = Targets Ground
|
||||||
stat.targetsground = 지상 공격
|
stat.itemsmoved = Move Speed
|
||||||
stat.itemsmoved = 이동 속도
|
stat.launchtime = Time Between Launches
|
||||||
stat.launchtime = 출격 간격
|
stat.shootrange = Range
|
||||||
stat.shootrange = 사거리
|
stat.size = Size
|
||||||
stat.size = 크기
|
|
||||||
stat.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
stat.liquidcapacity = 액체 용량
|
stat.liquidcapacity = Liquid Capacity
|
||||||
stat.powerrange = 전력 범위
|
stat.powerrange = Power Range
|
||||||
stat.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
stat.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
stat.powerconnections = 최대 연결 수
|
stat.powerconnections = Max Connections
|
||||||
stat.poweruse = 전력 사용
|
stat.poweruse = Power Use
|
||||||
stat.powerdamage = 전력/데미지
|
stat.powerdamage = Power/Damage
|
||||||
stat.itemcapacity = 저장 용량
|
stat.itemcapacity = Item Capacity
|
||||||
stat.basepowergeneration = 기본 전력 생성량
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.productiontime = 제작 시간
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.repairtime = 전체 블록 수리시간
|
stat.productiontime = Production Time
|
||||||
stat.speedincrease = 속도 증가
|
stat.repairtime = Block Full Repair Time
|
||||||
stat.range = 사거리
|
stat.speedincrease = Speed Increase
|
||||||
stat.drilltier = 드릴
|
stat.range = Range
|
||||||
stat.drillspeed = 기본 드릴 속도
|
stat.drilltier = Drillables
|
||||||
stat.boosteffect = 가속 효과
|
stat.drillspeed = Base Drill Speed
|
||||||
stat.maxunits = 최대 활성 유닛수
|
stat.boosteffect = Boost Effect
|
||||||
stat.health = 체력
|
stat.maxunits = Max Active Units
|
||||||
stat.buildtime = 건설 시간
|
stat.health = Health
|
||||||
|
stat.buildtime = Build Time
|
||||||
stat.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
stat.buildcost = 건설 재료
|
stat.buildcost = Build Cost
|
||||||
stat.inaccuracy = 오차각
|
stat.inaccuracy = Inaccuracy
|
||||||
stat.shots = 공격 속도
|
stat.shots = Shots
|
||||||
stat.reload = 발/초
|
stat.reload = Shots/Second
|
||||||
stat.ammo = 탄약
|
stat.ammo = Ammo
|
||||||
stat.shieldhealth = 보호막 체력
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||||
bar.noresources = 자원 부족
|
bar.noresources = 자원 부족
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = 전력: {0}/s
|
|||||||
bar.powerstored = 저장량: {0}/{1}
|
bar.powerstored = 저장량: {0}/{1}
|
||||||
bar.poweramount = 전력: {0}
|
bar.poweramount = 전력: {0}
|
||||||
bar.poweroutput = 전력 출력: {0}
|
bar.poweroutput = 전력 출력: {0}
|
||||||
|
bar.powerlines = 연결: {0}/{1}
|
||||||
bar.items = 자원량: {0}
|
bar.items = 자원량: {0}
|
||||||
bar.capacity = 용량: {0}
|
bar.capacity = 용량: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = 생산 진행도
|
|||||||
bar.input = 입력
|
bar.input = 입력
|
||||||
bar.output = 출력
|
bar.output = 출력
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]프로세서 제어됨
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 피해
|
bullet.damage = [stat]{0}[lightgray] 피해
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
||||||
bullet.incendiary = [stat]방화
|
bullet.incendiary = [stat]방화
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]유도
|
|||||||
bullet.shock = [stat]전격
|
bullet.shock = [stat]전격
|
||||||
bullet.frag = [stat]파편
|
bullet.frag = [stat]파편
|
||||||
bullet.knockback = [stat]{0}[lightgray] 밀침
|
bullet.knockback = [stat]{0}[lightgray] 밀침
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x 피어스
|
||||||
|
bullet.infinitepierce = [stat]피어스
|
||||||
bullet.freezing = [stat]빙결
|
bullet.freezing = [stat]빙결
|
||||||
bullet.tarred = [stat]타르
|
bullet.tarred = [stat]타르
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
|
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
|
||||||
bullet.reload = [stat]{0}[lightgray]x 발사 속도
|
bullet.reload = [stat]{0}[lightgray]x 발사 속도
|
||||||
|
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = 전력/초
|
unit.powersecond = 전력/초
|
||||||
unit.liquidsecond = 액체/초
|
unit.liquidsecond = 액체/초
|
||||||
unit.itemssecond = 개/초
|
unit.itemssecond = 개/초
|
||||||
@@ -655,12 +696,12 @@ unit.liquidunits = 액체
|
|||||||
unit.powerunits = 전력
|
unit.powerunits = 전력
|
||||||
unit.degrees = 도
|
unit.degrees = 도
|
||||||
unit.seconds = 초
|
unit.seconds = 초
|
||||||
unit.minutes = mins
|
unit.minutes = 분
|
||||||
unit.persecond = /초
|
unit.persecond = /초
|
||||||
unit.perminute = /min
|
unit.perminute = /분
|
||||||
unit.timesspeed = x 배
|
unit.timesspeed = x 배
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = 보호막 체력
|
||||||
unit.items = 자원
|
unit.items = 자원
|
||||||
unit.thousands = 천
|
unit.thousands = 천
|
||||||
unit.millions = 백만
|
unit.millions = 백만
|
||||||
@@ -670,7 +711,7 @@ category.power = 전력
|
|||||||
category.liquids = 액체
|
category.liquids = 액체
|
||||||
category.items = 자원
|
category.items = 자원
|
||||||
category.crafting = 입력/출력
|
category.crafting = 입력/출력
|
||||||
category.shooting = 사격
|
category.function = Function
|
||||||
category.optional = 보조 자원
|
category.optional = 보조 자원
|
||||||
setting.landscape.name = 가로화면 잠금
|
setting.landscape.name = 가로화면 잠금
|
||||||
setting.shadows.name = 그림자
|
setting.shadows.name = 그림자
|
||||||
@@ -679,12 +720,11 @@ setting.linear.name = 선형 필터링
|
|||||||
setting.hints.name = 힌트
|
setting.hints.name = 힌트
|
||||||
setting.flow.name = 자원 흐름량 표시
|
setting.flow.name = 자원 흐름량 표시
|
||||||
setting.buildautopause.name = 건설 자동 일시정지
|
setting.buildautopause.name = 건설 자동 일시정지
|
||||||
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
|
setting.animatedwater.name = 액체 애니메이션 효과
|
||||||
setting.animatedwater.name = 움직이는 유체
|
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||||
setting.animatedshields.name = 움직이는 보호막
|
|
||||||
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
||||||
setting.playerindicators.name = 플레이어 표시기
|
setting.playerindicators.name = 플레이어 위치 표시기
|
||||||
setting.indicators.name = 적 표시기
|
setting.indicators.name = 적 위치 표시기
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
setting.keyboard.name = 마우스+키보드 조작
|
setting.keyboard.name = 마우스+키보드 조작
|
||||||
setting.touchscreen.name = 터치스크린 조작
|
setting.touchscreen.name = 터치스크린 조작
|
||||||
@@ -703,17 +743,16 @@ setting.screenshake.name = 화면 흔들림
|
|||||||
setting.effects.name = 효과 보임
|
setting.effects.name = 효과 보임
|
||||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||||
setting.blockstatus.name = 블록 상태 표시
|
setting.blockstatus.name = 블록 상태 표시
|
||||||
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기
|
setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
|
||||||
setting.sensitivity.name = 컨트롤러 감도
|
setting.sensitivity.name = 컨트롤러 감도
|
||||||
setting.saveinterval.name = 저장 간격
|
setting.saveinterval.name = 저장 간격
|
||||||
setting.seconds = {0} 초
|
setting.seconds = {0}초
|
||||||
setting.blockselecttimeout.name = 블록 선택 시간 초과
|
setting.blockselecttimeout.name = 블록 선택 시간 초과
|
||||||
setting.milliseconds = {0} 밀리 초
|
setting.milliseconds = {0}ms
|
||||||
setting.fullscreen.name = 전체 화면
|
setting.fullscreen.name = 전체 화면
|
||||||
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
||||||
setting.fps.name = FPS와 핑 표시
|
setting.fps.name = FPS와 핑 표시
|
||||||
setting.smoothcamera.name = 부드러운 시점
|
setting.smoothcamera.name = 부드러운 시점
|
||||||
setting.blockselectkeys.name = 블록 선택 키 표시
|
|
||||||
setting.vsync.name = 수직 동기화
|
setting.vsync.name = 수직 동기화
|
||||||
setting.pixelate.name = 픽셀화
|
setting.pixelate.name = 픽셀화
|
||||||
setting.minimap.name = 미니맵 표시
|
setting.minimap.name = 미니맵 표시
|
||||||
@@ -747,8 +786,8 @@ category.blocks.name = 블록 선택
|
|||||||
command.attack = 공격
|
command.attack = 공격
|
||||||
command.rally = 순찰
|
command.rally = 순찰
|
||||||
command.retreat = 후퇴
|
command.retreat = 후퇴
|
||||||
command.idle = Idle
|
command.idle = 대기
|
||||||
placement.blockselectkeys = \n[lightgray]키: [{0},
|
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||||
keybind.respawn.name = 리스폰
|
keybind.respawn.name = 리스폰
|
||||||
keybind.control.name = 유닛 제어
|
keybind.control.name = 유닛 제어
|
||||||
keybind.clear_building.name = 설계도 초기화
|
keybind.clear_building.name = 설계도 초기화
|
||||||
@@ -760,7 +799,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
|
|||||||
keybind.move_x.name = X축 이동
|
keybind.move_x.name = X축 이동
|
||||||
keybind.move_y.name = Y축 이동
|
keybind.move_y.name = Y축 이동
|
||||||
keybind.mouse_move.name = 커서를 따라서 이동
|
keybind.mouse_move.name = 커서를 따라서 이동
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = 펜 보기
|
||||||
keybind.boost.name = 부스트
|
keybind.boost.name = 부스트
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = 대각선 설치
|
|||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
keybind.break_block.name = 블록 파괴
|
keybind.break_block.name = 블록 파괴
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = 화물 집기
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = 화물 내려놓기
|
||||||
keybind.command.name = Command
|
keybind.command.name = 명령
|
||||||
keybind.shoot.name = 사격
|
keybind.shoot.name = 사격
|
||||||
keybind.zoom.name = 확대
|
keybind.zoom.name = 확대
|
||||||
keybind.menu.name = 메뉴
|
keybind.menu.name = 메뉴
|
||||||
@@ -810,9 +849,9 @@ keybind.drop_unit.name = 유닛 떨구기
|
|||||||
keybind.zoom_minimap.name = 미니맵 확대
|
keybind.zoom_minimap.name = 미니맵 확대
|
||||||
mode.help.title = 모드 설명
|
mode.help.title = 모드 설명
|
||||||
mode.survival.name = 생존
|
mode.survival.name = 생존
|
||||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
||||||
mode.sandbox.name = 샌드박스
|
mode.sandbox.name = 샌드박스
|
||||||
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다.
|
mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
|
||||||
mode.editor.name = 편집기
|
mode.editor.name = 편집기
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
|
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
|
||||||
@@ -821,11 +860,12 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
|
|||||||
mode.custom = 사용자 정의 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
|
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.reactorexplosions = 원자로 폭발
|
rules.reactorexplosions = 원자로 폭발 허용
|
||||||
rules.wavetimer = 웨이브 시간
|
rules.schematic = 설계도 허용
|
||||||
rules.waves = 웨이브
|
rules.wavetimer = 시간 제한이 있는 단계
|
||||||
|
rules.waves = 일반 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.buildai = AI Building
|
rules.buildai = AI 건설
|
||||||
rules.enemyCheat = 무한 AI (빨간팀) 자원
|
rules.enemyCheat = 무한 AI (빨간팀) 자원
|
||||||
rules.blockhealthmultiplier = 블록 체력 배수
|
rules.blockhealthmultiplier = 블록 체력 배수
|
||||||
rules.blockdamagemultiplier = 블록 공격력 배수
|
rules.blockdamagemultiplier = 블록 공격력 배수
|
||||||
@@ -833,31 +873,33 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
|
|||||||
rules.unithealthmultiplier = 유닛 체력 배수
|
rules.unithealthmultiplier = 유닛 체력 배수
|
||||||
rules.unitdamagemultiplier = 유닛 공격력 배수
|
rules.unitdamagemultiplier = 유닛 공격력 배수
|
||||||
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
|
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
|
||||||
rules.wavespacing = 웨이브 간격:[lightgray] (초)
|
rules.wavespacing = 단계 간격:[lightgray] (초)
|
||||||
rules.buildcostmultiplier = 건설 자원소모 배수
|
rules.buildcostmultiplier = 건설 자원소모 배수
|
||||||
rules.buildspeedmultiplier = 건설 속도 배수
|
rules.buildspeedmultiplier = 건설 속도 배수
|
||||||
rules.deconstructrefundmultiplier = 해체 환불 배수
|
rules.deconstructrefundmultiplier = 해체 환불 배수
|
||||||
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기중
|
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
||||||
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
||||||
rules.unitammo = 유닛에 탄약이 필요
|
rules.unitammo = 탄약 필요
|
||||||
rules.title.waves = 웨이브
|
rules.title.waves = 단계
|
||||||
rules.title.resourcesbuilding = 자원 & 건축
|
rules.title.resourcesbuilding = 자원 & 건축
|
||||||
rules.title.enemy = 적
|
rules.title.enemy = 적
|
||||||
rules.title.unit = 유닛
|
rules.title.unit = 유닛
|
||||||
rules.title.experimental = 실험적인 기능
|
rules.title.experimental = 실험적인 기능
|
||||||
rules.title.environment = 환경
|
rules.title.environment = 환경
|
||||||
rules.lighting = 조명
|
rules.lighting = 조명 활성화
|
||||||
rules.fire = Fire
|
rules.enemyLights = 적에게 조명 표시 활성화
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.fire = 방화 활성화
|
||||||
|
rules.explosions = 블록/유닛 폭발 데미지 활성화
|
||||||
rules.ambientlight = 자연 조명
|
rules.ambientlight = 자연 조명
|
||||||
rules.weather = Weather
|
rules.weather = 날씨
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = 빈도:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = 지속 시간:
|
||||||
|
|
||||||
content.item.name = 자원
|
content.item.name = 자원
|
||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
content.unit.name = 유닛
|
content.unit.name = 유닛
|
||||||
content.block.name = 블록
|
content.block.name = 블록
|
||||||
|
|
||||||
item.copper.name = 구리
|
item.copper.name = 구리
|
||||||
item.lead.name = 납
|
item.lead.name = 납
|
||||||
item.coal.name = 석탄
|
item.coal.name = 석탄
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = 광재
|
|||||||
liquid.oil.name = 기름
|
liquid.oil.name = 기름
|
||||||
liquid.cryofluid.name = 냉각수
|
liquid.cryofluid.name = 냉각수
|
||||||
|
|
||||||
item.explosiveness = [lightgray]폭발성: {0}
|
|
||||||
item.flammability = [lightgray]인화성: {0}
|
|
||||||
item.radioactivity = [lightgray]방사능: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]체력: {0}
|
|
||||||
unit.speed = [lightgray]속도: {0}
|
|
||||||
unit.weapon = [lightgray]무기: {0}
|
|
||||||
unit.itemcapacity = [lightgray]자원 수용량: {0}
|
|
||||||
unit.minespeed = [lightgray]채광 속도: {0}%
|
|
||||||
unit.minepower = [lightgray]채광 레벨: {0}
|
|
||||||
unit.ability = [lightgray]능력: {0}
|
|
||||||
unit.buildspeed = [lightgray]건설 속도: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]비열: {0}
|
|
||||||
liquid.viscosity = [lightgray]점도: {0}
|
|
||||||
liquid.temperature = [lightgray]온도: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = 대거
|
unit.dagger.name = 대거
|
||||||
unit.mace.name = 메이스
|
unit.mace.name = 메이스
|
||||||
unit.fortress.name = 포트리스
|
unit.fortress.name = 포트리스
|
||||||
@@ -906,7 +931,7 @@ unit.crawler.name = 크롤러
|
|||||||
unit.atrax.name = 아트락스
|
unit.atrax.name = 아트락스
|
||||||
unit.spiroct.name = 스피록트
|
unit.spiroct.name = 스피록트
|
||||||
unit.arkyid.name = 아키드
|
unit.arkyid.name = 아키드
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = 톡소드
|
||||||
unit.flare.name = 플레어
|
unit.flare.name = 플레어
|
||||||
unit.horizon.name = 호라이즌
|
unit.horizon.name = 호라이즌
|
||||||
unit.zenith.name = 제니스
|
unit.zenith.name = 제니스
|
||||||
@@ -915,8 +940,8 @@ unit.eclipse.name = 이클립스
|
|||||||
unit.mono.name = 모노
|
unit.mono.name = 모노
|
||||||
unit.poly.name = 폴리
|
unit.poly.name = 폴리
|
||||||
unit.mega.name = 메가
|
unit.mega.name = 메가
|
||||||
unit.quad.name = Quad
|
unit.quad.name = 쿼드
|
||||||
unit.oct.name = Oct
|
unit.oct.name = 옥토
|
||||||
unit.risso.name = 리소
|
unit.risso.name = 리소
|
||||||
unit.minke.name = 민케
|
unit.minke.name = 민케
|
||||||
unit.bryde.name = 브리드
|
unit.bryde.name = 브리드
|
||||||
@@ -925,17 +950,18 @@ unit.omura.name = 오무라
|
|||||||
unit.alpha.name = 알파
|
unit.alpha.name = 알파
|
||||||
unit.beta.name = 베타
|
unit.beta.name = 베타
|
||||||
unit.gamma.name = 감마
|
unit.gamma.name = 감마
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = 셉터
|
||||||
unit.reign.name = Reign
|
unit.reign.name = 리닝
|
||||||
unit.vela.name = Vela
|
unit.vela.name = 벨라
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = 코르부스
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = 보급 지점
|
||||||
block.parallax.name = 시차
|
block.parallax.name = 시차
|
||||||
block.cliff.name = 낭떠러지
|
block.cliff.name = 낭떠러지
|
||||||
block.sand-boulder.name = 사암
|
block.sand-boulder.name = 사암
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
block.slag.name = 광재
|
block.slag.name = 광재
|
||||||
|
block.space.name = 우주
|
||||||
block.salt.name = 소금
|
block.salt.name = 소금
|
||||||
block.salt-wall.name = 소금 벽
|
block.salt-wall.name = 소금 벽
|
||||||
block.pebbles.name = 조약돌
|
block.pebbles.name = 조약돌
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 젖은 검은 모래
|
|||||||
block.char.name = 숯
|
block.char.name = 숯
|
||||||
block.dacite.name = 데이사이트
|
block.dacite.name = 데이사이트
|
||||||
block.dacite-wall.name = 데이사이트 벽
|
block.dacite-wall.name = 데이사이트 벽
|
||||||
|
block.dacite-boulder.name = 데이사이트 볼더
|
||||||
block.ice-snow.name = 얼음눈
|
block.ice-snow.name = 얼음눈
|
||||||
block.stone-wall.name = 돌 벽
|
block.stone-wall.name = 돌 벽
|
||||||
block.ice-wall.name = 얼음 벽
|
block.ice-wall.name = 얼음 벽
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 전력 공급기
|
|||||||
block.unloader.name = 언로더
|
block.unloader.name = 언로더
|
||||||
block.vault.name = 창고
|
block.vault.name = 창고
|
||||||
block.wave.name = 파도
|
block.wave.name = 파도
|
||||||
|
block.tsunami.name = 쓰나미
|
||||||
block.swarmer.name = 스워머
|
block.swarmer.name = 스워머
|
||||||
block.salvo.name = 살보
|
block.salvo.name = 살보
|
||||||
block.ripple.name = 립플
|
block.ripple.name = 립플
|
||||||
@@ -1109,23 +1137,24 @@ block.cyclone.name = 사이클론
|
|||||||
block.fuse.name = 퓨즈
|
block.fuse.name = 퓨즈
|
||||||
block.shock-mine.name = 전격 지뢰
|
block.shock-mine.name = 전격 지뢰
|
||||||
block.overdrive-projector.name = 과부하 프로젝터
|
block.overdrive-projector.name = 과부하 프로젝터
|
||||||
block.force-projector.name = 보호막 프로젝터
|
block.force-projector.name = 포스 프로젝터
|
||||||
block.arc.name = 아크
|
block.arc.name = 아크
|
||||||
block.rtg-generator.name = RTG 발전기
|
block.rtg-generator.name = RTG 발전기
|
||||||
block.spectre.name = 스펙터
|
block.spectre.name = 스펙터
|
||||||
block.meltdown.name = 멜트다운
|
block.meltdown.name = 멜트다운
|
||||||
|
block.foreshadow.name = 전그림자
|
||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
block.launch-pad.name = 출격 패드
|
block.launch-pad.name = 출격 패드
|
||||||
block.launch-pad-large.name = 대형 출격 패드
|
block.launch-pad-large.name = 대형 출격 패드
|
||||||
block.segment.name = 세그먼트
|
block.segment.name = 세그먼트
|
||||||
block.command-center.name = 지휘소
|
block.command-center.name = 커맨드 센터
|
||||||
block.ground-factory.name = 지상 공장
|
block.ground-factory.name = 지상 공장
|
||||||
block.air-factory.name = 항공 공장
|
block.air-factory.name = 항공 공장
|
||||||
block.naval-factory.name = 해양 공장
|
block.naval-factory.name = 해양 공장
|
||||||
block.additive-reconstructor.name = 첨가물 재구성기
|
block.additive-reconstructor.name = 부가 재건축기
|
||||||
block.multiplicative-reconstructor.name = 다중 재구성기
|
block.multiplicative-reconstructor.name = 다중 재건축기
|
||||||
block.exponential-reconstructor.name = 지수 재구성기
|
block.exponential-reconstructor.name = 급수 재건축기
|
||||||
block.tetrative-reconstructor.name = 발산 재구성기
|
block.tetrative-reconstructor.name = 테트레티 재건축기
|
||||||
block.payload-conveyor.name = 화물 컨베이어
|
block.payload-conveyor.name = 화물 컨베이어
|
||||||
block.payload-router.name = 화물 분배기
|
block.payload-router.name = 화물 분배기
|
||||||
block.disassembler.name = 가속 분해기
|
block.disassembler.name = 가속 분해기
|
||||||
@@ -1133,12 +1162,13 @@ block.silicon-crucible.name = 실리콘 도가니
|
|||||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||||
|
|
||||||
block.switch.name = 스위치
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = 소형 프로세서
|
block.micro-processor.name = 마이크로 프로세서
|
||||||
block.logic-processor.name = 명령 프로세서
|
block.logic-processor.name = 로직 프로세서
|
||||||
block.hyper-processor.name = 하이퍼 프로세서
|
block.hyper-processor.name = 하이퍼 프로세서
|
||||||
block.logic-display.name = 화면
|
block.logic-display.name = 로직 디스플레이
|
||||||
block.large-logic-display.name = 대형 화면
|
block.large-logic-display.name = 대형 로직 디스플레이
|
||||||
block.memory-cell.name = 기억 블록
|
block.memory-cell.name = 메모리 셀
|
||||||
|
block.memory-bank.name = 메모리 뱅크
|
||||||
|
|
||||||
team.blue.name = 파랑색 팀
|
team.blue.name = 파랑색 팀
|
||||||
team.crux.name = 빨강색 팀
|
team.crux.name = 빨강색 팀
|
||||||
@@ -1166,9 +1196,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
|
|||||||
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
|
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
|
||||||
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
|
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
|
||||||
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
|
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
|
||||||
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||||
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||||
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
||||||
|
|
||||||
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
||||||
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
@@ -1214,8 +1244,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
|
|||||||
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
||||||
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
||||||
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
||||||
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.
|
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
|
||||||
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
||||||
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
||||||
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
|
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
|
||||||
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
|
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
|
||||||
@@ -1228,7 +1258,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
|
|||||||
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
|
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
|
||||||
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
|
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
|
||||||
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
|
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
|
||||||
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
||||||
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
|
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
|
||||||
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
|
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
|
||||||
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
|
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
|
||||||
@@ -1241,7 +1271,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
|
|||||||
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
||||||
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
||||||
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
||||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||||
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
||||||
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
||||||
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
||||||
@@ -1252,7 +1282,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
|
|||||||
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
||||||
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
||||||
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
||||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||||
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
||||||
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
||||||
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schema išsaugota.
|
|||||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||||
schematic.rename = Pervadinti schemą
|
schematic.rename = Pervadinti schemą
|
||||||
schematic.info = {0}x{1}, {2} blokai
|
schematic.info = {0}x{1}, {2} blokai
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Įveikta bangų:[accent] {0}
|
stat.wave = Įveikta bangų:[accent] {0}
|
||||||
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
|
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Baigta
|
|||||||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||||
|
|
||||||
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
|
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Modifikacijos
|
mods = Modifikacijos
|
||||||
mods.none = [lightgray]Modifikacijos nerastos
|
mods.none = [lightgray]Modifikacijos nerastos
|
||||||
mods.guide = Modifikavimo pagalba
|
mods.guide = Modifikavimo pagalba
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
|
|||||||
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||||
wave = [accent]Banga {0}
|
wave = [accent]Banga {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Banga po {0}
|
wave.waiting = [lightgray]Banga po {0}
|
||||||
wave.waveInProgress = [lightgray]Vyksta banga
|
wave.waveInProgress = [lightgray]Vyksta banga
|
||||||
waiting = [lightgray]Laukiama...
|
waiting = [lightgray]Laukiama...
|
||||||
waiting.players = Laukiama žaidėjų...
|
waiting.players = Laukiama žaidėjų...
|
||||||
wave.enemies = [lightgray]{0} Likę priešai
|
wave.enemies = [lightgray]{0} Likę priešai
|
||||||
wave.enemy = [lightgray]{0} Likęs priešas
|
wave.enemy = [lightgray]{0} Likęs priešas
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Užkrauti vaizdą
|
loadimage = Užkrauti vaizdą
|
||||||
saveimage = Išsaugoti vaizdą
|
saveimage = Išsaugoti vaizdą
|
||||||
unknown = Nežinomas
|
unknown = Nežinomas
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generacija:
|
|||||||
editor.ingame = Redaguoti žaidime
|
editor.ingame = Redaguoti žaidime
|
||||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||||
editor.newmap = Naujas žemėlapis
|
editor.newmap = Naujas žemėlapis
|
||||||
|
editor.center = Center
|
||||||
workshop = Dirbtuvė
|
workshop = Dirbtuvė
|
||||||
waves.title = Bangos
|
waves.title = Bangos
|
||||||
waves.remove = Panaikinti
|
waves.remove = Panaikinti
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemia
|
|||||||
filter.distort = Iškraipyti
|
filter.distort = Iškraipyti
|
||||||
filter.noise = Triukšmas
|
filter.noise = Triukšmas
|
||||||
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Branduolio pasirinkimas
|
filter.corespawn = Branduolio pasirinkimas
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Rūdų mediana
|
filter.oremedian = Rūdų mediana
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Kiekis
|
|||||||
filter.option.block = Blokas
|
filter.option.block = Blokas
|
||||||
filter.option.floor = Sluoksnis
|
filter.option.floor = Sluoksnis
|
||||||
filter.option.flooronto = Pasirinktas sluoksnis
|
filter.option.flooronto = Pasirinktas sluoksnis
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Siena
|
filter.option.wall = Siena
|
||||||
filter.option.ore = Rūda
|
filter.option.ore = Rūda
|
||||||
filter.option.floor2 = Antrasis sluoksnis
|
filter.option.floor2 = Antrasis sluoksnis
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Pasiekite {0} zonoje {1}
|
|||||||
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Pratęsti zoną:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Bangos rekordas: {0}
|
bestwave = [lightgray]Bangos rekordas: {0}
|
||||||
launch = < PALEISTI >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Paleidimas sėkmingas
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]kita proga bangoje {0}
|
|
||||||
launch.unable2 = [scarlet]Negalima PALEISTI.[]
|
|
||||||
launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
|
|
||||||
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
|
|
||||||
uncover = Atidengti
|
uncover = Atidengti
|
||||||
configure = Keisti resursų kiekį
|
configure = Keisti resursų kiekį
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali
|
|||||||
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
|
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Sustabdyta >
|
paused = [accent]< Sustabdyta >
|
||||||
clear = Išvalyti
|
clear = Išvalyti
|
||||||
banned = [scarlet]Užblokuota
|
banned = [scarlet]Užblokuota
|
||||||
@@ -570,12 +580,14 @@ info.title = Informacija
|
|||||||
error.title = [crimson]Įvyko klaida
|
error.title = [crimson]Įvyko klaida
|
||||||
error.crashtitle = Įvyko klaida
|
error.crashtitle = Įvyko klaida
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Įeiga
|
stat.input = Įeiga
|
||||||
stat.output = Išeiga
|
stat.output = Išeiga
|
||||||
stat.booster = Stiprintuvas
|
stat.booster = Stiprintuvas
|
||||||
stat.tiles = Privalomi
|
stat.tiles = Privalomi
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Energijos Talpumas
|
stat.powercapacity = Energijos Talpumas
|
||||||
stat.powershot = Energija per šūvį
|
stat.powershot = Energija per šūvį
|
||||||
stat.damage = Žala
|
stat.damage = Žala
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Maks. Jungčių Kiekis
|
|||||||
stat.poweruse = Energijos Suvartojimas
|
stat.poweruse = Energijos Suvartojimas
|
||||||
stat.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
stat.itemcapacity = Daiktų Talpumas
|
stat.itemcapacity = Daiktų Talpumas
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||||
stat.productiontime = Gamybos Laikas
|
stat.productiontime = Gamybos Laikas
|
||||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Šūviai per sekundę
|
|||||||
stat.ammo = Šoviniai
|
stat.ammo = Šoviniai
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energija: {0}/s
|
|||||||
bar.powerstored = Sukaupta: {0}/{1}
|
bar.powerstored = Sukaupta: {0}/{1}
|
||||||
bar.poweramount = Energija: {0}
|
bar.poweramount = Energija: {0}
|
||||||
bar.poweroutput = Energijos Išeiga: {0}
|
bar.poweroutput = Energijos Išeiga: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Daiktai: {0}
|
bar.items = Daiktai: {0}
|
||||||
bar.capacity = Talpumas: {0}
|
bar.capacity = Talpumas: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Statymo Progresas
|
|||||||
bar.input = Įeiga
|
bar.input = Įeiga
|
||||||
bar.output = Išeiga
|
bar.output = Išeiga
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] žalos
|
bullet.damage = [stat]{0}[lightgray] žalos
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]sekimas
|
|||||||
bullet.shock = [stat]šokas
|
bullet.shock = [stat]šokas
|
||||||
bullet.frag = [stat]skilantis
|
bullet.frag = [stat]skilantis
|
||||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]šaldantis
|
bullet.freezing = [stat]šaldantis
|
||||||
bullet.tarred = [stat]dervuotas
|
bullet.tarred = [stat]dervuotas
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||||
|
|
||||||
unit.blocks = blokai
|
unit.blocks = blokai
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energijos per sekundę
|
unit.powersecond = energijos per sekundę
|
||||||
unit.liquidsecond = skysčio per sekundę
|
unit.liquidsecond = skysčio per sekundę
|
||||||
unit.itemssecond = daiktų per sekundę
|
unit.itemssecond = daiktų per sekundę
|
||||||
@@ -670,7 +711,7 @@ category.power = Energija
|
|||||||
category.liquids = Skysčiai
|
category.liquids = Skysčiai
|
||||||
category.items = Daiktai
|
category.items = Daiktai
|
||||||
category.crafting = Įeiga/Išeiga
|
category.crafting = Įeiga/Išeiga
|
||||||
category.shooting = Šaudymas
|
category.function = Function
|
||||||
category.optional = Galimi Pagerinimai
|
category.optional = Galimi Pagerinimai
|
||||||
setting.landscape.name = Užrakinti pasukimą
|
setting.landscape.name = Užrakinti pasukimą
|
||||||
setting.shadows.name = Šešėliai
|
setting.shadows.name = Šešėliai
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linijinis Filtravimas
|
|||||||
setting.hints.name = Užuominos
|
setting.hints.name = Užuominos
|
||||||
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Vandens Animacija
|
setting.animatedwater.name = Vandens Animacija
|
||||||
setting.animatedshields.name = Skydų Animacija
|
setting.animatedshields.name = Skydų Animacija
|
||||||
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
||||||
setting.fps.name = Rodyti FPS ir Ping
|
setting.fps.name = Rodyti FPS ir Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pikseliavimas
|
setting.pixelate.name = Pikseliavimas
|
||||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Pasirinktinės Taisyklės
|
|||||||
|
|
||||||
rules.infiniteresources = Neriboti Resursai
|
rules.infiniteresources = Neriboti Resursai
|
||||||
rules.reactorexplosions = Reaktorių Sprogimai
|
rules.reactorexplosions = Reaktorių Sprogimai
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Bangų Laikmatis
|
rules.wavetimer = Bangų Laikmatis
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Vienetai
|
|||||||
rules.title.experimental = Eksperimentinis
|
rules.title.experimental = Eksperimentinis
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Apšvietimas
|
rules.lighting = Apšvietimas
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Aplinkos Šviesa
|
rules.ambientlight = Aplinkos Šviesa
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Daiktai
|
|||||||
content.liquid.name = Skysčiai
|
content.liquid.name = Skysčiai
|
||||||
content.unit.name = Vienetai
|
content.unit.name = Vienetai
|
||||||
content.block.name = Blokai
|
content.block.name = Blokai
|
||||||
|
|
||||||
item.copper.name = Varis
|
item.copper.name = Varis
|
||||||
item.lead.name = Švinas
|
item.lead.name = Švinas
|
||||||
item.coal.name = Anglis
|
item.coal.name = Anglis
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Šlakas
|
|||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krio Skystis
|
liquid.cryofluid.name = Krio Skystis
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
|
||||||
item.flammability = [lightgray]Degumas: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Gyvybės: {0}
|
|
||||||
unit.speed = [lightgray]Greitis: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
|
||||||
liquid.viscosity = [lightgray]Klampumas: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatūra: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Smėlio Riedulys
|
block.sand-boulder.name = Smėlio Riedulys
|
||||||
block.grass.name = Žolė
|
block.grass.name = Žolė
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Druska
|
block.salt.name = Druska
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Akmenukai
|
block.pebbles.name = Akmenukai
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Tamsaus Smėlio Vanduo
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ledinis Sniegas
|
block.ice-snow.name = Ledinis Sniegas
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Begalinė Energija
|
|||||||
block.unloader.name = Iškroviklis
|
block.unloader.name = Iškroviklis
|
||||||
block.vault.name = Seifas
|
block.vault.name = Seifas
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generatorius
|
block.rtg-generator.name = RTG Generatorius
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Talpykla
|
block.container.name = Talpykla
|
||||||
block.launch-pad.name = Paleidimo Aikštelė
|
block.launch-pad.name = Paleidimo Aikštelė
|
||||||
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = mėlyna
|
team.blue.name = mėlyna
|
||||||
team.crux.name = raudona
|
team.crux.name = raudona
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
|
|||||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||||
schematic.rename = Hernoem ontwerp
|
schematic.rename = Hernoem ontwerp
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Waves Verslagen:[accent] {0}
|
stat.wave = Waves Verslagen:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Klaar
|
|||||||
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
||||||
|
|
||||||
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
|
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
|
||||||
mods.alpha = [accent](Onstabiel)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Geen mods gevonden!
|
mods.none = [lightgray]Geen mods gevonden!
