Sector preset support / Per-player votekick cooldown
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@@ -2,7 +2,6 @@ package mindustry.content;
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import mindustry.ctype.*;
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import mindustry.game.Objectives.*;
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import mindustry.maps.generators.*;
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import mindustry.type.*;
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import static arc.struct.Array.with;
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@@ -20,18 +19,17 @@ public class Zones implements ContentList{
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@Override
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public void load(){
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groundZero = new SectorPreset("groundZero", starter, new FileMapGenerator("groundZero")){{
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groundZero = new SectorPreset("groundZero", starter){{
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baseLaunchCost = list(copper, -60);
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startingItems = list(copper, 60);
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alwaysUnlocked = true;
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conditionWave = 5;
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launchPeriod = 5;
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resources = with(copper, scrap, lead);
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}};
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//TODO remove
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/*
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desertWastes = new Zone("desertWastes", starter, new FileMapGenerator("groundZero")){{
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desertWastes = new Zone("desertWastes", starter){{
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startingItems = list(copper, 120);
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conditionWave = 20;
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launchPeriod = 10;
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@@ -82,13 +80,11 @@ public class Zones implements ContentList{
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);
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}};*/
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saltFlats = new SectorPreset("saltFlats", starter, new FileMapGenerator("saltFlats")){{
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saltFlats = new SectorPreset("saltFlats", starter){{
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startingItems = list(copper, 200, Items.silicon, 200, lead, 200);
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loadout = Loadouts.basicFoundation;
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conditionWave = 10;
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launchPeriod = 5;
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configureObjective = new Launched(this);
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resources = with(copper, scrap, lead, coal, sand, titanium);
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requirements = with(
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new ZoneWave(desertWastes, 60),
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//new Unlock(Blocks.daggerFactory),
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@@ -98,11 +94,10 @@ public class Zones implements ContentList{
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);
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}};
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frozenForest = new SectorPreset("frozenForest", starter, new FileMapGenerator("frozenForest")){{
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frozenForest = new SectorPreset("frozenForest", starter){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 250);
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conditionWave = 10;
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resources = with(copper, lead, coal);
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requirements = with(
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new ZoneWave(groundZero, 10),
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new Unlock(Blocks.junction),
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@@ -110,10 +105,9 @@ public class Zones implements ContentList{
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);
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}};
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craters = new SectorPreset("craters", starter, new FileMapGenerator("craters")){{
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craters = new SectorPreset("craters", starter){{
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startingItems = list(copper, 100);
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conditionWave = 10;
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resources = with(copper, lead, coal, sand, scrap);
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requirements = with(
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new ZoneWave(frozenForest, 10),
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new Unlock(Blocks.mender),
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@@ -121,12 +115,11 @@ public class Zones implements ContentList{
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);
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}};
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ruinousShores = new SectorPreset("ruinousShores", starter, new FileMapGenerator("ruinousShores")){{
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ruinousShores = new SectorPreset("ruinousShores", starter){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 140, lead, 50);
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conditionWave = 20;
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launchPeriod = 20;
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resources = with(copper, scrap, lead, coal, sand);
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requirements = with(
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new ZoneWave(desertWastes, 20),
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new ZoneWave(craters, 15),
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@@ -137,12 +130,11 @@ public class Zones implements ContentList{
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);
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}};
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stainedMountains = new SectorPreset("stainedMountains", starter, new FileMapGenerator("stainedMountains")){{
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stainedMountains = new SectorPreset("stainedMountains", starter){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 200, lead, 50);
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conditionWave = 10;
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launchPeriod = 10;
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resources = with(copper, scrap, lead, coal, titanium, sand);
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requirements = with(
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new ZoneWave(frozenForest, 15),
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new Unlock(Blocks.pneumaticDrill),
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@@ -151,10 +143,8 @@ public class Zones implements ContentList{
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);
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}};
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fungalPass = new SectorPreset("fungalPass", starter, new FileMapGenerator("fungalPass")){{
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fungalPass = new SectorPreset("fungalPass", starter){{
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startingItems = list(copper, 250, lead, 250, Items.metaglass, 100, Items.graphite, 100);
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resources = with(copper, lead, coal, titanium, sand);
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configureObjective = new Launched(this);
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requirements = with(
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new ZoneWave(stainedMountains, 15),
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//new Unlock(Blocks.daggerFactory),
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@@ -164,13 +154,11 @@ public class Zones implements ContentList{
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);
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}};
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overgrowth = new SectorPreset("overgrowth", starter, new FileMapGenerator("overgrowth")){{
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overgrowth = new SectorPreset("overgrowth", starter){{
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startingItems = list(copper, 1500, lead, 1000, Items.silicon, 500, Items.metaglass, 250);
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conditionWave = 12;
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launchPeriod = 4;
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loadout = Loadouts.basicNucleus;
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configureObjective = new Launched(this);
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resources = with(copper, lead, coal, titanium, sand, thorium, scrap);
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requirements = with(
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new ZoneWave(craters, 40),
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new Launched(fungalPass),
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@@ -181,12 +169,11 @@ public class Zones implements ContentList{
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);
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}};
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tarFields = new SectorPreset("tarFields", starter, new FileMapGenerator("tarFields")){{
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tarFields = new SectorPreset("tarFields", starter){{
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loadout = Loadouts.basicFoundation;
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startingItems = list(copper, 250, lead, 100);
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conditionWave = 15;
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launchPeriod = 10;
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resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
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requirements = with(
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new ZoneWave(ruinousShores, 20),
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new Unlock(Blocks.coalCentrifuge),
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@@ -195,12 +182,11 @@ public class Zones implements ContentList{
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);
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}};
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desolateRift = new SectorPreset("desolateRift", starter, new FileMapGenerator("desolateRift")){{
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desolateRift = new SectorPreset("desolateRift", starter){{
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loadout = Loadouts.basicNucleus;
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startingItems = list(copper, 1000, lead, 1000, Items.graphite, 250, titanium, 250, Items.silicon, 250);
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conditionWave = 3;
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launchPeriod = 2;
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resources = with(copper, scrap, lead, coal, titanium, sand, thorium);
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requirements = with(
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new ZoneWave(tarFields, 20),
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new Unlock(Blocks.thermalGenerator),
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@@ -220,12 +206,11 @@ public class Zones implements ContentList{
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resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
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}};*/
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nuclearComplex = new SectorPreset("nuclearComplex", starter, new FileMapGenerator("nuclearProductionComplex")){{
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nuclearComplex = new SectorPreset("nuclearComplex", starter){{
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loadout = Loadouts.basicNucleus;
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startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
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conditionWave = 30;
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launchPeriod = 15;
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resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
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requirements = with(
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new Launched(fungalPass),
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new Unlock(Blocks.thermalGenerator),
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@@ -234,15 +219,15 @@ public class Zones implements ContentList{
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}};
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/*
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impact0078 = new Zone("impact0078", new MapGenerator("impact0078").dist(2f)){{
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impact0078 = new SectorPreset("impact0078"){{
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loadout = Loadouts.basicNucleus;
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baseLaunchCost = ItemStack.with();
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baseLaunchCost = ItemStack.list();
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startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
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conditionWave = 3;
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launchPeriod = 2;
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requirements = with(nuclearComplex, 40);
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blockRequirements = new Block[]{Blocks.thermalGenerator};
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resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
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//requirements = with(nuclearComplex, 40);
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//blockRequirements = new Block[]{Blocks.thermalGenerator};
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//resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.thorium};
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}};*/
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}
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}
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