Rotation & repair sounds / Explosion sound rename
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@@ -2807,7 +2807,7 @@ public class Blocks{
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explosionRadius = 9;
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explosionDamage = 2000;
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explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
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explodeSound = Sounds.largeExplosion;
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explodeSound = Sounds.explosionReactorNeoplasm;
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powerProduction = 140f;
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@@ -4619,7 +4619,7 @@ public class Blocks{
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backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
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frontColor = Color.white;
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ammoMultiplier = 1f;
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hitSound = Sounds.titanExplosion;
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hitSound = Sounds.explosionTitan;
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status = StatusEffects.blasted;
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@@ -4653,7 +4653,7 @@ public class Blocks{
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backColor = hitColor = trailColor = Color.valueOf("ab8ec5");
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frontColor = Color.white;
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ammoMultiplier = 1f;
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hitSound = Sounds.titanExplosion;
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hitSound = Sounds.explosionTitan;
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status = StatusEffects.blasted;
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@@ -4713,7 +4713,7 @@ public class Blocks{
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hitColor = backColor = trailColor = Color.valueOf("a0b380");
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frontColor = Color.valueOf("e4ffd6");
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ammoMultiplier = 1f;
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hitSound = Sounds.titanExplosion;
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hitSound = Sounds.explosionTitan;
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trailLength = 32;
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trailWidth = 3.35f;
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@@ -5007,7 +5007,7 @@ public class Blocks{
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waveRad = 40f;
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}};
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despawnSound = Sounds.afflictExplosion;
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despawnSound = Sounds.explosionAfflict;
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shootSound = Sounds.shootAfflict;
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fragBullet = intervalBullet = new BasicBulletType(3f, 35){{
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@@ -5183,7 +5183,7 @@ public class Blocks{
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lowAltitude = true;
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loopSound = Sounds.loopMissileTrail;
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loopSoundVolume = 0.6f;
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deathSound = Sounds.largeExplosion;
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deathSound = Sounds.explosionMissile;
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targetAir = false;
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targetUnderBlocks = false;
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@@ -5270,7 +5270,7 @@ public class Blocks{
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lowAltitude = true;
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loopSound = Sounds.loopMissileTrail;
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loopSoundVolume = 0.6f;
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deathSound = Sounds.largeExplosion;
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deathSound = Sounds.explosionMissile;
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targetAir = false;
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targetUnderBlocks = false;
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@@ -5376,7 +5376,7 @@ public class Blocks{
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lowAltitude = true;
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loopSound = Sounds.loopMissileTrail;
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loopSoundVolume = 0.6f;
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deathSound = Sounds.largeExplosion;
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deathSound = Sounds.explosionMissile;
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targetAir = false;
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targetUnderBlocks = false;
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@@ -5431,7 +5431,7 @@ public class Blocks{
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lowAltitude = true;
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loopSound = Sounds.loopMissileTrail;
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loopSoundVolume = 0.6f;
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deathSound = Sounds.largeExplosion;
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deathSound = Sounds.explosionMissile;
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targetAir = false;
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targetUnderBlocks = false;
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@@ -648,7 +648,7 @@ public class UnitTypes{
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reload = 24f;
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shootCone = 180f;
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ejectEffect = Fx.none;
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shootSound = Sounds.crawlerExplosion;
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shootSound = Sounds.explosionCrawler;
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shootSoundVolume = 0.4f;
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x = shootY = 0f;
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mirror = false;
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@@ -864,7 +864,7 @@ public class UnitTypes{
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bullet = new ArtilleryBulletType(2f, 12){{
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hitEffect = Fx.sapExplosion;
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despawnSound = Sounds.artilleryShockExplosion;
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despawnSound = Sounds.explosionArtilleryShock;
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knockback = 0.8f;
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lifetime = 70f;
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width = height = 19f;
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@@ -965,7 +965,7 @@ public class UnitTypes{