|
||||||
mods.guide = Modding Handboek
|
mods.guide = Modding Handboek
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
|||||||
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
||||||
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
|
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
|
||||||
wave = [accent]Ronde {0}
|
wave = [accent]Ronde {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Volgende ronde over {0}
|
wave.waiting = [lightgray]Volgende ronde over {0}
|
||||||
wave.waveInProgress = [lightgray]Ronde bezig
|
wave.waveInProgress = [lightgray]Ronde bezig
|
||||||
waiting = [lightgray]Wachten...
|
waiting = [lightgray]Wachten...
|
||||||
waiting.players = Wachten op spelers...
|
waiting.players = Wachten op spelers...
|
||||||
wave.enemies = [lightgray]{0} Vijanden resterend
|
wave.enemies = [lightgray]{0} Vijanden resterend
|
||||||
wave.enemy = [lightgray]{0} Vijand resterend
|
wave.enemy = [lightgray]{0} Vijand resterend
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Laad afbeelding
|
loadimage = Laad afbeelding
|
||||||
saveimage = Bewaar afbeelding
|
saveimage = Bewaar afbeelding
|
||||||
unknown = Onbekend
|
unknown = Onbekend
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generatie:
|
|||||||
editor.ingame = Bewerk In-Game
|
editor.ingame = Bewerk In-Game
|
||||||
editor.publish.workshop = Publiceer in Werkplaats
|
editor.publish.workshop = Publiceer in Werkplaats
|
||||||
editor.newmap = Nieuwe Kaart
|
editor.newmap = Nieuwe Kaart
|
||||||
|
editor.center = Center
|
||||||
workshop = Werkplaats
|
workshop = Werkplaats
|
||||||
waves.title = Rondes
|
waves.title = Rondes
|
||||||
waves.remove = Verwijder
|
waves.remove = Verwijder
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
|||||||
filter.distort = Verdraai
|
filter.distort = Verdraai
|
||||||
filter.noise = Geluid
|
filter.noise = Geluid
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediaan
|
filter.median = Mediaan
|
||||||
filter.oremedian = Ertsmediaan
|
filter.oremedian = Ertsmediaan
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Vloer
|
filter.option.floor = Vloer
|
||||||
filter.option.flooronto = Doel Vloer
|
filter.option.flooronto = Doel Vloer
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Muur
|
filter.option.wall = Muur
|
||||||
filter.option.ore = Grondstof
|
filter.option.ore = Grondstof
|
||||||
filter.option.floor2 = Secundaire vloer
|
filter.option.floor2 = Secundaire vloer
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Berijk ronde {0} in {1}
|
|||||||
requirement.core = Vernietig vijandige core in {0}
|
requirement.core = Vernietig vijandige core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Hervat zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Beste ronde: {0}
|
bestwave = [lightgray]Beste ronde: {0}
|
||||||
launch = < LANCEER >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lancering Sucessvol
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]volgende lanceerkans in ronde {0}
|
|
||||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
|
||||||
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
|
|
||||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
|
||||||
uncover = Ontdek
|
uncover = Ontdek
|
||||||
configure = Configureer startinventaris
|
configure = Configureer startinventaris
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
|
|||||||
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Gepauzeerd >
|
paused = [accent]< Gepauzeerd >
|
||||||
clear = Wis
|
clear = Wis
|
||||||
banned = [scarlet]Verbannen
|
banned = [scarlet]Verbannen
|
||||||
@@ -570,12 +580,14 @@ info.title = Informatie
|
|||||||
error.title = [crimson]Een fout is opgetreden
|
error.title = [crimson]Een fout is opgetreden
|
||||||
error.crashtitle = Een fout is opgetreden
|
error.crashtitle = Een fout is opgetreden
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Stroomcapaciteit
|
stat.powercapacity = Stroomcapaciteit
|
||||||
stat.powershot = Stroom/Schot
|
stat.powershot = Stroom/Schot
|
||||||
stat.damage = Schade
|
stat.damage = Schade
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Maximale Hoeveelheid Connecties
|
|||||||
stat.poweruse = Stroomverbruik
|
stat.poweruse = Stroomverbruik
|
||||||
stat.powerdamage = Stroom/Schade
|
stat.powerdamage = Stroom/Schade
|
||||||
stat.itemcapacity = Materiaalcapaciteit
|
stat.itemcapacity = Materiaalcapaciteit
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Standaard Stroom Generatie
|
stat.basepowergeneration = Standaard Stroom Generatie
|
||||||
stat.productiontime = Productie Tijd
|
stat.productiontime = Productie Tijd
|
||||||
stat.repairtime = Volledige Blok Repareertijd
|
stat.repairtime = Volledige Blok Repareertijd
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Schoten/Seconde
|
|||||||
stat.ammo = Ammunitie
|
stat.ammo = Ammunitie
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Betere miner nodig
|
bar.drilltierreq = Betere miner nodig
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
|
|||||||
bar.powerstored = Opgeslagen: {0}/{1}
|
bar.powerstored = Opgeslagen: {0}/{1}
|
||||||
bar.poweramount = Stroom: {0}
|
bar.poweramount = Stroom: {0}
|
||||||
bar.poweroutput = Stroom Output: {0}
|
bar.poweroutput = Stroom Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capaciteit: {0}
|
bar.capacity = Capaciteit: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dmg
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
|
|||||||
bullet.shock = [stat]schok
|
bullet.shock = [stat]schok
|
||||||
bullet.frag = [stat]clusterbom
|
bullet.frag = [stat]clusterbom
|
||||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]bevriezend
|
bullet.freezing = [stat]bevriezend
|
||||||
bullet.tarred = [stat]pek
|
bullet.tarred = [stat]pek
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||||
|
|
||||||
unit.blocks = blokken
|
unit.blocks = blokken
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = stroomeenheid/seconde
|
unit.powersecond = stroomeenheid/seconde
|
||||||
unit.liquidsecond = vloeistofeenheid/seconde
|
unit.liquidsecond = vloeistofeenheid/seconde
|
||||||
unit.itemssecond = items/seconde
|
unit.itemssecond = items/seconde
|
||||||
@@ -670,7 +711,7 @@ category.power = Stroom
|
|||||||
category.liquids = Vloeisof
|
category.liquids = Vloeisof
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Productie
|
category.crafting = Productie
|
||||||
category.shooting = Wapens
|
category.function = Function
|
||||||
category.optional = Optionele Verbeteringen
|
category.optional = Optionele Verbeteringen
|
||||||
setting.landscape.name = Vergrendel Landschap
|
setting.landscape.name = Vergrendel Landschap
|
||||||
setting.shadows.name = Schaduwen
|
setting.shadows.name = Schaduwen
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animeer Water
|
setting.animatedwater.name = Animeer Water
|
||||||
setting.animatedshields.name = Animeer Schilden
|
setting.animatedshields.name = Animeer Schilden
|
||||||
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
|
|||||||
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||||
setting.minimap.name = Toon Minimap
|
setting.minimap.name = Toon Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
|
|||||||
|
|
||||||
rules.infiniteresources = Oneindige Resources
|
rules.infiniteresources = Oneindige Resources
|
||||||
rules.reactorexplosions = Ontploffende Reactors
|
rules.reactorexplosions = Ontploffende Reactors
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Ronde timer
|
rules.wavetimer = Ronde timer
|
||||||
rules.waves = Rondes
|
rules.waves = Rondes
|
||||||
rules.attack = Aanval modus
|
rules.attack = Aanval modus
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimenteel
|
rules.title.experimental = Experimenteel
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Belichting
|
rules.lighting = Belichting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Mist
|
rules.ambientlight = Mist
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Vloeisof
|
content.liquid.name = Vloeisof
|
||||||
content.unit.name = Eenheiden
|
content.unit.name = Eenheiden
|
||||||
content.block.name = Blokken
|
content.block.name = Blokken
|
||||||
|
|
||||||
item.copper.name = Coper
|
item.copper.name = Coper
|
||||||
item.lead.name = Lood
|
item.lead.name = Lood
|
||||||
item.coal.name = Steenkool
|
item.coal.name = Steenkool
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Olie
|
liquid.oil.name = Olie
|
||||||
liquid.cryofluid.name = Koelvloeistof
|
liquid.cryofluid.name = Koelvloeistof
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosivieit: {0}%
|
|
||||||
item.flammability = [lightgray]Vlambaarheid: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Snelheid: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscositeit: {0}
|
|
||||||
liquid.temperature = [lightgray]Tempratuur: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dolk
|
unit.dagger.name = Dolk
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Zandkei
|
block.sand-boulder.name = Zandkei
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Zout
|
block.salt.name = Zout
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Steentjes
|
block.pebbles.name = Steentjes
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Kluis
|
block.vault.name = Kluis
|
||||||
block.wave.name = Golf
|
block.wave.name = Golf
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Doos
|
block.container.name = Doos
|
||||||
block.launch-pad.name = Lanceerplatform
|
block.launch-pad.name = Lanceerplatform
|
||||||
block.launch-pad-large.name = Groot Lanceerplatform
|
block.launch-pad-large.name = Groot Lanceerplatform
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blauw
|
team.blue.name = blauw
|
||||||
team.crux.name = rood
|
team.crux.name = rood
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Blauwdruk Hernoemen
|
schematic.rename = Blauwdruk Hernoemen
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Klaar
|
|||||||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||||
|
|
||||||
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
||||||
mods.alpha = [accent](Alfa)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Geen mods gevonden!
|
mods.none = [lightgray]Geen mods gevonden!
|
||||||
mods.guide = Handleiding tot Modding
|
mods.guide = Handleiding tot Modding
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
|
|||||||
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||||
wave = [accent]Golf {0}
|
wave = [accent]Golf {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Golf in {0}
|
wave.waiting = [lightgray]Golf in {0}
|
||||||
wave.waveInProgress = [lightgray]Golf bezig
|
wave.waveInProgress = [lightgray]Golf bezig
|
||||||
waiting = [lightgray]Wachten...
|
waiting = [lightgray]Wachten...
|
||||||
waiting.players = Aan het wachten op spelers...
|
waiting.players = Aan het wachten op spelers...
|
||||||
wave.enemies = [lightgray]{0} Vijanden Over
|
wave.enemies = [lightgray]{0} Vijanden Over
|
||||||
wave.enemy = [lightgray]{0} Vijand Over
|
wave.enemy = [lightgray]{0} Vijand Over
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Laad Afbeelding
|
loadimage = Laad Afbeelding
|
||||||
saveimage = Sla Afbeelding Op
|
saveimage = Sla Afbeelding Op
|
||||||
unknown = Onbekend
|
unknown = Onbekend
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
stat.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
stat.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||||||
stat.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = easy
|
setting.difficulty.easy = easy
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Oficjana Wiki Mindustry
|
link.wiki.description = Oficjana Wiki Mindustry
|
||||||
link.suggestions.description = Zaproponuj nowe funkcje
|
link.suggestions.description = Zaproponuj nowe funkcje
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
screenshot = Zapisano zdjęcie w {0}
|
screenshot = Zapisano zrzut ekranu w {0}
|
||||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||||
gameover = Koniec Gry
|
gameover = Koniec Gry
|
||||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||||
highscore = [accent] Nowy rekord!
|
highscore = [accent]Nowy rekord!
|
||||||
copied = Skopiowano.
|
copied = Skopiowano.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||||
|
|
||||||
load.sound = Dźwięki
|
load.sound = Dźwięki
|
||||||
load.map = Mapy
|
load.map = Mapy
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
|
|||||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||||
schematic.rename = Zmień nazwę schematu
|
schematic.rename = Zmień nazwę schematu
|
||||||
schematic.info = {0}x{1}, {2} bloków
|
schematic.info = {0}x{1}, {2} bloków
|
||||||
|
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||||
|
|
||||||
stat.wave = Fale powstrzymane:[accent] {0}
|
stat.wave = Fale powstrzymane:[accent] {0}
|
||||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||||
@@ -100,14 +101,13 @@ done = Gotowe
|
|||||||
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
|
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
|
||||||
|
|
||||||
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
|
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
|
||||||
mods.alpha = [scarlet](Alpha)
|
|
||||||
mods = Mody
|
mods = Mody
|
||||||
mods.none = [lightgray]Nie znaleziono modów!
|
mods.none = [lightgray]Nie znaleziono modów!
|
||||||
mods.guide = Poradnik do modów
|
mods.guide = Poradnik do modów
|
||||||
mods.report = Zgłoś Błąd
|
mods.report = Zgłoś Błąd
|
||||||
mods.openfolder = Otwórz folder z modami
|
mods.openfolder = Otwórz folder z modami
|
||||||
mods.reload = Przeładuj
|
mods.reload = Przeładuj
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Włączony
|
mod.enabled = [lightgray]Włączony
|
||||||
mod.disabled = [scarlet]Wyłączony
|
mod.disabled = [scarlet]Wyłączony
|
||||||
@@ -115,7 +115,7 @@ mod.disable = Wyłącz
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||||
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
|
|||||||
mod.import = Importuj Mod
|
mod.import = Importuj Mod
|
||||||
mod.import.file = Importuj Plik
|
mod.import.file = Importuj Plik
|
||||||
mod.import.github = Importuj mod z GitHuba
|
mod.import.github = Importuj mod z GitHuba
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
|
||||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -148,12 +148,12 @@ techtree = Drzewo Technologiczne
|
|||||||
research.list = [lightgray]Badania:
|
research.list = [lightgray]Badania:
|
||||||
research = Badaj
|
research = Badaj
|
||||||
researched = [lightgray]{0} zbadane.
|
researched = [lightgray]{0} zbadane.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% ukończone
|
||||||
players = {0} graczy
|
players = {0} graczy
|
||||||
players.single = {0} gracz
|
players.single = {0} gracz
|
||||||
players.search = search
|
players.search = wyszukaj
|
||||||
players.notfound = [gray]nie znaleziono graczy
|
players.notfound = [gray]nie znaleziono graczy
|
||||||
server.closing = [accent] Zamykanie serwera...
|
server.closing = [accent]Zamykanie serwera...
|
||||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||||
server.kicked.serverClose = Serwer został zamknięty.
|
server.kicked.serverClose = Serwer został zamknięty.
|
||||||
@@ -171,11 +171,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
|
|||||||
server.kicked.gameover = Koniec gry!
|
server.kicked.gameover = Koniec gry!
|
||||||
server.kicked.serverRestarting = Restart serwera.
|
server.kicked.serverRestarting = Restart serwera.
|
||||||
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
||||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||||
hostserver = Stwórz Serwer
|
hostserver = Stwórz Serwer
|
||||||
invitefriends = Zaproś Znajomych
|
invitefriends = Zaproś Znajomych
|
||||||
hostserver.mobile = Hostuj\nGrę
|
hostserver.mobile = Hostuj Grę
|
||||||
host = Hostuj
|
host = Hostuj
|
||||||
hosting = [accent]Otwieranie serwera...
|
hosting = [accent]Otwieranie serwera...
|
||||||
hosts.refresh = Odśwież
|
hosts.refresh = Odśwież
|
||||||
@@ -208,11 +208,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
|
|||||||
server.version = [gray]Wersja: {0}
|
server.version = [gray]Wersja: {0}
|
||||||
server.custombuild = [accent]Zmodowany klient
|
server.custombuild = [accent]Zmodowany klient
|
||||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||||
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
|
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
|
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
||||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
|
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
|
||||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
|
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
|
||||||
joingame.title = Dołącz do gry
|
joingame.title = Dołącz do gry
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Rozłączono.
|
disconnect = Rozłączono.
|
||||||
@@ -237,7 +237,7 @@ save.delete = Usuń
|
|||||||
save.export = Eksportuj
|
save.export = Eksportuj
|
||||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
||||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
|
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
|
||||||
save.import = Importuj Zapis
|
save.import = Importuj Zapis
|
||||||
save.newslot = Zapisz nazwę:
|
save.newslot = Zapisz nazwę:
|
||||||
save.rename = Zmień nazwę
|
save.rename = Zmień nazwę
|
||||||
@@ -255,14 +255,14 @@ save.wave = Fala {0}
|
|||||||
save.mode = Tryb Gry: {0}
|
save.mode = Tryb Gry: {0}
|
||||||
save.date = Ostatnio Zapisane: {0}
|
save.date = Ostatnio Zapisane: {0}
|
||||||
save.playtime = Czas gry: {0}
|
save.playtime = Czas gry: {0}
|
||||||
warning = Uwaga
|
warning = Uwaga.
|
||||||
confirm = Potwierdź
|
confirm = Potwierdź
|
||||||
delete = Usuń
|
delete = Usuń
|
||||||
view.workshop = Pokaż w Warsztacie
|
view.workshop = Pokaż w Warsztacie
|
||||||
workshop.listing = Edytuj pozycję w Warsztacie
|
workshop.listing = Edytuj pozycję w Warsztacie
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Otwórz
|
open = Otwórz
|
||||||
customize = Dostosuj
|
customize = Dostosuj zasady
|
||||||
cancel = Anuluj
|
cancel = Anuluj
|
||||||
openlink = Otwórz Link
|
openlink = Otwórz Link
|
||||||
copylink = Kopiuj Link
|
copylink = Kopiuj Link
|
||||||
@@ -272,30 +272,33 @@ data.import = Importuj Dane
|
|||||||
data.openfolder = Otwórz folder danych
|
data.openfolder = Otwórz folder danych
|
||||||
data.exported = Dane wyeksportowane.
|
data.exported = Dane wyeksportowane.
|
||||||
data.invalid = Nieprawidłowe dane gry.
|
data.invalid = Nieprawidłowe dane gry.
|
||||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
|
||||||
quit.confirm = Czy na pewno chcesz wyjść?
|
quit.confirm = Czy na pewno chcesz wyjść?
|
||||||
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
||||||
loading = [accent]Ładowanie...
|
loading = [accent]Ładowanie...
|
||||||
reloading = [accent]Przeładowywanie Modów...
|
reloading = [accent]Przeładowywanie Modów...
|
||||||
saving = [accent]Zapisywanie...
|
saving = [accent]Zapisywanie...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
|
||||||
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
||||||
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
||||||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
wave.waiting = Fala za {0}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
|
wave.waiting = [lightgray]Fala za {0}
|
||||||
wave.waveInProgress = [lightgray]Fala w trakcie
|
wave.waveInProgress = [lightgray]Fala w trakcie
|
||||||
waiting = [lightgray]Oczekiwanie...
|
waiting = [lightgray]Oczekiwanie...
|
||||||
waiting.players = Oczekiwanie na graczy...
|
waiting.players = Oczekiwanie na graczy...
|
||||||
wave.enemies = Pozostało [lightgray]{0} wrogów
|
wave.enemies = Pozostało [lightgray]{0} wrogów
|
||||||
wave.enemy = Pozostał [lightgray]{0} wróg
|
wave.enemy = Pozostał [lightgray]{0} wróg
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Załaduj Obraz
|
loadimage = Załaduj Obraz
|
||||||
saveimage = Zapisz Obraz
|
saveimage = Zapisz Obraz
|
||||||
unknown = Nieznane
|
unknown = Nieznane
|
||||||
custom = Własne
|
custom = Własne
|
||||||
builtin = Wbudowane
|
builtin = Wbudowane
|
||||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||||
map.random = [accent]Losowa Mapa
|
map.random = [accent]Losowa Mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||||
@@ -309,7 +312,7 @@ workshop.info = Informacja o pozycji
|
|||||||
changelog = Historia aktualizacji (opcjonalna):
|
changelog = Historia aktualizacji (opcjonalna):
|
||||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||||
publishing = [accent]Trwa publikowanie...
|
publishing = [accent]Publikowanie...
|
||||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generacja:
|
|||||||
editor.ingame = Edytuj w Grze
|
editor.ingame = Edytuj w Grze
|
||||||
editor.publish.workshop = Opublikuj w Warsztacie
|
editor.publish.workshop = Opublikuj w Warsztacie
|
||||||
editor.newmap = Nowa Mapa
|
editor.newmap = Nowa Mapa
|
||||||
|
editor.center = Center
|
||||||
workshop = Warsztat
|
workshop = Warsztat
|
||||||
waves.title = Fale
|
waves.title = Fale
|
||||||
waves.remove = Usuń
|
waves.remove = Usuń
|
||||||
@@ -386,10 +390,10 @@ editor.export = Eksportuj...
|
|||||||
editor.exportfile = Eksportuj Plik
|
editor.exportfile = Eksportuj Plik
|
||||||
editor.exportfile.description = Eksportuj plik mapy
|
editor.exportfile.description = Eksportuj plik mapy
|
||||||
editor.exportimage = Eksportuj Obraz Terenu
|
editor.exportimage = Eksportuj Obraz Terenu
|
||||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
|
||||||
editor.loadimage = Załaduj Teren
|
editor.loadimage = Załaduj Teren
|
||||||
editor.saveimage = Zapisz Teren
|
editor.saveimage = Zapisz Teren
|
||||||
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
|
||||||
editor.resizemap = Zmień Rozmiar Mapy
|
editor.resizemap = Zmień Rozmiar Mapy
|
||||||
editor.mapname = Nazwa Mapy:
|
editor.mapname = Nazwa Mapy:
|
||||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poni
|
|||||||
filter.distort = Zniekształcanie
|
filter.distort = Zniekształcanie
|
||||||
filter.noise = Szum
|
filter.noise = Szum
|
||||||
filter.enemyspawn = Wybierz spawn przeciwnika
|
filter.enemyspawn = Wybierz spawn przeciwnika
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Wybierz rdzeń
|
filter.corespawn = Wybierz rdzeń
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mediana Rud
|
filter.oremedian = Mediana Rud
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Ilość
|
|||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Podłoga
|
filter.option.floor = Podłoga
|
||||||
filter.option.flooronto = Podłoga Docelowa
|
filter.option.flooronto = Podłoga Docelowa
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Ściana
|
filter.option.wall = Ściana
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druga Podłoga
|
filter.option.floor2 = Druga Podłoga
|
||||||
@@ -469,24 +475,18 @@ locked = Zablokowane
|
|||||||
complete = [lightgray]Ukończone:
|
complete = [lightgray]Ukończone:
|
||||||
requirement.wave = Osiągnij falę {0} w {1}
|
requirement.wave = Osiągnij falę {0} w {1}
|
||||||
requirement.core = Zniszcz Rdzeń wroga w {0}
|
requirement.core = Zniszcz Rdzeń wroga w {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Zbadaj {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Zdobądź {0}
|
||||||
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Najwyższa fala: {0}
|
bestwave = [lightgray]Najwyższa fala: {0}
|
||||||
launch = < WYSTRZEL >
|
launch.text = Wystrzel
|
||||||
launch.text = Launch
|
research.multiplayer = Only the host can research items.
|
||||||
launch.title = Wystrzelenie udane
|
|
||||||
launch.next = [lightgray]Następna okazja przy fali {0}
|
|
||||||
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
|
||||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
|
||||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Zasoby
|
||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Cell: {0}
|
||||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||||
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
||||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||||
@@ -500,7 +500,7 @@ boss.health = Zdrowie Bossa
|
|||||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||||
error.invalidaddress = Niepoprawny adres.
|
error.invalidaddress = Niepoprawny adres.
|
||||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
|
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
|
||||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||||
error.alreadyconnected = Jesteś już połączony.
|
error.alreadyconnected = Jesteś już połączony.
|
||||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||||
@@ -508,12 +508,13 @@ error.io = Błąd sieciowy I/O.
|
|||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Deszcz
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Śnieg
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Burza piaskowa
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Burza zarodników
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Niezbadane
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Stored:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Punkt Zerowy
|
sector.groundZero.name = Punkt Zerowy
|
||||||
sector.craters.name = Kratery
|
sector.craters.name = Kratery
|
||||||
@@ -535,8 +541,8 @@ sector.saltFlats.name = Solne Równiny
|
|||||||
sector.fungalPass.name = Grzybowa Przełęcz
|
sector.fungalPass.name = Grzybowa Przełęcz
|
||||||
|
|
||||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
||||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym
|
|||||||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Wstrzymano >
|
paused = [accent]< Wstrzymano >
|
||||||
clear = Wyczyść
|
clear = Wyczyść
|
||||||
banned = [scarlet]Zbanowano
|
banned = [scarlet]Zbanowano
|
||||||
@@ -570,12 +580,14 @@ info.title = Informacje
|
|||||||
error.title = [crimson]Wystąpił błąd
|
error.title = [crimson]Wystąpił błąd
|
||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Wejście
|
stat.input = Wejście
|
||||||
stat.output = Wyjście
|
stat.output = Wyjście
|
||||||
stat.booster = Wzmacniacz
|
stat.booster = Wzmacniacz
|
||||||
stat.tiles = Wymagane Pola
|
stat.tiles = Wymagane Pola
|
||||||
stat.affinities = Uwydajnienie
|
stat.affinities = Uwydajnienie
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Pojemność mocy
|
stat.powercapacity = Pojemność mocy
|
||||||
stat.powershot = moc/strzał
|
stat.powershot = moc/strzał
|
||||||
stat.damage = Obrażenia
|
stat.damage = Obrażenia
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Maksymalna ilość połączeń
|
|||||||
stat.poweruse = Zużycie prądu
|
stat.poweruse = Zużycie prądu
|
||||||
stat.powerdamage = Moc/Zniszczenia
|
stat.powerdamage = Moc/Zniszczenia
|
||||||
stat.itemcapacity = Pojemność przedmiotów
|
stat.itemcapacity = Pojemność przedmiotów
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Podstawowa generacja mocy
|
stat.basepowergeneration = Podstawowa generacja mocy
|
||||||
stat.productiontime = Czas produkcji
|
stat.productiontime = Czas produkcji
|
||||||
stat.repairtime = Czas pełnej naprawy bloku
|
stat.repairtime = Czas pełnej naprawy bloku
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Strzałów/sekundę
|
|||||||
stat.ammo = Amunicja
|
stat.ammo = Amunicja
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Moc: {0}
|
|||||||
bar.powerstored = Zmagazynowano: {0}/{1}
|
bar.powerstored = Zmagazynowano: {0}/{1}
|
||||||
bar.poweramount = Moc: {0}
|
bar.poweramount = Moc: {0}
|
||||||
bar.poweroutput = Wyjście mocy: {0}
|
bar.poweroutput = Wyjście mocy: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Przedmiotów: {0}
|
bar.items = Przedmiotów: {0}
|
||||||
bar.capacity = Pojemność: {0}
|
bar.capacity = Pojemność: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Postęp Budowy
|
|||||||
bar.input = Wejście
|
bar.input = Wejście
|
||||||
bar.output = Wyjście
|
bar.output = Wyjście
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]naprowadzający
|
|||||||
bullet.shock = [stat]piorunowy
|
bullet.shock = [stat]piorunowy
|
||||||
bullet.frag = [stat]fragmentacyjny
|
bullet.frag = [stat]fragmentacyjny
|
||||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]zamrażający
|
bullet.freezing = [stat]zamrażający
|
||||||
bullet.tarred = [stat]smolny
|
bullet.tarred = [stat]smolny
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||||
|
|
||||||
unit.blocks = bloki
|
unit.blocks = bloki
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = jednostek prądu na sekundę
|
unit.powersecond = jednostek prądu na sekundę
|
||||||
unit.liquidsecond = jednostek płynu na sekundę
|
unit.liquidsecond = jednostek płynu na sekundę
|
||||||
unit.itemssecond = przedmiotów na sekundę
|
unit.itemssecond = przedmiotów na sekundę
|
||||||
@@ -670,7 +711,7 @@ category.power = Prąd
|
|||||||
category.liquids = Płyny
|
category.liquids = Płyny
|
||||||
category.items = Przedmioty
|
category.items = Przedmioty
|
||||||
category.crafting = Przetwórstwo
|
category.crafting = Przetwórstwo
|
||||||
category.shooting = Strzelanie
|
category.function = Function
|
||||||
category.optional = Dodatkowe ulepszenia
|
category.optional = Dodatkowe ulepszenia
|
||||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||||
setting.shadows.name = Cienie
|
setting.shadows.name = Cienie
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrowanie Liniowe
|
|||||||
setting.hints.name = Podpowiedzi
|
setting.hints.name = Podpowiedzi
|
||||||
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
||||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animowana woda
|
setting.animatedwater.name = Animowana woda
|
||||||
setting.animatedshields.name = Animowana tarcza
|
setting.animatedshields.name = Animowana tarcza
|
||||||
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pełny ekran
|
|||||||
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
||||||
setting.fps.name = Pokazuj FPS oraz ping
|
setting.fps.name = Pokazuj FPS oraz ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
|
|
||||||
setting.vsync.name = Synchronizacja pionowa
|
setting.vsync.name = Synchronizacja pionowa
|
||||||
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||||
setting.minimap.name = Pokaż Minimapę
|
setting.minimap.name = Pokaż Minimapę
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Własny tryb
|
|||||||
|
|
||||||
rules.infiniteresources = Nieskończone zasoby
|
rules.infiniteresources = Nieskończone zasoby
|
||||||
rules.reactorexplosions = Eksplozje reaktorów
|
rules.reactorexplosions = Eksplozje reaktorów
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Zegar fal
|
rules.wavetimer = Zegar fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb ataku
|
rules.attack = Tryb ataku
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Jednostki
|
|||||||
rules.title.experimental = Eksperymentalne
|
rules.title.experimental = Eksperymentalne
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Oświetlenie
|
rules.lighting = Oświetlenie
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Otaczające Światło
|
rules.ambientlight = Otaczające Światło
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Przedmioty
|
|||||||
content.liquid.name = Płyny
|
content.liquid.name = Płyny
|
||||||
content.unit.name = Jednostki
|
content.unit.name = Jednostki
|
||||||
content.block.name = Klocki
|
content.block.name = Klocki
|
||||||
|
|
||||||
item.copper.name = Miedź
|
item.copper.name = Miedź
|
||||||
item.lead.name = Ołów
|
item.lead.name = Ołów
|
||||||
item.coal.name = Węgiel
|
item.coal.name = Węgiel
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Żużel
|
|||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
liquid.cryofluid.name = Lodociecz
|
liquid.cryofluid.name = Lodociecz
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Wybuchowość: {0}
|
|
||||||
item.flammability = [lightgray]Palność: {0}
|
|
||||||
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Zdrowie: {0}
|
|
||||||
unit.speed = [lightgray]Prędkość: {0}
|
|
||||||
unit.weapon = [lightgray]Broń: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
|
|
||||||
unit.minespeed = [lightgray]Prędkość kopania: {0}%
|
|
||||||
unit.minepower = [lightgray]Moc kopania: {0}
|
|
||||||
unit.ability = [lightgray]Umiejętność: {0}
|
|
||||||
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
|
||||||
liquid.viscosity = [lightgray]Lepkość: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Nóż
|
unit.dagger.name = Nóż
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Forteca
|
unit.fortress.name = Forteca
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Klif
|
|||||||
block.sand-boulder.name = Piaskowy Głaz
|
block.sand-boulder.name = Piaskowy Głaz
|
||||||
block.grass.name = Trawa
|
block.grass.name = Trawa
|
||||||
block.slag.name = Żużel
|
block.slag.name = Żużel
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sól
|
block.salt.name = Sól
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Kamyki
|
block.pebbles.name = Kamyki
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Woda z Ciemnym Piaskiem
|
|||||||
block.char.name = Popiół
|
block.char.name = Popiół
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Lodowy Śnieg
|
block.ice-snow.name = Lodowy Śnieg
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -990,7 +1017,7 @@ block.pine.name = Sosna
|
|||||||
block.dirt.name = Dirt
|
block.dirt.name = Dirt
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Dirt Wall
|
||||||
block.mud.name = Mud
|
block.mud.name = Mud
|
||||||
block.white-tree-dead.name = Białe Drzewo Martwe
|
block.white-tree-dead.name = Białe Martwe Drzewo
|
||||||
block.white-tree.name = Białe Drzewo
|
block.white-tree.name = Białe Drzewo
|
||||||
block.spore-cluster.name = Skupisko Zarodników
|
block.spore-cluster.name = Skupisko Zarodników
|
||||||
block.metal-floor.name = Metalowa Podłoga
|
block.metal-floor.name = Metalowa Podłoga
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Źródło prądu
|
|||||||
block.unloader.name = Ekstraktor
|
block.unloader.name = Ekstraktor
|
||||||
block.vault.name = Magazyn
|
block.vault.name = Magazyn
|
||||||
block.wave.name = Strumień
|
block.wave.name = Strumień
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Działo Rojowe
|
block.swarmer.name = Działo Rojowe
|
||||||
block.salvo.name = Działo Salwowe
|
block.salvo.name = Działo Salwowe
|
||||||
block.ripple.name = Działo Falowe
|
block.ripple.name = Działo Falowe
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Piorun
|
|||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
block.spectre.name = Huragan
|
block.spectre.name = Huragan
|
||||||
block.meltdown.name = Rozpad
|
block.meltdown.name = Rozpad
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Wyrzutnia
|
block.launch-pad.name = Wyrzutnia
|
||||||
block.launch-pad-large.name = Duża Wyrzutnia
|
block.launch-pad-large.name = Duża Wyrzutnia
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.crux.name = czerwony
|
team.crux.name = czerwony
|
||||||
@@ -1166,7 +1196,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
|
|||||||
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
||||||
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
||||||
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
||||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||||
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||||
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
||||||
|
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Esquema salvo.
|
|||||||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||||
schematic.rename = Renomear esquema
|
schematic.rename = Renomear esquema
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Hordas derrotadas:[accent] {0}
|
stat.wave = Hordas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
|
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Feito
|
|||||||
feature.unsupported = Seu dispositivo não suporta essa função.
|
feature.unsupported = Seu dispositivo não suporta essa função.
|
||||||
|
|
||||||
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
|
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Nenhum mod encontrado!
|
mods.none = [lightgray]Nenhum mod encontrado!
|
||||||
mods.guide = Guia de mods
|
mods.guide = Guia de mods
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar + copiar
|
|||||||
pausebuilding = [accent][[{0}][] para parar a construção
|
pausebuilding = [accent][[{0}][] para parar a construção
|
||||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Proxima horda em {0}
|
wave.waiting = Proxima horda em {0}
|
||||||
wave.waveInProgress = [lightgray]Horda em progresso
|
wave.waveInProgress = [lightgray]Horda em progresso
|
||||||
waiting = Aguardando...
|
waiting = Aguardando...
