Arc compatibility update
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@@ -42,18 +42,18 @@ public class BlockLocMission extends Mission{
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if(block.rotate){
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Draw.colorl(0.4f);
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Draw.rect("icon-arrow", x * tilesize + block.offset(), y * tilesize + block.offset() - 1f).rot(rotation*90);
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Draw.rect(Core.atlas.find("icon-arrow"), x * tilesize + block.offset(), y * tilesize + block.offset() - 1f, rotation*90);
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Draw.colorl(0.6f);
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Draw.rect("icon-arrow", x * tilesize + block.offset(), y * tilesize + block.offset()).rot(rotation*90);
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Draw.rect(Core.atlas.find("icon-arrow"), x * tilesize + block.offset(), y * tilesize + block.offset(), rotation*90);
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}
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float rot = players[0].angleTo(x * tilesize + block.offset(), y * tilesize + block.offset());
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float len = 12f;
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Draw.color(Palette.accentBack);
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Draw.rect("icon-arrow", players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len)).rot(rot);
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Draw.rect(Core.atlas.find("icon-arrow"), players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len), rot);
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Draw.color(Palette.accent);
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Draw.rect("icon-arrow", players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len) + 1f).rot(rot);
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Draw.rect(Core.atlas.find("icon-arrow"), players[0].x + Angles.trnsx(rot, len), players[0].y + Angles.trnsy(rot, len) + 1f, rot);
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Draw.reset();
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}
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