Partial conversion done
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@@ -70,7 +70,7 @@ public class Player extends DestructibleEntity implements Syncable{
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//TODO respawning doesn't work for multiplayer
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if(isLocal) {
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Vars.control.setRespawnTime(respawnduration);
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ui.fadeRespawn(true);
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ui.hudfrag.fadeRespawn(true);
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}else{
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Timers.run(respawnduration, () -> {
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heal();
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