Added missing icons

This commit is contained in:
Anuken
2020-01-17 15:24:34 -05:00
parent c3d2351b2d
commit d9e5dc8ba2
17 changed files with 607 additions and 73 deletions

View File

@@ -106,7 +106,7 @@ public class MenuFragment extends Fragment{
join = new MobileButton(Icon.add, "$joingame", () -> checkPlay(ui.join::show)),
editor = new MobileButton(Icon.terrain, "$editor", () -> checkPlay(ui.maps::show)),
tools = new MobileButton(Icon.settings, "$settings", ui.settings::show),
mods = new MobileButton(Icon.box, "$mods", ui.mods::show),
mods = new MobileButton(Icon.fileText, "$mods", ui.mods::show),
donate = new MobileButton(Icon.link, "$website", () -> Core.net.openURI("https://anuke.itch.io/mindustry")),
exit = new MobileButton(Icon.exit, "$quit", () -> Core.app.exit());
@@ -172,7 +172,7 @@ public class MenuFragment extends Fragment{
new Buttoni("$tutorial", Icon.info, () -> checkPlay(control::playTutorial))
),
new Buttoni("$editor", Icon.terrain, () -> checkPlay(ui.maps::show)), steam ? new Buttoni("$workshop", Icon.save, platform::openWorkshop) : null,
new Buttoni(Core.bundle.get("mods") + "\n" + Core.bundle.get("mods.alpha"), Icon.box, ui.mods::show),
new Buttoni(Core.bundle.get("mods") + "\n" + Core.bundle.get("mods.alpha"), Icon.fileText, ui.mods::show),
//not enough space for this button
//new Buttoni("$schematics", Icon.paste, ui.schematics::show),
new Buttoni("$settings", Icon.settings, ui.settings::show),

View File

@@ -202,15 +202,13 @@ public class PlacementFragment extends Fragment{
blockTable.row();
}
ImageButton button = blockTable.addImageButton(Icon.lock, Styles.selecti, () -> {
ImageButton button = blockTable.addImageButton(new TextureRegionDrawable(block.icon(Cicon.medium)), Styles.selecti, () -> {
if(unlocked(block)){
control.input.block = control.input.block == block ? null : block;
selectedBlocks.put(currentCategory, control.input.block);
}
}).size(46f).group(group).name("block-" + block.name).get();
button.getStyle().imageUp = new TextureRegionDrawable(block.icon(Cicon.medium));
button.update(() -> { //color unplacable things gray
TileEntity core = player.getClosestCore();
Color color = state.rules.infiniteResources || (core != null && (core.items.has(block.requirements, state.rules.buildCostMultiplier) || state.rules.infiniteResources)) ? Color.white : Color.gray;