|
||||||
waiting.players = Esperando por jogadores...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [lightgray]{0} inimigos restantes
|
wave.enemies = [lightgray]{0} inimigos restantes
|
||||||
wave.enemy = [lightgray]{0} inimigo restante
|
wave.enemy = [lightgray]{0} inimigo restante
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Carregar\nimagem
|
loadimage = Carregar\nimagem
|
||||||
saveimage = Salvar\nimagem
|
saveimage = Salvar\nimagem
|
||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Geração:
|
|||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
editor.newmap = Novo mapa
|
editor.newmap = Novo mapa
|
||||||
|
editor.center = Center
|
||||||
workshop = Oficina
|
workshop = Oficina
|
||||||
waves.title = Hordas
|
waves.title = Hordas
|
||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
|||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Geração aleatória
|
filter.noise = Geração aleatória
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Medio
|
filter.median = Medio
|
||||||
filter.oremedian = Minério mediano
|
filter.oremedian = Minério mediano
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Chão
|
filter.option.floor = Chão
|
||||||
filter.option.flooronto = Chão alvo
|
filter.option.flooronto = Chão alvo
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Parede
|
filter.option.wall = Parede
|
||||||
filter.option.ore = Minério
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Chão secundário
|
filter.option.floor2 = Chão secundário
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Alcançar a Horda {0} em {1}
|
|||||||
requirement.core = Destruir o núcleo inimigo em {0}
|
requirement.core = Destruir o núcleo inimigo em {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resumir Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Melhor: {0}
|
bestwave = [lightgray]Melhor: {0}
|
||||||
launch = Lançar
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lançamento feito com sucesso
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
|
||||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
|
||||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
|
||||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
|
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
|||||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
|
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = Pausado
|
paused = Pausado
|
||||||
clear = Limpo
|
clear = Limpo
|
||||||
banned = [scarlet]BANIDO
|
banned = [scarlet]BANIDO
|
||||||
@@ -570,12 +580,14 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Saída
|
stat.output = Saída
|
||||||
stat.booster = Apoio
|
stat.booster = Apoio
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
stat.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
stat.damage = Dano
|
stat.damage = Dano
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Conexões Máximas
|
|||||||
stat.poweruse = Uso de energia
|
stat.poweruse = Uso de energia
|
||||||
stat.powerdamage = Dano/Poder
|
stat.powerdamage = Dano/Poder
|
||||||
stat.itemcapacity = Capacidade de Itens
|
stat.itemcapacity = Capacidade de Itens
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
stat.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
stat.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
@@ -609,10 +622,32 @@ stat.maxconsecutive = Max Consecutive
|
|||||||
stat.buildcost = Custo de construção
|
stat.buildcost = Custo de construção
|
||||||
stat.inaccuracy = Imprecisão
|
stat.inaccuracy = Imprecisão
|
||||||
stat.shots = Tiros
|
stat.shots = Tiros
|
||||||
stat.reload = Tiros por segundo
|
stat.reload = Tempo de recarga
|
||||||
stat.ammo = Munição
|
stat.ammo = Munição
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Tempo de espera
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
|||||||
bar.powerstored = Armazenada: {0}/{1}
|
bar.powerstored = Armazenada: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Saída de energia: {0}
|
bar.poweroutput = Saída de energia: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Itens: {0}
|
bar.items = Itens: {0}
|
||||||
bar.capacity = Capacidade: {0}
|
bar.capacity = Capacidade: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
|||||||
bar.input = Entrada
|
bar.input = Entrada
|
||||||
bar.output = Sainda
|
bar.output = Sainda
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] de dano
|
bullet.damage = [stat]{0}[lightgray] de dano
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
|||||||
bullet.shock = [stat]Choque
|
bullet.shock = [stat]Choque
|
||||||
bullet.frag = [stat]Fragmentação
|
bullet.frag = [stat]Fragmentação
|
||||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]Congelamento
|
bullet.freezing = [stat]Congelamento
|
||||||
bullet.tarred = [stat]Grudento
|
bullet.tarred = [stat]Grudento
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = unidades de energia por segundo
|
unit.powersecond = unidades de energia por segundo
|
||||||
unit.liquidsecond = líquido segundo
|
unit.liquidsecond = líquido segundo
|
||||||
unit.itemssecond = itens por segundo
|
unit.itemssecond = itens por segundo
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Líquidos
|
category.liquids = Líquidos
|
||||||
category.items = Itens
|
category.items = Itens
|
||||||
category.crafting = Entrada/Saída
|
category.crafting = Entrada/Saída
|
||||||
category.shooting = Atiradores
|
category.function = Function
|
||||||
category.optional = Melhoras opcionais
|
category.optional = Melhoras opcionais
|
||||||
setting.landscape.name = Travar panorama
|
setting.landscape.name = Travar panorama
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
|||||||
setting.hints.name = Dicas
|
setting.hints.name = Dicas
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pausar construções automaticamente
|
setting.buildautopause.name = Pausar construções automaticamente
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||||
@@ -702,7 +742,7 @@ setting.difficulty.name = Dificuldade
|
|||||||
setting.screenshake.name = Balanço da Tela
|
setting.screenshake.name = Balanço da Tela
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||||
@@ -712,15 +752,14 @@ setting.milliseconds = {0} milissegundos
|
|||||||
setting.fullscreen.name = Tela Cheia
|
setting.fullscreen.name = Tela Cheia
|
||||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||||
setting.fps.name = Mostrar FPS e Ping
|
setting.fps.name = Mostrar FPS e Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||||
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Mostrar a posição do Jogador
|
setting.position.name = Mostrar a posição do Jogador
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Mostrar a atmosfera do planeta
|
||||||
setting.ambientvol.name = Volume do Ambiente
|
setting.ambientvol.name = Volume do Ambiente
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
@@ -743,25 +782,25 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
|
|||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Selecionar bloco
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Reunir
|
command.rally = Reunir
|
||||||
command.retreat = Recuar
|
command.retreat = Recuar
|
||||||
command.idle = Idle
|
command.idle = Ausente
|
||||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Controlar unidade
|
||||||
keybind.clear_building.name = Limpar construção
|
keybind.clear_building.name = Limpar construção
|
||||||
keybind.press = Pressione uma tecla...
|
keybind.press = Pressione uma tecla...
|
||||||
keybind.press.axis = Pressione um eixo ou tecla...
|
keybind.press.axis = Pressione um eixo ou tecla...
|
||||||
keybind.screenshot.name = Captura do mapa
|
keybind.screenshot.name = Captura do mapa
|
||||||
keybind.toggle_power_lines.name = Mudar lasers
|
keybind.toggle_power_lines.name = Mudar lasers
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Mostrar a propriedade dos blocos
|
||||||
keybind.move_x.name = Mover no eixo x
|
keybind.move_x.name = Mover no eixo x
|
||||||
keybind.move_y.name = Mover no eixo Y
|
keybind.move_y.name = Mover no eixo Y
|
||||||
keybind.mouse_move.name = Seguir Mouse
|
keybind.mouse_move.name = Seguir o Cursor
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Câmera livre
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Impulsionar
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu de Esquemas
|
keybind.schematic_menu.name = Menu de Esquemas
|
||||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||||
@@ -784,15 +823,15 @@ keybind.block_select_09.name = Categoria/Selecionar bloco 9
|
|||||||
keybind.block_select_10.name = Categoria/Selecionar bloco 10
|
keybind.block_select_10.name = Categoria/Selecionar bloco 10
|
||||||
keybind.fullscreen.name = Alterar tela cheia
|
keybind.fullscreen.name = Alterar tela cheia
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = selecionar
|
||||||
keybind.diagonal_placement.name = Colocação diagonal
|
keybind.diagonal_placement.name = Posicionamento Diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
keybind.break_block.name = Quebrar bloco
|
keybind.break_block.name = Quebrar bloco
|
||||||
keybind.deselect.name = Desselecionar
|
keybind.deselect.name = Desselecionar
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pegar Carga
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Soltar Carga
|
||||||
keybind.command.name = Command
|
keybind.command.name = Comandar
|
||||||
keybind.shoot.name = Atirar
|
keybind.shoot.name = Atirar
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Ampliar
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pausar
|
keybind.pause.name = Pausar
|
||||||
keybind.pause_building.name = Parar/Resumir a construção
|
keybind.pause_building.name = Parar/Resumir a construção
|
||||||
@@ -807,7 +846,7 @@ keybind.chat_history_prev.name = Historico do chat anterior
|
|||||||
keybind.chat_history_next.name = Historico do próximo chat
|
keybind.chat_history_next.name = Historico do próximo chat
|
||||||
keybind.chat_scroll.name = Rolar chat
|
keybind.chat_scroll.name = Rolar chat
|
||||||
keybind.drop_unit.name = Soltar unidade
|
keybind.drop_unit.name = Soltar unidade
|
||||||
keybind.zoom_minimap.name = Zoom do minimapa
|
keybind.zoom_minimap.name = Ampliar minimapa
|
||||||
mode.help.title = Descrição dos modos
|
mode.help.title = Descrição dos modos
|
||||||
mode.survival.name = Sobrevivência
|
mode.survival.name = Sobrevivência
|
||||||
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
||||||
@@ -822,10 +861,11 @@ mode.custom = Regras personalizadas
|
|||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.reactorexplosions = Reatores explodem
|
rules.reactorexplosions = Reatores explodem
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = AI Building
|
rules.buildai = Habilitar construção da IA
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -836,28 +876,30 @@ rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray
|
|||||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Unidades requerem munição
|
||||||
rules.title.waves = Hordas
|
rules.title.waves = Hordas
|
||||||
rules.title.resourcesbuilding = Recursos e Construções
|
rules.title.resourcesbuilding = Recursos e Construções
|
||||||
rules.title.enemy = Inimigos
|
rules.title.enemy = Inimigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Ambiente
|
||||||
rules.lighting = Iluminação
|
rules.lighting = Iluminação
|
||||||
rules.fire = Fire
|
rules.enemyLights = Enemy Lights
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.fire = Fogo
|
||||||
|
rules.explosions = Dano de explosão de unidades/blocos
|
||||||
rules.ambientlight = Luz ambiente
|
rules.ambientlight = Luz ambiente
|
||||||
rules.weather = Weather
|
rules.weather = Clima
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequência:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duração:
|
||||||
|
|
||||||
content.item.name = Itens
|
content.item.name = Itens
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
|||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Fluído Criogênico
|
liquid.cryofluid.name = Fluído Criogênico
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
|
||||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Vida: {0}
|
|
||||||
unit.speed = [lightgray]Velocidade: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Adaga
|
unit.dagger.name = Adaga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
@@ -930,28 +955,29 @@ unit.reign.name = Reign
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Ponto de Reabastecimento
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Paralaxe
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Relevo
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.slag.name = Slag
|
block.slag.name = Escória
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Parede de Sal
|
||||||
block.pebbles.name = Pedrinhas
|
block.pebbles.name = Pedrinhas
|
||||||
block.tendrils.name = Gavinhas
|
block.tendrils.name = Gavinhas
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Sand Wall
|
||||||
block.spore-pine.name = Pinheiro de esporo
|
block.spore-pine.name = Pinheiro de esporo
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Spore Wall
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Rochedo
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Monte de neve
|
||||||
block.snow-pine.name = Pinheiro com neve
|
block.snow-pine.name = Pinheiro com neve
|
||||||
block.shale.name = Xisto
|
block.shale.name = Folhelho
|
||||||
block.shale-boulder.name = Pedra de Xisto
|
block.shale-boulder.name = Pedra de Folhelho
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
block.shrubs.name = Arbusto
|
block.shrubs.name = Arbusto
|
||||||
block.spore-moss.name = Musgo de Esporos
|
block.spore-moss.name = Musgo de Esporos
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Parede de Folhelho
|
||||||
block.scrap-wall.name = Muro de sucata
|
block.scrap-wall.name = Muro de sucata
|
||||||
block.scrap-wall-large.name = Muro grande de sucata
|
block.scrap-wall-large.name = Muro grande de sucata
|
||||||
block.scrap-wall-huge.name = Muro enorme de sucata
|
block.scrap-wall-huge.name = Muro enorme de sucata
|
||||||
@@ -961,7 +987,7 @@ block.kiln.name = Forno
|
|||||||
block.graphite-press.name = Prensa de grafite
|
block.graphite-press.name = Prensa de grafite
|
||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[lightgray](Construindo)
|
block.constructing = {0}\n[lightgray](Construindo)
|
||||||
block.spawn.name = Area inimiga
|
block.spawn.name = Área inimiga
|
||||||
block.core-shard.name = Fragmento do núcleo
|
block.core-shard.name = Fragmento do núcleo
|
||||||
block.core-foundation.name = Fundação do núcleo
|
block.core-foundation.name = Fundação do núcleo
|
||||||
block.core-nucleus.name = Centro do núcleo
|
block.core-nucleus.name = Centro do núcleo
|
||||||
@@ -978,18 +1004,19 @@ block.snow.name = Neve
|
|||||||
block.craters.name = Crateras
|
block.craters.name = Crateras
|
||||||
block.sand-water.name = Água sobre areia
|
block.sand-water.name = Água sobre areia
|
||||||
block.darksand-water.name = Água sobre areia escura
|
block.darksand-water.name = Água sobre areia escura
|
||||||
block.char.name = Char
|
block.char.name = Cinzas
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacito
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Parede de Dacito
|
||||||
block.ice-snow.name = Gelo de neve
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.stone-wall.name = Stone Wall
|
block.ice-snow.name = Gelo com Neve
|
||||||
block.ice-wall.name = Ice Wall
|
block.stone-wall.name = Parede de Pedra
|
||||||
block.snow-wall.name = Snow Wall
|
block.ice-wall.name = Parede de Gelo
|
||||||
block.dune-wall.name = Dune Wall
|
block.snow-wall.name = Parede de Neve
|
||||||
|
block.dune-wall.name = Duna
|
||||||
block.pine.name = Pinheiro
|
block.pine.name = Pinheiro
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Terra
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Parede de Terra
|
||||||
block.mud.name = Mud
|
block.mud.name = Lama
|
||||||
block.white-tree-dead.name = Árvore branca morta
|
block.white-tree-dead.name = Árvore branca morta
|
||||||
block.white-tree.name = Árvore branca
|
block.white-tree.name = Árvore branca
|
||||||
block.spore-cluster.name = Aglomerado de esporos
|
block.spore-cluster.name = Aglomerado de esporos
|
||||||
@@ -1005,7 +1032,7 @@ block.dark-panel-4.name = Painel escuro 4
|
|||||||
block.dark-panel-5.name = Painel escuro 5
|
block.dark-panel-5.name = Painel escuro 5
|
||||||
block.dark-panel-6.name = Painel escuro 6
|
block.dark-panel-6.name = Painel escuro 6
|
||||||
block.dark-metal.name = Metal escuro
|
block.dark-metal.name = Metal escuro
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = Basalto
|
||||||
block.hotrock.name = Rocha quente
|
block.hotrock.name = Rocha quente
|
||||||
block.magmarock.name = Rocha de magma
|
block.magmarock.name = Rocha de magma
|
||||||
block.copper-wall.name = Muro de Cobre
|
block.copper-wall.name = Muro de Cobre
|
||||||
@@ -1019,7 +1046,7 @@ block.phase-wall-large.name = Muralha de Fase
|
|||||||
block.thorium-wall.name = Muro de Tório
|
block.thorium-wall.name = Muro de Tório
|
||||||
block.thorium-wall-large.name = Muralha de Tório
|
block.thorium-wall-large.name = Muralha de Tório
|
||||||
block.door.name = Porta
|
block.door.name = Porta
|
||||||
block.door-large.name = Portão
|
block.door-large.name = Porta grande
|
||||||
block.duo.name = Torreta dupla
|
block.duo.name = Torreta dupla
|
||||||
block.scorch.name = Lança-chamas
|
block.scorch.name = Lança-chamas
|
||||||
block.scatter.name = Dispersão
|
block.scatter.name = Dispersão
|
||||||
@@ -1027,7 +1054,7 @@ block.hail.name = Artilharia
|
|||||||
block.lancer.name = Lanceiro
|
block.lancer.name = Lanceiro
|
||||||
block.conveyor.name = Esteira
|
block.conveyor.name = Esteira
|
||||||
block.titanium-conveyor.name = Esteira de titânio
|
block.titanium-conveyor.name = Esteira de titânio
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Esteira de plastânio
|
||||||
block.armored-conveyor.name = Esteira blindada
|
block.armored-conveyor.name = Esteira blindada
|
||||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||||
block.junction.name = Junção
|
block.junction.name = Junção
|
||||||
@@ -1038,8 +1065,8 @@ block.inverted-sorter.name = Ordenador invertido
|
|||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
block.illuminator.name = Iluminador
|
block.illuminator.name = Iluminador
|
||||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão de Fluxo
|
||||||
block.underflow-gate.name = Portão Sobrecarregado invertida
|
block.underflow-gate.name = Portão de Fluxo invertido
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
block.phase-weaver.name = Palheta de fase
|
block.phase-weaver.name = Palheta de fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte de energia
|
|||||||
block.unloader.name = Descarregador
|
block.unloader.name = Descarregador
|
||||||
block.vault.name = Cofre
|
block.vault.name = Cofre
|
||||||
block.wave.name = Onda
|
block.wave.name = Onda
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Enxame
|
block.swarmer.name = Enxame
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Morteiro
|
block.ripple.name = Morteiro
|
||||||
@@ -1114,31 +1142,33 @@ block.arc.name = Tesla
|
|||||||
block.rtg-generator.name = Gerador GTR
|
block.rtg-generator.name = Gerador GTR
|
||||||
block.spectre.name = Espectro
|
block.spectre.name = Espectro
|
||||||
block.meltdown.name = Fusão
|
block.meltdown.name = Fusão
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contâiner
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmento
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Centro de Comando
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Fábrica de unidades terrestres
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Fábrica de unidades aéreas
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Fábrica de unidades navais
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Reconstrutor Aditivo
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Reconstrutor Multiplicativo
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Reconstrutor Exponencial
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Reconstrutor Tetrativo
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Esteira de Carga
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Roteador de Carga
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Desmontador
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Fornalha De Silício
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Domo de Sobrecarga
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Alavanca
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processador
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Processador Lógico
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hiper Processador
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Monitor Lógico
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Monitor lógico grande
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Célula de Memória
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
@@ -1223,7 +1253,7 @@ block.plastanium-wall-large.description = Um tipo especial de muro que absorve a
|
|||||||
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
|
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
|
||||||
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
|
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
|
||||||
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
|
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
|
||||||
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos.
|
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nOcupa múltiplos blocos.
|
||||||
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
|
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
|
||||||
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
|
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
|
||||||
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
||||||
@@ -1239,8 +1269,8 @@ block.plastanium-conveyor.description = Moves items in batches.\nAccepts items a
|
|||||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
block.sorter.description = Filtra itens passando o selecionado para frente e os outros para os lados.
|
||||||
block.inverted-sorter.description = Processa os itens como um sorteador normal, mas os itens escolhidos sairão pelas laterais ao invés.
|
block.inverted-sorter.description = Filtra os itens como um ordenador normal, porém, os itens escolhidos sairão pelas laterais.
|
||||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||||
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
|
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
|
||||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||||
@@ -1300,6 +1330,6 @@ block.fuse.description = Uma torre grande com curto alcance. Dispara três feixe
|
|||||||
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
|
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
|
||||||
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
||||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer um resfriamento para ser operada.
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Esquema gravado.
|
|||||||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||||
schematic.rename = Renomear Esquema
|
schematic.rename = Renomear Esquema
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Hordas derrotadas:[accent] {0}
|
stat.wave = Hordas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Feito
|
|||||||
feature.unsupported = O teu dispositivos não suporta esta característica.
|
feature.unsupported = O teu dispositivos não suporta esta característica.
|
||||||
|
|
||||||
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Mods não encontrados!
|
mods.none = [lightgray]Mods não encontrados!
|
||||||
mods.guide = Guia de mods
|
mods.guide = Guia de mods
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar+copy
|
|||||||
pausebuilding = [accent][[{0}][] para pausar construção
|
pausebuilding = [accent][[{0}][] para pausar construção
|
||||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Horda em {0}
|
wave.waiting = Horda em {0}
|
||||||
wave.waveInProgress = [lightgray]Horda Em Progresso
|
wave.waveInProgress = [lightgray]Horda Em Progresso
|
||||||
waiting = Aguardando...
|
waiting = Aguardando...
|
||||||
waiting.players = Esperando por jogadores...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [lightgray]{0} inimigos restantes
|
wave.enemies = [lightgray]{0} inimigos restantes
|
||||||
wave.enemy = [lightgray]{0} inimigo restante
|
wave.enemy = [lightgray]{0} inimigo restante
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Carregar\nimagem
|
loadimage = Carregar\nimagem
|
||||||
saveimage = Gravarr\nimagem
|
saveimage = Gravarr\nimagem
|
||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Geração:
|
|||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
editor.newmap = Novo mapa
|
editor.newmap = Novo mapa
|
||||||
|
editor.center = Center
|
||||||
workshop = Oficina
|
workshop = Oficina
|
||||||
waves.title = Hordas
|
waves.title = Hordas
|
||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
|||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Geração aleatória
|
filter.noise = Geração aleatória
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediano
|
filter.median = Mediano
|
||||||
filter.oremedian = Minério Mediano
|
filter.oremedian = Minério Mediano
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Chão
|
filter.option.floor = Chão
|
||||||
filter.option.flooronto = Chão alvo
|
filter.option.flooronto = Chão alvo
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Parede
|
filter.option.wall = Parede
|
||||||
filter.option.ore = Minério
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Chão secundário
|
filter.option.floor2 = Chão secundário
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Ronda alcançada {0} / {1}
|
|||||||
requirement.core = Destruir Núcleo Inimigo em {0}
|
requirement.core = Destruir Núcleo Inimigo em {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resumir Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Melhor: {0}
|
bestwave = [lightgray]Melhor: {0}
|
||||||
launch = Lançar
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lançamento feito com sucesso
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
|
||||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
|
||||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
|
||||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
|||||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = Pausado
|
paused = Pausado
|
||||||
clear = Limpar
|
clear = Limpar
|
||||||
banned = [scarlet]Banido
|
banned = [scarlet]Banido
|
||||||
@@ -570,12 +580,14 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Entrada
|
stat.input = Entrada
|
||||||
stat.output = Saida
|
stat.output = Saida
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Telhas Requeridas
|
stat.tiles = Telhas Requeridas
|
||||||
stat.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
stat.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
stat.damage = Dano
|
stat.damage = Dano
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Uso de energia
|
stat.poweruse = Uso de energia
|
||||||
stat.powerdamage = Dano/Poder
|
stat.powerdamage = Dano/Poder
|
||||||
stat.itemcapacity = Capacidade de Itens
|
stat.itemcapacity = Capacidade de Itens
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
stat.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
stat.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Tiros por segundo
|
|||||||
stat.ammo = Munição
|
stat.ammo = Munição
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
|||||||
bar.powerstored = Armazenada: {0}/{1}
|
bar.powerstored = Armazenada: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Saída de energia: {0}
|
bar.poweroutput = Saída de energia: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Itens: {0}
|
bar.items = Itens: {0}
|
||||||
bar.capacity = Capacidade: {0}
|
bar.capacity = Capacidade: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dano
|
bullet.damage = [stat]{0}[lightgray] dano
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
|||||||
bullet.shock = [stat]Choque
|
bullet.shock = [stat]Choque
|
||||||
bullet.frag = [stat]Fragmentação
|
bullet.frag = [stat]Fragmentação
|
||||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]Congelamento
|
bullet.freezing = [stat]Congelamento
|
||||||
bullet.tarred = [stat]Grudento
|
bullet.tarred = [stat]Grudento
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = Unidades de energia/segundo
|
unit.powersecond = Unidades de energia/segundo
|
||||||
unit.liquidsecond = Unidades de líquido/segundo
|
unit.liquidsecond = Unidades de líquido/segundo
|
||||||
unit.itemssecond = itens/segundo
|
unit.itemssecond = itens/segundo
|
||||||
@@ -670,7 +711,7 @@ category.power = Poder
|
|||||||
category.liquids = Líquidos
|
category.liquids = Líquidos
|
||||||
category.items = Itens
|
category.items = Itens
|
||||||
category.crafting = Construindo
|
category.crafting = Construindo
|
||||||
category.shooting = Atirando
|
category.function = Function
|
||||||
category.optional = Melhoras opcionais
|
category.optional = Melhoras opcionais
|
||||||
setting.landscape.name = Travar panorama
|
setting.landscape.name = Travar panorama
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Ecrã inteiro
|
|||||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Regras personalizadas
|
|||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unidades
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Itens
|
|||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
|||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Crio Fluido
|
liquid.cryofluid.name = Crio Fluido
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
|
||||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Vida: {0}
|
|
||||||
unit.speed = [lightgray]Velocidade: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pedrinhas
|
block.pebbles.name = Pedrinhas
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Água sobre areia escura
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Gelo de neve
|
block.ice-snow.name = Gelo de neve
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Criador de energia
|
|||||||
block.unloader.name = Descarregador
|
block.unloader.name = Descarregador
|
||||||
block.vault.name = Cofre
|
block.vault.name = Cofre
|
||||||
block.wave.name = Onda
|
block.wave.name = Onda
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Enxame
|
block.swarmer.name = Enxame
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ondulação
|
block.ripple.name = Ondulação
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elétrico
|
|||||||
block.rtg-generator.name = Gerador GTR
|
block.rtg-generator.name = Gerador GTR
|
||||||
block.spectre.name = Espectro
|
block.spectre.name = Espectro
|
||||||
block.meltdown.name = Fusão
|
block.meltdown.name = Fusão
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contâiner
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Jocul s-a încheiat
|
|||||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||||
highscore = [accent]Scor maxim nou!
|
highscore = [accent]Scor maxim nou!
|
||||||
copied = Copiat.
|
copied = Copiat.
|
||||||
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Efectele sonore și muzica sunt neterminate/lipsesc\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
||||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||||
|
|
||||||
load.sound = Sunete
|
load.sound = Sunete
|
||||||
@@ -100,8 +100,7 @@ committingchanges = Se Încarcă Schimbările
|
|||||||
done = Gata
|
done = Gata
|
||||||
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
||||||
|
|
||||||
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
|
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Moduri
|
mods = Moduri
|
||||||
mods.none = [lightgray]Nu s-au găsit moduri!
|
mods.none = [lightgray]Nu s-au găsit moduri!
|
||||||
mods.guide = Ghid de Modding
|
mods.guide = Ghid de Modding
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] pt selectare+copiere
|
|||||||
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
||||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||||
wave = [accent]Valul {0}
|
wave = [accent]Valul {0}
|
||||||
|
wave.cap = [accent]Valul {0}/{1}
|
||||||
wave.waiting = [lightgray]Val în {0}
|
wave.waiting = [lightgray]Val în {0}
|
||||||
wave.waveInProgress = [lightgray]Val în desfășurare
|
wave.waveInProgress = [lightgray]Val în desfășurare
|
||||||
waiting = [lightgray]În așteptare...
|
waiting = [lightgray]În așteptare...
|
||||||
@@ -420,6 +420,7 @@ filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai j
|
|||||||
filter.distort = Distorsionare
|
filter.distort = Distorsionare
|
||||||
filter.noise = Zgomot Vizual
|
filter.noise = Zgomot Vizual
|
||||||
filter.enemyspawn = Selectare Punct de Lansare Inamic
|
filter.enemyspawn = Selectare Punct de Lansare Inamic
|
||||||
|
filter.spawnpath = Cale Către Punctul de Lansare
|
||||||
filter.corespawn = Selectare Nucleu
|
filter.corespawn = Selectare Nucleu
|
||||||
filter.median = Mediană
|
filter.median = Mediană
|
||||||
filter.oremedian = Mediană Minereu
|
filter.oremedian = Mediană Minereu
|
||||||
@@ -443,7 +444,8 @@ filter.option.angle = Unghi
|
|||||||
filter.option.amount = Cantitate
|
filter.option.amount = Cantitate
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Podea
|
filter.option.floor = Podea
|
||||||
filter.option.flooronto = Podea țintă
|
filter.option.flooronto = Podea Țintă
|
||||||
|
filter.option.target = Țintă
|
||||||
filter.option.wall = Perete
|
filter.option.wall = Perete
|
||||||
filter.option.ore = Minereu
|
filter.option.ore = Minereu
|
||||||
filter.option.floor2 = Podea Secundară
|
filter.option.floor2 = Podea Secundară
|
||||||
@@ -477,7 +479,7 @@ requirement.research = Cercetează {0}
|
|||||||
requirement.capture = Capturează {0}
|
requirement.capture = Capturează {0}
|
||||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||||
launch.text = Lansează
|
launch.text = Lansează
|
||||||
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||||
uncover = Descoperă
|
uncover = Descoperă
|
||||||
configure = Configurează Încărcarea
|
configure = Configurează Încărcarea
|
||||||
loadout = Încărcare
|
loadout = Încărcare
|
||||||
@@ -510,6 +512,7 @@ weather.rain.name = Ploaie
|
|||||||
weather.snow.name = Ninsoare
|
weather.snow.name = Ninsoare
|
||||||
weather.sandstorm.name = Furtună de nisip
|
weather.sandstorm.name = Furtună de nisip
|
||||||
weather.sporestorm.name = Furtună de spori
|
weather.sporestorm.name = Furtună de spori
|
||||||
|
weather.fog.name = Ceață
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Neexplorat
|
sectors.unexplored = [lightgray]Neexplorat
|
||||||
sectors.resources = Resurse:
|
sectors.resources = Resurse:
|
||||||
@@ -519,6 +522,11 @@ sectors.resume = Revino
|
|||||||
sectors.launch = Lansare
|
sectors.launch = Lansare
|
||||||
sectors.select = Selectează
|
sectors.select = Selectează
|
||||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||||
|
sectors.rename = Redenumește Sectorul
|
||||||
|
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Soare
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -533,7 +541,7 @@ sector.saltFlats.name = Salt Flats
|
|||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||||
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
||||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
||||||
@@ -558,6 +566,10 @@ settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi
|
|||||||
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
|
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
|
||||||
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
|
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
|
||||||
settings.clearsaves = Șterge Salvările
|
settings.clearsaves = Șterge Salvările
|
||||||
|
settings.clearresearch = Șterge Tehnologiile Cercetate
|
||||||
|
settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cercetate în campanie?
|
||||||
|
settings.clearcampaignsaves = Șterge Salvările din Campanie
|
||||||
|
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
|
||||||
paused = [accent]< Pauză >
|
paused = [accent]< Pauză >
|
||||||
clear = Curăță
|
clear = Curăță
|
||||||
banned = [scarlet]Interzis
|
banned = [scarlet]Interzis
|
||||||
@@ -569,25 +581,26 @@ error.title = [scarlet]A apărut o eroare.
|
|||||||
error.crashtitle = A apărut o eroare.
|
error.crashtitle = A apărut o eroare.
|
||||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Necesită
|
stat.input = Necesită
|
||||||
stat.output = Produce
|
stat.output = Produce
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Teren Necesar
|
stat.tiles = Teren Necesar
|
||||||
stat.affinities = Efecte Teren
|
stat.affinities = Efecte Teren
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Capacitate electrică
|
stat.powercapacity = Capacitate electrică
|
||||||
stat.powershot = Electricitate/Glonț
|
stat.powershot = Electricitate/Glonț
|
||||||
stat.damage = Forță
|
stat.damage = Forță
|
||||||
stat.targetsair = Lovește Aeronave
|
stat.targetsair = Lovește Aeronave
|
||||||
stat.targetsground = Lovește Artilerie
|
stat.targetsground = Lovește Artilerie
|
||||||
stat.itemsmoved = Viteza de Mișcare a Materialelor
|
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||||
stat.launchtime = Timp între Lansări
|
stat.launchtime = Timp între Lansări
|
||||||
stat.shootrange = Rază
|
stat.shootrange = Rază
|
||||||
stat.size = Mărime
|
stat.size = Mărime
|
||||||
stat.displaysize = Mărimea Monitorului Logic
|
stat.displaysize = Mărime Monitor Logic
|
||||||
stat.liquidcapacity = Capacitate Lichid
|
stat.liquidcapacity = Capacitate Lichid
|
||||||
stat.powerrange = Raza Electrică
|
stat.powerrange = Rază Electrică
|
||||||
stat.linkrange = Raza Legăturilor
|
stat.linkrange = Rază Legături
|
||||||
stat.instructions = Instrucțiuni
|
stat.instructions = Instrucțiuni
|
||||||
stat.powerconnections = Maxim Conexiuni
|
stat.powerconnections = Maxim Conexiuni
|
||||||
stat.poweruse = Consum Electricitate
|
stat.poweruse = Consum Electricitate
|
||||||
@@ -596,7 +609,7 @@ stat.itemcapacity = Capacitate Materiale
|
|||||||
stat.memorycapacity = Capacitate Memorie
|
stat.memorycapacity = Capacitate Memorie
|
||||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||||
stat.productiontime = Timp Producție
|
stat.productiontime = Timp Producție
|
||||||
stat.repairtime = Durata Reparării Blocului
|
stat.repairtime = Durată Reparare Bloc
|
||||||
stat.speedincrease = Creștere Viteză
|
stat.speedincrease = Creștere Viteză
|
||||||
stat.range = Rază
|
stat.range = Rază
|
||||||
stat.drilltier = Minabile
|
stat.drilltier = Minabile
|
||||||
@@ -611,8 +624,30 @@ stat.inaccuracy = Inacuratețe
|
|||||||
stat.shots = Lovituri
|
stat.shots = Lovituri
|
||||||
stat.reload = Lovituri/Secundă
|
stat.reload = Lovituri/Secundă
|
||||||
stat.ammo = Muniție
|
stat.ammo = Muniție
|
||||||
stat.shieldhealth = Viața Scutului
|
stat.shieldhealth = Viață Scut
|
||||||
stat.cooldowntime = Timp de Reîncărcare
|
stat.cooldowntime = Timp de Reîncărcare
|
||||||
|
stat.explosiveness = Explozivitate
|
||||||
|
stat.basedeflectchance = Șansă de Reflexie
|
||||||
|
stat.lightningchance = Șansă Fulger
|
||||||
|
stat.lightningdamage = Forță Fulger
|
||||||
|
stat.flammability = Inflamabilitate
|
||||||
|
stat.radioactivity = Radioactivitate
|
||||||
|
stat.heatcapacity = Capacitate de Căldură
|
||||||
|
stat.viscosity = Vâscozitate
|
||||||
|
stat.temperature = Temperatură
|
||||||
|
stat.speed = Viteză
|
||||||
|
stat.buildspeed = Viteză Construcție
|
||||||
|
stat.minespeed = Viteză Minare
|
||||||
|
stat.minetier = Putere Minare
|
||||||
|
stat.payloadcapacity = Capacitate Încărcătură
|
||||||
|
stat.commandlimit = Nr Unități Comandate
|
||||||
|
stat.abilities = Abilități
|
||||||
|
|
||||||
|
ability.forcefield = Câmp de Forță
|
||||||
|
ability.repairfield = Câmp de Reparare
|
||||||
|
ability.statusfield = Câmp Suprasolicitare Unități
|
||||||
|
ability.unitspawn = {0} Fabrici
|
||||||
|
ability.shieldregenfield = Câmp de Regenerare a Scutului
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
@@ -628,7 +663,7 @@ bar.powerlines = Conexiuni: {0}/{1}
|
|||||||
bar.items = Materiale: {0}
|
bar.items = Materiale: {0}
|
||||||
bar.capacity = Capacitate: {0}
|
bar.capacity = Capacitate: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
|
||||||
bar.liquid = Lichid
|
bar.liquid = Lichid
|
||||||
bar.heat = Căldură
|
bar.heat = Căldură
|
||||||
bar.power = Electricitate
|
bar.power = Electricitate
|
||||||
@@ -645,12 +680,15 @@ bullet.homing = [stat]cu radar
|
|||||||
bullet.shock = [stat]șoc
|
bullet.shock = [stat]șoc
|
||||||
bullet.frag = [stat]fragil
|
bullet.frag = [stat]fragil
|
||||||
bullet.knockback = [stat]{0} [lightgray]împingere
|
bullet.knockback = [stat]{0} [lightgray]împingere
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x penetrare
|
||||||
|
bullet.infinitepierce = penetrare [stat]
|
||||||
bullet.freezing = [stat]înghețat
|
bullet.freezing = [stat]înghețat
|
||||||
bullet.tarred = [stat]lipicios
|
bullet.tarred = [stat]lipicios
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||||
|
|
||||||
unit.blocks = blocuri
|
unit.blocks = blocuri
|
||||||
|
unit.blockssquared = blocuri²
|
||||||
unit.powersecond = electricitate/secundă
|
unit.powersecond = electricitate/secundă
|
||||||
unit.liquidsecond = unități lichid/secundă
|
unit.liquidsecond = unități lichid/secundă
|
||||||
unit.itemssecond = materiale/secundă
|
unit.itemssecond = materiale/secundă
|
||||||
@@ -663,7 +701,7 @@ unit.persecond = /sec
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x viteză
|
unit.timesspeed = x viteză
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = viața scutului
|
unit.shieldhealth = viață scut
|
||||||
unit.items = materiale
|
unit.items = materiale
|
||||||
unit.thousands = mii
|
unit.thousands = mii
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
@@ -673,7 +711,7 @@ category.power = Electricitate
|
|||||||
category.liquids = Lichide
|
category.liquids = Lichide
|
||||||
category.items = Materiale
|
category.items = Materiale
|
||||||
category.crafting = Necesită/Produce
|
category.crafting = Necesită/Produce
|
||||||
category.shooting = Lovire
|
category.function = Funcționare
|
||||||
category.optional = Îmbunătățiri opționale
|
category.optional = Îmbunătățiri opționale
|
||||||
setting.landscape.name = Blochează Mod Peisaj
|
setting.landscape.name = Blochează Mod Peisaj
|
||||||
setting.shadows.name = Umbre
|
setting.shadows.name = Umbre
|
||||||
@@ -682,8 +720,7 @@ setting.linear.name = Filtrare Liniară
|
|||||||
setting.hints.name = Indicii
|
setting.hints.name = Indicii
|
||||||
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
||||||
setting.buildautopause.name = Autopauză de la Construit
|
setting.buildautopause.name = Autopauză de la Construit
|
||||||
setting.mapcenter.name = Auto Centrează Harta La Jucător
|
setting.animatedwater.name = Suprafețe Animate
|
||||||
setting.animatedwater.name = Fluide Animate
|
|
||||||
setting.animatedshields.name = Scuturi Animate
|
setting.animatedshields.name = Scuturi Animate
|
||||||
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
||||||
setting.playerindicators.name = Indicatori Jucător
|
setting.playerindicators.name = Indicatori Jucător
|
||||||
@@ -716,7 +753,6 @@ setting.fullscreen.name = Ecran Complet
|
|||||||
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
||||||
setting.fps.name = Vezi FPS & Ping
|
setting.fps.name = Vezi FPS & Ping
|
||||||
setting.smoothcamera.name = Cameră Graduală
|
setting.smoothcamera.name = Cameră Graduală
|
||||||
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelează
|
setting.pixelate.name = Pixelează
|
||||||
setting.minimap.name = Vezi Miniharta
|
setting.minimap.name = Vezi Miniharta
|
||||||
@@ -726,7 +762,7 @@ setting.musicvol.name = Volumul Muzicii
|
|||||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||||
setting.ambientvol.name = Volum Ambiental
|
setting.ambientvol.name = Volum Ambiental
|
||||||
setting.mutemusic.name = Muzica pe Mut
|
setting.mutemusic.name = Muzica pe Mut
|
||||||
setting.sfxvol.name = Volum SFX
|
setting.sfxvol.name = Volum Efecte Sonore
|
||||||
setting.mutesound.name = Sunetul pe Mut
|
setting.mutesound.name = Sunetul pe Mut
|
||||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||||
setting.savecreate.name = Auto-Creează Salvări
|
setting.savecreate.name = Auto-Creează Salvări
|
||||||
@@ -863,6 +899,7 @@ content.item.name = Materiale
|
|||||||
content.liquid.name = Lichide
|
content.liquid.name = Lichide
|
||||||
content.unit.name = Unități
|
content.unit.name = Unități
|
||||||
content.block.name = Blocuri
|
content.block.name = Blocuri
|
||||||
|
|
||||||
item.copper.name = Cupru
|
item.copper.name = Cupru
|
||||||
item.lead.name = Plumb
|
item.lead.name = Plumb
|
||||||
item.coal.name = Cărbune
|
item.coal.name = Cărbune
|
||||||
@@ -884,23 +921,6 @@ liquid.slag.name = Zgură
|
|||||||
liquid.oil.name = Petrol
|
liquid.oil.name = Petrol
|
||||||
liquid.cryofluid.name = Criofluid
|
liquid.cryofluid.name = Criofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explozivitate: {0}%
|
|
||||||
item.flammability = [lightgray]Inflamabilitate: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivitate: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Viață: {0}
|
|
||||||
unit.speed = [lightgray]Viteză: {0}
|
|
||||||
unit.weapon = [lightgray]Armă: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
|
|
||||||
unit.minespeed = [lightgray]Viteza de Minare: {0}%
|
|
||||||
unit.minepower = [lightgray]Puterea Minării: {0}
|
|
||||||
unit.ability = [lightgray]Abilitate: {0}
|
|
||||||
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
|
|
||||||
liquid.viscosity = [lightgray]Vâscozitatea: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -987,6 +1007,7 @@ block.darksand-water.name = Apă cu Nisip Negru
|
|||||||
block.char.name = Turbă
|
block.char.name = Turbă
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
block.dacite-wall.name = Perete de Dacit
|
block.dacite-wall.name = Perete de Dacit
|
||||||
|
block.dacite-boulder.name = Bolovan de Dacit
|
||||||
block.ice-snow.name = Gheață Înzăpezită
|
block.ice-snow.name = Gheață Înzăpezită
|
||||||
block.stone-wall.name = Perete de Piatră
|
block.stone-wall.name = Perete de Piatră
|
||||||
block.ice-wall.name = Perete de Gheață
|
block.ice-wall.name = Perete de Gheață
|
||||||
@@ -1153,7 +1174,7 @@ team.blue.name = albastră
|
|||||||
team.crux.name = roșie
|
team.crux.name = roșie
|
||||||
team.sharded.name = portocalie
|
team.sharded.name = portocalie
|
||||||
team.orange.name = portocalie
|
team.orange.name = portocalie
|
||||||
team.derelict.name = abandonat
|
team.derelict.name = abandonată
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = mov
|
team.purple.name = mov
|
||||||
|
|
||||||
|
|||||||
@@ -100,8 +100,7 @@ committingchanges = Внесение изменений
|
|||||||
done = Готово
|
done = Готово
|
||||||
feature.unsupported = Ваше устройство не поддерживает эту возможность.
