Merge branch 'master' into patch-1
23
core/assets/bloomshaders/alpha_bloom.fragment.glsl
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifdef GL_ES
|
||||
#define LOWP lowp
|
||||
#define MED mediump
|
||||
precision lowp float;
|
||||
#else
|
||||
#define LOWP
|
||||
#define MED
|
||||
#endif
|
||||
uniform sampler2D u_texture0;
|
||||
uniform sampler2D u_texture1;
|
||||
uniform float BloomIntensity;
|
||||
uniform float OriginalIntensity;
|
||||
|
||||
varying MED vec2 v_texCoords;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
|
||||
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
|
||||
original = original * (vec4(1.0) - bloom);
|
||||
gl_FragColor = original + bloom;
|
||||
}
|
||||
26
core/assets/bloomshaders/alpha_gaussian.fragment.glsl
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifdef GL_ES
|
||||
#define LOWP lowp
|
||||
#define MED mediump
|
||||
precision lowp float;
|
||||
#else
|
||||
#define LOWP
|
||||
#define MED
|
||||
#endif
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
varying MED vec2 v_texCoords0;
|
||||
varying MED vec2 v_texCoords1;
|
||||
varying MED vec2 v_texCoords2;
|
||||
varying MED vec2 v_texCoords3;
|
||||
varying MED vec2 v_texCoords4;
|
||||
const float center = 0.2270270270;
|
||||
const float close = 0.3162162162;
|
||||
const float far = 0.0702702703;
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = far * texture2D(u_texture, v_texCoords0)
|
||||
+ close * texture2D(u_texture, v_texCoords1)
|
||||
+ center * texture2D(u_texture, v_texCoords2)
|
||||
+ close * texture2D(u_texture, v_texCoords3)
|
||||
+ far * texture2D(u_texture, v_texCoords4);
|
||||
}
|
||||
21
core/assets/bloomshaders/alpha_threshold.fragment.glsl
Normal file
@@ -0,0 +1,21 @@
|
||||
#ifdef GL_ES
|
||||
#define LOWP lowp
|
||||
#define MED mediump
|
||||
precision lowp float;
|
||||
#else
|
||||
#define LOWP
|
||||
#define MED
|
||||
#endif
|
||||
uniform sampler2D u_texture0;
|
||||
uniform vec2 threshold;
|
||||
varying MED vec2 v_texCoords;
|
||||
void main()
|
||||
{
|
||||
vec4 color = texture2D(u_texture0, v_texCoords);
|
||||
if(color.r + color.g + color.b > 0.5 * 3.0){
|
||||
gl_FragColor = color;
|
||||
}else{
|
||||
gl_FragColor = vec4(0.0);
|
||||
}
|
||||
//gl_FragColor = (texture2D(u_texture0, v_texCoords) - vec4(threshold.r)) * threshold.g;
|
||||
}
|
||||
23
core/assets/bloomshaders/bloom.fragment.glsl
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifdef GL_ES
|
||||
#define LOWP lowp
|
||||
#define MED mediump
|
||||
precision lowp float;
|
||||
#else
|
||||
#define LOWP
|
||||
#define MED
|
||||
#endif
|
||||
uniform sampler2D u_texture0;
|
||||
uniform sampler2D u_texture1;
|
||||
uniform float BloomIntensity;
|
||||
uniform float OriginalIntensity;
|
||||
|
||||
varying MED vec2 v_texCoords;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
vec3 original = texture2D(u_texture0, v_texCoords).rgb;
|
||||
vec3 bloom = texture2D(u_texture1, v_texCoords).rgb * BloomIntensity;
|
||||
original = OriginalIntensity * (original - original * bloom);
|
||||
gl_FragColor.rgb = original + bloom;
|
||||
}
|
||||
31
core/assets/bloomshaders/blurspace.vertex.glsl
Normal file
@@ -0,0 +1,31 @@
|
||||
#ifdef GL_ES
|
||||
#define MED mediump
|
||||
#else
|
||||
#define MED
|
||||
#endif
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texCoord0;
|
||||
uniform vec2 dir;
|
||||
uniform vec2 size;
|
||||
varying MED vec2 v_texCoords0;
|
||||
varying MED vec2 v_texCoords1;
|
||||
varying MED vec2 v_texCoords2;
|
||||
varying MED vec2 v_texCoords3;
|
||||
varying MED vec2 v_texCoords4;
|
||||
const vec2 futher = vec2(3.2307692308, 3.2307692308);
|
||||
const vec2 closer = vec2(1.3846153846, 1.3846153846);
|
||||
void main()
|
||||
{
|
||||
vec2 sizeAndDir = dir / size;
|
||||
vec2 f = futher*sizeAndDir;
|
||||
vec2 c = closer*sizeAndDir;
|
||||
|
||||
v_texCoords0 = a_texCoord0 - f;
|
||||
v_texCoords1 = a_texCoord0 - c;
|
||||
v_texCoords2 = a_texCoord0;
|
||||
v_texCoords3 = a_texCoord0 + c;
|
||||
v_texCoords4 = a_texCoord0 + f;
|
||||
|
||||
gl_Position = a_position;
|
||||
}
|
||||
26
core/assets/bloomshaders/gaussian.fragment.glsl
Normal file
@@ -0,0 +1,26 @@
|
||||
#ifdef GL_ES
|
||||
#define LOWP lowp
|
||||
#define MED mediump
|
||||
precision lowp float;
|
||||
#else
|
||||
#define LOWP
|
||||
#define MED
|
||||
#endif
|
||||
|
||||
uniform sampler2D u_texture;
|
||||
varying MED vec2 v_texCoords0;
|
||||
varying MED vec2 v_texCoords1;
|
||||
varying MED vec2 v_texCoords2;
|
||||
varying MED vec2 v_texCoords3;
|
||||
varying MED vec2 v_texCoords4;
|
||||
const float center = 0.2270270270;
|
||||
const float close = 0.3162162162;
|
||||
const float far = 0.0702702703;
|
||||
void main()
|
||||
{
|
||||
gl_FragColor.rgb = far * texture2D(u_texture, v_texCoords0).rgb
|
||||
+ close * texture2D(u_texture, v_texCoords1).rgb
|
||||
+ center * texture2D(u_texture, v_texCoords2).rgb
|
||||
+ close * texture2D(u_texture, v_texCoords3).rgb
|
||||
+ far * texture2D(u_texture, v_texCoords4).rgb;
|
||||
}
|
||||
17
core/assets/bloomshaders/maskedtreshold.fragment.glsl
Normal file
@@ -0,0 +1,17 @@
|
||||
#ifdef GL_ES
|
||||
#define LOWP lowp
|
||||
#define MED mediump
|
||||
precision lowp float;
|
||||
#else
|
||||
#define LOWP
|
||||
#define MED
|
||||
#endif
|
||||
uniform sampler2D u_texture0;
|
||||
uniform vec2 threshold;
|
||||
varying MED vec2 v_texCoords;
|
||||
void main()
|
||||
{
|
||||
vec4 tex = texture2D(u_texture0, v_texCoords);
|
||||
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
|
||||
gl_FragColor = vec4(colors, tex.a);
|
||||
}
|
||||
13
core/assets/bloomshaders/screenspace.vertex.glsl
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifdef GL_ES
|
||||
#define MED mediump
|
||||
#else
|
||||
#define MED
|
||||
#endif
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texCoord0;
|
||||
varying MED vec2 v_texCoords;
|
||||
void main()
|
||||
{
|
||||
v_texCoords = a_texCoord0;
|
||||
gl_Position = a_position;
|
||||
}
|
||||
15
core/assets/bloomshaders/threshold.fragment.glsl
Normal file
@@ -0,0 +1,15 @@
|
||||
#ifdef GL_ES
|
||||
#define LOWP lowp
|
||||
#define MED mediump
|
||||
precision lowp float;
|
||||
#else
|
||||
#define LOWP
|
||||
#define MED
|
||||
#endif
|
||||
uniform sampler2D u_texture0;
|
||||
uniform vec2 threshold;
|
||||
varying MED vec2 v_texCoords;
|
||||
void main()
|
||||
{
|
||||
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
|
||||
}
|
||||
@@ -4,9 +4,10 @@ contributors = Translators and Contributors
|
||||
discord = Join the Mindustry Discord!
