Procedural zone generation
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.content;
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import io.anuke.mindustry.game.ContentList;
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import io.anuke.mindustry.game.Rules;
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import io.anuke.mindustry.maps.generators.DesertWastesGenerator;
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import io.anuke.mindustry.maps.generators.MapGenerator;
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import io.anuke.mindustry.maps.generators.MapGenerator.Decoration;
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import io.anuke.mindustry.type.*;
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@@ -9,7 +10,7 @@ import io.anuke.mindustry.world.Block;
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public class Zones implements ContentList{
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public static Zone
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groundZero, desertThing,
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groundZero, desertWastes,
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craters, frozenForest, ruinousShores, stainedMountains,
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overgrowth, infestedIslands,
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desolateRift, nuclearComplex;
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@@ -31,19 +32,18 @@ public class Zones implements ContentList{
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}};
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}};
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/*
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desertThing = new Zone("desertThing", new DesertThingGenerator(240, 240)){{
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desertWastes = new Zone("desertWastes", new DesertWastesGenerator(260, 260)){{
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startingItems = ItemStack.list(Items.copper, 200);
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alwaysUnlocked = true;
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conditionWave = 5;
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launchPeriod = 5;
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resources = new Item[]{Items.copper, Items.scrap, Items.lead};
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conditionWave = 10;
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zoneRequirements = ZoneRequirement.with(groundZero, 10);
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blockRequirements = new Block[]{Blocks.router};
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resources = new Item[]{Items.copper, Items.lead, Items.coal};
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rules = () -> new Rules(){{
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waves = true;
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waveTimer = true;
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waveSpacing = 60 * 60 * 2;
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waveSpacing = 60 * 60 * 1.5f;
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}};
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}};*/
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}};
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craters = new Zone("craters", new MapGenerator("craters", 1).dist(0).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
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startingItems = ItemStack.list(Items.copper, 200);
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