|
feature.unsupported = Ваше устройство не поддерживает эту возможность.
|
||||||
|
|
||||||
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и [scarlet]могут содержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github или Discord.
|
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и [scarlet]могут содержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github.
|
||||||
mods.alpha = [accent](Альфа)
|
|
||||||
mods = Модификации
|
mods = Модификации
|
||||||
mods.none = [lightgray]Модификации не найдены!
|
mods.none = [lightgray]Модификации не найдены!
|
||||||
mods.guide = Руководство по модам
|
mods.guide = Руководство по модам
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] выделить и скопировать
|
|||||||
pausebuilding = [accent][[{0}][] для приостановки строительства
|
pausebuilding = [accent][[{0}][] для приостановки строительства
|
||||||
resumebuilding = [scarlet][[{0}][] для продолжения строительства
|
resumebuilding = [scarlet][[{0}][] для продолжения строительства
|
||||||
wave = [accent]Волна {0}
|
wave = [accent]Волна {0}
|
||||||
|
wave.cap = [accent]Волна {0}/{1}
|
||||||
wave.waiting = [lightgray]Волна через {0}
|
wave.waiting = [lightgray]Волна через {0}
|
||||||
wave.waveInProgress = [lightgray]Волна продолжается
|
wave.waveInProgress = [lightgray]Волна продолжается
|
||||||
waiting = [lightgray]Ожидание…
|
waiting = [lightgray]Ожидание…
|
||||||
@@ -421,6 +421,7 @@ filters.empty = [lightgray]Нет фильтров! Добавьте один п
|
|||||||
filter.distort = Искажение
|
filter.distort = Искажение
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
filter.enemyspawn = Случайный выбор \nточек высадки
|
filter.enemyspawn = Случайный выбор \nточек высадки
|
||||||
|
filter.spawnpath = Путь до точки высадки
|
||||||
filter.corespawn = Случайный выбор ядра
|
filter.corespawn = Случайный выбор ядра
|
||||||
filter.median = Медиана
|
filter.median = Медиана
|
||||||
filter.oremedian = Рудная медиана
|
filter.oremedian = Рудная медиана
|
||||||
@@ -445,6 +446,7 @@ filter.option.amount = Количество
|
|||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Поверхность
|
filter.option.floor = Поверхность
|
||||||
filter.option.flooronto = Целевая поверхность
|
filter.option.flooronto = Целевая поверхность
|
||||||
|
filter.option.target = Цель
|
||||||
filter.option.wall = Стена
|
filter.option.wall = Стена
|
||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Вторая поверхность
|
filter.option.floor2 = Вторая поверхность
|
||||||
@@ -478,7 +480,7 @@ requirement.research = Исследуйте {0}
|
|||||||
requirement.capture = Захватите {0}
|
requirement.capture = Захватите {0}
|
||||||
bestwave = [lightgray]Лучшая волна: {0}
|
bestwave = [lightgray]Лучшая волна: {0}
|
||||||
launch.text = Высадка
|
launch.text = Высадка
|
||||||
campaign.multiplayer = В исследованиях, при игре в кампании по сети, вы можете использовать только [accent]свои[] предметы, а [scarlet]не[] предметы сектора, в котором находитесь.\n\nДля отправки предметов на [accent]свои[] сектора воспользуйтесь [accent]пусковой площадкой[].
|
research.multiplayer = Только хост может исследовать предметы.
|
||||||
uncover = Раскрыть
|
uncover = Раскрыть
|
||||||
configure = Конфигурация выгрузки
|
configure = Конфигурация выгрузки
|
||||||
#TODO
|
#TODO
|
||||||
@@ -512,6 +514,7 @@ weather.rain.name = Дождь
|
|||||||
weather.snow.name = Снегопад
|
weather.snow.name = Снегопад
|
||||||
weather.sandstorm.name = Пыльная буря
|
weather.sandstorm.name = Пыльная буря
|
||||||
weather.sporestorm.name = Споровая буря
|
weather.sporestorm.name = Споровая буря
|
||||||
|
weather.fog.name = Туман
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Не исследовано
|
sectors.unexplored = [lightgray]Не исследовано
|
||||||
sectors.resources = Ресурсы:
|
sectors.resources = Ресурсы:
|
||||||
@@ -521,6 +524,12 @@ sectors.resume = Продолжить
|
|||||||
sectors.launch = Высадка
|
sectors.launch = Высадка
|
||||||
sectors.select = Выбор
|
sectors.select = Выбор
|
||||||
sectors.nonelaunch = [lightgray]нет (солнце)
|
sectors.nonelaunch = [lightgray]нет (солнце)
|
||||||
|
sectors.rename = Переименовать сектор
|
||||||
|
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||||
|
|
||||||
|
planet.serpulo.name = Серпуло
|
||||||
|
#TODO better name
|
||||||
|
planet.sun.name = Солнце
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Отправная точка
|
sector.groundZero.name = Отправная точка
|
||||||
@@ -565,6 +574,10 @@ settings.clear.confirm = Вы действительно хотите очист
|
|||||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
||||||
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
||||||
settings.clearsaves = Удалить все сохранения
|
settings.clearsaves = Удалить все сохранения
|
||||||
|
settings.clearresearch = Сбросить исследования
|
||||||
|
settings.clearresearch.confirm = Вы уверены, что хотите сбросить все ваши исследования кампании?
|
||||||
|
settings.clearcampaignsaves = Очистить сохранения кампании
|
||||||
|
settings.clearcampaignsaves.confirm = Вы уверены, что хотите очистить все ваши сохранения кампании?
|
||||||
paused = [accent]< Пауза >
|
paused = [accent]< Пауза >
|
||||||
clear = Очистить
|
clear = Очистить
|
||||||
banned = [scarlet]Запрещено
|
banned = [scarlet]Запрещено
|
||||||
@@ -576,12 +589,13 @@ error.title = [scarlet]Произошла ошибка
|
|||||||
error.crashtitle = Произошла ошибка
|
error.crashtitle = Произошла ошибка
|
||||||
unit.nobuild = [scarlet]Боевая единица не может строить
|
unit.nobuild = [scarlet]Боевая единица не может строить
|
||||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Вход
|
stat.input = Вход
|
||||||
stat.output = Выход
|
stat.output = Выход
|
||||||
stat.booster = Ускоритель
|
stat.booster = Ускоритель
|
||||||
stat.tiles = Необходимые плитки
|
stat.tiles = Необходимые плитки
|
||||||
stat.affinities = Увеличение эффективности
|
stat.affinities = Увеличение эффективности
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Вместимость энергии
|
stat.powercapacity = Вместимость энергии
|
||||||
stat.powershot = Энергия/Выстрел
|
stat.powershot = Энергия/Выстрел
|
||||||
stat.damage = Урон
|
stat.damage = Урон
|
||||||
@@ -620,6 +634,29 @@ stat.reload = Выстрелы/секунду
|
|||||||
stat.ammo = Боеприпасы
|
stat.ammo = Боеприпасы
|
||||||
stat.shieldhealth = Прочность щита
|
stat.shieldhealth = Прочность щита
|
||||||
stat.cooldowntime = Время восстановления
|
stat.cooldowntime = Время восстановления
|
||||||
|
stat.explosiveness = Взрывоопасность
|
||||||
|
stat.basedeflectchance = Базовый шанс отражения
|
||||||
|
stat.lightningchance = Шанс удара молнии
|
||||||
|
stat.lightningdamage = Урон молнии
|
||||||
|
stat.flammability = Воспламеняемость
|
||||||
|
stat.radioactivity = Радиоактивность
|
||||||
|
stat.heatcapacity = Теплоёмкость
|
||||||
|
stat.viscosity = Вязкость
|
||||||
|
stat.temperature = Температура
|
||||||
|
stat.speed = Скорость
|
||||||
|
stat.buildspeed = Скорость строительства
|
||||||
|
stat.minespeed = Скорость добычи
|
||||||
|
stat.minetier = Уровень добычи
|
||||||
|
stat.payloadcapacity = Грузоподъёмность
|
||||||
|
stat.commandlimit = Лимит командования
|
||||||
|
stat.abilities = Способности
|
||||||
|
|
||||||
|
ability.forcefield = Силовое поле
|
||||||
|
ability.repairfield = Ремонтирующее поле
|
||||||
|
#TODO туду тудум
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = Завод единиц «{0}»
|
||||||
|
ability.shieldregenfield = Поле восстановления щита
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
bar.noresources = Недостаточно ресурсов
|
bar.noresources = Недостаточно ресурсов
|
||||||
@@ -660,6 +697,7 @@ bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпас
|
|||||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||||
|
|
||||||
unit.blocks = блоков
|
unit.blocks = блоков
|
||||||
|
unit.blockssquared = блоков²
|
||||||
unit.powersecond = единиц энергии/секунду
|
unit.powersecond = единиц энергии/секунду
|
||||||
unit.liquidsecond = жидкостных единиц/секунду
|
unit.liquidsecond = жидкостных единиц/секунду
|
||||||
unit.itemssecond = предметов/секунду
|
unit.itemssecond = предметов/секунду
|
||||||
@@ -682,7 +720,7 @@ category.power = Энергия
|
|||||||
category.liquids = Жидкости
|
category.liquids = Жидкости
|
||||||
category.items = Предметы
|
category.items = Предметы
|
||||||
category.crafting = Ввод/Вывод
|
category.crafting = Ввод/Вывод
|
||||||
category.shooting = Стрельба/Действие
|
category.function = Действие
|
||||||
category.optional = Дополнительные улучшения
|
category.optional = Дополнительные улучшения
|
||||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||||
setting.shadows.name = Тени
|
setting.shadows.name = Тени
|
||||||
@@ -691,8 +729,7 @@ setting.linear.name = Линейная фильтрация
|
|||||||
setting.hints.name = Подсказки
|
setting.hints.name = Подсказки
|
||||||
setting.flow.name = Показывать скорость потока ресурсов
|
setting.flow.name = Показывать скорость потока ресурсов
|
||||||
setting.buildautopause.name = Автоматическая приостановка строительства
|
setting.buildautopause.name = Автоматическая приостановка строительства
|
||||||
setting.mapcenter.name = Центрирование карты на игроке
|
setting.animatedwater.name = Анимированные поверхности
|
||||||
setting.animatedwater.name = Анимированные жидкости
|
|
||||||
setting.animatedshields.name = Анимированные щиты
|
setting.animatedshields.name = Анимированные щиты
|
||||||
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
||||||
setting.playerindicators.name = Индикаторы направления игроков
|
setting.playerindicators.name = Индикаторы направления игроков
|
||||||
@@ -725,7 +762,6 @@ setting.fullscreen.name = Полноэкранный режим
|
|||||||
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
|
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
|
||||||
setting.fps.name = Показывать FPS и пинг
|
setting.fps.name = Показывать FPS и пинг
|
||||||
setting.smoothcamera.name = Плавная камера
|
setting.smoothcamera.name = Плавная камера
|
||||||
setting.blockselectkeys.name = Показать клавиши выбора блока
|
|
||||||
setting.vsync.name = Вертикальная синхронизация
|
setting.vsync.name = Вертикальная синхронизация
|
||||||
setting.pixelate.name = Пикселизация
|
setting.pixelate.name = Пикселизация
|
||||||
setting.minimap.name = Отображать мини-карту
|
setting.minimap.name = Отображать мини-карту
|
||||||
@@ -872,6 +908,7 @@ content.item.name = Предметы
|
|||||||
content.liquid.name = Жидкости
|
content.liquid.name = Жидкости
|
||||||
content.unit.name = Боевые единицы
|
content.unit.name = Боевые единицы
|
||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
|
|
||||||
item.copper.name = Медь
|
item.copper.name = Медь
|
||||||
item.lead.name = Свинец
|
item.lead.name = Свинец
|
||||||
item.coal.name = Уголь
|
item.coal.name = Уголь
|
||||||
@@ -893,23 +930,6 @@ liquid.slag.name = Шлак
|
|||||||
liquid.oil.name = Нефть
|
liquid.oil.name = Нефть
|
||||||
liquid.cryofluid.name = Криогенная жидкость
|
liquid.cryofluid.name = Криогенная жидкость
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Взрывоопасность: {0}%
|
|
||||||
item.flammability = [lightgray]Воспламеняемость: {0}%
|
|
||||||
item.radioactivity = [lightgray]Радиоактивность: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Целостность: {0}
|
|
||||||
unit.speed = [lightgray]Скорость: {0}
|
|
||||||
unit.weapon = [lightgray]Оружие: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Вместимость предметов: {0}
|
|
||||||
unit.minespeed = [lightgray]Скорость добычи: {0}%
|
|
||||||
unit.minepower = [lightgray]Мощность добычи: {0}
|
|
||||||
unit.ability = [lightgray]Способность: {0}
|
|
||||||
unit.buildspeed = [lightgray]Скорость строительства: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
|
||||||
liquid.viscosity = [lightgray]Вязкость: {0}
|
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Кинжал
|
unit.dagger.name = Кинжал
|
||||||
unit.mace.name = Булава
|
unit.mace.name = Булава
|
||||||
unit.fortress.name = Крепость
|
unit.fortress.name = Крепость
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic sparad.
|
|||||||
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
||||||
schematic.rename = Döp om Schematic
|
schematic.rename = Döp om Schematic
|
||||||
schematic.info = {0}x{1}, {2} block
|
schematic.info = {0}x{1}, {2} block
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Besegrade vågor:[accent] {0}
|
stat.wave = Besegrade vågor:[accent] {0}
|
||||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Klar
|
|||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Våg {0}
|
wave = [accent]Våg {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Våg om {0}
|
wave.waiting = [lightgray]Våg om {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Väntar...
|
waiting = [lightgray]Väntar...
|
||||||
waiting.players = Väntar på spelare...
|
waiting.players = Väntar på spelare...
|
||||||
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
||||||
wave.enemy = [lightgray]{0} Fiende kvar
|
wave.enemy = [lightgray]{0} Fiende kvar
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Ladda bild
|
loadimage = Ladda bild
|
||||||
saveimage = Spara bild
|
saveimage = Spara bild
|
||||||
unknown = Okänd
|
unknown = Okänd
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generering:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Vågor
|
waves.title = Vågor
|
||||||
waves.remove = Ta bort
|
waves.remove = Ta bort
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Brus
|
filter.noise = Brus
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Malmmedian
|
filter.oremedian = Malmmedian
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Golv
|
filter.option.floor = Golv
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Vägg
|
filter.option.wall = Vägg
|
||||||
filter.option.ore = Malm
|
filter.option.ore = Malm
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pausat >
|
paused = [accent]< Pausat >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,12 +580,14 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Inmatning
|
stat.input = Inmatning
|
||||||
stat.output = Utmatning
|
stat.output = Utmatning
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Skada
|
stat.damage = Skada
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
stat.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
stat.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Shots/Second
|
|||||||
stat.ammo = Ammunition
|
stat.ammo = Ammunition
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Föremål: {0}
|
bar.items = Föremål: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] skada
|
bullet.damage = [stat]{0}[lightgray] skada
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = block
|
unit.blocks = block
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Energi
|
|||||||
category.liquids = Vätskor
|
category.liquids = Vätskor
|
||||||
category.items = Föremål
|
category.items = Föremål
|
||||||
category.crafting = Inmatning/Utmatning
|
category.crafting = Inmatning/Utmatning
|
||||||
category.shooting = Skjutning
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Skuggor
|
setting.shadows.name = Skuggor
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animerat Vatten
|
setting.animatedwater.name = Animerat Vatten
|
||||||
setting.animatedshields.name = Animerade Sköldar
|
setting.animatedshields.name = Animerade Sköldar
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Begränsade FPS
|
setting.fpscap.name = Begränsade FPS
|
||||||
setting.fpscap.none = Inga
|
setting.fpscap.none = Inga
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Träning
|
setting.difficulty.training = Träning
|
||||||
setting.difficulty.easy = Lätt
|
setting.difficulty.easy = Lätt
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullskärm
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Vågtimer
|
rules.wavetimer = Vågtimer
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Föremål
|
|||||||
content.liquid.name = Vätskor
|
content.liquid.name = Vätskor
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Block
|
content.block.name = Block
|
||||||
|
|
||||||
item.copper.name = Koppar
|
item.copper.name = Koppar
|
||||||
item.lead.name = Bly
|
item.lead.name = Bly
|
||||||
item.coal.name = Kol
|
item.coal.name = Kol
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Olja
|
liquid.oil.name = Olja
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Fart: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sandbumling
|
block.sand-boulder.name = Sandbumling
|
||||||
block.grass.name = Gräs
|
block.grass.name = Gräs
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Mörksandvatten
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Issnö
|
block.ice-snow.name = Issnö
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energikälla
|
|||||||
block.unloader.name = Urladdare
|
block.unloader.name = Urladdare
|
||||||
block.vault.name = Valv
|
block.vault.name = Valv
|
||||||
block.wave.name = Våg
|
block.wave.name = Våg
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Svärmare
|
block.swarmer.name = Svärmare
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Båge
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blåa
|
team.blue.name = blåa
|
||||||
team.crux.name = röda
|
team.crux.name = röda
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Done
|
|||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Dalganin baslamasina: {0}
|
wave.waiting = Dalganin baslamasina: {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = Bekleniyor...
|
waiting = Bekleniyor...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Resimden Yukle
|
loadimage = Resimden Yukle
|
||||||
saveimage = Resimi kaydet
|
saveimage = Resimi kaydet
|
||||||
unknown = Bilinmeyen
|
unknown = Bilinmeyen
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best: {0}
|
bestwave = [lightgray]Best: {0}
|
||||||
launch = Launch
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = Duraklatildi
|
paused = Duraklatildi
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,12 +580,14 @@ info.title = [accent]Bilgi
|
|||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Input
|
stat.input = Input
|
||||||
stat.output = Output
|
stat.output = Output
|
||||||
stat.booster = Booster
|
stat.booster = Booster
|
||||||
stat.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
stat.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Guc kapasitesi
|
stat.powercapacity = Guc kapasitesi
|
||||||
stat.powershot = Guc/Saldiri hizi
|
stat.powershot = Guc/Saldiri hizi
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = Max Connections
|
|||||||
stat.poweruse = Guc kullanimi
|
stat.poweruse = Guc kullanimi
|
||||||
stat.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
stat.itemcapacity = Esya kapasitesi
|
stat.itemcapacity = Esya kapasitesi
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
stat.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
stat.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
@@ -613,6 +626,28 @@ stat.reload = Yeniden doldurma
|
|||||||
stat.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
stat.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
stat.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dmg
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x reload
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
|
|
||||||
unit.blocks = Yapilar
|
unit.blocks = Yapilar
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = saniyede bir
|
unit.powersecond = saniyede bir
|
||||||
unit.liquidsecond = Saniyede bir
|
unit.liquidsecond = Saniyede bir
|
||||||
unit.itemssecond = Saniyede bir
|
unit.itemssecond = Saniyede bir
|
||||||
@@ -670,7 +711,7 @@ category.power = Guc
|
|||||||
category.liquids = sivilar
|
category.liquids = sivilar
|
||||||
category.items = esyalar
|
category.items = esyalar
|
||||||
category.crafting = uretim
|
category.crafting = uretim
|
||||||
category.shooting = sikma
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Yok
|
setting.fpscap.none = Yok
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = kolay
|
setting.difficulty.easy = kolay
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Tam ekran
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = FPS'i goster
|
setting.fps.name = FPS'i goster
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Esyalar
|
|||||||
content.liquid.name = Sivilar
|
content.liquid.name = Sivilar
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Bakir
|
item.copper.name = Bakir
|
||||||
item.lead.name = Kursun
|
item.lead.name = Kursun
|
||||||
item.coal.name = Komur
|
item.coal.name = Komur
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Benzin
|
liquid.oil.name = Benzin
|
||||||
liquid.cryofluid.name = kriyo sivisi
|
liquid.cryofluid.name = kriyo sivisi
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Patlayicilik: {0}
|
|
||||||
item.flammability = [lightgray]Yanbilirlik: {0}
|
|
||||||
item.radioactivity = [lightgray]Radyoaktivite: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Can: {0}
|
|
||||||
unit.speed = [lightgray]hiz: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
|
|
||||||
liquid.viscosity = [lightgray]Yari sivilik: {0}
|
|
||||||
liquid.temperature = [lightgray]isi: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = sonsuz guc
|
|||||||
block.unloader.name = bekletici
|
block.unloader.name = bekletici
|
||||||
block.vault.name = kasa
|
block.vault.name = kasa
|
||||||
block.wave.name = Dalga
|
block.wave.name = Dalga
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Гра завершена
|
|||||||
gameover.pvp = [accent]{0}[] команда перемогла!
|
gameover.pvp = [accent]{0}[] команда перемогла!
|
||||||
highscore = [accent]Новий рекорд!
|
highscore = [accent]Новий рекорд!
|
||||||
copied = Скопійовано.
|
copied = Скопійовано.
|
||||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Звуки і музика відсутні або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||||
indev.notready = Ця частина гри ще не готова.
|
indev.notready = Ця частина гри ще не готова.
|
||||||
|
|
||||||
load.sound = Звуки
|
load.sound = Звуки
|
||||||
@@ -101,7 +101,6 @@ done = Зроблено
|
|||||||
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
||||||
|
|
||||||
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||||
mods.alpha = [accent](Альфа)
|
|
||||||
mods = Модифікації
|
mods = Модифікації
|
||||||
mods.none = [lightgray]Модифікацій не знайдено!
|
mods.none = [lightgray]Модифікацій не знайдено!
|
||||||
mods.guide = Посібник із модифікацій
|
mods.guide = Посібник із модифікацій
|
||||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][], щоби вибрати та скопіюв
|
|||||||
pausebuilding = [accent][[{0}][], щоби призупинити будування
|
pausebuilding = [accent][[{0}][], щоби призупинити будування
|
||||||
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
|
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
|
||||||
wave = [accent]Хвиля {0}
|
wave = [accent]Хвиля {0}
|
||||||
|
wave.cap = [accent]Хвиля {0}/{1}
|
||||||
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
||||||
wave.waveInProgress = [lightgray]Хвиля триває
|
wave.waveInProgress = [lightgray]Хвиля триває
|
||||||
waiting = [lightgray]Очікування…
|
waiting = [lightgray]Очікування…
|
||||||
waiting.players = Очікування гравців…
|
waiting.players = Очікування гравців…
|
||||||
wave.enemies = Залишилося\n[lightgray]{0} противник.
|
wave.enemies = Залишилося\n[lightgray]{0} противник.
|
||||||
wave.enemy = Залишився\n[lightgray]{0} противник
|
wave.enemy = Залишився\n[lightgray]{0} противник
|
||||||
|
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
|
||||||
|
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
|
||||||
loadimage = Завантажити зображення
|
loadimage = Завантажити зображення
|
||||||
saveimage = Зберегти зображення
|
saveimage = Зберегти зображення
|
||||||
unknown = Невідомо
|
unknown = Невідомо
|
||||||
@@ -329,6 +331,7 @@ editor.generation = Генерація:
|
|||||||
editor.ingame = Редагувати в грі
|
editor.ingame = Редагувати в грі
|
||||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||||
editor.newmap = Нова мапа
|
editor.newmap = Нова мапа
|
||||||
|
editor.center = Центрувати
|
||||||
workshop = Майстерня
|
workshop = Майстерня
|
||||||
waves.title = Хвилі
|
waves.title = Хвилі
|
||||||
waves.remove = Видалити
|
waves.remove = Видалити
|
||||||
@@ -417,6 +420,7 @@ filters.empty = [lightgray]Немає фільтрів! Додайте хоча
|
|||||||
filter.distort = Спотворення
|
filter.distort = Спотворення
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
filter.enemyspawn = Вибір точки появи противників
|
filter.enemyspawn = Вибір точки появи противників
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Вибір ядра
|
filter.corespawn = Вибір ядра
|
||||||
filter.median = Медіана
|
filter.median = Медіана
|
||||||
filter.oremedian = Рудна медіана
|
filter.oremedian = Рудна медіана
|
||||||
@@ -441,6 +445,7 @@ filter.option.amount = Кількість
|
|||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Поверхня
|
filter.option.floor = Поверхня
|
||||||
filter.option.flooronto = Цільова поверхня
|
filter.option.flooronto = Цільова поверхня
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Стіна
|
filter.option.wall = Стіна
|
||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Друга поверхня
|
filter.option.floor2 = Друга поверхня
|
||||||
@@ -474,7 +479,7 @@ requirement.research = Research {0}
|
|||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
|
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
loadout = Вивантаження
|
loadout = Вивантаження
|
||||||
@@ -507,15 +512,21 @@ weather.rain.name = Дощ
|
|||||||
weather.snow.name = Сніг
|
weather.snow.name = Сніг
|
||||||
weather.sandstorm.name = Піщана буря
|
weather.sandstorm.name = Піщана буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Не досліджено
|
sectors.unexplored = [lightgray]Не досліджено
|
||||||
sectors.resources = Ресурси:
|
sectors.resources = Ресурси:
|
||||||
sectors.production = Виробництво:
|
sectors.production = Виробництво:
|
||||||
sectors.stored = Зберігає:
|
sectors.stored = Зберігає:
|
||||||
sectors.resume = Продовжити
|
sectors.resume = Продовжити
|
||||||
sectors.launch = Запуск
|
sectors.launch = Запустити
|
||||||
sectors.select = Вибрати
|
sectors.select = Вибрати
|
||||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||||
|
sectors.rename = Перейменування сектора
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Cерпуло
|
||||||
|
planet.sun.name = Сонце
|
||||||
|
|
||||||
sector.groundZero.name = Відправний пункт
|
sector.groundZero.name = Відправний пункт
|
||||||
sector.craters.name = Кратери
|
sector.craters.name = Кратери
|
||||||
@@ -555,6 +566,10 @@ settings.clear.confirm = Ви дійсно хочете очистити ці д
|
|||||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
|
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
|
||||||
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
|
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
|
||||||
settings.clearsaves = Очистити збереження
|
settings.clearsaves = Очистити збереження
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Пауза>
|
paused = [accent]< Пауза>
|
||||||
clear = Очистити
|
clear = Очистити
|
||||||
banned = [scarlet]Заблоковано
|
banned = [scarlet]Заблоковано
|
||||||
@@ -565,12 +580,14 @@ info.title = Інформація
|
|||||||
error.title = [crimson]Виникла помилка
|
error.title = [crimson]Виникла помилка
|
||||||
error.crashtitle = Виникла помилка
|
error.crashtitle = Виникла помилка
|
||||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||||
|
lastaccessed = [lightgray]Остання зміна від {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = Ввід
|
stat.input = Ввід
|
||||||
stat.output = Вивід
|
stat.output = Вивід
|
||||||
stat.booster = Прискорювач
|
stat.booster = Прискорювач
|
||||||
stat.tiles = Необхідні плитки
|
stat.tiles = Необхідні плитки
|
||||||
stat.affinities = Збільшення ефективності
|
stat.affinities = Збільшення ефективності
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = Місткість енергії
|
stat.powercapacity = Місткість енергії
|
||||||
stat.powershot = Енергія за постріл
|
stat.powershot = Енергія за постріл
|
||||||
stat.damage = Шкода
|
stat.damage = Шкода
|
||||||
@@ -609,6 +626,28 @@ stat.reload = Постріли/секунду
|
|||||||
stat.ammo = Боєприпаси
|
stat.ammo = Боєприпаси
|
||||||
stat.shieldhealth = Міцність щита
|
stat.shieldhealth = Міцність щита
|
||||||
stat.cooldowntime = Тривалість охолодження
|
stat.cooldowntime = Тривалість охолодження
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Потребується кращий бур
|
bar.drilltierreq = Потребується кращий бур
|
||||||
bar.noresources = Бракує ресурсів
|
bar.noresources = Бракує ресурсів
|
||||||
@@ -620,6 +659,7 @@ bar.powerbalance = Енергія: {0} за с.
