Status effect cleanup

This commit is contained in:
Anuken
2019-12-09 22:08:22 -05:00
parent 2a03ef0c43
commit da849085ec
5 changed files with 84 additions and 80 deletions

View File

@@ -15,61 +15,71 @@ public class StatusEffects implements ContentList{
@Override
public void load(){
none = new StatusEffect();
none = new StatusEffect("none");
burning = new StatusEffect(){{
burning = new StatusEffect("burning"){{
damage = 0.06f;
effect = Fx.burning;
opposite(() -> wet, () -> freezing);
trans(() -> tarred, ((unit, time, newTime, result) -> {
unit.damage(1f);
Effects.effect(Fx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
result.set(this, Math.min(time + newTime, 300f));
}));
init(() -> {
opposite(wet,freezing);
trans(tarred, ((unit, time, newTime, result) -> {
unit.damage(1f);
Effects.effect(Fx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
result.set(this, Math.min(time + newTime, 300f));
}));
});
}};
freezing = new StatusEffect(){{
freezing = new StatusEffect("freezing"){{
speedMultiplier = 0.6f;
armorMultiplier = 0.8f;
effect = Fx.freezing;
opposite(() -> melting, () -> burning);
init(() -> {
opposite(melting, burning);
});
}};
wet = new StatusEffect(){{
wet = new StatusEffect("wet"){{
speedMultiplier = 0.9f;
effect = Fx.wet;
trans(() -> shocked, ((unit, time, newTime, result) -> {
unit.damage(20f);
if(unit.getTeam() == waveTeam){
Events.fire(Trigger.shock);
}
result.set(this, time);
}));
opposite(() -> burning);
init(() -> {
trans(shocked, ((unit, time, newTime, result) -> {
unit.damage(20f);
if(unit.getTeam() == waveTeam){
Events.fire(Trigger.shock);
}
result.set(this, time);
}));
opposite(burning);
});
}};
melting = new StatusEffect(){{
melting = new StatusEffect("melting"){{
speedMultiplier = 0.8f;
armorMultiplier = 0.8f;
damage = 0.3f;
effect = Fx.melting;
trans(() -> tarred, ((unit, time, newTime, result) -> result.set(this, Math.min(time + newTime / 2f, 140f))));
opposite(() -> wet, () -> freezing);
init(() -> {
trans(tarred, ((unit, time, newTime, result) -> result.set(this, Math.min(time + newTime / 2f, 140f))));
opposite(wet, freezing);
});
}};
tarred = new StatusEffect(){{
tarred = new StatusEffect("tarred"){{
speedMultiplier = 0.6f;
effect = Fx.oily;
trans(() -> melting, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
trans(() -> burning, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
init(() -> {
trans(melting, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
trans(burning, ((unit, time, newTime, result) -> result.set(burning, newTime + time)));
});
}};
overdrive = new StatusEffect(){{
overdrive = new StatusEffect("overdrive"){{
armorMultiplier = 0.95f;
speedMultiplier = 1.15f;
damageMultiplier = 1.4f;
@@ -77,20 +87,20 @@ public class StatusEffects implements ContentList{
effect = Fx.overdriven;
}};
shielded = new StatusEffect(){{
shielded = new StatusEffect("shielded"){{
armorMultiplier = 3f;
}};
boss = new StatusEffect(){{
boss = new StatusEffect("boss"){{
armorMultiplier = 3f;
damageMultiplier = 3f;
speedMultiplier = 1.1f;
}};
shocked = new StatusEffect();
shocked = new StatusEffect("shocked");
//no effects, just small amounts of damage.
corroded = new StatusEffect(){{
corroded = new StatusEffect("corroded"){{
damage = 0.1f;
}};
}