Added recorder module
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@@ -54,7 +54,7 @@ public class BlockRenderer{
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Draw.proj().setOrtho(0, 0, fog.getWidth(), fog.getHeight());
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//TODO highly inefficient, width*height rectangles isn't great
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//TODO handle shadows with GPU
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//TODO handle shadow rotation generation with GPU blur/erode algorithm
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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Tile tile = world.rawTile(x, y);
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