Campaign bugfixes / Balancing
This commit is contained in:
@@ -37,7 +37,7 @@ public class Bullets implements ContentList{
|
||||
waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
|
||||
|
||||
//environment, misc.
|
||||
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig;
|
||||
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
@@ -374,20 +374,6 @@ public class Bullets implements ContentList{
|
||||
knockback = 0.7f;
|
||||
}};
|
||||
|
||||
healBullet = new LaserBoltBulletType(5.2f, 13){{
|
||||
healPercent = 3f;
|
||||
collidesTeam = true;
|
||||
backColor = Pal.heal;
|
||||
frontColor = Color.white;
|
||||
}};
|
||||
|
||||
healBulletBig = new LaserBoltBulletType(5.2f, 15){{
|
||||
healPercent = 5.5f;
|
||||
collidesTeam = true;
|
||||
backColor = Pal.heal;
|
||||
frontColor = Color.white;
|
||||
}};
|
||||
|
||||
fireball = new BulletType(1f, 4){
|
||||
{
|
||||
pierce = true;
|
||||
|
||||
@@ -292,6 +292,7 @@ public class UnitTypes implements ContentList{
|
||||
shootSound = Sounds.lasershoot;
|
||||
|
||||
bullet = new LaserBoltBulletType(5.2f, 14){{
|
||||
lifetime = 37f;
|
||||
healPercent = 5f;
|
||||
collidesTeam = true;
|
||||
backColor = Pal.heal;
|
||||
@@ -311,7 +312,7 @@ public class UnitTypes implements ContentList{
|
||||
|
||||
mineTier = 2;
|
||||
mineSpeed = 5f;
|
||||
commandLimit = 8;
|
||||
commandLimit = 9;
|
||||
|
||||
abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
|
||||
ammoType = AmmoTypes.power;
|
||||
@@ -975,7 +976,7 @@ public class UnitTypes implements ContentList{
|
||||
|
||||
zenith = new UnitType("zenith"){{
|
||||
health = 700;
|
||||
speed = 1.7f;
|
||||
speed = 1.8f;
|
||||
accel = 0.04f;
|
||||
drag = 0.016f;
|
||||
flying = true;
|
||||
@@ -997,7 +998,7 @@ public class UnitTypes implements ContentList{
|
||||
velocityRnd = 0.2f;
|
||||
shootSound = Sounds.missile;
|
||||
|
||||
bullet = new MissileBulletType(3f, 12){{
|
||||
bullet = new MissileBulletType(3f, 14){{
|
||||
width = 8f;
|
||||
height = 8f;
|
||||
shrinkY = 0f;
|
||||
@@ -1005,7 +1006,7 @@ public class UnitTypes implements ContentList{
|
||||
homingRange = 60f;
|
||||
keepVelocity = false;
|
||||
splashDamageRadius = 25f;
|
||||
splashDamage = 10f;
|
||||
splashDamage = 14f;
|
||||
lifetime = 60f;
|
||||
trailColor = Pal.unitBack;
|
||||
backColor = Pal.unitBack;
|
||||
@@ -1264,6 +1265,7 @@ public class UnitTypes implements ContentList{
|
||||
engineSize = 3f;
|
||||
payloadCapacity = (2 * 2) * tilePayload;
|
||||
buildSpeed = 2.6f;
|
||||
isCounted = false;
|
||||
|
||||
ammoType = AmmoTypes.power;
|
||||
|
||||
@@ -1274,7 +1276,13 @@ public class UnitTypes implements ContentList{
|
||||
x = 8f;
|
||||
y = -6f;
|
||||
rotate = true;
|
||||
bullet = Bullets.healBulletBig;
|
||||
bullet = new LaserBoltBulletType(5.2f, 10){{
|
||||
lifetime = 35f;
|
||||
healPercent = 5.5f;
|
||||
collidesTeam = true;
|
||||
backColor = Pal.heal;
|
||||
frontColor = Color.white;
|
||||
}};
|
||||
}},
|
||||
new Weapon("heal-weapon-mount"){{
|
||||
shootSound = Sounds.lasershoot;
|
||||
@@ -1282,7 +1290,13 @@ public class UnitTypes implements ContentList{
|
||||
x = 4f;
|
||||
y = 5f;
|
||||
rotate = true;
|
||||
bullet = Bullets.healBullet;
|
||||
bullet = new LaserBoltBulletType(5.2f, 8){{
|
||||
lifetime = 35f;
|
||||
healPercent = 3f;
|
||||
collidesTeam = true;
|
||||
backColor = Pal.heal;
|
||||
frontColor = Color.white;
|
||||
}};
|
||||
}});
|
||||
}};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user