Small sprite tweaks & bugfixes
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@@ -48,7 +48,7 @@ public class DesktopInput extends InputHandler{
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@Override
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public void buildUI(Group group){
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group.fill(t -> {
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t.visible(() -> Core.settings.getBool("hints") && !player.dead() && !player.unit().spawnedByCore() && !(Core.settings.getBool("hints") && lastSchematic != null && !selectRequests.isEmpty()));
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t.visible(() -> Core.settings.getBool("hints") && ui.hudfrag.shown() && !player.dead() && !player.unit().spawnedByCore() && !(Core.settings.getBool("hints") && lastSchematic != null && !selectRequests.isEmpty()));
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t.bottom();
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t.table(Styles.black6, b -> {
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b.defaults().left();
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