|
|||||||
bar.powerstored = Зберігає: {0}/{1}
|
bar.powerstored = Зберігає: {0}/{1}
|
||||||
bar.poweramount = Енергія: {0}
|
bar.poweramount = Енергія: {0}
|
||||||
bar.poweroutput = Вихідна енергія: {0}
|
bar.poweroutput = Вихідна енергія: {0}
|
||||||
|
bar.powerlines = З’єднань: {0}/{1}
|
||||||
bar.items = Предмети: {0}
|
bar.items = Предмети: {0}
|
||||||
bar.capacity = Місткість: {0}
|
bar.capacity = Місткість: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -631,6 +671,8 @@ bar.progress = Хід будування
|
|||||||
bar.input = Ввід
|
bar.input = Ввід
|
||||||
bar.output = Вивід
|
bar.output = Вивід
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Керується процесором
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] шкода
|
bullet.damage = [stat]{0}[lightgray] шкода
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||||
bullet.incendiary = [stat]запальний
|
bullet.incendiary = [stat]запальний
|
||||||
@@ -638,12 +680,15 @@ bullet.homing = [stat]самонаведення
|
|||||||
bullet.shock = [stat]шок
|
bullet.shock = [stat]шок
|
||||||
bullet.frag = [stat]шкода по ділянці
|
bullet.frag = [stat]шкода по ділянці
|
||||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||||
|
bullet.infinitepierce = [stat]пробиття
|
||||||
bullet.freezing = [stat]заморожування
|
bullet.freezing = [stat]заморожування
|
||||||
bullet.tarred = [stat]дьогтьовий
|
bullet.tarred = [stat]дьогтьовий
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||||
|
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = одиниць енергії за секунду
|
unit.powersecond = одиниць енергії за секунду
|
||||||
unit.liquidsecond = одиниць рідини за секунду
|
unit.liquidsecond = одиниць рідини за секунду
|
||||||
unit.itemssecond = предметів за секунду
|
unit.itemssecond = предметів за секунду
|
||||||
@@ -666,7 +711,7 @@ category.power = Енергія
|
|||||||
category.liquids = Рідини
|
category.liquids = Рідини
|
||||||
category.items = Предмети
|
category.items = Предмети
|
||||||
category.crafting = Виробництво
|
category.crafting = Виробництво
|
||||||
category.shooting = Стрільба
|
category.function = Function
|
||||||
category.optional = Додаткові поліпшення
|
category.optional = Додаткові поліпшення
|
||||||
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
||||||
setting.shadows.name = Тіні
|
setting.shadows.name = Тіні
|
||||||
@@ -675,7 +720,6 @@ setting.linear.name = Лінійна фільтрація
|
|||||||
setting.hints.name = Підказки
|
setting.hints.name = Підказки
|
||||||
setting.flow.name = Показувати темп швидкості ресурсів
|
setting.flow.name = Показувати темп швидкості ресурсів
|
||||||
setting.buildautopause.name = Автоматичне призупинення будування
|
setting.buildautopause.name = Автоматичне призупинення будування
|
||||||
setting.mapcenter.name = Автоматичне центрування мапи на гравця
|
|
||||||
setting.animatedwater.name = Анімаційні рідини
|
setting.animatedwater.name = Анімаційні рідини
|
||||||
setting.animatedshields.name = Анімаційні щити
|
setting.animatedshields.name = Анімаційні щити
|
||||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||||
@@ -709,7 +753,6 @@ setting.fullscreen.name = Повноекранний режим
|
|||||||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||||
setting.fps.name = Показувати FPS і затримку до сервера
|
setting.fps.name = Показувати FPS і затримку до сервера
|
||||||
setting.smoothcamera.name = Гладка камера
|
setting.smoothcamera.name = Гладка камера
|
||||||
setting.blockselectkeys.name = Показувати клавіші вибору блока
|
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.pixelate.name = Пікселізація
|
setting.pixelate.name = Пікселізація
|
||||||
setting.minimap.name = Показувати мінімапу
|
setting.minimap.name = Показувати мінімапу
|
||||||
@@ -844,6 +887,7 @@ rules.title.unit = Бойові одиниці
|
|||||||
rules.title.experimental = Експериментальне
|
rules.title.experimental = Експериментальне
|
||||||
rules.title.environment = Середовище
|
rules.title.environment = Середовище
|
||||||
rules.lighting = Світлотінь
|
rules.lighting = Світлотінь
|
||||||
|
rules.enemyLights = Ворожі вогні
|
||||||
rules.fire = Вогонь
|
rules.fire = Вогонь
|
||||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||||
rules.ambientlight = Навколишнє світло
|
rules.ambientlight = Навколишнє світло
|
||||||
@@ -855,6 +899,7 @@ content.item.name = Предмети
|
|||||||
content.liquid.name = Рідини
|
content.liquid.name = Рідини
|
||||||
content.unit.name = Бойові одиниці
|
content.unit.name = Бойові одиниці
|
||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
|
|
||||||
item.copper.name = Мідь
|
item.copper.name = Мідь
|
||||||
item.lead.name = Свинець
|
item.lead.name = Свинець
|
||||||
item.coal.name = Вугілля
|
item.coal.name = Вугілля
|
||||||
@@ -876,23 +921,6 @@ liquid.slag.name = Шлак
|
|||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Кріогенна рідина
|
liquid.cryofluid.name = Кріогенна рідина
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
|
||||||
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
|
||||||
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
|
||||||
|
|
||||||
unit.health = [lightgray]Здоров’я: {0}
|
|
||||||
unit.speed = [lightgray]Швидкість: {0}
|
|
||||||
unit.weapon = [lightgray]Зброя: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Місткість елементів: {0}
|
|
||||||
unit.minespeed = [lightgray]Швидкість видобутку: {0} %
|
|
||||||
unit.minepower = [lightgray]Потужність видобутку: {0}
|
|
||||||
unit.ability = [lightgray]Здібність: {0}
|
|
||||||
unit.buildspeed = [lightgray]Швидкість будування: {0} %
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
|
||||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Кинджал
|
unit.dagger.name = Кинджал
|
||||||
unit.mace.name = Булава
|
unit.mace.name = Булава
|
||||||
unit.fortress.name = Фортеця
|
unit.fortress.name = Фортеця
|
||||||
@@ -933,6 +961,7 @@ block.cliff.name = Скеля
|
|||||||
block.sand-boulder.name = Пісочний валун
|
block.sand-boulder.name = Пісочний валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.slag.name = Шлак
|
block.slag.name = Шлак
|
||||||
|
block.space.name = Космос
|
||||||
block.salt.name = Сіль
|
block.salt.name = Сіль
|
||||||
block.salt-wall.name = Соляна стіна
|
block.salt-wall.name = Соляна стіна
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -978,6 +1007,7 @@ block.darksand-water.name = Темний пісок із водою
|
|||||||
block.char.name = Випалена земля
|
block.char.name = Випалена земля
|
||||||
block.dacite.name = Дацит
|
block.dacite.name = Дацит
|
||||||
block.dacite-wall.name = Дацитова стіна
|
block.dacite-wall.name = Дацитова стіна
|
||||||
|
block.dacite-boulder.name = Дацитовий валун
|
||||||
block.ice-snow.name = Крижаний сніг
|
block.ice-snow.name = Крижаний сніг
|
||||||
block.stone-wall.name = Кам’яна стіна
|
block.stone-wall.name = Кам’яна стіна
|
||||||
block.ice-wall.name = Крижана стіна
|
block.ice-wall.name = Крижана стіна
|
||||||
@@ -1072,6 +1102,7 @@ block.power-source.name = Нескінченне джерело енергії
|
|||||||
block.unloader.name = Розвантажувач
|
block.unloader.name = Розвантажувач
|
||||||
block.vault.name = Вмістилище
|
block.vault.name = Вмістилище
|
||||||
block.wave.name = Хвиля
|
block.wave.name = Хвиля
|
||||||
|
block.tsunami.name = Цунамі
|
||||||
block.swarmer.name = Роєвик
|
block.swarmer.name = Роєвик
|
||||||
block.salvo.name = Залп
|
block.salvo.name = Залп
|
||||||
block.ripple.name = Ряб
|
block.ripple.name = Ряб
|
||||||
@@ -1111,6 +1142,7 @@ block.arc.name = Дуга
|
|||||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||||
block.spectre.name = Спектр
|
block.spectre.name = Спектр
|
||||||
block.meltdown.name = Розплавлювач
|
block.meltdown.name = Розплавлювач
|
||||||
|
block.foreshadow.name = Передвісник
|
||||||
block.container.name = Сховище
|
block.container.name = Сховище
|
||||||
block.launch-pad.name = Стартовий майданчик
|
block.launch-pad.name = Стартовий майданчик
|
||||||
block.launch-pad-large.name = Великий стартовий майданчик
|
block.launch-pad-large.name = Великий стартовий майданчик
|
||||||
@@ -1249,7 +1281,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
|
|||||||
block.thermal-pump.description = Найкращий насос.
|
block.thermal-pump.description = Найкращий насос.
|
||||||
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
||||||
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
|
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
|
||||||
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше.
|
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nНе протікає.
|
||||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
||||||
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
||||||
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
|
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ:1290419934[]
|
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||||
credits = 致谢
|
credits = 致谢
|
||||||
contributors = 翻译者和贡献者
|
contributors = 翻译者和贡献者
|
||||||
discord = 加入 Mindustry 的 Discord!
|
discord = 加入 Mindustry 的 Discord!
|
||||||
@@ -20,8 +20,8 @@ gameover = 游戏结束
|
|||||||
gameover.pvp = [accent] {0}[]队获胜!
|
gameover.pvp = [accent] {0}[]队获胜!
|
||||||
highscore = [accent]新纪录!
|
highscore = [accent]新纪录!
|
||||||
copied = 已复制。
|
copied = 已复制。
|
||||||
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群(QQ681962751)[]提交错误报告。
|
indev.popup = [accent]6.0[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役玩法完全没有完成[]\n- 很多内容还没有做完\n - 大多[scarlet]单位AI[]无法正确地运行\n- 单位系统完全没有完成\n- 一切您所看到的内容都可能会移除或调整。\n\n在[accent]Github[]提交错误报告。\n[#66ccff]来自译者WinterUnderTheSnow的忠告:不建议新玩家游玩还在测试阶段的6.0!建议您先从[orange]v104.6[#66ccff]或[orange]v104.10[#66ccff]开始游玩!
|
||||||
indev.notready = 还没做好看NM
|
indev.notready = 这部分玩法还未开发完成。
|
||||||
|
|
||||||
load.sound = 音乐加载中
|
load.sound = 音乐加载中
|
||||||
load.map = 地图加载中
|
load.map = 地图加载中
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
|
|||||||
schematic.delete.confirm = 确认删除蓝图?
|
schematic.delete.confirm = 确认删除蓝图?
|
||||||
schematic.rename = 重命名蓝图
|
schematic.rename = 重命名蓝图
|
||||||
schematic.info = {0}x{1},{2} 个方块
|
schematic.info = {0}x{1},{2} 个方块
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = 防守波数:[accent]{0}
|
stat.wave = 防守波数:[accent]{0}
|
||||||
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
|
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
|
||||||
@@ -65,7 +66,7 @@ stat.delivered = 装运资源:
|
|||||||
stat.playtime = 游玩时间:[accent] {0}
|
stat.playtime = 游玩时间:[accent] {0}
|
||||||
stat.rank = 最终评级:[accent]{0}
|
stat.rank = 最终评级:[accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]全局物品
|
||||||
map.delete = 确定要删除“[accent]{0}[]”地图吗?
|
map.delete = 确定要删除“[accent]{0}[]”地图吗?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
@@ -100,7 +101,6 @@ done = 已完成
|
|||||||
feature.unsupported = 您的设备不支持此功能。
|
feature.unsupported = 您的设备不支持此功能。
|
||||||
|
|
||||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||||
mods.alpha = [accent](测试)
|
|
||||||
mods = 模组
|
mods = 模组
|
||||||
mods.none = [lightgray]没有找到模组!
|
mods.none = [lightgray]没有找到模组!
|
||||||
mods.guide = 模组制作教程
|
mods.guide = 模组制作教程
|
||||||
@@ -115,7 +115,7 @@ mod.disable = 禁用
|
|||||||
mod.content = 内容:
|
mod.content = 内容:
|
||||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||||
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
|
mod.outdated = [scarlet]该模组可能不能在6.0上正确地运行(缺失 minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||||
mod.erroredcontent = [scarlet]内容错误
|
mod.erroredcontent = [scarlet]内容错误
|
||||||
mod.errors = 读取内容时发生错误.
|
mod.errors = 读取内容时发生错误.
|
||||||
@@ -127,14 +127,14 @@ mod.reloadrequired = [scarlet]需要重启
|
|||||||
mod.import = 导入模组
|
mod.import = 导入模组
|
||||||
mod.import.file = 导入文件
|
mod.import.file = 导入文件
|
||||||
mod.import.github = 从 GitHub 导入模组
|
mod.import.github = 从 GitHub 导入模组
|
||||||
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠!
|
mod.jarwarn = [scarlet]JAR模组注定存在危险性。[]\n请确保此模组来源安全可靠!
|
||||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||||
mod.remove.confirm = 此模组将被删除。
|
mod.remove.confirm = 此模组将被删除。
|
||||||
mod.author = [lightgray]作者:[] {0}
|
mod.author = [lightgray]作者:[] {0}
|
||||||
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||||
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||||
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||||
mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
|
mod.scripts.disable = 您的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
|
||||||
|
|
||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
@@ -157,22 +157,22 @@ server.closing = [accent]服务器关闭…
|
|||||||
server.kicked.kick = 你被踢出了服务器。
|
server.kicked.kick = 你被踢出了服务器。
|
||||||
server.kicked.whitelist = 你不在服务器白名单中。
|
server.kicked.whitelist = 你不在服务器白名单中。
|
||||||
server.kicked.serverClose = 服务器已关闭。
|
server.kicked.serverClose = 服务器已关闭。
|
||||||
server.kicked.vote = 你被投票踢出了服务器。
|
server.kicked.vote = 您被投票踢出了服务器。
|
||||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||||
server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。
|
server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。
|
||||||
server.kicked.banned = 你在这个服务器上被封禁了。
|
server.kicked.banned = 您在这个服务器上被封禁了。
|
||||||
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
||||||
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
||||||
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||||
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
|
server.kicked.nameInUse = 您的名字与服务器中的一个人重复了。
|
||||||
server.kicked.nameEmpty = 无效的名字!
|
server.kicked.nameEmpty = 无效的名字!
|
||||||
server.kicked.idInUse = 你已经连接了这个服务器!不允许在一台电脑上用两个客户端连接。
|
server.kicked.idInUse = 您已经连接了这个服务器!不允许在一台设备上用两个客户端连接。
|
||||||
server.kicked.customClient = 这个服务器不支持自定义客户端。请下载官方版本。
|
server.kicked.customClient = 这个服务器不支持自定义客户端。请下载官方版本。
|
||||||
server.kicked.gameover = 游戏结束!
|
server.kicked.gameover = 游戏结束!
|
||||||
server.kicked.serverRestarting = 服务器正在重启.
|
server.kicked.serverRestarting = 服务器正在重启.
|
||||||
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
||||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
||||||
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向服主询问 IP 地址。
|
||||||
hostserver = 创建服务器
|
hostserver = 创建服务器
|
||||||
invitefriends = 邀请朋友
|
invitefriends = 邀请朋友
|
||||||
hostserver.mobile = 创建\n服务器
|
hostserver.mobile = 创建\n服务器
|
||||||
@@ -201,7 +201,7 @@ server.bans.none = 没有被封禁的玩家!
|
|||||||
server.admins = 管理员
|
server.admins = 管理员
|
||||||
server.admins.none = 该服务器没有管理员!
|
server.admins.none = 该服务器没有管理员!
|
||||||
server.add = 添加服务器
|
server.add = 添加服务器
|
||||||
server.delete = 你确定要删除这个服务器吗?
|
server.delete = 您确定要删除这个服务器吗?
|
||||||
server.edit = 编辑服务器
|
server.edit = 编辑服务器
|
||||||
server.outdated = [crimson]服务器过旧![]
|
server.outdated = [crimson]服务器过旧![]
|
||||||
server.outdated.client = [crimson]客户端过旧![]
|
server.outdated.client = [crimson]客户端过旧![]
|
||||||
@@ -228,11 +228,11 @@ server.addressinuse = 地址已在使用!
|
|||||||
server.invalidport = 无效的端口!
|
server.invalidport = 无效的端口!
|
||||||
server.error = [crimson]创建服务器错误:[accent]{0}
|
server.error = [crimson]创建服务器错误:[accent]{0}
|
||||||
save.new = 新存档
|
save.new = 新存档
|
||||||
save.overwrite = 你确定你要覆盖这个存档吗?
|
save.overwrite = 您确定要覆盖这个存档吗?
|
||||||
overwrite = 覆盖
|
overwrite = 覆盖
|
||||||
save.none = 没有找到存档!
|
save.none = 没有找到存档!
|
||||||
savefail = 保存失败!
|
savefail = 保存失败!
|
||||||
save.delete.confirm = 你确定你要删除这个存档吗?
|
save.delete.confirm = 您确定要删除这个存档吗?
|
||||||
save.delete = 删除
|
save.delete = 删除
|
||||||
save.export = 导出存档
|
save.export = 导出存档
|
||||||
save.import.invalid = [accent]此存档无效!
|
save.import.invalid = [accent]此存档无效!
|
||||||
@@ -245,7 +245,7 @@ save.rename.text = 新名称:
|
|||||||
selectslot = 选择一个存档。
|
selectslot = 选择一个存档。
|
||||||
slot = [accent]存档位 {0}
|
slot = [accent]存档位 {0}
|
||||||
editmessage = 编辑消息
|
editmessage = 编辑消息
|
||||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
save.corrupted = [accent]存档损坏或无效!\n如果您刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
||||||
empty = < 空 >
|
empty = < 空 >
|
||||||
on = 开
|
on = 开
|
||||||
off = 关
|
off = 关
|
||||||
@@ -284,18 +284,21 @@ selectschematic = [accent][[{0}][]来选择复制
|
|||||||
pausebuilding = [accent][[{0}][]来暂停建造
|
pausebuilding = [accent][[{0}][]来暂停建造
|
||||||
resumebuilding = [scarlet][[{0}][]来恢复建造
|
resumebuilding = [scarlet][[{0}][]来恢复建造
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||||
wave.waveInProgress = [lightgray]波次袭来
|
wave.waveInProgress = [lightgray]波次袭来
|
||||||
waiting = [lightgray]等待中…
|
waiting = [lightgray]等待中…
|
||||||
waiting.players = 等待玩家中…
|
waiting.players = 等待玩家中…
|
||||||
wave.enemies = [lightgray]剩余 {0} 个敌人
|
wave.enemies = [lightgray]剩余 {0} 个敌人
|
||||||
wave.enemy = [lightgray]剩余 {0} 个敌人
|
wave.enemy = [lightgray]剩余 {0} 个敌人
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = 加载图片
|
loadimage = 加载图片
|
||||||
saveimage = 保存图片
|
saveimage = 保存图片
|
||||||
unknown = 未知
|
unknown = 未知
|
||||||
custom = 自定义
|
custom = 自定义
|
||||||
builtin = 内建的
|
builtin = 内置的
|
||||||
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
|
map.delete.confirm = 您确定你想要删除这张地图吗?这个操作无法撤销!
|
||||||
map.random = [accent]随机地图
|
map.random = [accent]随机地图
|
||||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
|
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
|
||||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
|
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
|
||||||
@@ -328,6 +331,7 @@ editor.generation = 筛选器:
|
|||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
editor.publish.workshop = 上传到创意工坊
|
editor.publish.workshop = 上传到创意工坊
|
||||||
editor.newmap = 新地图
|
editor.newmap = 新地图
|
||||||
|
editor.center = Center
|
||||||
workshop = 创意工坊
|
workshop = 创意工坊
|
||||||
waves.title = 波数
|
waves.title = 波数
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
@@ -359,7 +363,7 @@ editor.removeunit = 移除单位
|
|||||||
editor.teams = 队伍
|
editor.teams = 队伍
|
||||||
editor.errorload = 读取文件出错:\n[accent]{0}
|
editor.errorload = 读取文件出错:\n[accent]{0}
|
||||||
editor.errorsave = 保存文件出错:\n[accent]{0}
|
editor.errorsave = 保存文件出错:\n[accent]{0}
|
||||||
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果你想导入地图,请在编辑器中使用“导入地图”按钮。
|
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果您想导入地图,请在编辑器中使用“导入地图”按钮。
|
||||||
editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
|
editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
|
||||||
editor.errornot = 这不是地图文件。
|
editor.errornot = 这不是地图文件。
|
||||||
editor.errorheader = 此地图文件无效或已损坏。
|
editor.errorheader = 此地图文件无效或已损坏。
|
||||||
@@ -372,8 +376,8 @@ editor.resize = 调整大小
|
|||||||
editor.loadmap = 载入地图
|
editor.loadmap = 载入地图
|
||||||
editor.savemap = 保存地图
|
editor.savemap = 保存地图
|
||||||
editor.saved = 已保存!
|
editor.saved = 已保存!
|
||||||
editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。
|
editor.save.noname = 您的地图没有名字!在“地图信息”菜单里设置一个。
|
||||||
editor.save.overwrite = 你的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
|
editor.save.overwrite = 您的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
|
||||||
editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图!
|
editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图!
|
||||||
editor.import = 导入…
|
editor.import = 导入…
|
||||||
editor.importmap = 导入地图
|
editor.importmap = 导入地图
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
|||||||
filter.distort = 扭曲程度
|
filter.distort = 扭曲程度
|
||||||
filter.noise = 波动程度
|
filter.noise = 波动程度
|
||||||
filter.enemyspawn = 敌人生成点选择
|
filter.enemyspawn = 敌人生成点选择
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = 核心降落点选择
|
filter.corespawn = 核心降落点选择
|
||||||
filter.median = 平均数
|
filter.median = 平均数
|
||||||
filter.oremedian = 矿石平均数
|
filter.oremedian = 矿石平均数
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = 数量
|
|||||||
filter.option.block = 方块
|
filter.option.block = 方块
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
filter.option.flooronto = 地面目标
|
filter.option.flooronto = 地面目标
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = 墙
|
filter.option.wall = 墙
|
||||||
filter.option.ore = 矿石
|
filter.option.ore = 矿石
|
||||||
filter.option.floor2 = 二重地面
|
filter.option.floor2 = 二重地面
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
|
|||||||
requirement.core = 在{0}中摧毁敌方核心
|
requirement.core = 在{0}中摧毁敌方核心
|
||||||
requirement.research = 研究 {0}
|
requirement.research = 研究 {0}
|
||||||
requirement.capture = 占领 {0}
|
requirement.capture = 占领 {0}
|
||||||
resume = 暂停:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]最高波次:{0}
|
bestwave = [lightgray]最高波次:{0}
|
||||||
launch = < 发射 >
|
|
||||||
launch.text = 发射
|
launch.text = 发射
|
||||||
launch.title = 发射成功
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]下个发射窗口在第{0}波
|
|
||||||
launch.unable2 = [scarlet]无法发射[]
|
|
||||||
launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。
|
|
||||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
|
||||||
uncover = 解锁
|
uncover = 解锁
|
||||||
configure = 设定装运的数量
|
configure = 设定装运的数量
|
||||||
loadout = 装运
|
loadout = 装运
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = 降雨
|
|||||||
weather.snow.name = 降雪
|
weather.snow.name = 降雪
|
||||||
weather.sandstorm.name = 沙尘暴
|
weather.sandstorm.name = 沙尘暴
|
||||||
weather.sporestorm.name = 孢子雾
|
weather.sporestorm.name = 孢子雾
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]未探索
|
sectors.unexplored = [lightgray]未探索
|
||||||
sectors.resources = 资源:
|
sectors.resources = 资源:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = 继续
|
|||||||
sectors.launch = 发射
|
sectors.launch = 发射
|
||||||
sectors.select = 选择
|
sectors.select = 选择
|
||||||
sectors.nonelaunch = [lightgray]无 (太阳)
|
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = 零号地区
|
sector.groundZero.name = 零号地区
|
||||||
sector.craters.name = 陨石带
|
sector.craters.name = 陨石带
|
||||||
@@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
|
|||||||
sector.overgrowth.name = 增生区
|
sector.overgrowth.name = 增生区
|
||||||
sector.tarFields.name = 油田
|
sector.tarFields.name = 油田
|
||||||
sector.saltFlats.name = 盐碱荒滩
|
sector.saltFlats.name = 盐碱荒滩
|
||||||
sector.crags.name = 悬崖
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
||||||
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
|
|||||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||||
settings.clearsaves.confirm = 您确定要清除存档?
|
settings.clearsaves.confirm = 您确定要清除存档?
|
||||||
settings.clearsaves = 清除存档
|
settings.clearsaves = 清除存档
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< 暂停 >
|
paused = [accent]< 暂停 >
|
||||||
clear = 清除
|
clear = 清除
|
||||||
banned = [scarlet]已禁止
|
banned = [scarlet]已禁止
|
||||||
@@ -570,12 +580,14 @@ info.title = [accent]详情
|
|||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
unit.nobuild = [scarlet]单位未能建造
|
unit.nobuild = [scarlet]单位未能建造
|
||||||
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.input = 输入
|
stat.input = 输入
|
||||||
stat.output = 输出
|
stat.output = 输出
|
||||||
stat.booster = 增强物品/液体
|
stat.booster = 增强物品/液体
|
||||||
stat.tiles = 所需地型
|
stat.tiles = 所需地型
|
||||||
stat.affinities = 相关
|
stat.affinities = 相关
|
||||||
block.unknown = [lightgray]???
|
|
||||||
stat.powercapacity = 能量容量
|
stat.powercapacity = 能量容量
|
||||||
stat.powershot = 能量/发射
|
stat.powershot = 能量/发射
|
||||||
stat.damage = 伤害
|
stat.damage = 伤害
|
||||||
@@ -594,6 +606,7 @@ stat.powerconnections = 最多连接
|
|||||||
stat.poweruse = 使用能量
|
stat.poweruse = 使用能量
|
||||||
stat.powerdamage = 功率/损伤
|
stat.powerdamage = 功率/损伤
|
||||||
stat.itemcapacity = 物品容量
|
stat.itemcapacity = 物品容量
|
||||||
|
stat.memorycapacity = Memory Capacity
|
||||||
stat.basepowergeneration = 基础能源输出
|
stat.basepowergeneration = 基础能源输出
|
||||||
stat.productiontime = 生产时间
|
stat.productiontime = 生产时间
|
||||||
stat.repairtime = 建筑完全修复时间
|
stat.repairtime = 建筑完全修复时间
|
||||||
@@ -613,6 +626,28 @@ stat.reload = 每秒发射数
|
|||||||
stat.ammo = 弹药
|
stat.ammo = 弹药
|
||||||
stat.shieldhealth = 盾容
|
stat.shieldhealth = 盾容
|
||||||
stat.cooldowntime = 冷却时间
|
stat.cooldowntime = 冷却时间
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的钻头
|
bar.drilltierreq = 需要更好的钻头
|
||||||
bar.noresources = 缺失资源
|
bar.noresources = 缺失资源
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
|
|||||||
bar.powerstored = 储能:{0}/{1}
|
bar.powerstored = 储能:{0}/{1}
|
||||||
bar.poweramount = 能量:{0}
|
bar.poweramount = 能量:{0}
|
||||||
bar.poweroutput = 能量输出:{0}
|
bar.poweroutput = 能量输出:{0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = 物品:{0}
|
bar.items = 物品:{0}
|
||||||
bar.capacity = 容量:{0}
|
bar.capacity = 容量:{0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = 制造进度
|
|||||||
bar.input = 输入
|
bar.input = 输入
|
||||||
bar.output = 输出
|
bar.output = 输出
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||||
bullet.incendiary = [stat] 燃烧
|
bullet.incendiary = [stat] 燃烧
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
|
|||||||
bullet.shock = [stat] 电击
|
bullet.shock = [stat] 电击
|
||||||
bullet.frag = [stat] 分裂
|
bullet.frag = [stat] 分裂
|
||||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat] 冰冻
|
bullet.freezing = [stat] 冰冻
|
||||||
bullet.tarred = [stat] 减速
|
bullet.tarred = [stat] 减速
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
||||||
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
||||||
|
|
||||||
unit.blocks = 方块
|
unit.blocks = 方块
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = 能量/秒
|
unit.powersecond = 能量/秒
|
||||||
unit.liquidsecond = 液体/秒
|
unit.liquidsecond = 液体/秒
|
||||||
unit.itemssecond = 物品/秒
|
unit.itemssecond = 物品/秒
|
||||||
@@ -670,7 +711,7 @@ category.power = 能量
|
|||||||
category.liquids = 液体
|
category.liquids = 液体
|
||||||
category.items = 物品
|
category.items = 物品
|
||||||
category.crafting = 制造
|
category.crafting = 制造
|
||||||
category.shooting = 发射
|
category.function = Function
|
||||||
category.optional = 可选的增强
|
category.optional = 可选的增强
|
||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
|
|||||||
setting.hints.name = 提示
|
setting.hints.name = 提示
|
||||||
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
|
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
|
||||||
setting.buildautopause.name = 自动暂停建造
|
setting.buildautopause.name = 自动暂停建造
|
||||||
setting.mapcenter.name = 地图自动居中
|
|
||||||
setting.animatedwater.name = 流动的水
|
setting.animatedwater.name = 流动的水
|
||||||
setting.animatedshields.name = 动态画面
|
setting.animatedshields.name = 动态画面
|
||||||
setting.antialias.name = 抗锯齿
|
setting.antialias.name = 抗锯齿
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
|
|||||||
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
||||||
setting.fps.name = 显示 FPS 和网络延迟
|
setting.fps.name = 显示 FPS 和网络延迟
|
||||||
setting.smoothcamera.name = 镜头平滑
|
setting.smoothcamera.name = 镜头平滑
|
||||||
setting.blockselectkeys.name = 显示建筑选择按键
|
|
||||||
setting.vsync.name = 垂直同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
||||||
setting.minimap.name = 显示小地图
|
setting.minimap.name = 显示小地图
|
||||||
@@ -755,8 +794,8 @@ keybind.clear_building.name = 清除建筑
|
|||||||
keybind.press = 请按一个键…
|
keybind.press = 请按一个键…
|
||||||
keybind.press.axis = 请按一个轴或键…
|
keybind.press.axis = 请按一个轴或键…
|
||||||
keybind.screenshot.name = 地图截图
|
keybind.screenshot.name = 地图截图
|
||||||
keybind.toggle_power_lines.name = 显隐能量标识线
|
keybind.toggle_power_lines.name = 显示/隐藏能量标识线
|
||||||
keybind.toggle_block_status.name = 显隐方块状态
|
keybind.toggle_block_status.name = 显示/隐藏方块状态
|
||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 竖直移动
|
keybind.move_y.name = 竖直移动
|
||||||
keybind.mouse_move.name = 跟随鼠标
|
keybind.mouse_move.name = 跟随鼠标
|
||||||
@@ -822,6 +861,7 @@ mode.custom = 自定义模式
|
|||||||
|
|
||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
rules.reactorexplosions = 反应堆爆炸
|
rules.reactorexplosions = 反应堆爆炸
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 攻击模式
|
rules.attack = 攻击模式
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = 单位
|
|||||||
rules.title.experimental = 实验性
|
rules.title.experimental = 实验性
|
||||||
rules.title.environment = 环境性
|
rules.title.environment = 环境性
|
||||||
rules.lighting = 光照
|
rules.lighting = 光照
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = 建筑/单位爆炸伤害
|
rules.explosions = 建筑/单位爆炸伤害
|
||||||
rules.ambientlight = 环境光
|
rules.ambientlight = 环境光
|
||||||
@@ -858,6 +899,7 @@ content.item.name = 物品
|
|||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = 部队
|
content.unit.name = 部队
|
||||||
content.block.name = 块
|
content.block.name = 块
|
||||||
|
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
item.coal.name = 煤
|
item.coal.name = 煤
|
||||||
@@ -879,54 +921,37 @@ liquid.slag.name = 矿渣
|
|||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷冻液
|
liquid.cryofluid.name = 冷冻液
|
||||||
|
|
||||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
|
||||||
item.flammability = [lightgray]易燃性:{0}%
|
|
||||||
item.radioactivity = [lightgray]放射性:{0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]生命值:{0}
|
|
||||||
unit.speed = [lightgray]速度:{0}
|
|
||||||
unit.weapon = [lightgray]武器{0}
|
|
||||||
unit.itemcapacity = [lightgray]物品容量:{0}
|
|
||||||
unit.minespeed = [lightgray]采矿速度:{0}%
|
|
||||||
unit.minepower = [lightgray]采矿力量:{0}
|
|
||||||
unit.ability = [lightgray]能力:{0}
|
|
||||||
unit.buildspeed = [lightgray]建造速度:{0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]热容量:{0}
|
|
||||||
liquid.viscosity = [lightgray]粘度:{0}
|
|
||||||
liquid.temperature = [lightgray]温度:{0}
|
|
||||||
|
|
||||||
unit.dagger.name = 尖刀
|
unit.dagger.name = 尖刀
|
||||||
unit.mace.name = 牙狼
|
unit.mace.name = 战锤
|
||||||
unit.fortress.name = 堡垒
|
unit.fortress.name = 堡垒
|
||||||
unit.nova.name = 新星
|
unit.nova.name = 新星
|
||||||
unit.pulsar.name = 脉冲星
|
unit.pulsar.name = 恒星
|
||||||
unit.quasar.name = 超星
|
unit.quasar.name = 超星
|
||||||
unit.crawler.name = 爬虫
|
unit.crawler.name = 爬虫
|
||||||
unit.atrax.name = 火蛛
|
unit.atrax.name = 毒蛛
|
||||||
unit.spiroct.name = 天蝎
|
unit.spiroct.name = 血蛭
|
||||||
unit.arkyid.name = 血蛭
|
unit.arkyid.name = 毒蛊
|
||||||
unit.toxopid.name = 毒蟒
|
unit.toxopid.name = 天蝎
|
||||||
unit.flare.name = 星耀
|
unit.flare.name = 星辉
|
||||||
unit.horizon.name = 天垠
|
unit.horizon.name = 天垠
|
||||||
unit.zenith.name = 苍穹
|
unit.zenith.name = 苍穹
|
||||||
unit.antumbra.name = 半影
|
unit.antumbra.name = 月影
|
||||||
unit.eclipse.name = 日蚀
|
unit.eclipse.name = 日蚀
|
||||||
unit.mono.name = 独影
|
unit.mono.name = 独影
|
||||||
unit.poly.name = 聚幻
|
unit.poly.name = 聚辉
|
||||||
unit.mega.name = 巨像
|
unit.mega.name = 巨灵
|
||||||
unit.quad.name = 雷霆
|
unit.quad.name = 雷霆
|
||||||
unit.oct.name = 要塞
|
unit.oct.name = 要塞
|
||||||
unit.risso.name = 梭鱼
|
unit.risso.name = 梭鱼
|
||||||
unit.minke.name = 刺鲸
|
unit.minke.name = 刺鲸
|
||||||
unit.bryde.name = 虎鲨
|
unit.bryde.name = 戟鲸
|
||||||
unit.sei.name = 湖妖
|
unit.sei.name = 水怪
|
||||||
unit.omura.name = 海神
|
unit.omura.name = 海神
|
||||||
unit.alpha.name = 阿尔法
|
unit.alpha.name = 沉思者
|
||||||
unit.beta.name = 贝塔
|
unit.beta.name = 贝塔
|
||||||
unit.gamma.name = 伽玛
|
unit.gamma.name = 伽马
|
||||||
unit.scepter.name = 权杖
|
unit.scepter.name = 权杖
|
||||||
unit.reign.name = 君王
|
unit.reign.name = 王座
|
||||||
unit.vela.name = 灾星
|
unit.vela.name = 灾星
|
||||||
unit.corvus.name = 死星
|
unit.corvus.name = 死星
|
||||||
|
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = 悬崖
|
|||||||
block.sand-boulder.name = 沙砂巨石
|
block.sand-boulder.name = 沙砂巨石
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
block.slag.name = 矿渣
|
block.slag.name = 矿渣
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = 盐碱地
|
block.salt.name = 盐碱地
|
||||||
block.salt-wall.name = 盐墙
|
block.salt-wall.name = 盐墙
|
||||||
block.pebbles.name = 鹅卵石
|
block.pebbles.name = 鹅卵石
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
|
|||||||
block.char.name = 焦土
|
block.char.name = 焦土
|
||||||
block.dacite.name = 英安岩
|
block.dacite.name = 英安岩
|
||||||
block.dacite-wall.name = 英安岩墙
|
block.dacite-wall.name = 英安岩墙
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = 冰雪地
|
block.ice-snow.name = 冰雪地
|
||||||
block.stone-wall.name = 石墙
|
block.stone-wall.name = 石墙
|
||||||
block.ice-wall.name = 冰墙
|
block.ice-wall.name = 冰墙
|
||||||
@@ -1029,7 +1056,7 @@ block.conveyor.name = 传送带
|
|||||||
block.titanium-conveyor.name = 钛传送带
|
block.titanium-conveyor.name = 钛传送带
|
||||||
block.plastanium-conveyor.name = 塑钢传送带
|
block.plastanium-conveyor.name = 塑钢传送带
|
||||||
block.armored-conveyor.name = 装甲传送带
|
block.armored-conveyor.name = 装甲传送带
|
||||||
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
|
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边上的输入。
|
||||||
block.junction.name = 连接器
|
block.junction.name = 连接器
|
||||||
block.router.name = 路由器
|
block.router.name = 路由器
|
||||||
block.distributor.name = 分配器
|
block.distributor.name = 分配器
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
|
|||||||
block.unloader.name = 装卸器
|
block.unloader.name = 装卸器
|
||||||
block.vault.name = 仓库
|
block.vault.name = 仓库
|
||||||
block.wave.name = 波浪
|
block.wave.name = 波浪
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = 蜂群
|
block.swarmer.name = 蜂群
|
||||||
block.salvo.name = 齐射炮
|
block.salvo.name = 齐射炮
|
||||||
block.ripple.name = 浪涌
|
block.ripple.name = 浪涌
|
||||||
@@ -1114,31 +1142,33 @@ block.arc.name = 电弧
|
|||||||
block.rtg-generator.name = RTG 发电机
|
block.rtg-generator.name = RTG 发电机
|
||||||
block.spectre.name = 幽灵
|
block.spectre.name = 幽灵
|
||||||
block.meltdown.name = 熔毁
|
block.meltdown.name = 熔毁
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad-large.name = 大型发射台
|
block.launch-pad-large.name = 大型发射台
|
||||||
block.segment.name = 裂解光束
|
block.segment.name = 裂解光束
|
||||||
block.command-center.name = 指挥中心
|
block.command-center.name = 指挥中心
|
||||||
block.ground-factory.name = 陆战单位工厂
|
block.ground-factory.name = 陆军工厂
|
||||||
block.air-factory.name = 空战单位工厂
|
block.air-factory.name = 空军工厂
|
||||||
block.naval-factory.name = 海战单位工厂
|
block.naval-factory.name = 海军工厂
|
||||||
block.additive-reconstructor.name = 数增级单位重构工厂
|
block.additive-reconstructor.name = 添改单位重构工厂
|
||||||
block.multiplicative-reconstructor.name = 倍增级单位重构工厂
|
block.multiplicative-reconstructor.name = 多倍单位重构工厂
|
||||||
block.exponential-reconstructor.name = 幂乘级单位重构工厂
|
block.exponential-reconstructor.name = 多幂级单位重构工厂
|
||||||
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
block.tetrative-reconstructor.name = 实验性泰坦重构工厂
|
||||||
block.payload-conveyor.name = 载荷传送带
|
block.payload-conveyor.name = 载荷传送带
|
||||||
block.payload-router.name = 载荷路由器
|
block.payload-router.name = 载荷路由器
|
||||||
block.disassembler.name = 分离机
|
block.disassembler.name = 离心机
|
||||||
block.silicon-crucible.name = 热能坩埚
|
block.silicon-crucible.name = 硅坩埚
|
||||||
block.overdrive-dome.name = 超速场投射器
|
block.overdrive-dome.name = 超速穹顶投射器
|
||||||
|
|
||||||
block.switch.name = 开关
|
block.switch.name = 开关
|
||||||
block.micro-processor.name = 微型处理器
|
block.micro-processor.name = 微型处理器
|
||||||
block.logic-processor.name = 逻辑处理器
|
block.logic-processor.name = 逻辑处理器
|
||||||
block.hyper-processor.name = 超频处理器
|
block.hyper-processor.name = 超核处理器
|
||||||
block.logic-display.name = 逻辑显示屏
|
block.logic-display.name = 逻辑显示屏
|
||||||
block.large-logic-display.name = 大型逻辑显示屏
|
block.large-logic-display.name = 大型逻辑显示屏
|
||||||
block.memory-cell.name = 存储单元
|
block.memory-cell.name = 内存单位
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.crux.name = 红
