Rotation & repair sounds / Explosion sound rename

This commit is contained in:
Anuken
2025-12-10 11:55:00 -05:00
parent c5656278ad
commit dc4eada23f
29 changed files with 55 additions and 36 deletions

View File

@@ -19,10 +19,11 @@ public class SoundPriority{
beamMeltdown,
beamLustre,
beamPlasma,
reactorExplosion,
reactorExplosion2,
coreExplode,
blockExplodeElectricBig, blockExplodeExplosive
explosionReactor,
explosionReactor2,
explosionReactorNeoplasm,
explosionCore,
blockExplodeElectricBig, blockExplodeExplosive, blockExplodeExplosiveAlt
);
//priority 1.5: big weapon sounds, not loops
@@ -35,7 +36,14 @@ public class SoundPriority{
shootCorvus,
chargeCorvus,
chargeVela,
chargeLancer
chargeLancer,
shootReign,
shootEclipse,
shootArtillerySapBig,
shootToxopidShotgun,
beamPlasmaSmall,
shootNavanax,
explosionNavanax
);
//priority 1: ambient noises
@@ -78,7 +86,7 @@ public class SoundPriority{
//step sounds are low priority
set(-2f, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);
coreExplode.setFalloffOffset(100f);
explosionCore.setFalloffOffset(100f);
}
static void max(int max, Sound... sounds){