Basic schematic based generation

This commit is contained in:
Anuken
2020-06-05 10:45:57 -04:00
parent 17b1eaf1b6
commit d9e05907af
16 changed files with 272 additions and 71 deletions

View File

@@ -689,7 +689,7 @@ public class Blocks implements ContentList{
consumes.power(4f);
consumes.item(Items.scrap);
consumes.liquid(Liquids.slag, 0.1f);
consumes.liquid(Liquids.slag, 0.12f);
}};
sporePress = new GenericCrafter("spore-press"){{
@@ -917,11 +917,11 @@ public class Blocks implements ContentList{
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgealloy, 120));
consumes.power(10f);
size = 3;
range = 180f;
speedBoost = 1.5f;
speedBoostPhase = 1f;
range = 200f;
speedBoost = 2.5f;
useTime = 250f;
consumes.item(Items.phasefabric).boost();
hasBoost = false;
consumes.item(Items.phasefabric);
}};
forceProjector = new ForceProjector("force-projector"){{

View File

@@ -191,10 +191,10 @@ public class Bullets implements ContentList{
}};
flakSurge = new FlakBulletType(4.5f, 13){{
splashDamage = 40f;
splashDamage = 45f;
splashDamageRadius = 40f;
lightning = 2;
lightningLength = 12;
lightningLength = 7;
shootEffect = Fx.shootBig;
}};