|
team.crux.name = 红
|
||||||
|
|||||||
BIN
core/assets/maps/archipelago.msav
Normal file
BIN
core/assets/maps/debrisField.msav
Normal file
BIN
core/assets/maps/moltenLake.msav
Normal file
@@ -11,8 +11,8 @@ const readBytes = path => Vars.mods.getScripts().readBytes(path)
|
|||||||
const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
|
const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
|
||||||
const loadSound = path => Vars.mods.getScripts().loadSound(path)
|
const loadSound = path => Vars.mods.getScripts().loadSound(path)
|
||||||
|
|
||||||
var scriptName = "base.js"
|
let scriptName = "base.js"
|
||||||
var modName = "none"
|
let modName = "none"
|
||||||
|
|
||||||
const print = text => log(modName + "/" + scriptName, text);
|
const print = text => log(modName + "/" + scriptName, text);
|
||||||
|
|
||||||
@@ -82,6 +82,7 @@ importPackage(Packages.mindustry.maps.generators)
|
|||||||
importPackage(Packages.mindustry.maps.planet)
|
importPackage(Packages.mindustry.maps.planet)
|
||||||
importPackage(Packages.mindustry.net)
|
importPackage(Packages.mindustry.net)
|
||||||
importPackage(Packages.mindustry.type)
|
importPackage(Packages.mindustry.type)
|
||||||
|
importPackage(Packages.mindustry.type.weather)
|
||||||
importPackage(Packages.mindustry.ui)
|
importPackage(Packages.mindustry.ui)
|
||||||
importPackage(Packages.mindustry.ui.dialogs)
|
importPackage(Packages.mindustry.ui.dialogs)
|
||||||
importPackage(Packages.mindustry.ui.fragments)
|
importPackage(Packages.mindustry.ui.fragments)
|
||||||
@@ -137,6 +138,7 @@ const PlayerChatEvent = Packages.mindustry.game.EventType.PlayerChatEvent
|
|||||||
const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
|
const ClientPreConnectEvent = Packages.mindustry.game.EventType.ClientPreConnectEvent
|
||||||
const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
|
const CommandIssueEvent = Packages.mindustry.game.EventType.CommandIssueEvent
|
||||||
const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
|
const LaunchItemEvent = Packages.mindustry.game.EventType.LaunchItemEvent
|
||||||
|
const SectorInvasionEvent = Packages.mindustry.game.EventType.SectorInvasionEvent
|
||||||
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
|
const SectorLoseEvent = Packages.mindustry.game.EventType.SectorLoseEvent
|
||||||
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
|
const WorldLoadEvent = Packages.mindustry.game.EventType.WorldLoadEvent
|
||||||
const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent
|
const ClientLoadEvent = Packages.mindustry.game.EventType.ClientLoadEvent
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ uniform vec3 u_ambientColor;
|
|||||||
|
|
||||||
varying vec4 v_col;
|
varying vec4 v_col;
|
||||||
|
|
||||||
const vec3 diffuse = vec3(0);
|
const vec3 diffuse = vec3(0.01);
|
||||||
const float shinefalloff = 4.0;
|
const float shinefalloff = 4.0;
|
||||||
const float shinelen = 0.2;
|
const float shinelen = 0.2;
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
#define HIGHP
|
#define HIGHP
|
||||||
#define NSCALE 2700.0
|
#define NSCALE 2700.0
|
||||||
#define CAMSCALE (NSCALE*5.0)
|
#define CAMSCALE (NSCALE*10.0)
|
||||||
|
|
||||||
uniform sampler2D u_texture;
|
uniform sampler2D u_texture;
|
||||||
uniform sampler2D u_stars;
|
uniform sampler2D u_stars;
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 827 B After Width: | Height: | Size: 826 B |
|
Before Width: | Height: | Size: 917 KiB After Width: | Height: | Size: 917 KiB |
|
Before Width: | Height: | Size: 562 KiB After Width: | Height: | Size: 614 KiB |
|
Before Width: | Height: | Size: 186 KiB After Width: | Height: | Size: 185 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 2.9 MiB After Width: | Height: | Size: 2.9 MiB |
|
Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 186 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
@@ -36,8 +36,8 @@ public class Vars implements Loadable{
|
|||||||
public static boolean loadLocales = true;
|
public static boolean loadLocales = true;
|
||||||
/** Whether the logger is loaded. */
|
/** Whether the logger is loaded. */
|
||||||
public static boolean loadedLogger = false, loadedFileLogger = false;
|
public static boolean loadedLogger = false, loadedFileLogger = false;
|
||||||
/** Whether to show the cliff button in the editor*/
|
/** Whether to enable various experimental features (e.g. cliffs) */
|
||||||
public static boolean addCliffButton = false;
|
public static boolean experimental = false;
|
||||||
/** Maximum extra padding around deployment schematics. */
|
/** Maximum extra padding around deployment schematics. */
|
||||||
public static final int maxLoadoutSchematicPad = 5;
|
public static final int maxLoadoutSchematicPad = 5;
|
||||||
/** Maximum schematic size.*/
|
/** Maximum schematic size.*/
|
||||||
|
|||||||
@@ -312,6 +312,11 @@ public class BlockIndexer{
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Find the closest ore block relative to a position. */
|
||||||
|
public Tile findClosestOre(Unit unit, Item item){
|
||||||
|
return findClosestOre(unit.x, unit.y, item);
|
||||||
|
}
|
||||||
|
|
||||||
/** @return extra unit cap of a team. This is added onto the base value. */
|
/** @return extra unit cap of a team. This is added onto the base value. */
|
||||||
public int getExtraUnits(Team team){
|
public int getExtraUnits(Team team){
|
||||||
return unitCaps[team.id];
|
return unitCaps[team.id];
|
||||||
@@ -457,8 +462,8 @@ public class BlockIndexer{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static class TileArray implements Iterable<Tile>{
|
public static class TileArray implements Iterable<Tile>{
|
||||||
private Seq<Tile> tiles = new Seq<>(false, 16);
|
Seq<Tile> tiles = new Seq<>(false, 16);
|
||||||
private IntSet contained = new IntSet();
|
IntSet contained = new IntSet();
|
||||||
|
|
||||||
public void add(Tile tile){
|
public void add(Tile tile){
|
||||||
if(contained.add(tile.pos())){
|
if(contained.add(tile.pos())){
|
||||||
|
|||||||
@@ -2,14 +2,17 @@ package mindustry.ai.types;
|
|||||||
|
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
import arc.math.geom.*;
|
import arc.math.geom.*;
|
||||||
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.ai.formations.*;
|
import mindustry.ai.formations.*;
|
||||||
import mindustry.entities.units.*;
|
import mindustry.entities.units.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
|
import mindustry.world.*;
|
||||||
import mindustry.world.blocks.storage.CoreBlock.*;
|
import mindustry.world.blocks.storage.CoreBlock.*;
|
||||||
|
|
||||||
public class FormationAI extends AIController implements FormationMember{
|
public class FormationAI extends AIController implements FormationMember{
|
||||||
|
private static Seq<Tile> tiles = new Seq<>();
|
||||||
public Unit leader;
|
public Unit leader;
|
||||||
|
|
||||||
private Vec3 target = new Vec3();
|
private Vec3 target = new Vec3();
|
||||||
@@ -34,8 +37,8 @@ public class FormationAI extends AIController implements FormationMember{
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(unit.type.canBoost && unit.canPassOn()){
|
if(unit.type.canBoost){
|
||||||
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
|
unit.elevation = Mathf.approachDelta(unit.elevation, !unit.canPassOn() ? 1f : leader.type.canBoost ? leader.elevation : 0f, 0.08f);
|
||||||
}
|
}
|
||||||
|
|
||||||
unit.controlWeapons(true, leader.isShooting);
|
unit.controlWeapons(true, leader.isShooting);
|
||||||
@@ -51,16 +54,18 @@ public class FormationAI extends AIController implements FormationMember{
|
|||||||
|
|
||||||
Vec2 realtarget = vec.set(target);
|
Vec2 realtarget = vec.set(target);
|
||||||
|
|
||||||
float margin = 3f;
|
float margin = 4f;
|
||||||
|
|
||||||
|
float speed = unit.realSpeed();
|
||||||
|
|
||||||
if(unit.dst(realtarget) <= margin){
|
if(unit.dst(realtarget) <= margin){
|
||||||
unit.vel.approachDelta(Vec2.ZERO, type.speed * type.accel / 2f);
|
//unit.vel.approachDelta(Vec2.ZERO, speed * type.accel / 2f);
|
||||||
}else{
|
}else{
|
||||||
unit.moveAt(realtarget.sub(unit).limit(type.speed));
|
unit.moveAt(realtarget.sub(unit).limit(speed));
|
||||||
}
|
}
|
||||||
|
|
||||||
if(unit instanceof Minerc mine && leader instanceof Minerc com){
|
if(unit instanceof Minerc mine && leader instanceof Minerc com){
|
||||||
if(mine.validMine(com.mineTile())){
|
if(com.mineTile() != null && mine.validMine(com.mineTile())){
|
||||||
mine.mineTile(com.mineTile());
|
mine.mineTile(com.mineTile());
|
||||||
|
|
||||||
CoreBuild core = unit.team.core();
|
CoreBuild core = unit.team.core();
|
||||||
@@ -75,7 +80,6 @@ public class FormationAI extends AIController implements FormationMember{
|
|||||||
}else{
|
}else{
|
||||||
mine.mineTile(null);
|
mine.mineTile(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if(unit instanceof Builderc build && leader instanceof Builderc com && com.activelyBuilding()){
|
if(unit instanceof Builderc build && leader instanceof Builderc com && com.activelyBuilding()){
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ import static mindustry.Vars.*;
|
|||||||
|
|
||||||
public class LogicAI extends AIController{
|
public class LogicAI extends AIController{
|
||||||
/** Minimum delay between item transfers. */
|
/** Minimum delay between item transfers. */
|
||||||
public static final float transferDelay = 60f * 3f;
|
public static final float transferDelay = 60f * 2f;
|
||||||
/** Time after which the unit resets its controlled and reverts to a normal unit. */
|
/** Time after which the unit resets its controlled and reverts to a normal unit. */
|
||||||
public static final float logicControlTimeout = 10f * 60f;
|
public static final float logicControlTimeout = 10f * 60f;
|
||||||
|
|
||||||
@@ -44,8 +44,8 @@ public class LogicAI extends AIController{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void updateMovement(){
|
protected void updateMovement(){
|
||||||
if(itemTimer > 0) itemTimer -= Time.delta;
|
if(itemTimer >= 0) itemTimer -= Time.delta;
|
||||||
if(payTimer > 0) payTimer -= Time.delta;
|
if(payTimer >= 0) payTimer -= Time.delta;
|
||||||
|
|
||||||
if(targetTimer > 0f){
|
if(targetTimer > 0f){
|
||||||
targetTimer -= Time.delta;
|
targetTimer -= Time.delta;
|
||||||
|
|||||||
@@ -39,12 +39,12 @@ public class MinerAI extends AIController{
|
|||||||
if(unit.stack.amount >= unit.type.itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){
|
if(unit.stack.amount >= unit.type.itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){
|
||||||
mining = false;
|
mining = false;
|
||||||
}else{
|
}else{
|
||||||
if(retarget() && targetItem != null){
|
if(timer.get(timerTarget, 60) && targetItem != null){
|
||||||
ore = indexer.findClosestOre(unit.x, unit.y, targetItem);
|
ore = indexer.findClosestOre(unit, targetItem);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(ore != null){
|
if(ore != null){
|
||||||
moveTo(ore, unit.type.range / 2f);
|
moveTo(ore, unit.type.range / 2f, 20f);
|
||||||
|
|
||||||
if(unit.within(ore, unit.type.range)){
|
if(unit.within(ore, unit.type.range)){
|
||||||
miner.mineTile(ore);
|
miner.mineTile(ore);
|
||||||
|
|||||||
@@ -39,8 +39,8 @@ public class Blocks implements ContentList{
|
|||||||
//environment
|
//environment
|
||||||
air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space,
|
air, spawn, cliff, deepwater, water, taintedWater, tar, slag, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space,
|
||||||
dacite, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
|
dacite, stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
|
||||||
iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, shaleBoulder, sandBoulder, daciteBoulder, grass, salt,
|
iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, shaleBoulder, sandBoulder, daciteBoulder, boulder, snowBoulder, grass, salt,
|
||||||
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, basalt, magmarock, hotrock, snowWall, boulder, snowBoulder, saltWall,
|
metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, basalt, magmarock, hotrock, snowWall, saltWall,
|
||||||
darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
|
darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
|
||||||
pebbles, tendrils,
|
pebbles, tendrils,
|
||||||
|
|
||||||
@@ -102,6 +102,8 @@ public class Blocks implements ContentList{
|
|||||||
{
|
{
|
||||||
alwaysReplace = true;
|
alwaysReplace = true;
|
||||||
hasShadow = false;
|
hasShadow = false;
|
||||||
|
useColor = false;
|
||||||
|
wall = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override public void drawBase(Tile tile){}
|
@Override public void drawBase(Tile tile){}
|
||||||
@@ -121,6 +123,7 @@ public class Blocks implements ContentList{
|
|||||||
spawn = new OverlayFloor("spawn"){
|
spawn = new OverlayFloor("spawn"){
|
||||||
{
|
{
|
||||||
variants = 0;
|
variants = 0;
|
||||||
|
needsSurface = false;
|
||||||
}
|
}
|
||||||
@Override
|
@Override
|
||||||
public void drawBase(Tile tile){}
|
public void drawBase(Tile tile){}
|
||||||
@@ -317,6 +320,11 @@ public class Blocks implements ContentList{
|
|||||||
attributes.set(Attribute.water, 0.3f);
|
attributes.set(Attribute.water, 0.3f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
|
shale = new Floor("shale"){{
|
||||||
|
variants = 3;
|
||||||
|
attributes.set(Attribute.oil, 1f);
|
||||||
|
}};
|
||||||
|
|
||||||
stoneWall = new StaticWall("stone-wall"){{
|
stoneWall = new StaticWall("stone-wall"){{
|
||||||
variants = 2;
|
variants = 2;
|
||||||
}};
|
}};
|
||||||
@@ -325,15 +333,6 @@ public class Blocks implements ContentList{
|
|||||||
variants = 2;
|
variants = 2;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
boulder = new Boulder("boulder"){{
|
|
||||||
variants = 2;
|
|
||||||
}};
|
|
||||||
|
|
||||||
snowBoulder = new Boulder("snow-boulder"){{
|
|
||||||
variants = 2;
|
|
||||||
snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = this;
|
|
||||||
}};
|
|
||||||
|
|
||||||
dirtWall = new StaticWall("dirt-wall"){{
|
dirtWall = new StaticWall("dirt-wall"){{
|
||||||
variants = 2;
|
variants = 2;
|
||||||
}};
|
}};
|
||||||
@@ -363,6 +362,12 @@ public class Blocks implements ContentList{
|
|||||||
|
|
||||||
saltWall = new StaticWall("salt-wall");
|
saltWall = new StaticWall("salt-wall");
|
||||||
|
|
||||||
|
shrubs = new StaticWall("shrubs");
|
||||||
|
|
||||||
|
shaleWall = new StaticWall("shale-wall"){{
|
||||||
|
variants = 2;
|
||||||
|
}};
|
||||||
|
|
||||||
sporePine = new StaticTree("spore-pine"){{
|
sporePine = new StaticTree("spore-pine"){{
|
||||||
variants = 0;
|
variants = 0;
|
||||||
}};
|
}};
|
||||||
@@ -375,8 +380,6 @@ public class Blocks implements ContentList{
|
|||||||
variants = 0;
|
variants = 0;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
shrubs = new StaticWall("shrubs");
|
|
||||||
|
|
||||||
whiteTreeDead = new TreeBlock("white-tree-dead");
|
whiteTreeDead = new TreeBlock("white-tree-dead");
|
||||||
|
|
||||||
whiteTree = new TreeBlock("white-tree");
|
whiteTree = new TreeBlock("white-tree");
|
||||||
@@ -385,13 +388,13 @@ public class Blocks implements ContentList{
|
|||||||
variants = 3;
|
variants = 3;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
shale = new Floor("shale"){{
|
boulder = new Boulder("boulder"){{
|
||||||
variants = 3;
|
variants = 2;
|
||||||
attributes.set(Attribute.oil, 1f);
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
shaleWall = new StaticWall("shale-wall"){{
|
snowBoulder = new Boulder("snow-boulder"){{
|
||||||
variants = 2;
|
variants = 2;
|
||||||
|
snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = salt.asFloor().decoration = this;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
shaleBoulder = new Boulder("shale-boulder"){{
|
shaleBoulder = new Boulder("shale-boulder"){{
|
||||||
@@ -581,7 +584,7 @@ public class Blocks implements ContentList{
|
|||||||
phaseWeaver = new GenericCrafter("phase-weaver"){{
|
phaseWeaver = new GenericCrafter("phase-weaver"){{
|
||||||
requirements(Category.crafting, with(Items.silicon, 130, Items.lead, 120, Items.thorium, 75));
|
requirements(Category.crafting, with(Items.silicon, 130, Items.lead, 120, Items.thorium, 75));
|
||||||
craftEffect = Fx.smeltsmoke;
|
craftEffect = Fx.smeltsmoke;
|
||||||
outputItem = new ItemStack(Items.phasefabric, 1);
|
outputItem = new ItemStack(Items.phaseFabric, 1);
|
||||||
craftTime = 120f;
|
craftTime = 120f;
|
||||||
size = 2;
|
size = 2;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
@@ -595,7 +598,7 @@ public class Blocks implements ContentList{
|
|||||||
surgeSmelter = new GenericSmelter("alloy-smelter"){{
|
surgeSmelter = new GenericSmelter("alloy-smelter"){{
|
||||||
requirements(Category.crafting, with(Items.silicon, 80, Items.lead, 80, Items.thorium, 70));
|
requirements(Category.crafting, with(Items.silicon, 80, Items.lead, 80, Items.thorium, 70));
|
||||||
craftEffect = Fx.smeltsmoke;
|
craftEffect = Fx.smeltsmoke;
|
||||||
outputItem = new ItemStack(Items.surgealloy, 1);
|
outputItem = new ItemStack(Items.surgeAlloy, 1);
|
||||||
craftTime = 75f;
|
craftTime = 75f;
|
||||||
size = 3;
|
size = 3;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
@@ -674,7 +677,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
disassembler = new Separator("disassembler"){{
|
disassembler = new Separator("disassembler"){{
|
||||||
requirements(Category.crafting, with(Items.graphite, 140, Items.titanium, 100, Items.silicon, 150, Items.surgealloy, 70));
|
requirements(Category.crafting, with(Items.graphite, 140, Items.titanium, 100, Items.silicon, 150, Items.surgeAlloy, 70));
|
||||||
results = with(
|
results = with(
|
||||||
Items.sand, 4,
|
Items.sand, 4,
|
||||||
Items.graphite, 2,
|
Items.graphite, 2,
|
||||||
@@ -792,7 +795,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
phaseWall = new Wall("phase-wall"){{
|
phaseWall = new Wall("phase-wall"){{
|
||||||
requirements(Category.defense, with(Items.phasefabric, 6));
|
requirements(Category.defense, with(Items.phaseFabric, 6));
|
||||||
health = 150 * wallHealthMultiplier;
|
health = 150 * wallHealthMultiplier;
|
||||||
chanceDeflect = 10f;
|
chanceDeflect = 10f;
|
||||||
flashHit = true;
|
flashHit = true;
|
||||||
@@ -807,7 +810,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
surgeWall = new Wall("surge-wall"){{
|
surgeWall = new Wall("surge-wall"){{
|
||||||
requirements(Category.defense, with(Items.surgealloy, 6));
|
requirements(Category.defense, with(Items.surgeAlloy, 6));
|
||||||
health = 230 * wallHealthMultiplier;
|
health = 230 * wallHealthMultiplier;
|
||||||
lightningChance = 0.05f;
|
lightningChance = 0.05f;
|
||||||
}};
|
}};
|
||||||
@@ -885,25 +888,25 @@ public class Blocks implements ContentList{
|
|||||||
healPercent = 11f;
|
healPercent = 11f;
|
||||||
phaseBoost = 15f;
|
phaseBoost = 15f;
|
||||||
health = 80 * size * size;
|
health = 80 * size * size;
|
||||||
consumes.item(Items.phasefabric).boost();
|
consumes.item(Items.phaseFabric).boost();
|
||||||
}};
|
}};
|
||||||
|
|
||||||
overdriveProjector = new OverdriveProjector("overdrive-projector"){{
|
overdriveProjector = new OverdriveProjector("overdrive-projector"){{
|
||||||
requirements(Category.effect, with(Items.lead, 100, Items.titanium, 75, Items.silicon, 75, Items.plastanium, 30));
|
requirements(Category.effect, with(Items.lead, 100, Items.titanium, 75, Items.silicon, 75, Items.plastanium, 30));
|
||||||
consumes.power(3.50f);
|
consumes.power(3.50f);
|
||||||
size = 2;
|
size = 2;
|
||||||
consumes.item(Items.phasefabric).boost();
|
consumes.item(Items.phaseFabric).boost();
|
||||||
}};
|
}};
|
||||||
|
|
||||||
overdriveDome = new OverdriveProjector("overdrive-dome"){{
|
overdriveDome = new OverdriveProjector("overdrive-dome"){{
|
||||||
requirements(Category.effect, with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgealloy, 120));
|
requirements(Category.effect, with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgeAlloy, 120));
|
||||||
consumes.power(10f);
|
consumes.power(10f);
|
||||||
size = 3;
|
size = 3;
|
||||||
range = 200f;
|
range = 200f;
|
||||||
speedBoost = 2.5f;
|
speedBoost = 2.5f;
|
||||||
useTime = 300f;
|
useTime = 300f;
|
||||||
hasBoost = false;
|
hasBoost = false;
|
||||||
consumes.items(with(Items.phasefabric, 1, Items.silicon, 1));
|
consumes.items(with(Items.phaseFabric, 1, Items.silicon, 1));
|
||||||
}};
|
}};
|
||||||
|
|
||||||
forceProjector = new ForceProjector("force-projector"){{
|
forceProjector = new ForceProjector("force-projector"){{
|
||||||
@@ -916,7 +919,7 @@ public class Blocks implements ContentList{
|
|||||||
cooldownLiquid = 1.2f;
|
cooldownLiquid = 1.2f;
|
||||||
cooldownBrokenBase = 0.35f;
|
cooldownBrokenBase = 0.35f;
|
||||||
|
|
||||||
consumes.item(Items.phasefabric).boost();
|
consumes.item(Items.phaseFabric).boost();
|
||||||
consumes.power(4f);
|
consumes.power(4f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -978,7 +981,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
phaseConveyor = new ItemBridge("phase-conveyor"){{
|
phaseConveyor = new ItemBridge("phase-conveyor"){{
|
||||||
requirements(Category.distribution, with(Items.phasefabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10));
|
requirements(Category.distribution, with(Items.phaseFabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10));
|
||||||
range = 12;
|
range = 12;
|
||||||
canOverdrive = false;
|
canOverdrive = false;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
@@ -1104,7 +1107,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
phaseConduit = new LiquidBridge("phase-conduit"){{
|
phaseConduit = new LiquidBridge("phase-conduit"){{
|
||||||
requirements(Category.liquid, with(Items.phasefabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10));
|
requirements(Category.liquid, with(Items.phaseFabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10));
|
||||||
range = 12;
|
range = 12;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
canOverdrive = false;
|
canOverdrive = false;
|
||||||
@@ -1128,7 +1131,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
surgeTower = new PowerNode("surge-tower"){{
|
surgeTower = new PowerNode("surge-tower"){{
|
||||||
requirements(Category.power, with(Items.titanium, 7, Items.lead, 10, Items.silicon, 15, Items.surgealloy, 15));
|
requirements(Category.power, with(Items.titanium, 7, Items.lead, 10, Items.silicon, 15, Items.surgeAlloy, 15));
|
||||||
size = 2;
|
size = 2;
|
||||||
maxNodes = 2;
|
maxNodes = 2;
|
||||||
laserRange = 40f;
|
laserRange = 40f;
|
||||||
@@ -1185,7 +1188,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
rtgGenerator = new DecayGenerator("rtg-generator"){{
|
rtgGenerator = new DecayGenerator("rtg-generator"){{
|
||||||
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phasefabric, 25, Items.plastanium, 75, Items.thorium, 50));
|
requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phaseFabric, 25, Items.plastanium, 75, Items.thorium, 50));
|
||||||
size = 2;
|
size = 2;
|
||||||
powerProduction = 4.5f;
|
powerProduction = 4.5f;
|
||||||
itemDuration = 60 * 18f;
|
itemDuration = 60 * 18f;
|
||||||
@@ -1197,7 +1200,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
largeSolarPanel = new SolarGenerator("solar-panel-large"){{
|
largeSolarPanel = new SolarGenerator("solar-panel-large"){{
|
||||||
requirements(Category.power, with(Items.lead, 100, Items.silicon, 145, Items.phasefabric, 15));
|
requirements(Category.power, with(Items.lead, 100, Items.silicon, 145, Items.phaseFabric, 15));
|
||||||
size = 3;
|
size = 3;
|
||||||
powerProduction = 0.95f;
|
powerProduction = 0.95f;
|
||||||
}};
|
}};
|
||||||
@@ -1214,7 +1217,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
impactReactor = new ImpactReactor("impact-reactor"){{
|
impactReactor = new ImpactReactor("impact-reactor"){{
|
||||||
requirements(Category.power, with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgealloy, 250, Items.metaglass, 250));
|
requirements(Category.power, with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgeAlloy, 250, Items.metaglass, 250));
|
||||||
size = 4;
|
size = 4;
|
||||||
health = 900;
|
health = 900;
|
||||||
powerProduction = 130f;
|
powerProduction = 130f;
|
||||||
@@ -1325,7 +1328,7 @@ public class Blocks implements ContentList{
|
|||||||
//region storage
|
//region storage
|
||||||
|
|
||||||
coreShard = new CoreBlock("core-shard"){{
|
coreShard = new CoreBlock("core-shard"){{
|
||||||
requirements(Category.effect, BuildVisibility.hidden, with(Items.copper, 2000, Items.lead, 1000));
|
requirements(Category.effect, BuildVisibility.debugOnly, with(Items.copper, 2000, Items.lead, 1000));
|
||||||
alwaysUnlocked = true;
|
alwaysUnlocked = true;
|
||||||
|
|
||||||
unitType = UnitTypes.alpha;
|
unitType = UnitTypes.alpha;
|
||||||
@@ -1364,12 +1367,14 @@ public class Blocks implements ContentList{
|
|||||||
requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
|
requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
|
||||||
size = 3;
|
size = 3;
|
||||||
itemCapacity = 1000;
|
itemCapacity = 1000;
|
||||||
|
flags = EnumSet.of(BlockFlag.storage);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
container = new StorageBlock("container"){{
|
container = new StorageBlock("container"){{
|
||||||
requirements(Category.effect, with(Items.titanium, 100));
|
requirements(Category.effect, with(Items.titanium, 100));
|
||||||
size = 2;
|
size = 2;
|
||||||
itemCapacity = 300;
|
itemCapacity = 300;
|
||||||
|
flags = EnumSet.of(BlockFlag.storage);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
unloader = new Unloader("unloader"){{
|
unloader = new Unloader("unloader"){{
|
||||||
@@ -1553,7 +1558,7 @@ public class Blocks implements ContentList{
|
|||||||
ammo(
|
ammo(
|
||||||
Items.blastCompound, Bullets.missileExplosive,
|
Items.blastCompound, Bullets.missileExplosive,
|
||||||
Items.pyratite, Bullets.missileIncendiary,
|
Items.pyratite, Bullets.missileIncendiary,
|
||||||
Items.surgealloy, Bullets.missileSurge
|
Items.surgeAlloy, Bullets.missileSurge
|
||||||
);
|
);
|
||||||
reloadTime = 30f;
|
reloadTime = 30f;
|
||||||
shots = 4;
|
shots = 4;
|
||||||
@@ -1592,7 +1597,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
segment = new PointDefenseTurret("segment"){{
|
segment = new PointDefenseTurret("segment"){{
|
||||||
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phasefabric, 40));
|
requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40));
|
||||||
|
|
||||||
health = 250 * size * size;
|
health = 250 * size * size;
|
||||||
range = 160f;
|
range = 160f;
|
||||||
@@ -1647,17 +1652,19 @@ public class Blocks implements ContentList{
|
|||||||
float brange = range + 10f;
|
float brange = range + 10f;
|
||||||
|
|
||||||
ammo(
|
ammo(
|
||||||
Items.thorium, new ShrapnelBulletType(){{
|
|
||||||
length = brange;
|
|
||||||
damage = 105f;
|
|
||||||
ammoMultiplier = 5f;
|
|
||||||
}},
|
|
||||||
Items.titanium, new ShrapnelBulletType(){{
|
Items.titanium, new ShrapnelBulletType(){{
|
||||||
length = brange;
|
length = brange;
|
||||||
damage = 66f;
|
damage = 66f;
|
||||||
ammoMultiplier = 4f;
|
ammoMultiplier = 4f;
|
||||||
width = 17f;
|
width = 17f;
|
||||||
reloadMultiplier = 1.3f;
|
reloadMultiplier = 1.3f;
|
||||||
|
}},
|
||||||
|
Items.thorium, new ShrapnelBulletType(){{
|
||||||
|
length = brange;
|
||||||
|
damage = 105f;
|
||||||
|
ammoMultiplier = 5f;
|
||||||
|
toColor = Pal.thoriumPink;
|
||||||
|
shootEffect = smokeEffect = Fx.thoriumShoot;
|
||||||
}}
|
}}
|
||||||
);
|
);
|
||||||
}};
|
}};
|
||||||
@@ -1698,7 +1705,7 @@ public class Blocks implements ContentList{
|
|||||||
Items.metaglass, Bullets.fragGlass,
|
Items.metaglass, Bullets.fragGlass,
|
||||||
Items.blastCompound, Bullets.fragExplosive,
|
Items.blastCompound, Bullets.fragExplosive,
|
||||||
Items.plastanium, Bullets.fragPlastic,
|
Items.plastanium, Bullets.fragPlastic,
|
||||||
Items.surgealloy, Bullets.fragSurge
|
Items.surgeAlloy, Bullets.fragSurge
|
||||||
);
|
);
|
||||||
xRand = 4f;
|
xRand = 4f;
|
||||||
reloadTime = 8f;
|
reloadTime = 8f;
|
||||||
@@ -1716,9 +1723,9 @@ public class Blocks implements ContentList{
|
|||||||
foreshadow = new ItemTurret("foreshadow"){{
|
foreshadow = new ItemTurret("foreshadow"){{
|
||||||
float brange = range = 500f;
|
float brange = range = 500f;
|
||||||
|
|
||||||
requirements(Category.turret, with(Items.copper, 1000, Items.metaglass, 600, Items.surgealloy, 300, Items.plastanium, 200, Items.silicon, 600));
|
requirements(Category.turret, with(Items.copper, 1000, Items.metaglass, 600, Items.surgeAlloy, 300, Items.plastanium, 200, Items.silicon, 600));
|
||||||
ammo(
|
ammo(
|
||||||
Items.surgealloy, new PointBulletType(){{
|
Items.surgeAlloy, new PointBulletType(){{
|
||||||
shootEffect = Fx.instShoot;
|
shootEffect = Fx.instShoot;
|
||||||
hitEffect = Fx.instHit;
|
hitEffect = Fx.instHit;
|
||||||
smokeEffect = Fx.smokeCloud;
|
smokeEffect = Fx.smokeCloud;
|
||||||
@@ -1756,7 +1763,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
spectre = new ItemTurret("spectre"){{
|
spectre = new ItemTurret("spectre"){{
|
||||||
requirements(Category.turret, with(Items.copper, 900, Items.graphite, 300, Items.surgealloy, 250, Items.plastanium, 175, Items.thorium, 250));
|
requirements(Category.turret, with(Items.copper, 900, Items.graphite, 300, Items.surgeAlloy, 250, Items.plastanium, 175, Items.thorium, 250));
|
||||||
ammo(
|
ammo(
|
||||||
Items.graphite, Bullets.standardDenseBig,
|
Items.graphite, Bullets.standardDenseBig,
|
||||||
Items.pyratite, Bullets.standardIncendiaryBig,
|
Items.pyratite, Bullets.standardIncendiaryBig,
|
||||||
@@ -1782,7 +1789,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
meltdown = new LaserTurret("meltdown"){{
|
meltdown = new LaserTurret("meltdown"){{
|
||||||
requirements(Category.turret, with(Items.copper, 1200, Items.lead, 350, Items.graphite, 300, Items.surgealloy, 325, Items.silicon, 325));
|
requirements(Category.turret, with(Items.copper, 1200, Items.lead, 350, Items.graphite, 300, Items.surgeAlloy, 325, Items.silicon, 325));
|
||||||
shootEffect = Fx.shootBigSmoke2;
|
shootEffect = Fx.shootBigSmoke2;
|
||||||
shootCone = 40f;
|
shootCone = 40f;
|
||||||
recoilAmount = 4f;
|
recoilAmount = 4f;
|
||||||
@@ -1890,7 +1897,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{
|
exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{
|
||||||
requirements(Category.units, with(Items.lead, 2000, Items.silicon, 1000, Items.titanium, 2000, Items.thorium, 750, Items.plastanium, 450, Items.phasefabric, 600));
|
requirements(Category.units, with(Items.lead, 2000, Items.silicon, 1000, Items.titanium, 2000, Items.thorium, 750, Items.plastanium, 450, Items.phaseFabric, 600));
|
||||||
|
|
||||||
size = 7;
|
size = 7;
|
||||||
consumes.power(13f);
|
consumes.power(13f);
|
||||||
@@ -1911,11 +1918,11 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{
|
tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{
|
||||||
requirements(Category.units, with(Items.lead, 4000, Items.silicon, 3000, Items.thorium, 1000, Items.plastanium, 600, Items.phasefabric, 600, Items.surgealloy, 800));
|
requirements(Category.units, with(Items.lead, 4000, Items.silicon, 3000, Items.thorium, 1000, Items.plastanium, 600, Items.phaseFabric, 600, Items.surgeAlloy, 800));
|
||||||
|
|
||||||
size = 9;
|
size = 9;
|
||||||
consumes.power(25f);
|
consumes.power(25f);
|
||||||
consumes.items(with(Items.silicon, 1000, Items.plastanium, 600, Items.surgealloy, 500, Items.phasefabric, 350));
|
consumes.items(with(Items.silicon, 1000, Items.plastanium, 600, Items.surgeAlloy, 500, Items.phaseFabric, 350));
|
||||||
consumes.liquid(Liquids.cryofluid, 3f);
|
consumes.liquid(Liquids.cryofluid, 3f);
|
||||||
|
|
||||||
constructTime = 60f * 60f * 4;
|
constructTime = 60f * 60f * 4;
|
||||||
@@ -2030,7 +2037,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
microProcessor = new LogicBlock("micro-processor"){{
|
microProcessor = new LogicBlock("micro-processor"){{
|
||||||
requirements(Category.logic, with(Items.copper, 80, Items.lead, 50, Items.silicon, 50));
|
requirements(Category.logic, with(Items.copper, 80, Items.lead, 50, Items.silicon, 30));
|
||||||
|
|
||||||
instructionsPerTick = 2;
|
instructionsPerTick = 2;
|
||||||
|
|
||||||
@@ -2038,7 +2045,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
logicProcessor = new LogicBlock("logic-processor"){{
|
logicProcessor = new LogicBlock("logic-processor"){{
|
||||||
requirements(Category.logic, with(Items.lead, 320, Items.silicon, 100, Items.graphite, 60, Items.thorium, 50));
|
requirements(Category.logic, with(Items.lead, 320, Items.silicon, 60, Items.graphite, 60, Items.thorium, 50));
|
||||||
|
|
||||||
instructionsPerTick = 8;
|
instructionsPerTick = 8;
|
||||||
|
|
||||||
@@ -2048,7 +2055,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
hyperProcessor = new LogicBlock("hyper-processor"){{
|
hyperProcessor = new LogicBlock("hyper-processor"){{
|
||||||
requirements(Category.logic, with(Items.lead, 450, Items.silicon, 150, Items.thorium, 75, Items.surgealloy, 50));
|
requirements(Category.logic, with(Items.lead, 450, Items.silicon, 130, Items.thorium, 75, Items.surgeAlloy, 50));
|
||||||
|
|
||||||
consumes.liquid(Liquids.cryofluid, 0.08f);
|
consumes.liquid(Liquids.cryofluid, 0.08f);
|
||||||
hasLiquids = true;
|
hasLiquids = true;
|
||||||
@@ -2067,7 +2074,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
memoryBank = new MemoryBlock("memory-bank"){{
|
memoryBank = new MemoryBlock("memory-bank"){{
|
||||||
requirements(Category.logic, with(Items.graphite, 80, Items.silicon, 80, Items.phasefabric, 30));
|
requirements(Category.logic, with(Items.graphite, 80, Items.silicon, 80, Items.phaseFabric, 30));
|
||||||
|
|
||||||
memoryCapacity = 512;
|
memoryCapacity = 512;
|
||||||
size = 2;
|
size = 2;
|
||||||
@@ -2082,7 +2089,7 @@ public class Blocks implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
largeLogicDisplay = new LogicDisplay("large-logic-display"){{
|
largeLogicDisplay = new LogicDisplay("large-logic-display"){{
|
||||||
requirements(Category.logic, with(Items.lead, 200, Items.silicon, 150, Items.metaglass, 100, Items.phasefabric, 75));
|
requirements(Category.logic, with(Items.lead, 200, Items.silicon, 150, Items.metaglass, 100, Items.phaseFabric, 75));
|
||||||
|
|
||||||
displaySize = 176;
|
displaySize = 176;
|
||||||
|
|
||||||
|
|||||||
@@ -30,14 +30,14 @@ public class Bullets implements ContentList{
|
|||||||
missileExplosive, missileIncendiary, missileSurge,
|
missileExplosive, missileIncendiary, missileSurge,
|
||||||
|
|
||||||
//standard
|
//standard
|
||||||
standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary, standardMechSmall,
|
standardCopper, standardDense, standardThorium, standardHoming, standardIncendiary,
|
||||||
standardGlaive, standardDenseBig, standardThoriumBig, standardIncendiaryBig,
|
standardDenseBig, standardThoriumBig, standardIncendiaryBig,
|
||||||
|
|
||||||
//liquid
|
//liquid
|
||||||
waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
|
waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
|
||||||
|
|
||||||
//environment, misc.