|
||||
link.discord.description = The official Mindustry Discord chatroom
|
||||
link.github.description = Game source code
|
||||
link.changelog.description = List of update changes
|
||||
link.dev-builds.description = Unstable development builds
|
||||
link.trello.description = Official Trello board for planned features
|
||||
link.itch.io.description = itch.io page with PC downloads and web version
|
||||
link.itch.io.description = itch.io page with PC downloads
|
||||
link.google-play.description = Google Play store listing
|
||||
link.wiki.description = Official Mindustry wiki
|
||||
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
|
||||
@@ -35,7 +36,6 @@ level.mode = Gamemode:
|
||||
showagain = Don't show again next session
|
||||
coreattack = < Core is under attack! >
|
||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
|
||||
database = Core Database
|
||||
savegame = Save Game
|
||||
loadgame = Load Game
|
||||
@@ -49,7 +49,7 @@ close = Close
|
||||
quit = Quit
|
||||
maps = Maps
|
||||
continue = Continue
|
||||
maps.none = [LIGHT_GRAY]No maps found!
|
||||
maps.none = [lightgray]No maps found!
|
||||
about.button = About
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
@@ -57,9 +57,9 @@ filename = File Name:
|
||||
unlocked = New content unlocked!
|
||||
completed = [accent]Completed
|
||||
techtree = Tech Tree
|
||||
research.list = [LIGHT_GRAY]Research:
|
||||
research.list = [lightgray]Research:
|
||||
research = Research
|
||||
researched = [LIGHT_GRAY]{0} researched.
|
||||
researched = [lightgray]{0} researched.
|
||||
players = {0} players online
|
||||
players.single = {0} player online
|
||||
server.closing = [accent]Closing server...
|
||||
@@ -74,8 +74,8 @@ server.kicked.nameEmpty = Your chosen name is invalid.
|
||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Game
|
||||
hostserver.mobile = Host\nGame
|
||||
host = Host
|
||||
@@ -98,11 +98,10 @@ server.admins = Admins
|
||||
server.admins.none = No admins found!
|
||||
server.add = Add Server
|
||||
server.delete = Are you sure you want to delete this server?
|
||||
server.hostname = Host: {0}
|
||||
server.edit = Edit Server
|
||||
server.outdated = [crimson]Outdated Server![]
|
||||
server.outdated.client = [crimson]Outdated Client![]
|
||||
server.version = [lightgray]Version: {0} {1}
|
||||
server.version = [gray]v{0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
@@ -119,7 +118,7 @@ server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
@@ -153,28 +152,21 @@ confirm = Confirm
|
||||
delete = Delete
|
||||
ok = OK
|
||||
open = Open
|
||||
customize = Customize
|
||||
customize = Customize Rules
|
||||
cancel = Cancel
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
changelog.title = Changelog
|
||||
changelog.loading = Getting changelog...
|
||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]Loading...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
waiting = [LIGHT_GRAY]Waiting...
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -195,7 +187,9 @@ editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.newmap = New Map
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@@ -210,13 +204,13 @@ waves.copy = Copy to Clipboard
|
||||
waves.load = Load from Clipboard
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [lightgray]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
@@ -254,11 +248,33 @@ editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Select a map to load:
|
||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
toolmode.replaceall = Replace All
|
||||
toolmode.replaceall.description = Replace all blocks in map.
|
||||
toolmode.orthogonal = Orthogonal
|
||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||
toolmode.square = Square
|
||||
toolmode.square.description = Square brush.
|
||||
toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
|
||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||
filter.distort = Distort
|
||||
filter.noise = Noise
|
||||
filter.median = Median
|
||||
filter.blend = Blend
|
||||
filter.defaultores = Default Ores
|
||||
filter.ore = Ore
|
||||
filter.rivernoise = River Noise
|
||||
filter.mirror = Mirror
|
||||
filter.clear = Clear
|
||||
filter.option.ignore = Ignore
|
||||
filter.scatter = Scatter
|
||||
filter.terrain = Terrain
|
||||
filter.option.scale = Scale
|
||||
@@ -268,18 +284,22 @@ filter.option.threshold = Threshold
|
||||
filter.option.circle-scale = Circle Scale
|
||||
filter.option.octaves = Octaves
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.angle = Angle
|
||||
filter.option.block = Block
|
||||
filter.option.floor = Floor
|
||||
filter.option.flooronto = Target Floor
|
||||
filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
play = Play
|
||||
campaign = Campaign
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
@@ -295,26 +315,29 @@ donate = Donate
|
||||
abandon = Abandon
|
||||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||||
locked = Locked
|
||||
complete = [LIGHT_GRAY]Reach:
|
||||
complete = [lightgray]Reach:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]Best Wave: {0}
|
||||
resume = Resume Zone:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch = < LAUNCH >
|
||||
launch.title = Launch Successful
|
||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||
launch.next = [lightgray]next opportunity at wave {0}
|
||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||
zone.unlocked = [lightgray]{0} unlocked.
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||
zone.resources = Resources Detected:
|
||||
zone.resources = [lightgray]Resources Detected:
|
||||
zone.objective = [lightgray]Objective: [accent]{0}
|
||||
zone.objective.survival = Survive
|
||||
zone.objective.attack = Destroy Enemy Core
|
||||
add = Add...
|
||||
boss.health = Boss Health
|
||||
|
||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
@@ -323,6 +346,7 @@ error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||
|
||||
zone.groundZero.name = Ground Zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
@@ -334,6 +358,23 @@ zone.desolateRift.name = Desolate Rift
|
||||
zone.nuclearComplex.name = Nuclear Production Complex
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.saltFlats.name = Salt Flats
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Crags
|
||||
|
||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contains them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Language
|
||||
settings.reset = Reset to Defaults
|
||||
@@ -353,12 +394,14 @@ no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
@@ -434,12 +477,14 @@ setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.difficulty.training = Training
|
||||
setting.difficulty.easy = Easy
|
||||
@@ -453,11 +498,11 @@ setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
||||
setting.pixelate.name = Pixelate[lightgray] (disables animations)
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
@@ -466,7 +511,11 @@ setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||
uiscale.cancel = Cancel & Exit
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Rebind Keys
|
||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
@@ -504,18 +553,19 @@ keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.help.title = Description of modes
|
||||
mode.survival.name = Survival
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||||
mode.sandbox.name = Sandbox
|
||||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Fight against other players locally. Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||||
mode.attack.name = Attack
|
||||
mode.attack.description = Destroy the enemy's base. No waves. Requires a red core in the map to play.
