Fixed client pausing when not being able to

This commit is contained in:
Anuken
2022-11-01 00:10:07 -04:00
parent 1dfd0f7e18
commit d9624d274f
2 changed files with 2 additions and 2 deletions

View File

@@ -3216,7 +3216,7 @@ public class UnitTypes{
engineLayer = Layer.effect; engineLayer = Layer.effect;
speed = 3.7f; speed = 3.7f;
maxRange = 6f; maxRange = 6f;
lifetime = 60f * 1.7f; lifetime = 60f * 1.5f;
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
health = 55; health = 55;
lowAltitude = true; lowAltitude = true;

View File

@@ -642,7 +642,7 @@ public class Control implements ApplicationListener, Loadable{
state.set(State.playing); state.set(State.playing);
} }
if(Core.input.keyTap(Binding.pause) && !renderer.isCutscene() && !scene.hasDialog() && !scene.hasKeyboard() && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){ if(!net.client() && Core.input.keyTap(Binding.pause) && !renderer.isCutscene() && !scene.hasDialog() && !scene.hasKeyboard() && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){
state.set(state.isPaused() ? State.playing : State.paused); state.set(state.isPaused() ? State.playing : State.paused);
} }