New basic water sprite
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Before Width: | Height: | Size: 75 B After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 95 B After Width: | Height: | Size: 992 B |
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Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 1.0 KiB |
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Before Width: | Height: | Size: 100 B After Width: | Height: | Size: 990 B |
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Before Width: | Height: | Size: 75 B After Width: | Height: | Size: 1.1 KiB |
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After Width: | Height: | Size: 1.5 KiB |
BIN
core/assets-raw/sprites_replacement/blocks/environment/water.png
Normal file
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After Width: | Height: | Size: 1.4 KiB |
BIN
core/assets/maps/ruinousShores.mmap
Normal file
14
core/assets/shaders/cache.vertex
Normal file
@@ -0,0 +1,14 @@
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attribute vec4 a_position;
|
||||||
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attribute vec4 a_color;
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||||||
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attribute vec2 a_texCoord0;
|
||||||
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uniform mat4 u_projectionViewMatrix;
|
||||||
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varying vec4 v_color;
|
||||||
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varying vec2 v_texCoords;
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||||||
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|
||||||
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void main()
|
||||||
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{
|
||||||
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v_color = a_color;
|
||||||
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v_color.a = v_color.a * (255.0/254.0);
|
||||||
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v_texCoords = a_texCoord0;
|
||||||
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gl_Position = u_projectionViewMatrix * a_position;
|
||||||
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}
|
||||||
@@ -1,90 +1,18 @@
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#ifdef GL_ES
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#ifdef GL_ES
|
||||||
precision highp float;
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precision mediump float;
|
||||||
precision mediump int;
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|
||||||
#endif
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#endif
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||||||
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varying vec4 v_color;
|
||||||
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varying vec2 v_texCoords;
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|
||||||
uniform sampler2D u_texture;
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uniform sampler2D u_texture;
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uniform float u_time;
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|
||||||
uniform vec2 camerapos;
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float round(float f, float v){
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||||||
uniform vec2 screensize;
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return float(int(f / v)) * v;
|
||||||
uniform float time;
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||||||
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|
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varying vec4 v_color;
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||||||
varying vec2 v_texCoord;
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float round(float num, float f){
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return float(int(num / f)) * f;
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|
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}
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}
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|
||||||
vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }
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void main(){
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vec2 r = v_texCoords.xy;
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float snoise(vec2 v){
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vec4 c = v_color * texture2D(u_texture, v_texCoords.xy);
|
||||||
const vec4 C = vec4(0.211324865405187, 0.366025403784439,
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gl_FragColor = c * vec4(vec3(round(1.0 + sin((r.x + r.y) * 404.0 + u_time / 20.0) / 10.0, 0.05)), 1.0);
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-0.577350269189626, 0.024390243902439);
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vec2 i = floor(v + dot(v, C.yy) );
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vec2 x0 = v - i + dot(i, C.xx);
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vec2 i1;
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i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
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|
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vec4 x12 = x0.xyxy + C.xxzz;
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|
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x12.xy -= i1;
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i = mod(i, 289.0);
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vec3 p = permute( permute( i.y + vec3(0.0, i1.y, 1.0 ))
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|
||||||
+ i.x + vec3(0.0, i1.x, 1.0 ));
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vec3 m = max(0.5 - vec3(dot(x0,x0), dot(x12.xy,x12.xy),
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|
||||||
dot(x12.zw,x12.zw)), 0.0);
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|
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m = m*m ;