|
//environment, misc.
|
||||||
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig, frag;
|
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void load(){
|
public void load(){
|
||||||
@@ -327,23 +327,6 @@ public class Bullets implements ContentList{
|
|||||||
lifetime = 60f;
|
lifetime = 60f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
standardGlaive = new BasicBulletType(4f, 7.5f, "bullet"){{
|
|
||||||
width = 10f;
|
|
||||||
height = 12f;
|
|
||||||
frontColor = Color.valueOf("feb380");
|
|
||||||
backColor = Color.valueOf("ea8878");
|
|
||||||
status = StatusEffects.burning;
|
|
||||||
lifetime = 60f;
|
|
||||||
}};
|
|
||||||
|
|
||||||
standardMechSmall = new BasicBulletType(4f, 9, "bullet"){{
|
|
||||||
width = 11f;
|
|
||||||
height = 14f;
|
|
||||||
lifetime = 40f;
|
|
||||||
inaccuracy = 5f;
|
|
||||||
despawnEffect = Fx.hitBulletSmall;
|
|
||||||
}};
|
|
||||||
|
|
||||||
standardDenseBig = new BasicBulletType(7f, 55, "bullet"){{
|
standardDenseBig = new BasicBulletType(7f, 55, "bullet"){{
|
||||||
width = 15f;
|
width = 15f;
|
||||||
height = 21f;
|
height = 21f;
|
||||||
@@ -491,7 +474,7 @@ public class Bullets implements ContentList{
|
|||||||
drag = 0.001f;
|
drag = 0.001f;
|
||||||
ammoMultiplier = 2f;
|
ammoMultiplier = 2f;
|
||||||
statusDuration = 60f * 4f;
|
statusDuration = 60f * 4f;
|
||||||
damage = 0.1f;
|
damage = 0.2f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
heavyCryoShot = new LiquidBulletType(Liquids.cryofluid){{
|
heavyCryoShot = new LiquidBulletType(Liquids.cryofluid){{
|
||||||
@@ -502,7 +485,7 @@ public class Bullets implements ContentList{
|
|||||||
drag = 0.001f;
|
drag = 0.001f;
|
||||||
ammoMultiplier = 2f;
|
ammoMultiplier = 2f;
|
||||||
statusDuration = 60f * 4f;
|
statusDuration = 60f * 4f;
|
||||||
damage = 0.1f;
|
damage = 0.2f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
heavySlagShot = new LiquidBulletType(Liquids.slag){{
|
heavySlagShot = new LiquidBulletType(Liquids.slag){{
|
||||||
@@ -524,17 +507,9 @@ public class Bullets implements ContentList{
|
|||||||
drag = 0.001f;
|
drag = 0.001f;
|
||||||
ammoMultiplier = 2f;
|
ammoMultiplier = 2f;
|
||||||
statusDuration = 60f * 4f;
|
statusDuration = 60f * 4f;
|
||||||
damage = 0.1f;
|
damage = 0.2f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
driverBolt = new MassDriverBolt();
|
driverBolt = new MassDriverBolt();
|
||||||
|
|
||||||
frag = new BasicBulletType(5f, 8, "bullet"){{
|
|
||||||
width = 8f;
|
|
||||||
height = 9f;
|
|
||||||
shrinkY = 0.5f;
|
|
||||||
lifetime = 50f;
|
|
||||||
drag = 0.04f;
|
|
||||||
}};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1217,7 +1217,15 @@ public class Fx{
|
|||||||
randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> {
|
randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> {
|
||||||
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f);
|
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f);
|
||||||
});
|
});
|
||||||
|
}),
|
||||||
|
|
||||||
|
thoriumShoot = new Effect(12f, e -> {
|
||||||
|
color(Color.white, Pal.thoriumPink, e.fin());
|
||||||
|
stroke(e.fout() * 1.2f + 0.5f);
|
||||||
|
|
||||||
|
randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> {
|
||||||
|
lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f);
|
||||||
|
});
|
||||||
}),
|
}),
|
||||||
|
|
||||||
reactorsmoke = new Effect(17, e -> {
|
reactorsmoke = new Effect(17, e -> {
|
||||||
|
|||||||
@@ -5,7 +5,7 @@ import mindustry.ctype.*;
|
|||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
|
|
||||||
public class Items implements ContentList{
|
public class Items implements ContentList{
|
||||||
public static Item scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phasefabric, surgealloy,
|
public static Item scrap, copper, lead, graphite, coal, titanium, thorium, silicon, plastanium, phaseFabric, surgeAlloy,
|
||||||
sporePod, sand, blastCompound, pyratite, metaglass;
|
sporePod, sand, blastCompound, pyratite, metaglass;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -66,12 +66,12 @@ public class Items implements ContentList{
|
|||||||
cost = 1.3f;
|
cost = 1.3f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
phasefabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{
|
phaseFabric = new Item("phase-fabric", Color.valueOf("f4ba6e")){{
|
||||||
cost = 1.3f;
|
cost = 1.3f;
|
||||||
radioactivity = 0.6f;
|
radioactivity = 0.6f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
surgealloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
|
surgeAlloy = new Item("surge-alloy", Color.valueOf("f3e979")){{
|
||||||
}};
|
}};
|
||||||
|
|
||||||
sporePod = new Item("spore-pod", Color.valueOf("7457ce")){{
|
sporePod = new Item("spore-pod", Color.valueOf("7457ce")){{
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ public class SectorPresets implements ContentList{
|
|||||||
|
|
||||||
groundZero = new SectorPreset("groundZero", serpulo, 15){{
|
groundZero = new SectorPreset("groundZero", serpulo, 15){{
|
||||||
alwaysUnlocked = true;
|
alwaysUnlocked = true;
|
||||||
|
addStartingItems = true;
|
||||||
captureWave = 10;
|
captureWave = 10;
|
||||||
difficulty = 1;
|
difficulty = 1;
|
||||||
}};
|
}};
|
||||||
|
|||||||
@@ -6,6 +6,8 @@ import arc.math.*;
|
|||||||
import mindustry.ctype.*;
|
import mindustry.ctype.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.type.*;
|
import mindustry.type.*;
|
||||||
|
import mindustry.graphics.*;
|
||||||
|
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -18,6 +20,7 @@ public class StatusEffects implements ContentList{
|
|||||||
none = new StatusEffect("none");
|
none = new StatusEffect("none");
|
||||||
|
|
||||||
burning = new StatusEffect("burning"){{
|
burning = new StatusEffect("burning"){{
|
||||||
|
color = Pal.lightFlame;
|
||||||
damage = 0.12f; //over 8 seconds, this would be 60 damage
|
damage = 0.12f; //over 8 seconds, this would be 60 damage
|
||||||
effect = Fx.burning;
|
effect = Fx.burning;
|
||||||
|
|
||||||
@@ -32,6 +35,7 @@ public class StatusEffects implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
freezing = new StatusEffect("freezing"){{
|
freezing = new StatusEffect("freezing"){{
|
||||||
|
color = Color.valueOf("6ecdec");
|
||||||
speedMultiplier = 0.6f;
|
speedMultiplier = 0.6f;
|
||||||
healthMultiplier = 0.8f;
|
healthMultiplier = 0.8f;
|
||||||
effect = Fx.freezing;
|
effect = Fx.freezing;
|
||||||
@@ -47,10 +51,12 @@ public class StatusEffects implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
unmoving = new StatusEffect("unmoving"){{
|
unmoving = new StatusEffect("unmoving"){{
|
||||||
|
color = Pal.gray;
|
||||||
speedMultiplier = 0.001f;
|
speedMultiplier = 0.001f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
slow = new StatusEffect("slow"){{
|
slow = new StatusEffect("slow"){{
|
||||||
|
color = Pal.lightishGray;
|
||||||
speedMultiplier = 0.4f;
|
speedMultiplier = 0.4f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
@@ -80,6 +86,7 @@ public class StatusEffects implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
melting = new StatusEffect("melting"){{
|
melting = new StatusEffect("melting"){{
|
||||||
|
color = Color.valueOf("ffa166");
|
||||||
speedMultiplier = 0.8f;
|
speedMultiplier = 0.8f;
|
||||||
healthMultiplier = 0.8f;
|
healthMultiplier = 0.8f;
|
||||||
damage = 0.3f;
|
damage = 0.3f;
|
||||||
@@ -92,6 +99,7 @@ public class StatusEffects implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
sapped = new StatusEffect("sapped"){{
|
sapped = new StatusEffect("sapped"){{
|
||||||
|
color = Pal.sap;
|
||||||
speedMultiplier = 0.7f;
|
speedMultiplier = 0.7f;
|
||||||
healthMultiplier = 0.8f;
|
healthMultiplier = 0.8f;
|
||||||
effect = Fx.sapped;
|
effect = Fx.sapped;
|
||||||
@@ -99,12 +107,14 @@ public class StatusEffects implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
sporeSlowed = new StatusEffect("spore-slowed"){{
|
sporeSlowed = new StatusEffect("spore-slowed"){{
|
||||||
|
color = Pal.spore;
|
||||||
speedMultiplier = 0.8f;
|
speedMultiplier = 0.8f;
|
||||||
effect = Fx.sapped;
|
effect = Fx.sapped;
|
||||||
effectChance = 0.04f;
|
effectChance = 0.04f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
tarred = new StatusEffect("tarred"){{
|
tarred = new StatusEffect("tarred"){{
|
||||||
|
color = Color.valueOf("313131");
|
||||||
speedMultiplier = 0.6f;
|
speedMultiplier = 0.6f;
|
||||||
effect = Fx.oily;
|
effect = Fx.oily;
|
||||||
|
|
||||||
@@ -115,6 +125,7 @@ public class StatusEffects implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
overdrive = new StatusEffect("overdrive"){{
|
overdrive = new StatusEffect("overdrive"){{
|
||||||
|
color = Pal.accent;
|
||||||
healthMultiplier = 0.95f;
|
healthMultiplier = 0.95f;
|
||||||
speedMultiplier = 1.15f;
|
speedMultiplier = 1.15f;
|
||||||
damageMultiplier = 1.4f;
|
damageMultiplier = 1.4f;
|
||||||
@@ -124,6 +135,7 @@ public class StatusEffects implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
overclock = new StatusEffect("overclock"){{
|
overclock = new StatusEffect("overclock"){{
|
||||||
|
color = Pal.accent;
|
||||||
speedMultiplier = 1.15f;
|
speedMultiplier = 1.15f;
|
||||||
damageMultiplier = 1.15f;
|
damageMultiplier = 1.15f;
|
||||||
reloadMultiplier = 1.25f;
|
reloadMultiplier = 1.25f;
|
||||||
@@ -132,20 +144,27 @@ public class StatusEffects implements ContentList{
|
|||||||
}};
|
}};
|
||||||
|
|
||||||
shielded = new StatusEffect("shielded"){{
|
shielded = new StatusEffect("shielded"){{
|
||||||
|
color = Pal.accent;
|
||||||
healthMultiplier = 3f;
|
healthMultiplier = 3f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
boss = new StatusEffect("boss"){{
|
boss = new StatusEffect("boss"){{
|
||||||
|
color = Pal.health;
|
||||||
permanent = true;
|
permanent = true;
|
||||||
damageMultiplier = 2f;
|
damageMultiplier = 2f;
|
||||||
healthMultiplier = 2f;
|
healthMultiplier = 2f;
|
||||||
}};
|
}};
|
||||||
|
|
||||||
shocked = new StatusEffect("shocked");
|
shocked = new StatusEffect("shocked"){{
|
||||||
|
color = Pal.lancerLaser;
|
||||||
|
}};
|
||||||
|
|
||||||
blasted = new StatusEffect("blasted");
|
blasted = new StatusEffect("blasted"){{
|
||||||
|
color = Color.valueOf("ff795e");
|
||||||
|
}};
|
||||||
|
|
||||||
corroded = new StatusEffect("corroded"){{
|
corroded = new StatusEffect("corroded"){{
|
||||||
|
color = Pal.plastanium;
|
||||||
damage = 0.1f;
|
damage = 0.1f;
|
||||||
}};
|
}};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -161,7 +161,7 @@ public class TechTree implements ContentList{
|
|||||||
|
|
||||||
node(Items.plastanium, with(Items.titanium, 10000, Items.silicon, 10000), () -> {
|
node(Items.plastanium, with(Items.titanium, 10000, Items.silicon, 10000), () -> {
|
||||||
node(plastaniumCompressor, () -> {
|
node(plastaniumCompressor, () -> {
|
||||||
node(Items.phasefabric, with(Items.thorium, 15000, Items.sand, 30000, Items.silicon, 5000), () -> {
|
node(Items.phaseFabric, with(Items.thorium, 15000, Items.sand, 30000, Items.silicon, 5000), () -> {
|
||||||
node(phaseWeaver, () -> {
|
node(phaseWeaver, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
@@ -177,7 +177,7 @@ public class TechTree implements ContentList{
|
|||||||
node(Items.scrap, with(Items.copper, 20000, Items.sand, 10000), () -> {
|
node(Items.scrap, with(Items.copper, 20000, Items.sand, 10000), () -> {
|
||||||
node(Liquids.slag, with(Items.scrap, 4000), () -> {
|
node(Liquids.slag, with(Items.scrap, 4000), () -> {
|
||||||
node(melter, () -> {
|
node(melter, () -> {
|
||||||
node(Items.surgealloy, with(Items.thorium, 20000, Items.silicon, 30000, Items.lead, 40000), () -> {
|
node(Items.surgeAlloy, with(Items.thorium, 20000, Items.silicon, 30000, Items.lead, 40000), () -> {
|
||||||
node(surgeSmelter, () -> {
|
node(surgeSmelter, () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
@@ -605,8 +605,6 @@ public class TechTree implements ContentList{
|
|||||||
public final ItemStack[] finishedRequirements;
|
public final ItemStack[] finishedRequirements;
|
||||||
/** Extra objectives needed to research this. */
|
/** Extra objectives needed to research this. */
|
||||||
public Seq<Objective> objectives = new Seq<>();
|
public Seq<Objective> objectives = new Seq<>();
|
||||||
/** Time required to research this content, in seconds. */
|
|
||||||
public float time;
|
|
||||||
/** Nodes that depend on this node. */
|
/** Nodes that depend on this node. */
|
||||||
public final Seq<TechNode> children = new Seq<>();
|
public final Seq<TechNode> children = new Seq<>();
|
||||||
|
|
||||||
@@ -617,7 +615,6 @@ public class TechTree implements ContentList{
|
|||||||
this.content = content;
|
this.content = content;
|
||||||
this.requirements = requirements;
|
this.requirements = requirements;
|
||||||
this.depth = parent == null ? 0 : parent.depth + 1;
|
this.depth = parent == null ? 0 : parent.depth + 1;
|
||||||
this.time = Seq.with(requirements).mapFloat(i -> i.item.cost * i.amount).sum() * 10;
|
|
||||||
this.finishedRequirements = new ItemStack[requirements.length];
|
this.finishedRequirements = new ItemStack[requirements.length];
|
||||||
|
|
||||||
//load up the requirements that have been finished if settings are available
|
//load up the requirements that have been finished if settings are available
|
||||||
@@ -632,6 +629,14 @@ public class TechTree implements ContentList{
|
|||||||
all.add(this);
|
all.add(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Resets finished requirements and saves. */
|
||||||
|
public void reset(){
|
||||||
|
for(ItemStack stack : finishedRequirements){
|
||||||
|
stack.amount = 0;
|
||||||
|
}
|
||||||
|
save();
|
||||||
|
}
|
||||||
|
|
||||||
/** Removes this node from the tech tree. */
|
/** Removes this node from the tech tree. */
|
||||||
public void remove(){
|
public void remove(){
|
||||||
all.remove(this);
|
all.remove(this);
|
||||||
|
|||||||
@@ -276,7 +276,7 @@ public class UnitTypes implements ContentList{
|
|||||||
armor = 1f;
|
armor = 1f;
|
||||||
commandLimit = 8;
|
commandLimit = 8;
|
||||||
|
|
||||||
abilities.add(new HealFieldAbility(10f, 60f * 4, 60f));
|
abilities.add(new RepairFieldAbility(10f, 60f * 4, 60f));
|
||||||
ammoType = AmmoTypes.power;
|
ammoType = AmmoTypes.power;
|
||||||
|
|
||||||
weapons.add(new Weapon("heal-weapon"){{
|
weapons.add(new Weapon("heal-weapon"){{
|
||||||
@@ -305,7 +305,7 @@ public class UnitTypes implements ContentList{
|
|||||||
mineSpeed = 5f;
|
mineSpeed = 5f;
|
||||||
commandLimit = 8;
|
commandLimit = 8;
|
||||||
|
|
||||||
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 5, 60f));
|
abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
|
||||||
ammoType = AmmoTypes.power;
|
ammoType = AmmoTypes.power;
|
||||||
|
|
||||||
weapons.add(new Weapon("heal-shotgun-weapon"){{
|
weapons.add(new Weapon("heal-shotgun-weapon"){{
|
||||||
@@ -1127,7 +1127,7 @@ public class UnitTypes implements ContentList{
|
|||||||
flying = true;
|
flying = true;
|
||||||
drag = 0.06f;
|
drag = 0.06f;
|
||||||
accel = 0.12f;
|
accel = 0.12f;
|
||||||
speed = 1.1f;
|
speed = 1.5f;
|
||||||
health = 100;
|
health = 100;
|
||||||
engineSize = 1.8f;
|
engineSize = 1.8f;
|
||||||
engineOffset = 5.7f;
|
engineOffset = 5.7f;
|
||||||
@@ -1145,7 +1145,7 @@ public class UnitTypes implements ContentList{
|
|||||||
|
|
||||||
flying = true;
|
flying = true;
|
||||||
drag = 0.05f;
|
drag = 0.05f;
|
||||||
speed = 1.9f;
|
speed = 2.6f;
|
||||||
rotateSpeed = 15f;
|
rotateSpeed = 15f;
|
||||||
accel = 0.1f;
|
accel = 0.1f;
|
||||||
range = 130f;
|
range = 130f;
|
||||||
@@ -1154,14 +1154,13 @@ public class UnitTypes implements ContentList{
|
|||||||
engineOffset = 6.5f;
|
engineOffset = 6.5f;
|
||||||
hitSize = 8f;
|
hitSize = 8f;
|
||||||
lowAltitude = true;
|
lowAltitude = true;
|
||||||
isCounted = false;
|
|
||||||
|
|
||||||
ammoType = AmmoTypes.power;
|
ammoType = AmmoTypes.power;
|
||||||
|
|
||||||
mineTier = 2;
|
mineTier = 2;
|
||||||
mineSpeed = 3.5f;
|
mineSpeed = 3.5f;
|
||||||
|
|
||||||
abilities.add(new HealFieldAbility(5f, 60f * 5, 50f));
|
abilities.add(new RepairFieldAbility(5f, 60f * 5, 50f));
|
||||||
|
|
||||||
weapons.add(new Weapon("heal-weapon-mount"){{
|
weapons.add(new Weapon("heal-weapon-mount"){{
|
||||||
top = false;
|
top = false;
|
||||||
@@ -1201,7 +1200,7 @@ public class UnitTypes implements ContentList{
|
|||||||
mineTier = 3;
|
mineTier = 3;
|
||||||
health = 500;
|
health = 500;
|
||||||
armor = 5f;
|
armor = 5f;
|
||||||
speed = 1.8f;
|
speed = 2.4f;
|
||||||
accel = 0.06f;
|
accel = 0.06f;
|
||||||
drag = 0.017f;
|
drag = 0.017f;
|
||||||
lowAltitude = true;
|
lowAltitude = true;
|
||||||
@@ -1235,7 +1234,7 @@ public class UnitTypes implements ContentList{
|
|||||||
quad = new UnitType("quad"){{
|
quad = new UnitType("quad"){{
|
||||||
armor = 8f;
|
armor = 8f;
|
||||||
health = 6000;
|
health = 6000;
|
||||||
speed = 1.2f;
|
speed = 1.4f;
|
||||||
rotateSpeed = 2f;
|
rotateSpeed = 2f;
|
||||||
accel = 0.05f;
|
accel = 0.05f;
|
||||||
drag = 0.017f;
|
drag = 0.017f;
|
||||||
@@ -1300,7 +1299,7 @@ public class UnitTypes implements ContentList{
|
|||||||
oct = new UnitType("oct"){{
|
oct = new UnitType("oct"){{
|
||||||
armor = 16f;
|
armor = 16f;
|
||||||
health = 24000;
|
health = 24000;
|
||||||
speed = 0.6f;
|
speed = 0.8f;
|
||||||
rotateSpeed = 1f;
|
rotateSpeed = 1f;
|
||||||
accel = 0.04f;
|
accel = 0.04f;
|
||||||
drag = 0.018f;
|
drag = 0.018f;
|
||||||
@@ -1318,7 +1317,7 @@ public class UnitTypes implements ContentList{
|
|||||||
ammoCapacity = 1300;
|
ammoCapacity = 1300;
|
||||||
ammoResupplyAmount = 20;
|
ammoResupplyAmount = 20;
|
||||||
|
|
||||||
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new HealFieldAbility(130f, 60f * 2, 140f));
|
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new RepairFieldAbility(130f, 60f * 2, 140f));
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//endregion
|
//endregion
|
||||||
@@ -1430,7 +1429,7 @@ public class UnitTypes implements ContentList{
|
|||||||
trailY = -9f;
|
trailY = -9f;
|
||||||
trailScl = 1.5f;
|
trailScl = 1.5f;
|
||||||
|
|
||||||
abilities.add(new ShieldFieldAbility(20f, 40f, 60f * 4, 60f));
|
abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 4, 60f));
|
||||||
|
|
||||||
weapons.add(new Weapon("large-artillery"){{
|
weapons.add(new Weapon("large-artillery"){{
|
||||||
reload = 65f;
|
reload = 65f;
|
||||||
@@ -1547,7 +1546,7 @@ public class UnitTypes implements ContentList{
|
|||||||
xRand = 8f;
|
xRand = 8f;
|
||||||
shotDelay = 1f;
|
shotDelay = 1f;
|
||||||
|
|
||||||
bullet = new MissileBulletType(4.2f, 30){{
|
bullet = new MissileBulletType(4.2f, 40){{
|
||||||
homingPower = 0.12f;
|
homingPower = 0.12f;
|
||||||
width = 8f;
|
width = 8f;
|
||||||
height = 8f;
|
height = 8f;
|
||||||
@@ -1555,8 +1554,8 @@ public class UnitTypes implements ContentList{
|
|||||||
drag = -0.003f;
|
drag = -0.003f;
|
||||||
homingRange = 80f;
|
homingRange = 80f;
|
||||||
keepVelocity = false;
|
keepVelocity = false;
|
||||||
splashDamageRadius = 30f;
|
splashDamageRadius = 35f;
|
||||||
splashDamage = 35f;
|
splashDamage = 45f;
|
||||||
lifetime = 56f;
|
lifetime = 56f;
|
||||||
trailColor = Pal.bulletYellowBack;
|
trailColor = Pal.bulletYellowBack;
|
||||||
backColor = Pal.bulletYellowBack;
|
backColor = Pal.bulletYellowBack;
|
||||||
@@ -1569,7 +1568,7 @@ public class UnitTypes implements ContentList{
|
|||||||
}});
|
}});
|
||||||
|
|
||||||
weapons.add(new Weapon("large-bullet-mount"){{
|
weapons.add(new Weapon("large-bullet-mount"){{
|
||||||
reload = 80f;
|
reload = 60f;
|
||||||
cooldownTime = 90f;
|
cooldownTime = 90f;
|
||||||
x = 70f/4f;
|
x = 70f/4f;
|
||||||
y = -66f/4f;
|
y = -66f/4f;
|
||||||
@@ -1584,7 +1583,7 @@ public class UnitTypes implements ContentList{
|
|||||||
shots = 3;
|
shots = 3;
|
||||||
shotDelay = 4f;
|
shotDelay = 4f;
|
||||||
inaccuracy = 1f;
|
inaccuracy = 1f;
|
||||||
bullet = new BasicBulletType(7f, 50){{
|
bullet = new BasicBulletType(7f, 55){{
|
||||||
width = 13f;
|
width = 13f;
|
||||||
height = 19f;
|
height = 19f;
|
||||||
shootEffect = Fx.shootBig;
|
shootEffect = Fx.shootBig;
|
||||||
@@ -1650,7 +1649,7 @@ public class UnitTypes implements ContentList{
|
|||||||
isCounted = false;
|
isCounted = false;
|
||||||
|
|
||||||
flying = true;
|
flying = true;
|
||||||
mineSpeed = 6f;
|
mineSpeed = 6.5f;
|
||||||
mineTier = 1;
|
mineTier = 1;
|
||||||
buildSpeed = 0.5f;
|
buildSpeed = 0.5f;
|
||||||
drag = 0.05f;
|
drag = 0.05f;
|
||||||
@@ -1736,7 +1735,7 @@ public class UnitTypes implements ContentList{
|
|||||||
itemCapacity = 70;
|
itemCapacity = 70;
|
||||||
health = 220f;
|
health = 220f;
|
||||||
engineOffset = 6f;
|
engineOffset = 6f;
|
||||||
hitSize = 10f;
|
hitSize = 11f;
|
||||||
commandLimit = 7;
|
commandLimit = 7;
|
||||||
|
|
||||||
weapons.add(new Weapon("small-mount-weapon"){{
|
weapons.add(new Weapon("small-mount-weapon"){{
|
||||||
@@ -1771,6 +1770,7 @@ public class UnitTypes implements ContentList{
|
|||||||
health = 1;
|
health = 1;
|
||||||
rotateSpeed = 360f;
|
rotateSpeed = 360f;
|
||||||
itemCapacity = 0;
|
itemCapacity = 0;
|
||||||
|
commandLimit = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ public class Weathers implements ContentList{
|
|||||||
minAlpha = 0f;
|
minAlpha = 0f;
|
||||||
maxAlpha = 0.2f;
|
maxAlpha = 0.2f;
|
||||||
density = 1500f;
|
density = 1500f;
|
||||||
baseSpeed = 6.1f;
|
baseSpeed = 5.4f;
|
||||||
attrs.set(Attribute.light, -0.1f);
|
attrs.set(Attribute.light, -0.1f);
|
||||||
attrs.set(Attribute.water, -0.1f);
|
attrs.set(Attribute.water, -0.1f);
|
||||||
opacityMultiplier = 0.8f;
|
opacityMultiplier = 0.8f;
|
||||||
|
|||||||
@@ -35,7 +35,7 @@ import static mindustry.Vars.*;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Control module.
|
* Control module.
|
||||||
* Handles all input, saving, keybinds and keybinds.
|
* Handles all input, saving and keybinds.
|
||||||
* Should <i>not</i> handle any logic-critical state.
|
* Should <i>not</i> handle any logic-critical state.
|
||||||
* This class is not created in the headless server.
|
* This class is not created in the headless server.
|
||||||
*/
|
*/
|
||||||
@@ -181,6 +181,12 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
Time.run(Fx.coreLand.lifetime, () -> {
|
Time.run(Fx.coreLand.lifetime, () -> {
|
||||||
Fx.launch.at(core);
|
Fx.launch.at(core);
|
||||||
Effect.shake(5f, 5f, core);
|
Effect.shake(5f, 5f, core);
|
||||||
|
|
||||||
|
if(state.isCampaign()){
|
||||||
|
ui.announce("[accent]" + state.rules.sector.name() + "\n" +
|
||||||
|
(state.rules.sector.info.resources.any() ? "[lightgray]" + bundle.get("sectors.resources") + "[white] " +
|
||||||
|
state.rules.sector.info.resources.toString(" ", u -> u.emoji()) : ""), 5);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -264,7 +270,6 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
slot.load();
|
slot.load();
|
||||||
slot.setAutosave(true);
|
slot.setAutosave(true);
|
||||||
state.rules.sector = sector;
|
state.rules.sector = sector;
|
||||||
state.secinfo = state.rules.sector.info;
|
|
||||||
|
|
||||||
//if there is no base, simulate a new game and place the right loadout at the spawn position
|
//if there is no base, simulate a new game and place the right loadout at the spawn position
|
||||||
if(state.rules.defaultTeam.cores().isEmpty()){
|
if(state.rules.defaultTeam.cores().isEmpty()){
|
||||||
@@ -282,8 +287,12 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
//reset wave so things are more fair
|
//reset wave so things are more fair
|
||||||
state.wave = 1;
|
state.wave = 1;
|
||||||
|
|
||||||
|
//reset win wave??
