Wall generation

This commit is contained in:
Anuken
2020-02-17 20:33:01 -05:00
parent e215772f30
commit da2cc292c3
18 changed files with 123 additions and 40 deletions

View File

@@ -182,7 +182,7 @@ public abstract class BasicGenerator extends RandomGenerator{
Tile end = tiles.getn(endX, endY);
GridBits closed = new GridBits(width, height);
IntFloatMap costs = new IntFloatMap();
PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.width() * tiles.height()/4, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.width * tiles.height /4, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
queue.add(start);
boolean found = false;
while(!queue.isEmpty()){

View File

@@ -62,7 +62,7 @@ public class MapGenerator extends Generator{
for(Tile tile : tiles){
if(tile.overlay() == Blocks.spawn){
int rad = 10;
Geometry.circle(tile.x, tile.y, tiles.width(), tiles.height(), rad, (wx, wy) -> {
Geometry.circle(tile.x, tile.y, tiles.width, tiles.height, rad, (wx, wy) -> {
if(tile.overlay().itemDrop != null){
tile.clearOverlay();
}

View File

@@ -20,11 +20,14 @@ public abstract class RandomGenerator extends Generator{
public void generate(Tiles tiles){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
floor = Blocks.air;
block = Blocks.air;
ore = Blocks.air;
Tile prev = tiles.getn(x, y);
floor = prev.floor();
block = prev.block();
ore = prev.overlay();
generate(x, y);
tiles.set(x, y, new Tile(x, y, floor, ore, block));
prev.setFloor(floor.asFloor());
prev.setBlock(block);
prev.setOverlay(ore);
}
}

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@@ -8,4 +8,5 @@ public interface PlanetGenerator{
float getHeight(Vec3 position);
Color getColor(Vec3 position);
void generate(Vec3 position, TileGen tile);
void decorate(Tiles tiles);
}

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@@ -3,11 +3,14 @@ package mindustry.maps.planet;
import arc.graphics.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import arc.util.noise.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.world.*;
//TODO refactor into generic planet class
public class TestPlanetGenerator implements PlanetGenerator{
Simplex noise = new Simplex();
float scl = 5f;
@@ -53,6 +56,57 @@ public class TestPlanetGenerator implements PlanetGenerator{
@Override
public void generate(Vec3 position, TileGen tile){
tile.floor = getBlock(position);
tile.block = tile.floor.asFloor().wall;
if(noise.octaveNoise3D(5, 0.6, 8.0, position.x, position.y, position.z) > 0.65){
tile.block = Blocks.air;
}
}
@Override
public void decorate(Tiles tiles){
//OvergrowthGenerator generator = new OvergrowthGenerator(tiles.width, tiles.height);
//generator.init(Loadouts.basicNucleus);
//generator.generate(tiles);
GridBits write = new GridBits(tiles.width, tiles.height);
GridBits read = new GridBits(tiles.width, tiles.height);
//double removalChance = 0.2;
//remove random tiles
//tiles.each((x, y) -> {
//});
tiles.each((x, y) -> read.set(x, y, !tiles.get(x, y).block().isAir()));
int iterations = 4, birthLimit = 16, deathLimit = 16, radius = 3;
for(int i = 0; i < iterations; i++){
tiles.each((x, y) -> {
int alive = 0;
for(int cx = -radius; cx <= radius; cx++){
for(int cy = -radius; cy <= radius; cy++){
if((cx == 0 && cy == 0) || !Mathf.within(cx, cy, radius)) continue;
if(!Structs.inBounds(x + cx, y + cy, tiles.width, tiles.height) || read.get(x + cx, y + cy)){
alive++;
}
}
}
if(read.get(x, y)){
write.set(x, y, alive >= deathLimit);
}else{
write.set(x, y, alive > birthLimit);
}
});
//flush results.
tiles.each((x, y) -> read.set(x, y, write.get(x, y)));
}
tiles.each((x, y) -> tiles.get(x, y).setBlock(!write.get(x, y) ? Blocks.air : tiles.get(x, y).floor().wall));
tiles.get(tiles.width /2, tiles.height /2).setBlock(Blocks.coreShard, Team.sharded);
}
Block getBlock(Vec3 position){

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@@ -7,6 +7,7 @@ import mindustry.world.*;
import static mindustry.Vars.schematics;
//TODO remove
public class DesertWastesGenerator extends BasicGenerator{
public DesertWastesGenerator(int width, int height){

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@@ -7,6 +7,7 @@ import mindustry.world.*;
import static mindustry.Vars.schematics;
//TODO remove
public class OvergrowthGenerator extends BasicGenerator{
public OvergrowthGenerator(int width, int height){
@@ -15,13 +16,12 @@ public class OvergrowthGenerator extends BasicGenerator{
@Override
public void generate(int x, int y){
floor = Blocks.moss;
}
@Override
public void decorate(Tiles tiles){
ores(tiles);
terrain(tiles, Blocks.sporePine, 70f, 1.4f, 1f);
//terrain(tiles, Blocks.sporePine, 70f, 1.4f, 1f);
int rand = 40;
int border = 25;
@@ -36,7 +36,7 @@ public class OvergrowthGenerator extends BasicGenerator{
distort(tiles, 20f, 4f);
inverseFloodFill(tiles, tiles.getn(spawnX, spawnY), Blocks.sporerocks);
noise(tiles, Blocks.darksandTaintedWater, Blocks.duneRocks, 4, 0.7f, 120f, 0.64f);
//noise(tiles, Blocks.darksandTaintedWater, Blocks.duneRocks, 4, 0.7f, 120f, 0.64f);
//scatter(tiles, Blocks.sporePine, Blocks.whiteTreeDead, 1f);
tiles.getn(endX, endY).setOverlay(Blocks.spawn);