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|
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m = m*m ;
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|
||||||
vec3 x = 2.0 * fract(p * C.www) - 1.0;
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vec3 h = abs(x) - 0.5;
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|
||||||
vec3 ox = floor(x + 0.5);
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|
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vec3 a0 = x - ox;
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|
||||||
m *= 1.79284291400159 - 0.85373472095314 * ( a0*a0 + h*h );
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|
||||||
vec3 g;
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|
||||||
g.x = a0.x * x0.x + h.x * x0.y;
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|
||||||
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
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|
||||||
return 130.0 * dot(m, g);
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|
||||||
}
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|
||||||
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|
||||||
void main() {
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|
||||||
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|
||||||
vec2 c = v_texCoord.xy;
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|
||||||
vec4 color = texture2D(u_texture, c) * v_color;
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|
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|
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vec2 v = vec2(1.0/screensize.x, 1.0/screensize.y);
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|
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ivec2 icoords = ivec2(int(c.x / v.x + camerapos.x), int(c.y / v.y + camerapos.y));
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|
||||||
vec2 coords = vec2(float(icoords.x), float(icoords.y));
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|
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|
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float stime = time / 5.0;
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|
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float mscl = 30.0;
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|
||||||
float mth = 5.0;
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|
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|
||||||
//if there's something actually there
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|
||||||
if(color.r > 0.01){
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|
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vec4 old = color;
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|
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color = texture2D(u_texture, c + vec2(sin(stime/3.0 + coords.y/0.75) * v.x, 0.0)) * vec4(0.9, 0.9, 1, 1.0);
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|
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color.a = 1.0;
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if(color.r < 0.01){
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|
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color = old;
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|
||||||
}
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|
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|
||||||
float n1 = snoise(coords / 40.0 + vec2(time) / 200.0);
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float n2 = snoise((coords + vec2(632.0)) / 25.0 + vec2(0.0, -time) / 190.0);
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|
||||||
float r = (n1 + n2) * 3.0;
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||||||
if(mod(float(int(coords.x + coords.y*1.1 + sin(stime / 8.0 + coords.x/5.0 - coords.y/100.0)*2.0)) +
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|
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sin(stime / 20.0 + coords.y/3.0) * 1.0 +
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||||||
sin(stime / 10.0 + coords.y/2.0) * 2.0 +
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||||||
sin(stime / 7.0 + coords.y/1.0) * 0.5 +
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||||||
sin(coords.x + coords.y) +
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sin(stime / 20.0 + coords.x/4.0) * 1.0, mscl) + r < mth){
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color *= 1.2;
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color.a = 1.0;
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||||||
}
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||||||
}
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||||||
gl_FragColor = color;
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|
||||||
}
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}
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||||||
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Before Width: | Height: | Size: 975 KiB After Width: | Height: | Size: 980 KiB |
@@ -107,7 +107,7 @@ public class Blocks implements ContentList{
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|||||||
}
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}
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deepwater = new Floor("deepwater"){{
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deepwater = new Floor("deepwater"){{
|
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liquidColor = Color.valueOf("546bb3");
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liquidColor = Color.valueOf("4d5ca4");
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speedMultiplier = 0.2f;
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speedMultiplier = 0.2f;
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variants = 0;
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variants = 0;
|
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liquidDrop = Liquids.water;
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liquidDrop = Liquids.water;
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||||||
