Smoother mobile player movement / Cleanup
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@@ -106,27 +106,6 @@ public class EventType{
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}
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}
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/** Called when a zone's requirements are met. */
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public static class ZoneRequireCompleteEvent{
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public final SectorPreset zoneMet, zoneForMet;
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public final Objectives.Objective objective;
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public ZoneRequireCompleteEvent(SectorPreset zoneMet, SectorPreset zoneForMet, Objectives.Objective objective){
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this.zoneMet = zoneMet;
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this.zoneForMet = zoneForMet;
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this.objective = objective;
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}
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}
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/** Called when a zone's requirements are met. */
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public static class ZoneConfigureCompleteEvent{
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public final SectorPreset zone;
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public ZoneConfigureCompleteEvent(SectorPreset zone){
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this.zone = zone;
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}
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}
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/** Called when a sector is conquered, e.g. a boss or base is defeated. */
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public static class SectorCaptureEvent{
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public final Sector sector;
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