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Custom Rules
|
||||
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
@@ -523,13 +573,13 @@ rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
@@ -545,36 +595,21 @@ content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.copper.name = Copper
|
||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||
item.lead.name = Lead
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.coal.name = Coal
|
||||
item.coal.description = A common and readily available fuel.
|
||||
item.graphite.name = Graphite
|
||||
item.titanium.name = Titanium
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.name = Thorium
|
||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||
item.silicon.name = Silicon
|
||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||
item.plastanium.name = Plastanium
|
||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||
item.phase-fabric.name = Phase Fabric
|
||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||
item.surge-alloy.name = Surge Alloy
|
||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||
item.spore-pod.name = Spore Pod
|
||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||
item.sand.name = Sand
|
||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||
item.blast-compound.name = Blast Compound
|
||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||
item.pyratite.name = Pyratite
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
item.metaglass.name = Metaglass
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.scrap.name = Scrap
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
@@ -582,48 +617,41 @@ liquid.cryofluid.name = Cryofluid
|
||||
mech.alpha-mech.name = Alpha
|
||||
mech.alpha-mech.weapon = Heavy Repeater
|
||||
mech.alpha-mech.ability = Regeneration
|
||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
||||
mech.delta-mech.name = Delta
|
||||
mech.delta-mech.weapon = Arc Generator
|
||||
mech.delta-mech.ability = Discharge
|
||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||
mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Restruct Laser
|
||||
mech.tau-mech.ability = Repair Burst
|
||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.weapon = Swarm Missiles
|
||||
mech.omega-mech.ability = Armored Configuration
|
||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||
mech.dart-ship.name = Dart
|
||||
mech.dart-ship.weapon = Repeater
|
||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||
mech.javelin-ship.name = Javelin
|
||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||
mech.javelin-ship.weapon = Burst Missiles
|
||||
mech.javelin-ship.ability = Discharge Booster
|
||||
mech.trident-ship.name = Trident
|
||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||
mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
mech.health = [LIGHT_GRAY]Health: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}%
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
mech.weapon = [lightgray]Weapon: {0}
|
||||
mech.health = [lightgray]Health: {0}
|
||||
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
mech.minespeed = [lightgray]Mining Speed: {0}%
|
||||
mech.minepower = [lightgray]Mining Power: {0}
|
||||
mech.ability = [lightgray]Ability: {0}
|
||||
mech.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
@@ -634,6 +662,7 @@ block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.snowrock.name = Snow Rock
|
||||
block.snow-pine.name = Snow Pine
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
@@ -646,10 +675,9 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Kiln
|
||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||
block.graphite-press.name = Graphite Press
|
||||
block.multi-press.name = Multi-Press
|
||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||
block.constructing = {0} [lightgray](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core-shard.name = Core: Shard
|
||||
block.core-foundation.name = Core: Foundation
|
||||
@@ -715,9 +743,7 @@ block.junction.name = Junction
|
||||
block.router.name = Router
|
||||
block.distributor.name = Distributor
|
||||
block.sorter.name = Sorter
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.overflow-gate.name = Overflow Gate
|
||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
@@ -733,7 +759,7 @@ block.surge-tower.name = Surge Tower
|
||||
block.battery.name = Battery
|
||||
block.battery-large.name = Large Battery
|
||||
block.combustion-generator.name = Combustion Generator
|
||||
block.turbine-generator.name = Turbine Generator
|
||||
block.turbine-generator.name = Steam Generator
|
||||
block.differential-generator.name = Differential Generator
|
||||
block.impact-reactor.name = Impact Reactor
|
||||
block.mechanical-drill.name = Mechanical Drill
|
||||
@@ -769,8 +795,9 @@ block.blast-mixer.name = Blast Mixer
|
||||
block.solar-panel.name = Solar Panel
|
||||
block.solar-panel-large.name = Large Solar Panel
|
||||
block.oil-extractor.name = Oil Extractor
|
||||
block.spirit-factory.name = Spirit Drone Factory
|
||||
block.phantom-factory.name = Phantom Drone Factory
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||
block.wraith-factory.name = Wraith Fighter Factory
|
||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||||
block.dagger-factory.name = Dagger Mech Factory
|
||||
@@ -807,7 +834,6 @@ block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
team.blue.name = blue
|
||||
team.red.name = red
|
||||
@@ -815,34 +841,28 @@ team.orange.name = orange
|
||||
team.none.name = gray
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
unit.spirit.name = Spirit Drone
|
||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||
unit.phantom.name = Phantom Drone
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||
unit.spirit.name = Spirit Repair Drone
|
||||
unit.draug.name = Draug Miner Drone
|
||||
unit.phantom.name = Phantom Builder Drone
|
||||
unit.dagger.name = Dagger
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.wraith.name = Wraith Fighter
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.fortress.name = Fortress
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.revenant.name = Revenant
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.begin = Your mission here is to eradicate the[lightgray] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||
tutorial.turret = Defensive structures must be built to repel the[lightgray] enemy[].\nBuild a duo turret near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||||
@@ -856,106 +876,167 @@ tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the product
|
||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||
tutorial.battle = The[lightgray] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||||
|
||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high head capacity. Extensively used as a coolant.
|
||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
||||
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
||||
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
||||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
||||
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||
unit.chaos-array.description =
|
||||
unit.eradicator.description =
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
unit.lich.description =
|
||||
unit.reaper.description =
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||
block.cryofluidmixer.description = Mixes water and fine titanium titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
||||
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
||||
block.pulverizer.description = Crushes scrap into fine sand.
|
||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.item-void.description = Destroys any items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
||||
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
||||
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
||||
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
||||
block.door.description = A small door. Can be opened or closed by tapping.
|
||||
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally requires coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
||||
block.hail.description = A small artillery turret.
|
||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||
block.cyclone.description = A large rapid fire turret.
|
||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||
block.spore-press.description = Compresses spore pods into oil.
|
||||
block.separator.description = Extracts useful minerals from slag.
|
||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.revenant-factory.description = Produces heavy laser air units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||||
block.battery-large.description = Stores much more power than a regular battery.
|
||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
||||
block.differential-generator.description = Generates large amount of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
||||
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining copper, lead and coal.
|
||||
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
||||
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
||||
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||
block.hail.description = A small, long-range artillery turret.
|
||||
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
||||
block.arc.description = A small close-range electrict turret. Fires arcs of electricity at enemies.
|
||||
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
||||
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
||||
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
||||
block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances.
|
||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a presistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.draug-factory.description = Produces Draug mining drones.
|
||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||
block.phantom-factory.description = Produces advanced construction drones.
|
||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.revenant-factory.description = Produces heavy missile-based units.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
||||
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
|
||||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
||||
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
||||
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
||||
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
||||
@@ -191,8 +191,8 @@ editor.mapinfo = Infos sur la carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.waves = Vagues:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.rules = Règles:
|
||||
editor.ingame = Modifier en jeu
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
waves.never = <jamais>
|
||||
@@ -210,15 +210,15 @@ waves.copied = Vagues copiées.
|
||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||
edit = Modifier...
|
||||
editor.name = Nom:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Ajouter une unité
|
||||
editor.removeunit = Retirer l'unité
|
||||
editor.teams = Équipes
|
||||
editor.elevation = Élévation
|
||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
||||
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
|
||||
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
|
||||
editor.errorname = La carte n'a pas de nom!
|
||||
editor.update = Mettre à jour
|
||||
editor.randomize = Randomiser
|
||||
@@ -271,8 +271,8 @@ filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
filter.option.threshold2 = Seuil secondaire
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.radius = Rayon
|
||||
filter.option.percentile = Centile
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
@@ -373,7 +373,7 @@ blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet boostant
|
||||
blocks.maxunits = Maximum d'unitée active
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildtime = Temps de construction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
@@ -421,7 +421,7 @@ category.shooting = Défense
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.linear.name = Filtrage linéaire
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
@@ -443,7 +443,7 @@ setting.sensitivity.name = Contôle de la sensibilité
|
||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||
setting.seconds = {0} Secondes
|
||||
setting.fullscreen.name = Plein écran
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = Fenêtre sans bordure[LIGHT_GRAY] (peut nécessiter un redémarrage)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
|
||||
@@ -5,7 +5,7 @@ discord = Mindustry Discord 에 참여 해 보세요!
