Rotation & repair sounds / Explosion sound rename
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@@ -14,7 +14,7 @@ public class ArtilleryBulletType extends BasicBulletType{
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collidesAir = false;
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scaleLife = true;
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hitShake = 1f;
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hitSound = Sounds.artilleryExplosion;
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hitSound = Sounds.explosionArtillery;
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hitEffect = Fx.flakExplosion;
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shootEffect = Fx.shootBig;
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trailEffect = Fx.artilleryTrail;
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