World generation launch pad preset
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@@ -4,6 +4,7 @@ import io.anuke.arc.collection.ObjectIntMap;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemType;
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public class DeployDialog extends FloatingDialog{
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@@ -24,18 +25,18 @@ public class DeployDialog extends FloatingDialog{
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ObjectIntMap<Item> items = Vars.data.items();
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for(Item item : Vars.content.items()){
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if(Vars.data.isUnlocked(item)){
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add(items.get(item, 0) + "");
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addImage(item.region).size(8*3).pad(3);
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add(item.localizedName());
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if(item.type == ItemType.material && Vars.data.isUnlocked(item)){
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add(items.get(item, 0) + "").left();
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addImage(item.region).size(8*4).pad(4);
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add("[LIGHT_GRAY]" + item.localizedName()).left();
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row();
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}
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}
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}}, new Table(){{
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addButton("$text.play", () -> {
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addButton("Wasteland", () -> {
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hide();
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Vars.world.generator.playRandomMap();
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}).margin(15);
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}).size(190f, 60f);
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}}).grow();
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}
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}
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