Sector damage tweaks
This commit is contained in:
@@ -28,7 +28,7 @@ public class LightningBulletType extends BulletType{
|
||||
|
||||
@Override
|
||||
public float estimateDPS(){
|
||||
return super.estimateDPS() * Math.max(lightningLength / 4f, 1);
|
||||
return super.estimateDPS() * Math.max(lightningLength / 10f, 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -246,7 +246,7 @@ public class SectorDamage{
|
||||
//first, calculate the total health of blocks in the path
|
||||
|
||||
//radius around the path that gets counted
|
||||
int radius = 8;
|
||||
int radius = 7;
|
||||
IntSet counted = new IntSet();
|
||||
|
||||
for(Tile t : sparse2){
|
||||
|
||||
Reference in New Issue
Block a user