|
||||
link.discord.description = 공식 Mindustry Discord 채팅방
|
||||
link.github.description = 게임 소스코드
|
||||
link.dev-builds.description = 불안정한 개발 빌드들
|
||||
link.trello.description = 다음 출시될 기능들을 게시판 공식 Trello 보드
|
||||
link.trello.description = 다음 출시될 기능들을 게시한 공식 Trello 보드
|
||||
link.itch.io.description = PC 버전 다운로드와 HTML5 버전이 있는 itch.io 사이트
|
||||
link.google-play.description = Google Play 스토어 정보
|
||||
link.wiki.description = 공식 Mindustry 위키
|
||||
@@ -32,7 +32,6 @@ level.mode = 게임 모드 :
|
||||
showagain = 다음 세션에서 이 메세지를 표시하지 않습니다
|
||||
coreattack = < 코어가 공격받고 있습니다! >
|
||||
nearpoint = [[ [scarlet]드롭 지점에서 나가세요[] ]\n적 스폰시 건물 및 유닛 파괴
|
||||
outofbounds = [[ 출입 금지 구역 ]\n[]{0}초후 유닛이 파괴됩니다.
|
||||
database = 코어 데이터베이스
|
||||
savegame = 게임 저장
|
||||
loadgame = 게임 불러오기
|
||||
@@ -207,6 +206,7 @@ waves.copy = 클립보드로 복사
|
||||
waves.load = 클립보드에서 불러오기
|
||||
waves.invalid = 클립보드의 잘못된 웨이브 데이터
|
||||
waves.copied = 웨이브 복사됨
|
||||
wave.none = 적이 설정되지 않음.\n빈 웨이브 설정값은 자동으로 기본 웨이브 설정값으로 바뀝니다.
|
||||
editor.default = [LIGHT_GRAY]<기본값>
|
||||
edit = 편집...
|
||||
editor.name = 이름:
|
||||
@@ -251,6 +251,20 @@ editor.mapname = 맵 이름:
|
||||
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||
editor.selectmap = 불러올 맵 선택:
|
||||
toolmode.replace = 재배치
|
||||
toolmode.replace.description = 블록을 배치합니다.
|
||||
toolmode.replaceall = 모두 재배치
|
||||
toolmode.replaceall.description = 맵에 있는 모든 블록을 재배치합니다.
|
||||
toolmode.orthogonal = 직교
|
||||
toolmode.orthogonal.description = 직교로 블록을 배치합니다.
|
||||
toolmode.square = 정사각형
|
||||
toolmode.square.description = 정사각형 형태의 브러시.
|
||||
toolmode.eraseores = 자원 초기화
|
||||
toolmode.eraseores.description = 자원만 초기화합니다.
|
||||
toolmode.fillteams = 팀 채우기
|
||||
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
||||
toolmode.drawteams = 팀 그리기
|
||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||
filter.distort = 왜곡
|
||||
filter.noise = 노이즈
|
||||
@@ -328,6 +342,7 @@ zone.desolateRift.name = 황량한 강
|
||||
zone.nuclearComplex.name = 핵 생산 단지
|
||||
zone.overgrowth.name = 과성장 지역
|
||||
zone.tarFields.name = 타르 지역
|
||||
zone.saltFlats.name = 갯벌
|
||||
settings.language = 언어
|
||||
settings.reset = 설정 초기화
|
||||
settings.rebind = 키 재설정
|
||||
@@ -373,7 +388,7 @@ blocks.drillspeed = 기본 드릴 속도
|
||||
blocks.boosteffect = 가속 효과
|
||||
blocks.maxunits = 최대 활성유닛
|
||||
blocks.health = 체력
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildtime = 건설 시간
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
@@ -498,13 +513,14 @@ mode.survival.description = 이것은 일반 모드입니다. 제한된 자원
|
||||
mode.sandbox.name = 샌드박스
|
||||
mode.sandbox.description = 무한한 자원을 가지고 자유롭게 다음 단계를 시작할 수 있습니다.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다.
|
||||
mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도 2개의 다른 색상 코어가 있어야 합니다.
|
||||
mode.attack.name = 공격
|
||||
mode.attack.description = 적 기지를 파괴하세요. 웨이브가 없습니다.
|
||||
mode.attack.description = 적 기지를 파괴하세요. 웨이브가 없습니다. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
|
||||
mode.custom = 커스텀 규칙
|
||||
rules.infiniteresources = 무한 자원
|
||||
rules.wavetimer = 웨이브 타이머
|
||||
rules.waves = 웨이브
|
||||
rules.attack = 공격 모드
|
||||
rules.enemyCheat = 무한 AI 자원
|
||||
rules.unitdrops = 유닛 드롭
|
||||
rules.unitbuildspeedmultiplier = 유닛 제조속도 배수
|
||||
@@ -539,6 +555,7 @@ item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송
|
||||
item.coal.name = 석탄
|
||||
item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
|
||||
item.graphite.name = 흑연
|
||||
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
|
||||
item.titanium.name = 티타늄
|
||||
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
||||
item.thorium.name = 토륨
|
||||
@@ -638,7 +655,7 @@ block.graphite-press.name = 흑연 압축기
|
||||
block.multi-press.name = 다중 압축기
|
||||
block.constructing = {0} [LIGHT_GRAY](만드는중)
|
||||
block.spawn.name = 적 스폰지점
|
||||
block.core-shard.name = 코어-공유
|
||||
block.core-shard.name = 코어-조각
|
||||
block.core-foundation.name = 코어-기초
|
||||
block.core-nucleus.name = 코어-핵
|
||||
block.deepwater.name = 깊은물
|
||||
@@ -756,8 +773,9 @@ block.blast-mixer.name = 폭발물 혼합기
|
||||
block.solar-panel.name = 태양 전지판
|
||||
block.solar-panel-large.name = 대형 태양 전지판
|
||||
block.oil-extractor.name = 석유 추출기
|
||||
block.spirit-factory.name = 스피릿 드론 공장
|
||||
block.phantom-factory.name = 팬텀 드론 공장
|
||||
block.draug-factory.name = 드라우그 광부 드론 공장
|
||||
block.spirit-factory.name = 스피릿 수리 드론 공장
|
||||
block.phantom-factory.name = 팬텀 건설 드론 공장
|
||||
block.wraith-factory.name = 유령 전투기 공장
|
||||
block.ghoul-factory.name = 구울 폭격기 공장
|
||||
block.dagger-factory.name = 디거 기체 공장
|
||||
@@ -802,10 +820,10 @@ team.orange.name = 오렌지팀
|
||||
team.none.name = 공기팀
|
||||
team.green.name = 그린팀
|
||||
team.purple.name = 보라색팀
|
||||
unit.spirit.name = 스피릿 드론
|
||||
unit.spirit.description = 기본 드론 유닛. 기본적으로 코어에서 1개가 스폰됩니다.\n자동으로 채광하며 아이템을 수집하고, 블록을 수리합니다.
|
||||
unit.phantom.name = 팬텀 드론
|
||||
unit.phantom.description = 첨단 드론 유닛.\n광석을 자동으로 채광하며, 아이템을 수집하고 블록을 수리합니다. 일반 드론보다 훨씬 효과적입니다.
|
||||
unit.spirit.name = 스피릿 수리 드론
|
||||
unit.spirit.description = 블록을 자동으로 수리합니다.
