Sector damage tweaks
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@@ -28,7 +28,7 @@ public class LightningBulletType extends BulletType{
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@Override
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@Override
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public float estimateDPS(){
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public float estimateDPS(){
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return super.estimateDPS() * Math.max(lightningLength / 4f, 1);
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return super.estimateDPS() * Math.max(lightningLength / 10f, 1);
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}
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}
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@Override
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@Override
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@@ -246,7 +246,7 @@ public class SectorDamage{
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//first, calculate the total health of blocks in the path
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//first, calculate the total health of blocks in the path
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//radius around the path that gets counted
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//radius around the path that gets counted
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int radius = 8;
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int radius = 7;
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IntSet counted = new IntSet();
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IntSet counted = new IntSet();
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for(Tile t : sparse2){
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for(Tile t : sparse2){
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