diff --git a/core/src/mindustry/content/Blocks.java b/core/src/mindustry/content/Blocks.java index 61c9214563..1708f3b3bc 100644 --- a/core/src/mindustry/content/Blocks.java +++ b/core/src/mindustry/content/Blocks.java @@ -2803,10 +2803,10 @@ public class Blocks{ }}; largeCliffCrusher = new WallCrafter("large-cliff-crusher"){{ - requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 60, Items.beryllium, 100, Items.tungsten, 50)); + requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 15, Items.beryllium, 100, Items.tungsten, 50)); consumePower(30 / 60f); - drillTime = 50f; + drillTime = 48f; size = 3; attribute = Attribute.sand; output = Items.sand; @@ -4047,14 +4047,14 @@ public class Blocks{ rangeChange = 40f; buildingDamageMultiplier = 0.3f; }}, - Items.carbide, new BasicBulletType(12f, 400f/0.75f){{ + Items.carbide, new BasicBulletType(12f, 450f/0.75f){{ width = 15f; height = 21f; hitSize = 7f; shootEffect = sfe; smokeEffect = Fx.shootBigSmoke; - ammoMultiplier = 1; - reloadMultiplier = 0.7f; + ammoMultiplier = 2; + reloadMultiplier = 0.5f; hitColor = backColor = trailColor = Color.valueOf("ab8ec5"); frontColor = Color.white; trailWidth = 2.2f; @@ -4062,7 +4062,7 @@ public class Blocks{ trailEffect = Fx.disperseTrail; trailInterval = 2f; hitEffect = despawnEffect = Fx.hitBulletColor; - rangeChange = 136f; + rangeChange = 20f*8f; buildingDamageMultiplier = 0.3f; targetBlocks = false; targetMissiles = false; @@ -4632,7 +4632,7 @@ public class Blocks{ requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90)); shootType = new PointLaserBulletType(){{ - damage = 200f; + damage = 220f; buildingDamageMultiplier = 0.3f; hitColor = Color.valueOf("fda981"); }}; @@ -4690,6 +4690,7 @@ public class Blocks{ unitSort = UnitSorts.strongest; consumeLiquid(Liquids.nitrogen, 6f / 60f); + consumePower(150f / 60f); }}; scathe = new ItemTurret("scathe"){{