Basic schematic based generation
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@@ -689,7 +689,7 @@ public class Blocks implements ContentList{
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consumes.power(4f);
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consumes.item(Items.scrap);
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consumes.liquid(Liquids.slag, 0.1f);
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consumes.liquid(Liquids.slag, 0.12f);
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}};
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sporePress = new GenericCrafter("spore-press"){{
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@@ -917,11 +917,11 @@ public class Blocks implements ContentList{
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requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgealloy, 120));
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consumes.power(10f);
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size = 3;
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range = 180f;
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speedBoost = 1.5f;
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speedBoostPhase = 1f;
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range = 200f;
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speedBoost = 2.5f;
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useTime = 250f;
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consumes.item(Items.phasefabric).boost();
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hasBoost = false;
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consumes.item(Items.phasefabric);
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}};
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forceProjector = new ForceProjector("force-projector"){{
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@@ -191,10 +191,10 @@ public class Bullets implements ContentList{
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}};
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flakSurge = new FlakBulletType(4.5f, 13){{
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splashDamage = 40f;
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splashDamage = 45f;
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splashDamageRadius = 40f;
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lightning = 2;
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lightningLength = 12;
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lightningLength = 7;
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shootEffect = Fx.shootBig;
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}};
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