less instant disconnect, more broken multiplayer

This commit is contained in:
Anuken
2020-06-23 21:07:20 -04:00
parent d095008e7c
commit db2f61ec29
3 changed files with 8 additions and 3 deletions

View File

@@ -633,7 +633,10 @@ public class NetServer implements ApplicationListener{
} }
//reset player to previous synced position so it gets interpolated //reset player to previous synced position so it gets interpolated
unit.set(prevx, prevy); //the server does not interpolate
if(!headless){
unit.set(prevx, prevy);
}
//write sync data to the buffer //write sync data to the buffer
fbuffer.limit(20); fbuffer.limit(20);

View File

@@ -127,12 +127,12 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
public void afterSync(){ public void afterSync(){
//set up type info after reading //set up type info after reading
setStats(this.type); setStats(this.type);
controller.unit(this);
} }
@Override @Override
public void afterRead(){ public void afterRead(){
//set up type info after reading afterSync();
setStats(this.type);
} }
@Override @Override

View File

@@ -49,6 +49,8 @@ public class AIController implements UnitController{
@Override @Override
public void unit(Unitc unit){ public void unit(Unitc unit){
if(this.unit == unit) return;
this.unit = unit; this.unit = unit;
init(); init();
} }