this is necessary again

This commit is contained in:
Anuken
2020-05-26 19:59:31 -04:00
parent a375dd3fc2
commit da2a8aaf26
8 changed files with 29 additions and 19 deletions

View File

@@ -7,11 +7,13 @@ import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.blocks.environment.*;
@Component
abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
@Import float x, y, elevation;
@Import UnitType type;
transient Leg[] legs = {};
transient float totalLength;
@@ -22,12 +24,12 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
//keep elevation halfway
elevation = 0.5f;
int count = type().legCount;
float legLength = type().legLength;
int count = type.legCount;
float legLength = type.legLength;
float rotation = vel().angle();
//set up initial leg positions
if(legs.length != type().legCount){
if(legs.length != type.legCount){
this.legs = new Leg[count];
float spacing = 360f / count;
@@ -42,7 +44,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
}
}
float moveSpeed = type().legSpeed;
float moveSpeed = type.legSpeed;
int div = Math.max(legs.length / 2, 2);
float moveSpace = legLength / 1.6f / (div / 2f);
@@ -62,6 +64,11 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
}else{
Fx.unitLandSmall.at(l.base.x, l.base.y, 0.5f, floor.mapColor);
}
//shake when legs contact ground
if(type.landShake > 0){
Effects.shake(type.landShake, type.landShake, this);
}
}
}
@@ -69,7 +76,7 @@ abstract class LegsComp implements Posc, Rotc, Hitboxc, Flyingc, Unitc{
}
float movespace = 360f / legs.length / 4f;
float trns = vel().len() * 12.5f * div/1.5f * type().legTrns;
float trns = vel().len() * 12.5f * div/1.5f * type.legTrns;
Tmp.v4.trns(rotation, trns);