@@ -120,7 +120,7 @@ public class Blocks implements ContentList{
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|||||||
}};
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}};
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water = new Floor("water"){{
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water = new Floor("water"){{
|
||||||
liquidColor = Color.valueOf("546bb3");
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liquidColor = Color.valueOf("596ab8");
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||||||
speedMultiplier = 0.5f;
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speedMultiplier = 0.5f;
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||||||
variants = 0;
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variants = 0;
|
||||||
status = StatusEffects.wet;
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status = StatusEffects.wet;
|
||||||
@@ -165,25 +165,25 @@ public class Blocks implements ContentList{
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|||||||
playerUnmineable = true;
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playerUnmineable = true;
|
||||||
}};
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}};
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||||||
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||||||
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holostone = new Floor("holostone"){{
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||||||
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hasOres = true;
|
||||||
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edgeStyle = "blocky";
|
||||||
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}};
|
||||||
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|
||||||
iceSnow = new Floor("ice-snow"){{
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iceSnow = new Floor("ice-snow"){{
|
||||||
variants = 3;
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variants = 3;
|
||||||
}};
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}};
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||||||
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||||||
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snow = new Floor("snow"){{
|
||||||
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minimapColor = Color.valueOf("c2d1d2");
|
||||||
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}};
|
||||||
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||||||
ice = new Floor("ice"){{
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ice = new Floor("ice"){{
|
||||||
dragMultiplier = 0.2f;
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dragMultiplier = 0.2f;
|
||||||
speedMultiplier = 0.4f;
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speedMultiplier = 0.4f;
|
||||||
minimapColor = Color.valueOf("b8eef8");
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minimapColor = Color.valueOf("b8eef8");
|
||||||
}};
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}};
|
||||||
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|
||||||
holostone = new Floor("holostone"){{
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|
||||||
hasOres = true;
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|
||||||
edgeStyle = "blocky";
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|
||||||
}};
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||||||
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|
||||||
snow = new Floor("snow"){{
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|
||||||
minimapColor = Color.valueOf("c2d1d2");
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|
||||||
}};
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|
||||||
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|
||||||
grass = new Floor("grass"){{
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grass = new Floor("grass"){{
|
||||||
hasOres = true;
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hasOres = true;
|
||||||
minimapColor = Color.valueOf("549d5b");
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minimapColor = Color.valueOf("549d5b");
|
||||||
@@ -776,7 +776,7 @@ public class Blocks implements ContentList{
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|||||||
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|
||||||
blastDrill = new Drill("blast-drill"){{
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blastDrill = new Drill("blast-drill"){{
|
||||||
requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 60));
|
requirements(Category.production, ItemStack.with(Items.copper, 130, Items.silicon, 120, Items.titanium, 100, Items.thorium, 60));
|
||||||
drillTime = 120;
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drillTime = 200;
|
||||||
size = 3;
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size = 3;
|
||||||
drawRim = true;
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drawRim = true;
|
||||||
hasPower = true;
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hasPower = true;
|
||||||
@@ -792,7 +792,7 @@ public class Blocks implements ContentList{
|
|||||||
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|
||||||
plasmaDrill = new Drill("plasma-drill"){{
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plasmaDrill = new Drill("plasma-drill"){{
|
||||||
heatColor = Color.valueOf("ff461b");
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heatColor = Color.valueOf("ff461b");
|
||||||
drillTime = 100;
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drillTime = 150;
|
||||||
size = 4;
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size = 4;
|
||||||
hasLiquids = true;
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hasLiquids = true;
|
||||||
hasPower = true;
|
hasPower = true;
|
||||||
|
|||||||
@@ -117,7 +117,7 @@ public class Fx implements ContentList{
|
|||||||
});
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});
|
||||||
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|
||||||
unitLand = new GroundEffect(30, e -> {
|
unitLand = new GroundEffect(30, e -> {