|
||||
unit.phantom.name = 팬텀 건설 드론
|
||||
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
||||
unit.dagger.name = 디거
|
||||
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
||||
unit.crawler.name = 크롤러
|
||||
|
||||
@@ -21,7 +21,7 @@ stat.built = Budynki zbudowane:[accent] {0}
|
||||
stat.destroyed = Budynki zniszczone:[accent] {0}
|
||||
stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
|
||||
stat.delivered = Surowce wystrzelone:
|
||||
stat.rank = Final Rank: [accent]{0}
|
||||
stat.rank = Ocena: [accent]{0}
|
||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
||||
launcheditems = [accent]Wystrzelone przedmioty
|
||||
@@ -192,7 +192,7 @@ editor.author = Autor:
|
||||
editor.description = Opis:
|
||||
editor.waves = Fale:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.ingame = Edytuj w grze
|
||||
waves.title = Fale
|
||||
waves.remove = Usuń
|
||||
waves.never = <nigdy>
|
||||
@@ -207,6 +207,7 @@ waves.copy = Kopiuj do schowka
|
||||
waves.load = Załaduj ze schowka
|
||||
waves.invalid = Invalid waves in clipboard.
|
||||
waves.copied = Fale zostały skopiowane.
|
||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||
editor.default = [LIGHT_GRAY]<Domyślne>
|
||||
edit = Edytuj...
|
||||
editor.name = Nazwa:
|
||||
@@ -251,7 +252,22 @@ editor.mapname = Nazwa mapy:
|
||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
|
||||
editor.selectmap = Wybierz mapę do załadowania:
|
||||
filters.empty = [LIGHT_GRAY]Bez filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
|
||||
toolmode.replace = Replace
|
||||
toolmode.replace.description = Draws only on solid blocks.
|
||||
toolmode.replaceall = Replace All
|
||||
toolmode.replaceall.description = Replace all blocks in map.
|
||||
toolmode.orthogonal = Orthogonal
|
||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||
toolmode.square = Square
|
||||
toolmode.square.description = Square brush.
|
||||
toolmode.eraseores = Erase Ores
|
||||
toolmode.eraseores.description = Erase only ores.
|
||||
toolmode.fillteams = Fill Teams
|
||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||
toolmode.drawteams = Draw Teams
|
||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
|
||||
filter.distort = Distort
|
||||
filter.noise = Szum
|
||||
filter.ore = Ruda
|
||||
@@ -260,7 +276,7 @@ filter.scatter = Zozprosz
|
||||
filter.terrain = Teren
|
||||
filter.option.scale = Skala
|
||||
filter.option.chance = Szansa
|
||||
filter.option.mag = Magnitude
|
||||
filter.option.mag = Magnituda
|
||||
filter.option.threshold = Próg
|
||||
filter.option.circle-scale = Skala koła
|
||||
filter.option.octaves = Oktawy
|
||||
@@ -271,8 +287,9 @@ filter.option.wall = Ściana
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druga podłoga
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.radius = Zasięg
|
||||
filter.option.percentile = Percentile
|
||||
|
||||
width = Szerokość:
|
||||
height = Wysokość:
|
||||
menu = Menu
|
||||
@@ -328,6 +345,7 @@ zone.desolateRift.name = Ponura Szczelina
|
||||
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.saltFlats.name = Salt Flats [scarlet][[WIP]
|
||||
settings.language = Język
|
||||
settings.reset = Przywróć domyślne
|
||||
settings.rebind = Zmień
|
||||
@@ -366,14 +384,14 @@ blocks.itemcapacity = Pojemność przedmiotów
|
||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
||||
blocks.productiontime = Czas produkcji
|
||||
blocks.repairtime = Czas pełnej naprawy bloku
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.speedincrease = Zwiększenie prędkości
|
||||
blocks.range = Zasięg
|
||||
blocks.drilltier = Co może wykopać
|
||||
blocks.drillspeed = Postawowa szybkość kopania
|
||||
blocks.boosteffect = Efekt wzmocnienia
|
||||
blocks.maxunits = Maksymalna ilość jednostek
|
||||
blocks.health = Zdrowie
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildtime = Czas budowy
|
||||
blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
@@ -443,7 +461,7 @@ setting.sensitivity.name = Czułość kontrolera
|
||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||
setting.seconds = Sekundy
|
||||
setting.fullscreen.name = Pełny ekran
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = Bezramkowe okno[LIGHT_GRAY] (może wymagać restartu)
|
||||
setting.fps.name = Pokazuj FPS
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.lasers.name = Pokaż lasery zasilające
|
||||
@@ -507,26 +525,26 @@ rules.wavetimer = Zegar fal
|
||||
rules.waves = Fale
|
||||
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
|
||||
rules.unithealthmultiplier = Mnożnik Życia Jednostek
|
||||
rules.playerhealthmultiplier = Mnożnik Życia Gracza
|
||||
rules.playerdamagemultiplier = Mnożnik Obrażeń Gracza
|
||||
rules.unitdamagemultiplier = Mnożnik Obrażeń Jednostek
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.wavespacing = Odstępy między falami:[LIGHT_GRAY] (sek)
|
||||
rules.buildcostmultiplier = Mnożnik Kosztów Budowania
|
||||
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
|
||||
rules.waitForWaveToEnd = Fale czekają na przeciwników
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
rules.respawns = Maksymalna ilośc odrodzeń na falę
|
||||
rules.limitedRespawns = Ogranicz Odrodzenia
|
||||
rules.title.waves = Fale
|
||||
rules.title.respawns = Odrodzenia
|
||||
rules.title.resourcesbuilding = Zasoby i Budowanie
|
||||
rules.title.player = Gracze
|
||||
rules.title.enemy = Przeciwnicy
|
||||
rules.title.unit = Jednostki
|
||||
content.item.name = Przedmioty
|
||||
content.liquid.name = Płyny
|
||||
content.unit.name = Jednostki
|
||||
@@ -539,6 +557,7 @@ item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i p
|
||||
item.coal.name = Węgiel
|
||||
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
|
||||
item.graphite.name = Grafit
|
||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||
item.titanium.name = Tytan
|
||||
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
|
||||
item.thorium.name = Uran
|
||||
@@ -611,19 +630,19 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
||||
block.grass.name = Grass
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.grass.name = Trawa
|
||||
block.salt.name = Sól
|
||||
block.saltrocks.name = Skały Solne
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.sandrocks.name = Sand Rocks
|
||||
block.sandrocks.name = Skały Piaskowe
|
||||
block.spore-pine.name = Spore Pine
|
||||
block.sporerocks.name = Spore Rocks
|
||||
block.rock.name = Rock
|
||||
block.snowrock.name = Snow Rock
|
||||
block.rock.name = Skały
|
||||
block.snowrock.name = Skały śnieżne
|
||||
block.shale.name = Shale
|
||||
block.shale-boulder.name = Shale Boulder
|
||||
block.moss.name = Moss
|
||||
block.moss.name = Mech
|
||||
block.shrubs.name = Shrubs
|
||||
block.spore-moss.name = Spore Moss
|
||||
block.shalerocks.name = Shale Rocks
|
||||
@@ -633,7 +652,7 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||
block.thruster.name = Thruster
|
||||
block.kiln.name = Wypalarka
|
||||
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małą ilość energii.
