diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 1488a5e36d..debb060068 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -469,14 +469,14 @@ editor.rules = 规则 editor.generation = 生成 editor.objectives = 目标 editor.locales = 本地化语言包 -editor.patches.guide = Patch Guide -editor.patches = Content Patches -editor.patch = Patchset: {0} -editor.patches.none = [lightgray]No patchsets loaded. -editor.patches.errors = Patchset Errors -editor.patches.importerror = Failed to import patchset -editor.patches.delete.confirm = Are you sure you want to delete this patchset? -editor.patch.fields = {0} fields +editor.patches.guide = 数据包指南 +editor.patches = 数据包 +editor.patch = 补丁集: {0} +editor.patches.none = [lightgray]未加载补丁集。 +editor.patches.errors = 补丁集出错 +editor.patches.importerror = 导入补丁集失败 +editor.patches.delete.confirm = 您确定要删除此补丁集吗? +editor.patch.fields = {0} 处变动 editor.worldprocessors = 世界处理器 editor.worldprocessors.editname = 命名 editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。 @@ -608,8 +608,8 @@ toolmode.fillteams = 填充队伍 toolmode.fillteams.description = 填充队伍而不是方块。 toolmode.fillerase = 填充擦除 toolmode.fillerase.description = 擦除相同类型的方块。 -toolmode.fillcliffs = Fill Cliffs -toolmode.fillcliffs.description = Turns walls into cliffs. +toolmode.fillcliffs = 填充悬崖 +toolmode.fillcliffs.description = 将墙壁转换为悬崖。 toolmode.drawteams = 绘制队伍 toolmode.drawteams.description = 绘制队伍颜色而不是方块。 #unused @@ -812,7 +812,7 @@ sectors.wave = 波次: sectors.stored = 贮存: sectors.resume = 继续 sectors.launch = 发射 -sectors.nolaunchcandidate = No Launch Sector +sectors.nolaunchcandidate = 无可用发射区块 sectors.viewsubmission = \ue80d 查看提交 sectors.select = 选择 sectors.launchselect = 选择发射目的地 @@ -826,7 +826,7 @@ sectors.go = 进入 sector.abandon = 遗弃 sector.abandon.confirm = 该区块的核心将自毁。\n确定吗? sector.curcapture = 区块已占领 -sector.lockdown = [red]:warning:[accent] Sector currently under attack\n[lightgray]production, research, export and import disabled +sector.lockdown = [red]:warning:[accent] 区块正受到攻击。\n[lightgray]生产、研究、发射台物流已停用。 sector.curlost = 区块已失守 sector.missingresources = [scarlet]建造核心所需的资源不足 sector.attacked = 区块 [accent]{0}[white] 正在遭受攻击! @@ -1015,8 +1015,8 @@ stat.frequency = 频率 stat.targetsair = 攻击空中单位 stat.targetsground = 攻击地面单位 stat.crushdamage = 碾压伤害 -stat.legsplashdamage = Leg Splash Damage -stat.legsplashrange = Leg Splash Range +stat.legsplashdamage = 践踏伤害 +stat.legsplashrange = 践踏范围 stat.itemsmoved = 移动速度 stat.launchtime = 发射间隔 stat.shootrange = 范围 @@ -1056,8 +1056,7 @@ stat.reload = 开火速率 stat.ammo = 弹药 stat.shieldhealth = 护盾容量 stat.cooldowntime = 冷却时间 -stat.regenerationrate = Regeneration Rate -stat.activationtime = Activation Time +stat.regenerationrate = 恢复率 stat.explosiveness = 爆炸性 stat.basedeflectchance = 基础反射概率 stat.lightningchance = 激发闪电概率 @@ -1167,9 +1166,7 @@ bar.launchcooldown = 发射冷却 bar.input = 输入 bar.output = 输出 bar.strength = [stat]{0}[lightgray]x 效率 -bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate -bar.activationtimer = Activates in {0} -bar.activated = Activated +bar.regenerationrate = [stat]{0}/秒[lightgray] 恢复率 units.processorcontrol = [lightgray]由处理器控制 @@ -1434,8 +1431,8 @@ rules.hidebannedblocks = 隐藏禁用的建筑 rules.infiniteresources = 无限资源 rules.fillitems = 填满核心 rules.onlydepositcore = 资源仅可丢入核心 -rules.coreunloaders = Allow Core Unloaders -rules.coreunloaders.info = When enabled, Serpulo unloaders can take items from the core.\nDoes not affect Erekir unloaders. +rules.coreunloaders = 允许装卸器贴核使用 +rules.coreunloaders.info = 当启用时,赛普罗的装卸器可以从核心提取物品。\n不影响埃里克尔的管道装卸器。 rules.derelictrepair = 允许修复残骸建筑 rules.reactorexplosions = 允许反应堆爆炸 rules.coreincinerates = 核心焚烧溢出资源 @@ -1457,8 +1454,8 @@ rules.buildaitier = AI 建造等级 rules.rtsai = RTS AI rules.rtsai.campaign = RTS 进攻 AI rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。 -rules.clearsectoronloss = Clear Sector On Loss -rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over. +rules.clearsectoronloss = 重置丢失区块 +rules.clearsectoronloss.info = 如果该区块失守,玩家在前一次尝试中建造的建筑将不会保留。 rules.rtsminsquadsize = 最小部队规模 rules.rtsmaxsquadsize = 最大部队规模 rules.rtsminattackweight = 最低进攻强度 @@ -1466,10 +1463,10 @@ rules.cleanupdeadteams = 清除已败队伍建筑(PvP) rules.corecapture = 摧毁后占领核心 rules.polygoncoreprotection = 建造区域按核心位置平分 rules.placerangecheck = 敌方建筑周围禁建 -rules.protectcores = Protect Cores -rules.protectcores.info = When disabled, the core no-build radius won't affect this team.\nPlayers won't be assigned to unprotected teams. -rules.checkplacement = Check Placement -rules.checkplacement.info = When disabled, buildings of this team are ignored in placement range checks. +rules.protectcores = 核心保护 +rules.protectcores.info = 禁用后,核心禁建区将不会影响该队伍。\n玩家不会被分配到不受保护的队伍。 +rules.checkplacement = 建筑放置检查 +rules.checkplacement.info = 禁用后,该队伍的建筑物在放置范围检查中将被忽略。 rules.enemyCheat = 敌人无限资源 rules.blockhealthmultiplier = 建筑生命倍率 rules.blockdamagemultiplier = 建筑伤害倍率 @@ -1479,9 +1476,8 @@ rules.unithealthmultiplier = 单位生命倍率 rules.unitdamagemultiplier = 单位伤害倍率 rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率 rules.unitminespeedmultiplier = 单位采矿速度倍率 -rules.logicunitcontrol = Logic Unit Control -rules.logicunitbuild = Logic Unit Building -rules.logicunitdeconstruct = Logic Unit Deconstruction +rules.logicunitbuild = 逻辑控制单位建造 +rules.logicunitdeconstruct = 逻辑控制单位拆除 rules.solarmultiplier = 太阳能发电倍率 rules.unitcapvariable = 核心可增加单位上限 rules.unitpayloadsexplode = 携带的载荷与单位一起爆炸