Rotation & repair sounds / Explosion sound rename
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@@ -682,6 +682,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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build.updateProximity();
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build.noSleep();
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Fx.rotateBlock.at(build.x, build.y, build.block.size);
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if(!headless) Sounds.blockRotate.at(build, 1f + Mathf.range(0.1f), 1f);
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Events.fire(new BuildRotateEvent(build, player == null ? null : player.unit(), previous));
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}
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