|
||||
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
|
||||
block.graphite-press.name = Grafitowa Prasa
|
||||
block.multi-press.name = Multi-Prasa
|
||||
block.constructing = {0} [LIGHT_GRAY](Budowa)
|
||||
@@ -656,20 +675,20 @@ block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.rocks.name = Rocks
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.ice-snow.name = Lodowy Śnieg
|
||||
block.rocks.name = Skały
|
||||
block.icerocks.name = Lodowe skały
|
||||
block.snowrocks.name = Śnieżne Skały
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.pine.name = Pine
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree.name = White Tree
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.metal-floor.name = Metalowa Podłoga
|
||||
block.metal-floor-2.name = Metalowa Podłoga 2
|
||||
block.metal-floor-3.name = Metalowa Podłoga 3
|
||||
block.metal-floor-5.name = Metalowa Podłoga 5
|
||||
block.metal-floor-damaged.name = Uszkodzona Metalowa Podłoga
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
@@ -692,8 +711,8 @@ block.thorium-wall-large.name = Duża Torowa Ściana
|
||||
block.door.name = Drzwi
|
||||
block.door-large.name = Duże drzwi
|
||||
block.duo.name = Podwójne działko
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.scorch.name = Płomień
|
||||
block.scatter.name = Flak
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Przenośnik
|
||||
@@ -756,12 +775,13 @@ block.blast-mixer.name = Wybuchowy Mieszacz
|
||||
block.solar-panel.name = Panel Słoneczny
|
||||
block.solar-panel-large.name = Duży Panel Słoneczny
|
||||
block.oil-extractor.name = Ekstraktor Ropy
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.spirit-factory.name = Fabryka Dronów Duch
|
||||
block.phantom-factory.name = Fabryka Dronów Widmo
|
||||
block.wraith-factory.name = Fabryka Wojowników Zjawa
|
||||
block.ghoul-factory.name = Fabryka Bombowców Upiór
|
||||
block.dagger-factory.name = Fabryka Mechów Nóż
|
||||
block.crawler-factory.name = Crawler Mech Factory
|
||||
block.crawler-factory.name = Fabryka Mechów Crawler
|
||||
block.titan-factory.name = Fabryka Mechów Tytan
|
||||
block.fortress-factory.name = Fabryka Mechów Fortreca
|
||||
block.revenant-factory.name = Fabryka Wojowników Potwór
|
||||
@@ -790,7 +810,7 @@ block.overdrive-projector.name = Projektor Nad-prędkości
|
||||
block.force-projector.name = Projektor Pola Siłowego
|
||||
block.arc.name = Piorun
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Spectre
|
||||
block.spectre.name = Huragan
|
||||
block.meltdown.name = Meltdown
|
||||
block.container.name = Kontener
|
||||
block.launch-pad.name = Skocznia
|
||||
@@ -803,6 +823,7 @@ team.none.name = szary
|
||||
team.green.name = zielony
|
||||
team.purple.name = fioletowy
|
||||
unit.spirit.name = Duch
|
||||
unit.draug.name = Draug Miner Drone
|
||||
unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie.
|
||||
unit.phantom.name = Widmo
|
||||
unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch.
|
||||
@@ -823,14 +844,14 @@ unit.chaos-array.name = Kolejka Chaosu
|
||||
unit.eradicator.name = Niszczyciel
|
||||
unit.lich.name = Obudzony
|
||||
unit.reaper.name = Żeniec
|
||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
||||
tutorial.begin = Twoją misją jest zniszczenie[LIGHT_GRAY] wrogów[].\n\nZacznij od[accent] wydobycia miedzi[]. Kliknij na rudę miedzi w pobliżu swojego rdzenia, aby to zrobić.
|
||||
tutorial.drill = Kopanie ręcznie nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nPostaw je na rudzie miedzi.
|
||||
tutorial.conveyor = [accent]Transportery[] są używane do przenoszenia przedmiotów do rdzenia.\nZrób linię z transporterów z wiertła do rdzenia.
|
||||
tutorial.morecopper = Potrzebne jest więcej miedzi!\n\Kop ręcznie, albo postaw więcej wierteł.
|
||||
tutorial.turret = Struktury obronne muszą być wybudowane, aby odpychać [LIGHT_GRAY] wrogów[].\nZbuduj podwójne działko niedaleko swojej bazy.
|
||||
tutorial.drillturret = Podwójne działko wymaga[accent] miedzi []jako amunicji, aby strzelać.\nPostaw wiertło obok działka, aby zaopatrzyć je w miedź.
|
||||
tutorial.waves = The[LIGHT_GRAY] Wrogowie[] nadciągają.\n\nObroń swój rdzeń przez dwie fale. Wybuduj więcej działek.
|
||||
tutorial.lead = Dostępne jest więcej rud - eksploruj i wydobądź[accent] ołów[].\n\nPrzeciągnij ze swojej jednostki do rdzenia, aby przenieść zasoby.
|
||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
||||
@@ -923,17 +944,17 @@ block.dagger-factory.description = Produces basic ground units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.revenant-factory.description = Produces heavy laser air units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||
block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
|
||||
block.conduit.description = Podstawowy blok do przenoszenia cieczy. Działa jak transporter, ale na ciecze. Najlepiej używać z ekstraktorami wody, pompami lub innymi rurami.
|
||||
block.pulse-conduit.description = Zaawansowany blok do przenoszenia cieczy. Transportuje je szybciej i magazynuje więcej niż standardowe rury.
|
||||
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego phase conduit przez kilka bloków.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
|
||||
block.liquid-router.description = Akceptuje płyny z jednego kierunku i wyprowadza je do trzech innych kierunków jednakowo. Może również przechowywać pewną ilość płynu. Przydatne do dzielenia płynów z jednego źródła na wiele celów.
|
||||
block.liquid-tank.description = Magazynuje ogromne ilości cieczy. Użyj go do stworzenia buforu, gdy występuje różne zapotrzebowanie na materiały lub jako zabezpieczenie dla chłodzenia ważnych bloków.
|
||||
block.liquid-junction.description = Działa jak most dla dwóch krzyżujących się rur. Przydatne w sytuacjach, kiedy dwie rury mają różne ciecze do różnych lokacji.
|
||||
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||
block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
|
||||
block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
|
||||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||||
block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
|
||||
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
|
||||
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
|
||||
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
|
||||
|
||||
@@ -11,11 +11,11 @@ link.google-play.description = Listamento do google play store
|
||||
link.wiki.description = Wiki oficial do Mindustry
|
||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||
screenshot = Screenshot salvo para {0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
screenshot.invalid = Mapa grande demais, Potencialmente sem memoria suficiente para captura.
|
||||
gameover = O núcleo foi destruído.
|
||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||
highscore = [YELLOW]Novo recorde!
|
||||
stat.wave = Ondas derrotadas:[accent] {0}
|
||||
stat.wave = Hordas derrotadas:[accent] {0}
|
||||
stat.enemiesDestroyed = Enimigos Destruídos:[accent] {0}
|
||||
stat.built = Construções construídas:[accent] {0}
|
||||
stat.destroyed = Construções destruídas:[accent] {0}
|
||||
@@ -24,14 +24,14 @@ stat.delivered = Recursos lançados:
|
||||
stat.rank = Rank Final: [accent]{0}
|
||||
placeline = Você selecionou um bloco.\nVocê pode[accent] colocar uma linha[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar em uma direção.\nTente.
|
||||
removearea = Você selecionou o modo de remoção.\nVocê pode[accent] remover blocos dentro de um retângulo[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar.\nTente.
|
||||
launcheditems = [accent]Launched Items
|
||||
launcheditems = [accent]Itens lançados
|
||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||
level.highscore = Melhor\npontuação: [accent] {0}
|
||||
level.select = Seleção de Fase
|
||||
level.mode = Modo de Jogo:
|
||||
showagain = Não mostrar na proxima sessão
|
||||
coreattack = < O núcleo está sobre ataque! >
|
||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\naniquilação iminente
|
||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
|
||||
outofbounds = [[ OUT OF BOUNDS ]\n[]auto destruição em {0}
|
||||
database = banco do núcleo
|
||||
savegame = Salvar Jogo
|
||||
@@ -41,7 +41,7 @@ addplayers = Adicionar/Remover Jogador
|
||||
customgame = Jogo Customizado
|
||||
newgame = Novo Jogo
|
||||
none = <nenhum>
|
||||
minimap = MiniMapa
|
||||
minimap = Mini-Mapa
|
||||
close = Fechar
|
||||
quit = Sair
|
||||
maps = Mapas
|
||||
@@ -77,7 +77,7 @@ hostserver = Hospedar servidor
|
||||
hostserver.mobile = Hospedar\nJogo
|
||||
host = Hospedar
|
||||
hosting = [accent]Abrindo server...
