Massive amount of bugfixes / Multi-liquid support / Broken build
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@@ -32,7 +32,6 @@ public class DefaultKeybinds {
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"menu", Gdx.app.getType() == ApplicationType.Android ? Input.BACK : Input.ESCAPE,
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"pause", Input.SPACE,
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"toggle_menus", Input.C,
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"item_withdraw", Input.SHIFT_LEFT,
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new Category("Multiplayer"),
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"player_list", Input.TAB,
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"chat", Input.ENTER,
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@@ -129,7 +129,7 @@ public abstract class InputHandler extends InputAdapter{
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//consume tap event if necessary
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if(tile.getTeam() == player.getTeam() && tile.block().consumesTap){
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consumed = true;
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}else if(tile.getTeam() == player.getTeam() && tile.block().synthetic() && tile.block().hasItems && !consumed){
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}else if(tile.getTeam() == player.getTeam() && tile.block().synthetic() && tile.block().hasItems && tile.entity.items.total() > 0 && !consumed){
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frag.inv.showFor(tile);
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consumed = true;
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showedInventory = true;
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