Added sandbox mode and new fortress enemy
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@@ -82,7 +82,7 @@ public class Pathfind{
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for(SpawnPoint point : Vars.control.getSpawnPoints()){
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if(!point.request.pathFound){
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if(point.finder.search(point.request, ms*2)){
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if(point.finder.search(point.request, ms)){
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smoother.smoothPath(point.path);
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point.pathTiles = point.path.nodes.toArray(Tile.class);
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}
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