Basic schematic based generation
This commit is contained in:
@@ -1,78 +1,143 @@
|
||||
package mindustry.maps.generators;
|
||||
|
||||
import arc.*;
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.struct.*;
|
||||
import arc.util.*;
|
||||
import mindustry.*;
|
||||
import mindustry.ai.BaseRegistry.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.game.Schematic.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.blocks.defense.turrets.*;
|
||||
import mindustry.world.blocks.defense.turrets.ItemTurret.*;
|
||||
import mindustry.world.blocks.defense.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
import mindustry.world.blocks.production.*;
|
||||
|
||||
import java.io.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
public class BaseGenerator{
|
||||
static Array<Schematic> schematics = new Array<>();
|
||||
private Tiles tiles;
|
||||
private Team team;
|
||||
private ObjectMap<Item, OreBlock> ores = new ObjectMap<>();
|
||||
|
||||
public void generate(Tiles tiles, Array<Tile> cores, Tile spawn, Team team, Sector sector){
|
||||
this.tiles = tiles;
|
||||
this.team = team;
|
||||
|
||||
for(Block block : content.blocks()){
|
||||
if(block instanceof OreBlock && block.asFloor().itemDrop != null){
|
||||
ores.put(block.asFloor().itemDrop, (OreBlock)block);
|
||||
}
|
||||
}
|
||||
|
||||
Array<Block> wallsSmall = content.blocks().select(b -> b instanceof Wall && b.size == 1);
|
||||
Array<Block> wallsLarge = content.blocks().select(b -> b instanceof Wall && b.size == 2);
|
||||
|
||||
float bracket = 0.1f;
|
||||
int range = 200;
|
||||
int wallAngle = 180;
|
||||
BasePart coreschem = bases.cores.getFrac(bracket);
|
||||
|
||||
Block wall = wallsSmall.getFrac(bracket), wallLarge = wallsLarge.getFrac(bracket);
|
||||
|
||||
//TODO random flipping and rotation
|
||||
|
||||
for(Tile tile : cores){
|
||||
tile.clearOverlay();
|
||||
tile.setBlock(Blocks.coreShard, team);
|
||||
}
|
||||
Schematics.placeLoadout(coreschem.schematic, tile.x, tile.y, team, coreschem.requiredItem == null ? Blocks.oreCopper : ores.get(coreschem.requiredItem));
|
||||
|
||||
//TODO remove this, it's just a test
|
||||
if(!Core.files.external("SCHEMATICOUTPUT").exists()){
|
||||
Log.err("no schematics");
|
||||
return;
|
||||
}
|
||||
|
||||
if(schematics.isEmpty()){
|
||||
schematics.addAll(Array.with(Core.files.external("SCHEMATICOUTPUT").list()).map(s -> {
|
||||
try{
|
||||
return Schematics.read(s);
|
||||
}catch(IOException e){
|
||||
throw new RuntimeException();
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
Vars.state.rules.enemyCheat = true;
|
||||
|
||||
int range = 180;
|
||||
int attempts = 3000;
|
||||
int cx = cores.first().x, cy = cores.first().y;
|
||||
|
||||
outer:
|
||||
for(int i = 0; i < attempts; i++){
|
||||
Tmp.v1.rnd(Mathf.random(range));
|
||||
int x = (int)(cx + Tmp.v1.x), y = (int)(cy + Tmp.v1.y);
|
||||
|
||||
Schematic res = schematics.random();
|
||||
int ex = x - res.width/2, ey = y - res.height/2;
|
||||
|
||||
for(int rx = ex; rx <= ex + res.width; rx++){
|
||||
for(int ry = ey; ry <= ey + res.height; ry++){
|
||||
Tile tile = tiles.get(rx, ry);
|
||||
if(tile == null || Vars.world.getDarkness(rx, ry) > 0 || tile.floor().isDeep() || (!tile.block().isAir() && !(tile.block() instanceof Rock && tile.block().destructible))) continue outer;
|
||||
}
|
||||
//fill core with every type of item (even non-material)
|
||||
Tilec entity = tile.entity;
|
||||
for(Item item : content.items()){
|
||||
entity.items().add(item, entity.block().itemCapacity);
|
||||
}
|
||||
}
|
||||
|
||||
Schematics.place(res, x, y, team);
|
||||
|
||||
//add ammo
|
||||
for(int rx = ex; rx <= ex + res.width; rx++){
|
||||
for(int ry = ey; ry <= ey + res.height; ry++){
|
||||
Tile tile = tiles.get(rx, ry);
|
||||
if(tile != null && tile.entity instanceof ItemTurretEntity){
|
||||
tile.entity.handleItem(tile.entity, ((ItemTurret)tile.block()).ammoTypes.keys().toArray().first());
|
||||
//first pass: random schematics
|
||||
for(Tile core : cores){
|
||||
core.circle(range, (x, y) -> {
|
||||
Tile tile = tiles.getn(x, y);
|
||||
if(tile.overlay().itemDrop != null){
|
||||
Array<BasePart> parts = bases.forItem(tile.overlay().itemDrop);
|
||||
if(!parts.isEmpty()){
|
||||
tryPlace(parts.random(), x, y);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//second pass: small walls
|
||||
for(Tile core : cores){
|
||||
core.circle(range, (x, y) -> {
|
||||
Tile tile = tiles.getn(x, y);
|
||||
if(tile.block().alwaysReplace){
|
||||
boolean any = false;
|
||||
|
||||
for(Point2 p : Geometry.d8){
|
||||
if(Angles.angleDist(Angles.angle(p.x, p.y), spawn.angleTo(core)) > wallAngle){
|
||||
continue;
|
||||
}
|
||||
|
||||
Tile o = tiles.get(tile.x + p.x, tile.y + p.y);
|
||||
if(o != null && o.team() == team && !(o.block() instanceof Wall)){
|
||||
any = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(any){
|
||||
tile.setBlock(wall, team);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//third pass: large walls
|
||||
for(Tile core : cores){
|
||||
core.circle(range, (x, y) -> {
|
||||
int walls = 0;
|
||||
for(int cx = 0; cx < 2; cx++){
|
||||
for(int cy = 0; cy < 2; cy++){
|
||||
Tile tile = tiles.get(x + cx, y + cy);
|
||||
if(tile == null || tile.block().size != 1 || (tile.block() != wall && !tile.block().alwaysReplace)) return;
|
||||
|
||||
if(tile.block() == wall){
|
||||
walls ++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(walls >= 3){
|
||||
tiles.getn(x, y).setBlock(wallLarge, team);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
boolean tryPlace(BasePart part, int x, int y){
|
||||
int cx = x - part.schematic.width/2, cy = y - part.schematic.height/2;
|
||||
for(int rx = cx; rx <= cx + part.schematic.width; rx++){
|
||||
for(int ry = cy; ry <= cy + part.schematic.height; ry++){
|
||||
Tile tile = tiles.get(rx, ry);
|
||||
if(tile == null || ((!tile.block().alwaysReplace || world.getDarkness(rx, ry) > 0) && part.occupied.get(rx - cx, ry - cy))){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(part.requiredItem != null){
|
||||
for(Stile tile : part.schematic.tiles){
|
||||
if(tile.block instanceof Drill){
|
||||
tile.block.iterateTaken(tile.x + cx, tile.y + cy, (ex, ey) -> {
|
||||
tiles.getn(ex, ey).setOverlay(ores.get(part.requiredItem));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Schematics.place(part.schematic, x, y, team);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user