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rotationLimit = 80f;
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bullet = new ArtilleryBulletType(3f, 50){{
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despawnSound = Sounds.artilleryShockExplosionBig;
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despawnSound = Sounds.explosionArtilleryShockBig;
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hitEffect = Fx.sapExplosion;
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knockback = 0.8f;
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lifetime = 80f;
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@@ -991,7 +991,7 @@ public class UnitTypes{
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fragBullets = 9;
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fragBullet = new ArtilleryBulletType(2.3f, 30){{
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despawnSound = Sounds.artilleryShockExplosion;
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despawnSound = Sounds.explosionArtilleryShock;
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hitEffect = Fx.sapExplosion;
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knockback = 0.8f;
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lifetime = 90f;
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@@ -1481,7 +1481,7 @@ public class UnitTypes{
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frontColor = Color.white;
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mixColorTo = Color.white;
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hitSound = Sounds.explodePlasma;
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hitSound = Sounds.explosionQuad;
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shootCone = 180f;
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ejectEffect = Fx.none;
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@@ -2451,9 +2451,9 @@ public class UnitTypes{
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x = 2.75f;
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y = 1f;
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top = false;
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shootSound = Sounds.shootAlpha;
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bullet = new LaserBoltBulletType(2.5f, 11){{
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shootSound = Sounds.shootAlpha;
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keepVelocity = false;
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width = 1.5f;
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height = 4.5f;
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@@ -2500,9 +2500,9 @@ public class UnitTypes{
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recoil = 1f;
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shoot.shots = 2;
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shoot.shotDelay = 4f;
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shootSound = Sounds.shootAlpha;
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bullet = new LaserBoltBulletType(3f, 11){{
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shootSound = Sounds.shootAlpha;
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keepVelocity = false;
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width = 1.5f;
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height = 4.5f;
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@@ -2553,9 +2553,9 @@ public class UnitTypes{
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}};
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inaccuracy = 3f;
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shootSound = Sounds.shootAlpha;
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bullet = new LaserBoltBulletType(3.5f, 11){{
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shootSound = Sounds.shootAlpha;
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keepVelocity = false;
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width = 1.5f;
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height = 5f;
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@@ -2721,7 +2721,7 @@ public class UnitTypes{
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researchCostMultiplier = 0f;
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weapons.add(new Weapon("precept-weapon"){{
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shootSound = Sounds.dullExplosion;
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shootSound = Sounds.explosionDull;
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layerOffset = 0.0001f;
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reload = 80f;
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shootY = 16f;
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@@ -2835,7 +2835,7 @@ public class UnitTypes{
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fragSpread = 10f;
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fragBullets = 5;
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fragVelocityMin = 1f;
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despawnSound = Sounds.dullExplosion;
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despawnSound = Sounds.explosionDull;
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fragBullet = new BasicBulletType(8f, 35){{
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sprite = "missile-large";
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@@ -3507,7 +3507,7 @@ public class UnitTypes{
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trailWidth = 2.8f;
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trailLength = 20;
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trailChance = -1f;
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despawnSound = Sounds.dullExplosion;
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despawnSound = Sounds.explosionDull;
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despawnEffect = Fx.none;
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hitEffect = new ExplosionEffect(){{
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@@ -3629,7 +3629,7 @@ public class UnitTypes{
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trailChance = -1f;
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despawnEffect = Fx.none;
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despawnSound = Sounds.dullExplosion;
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despawnSound = Sounds.explosionDull;
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hitEffect = despawnEffect = new ExplosionEffect(){{
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lifetime = 50f;
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@@ -3876,7 +3876,7 @@ public class UnitTypes{
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}});
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smokeEffect = Fx.shootSmokeTitan;
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hitColor = Pal.sapBullet;
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despawnSound = Sounds.artilleryShockExplosion;
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despawnSound = Sounds.explosionArtilleryShock;
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sprite = "large-orb";
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trailEffect = Fx.missileTrail;
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