Block explosion damage rule

This commit is contained in:
Anuken
2020-08-25 12:46:41 -04:00
parent 7239c2cf08
commit da360f54e9
4 changed files with 22 additions and 17 deletions

View File

@@ -314,7 +314,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
public void destroy(){
float explosiveness = 2f + item().explosiveness * stack().amount;
float flammability = item().flammability * stack().amount;
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame);
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame, state.rules.damageExplosions);
float shake = hitSize / 3f;