Cryo tiles (#6054)

* Cryo tile

* tile name

* Shader

* Icon and property
This commit is contained in:
TranquillyUnpleasant
2021-09-27 23:46:28 +05:00
committed by GitHub
parent 083c21ea3f
commit dbd31b9031
7 changed files with 58 additions and 3 deletions

View File

@@ -10,7 +10,7 @@ import static mindustry.Vars.*;
public class CacheLayer{
public static CacheLayer
water, mud, tar, slag, space, normal, walls;
water, mud, cryofluid, tar, slag, space, normal, walls;
public static CacheLayer[] all = {};
@@ -37,6 +37,7 @@ public class CacheLayer{
mud = new ShaderLayer(Shaders.mud),
tar = new ShaderLayer(Shaders.tar),
slag = new ShaderLayer(Shaders.slag),
cryofluid = new ShaderLayer(Shaders.cryofluid),
space = new ShaderLayer(Shaders.space),
normal = new CacheLayer(),
walls = new CacheLayer()

View File

@@ -21,7 +21,7 @@ public class Shaders{
public static UnitBuildShader build;
public static DarknessShader darkness;
public static LightShader light;
public static SurfaceShader water, mud, tar, slag, space, caustics;
public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics;
public static PlanetShader planet;
public static PlanetGridShader planetGrid;
public static AtmosphereShader atmosphere;
@@ -47,6 +47,7 @@ public class Shaders{
mud = new SurfaceShader("mud");
tar = new SurfaceShader("tar");
slag = new SurfaceShader("slag");
cryofluid = new SurfaceShader("cryofluid");
space = new SpaceShader("space");
//caustics = new SurfaceShader("caustics"){
// @Override