Fixed client pausing when not being able to
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@@ -3216,7 +3216,7 @@ public class UnitTypes{
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engineLayer = Layer.effect;
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engineLayer = Layer.effect;
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speed = 3.7f;
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speed = 3.7f;
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maxRange = 6f;
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maxRange = 6f;
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lifetime = 60f * 1.7f;
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lifetime = 60f * 1.5f;
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outlineColor = Pal.darkOutline;
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outlineColor = Pal.darkOutline;
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health = 55;
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health = 55;
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lowAltitude = true;
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lowAltitude = true;
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@@ -642,7 +642,7 @@ public class Control implements ApplicationListener, Loadable{
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state.set(State.playing);
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state.set(State.playing);
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}
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}
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if(Core.input.keyTap(Binding.pause) && !renderer.isCutscene() && !scene.hasDialog() && !scene.hasKeyboard() && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){
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if(!net.client() && Core.input.keyTap(Binding.pause) && !renderer.isCutscene() && !scene.hasDialog() && !scene.hasKeyboard() && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){
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state.set(state.isPaused() ? State.playing : State.paused);
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state.set(state.isPaused() ? State.playing : State.paused);
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}
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}
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