|
||||||
|
state.rules.winWave = sector.preset != null ? sector.preset.captureWave : 40;
|
||||||
|
|
||||||
//kill all units, since they should be dead anwyay
|
//kill all units, since they should be dead anwyay
|
||||||
Groups.unit.clear();
|
Groups.unit.clear();
|
||||||
|
Groups.fire.clear();
|
||||||
|
|
||||||
Tile spawn = world.tile(sector.info.spawnPosition);
|
Tile spawn = world.tile(sector.info.spawnPosition);
|
||||||
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
|
Schematics.placeLaunchLoadout(spawn.x, spawn.y);
|
||||||
@@ -311,8 +320,8 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
world.loadSector(sector);
|
world.loadSector(sector);
|
||||||
state.rules.sector = sector;
|
state.rules.sector = sector;
|
||||||
//assign origin when launching
|
//assign origin when launching
|
||||||
state.secinfo.origin = origin;
|
sector.info.origin = origin;
|
||||||
state.secinfo.destination = origin;
|
sector.info.destination = origin;
|
||||||
logic.play();
|
logic.play();
|
||||||
control.saves.saveSector(sector);
|
control.saves.saveSector(sector);
|
||||||
Events.fire(Trigger.newGame);
|
Events.fire(Trigger.newGame);
|
||||||
@@ -403,13 +412,15 @@ public class Control implements ApplicationListener, Loadable{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void pause(){
|
public void pause(){
|
||||||
wasPaused = state.is(State.paused);
|
if(settings.getBool("backgroundpause", true)){
|
||||||
if(state.is(State.playing)) state.set(State.paused);
|
wasPaused = state.is(State.paused);
|
||||||
|
if(state.is(State.playing)) state.set(State.paused);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void resume(){
|
public void resume(){
|
||||||
if(state.is(State.paused) && !wasPaused){
|
if(state.is(State.paused) && !wasPaused && settings.getBool("backgroundpause", true)){
|
||||||
state.set(State.playing);
|
state.set(State.playing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,8 +26,6 @@ public class GameState{
|
|||||||
public GameStats stats = new GameStats();
|
public GameStats stats = new GameStats();
|
||||||
/** Global attributes of the environment, calculated by weather. */
|
/** Global attributes of the environment, calculated by weather. */
|
||||||
public Attributes envAttrs = new Attributes();
|
public Attributes envAttrs = new Attributes();
|
||||||
/** Sector information. Only valid in the campaign. */
|
|
||||||
public SectorInfo secinfo = new SectorInfo();
|
|
||||||
/** Team data. Gets reset every new game. */
|
/** Team data. Gets reset every new game. */
|
||||||
public Teams teams = new Teams();
|
public Teams teams = new Teams();
|
||||||
/** Number of enemies in the game; only used clientside in servers. */
|
/** Number of enemies in the game; only used clientside in servers. */
|
||||||
|
|||||||
@@ -55,15 +55,14 @@ public class Logic implements ApplicationListener{
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Events.on(LaunchItemEvent.class, e -> state.secinfo.handleItemExport(e.stack));
|
|
||||||
|
|
||||||
//when loading a 'damaged' sector, propagate the damage
|
//when loading a 'damaged' sector, propagate the damage
|
||||||
Events.on(SaveLoadEvent.class, e -> {
|
Events.on(SaveLoadEvent.class, e -> {
|
||||||
if(state.isCampaign()){
|
if(state.isCampaign()){
|
||||||
state.secinfo.write();
|
SectorInfo info = state.rules.sector.info;
|
||||||
|
info.write();
|
||||||
|
|
||||||
//how much wave time has passed
|
//how much wave time has passed
|
||||||
int wavesPassed = state.secinfo.wavesPassed;
|
int wavesPassed = info.wavesPassed;
|
||||||
|
|
||||||
//wave has passed, remove all enemies, they are assumed to be dead
|
//wave has passed, remove all enemies, they are assumed to be dead
|
||||||
if(wavesPassed > 0){
|
if(wavesPassed > 0){
|
||||||
@@ -84,10 +83,10 @@ public class Logic implements ApplicationListener{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//reset values
|
//reset values
|
||||||
state.secinfo.damage = 0f;
|
info.damage = 0f;
|
||||||
state.secinfo.wavesPassed = 0;
|
info.wavesPassed = 0;
|
||||||
state.secinfo.hasCore = true;
|
info.hasCore = true;
|
||||||
state.secinfo.secondsPassed = 0;
|
info.secondsPassed = 0;
|
||||||
|
|
||||||
state.rules.sector.saveInfo();
|
state.rules.sector.saveInfo();
|
||||||
}
|
}
|
||||||
@@ -199,19 +198,13 @@ public class Logic implements ApplicationListener{
|
|||||||
state.gameOver = true;
|
state.gameOver = true;
|
||||||
Events.fire(new GameOverEvent(state.rules.waveTeam));
|
Events.fire(new GameOverEvent(state.rules.waveTeam));
|
||||||
}else if(state.rules.attackMode){
|
}else if(state.rules.attackMode){
|
||||||
Team alive = null;
|
//count # of teams alive
|
||||||
|
int countAlive = state.teams.getActive().count(TeamData::hasCore);
|
||||||
|
|
||||||
for(TeamData team : state.teams.getActive()){
|
if((countAlive <= 1 || (!state.rules.pvp && state.rules.defaultTeam.core() == null)) && !state.gameOver){
|
||||||
if(team.hasCore()){
|
//find team that won
|
||||||
if(alive != null){
|
TeamData left = state.teams.getActive().find(TeamData::hasCore);
|
||||||
return;
|
Events.fire(new GameOverEvent(left == null ? Team.derelict : left.team));
|
||||||
}
|
|
||||||
alive = team.team;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(alive != null && !state.gameOver){
|
|
||||||
Events.fire(new GameOverEvent(alive));
|
|
||||||
state.gameOver = true;
|
state.gameOver = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -252,7 +245,7 @@ public class Logic implements ApplicationListener{
|
|||||||
if(!(content instanceof UnlockableContent u)) return;
|
if(!(content instanceof UnlockableContent u)) return;
|
||||||
|
|
||||||
state.rules.researched.add(u.name);
|
state.rules.researched.add(u.name);
|
||||||
ui.hudfrag.showUnlock(u);
|
Events.fire(new UnlockEvent(u));
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -279,7 +272,7 @@ public class Logic implements ApplicationListener{
|
|||||||
state.teams.updateTeamStats();
|
state.teams.updateTeamStats();
|
||||||
|
|
||||||
if(state.isCampaign()){
|
if(state.isCampaign()){
|
||||||
state.secinfo.update();
|
state.rules.sector.info.update();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(state.isCampaign()){
|
if(state.isCampaign()){
|
||||||
|
|||||||
@@ -293,6 +293,13 @@ public class NetClient implements ApplicationListener{
|
|||||||
setHudText(message);
|
setHudText(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Remote(variants = Variant.both)
|
||||||
|
public static void announce(String message){
|
||||||
|
if(message == null) return;
|
||||||
|
|
||||||
|
ui.announce(message);
|
||||||
|
}
|
||||||
|
|
||||||
@Remote(variants = Variant.both)
|
@Remote(variants = Variant.both)
|
||||||
public static void infoMessage(String message){
|
public static void infoMessage(String message){
|
||||||
if(message == null) return;
|
if(message == null) return;
|
||||||
|
|||||||
@@ -27,10 +27,11 @@ public class Renderer implements ApplicationListener{
|
|||||||
public final Pixelator pixelator = new Pixelator();
|
public final Pixelator pixelator = new Pixelator();
|
||||||
public PlanetRenderer planets;
|
public PlanetRenderer planets;
|
||||||
|
|
||||||
|
public @Nullable Bloom bloom;
|
||||||
public FrameBuffer effectBuffer = new FrameBuffer();
|
public FrameBuffer effectBuffer = new FrameBuffer();
|
||||||
public float laserOpacity = 1f;
|
public float laserOpacity = 1f;
|
||||||
|
|
||||||
private Bloom bloom;
|
//TODO unused
|
||||||
private FxProcessor fx = new FxProcessor();
|
private FxProcessor fx = new FxProcessor();
|
||||||
private Color clearColor = new Color(0f, 0f, 0f, 1f);
|
private Color clearColor = new Color(0f, 0f, 0f, 1f);
|
||||||
private float targetscale = Scl.scl(4);
|
private float targetscale = Scl.scl(4);
|
||||||
|
|||||||
@@ -378,6 +378,7 @@ public class UI implements ApplicationListener, Loadable{
|
|||||||
cont.add(text).pad(2f).growX().wrap().get().setAlignment(Align.center);
|
cont.add(text).pad(2f).growX().wrap().get().setAlignment(Align.center);
|
||||||
cont.row();
|
cont.row();
|
||||||
cont.button("@ok", this::hide).size(120, 50).pad(4);
|
cont.button("@ok", this::hide).size(120, 50).pad(4);
|
||||||
|
closeOnBack();
|
||||||
}}.show();
|
}}.show();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -405,6 +406,7 @@ public class UI implements ApplicationListener, Loadable{
|
|||||||
cont.button("@ok", this::hide).size(110, 50).fillX().left();
|
cont.button("@ok", this::hide).size(110, 50).fillX().left();
|
||||||
cont.row();
|
cont.row();
|
||||||
cont.add(col).colspan(2).pad(2);
|
cont.add(col).colspan(2).pad(2);
|
||||||
|
closeOnBack();
|
||||||
}}.show();
|
}}.show();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -420,6 +422,7 @@ public class UI implements ApplicationListener, Loadable{
|
|||||||
cont.add(text).width(400f).wrap().get().setAlignment(align, align);
|
cont.add(text).width(400f).wrap().get().setAlignment(align, align);
|
||||||
cont.row();
|
cont.row();
|
||||||
buttons.button("@ok", this::hide).size(110, 50).pad(4);
|
buttons.button("@ok", this::hide).size(110, 50).pad(4);
|
||||||
|
closeOnBack();
|
||||||
}}.show();
|
}}.show();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -427,6 +430,7 @@ public class UI implements ApplicationListener, Loadable{
|
|||||||
new Dialog(titleText){{
|
new Dialog(titleText){{
|
||||||
cont.margin(15).add(text).width(400f).wrap().left().get().setAlignment(Align.left, Align.left);
|
cont.margin(15).add(text).width(400f).wrap().left().get().setAlignment(Align.left, Align.left);
|
||||||
buttons.button("@ok", this::hide).size(110, 50).pad(4);
|
buttons.button("@ok", this::hide).size(110, 50).pad(4);
|
||||||
|
closeOnBack();
|
||||||
}}.show();
|
}}.show();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -436,6 +440,7 @@ public class UI implements ApplicationListener, Loadable{
|
|||||||
titleTable.row();
|
titleTable.row();
|
||||||
titleTable.image().color(Pal.accent).height(3f).growX().pad(2f);
|
titleTable.image().color(Pal.accent).height(3f).growX().pad(2f);
|
||||||
buttons.button("@ok", this::hide).size(110, 50).pad(4);
|
buttons.button("@ok", this::hide).size(110, 50).pad(4);
|
||||||
|
closeOnBack();
|
||||||
}}.show();
|
}}.show();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -487,13 +492,19 @@ public class UI implements ApplicationListener, Loadable{
|
|||||||
dialog.show();
|
dialog.show();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Display text in the middle of the screen, then fade out. */
|
||||||
public void announce(String text){
|
public void announce(String text){
|
||||||
Table t = new Table();
|
announce(text, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Display text in the middle of the screen, then fade out. */
|
||||||
|
public void announce(String text, float duration){
|
||||||
|
Table t = new Table(Styles.black3);
|
||||||
t.touchable = Touchable.disabled;
|
t.touchable = Touchable.disabled;
|
||||||
t.background(Styles.black3).margin(8f)
|
t.margin(8f).add(text).style(Styles.outlineLabel).labelAlign(Align.center);
|
||||||
.add(text).style(Styles.outlineLabel).labelAlign(Align.center);
|
|
||||||
t.update(() -> t.setPosition(Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, Align.center));
|
t.update(() -> t.setPosition(Core.graphics.getWidth()/2f, Core.graphics.getHeight()/2f, Align.center));
|
||||||
t.actions(Actions.fadeOut(3, Interp.pow4In), Actions.remove());
|
t.actions(Actions.fadeOut(duration, Interp.pow4In), Actions.remove());
|
||||||
|
t.pack();
|
||||||
Core.scene.add(t);
|
Core.scene.add(t);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -24,6 +24,8 @@ public abstract class UnlockableContent extends MappableContent{
|
|||||||
public @Nullable String description;
|
public @Nullable String description;
|
||||||
/** Whether this content is always unlocked in the tech tree. */
|
/** Whether this content is always unlocked in the tech tree. */
|
||||||
public boolean alwaysUnlocked = false;
|
public boolean alwaysUnlocked = false;
|
||||||
|
/** Special logic icon ID. */
|
||||||
|
public int iconId = 0;
|
||||||
/** Icons by Cicon ID.*/
|
/** Icons by Cicon ID.*/
|
||||||
protected TextureRegion[] cicons = new TextureRegion[Cicon.all.length];
|
protected TextureRegion[] cicons = new TextureRegion[Cicon.all.length];
|
||||||
/** Unlock state. Loaded from settings. Do not modify outside of the constructor. */
|
/** Unlock state. Loaded from settings. Do not modify outside of the constructor. */
|
||||||
@@ -74,9 +76,11 @@ public abstract class UnlockableContent extends MappableContent{
|
|||||||
cicons[icon.ordinal()] =
|
cicons[icon.ordinal()] =
|
||||||
Core.atlas.find(getContentType().name() + "-" + name + "-" + icon.name(),
|
Core.atlas.find(getContentType().name() + "-" + name + "-" + icon.name(),
|
||||||
Core.atlas.find(getContentType().name() + "-" + name + "-full",
|
Core.atlas.find(getContentType().name() + "-" + name + "-full",
|
||||||
|
Core.atlas.find(name + "-" + icon.name(),
|
||||||
|
Core.atlas.find(name + "-full",
|
||||||
Core.atlas.find(name,
|
Core.atlas.find(name,
|
||||||
Core.atlas.find(getContentType().name() + "-" + name,
|
Core.atlas.find(getContentType().name() + "-" + name,
|
||||||
Core.atlas.find(name + "1")))));
|
Core.atlas.find(name + "1")))))));
|
||||||
}
|
}
|
||||||
return cicons[icon.ordinal()];
|
return cicons[icon.ordinal()];
|
||||||
}
|
}
|
||||||
@@ -113,7 +117,7 @@ public abstract class UnlockableContent extends MappableContent{
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** Unlocks this content, but does not fire any events. */
|
/** Unlocks this content, but does not fire any events. */
|
||||||
public void quiteUnlock(){
|
public void quietUnlock(){
|
||||||
if(!unlocked()){
|
if(!unlocked()){
|
||||||
unlocked = true;
|
unlocked = true;
|
||||||
Core.settings.put(name + "-unlocked", true);
|
Core.settings.put(name + "-unlocked", true);
|
||||||
@@ -121,10 +125,18 @@ public abstract class UnlockableContent extends MappableContent{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public boolean unlocked(){
|
public boolean unlocked(){
|
||||||
if(net.client()) return state.rules.researched.contains(name);
|
if(net != null && net.client()) return state.rules.researched.contains(name);
|
||||||
return unlocked || alwaysUnlocked;
|
return unlocked || alwaysUnlocked;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Locks this content again. */
|
||||||
|
public void clearUnlock(){
|
||||||
|
if(unlocked){
|
||||||
|
unlocked = false;
|
||||||
|
Core.settings.put(name + "-unlocked", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/** @return whether this content is unlocked, or the player is in a custom (non-campaign) game. */
|
/** @return whether this content is unlocked, or the player is in a custom (non-campaign) game. */
|
||||||
public boolean unlockedNow(){
|
public boolean unlockedNow(){
|
||||||
return unlocked() || !state.isCampaign();
|
return unlocked() || !state.isCampaign();
|
||||||
|
|||||||
@@ -26,7 +26,7 @@ public class EditorTile extends Tile{
|
|||||||
|
|
||||||
if(type instanceof OverlayFloor){
|
if(type instanceof OverlayFloor){
|
||||||
//don't place on liquids
|
//don't place on liquids
|
||||||
if(floor.hasSurface()){
|
if(floor.hasSurface() || !type.needsSurface){
|
||||||
setOverlayID(type.id);
|
setOverlayID(type.id);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
@@ -75,7 +75,7 @@ public class EditorTile extends Tile{
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(floor.isLiquid) return;
|
if(!floor.hasSurface() && overlay.asFloor().needsSurface) return;
|
||||||
if(overlay() == overlay) return;
|
if(overlay() == overlay) return;
|
||||||
op(OpType.overlay, this.overlay.id);
|
op(OpType.overlay, this.overlay.id);
|
||||||
super.setOverlay(overlay);
|
super.setOverlay(overlay);
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ public enum EditorTool{
|
|||||||
if(editor.drawBlock.isOverlay()){
|
if(editor.drawBlock.isOverlay()){
|
||||||
Block dest = tile.overlay();
|
Block dest = tile.overlay();
|
||||||
if(dest == editor.drawBlock) return;
|
if(dest == editor.drawBlock) return;
|
||||||
tester = t -> t.overlay() == dest && t.floor().hasSurface();
|
tester = t -> t.overlay() == dest && (t.floor().hasSurface() || !t.floor().needsSurface);
|
||||||
setter = t -> t.setOverlay(editor.drawBlock);
|
setter = t -> t.setOverlay(editor.drawBlock);
|
||||||
}else if(editor.drawBlock.isFloor()){
|
}else if(editor.drawBlock.isFloor()){
|
||||||
Block dest = tile.floor();
|
Block dest = tile.floor();
|
||||||
|
|||||||
@@ -258,6 +258,11 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
Groups.unit.clear();
|
Groups.unit.clear();
|
||||||
Groups.build.clear();
|
Groups.build.clear();
|
||||||
logic.play();
|
logic.play();
|
||||||
|
|
||||||
|
if(player.team().core() == null){
|
||||||
|
player.set(world.width() * tilesize/2f, world.height() * tilesize/2f);
|
||||||
|
player.unit(UnitTypes.alpha.spawn(player.team(), player.x, player.y));
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -565,7 +570,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
|
|||||||
}).growX().top();
|
}).growX().top();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(addCliffButton){
|
if(experimental){
|
||||||
mid.row();
|
mid.row();
|
||||||
|
|
||||||
mid.table(t -> {
|
mid.table(t -> {
|
||||||
|
|||||||
@@ -29,7 +29,8 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
private final Prov<GenerateFilter>[] filterTypes = new Prov[]{
|
private final Prov<GenerateFilter>[] filterTypes = new Prov[]{
|
||||||
NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new,
|
NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new,
|
||||||
RiverNoiseFilter::new, OreFilter::new, OreMedianFilter::new, MedianFilter::new,
|
RiverNoiseFilter::new, OreFilter::new, OreMedianFilter::new, MedianFilter::new,
|
||||||
BlendFilter::new, MirrorFilter::new, ClearFilter::new, CoreSpawnFilter::new, EnemySpawnFilter::new
|
BlendFilter::new, MirrorFilter::new, ClearFilter::new, CoreSpawnFilter::new,
|
||||||
|
EnemySpawnFilter::new, SpawnPathFilter::new
|
||||||
};
|
};
|
||||||
private final MapEditor editor;
|
private final MapEditor editor;
|
||||||
private final boolean applied;
|
private final boolean applied;
|
||||||
@@ -44,9 +45,8 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
private AsyncExecutor executor = new AsyncExecutor(1);
|
private AsyncExecutor executor = new AsyncExecutor(1);
|
||||||
private AsyncResult<Void> result;
|
private AsyncResult<Void> result;
|
||||||
boolean generating;
|
boolean generating;
|
||||||
private GenTile returnTile = new GenTile();
|
|
||||||
|
|
||||||
private GenTile[][] buffer1, buffer2;
|
private long[] buffer1, buffer2;
|
||||||
private Cons<Seq<GenerateFilter>> applier;
|
private Cons<Seq<GenerateFilter>> applier;
|
||||||
CachedTile ctile = new CachedTile(){
|
CachedTile ctile = new CachedTile(){
|
||||||
//nothing.
|
//nothing.
|
||||||
@@ -54,6 +54,11 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
|
protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setBlock(Block type, Team team, int rotation, Prov<Building> entityprov){
|
||||||
|
this.block = type;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
/** @param applied whether or not to use the applied in-game mode. */
|
/** @param applied whether or not to use the applied in-game mode. */
|
||||||
@@ -65,7 +70,7 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
shown(this::setup);
|
shown(this::setup);
|
||||||
addCloseButton();
|
addCloseButton();
|
||||||
if(applied){
|
if(applied){
|
||||||
buttons.button("@editor.apply", () -> {
|
buttons.button("@editor.apply", Icon.ok, () -> {
|
||||||
ui.loadAnd(() -> {
|
ui.loadAnd(() -> {
|
||||||
apply();
|
apply();
|
||||||
hide();
|
hide();
|
||||||
@@ -78,14 +83,14 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
update();
|
update();
|
||||||
}).size(160f, 64f);
|
}).size(160f, 64f);
|
||||||
}
|
}
|
||||||
buttons.button("@editor.randomize", () -> {
|
buttons.button("@editor.randomize", Icon.refresh, () -> {
|
||||||
for(GenerateFilter filter : filters){
|
for(GenerateFilter filter : filters){
|
||||||
filter.randomize();
|
filter.randomize();
|
||||||
}
|
}
|
||||||
update();
|
update();
|
||||||
}).size(160f, 64f);
|
}).size(160f, 64f);
|
||||||
|
|
||||||
buttons.button("@add", Icon.add, this::showAdd).height(64f).width(140f);
|
buttons.button("@add", Icon.add, this::showAdd).height(64f).width(150f);
|
||||||
|
|
||||||
if(!applied){
|
if(!applied){
|
||||||
hidden(this::apply);
|
hidden(this::apply);
|
||||||
@@ -107,38 +112,36 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
/** Applies the specified filters to the editor. */
|
/** Applies the specified filters to the editor. */
|
||||||
public void applyToEditor(Seq<GenerateFilter> filters){
|
public void applyToEditor(Seq<GenerateFilter> filters){
|
||||||
//writeback buffer
|
//writeback buffer
|
||||||
GenTile[][] writeTiles = new GenTile[editor.width()][editor.height()];
|
long[] writeTiles = new long[editor.width() * editor.height()];
|
||||||
|
|
||||||
for(int x = 0; x < editor.width(); x++){
|
|
||||||
for(int y = 0; y < editor.height(); y++){
|
|
||||||
writeTiles[x][y] = new GenTile();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for(GenerateFilter filter : filters){
|
for(GenerateFilter filter : filters){
|
||||||
input.begin(filter, editor.width(), editor.height(), editor::tile);
|
input.begin(filter, editor.width(), editor.height(), editor::tile);
|
||||||
|
|
||||||
//write to buffer
|
//write to buffer
|
||||||
for(int x = 0; x < editor.width(); x++){
|
for(int x = 0; x < editor.width(); x++){
|
||||||
for(int y = 0; y < editor.height(); y++){
|
for(int y = 0; y < editor.height(); y++){
|
||||||
Tile tile = editor.tile(x, y);
|
Tile tile = editor.tile(x, y);
|
||||||
input.apply(x, y, tile.floor(), tile.block(), tile.overlay());
|
input.apply(x, y, tile.block(), tile.floor(), tile.overlay());
|
||||||
filter.apply(input);
|
filter.apply(input);
|
||||||
writeTiles[x][y].set(input.floor, input.block, input.ore, tile.team());
|
writeTiles[x + y*world.width()] = PackTile.get(input.block.id, input.floor.id, input.overlay.id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
editor.load(() -> {
|
editor.load(() -> {
|
||||||
//read from buffer back into tiles
|
//read from buffer back into tiles
|
||||||
for(int x = 0; x < editor.width(); x++){
|
for(int i = 0; i < editor.width() * editor.height(); i++){
|
||||||
for(int y = 0; y < editor.height(); y++){
|
Tile tile = world.tiles.geti(i);
|
||||||
Tile tile = editor.tile(x, y);
|
long write = writeTiles[i];
|
||||||
GenTile write = writeTiles[x][y];
|
|
||||||
|
|
||||||
tile.setFloor((Floor)content.block(write.floor));
|
Block block = content.block(PackTile.block(write)), floor = content.block(PackTile.floor(write)), overlay = content.block(PackTile.overlay(write));
|
||||||
tile.setBlock(content.block(write.block));
|
|
||||||
tile.setTeam(Team.get(write.team));
|
//don't mess up synthetic stuff.
|
||||||
tile.setOverlay(content.block(write.ore));
|
if(!tile.synthetic() && !block.synthetic()){
|
||||||
|
tile.setBlock(block);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tile.setFloor((Floor)floor);
|
||||||
|
tile.setOverlay(overlay);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -201,15 +204,8 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
rebuildFilters();
|
rebuildFilters();
|
||||||
}
|
}
|
||||||
|
|
||||||
GenTile[][] create(){
|
long[] create(){
|
||||||
GenTile[][] out = new GenTile[editor.width() / scaling][editor.height() / scaling];
|
return new long[(editor.width() / scaling) * (editor.height() / scaling)];
|
||||||
|
|
||||||
for(int x = 0; x < out.length; x++){
|
|
||||||
for(int y = 0; y < out[0].length; y++){
|
|
||||||
out[x][y] = new GenTile();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return out;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void rebuildFilters(){
|
void rebuildFilters(){
|
||||||
@@ -295,7 +291,7 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
for(Prov<GenerateFilter> gen : filterTypes){
|
for(Prov<GenerateFilter> gen : filterTypes){
|
||||||
GenerateFilter filter = gen.get();
|
GenerateFilter filter = gen.get();
|
||||||
|
|
||||||
if((!applied && filter.isBuffered()) || (filter.isPost() && applied)) continue;
|
if((filter.isPost() && applied)) continue;
|
||||||
|
|
||||||
selection.cont.button(filter.name(), () -> {
|
selection.cont.button(filter.name(), () -> {
|
||||||
filters.add(filter);
|
filters.add(filter);
|
||||||
@@ -317,9 +313,15 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
selection.show();
|
selection.show();
|
||||||
}
|
}
|
||||||
|
|
||||||
GenTile dset(Tile tile){
|
long pack(Tile tile){
|
||||||
returnTile.set(tile);
|
return PackTile.get(tile.blockID(), tile.floorID(), tile.overlayID());
|
||||||
return returnTile;
|
}
|
||||||
|
|
||||||
|
Tile unpack(long tile){
|
||||||
|
ctile.setFloor((Floor)content.block(PackTile.floor(tile)));
|
||||||
|
ctile.setBlock(content.block(PackTile.block(tile)));
|
||||||
|
ctile.setOverlay(content.block(PackTile.overlay(tile)));
|
||||||
|
return ctile;
|
||||||
}
|
}
|
||||||
|
|
||||||
void apply(){
|
void apply(){
|
||||||
@@ -350,6 +352,7 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
|
|
||||||
result = executor.submit(() -> {
|
result = executor.submit(() -> {
|
||||||
try{
|
try{
|
||||||
|
int w = pixmap.getWidth();
|
||||||
world.setGenerating(true);
|
world.setGenerating(true);
|
||||||
generating = true;
|
generating = true;
|
||||||
|
|
||||||
@@ -357,24 +360,24 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
//write to buffer1 for reading
|
//write to buffer1 for reading
|
||||||
for(int px = 0; px < pixmap.getWidth(); px++){
|
for(int px = 0; px < pixmap.getWidth(); px++){
|
||||||
for(int py = 0; py < pixmap.getHeight(); py++){
|
for(int py = 0; py < pixmap.getHeight(); py++){
|
||||||
buffer1[px][py].set(editor.tile(px * scaling, py * scaling));
|
buffer1[px + py*w] = pack(editor.tile(px * scaling, py * scaling));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for(GenerateFilter filter : copy){
|
for(GenerateFilter filter : copy){
|
||||||
input.begin(filter, editor.width(), editor.height(), (x, y) -> buffer1[Mathf.clamp(x / scaling, 0, pixmap.getWidth()-1)][Mathf.clamp(y / scaling, 0, pixmap.getHeight()-1)].tile());
|
input.begin(filter, editor.width(), editor.height(), (x, y) -> unpack(buffer1[Mathf.clamp(x / scaling, 0, pixmap.getWidth()-1) + w* Mathf.clamp(y / scaling, 0, pixmap.getHeight()-1)]));
|
||||||
|
|
||||||
//read from buffer1 and write to buffer2
|
//read from buffer1 and write to buffer2
|
||||||
pixmap.each((px, py) -> {
|
pixmap.each((px, py) -> {
|
||||||
int x = px * scaling, y = py * scaling;
|
int x = px * scaling, y = py * scaling;
|
||||||
GenTile tile = buffer1[px][py];
|
long tile = buffer1[px + py * w];
|
||||||
input.apply(x, y, content.block(tile.floor), content.block(tile.block), content.block(tile.ore));
|
input.apply(x, y, content.block(PackTile.block(tile)), content.block(PackTile.floor(tile)), content.block(PackTile.overlay(tile)));
|
||||||
filter.apply(input);
|
filter.apply(input);
|
||||||
buffer2[px][py].set(input.floor, input.block, input.ore, Team.get(tile.team));
|
buffer2[px + py * w] = PackTile.get(input.block.id, input.floor.id, input.overlay.id);
|
||||||
});
|
});
|
||||||
|
|
||||||
pixmap.each((px, py) -> buffer1[px][py].set(buffer2[px][py]));
|
pixmap.each((px, py) -> buffer1[px + py*w] = buffer2[px + py*w]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for(int px = 0; px < pixmap.getWidth(); px++){
|
for(int px = 0; px < pixmap.getWidth(); px++){
|
||||||
@@ -383,10 +386,10 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
//get result from buffer1 if there's filters left, otherwise get from editor directly
|
//get result from buffer1 if there's filters left, otherwise get from editor directly
|
||||||
if(filters.isEmpty()){
|
if(filters.isEmpty()){
|
||||||
Tile tile = editor.tile(px * scaling, py * scaling);
|
Tile tile = editor.tile(px * scaling, py * scaling);
|
||||||
color = MapIO.colorFor(tile.floor(), tile.block(), tile.overlay(), Team.derelict);
|
color = MapIO.colorFor(tile.block(), tile.floor(), tile.overlay(), Team.derelict);
|
||||||
}else{
|
}else{
|
||||||
GenTile tile = buffer1[px][py];
|
long tile = buffer1[px + py*w];
|
||||||
color = MapIO.colorFor(content.block(tile.floor), content.block(tile.block), content.block(tile.ore), Team.derelict);
|
color = MapIO.colorFor(content.block(PackTile.block(tile)), content.block(PackTile.floor(tile)), content.block(PackTile.overlay(tile)), Team.derelict);
|
||||||
}
|
}
|
||||||
pixmap.draw(px, pixmap.getHeight() - 1 - py, color);
|
pixmap.draw(px, pixmap.getHeight() - 1 - py, color);
|
||||||
}
|
}
|
||||||
@@ -406,39 +409,4 @@ public class MapGenerateDialog extends BaseDialog{
|
|||||||
world.setGenerating(false);
|
world.setGenerating(false);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private class GenTile{
|
|
||||||
public byte team;
|
|
||||||
public short block, floor, ore;
|
|
||||||
|
|
||||||
GenTile(){
|
|
||||||
}
|
|
||||||
|
|
||||||
public void set(Block floor, Block wall, Block ore, Team team){
|
|
||||||
this.floor = floor.id;
|
|
||||||
this.block = wall.id;
|
|
||||||
this.ore = !floor.asFloor().hasSurface() ? 0 : ore.id;
|
|
||||||
this.team = (byte)team.id;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void set(GenTile other){
|
|
||||||
this.floor = other.floor;
|
|
||||||
this.block = other.block;
|
|
||||||
this.ore = other.ore;
|
|
||||||
this.team = other.team;
|
|
||||||
}
|
|
||||||
|
|
||||||
public GenTile set(Tile other){
|
|
||||||
set(other.floor(), other.block(), other.overlay(), other.team());
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
Tile tile(){
|
|
||||||
ctile.setFloor((Floor)content.block(floor));
|
|
||||||
ctile.setBlock(content.block(block));
|
|
||||||
ctile.setOverlay(content.block(ore));
|
|
||||||
ctile.setTeam(Team.get(team));
|
|
||||||
return ctile;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -321,7 +321,7 @@ public class MapView extends Element implements GestureListener{
|
|||||||
}
|
}
|
||||||
|
|
||||||
private boolean active(){
|
private boolean active(){
|
||||||
return Core.scene.getKeyboardFocus() != null
|
return Core.scene != null && Core.scene.getKeyboardFocus() != null
|
||||||
&& Core.scene.getKeyboardFocus().isDescendantOf(ui.editor)
|
&& Core.scene.getKeyboardFocus().isDescendantOf(ui.editor)
|
||||||
&& ui.editor.isShown() && tool == EditorTool.zoom &&
|
&& ui.editor.isShown() && tool == EditorTool.zoom &&
|
||||||
Core.scene.hit(Core.input.mouse().x, Core.input.mouse().y, true) == this;
|
Core.scene.hit(Core.input.mouse().x, Core.input.mouse().y, true) == this;
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
package mindustry.editor;
|
package mindustry.editor;
|
||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
import arc.input.*;
|
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
import arc.scene.event.*;
|
import arc.scene.event.*;
|
||||||
import arc.scene.ui.*;
|
import arc.scene.ui.*;
|
||||||
@@ -35,15 +34,9 @@ public class WaveInfoDialog extends BaseDialog{
|
|||||||
super("@waves.title");
|
super("@waves.title");
|
||||||
|
|
||||||
shown(this::setup);
|
shown(this::setup);
|
||||||
hidden(() -> {
|
hidden(() -> state.rules.spawns = groups);
|
||||||
state.rules.spawns = groups;
|
|
||||||
});
|
|
||||||
|
|
||||||
keyDown(key -> {
|
addCloseListener();
|
||||||
if(key == KeyCode.escape || key == KeyCode.back){
|
|
||||||
Core.app.post(this::hide);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
onResize(this::setup);
|
onResize(this::setup);
|
||||||
addCloseButton();
|
addCloseButton();
|
||||||
@@ -101,6 +94,14 @@ public class WaveInfoDialog extends BaseDialog{
|
|||||||
view(1);
|
view(1);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
if(experimental){
|
||||||
|
buttons.button("Random", Icon.refresh, () -> {
|
||||||
|
groups.clear();
|
||||||
|
groups = DefaultWaves.generate(1f / 10f);
|
||||||
|
updateWaves();
|
||||||
|
}).width(200f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void view(int amount){
|
void view(int amount){
|
||||||
@@ -159,7 +160,7 @@ public class WaveInfoDialog extends BaseDialog{
|
|||||||
t.margin(0).defaults().pad(3).padLeft(5f).growX().left();
|
t.margin(0).defaults().pad(3).padLeft(5f).growX().left();
|
||||||
t.button(b -> {
|
t.button(b -> {
|
||||||
b.left();
|
b.left();
|
||||||
b.image(group.type.icon(mindustry.ui.Cicon.medium)).size(32f).padRight(3);
|
b.image(group.type.icon(Cicon.medium)).size(32f).padRight(3).scaling(Scaling.fit);
|
||||||
b.add(group.type.localizedName).color(Pal.accent);
|
b.add(group.type.localizedName).color(Pal.accent);
|
||||||
|
|
||||||
b.add().growX();
|
b.add().growX();
|
||||||
@@ -262,7 +263,7 @@ public class WaveInfoDialog extends BaseDialog{
|
|||||||
if(type.isHidden()) continue;
|
if(type.isHidden()) continue;
|
||||||
p.button(t -> {
|
p.button(t -> {
|
||||||
t.left();
|
t.left();
|
||||||
t.image(type.icon(Cicon.medium)).size(40f).padRight(2f);
|
t.image(type.icon(Cicon.medium)).size(8 * 4).scaling(Scaling.fit).padRight(2f);
|
||||||
t.add(type.localizedName);
|
t.add(type.localizedName);
|
||||||
}, () -> {
|
}, () -> {
|
||||||
lastType = type;
|
lastType = type;
|
||||||
|
|||||||
@@ -23,14 +23,14 @@ public class Fires{
|
|||||||
|
|
||||||
if(fire == null){
|
if(fire == null){
|
||||||
fire = Fire.create();
|
fire = Fire.create();
|
||||||
fire.tile(tile);
|
fire.tile = tile;
|
||||||
fire.lifetime(baseLifetime);
|
fire.lifetime = baseLifetime;
|
||||||
fire.set(tile.worldx(), tile.worldy());
|
fire.set(tile.worldx(), tile.worldy());
|
||||||
fire.add();
|
fire.add();
|
||||||
map.put(tile.pos(), fire);
|
map.put(tile.pos(), fire);
|
||||||
}else{
|
}else{
|
||||||
fire.lifetime(baseLifetime);
|
fire.lifetime = baseLifetime;
|
||||||
fire.time(0f);
|
fire.time = 0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -11,5 +11,6 @@ class GroupDefs<G>{
|
|||||||
@GroupDef(value = Buildingc.class) G build;
|
@GroupDef(value = Buildingc.class) G build;
|
||||||
@GroupDef(value = Syncc.class, mapping = true) G sync;
|
@GroupDef(value = Syncc.class, mapping = true) G sync;
|
||||||
@GroupDef(value = Drawc.class) G draw;
|
@GroupDef(value = Drawc.class) G draw;
|
||||||
|
@GroupDef(value = Firec.class) G fire;
|
||||||
@GroupDef(value = WeatherStatec.class) G weather;
|
@GroupDef(value = WeatherStatec.class) G weather;
|
||||||
}
|
}
|
||||||
|
|||||||