it never ends

This commit is contained in:
Anuken
2020-02-05 13:03:22 -05:00
parent a7b39e56bd
commit da97aee8e4
111 changed files with 1327 additions and 1644 deletions

View File

@@ -1,16 +1,13 @@
package mindustry.graphics;
import arc.Core;
import arc.graphics.Blending;
import arc.graphics.Texture.TextureFilter;
import arc.graphics.g2d.Draw;
import arc.graphics.gl.FrameBuffer;
import arc.util.Disposable;
import mindustry.gen.*;
import arc.*;
import arc.graphics.*;
import arc.graphics.Texture.*;
import arc.graphics.g2d.*;
import arc.graphics.gl.*;
import arc.util.*;
import static arc.Core.camera;
import static arc.Core.graphics;
import static mindustry.Groups.player;
import static arc.Core.*;
import static mindustry.Vars.renderer;
public class Pixelator implements Disposable{
@@ -55,7 +52,8 @@ public class Pixelator implements Disposable{
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
Draw.blend();
Groups.player.draw(p -> !p.isDead(), Playerc::drawName);
//TODO implement drawing functions, maybe
//Groups.player.draw(p -> !p.isDead(), Playerc::drawName);
Core.camera.position.set(px, py);
Core.settings.put("animatedwater", hadWater);