|
||||
hosts.refresh = atualizar
|
||||
hosts.refresh = Atualizar
|
||||
hosts.discovering = Descobrindo jogos em lan
|
||||
server.refreshing = Atualizando servidor
|
||||
hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
||||
@@ -191,13 +191,13 @@ editor.mapinfo = Informação do mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descrição:
|
||||
editor.waves = Ondas:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Ondas
|
||||
editor.rules = Regras:
|
||||
editor.ingame = Editar em-jogo
|
||||
waves.title = Hordas
|
||||
waves.remove = Remover
|
||||
waves.never = <nunca>
|
||||
waves.every = a casa
|
||||
waves.waves = ondas(s)
|
||||
waves.every = a cada
|
||||
waves.waves = Hordas(s)
|
||||
waves.perspawn = por spawn
|
||||
waves.to = para
|
||||
waves.boss = Chefe
|
||||
@@ -210,23 +210,23 @@ waves.copied = Ondas copiadas.
|
||||
editor.default = [LIGHT_GRAY]<padrão>
|
||||
edit = Editar...
|
||||
editor.name = Nome:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = Criar unidade
|
||||
editor.removeunit = Remover unidade
|
||||
editor.teams = Time
|
||||
editor.elevation = Elevação
|
||||
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
||||
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
||||
editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado.
|
||||
editor.errorheader = Este arquivo de mapa não é mais valido, Ou esta corrompido.
|
||||
editor.errorname = Mapa não tem nome definido.
|
||||
editor.update = atualizar
|
||||
editor.randomize = Randomizar
|
||||
editor.apply = Aplicar
|
||||
editor.generate = Gerar
|
||||
editor.resize = Redimen\n sionar
|
||||
editor.loadmap = Carregar\n Mapa
|
||||
editor.savemap = Salvar\n Mapa
|
||||
editor.loadmap = Carregar\nMapa
|
||||
editor.savemap = Salvar\nMapa
|
||||
editor.saved = Salvo!
|
||||
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
||||
editor.save.overwrite = O seu mapa Substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
||||
@@ -264,15 +264,15 @@ filter.option.mag = Magnitude
|
||||
filter.option.threshold = Margem
|
||||
filter.option.circle-scale = Escala de círculo
|
||||
filter.option.octaves = Oitavas
|
||||
filter.option.falloff = Falloff
|
||||
filter.option.falloff = Caída
|
||||
filter.option.block = Bloco
|
||||
filter.option.floor = Chão
|
||||
filter.option.wall = Parede
|
||||
filter.option.ore = Minério
|
||||
filter.option.floor2 = Chão decundário
|
||||
filter.option.floor2 = Chão secundário
|
||||
filter.option.threshold2 = Margem secundária
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.percentile = Percentil
|
||||
width = Largura:
|
||||
height = Altura:
|
||||
menu = Menu
|
||||
@@ -301,7 +301,7 @@ launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
|
||||
launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos.
|
||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||
uncover = Descobrir
|
||||
configure = Configurar loadout
|
||||
configure = Configurar carregamento
|
||||
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
|
||||
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
||||
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||
@@ -319,15 +319,15 @@ error.mapnotfound = Arquivo de mapa não encontrado!
|
||||
error.io = Erro I/O de internet.
|
||||
error.any = Erro de rede desconhecido.
|
||||
zone.groundZero.name = Marco zero
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.desertWastes.name = Perdas do Deserto
|
||||
zone.craters.name = As crateras
|
||||
zone.frozenForest.name = Floresta congelada
|
||||
zone.ruinousShores.name = Costas Ruinosas
|
||||
zone.stainedMountains.name = Montanhas manchadas
|
||||
zone.desolateRift.name = Fenda desolada
|
||||
zone.nuclearComplex.name = Complexo de construção nuclear
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.overgrowth.name = SobreCrescido
|
||||
zone.tarFields.name = Campos de Tar
|
||||
settings.language = Linguagem
|
||||
settings.reset = Restaurar Padrões
|
||||
settings.rebind = Religar
|
||||
@@ -373,7 +373,7 @@ blocks.drillspeed = Velocidade da furadeira base
|
||||
blocks.boosteffect = Efeito do Boost
|
||||
blocks.maxunits = Maximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Recarregar
|
||||
@@ -382,7 +382,7 @@ bar.drillspeed = Velocidade da furadeira: {0}/s
|
||||
bar.efficiency = Eficiencia: {0}%
|
||||
bar.powerbalance = Energia: {0}
|
||||
bar.poweramount = Energia: {0}
|
||||
bar.poweroutput = Saida de energia: {0}
|
||||
bar.poweroutput = Saída de energia: {0}
|
||||
bar.items = Itens: {0}
|
||||
bar.liquid = Liquido
|
||||
bar.heat = Aquecimento
|
||||
@@ -394,13 +394,13 @@ bullet.splashdamage = [stat]{0}[lightgray] Dano em area ~[stat] {1}[lightgray] B
|
||||
bullet.incendiary = [stat]incendiario
|
||||
bullet.homing = [stat]Guiado
|
||||
bullet.shock = [stat]Choque
|
||||
bullet.frag = [stat]fraguimento
|
||||
bullet.frag = [stat]fragmento
|
||||
bullet.knockback = [stat]{0}[lightgray] Impulso
|
||||
bullet.freezing = [stat]Congelamento
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Multiplicador de munição
|
||||
bullet.reload = [stat]{0}[lightgray]x recarregar
|
||||
unit.blocks = blocos
|
||||
unit.blocks = Blocos
|
||||
unit.powersecond = Unidades de energia/segundo
|
||||
unit.liquidsecond = Unidades de líquido/segundo
|
||||
unit.itemssecond = itens/segundo
|
||||
@@ -431,11 +431,11 @@ setting.fpscap.name = FPS Maximo
|
||||
setting.fpscap.none = Nenhum
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Sempre colocação diagnoal
|
||||
setting.difficulty.training = treinamento
|
||||
setting.difficulty.training = Treinamento
|
||||
setting.difficulty.easy = Fácil
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Difícil
|
||||
setting.difficulty.insane = insano
|
||||
setting.difficulty.insane = Insano
|
||||
setting.difficulty.name = Dificuldade
|
||||
setting.screenshake.name = Balanço da Tela
|
||||
setting.effects.name = Efeitos
|
||||
@@ -443,7 +443,7 @@ setting.sensitivity.name = Sensibilidade do Controle
|
||||
setting.saveinterval.name = Intervalo de autosalvamento
|
||||
setting.seconds = {0} Segundos
|
||||
setting.fullscreen.name = Tela Cheia
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reeiniciar)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Mostrar lasers
|
||||
@@ -454,8 +454,8 @@ setting.mutemusic.name = Desligar Música
|
||||
setting.sfxvol.name = Volume de Efeitos
|
||||
setting.mutesound.name = Desligar Som
|
||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.chatopacity.name = Opacidade do chat
|
||||
setting.playerchat.name = Mostrar chat em-jogo
|
||||
keybind.title = Refazer teclas
|
||||
category.general.name = Geral
|
||||
category.view.name = Ver
|
||||
@@ -467,7 +467,7 @@ keybind.gridMode.name = Seleção de blocos
|
||||
keybind.gridModeShift.name = Seleção de categoria
|
||||
keybind.press = Pressione uma tecla...
|
||||
keybind.press.axis = Pressione uma Axis ou tecla...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.screenshot.name = Captura do mapa
|
||||
keybind.move_x.name = mover_x
|
||||
keybind.move_y.name = mover_y
|
||||
keybind.select.name = selecionar
|
||||
@@ -500,31 +500,31 @@ mode.sandbox.description = Recursos infinitos E sem tempo para Ataques.
