less instant disconnect, more broken multiplayer
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@@ -633,7 +633,10 @@ public class NetServer implements ApplicationListener{
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}
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//reset player to previous synced position so it gets interpolated
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unit.set(prevx, prevy);
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//the server does not interpolate
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if(!headless){
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unit.set(prevx, prevy);
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}
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//write sync data to the buffer
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fbuffer.limit(20);
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