Campaign bugfixes / Balancing

This commit is contained in:
Anuken
2020-11-26 18:53:20 -05:00
parent 6b3919e8f7
commit dae46ceb6d
5 changed files with 27 additions and 25 deletions

View File

@@ -37,7 +37,7 @@ public class Bullets implements ContentList{
waterShot, cryoShot, slagShot, oilShot, heavyWaterShot, heavyCryoShot, heavySlagShot, heavyOilShot,
//environment, misc.
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt, healBullet, healBulletBig;
damageLightning, damageLightningGround, fireball, basicFlame, pyraFlame, driverBolt;
@Override
public void load(){
@@ -374,20 +374,6 @@ public class Bullets implements ContentList{
knockback = 0.7f;
}};
healBullet = new LaserBoltBulletType(5.2f, 13){{
healPercent = 3f;
collidesTeam = true;
backColor = Pal.heal;
frontColor = Color.white;
}};
healBulletBig = new LaserBoltBulletType(5.2f, 15){{
healPercent = 5.5f;
collidesTeam = true;
backColor = Pal.heal;
frontColor = Color.white;
}};
fireball = new BulletType(1f, 4){
{
pierce = true;

View File

@@ -292,6 +292,7 @@ public class UnitTypes implements ContentList{
shootSound = Sounds.lasershoot;
bullet = new LaserBoltBulletType(5.2f, 14){{
lifetime = 37f;
healPercent = 5f;
collidesTeam = true;
backColor = Pal.heal;
@@ -311,7 +312,7 @@ public class UnitTypes implements ContentList{
mineTier = 2;
mineSpeed = 5f;
commandLimit = 8;
commandLimit = 9;
abilities.add(new ShieldRegenFieldAbility(20f, 40f, 60f * 5, 60f));
ammoType = AmmoTypes.power;
@@ -975,7 +976,7 @@ public class UnitTypes implements ContentList{
zenith = new UnitType("zenith"){{
health = 700;
speed = 1.7f;
speed = 1.8f;
accel = 0.04f;
drag = 0.016f;
flying = true;
@@ -997,7 +998,7 @@ public class UnitTypes implements ContentList{
velocityRnd = 0.2f;
shootSound = Sounds.missile;
bullet = new MissileBulletType(3f, 12){{
bullet = new MissileBulletType(3f, 14){{
width = 8f;
height = 8f;
shrinkY = 0f;
@@ -1005,7 +1006,7 @@ public class UnitTypes implements ContentList{
homingRange = 60f;
keepVelocity = false;
splashDamageRadius = 25f;
splashDamage = 10f;
splashDamage = 14f;
lifetime = 60f;
trailColor = Pal.unitBack;
backColor = Pal.unitBack;
@@ -1264,6 +1265,7 @@ public class UnitTypes implements ContentList{
engineSize = 3f;
payloadCapacity = (2 * 2) * tilePayload;
buildSpeed = 2.6f;
isCounted = false;
ammoType = AmmoTypes.power;
@@ -1274,7 +1276,13 @@ public class UnitTypes implements ContentList{
x = 8f;
y = -6f;
rotate = true;
bullet = Bullets.healBulletBig;
bullet = new LaserBoltBulletType(5.2f, 10){{
lifetime = 35f;
healPercent = 5.5f;
collidesTeam = true;
backColor = Pal.heal;
frontColor = Color.white;
}};
}},
new Weapon("heal-weapon-mount"){{
shootSound = Sounds.lasershoot;
@@ -1282,7 +1290,13 @@ public class UnitTypes implements ContentList{
x = 4f;
y = 5f;
rotate = true;
bullet = Bullets.healBullet;
bullet = new LaserBoltBulletType(5.2f, 8){{
lifetime = 35f;
healPercent = 3f;
collidesTeam = true;
backColor = Pal.heal;
frontColor = Color.white;
}};
}});
}};