Cryo tiles (#6054)
* Cryo tile * tile name * Shader * Icon and property
This commit is contained in:
committed by
GitHub
parent
083c21ea3f
commit
dbd31b9031
@@ -10,7 +10,7 @@ import static mindustry.Vars.*;
|
||||
public class CacheLayer{
|
||||
public static CacheLayer
|
||||
|
||||
water, mud, tar, slag, space, normal, walls;
|
||||
water, mud, cryofluid, tar, slag, space, normal, walls;
|
||||
|
||||
public static CacheLayer[] all = {};
|
||||
|
||||
@@ -37,6 +37,7 @@ public class CacheLayer{
|
||||
mud = new ShaderLayer(Shaders.mud),
|
||||
tar = new ShaderLayer(Shaders.tar),
|
||||
slag = new ShaderLayer(Shaders.slag),
|
||||
cryofluid = new ShaderLayer(Shaders.cryofluid),
|
||||
space = new ShaderLayer(Shaders.space),
|
||||
normal = new CacheLayer(),
|
||||
walls = new CacheLayer()
|
||||
|
||||
@@ -21,7 +21,7 @@ public class Shaders{
|
||||
public static UnitBuildShader build;
|
||||
public static DarknessShader darkness;
|
||||
public static LightShader light;
|
||||
public static SurfaceShader water, mud, tar, slag, space, caustics;
|
||||
public static SurfaceShader water, mud, tar, slag, cryofluid, space, caustics;
|
||||
public static PlanetShader planet;
|
||||
public static PlanetGridShader planetGrid;
|
||||
public static AtmosphereShader atmosphere;
|
||||
@@ -47,6 +47,7 @@ public class Shaders{
|
||||
mud = new SurfaceShader("mud");
|
||||
tar = new SurfaceShader("tar");
|
||||
slag = new SurfaceShader("slag");
|
||||
cryofluid = new SurfaceShader("cryofluid");
|
||||
space = new SpaceShader("space");
|
||||
//caustics = new SurfaceShader("caustics"){
|
||||
// @Override
|
||||
|
||||
Reference in New Issue
Block a user