New basic water sprite
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@@ -155,6 +155,7 @@ public class HudFragment extends Fragment{
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});
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parent.fill(t -> {
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t.touchable(Touchable.disabled);
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t.visible(() -> !state.is(State.menu));
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t.table("flat", c -> c.add("$nearpoint")
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.update(l -> l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f))))
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