|
||||||
Draw.color(Palette.lightishGray, e.color, e.rotation);
|
Draw.color(Tmp.c1.set(e.color).mul(1.1f));
|
||||||
Angles.randLenVectors(e.id, 6, 17f * e.finpow(), (x, y) -> {
|
Angles.randLenVectors(e.id, 6, 17f * e.finpow(), (x, y) -> {
|
||||||
Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.3f);
|
Fill.circle(e.x + x, e.y + y, e.fout() * 4f + 0.3f);
|
||||||
});
|
});
|
||||||
@@ -1067,7 +1067,7 @@ public class Fx implements ContentList{
|
|||||||
Draw.reset();
|
Draw.reset();
|
||||||
});
|
});
|
||||||
ripple = new GroundEffect(false, 30, e -> {
|
ripple = new GroundEffect(false, 30, e -> {
|
||||||
Draw.color(Tmp.c1.set(e.color).shiftValue(0.1f));
|
Draw.color(Tmp.c1.set(e.color).mul(1.2f));
|
||||||
Lines.stroke(e.fout() + 0.4f);
|
Lines.stroke(e.fout() + 0.4f);
|
||||||
Lines.circle(e.x, e.y, 2f + e.fin() * 4f);
|
Lines.circle(e.x, e.y, 2f + e.fin() * 4f);
|
||||||
Draw.reset();
|
Draw.reset();
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public class Liquids implements ContentList{
|
|||||||
@Override
|
@Override
|
||||||
public void load(){
|
public void load(){
|
||||||
|
|
||||||
water = new Liquid("water", Color.valueOf("486acd")){{
|
water = new Liquid("water", Color.valueOf("596ab8")){{
|
||||||
heatCapacity = 0.4f;
|
heatCapacity = 0.4f;
|
||||||
tier = 0;
|
tier = 0;
|
||||||
effect = StatusEffects.wet;
|
effect = StatusEffects.wet;
|
||||||
|
|||||||
@@ -168,7 +168,7 @@ public class Zones implements ContentList{
|
|||||||
}};
|
}};
|
||||||
}};
|
}};
|
||||||
|
|
||||||
ruinousShores = new Zone("ruinousShores", new MapGenerator("groundZero", 1)){{ //TODO implement
|
ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores")){{ //TODO implement
|
||||||
deployCost = ItemStack.with(Items.copper, 300);
|
deployCost = ItemStack.with(Items.copper, 300);
|
||||||
startingItems = ItemStack.with(Items.copper, 200);
|
startingItems = ItemStack.with(Items.copper, 200);
|
||||||
conditionWave = 15;
|
conditionWave = 15;
|
||||||
|
|||||||
@@ -516,7 +516,7 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
|
|||||||
if(mech.shake > 1f){
|
if(mech.shake > 1f){
|
||||||
Effects.shake(mech.shake, mech.shake, this);
|
Effects.shake(mech.shake, mech.shake, this);
|
||||||
}
|
}
|
||||||
Effects.effect(Fx.unitLand, tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
|
Effects.effect(Fx.unitLand, tile.floor().liquidColor == null ? tile.floor().minimapColor : tile.floor().minimapColor, x, y, tile.floor().isLiquid ? 1f : 0.5f);
|
||||||
}
|
}
|
||||||
mech.onLand(this);
|
mech.onLand(this);
|
||||||
achievedFlight = false;
|
achievedFlight = false;
|
||||||
|
|||||||
@@ -3,6 +3,13 @@ package io.anuke.mindustry.graphics;
|
|||||||
//TODO implement effects again
|
//TODO implement effects again
|
||||||
public enum CacheLayer{
|
public enum CacheLayer{
|
||||||
water{
|
water{
|
||||||
|
public void begin(){
|
||||||
|
//Draw.shader(Shaders.water);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void end(){
|
||||||
|
//Draw.shader();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
lava{
|
lava{
|
||||||
},
|
},
|
||||||
@@ -11,8 +18,7 @@ public enum CacheLayer{
|
|||||||
space{
|
space{
|
||||||
},
|
},
|
||||||
normal,
|
normal,
|
||||||
walls{ //TODO implement walls
|
walls;
|
||||||
};
|
|
||||||
|
|
||||||
public void begin(){
|
public void begin(){
|
||||||
|
|
||||||
|
|||||||
@@ -124,6 +124,8 @@ public class FloorRenderer{
|
|||||||
int crangex = (int) (camera.width / (chunksize * tilesize)) + 1;
|
int crangex = (int) (camera.width / (chunksize * tilesize)) + 1;
|
||||||
int crangey = (int) (camera.height / (chunksize * tilesize)) + 1;
|
int crangey = (int) (camera.height / (chunksize * tilesize)) + 1;
|
||||||
|
|
||||||
|
SpriteBatch batch = Core.batch;
|
||||||
|
Core.batch = cbatch;
|
||||||
layer.begin();
|
layer.begin();
|
||||||
|
|
||||||
for(int x = -crangex; x <= crangex; x++){
|
for(int x = -crangex; x <= crangex; x++){
|
||||||
@@ -142,6 +144,7 @@ public class FloorRenderer{
|
|||||||
}
|
}
|
||||||
|
|
||||||
layer.end();
|
layer.end();
|
||||||
|
Core.batch = batch;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void cacheChunk(int cx, int cy){
|
private void cacheChunk(int cx, int cy){
|
||||||
|
|||||||
@@ -207,7 +207,7 @@ public class Shaders{
|
|||||||
public static class SurfaceShader extends LoadShader{
|
public static class SurfaceShader extends LoadShader{
|
||||||
|
|
||||||
public SurfaceShader(String frag){
|
public SurfaceShader(String frag){
|
||||||
super(frag, "default");
|
super(frag, "cache");
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -217,7 +217,7 @@ public class Shaders{
|
|||||||
Core.camera.position.y - Core.camera.height / 2 );
|
Core.camera.position.y - Core.camera.height / 2 );
|
||||||
setUniformf("screensize", Core.camera.width,
|
setUniformf("screensize", Core.camera.width,
|
||||||
Core.camera.height );
|
Core.camera.height );
|
||||||
setUniformf("time", Time.time());
|
setUniformf("u_time", Time.time());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -155,6 +155,7 @@ public class HudFragment extends Fragment{
|
|||||||
});
|
});
|
||||||
|
|
||||||
parent.fill(t -> {
|
parent.fill(t -> {
|
||||||
|
t.touchable(Touchable.disabled);
|
||||||
t.visible(() -> !state.is(State.menu));
|
t.visible(() -> !state.is(State.menu));
|
||||||
t.table("flat", c -> c.add("$nearpoint")
|
t.table("flat", c -> c.add("$nearpoint")
|
||||||
.update(l -> l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f))))
|
.update(l -> l.setColor(Tmp.c1.set(Color.WHITE).lerp(Color.SCARLET, Mathf.absin(Time.time(), 10f, 1f))))
|
||||||
|
|||||||
@@ -133,7 +133,7 @@ public class Floor extends Block{
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected boolean doEdge(Floor other){
|
protected boolean doEdge(Floor other){
|
||||||
return (other.id < id || edges == null) && other.edgeOnto(this);
|
return (other.id > id || edges == null) && other.edgeOnto(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected boolean edgeOnto(Floor other){
|
protected boolean edgeOnto(Floor other){
|
||||||
|
|||||||