Decreased flyer speed, damage, moved start wave / Wave time increase
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@@ -38,7 +38,7 @@ public class Vars{
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60*60*1.5f;
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public static final float wavespace = 60*60*2f;
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//waves can last no longer than 3 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*4f;
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@@ -125,7 +125,7 @@ public class StatusEffects implements ContentList {
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overdrive = new StatusEffect(6f) {
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{
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armorMultiplier = 0.95f;
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speedMultiplier = 1.4f;
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speedMultiplier = 1.05f;
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damageMultiplier = 1.4f;
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}
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@@ -42,7 +42,7 @@ public class UnitTypes implements ContentList {
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vtol = new UnitType("vtol", Vtol.class, Vtol::new){{
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speed = 0.3f;
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maxVelocity = 2.1f;
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maxVelocity = 1.9f;
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drag = 0.01f;
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isFlying = true;
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}};
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@@ -50,7 +50,7 @@ public class UnitTypes implements ContentList {
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monsoon = new UnitType("monsoon", Monsoon.class, Monsoon::new){{
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health = 230;
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speed = 0.2f;
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maxVelocity = 1.5f;
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maxVelocity = 1.4f;
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drag = 0.01f;
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isFlying = true;
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weapon = Weapons.bomber;
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@@ -35,7 +35,7 @@ public class Weapons implements ContentList {
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chainBlaster = new Weapon("chain-blaster") {{
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length = 1.5f;
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reload = 20f;
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reload = 30f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletTungsten, AmmoTypes.bulletSilicon, AmmoTypes.bulletThorium);
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@@ -22,7 +22,6 @@ import static io.anuke.mindustry.Vars.world;
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public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
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protected static Translator vec = new Translator();
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protected static float maxAim = 30f;
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protected static float wobblyness = 0.6f;
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protected Trail trail = new Trail(8);
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@@ -17,8 +17,8 @@ public class WaveCreator{
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}},
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new SpawnGroup(UnitTypes.vtol){{
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begin = 6;
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end = 8;
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begin = 12;
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end = 14;
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}},
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new SpawnGroup(UnitTypes.scout){{
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@@ -100,7 +100,7 @@ public class WaveCreator{
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}},
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new SpawnGroup(UnitTypes.scout){{
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begin = 25;
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begin = 35;
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spacing = 3;
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unitAmount = 4;
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groupAmount = 2;
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