Re-added block shadows / Block optimization
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.Texture.TextureWrap;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.ObjectIntMap;
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@@ -63,6 +64,8 @@ public class Renderer extends RendererModule{
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private FogRenderer fog = new FogRenderer();
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public Renderer(){
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Core.batch = new SpriteBatch(4096);
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pixelate = true;
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Lines.setCircleVertices(14);
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@@ -211,6 +214,7 @@ public class Renderer extends RendererModule{
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drawAndInterpolate(groundEffectGroup, e -> !(e instanceof BelowLiquidTrait));
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blocks.processBlocks();
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blocks.drawShadows();
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blocks.drawBlocks(Layer.block);
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Graphics.shader(Shaders.blockbuild, false);
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@@ -8,7 +8,11 @@ import io.anuke.mindustry.game.EventType.WorldLoadGraphicsEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Surface;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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@@ -16,14 +20,16 @@ import static io.anuke.ucore.core.Core.camera;
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public class BlockRenderer{
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private final static int initialRequests = 32 * 32;
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private final static int expandr = 4;
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private FloorRenderer floorRenderer;
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private Array<BlockRequest> requests = new Array<>(initialRequests);
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private int lastCamX, lastCamY;
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private int lastCamX, lastCamY, lastRangeX, lastRangeY;
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private Layer lastLayer;
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private int requestidx = 0;
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private int iterateidx = 0;
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private Surface shadows = Graphics.createSurface().setSize(2, 2);
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public BlockRenderer(){
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floorRenderer = new FloorRenderer();
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@@ -38,11 +44,27 @@ public class BlockRenderer{
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Events.on(TileChangeEvent.class, tile -> {
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threads.runGraphics(() -> {
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//TODO invalidate camera position if it's in the view range
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int avgx = Mathf.scl(camera.position.x, tilesize);
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int avgy = Mathf.scl(camera.position.y, tilesize);
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int rangex = (int) (camera.viewportWidth * camera.zoom / tilesize / 2) + 2;
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int rangey = (int) (camera.viewportHeight * camera.zoom / tilesize / 2) + 2;
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if(Math.abs(avgx - tile.x) <= rangex && Math.abs(avgy - tile.y) <= rangey){
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lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
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}
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});
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});
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}
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public void drawShadows(){
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Draw.color(0, 0, 0, 0.15f);
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Draw.rect(shadows.texture(),
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Core.camera.position.x - Core.camera.position.x % tilesize,
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Core.camera.position.y - Core.camera.position.y % tilesize,
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shadows.width(), -shadows.height());
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Draw.color();
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}
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/**Process all blocks to draw, simultaneously drawing block shadows.*/
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public void processBlocks(){
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iterateidx = 0;
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@@ -51,18 +73,24 @@ public class BlockRenderer{
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int avgx = Mathf.scl(camera.position.x, tilesize);
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int avgy = Mathf.scl(camera.position.y, tilesize);
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if(avgx == lastCamX && avgy == lastCamY){
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int rangex = (int) (camera.viewportWidth * camera.zoom / tilesize / 2) + 2;
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int rangey = (int) (camera.viewportHeight * camera.zoom / tilesize / 2) + 2;
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if(avgx == lastCamX && avgy == lastCamY && lastRangeX == rangex && lastRangeY == rangey){
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return;
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}
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int shadowW = rangex * tilesize*2, shadowH = rangey * tilesize*2;
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if(shadows.width() != shadowW || shadows.height() != shadowH){
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shadows.setSize(shadowW, shadowH);
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}
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requestidx = 0;
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int rangex = (int) (camera.viewportWidth * camera.zoom / tilesize / 2) + 2;
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int rangey = (int) (camera.viewportHeight * camera.zoom / tilesize / 2) + 2;
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int expandr = 4;
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//Graphics.surface(renderer.effectSurface, true, false);
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Graphics.end();
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Core.batch.getProjectionMatrix().setToOrtho2D(Mathf.round(Core.camera.position.x, tilesize)-shadowW/2f, Mathf.round(Core.camera.position.y, tilesize)-shadowH/2f, shadowW, shadowH);
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Graphics.surface(shadows);
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int minx = Math.max(avgx - rangex - expandr, 0);
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int miny = Math.max(avgy - rangey - expandr, 0);
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@@ -79,9 +107,9 @@ public class BlockRenderer{
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if(tile != null){
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Block block = tile.block();
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//if(!expanded && block != Blocks.air && world.isAccessible(x, y)){
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// tile.block().drawShadow(tile);
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//}
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if(!expanded && block != Blocks.air && world.isAccessible(x, y)){
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tile.block().drawShadow(tile);
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}
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if(block != Blocks.air){
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if(!expanded){
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@@ -103,15 +131,17 @@ public class BlockRenderer{
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}
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}
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//TODO this actually isn't necessary
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//Draw.color(0, 0, 0, 0.15f);
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//Graphics.flushSurface();
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//Draw.color();
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Graphics.surface();
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Graphics.end();
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Core.batch.setProjectionMatrix(camera.combined);
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Graphics.begin();
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Sort.instance().sort(requests.items, 0, requestidx);
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lastCamX = avgx;
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lastCamY = avgy;
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lastRangeX = rangex;
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lastRangeY = rangey;
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}
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public int getRequests(){
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@@ -178,7 +178,7 @@ public class Floor extends Block{
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Floor floor = other.floor();
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if((floor.id <= this.id && !(other.getElevation() > tile.getElevation())) || !blends.test(floor) || (floor.cacheLayer.ordinal() > this.cacheLayer.ordinal() && !sameLayer) ||
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if((floor.id <= this.id && !(tile.getElevation() != -1 && other.getElevation() > tile.getElevation())) || !blends.test(floor) || (floor.cacheLayer.ordinal() > this.cacheLayer.ordinal() && !sameLayer) ||
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(sameLayer && floor.cacheLayer == this.cacheLayer)) continue;
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TextureRegion region = floor.edgeRegions[i];
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