|
||||
mode.pvp.name = PvP
|
||||
mode.pvp.description = Lutar contra outros jogadores locais.
|
||||
mode.attack.name = Ataque
|
||||
mode.attack.description = Sem ondas, Com o objetivo de destruir a base inimiga.
|
||||
mode.attack.description = Sem hordas, Com o objetivo de destruir a base inimiga.
|
||||
mode.custom = Regras personalizadas
|
||||
rules.infiniteresources = Recursos infinitos
|
||||
rules.wavetimer = Tempo de onda
|
||||
rules.waves = Ondas
|
||||
rules.wavetimer = Tempo de horda
|
||||
rules.waves = Hordas
|
||||
rules.enemyCheat = Recursos de IA Infinitos
|
||||
rules.unitdrops = Unidade droppa
|
||||
rules.unitdrops = Unidade solta
|
||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
|
||||
rules.unithealthmultiplier = Multiplicador de vida de unidade
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Espaço entre waves:[LIGHT_GRAY] (sec)
|
||||
rules.playerhealthmultiplier = Multiplicador da vida de jogador
|
||||
rules.playerdamagemultiplier = Multiplicador do dano de jogador
|
||||
rules.unitdamagemultiplier = Multiplicador de dano de Unidade
|
||||
rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[LIGHT_GRAY] (blocos)
|
||||
rules.respawntime = Tempo de renascimento:[LIGHT_GRAY] (seg)
|
||||
rules.wavespacing = Espaço entre hordas:[LIGHT_GRAY] (seg)
|
||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.waitForWaveToEnd = hordas esperam inimigos
|
||||
rules.dropzoneradius = Zona de soltá:[LIGHT_GRAY] (blocos)
|
||||
rules.respawns = Respawn maximos por horda
|
||||
rules.limitedRespawns = Respawn limitados
|
||||
rules.title.waves = Hordas
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Recursos e Construções
|
||||
rules.title.player = Players
|
||||
rules.title.player = Jogadores
|
||||
rules.title.enemy = Inimigos
|
||||
rules.title.unit = Unidades
|
||||
content.item.name = Itens
|
||||
@@ -602,7 +602,7 @@ item.radioactivity = [LIGHT_GRAY]RadioAtividade: {0}
|
||||
unit.health = [LIGHT_GRAY]Vida: {0}
|
||||
unit.speed = [LIGHT_GRAY]Velocidade: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Arma: {0}
|
||||
mech.health = [LIGHT_GRAY]Saude: {0}
|
||||
mech.health = [LIGHT_GRAY]Saúde: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Capacidade de itens: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Velocidade de mineração: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Poder de mineração: {0}
|
||||
@@ -670,13 +670,13 @@ block.metal-floor-2.name = Chão de metal 2
|
||||
block.metal-floor-3.name = Chão de metal 3
|
||||
block.metal-floor-5.name = Chão de metal 5
|
||||
block.metal-floor-damaged.name = Chão de metal danificado
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.dark-panel-1.name = Painel escuro 1
|
||||
block.dark-panel-2.name = Painel escuro 2
|
||||
block.dark-panel-3.name = Painel escuro 3
|
||||
block.dark-panel-4.name = Painel escuro 4
|
||||
block.dark-panel-5.name = Painel escuro 5
|
||||
block.dark-panel-6.name = Painel escuro 6
|
||||
block.dark-metal.name = Metal escuro
|
||||
block.ignarock.name = Rocha igna
|
||||
block.hotrock.name = Rocha quente
|
||||
block.magmarock.name = Rocha de magma
|
||||
@@ -793,9 +793,9 @@ block.rtg-generator.name = Gerador RTG
|
||||
block.spectre.name = Espectra
|
||||
block.meltdown.name = Derreter
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad.name = Plataforma de lançamento
|
||||
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de nucleo. Não completo.
|
||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||
team.blue.name = Azul
|
||||
team.red.name = Vermelho
|
||||
team.orange.name = Laranja
|
||||
|
||||
@@ -11,7 +11,7 @@ link.google-play.description = Google Play 商店頁面
|
||||
link.wiki.description = 官方 Mindustry 維基
|
||||
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
|
||||
screenshot = 截圖保存到{0}
|
||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
||||
screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖。
|
||||
gameover = 遊戲結束
|
||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||
highscore = [accent]新的高分紀錄!
|
||||
@@ -41,7 +41,7 @@ addplayers = 增加/移除玩家
|
||||
customgame = 自訂遊戲
|
||||
newgame = 新遊戲
|
||||
none = 〈沒有〉
|
||||
minimap = Minimap
|
||||
minimap = 小地圖
|
||||
close = 關閉
|
||||
quit = 退出
|
||||
maps = 地圖
|
||||
@@ -86,7 +86,7 @@ trace = 跟隨玩家
|
||||
trace.playername = 玩家名稱:[accent]{0}
|
||||
trace.ip = IP:[accent]{0}
|
||||
trace.id = ID:[accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.mobile = 流動客戶端:[accent]{0}
|
||||
trace.modclient = 自訂客戶端:[accent]{0}
|
||||
invalidid = 無效的客戶端 ID!請提交錯誤報告。
|
||||
server.bans = 封禁
|
||||
@@ -150,7 +150,7 @@ confirm = 確認
|
||||
delete = 刪除
|
||||
ok = 確定
|
||||
open = 開啟
|
||||
customize = Customize
|
||||
customize = 自訂
|
||||
cancel = 取消
|
||||
openlink = 開啟連結
|
||||
copylink = 複製連結
|
||||
@@ -167,7 +167,7 @@ loading = [accent]載入中……
|
||||
saving = [accent]儲存中……
|
||||
wave = [accent]第{0}波
|
||||
wave.waiting = 將於{0}秒後抵達
|
||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||
wave.waveInProgress = [LIGHT_GRAY]波正在進行中
|
||||
waiting = 等待中……
|
||||
waiting.players = 等待玩家中……
|
||||
wave.enemies = [LIGHT_GRAY]剩下{0}敵人
|
||||
@@ -181,7 +181,7 @@ map.delete.confirm = 確認要刪除地圖嗎?此操作無法撤回!
|
||||
map.random = [accent]隨機地圖
|
||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]藍色[]的核心。
|
||||
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
||||
editor.brush = 粉刷
|
||||
editor.openin = 在編輯器中開啟
|
||||
@@ -191,8 +191,8 @@ editor.mapinfo = 地圖資訊
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
editor.waves = 波次:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.rules = 規則:
|
||||
editor.ingame = 在遊戲中編輯
|
||||
waves.title = 波次
|
||||
waves.remove = 移除
|
||||
waves.never = 〈從來沒有〉
|
||||
@@ -206,19 +206,19 @@ waves.edit = 編輯……
|
||||
waves.copy = 複製到剪貼板
|
||||
waves.load = 從剪貼板加載
|
||||
waves.invalid = 剪貼板中的波次無效。
|
||||
waves.copied = 波浪已被複製。
|
||||
waves.copied = 波次已被複製。
|
||||
editor.default = [LIGHT_GRAY]〈默認〉
|
||||
edit = 編輯……
|
||||
editor.name = 名稱:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.spawn = 重生單位
|
||||
editor.removeunit = 移除單位
|
||||
editor.teams = 隊伍
|
||||
editor.elevation = 高度
|
||||
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
||||
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。
|
||||
editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
|
||||
editor.errorheader = 此地圖檔案無效或已損壞。
|
||||
editor.errorname = 地圖沒有定義名稱。
|
||||
editor.update = 更新
|
||||
editor.randomize = 隨機化
|
||||
@@ -271,8 +271,8 @@ filter.option.wall = 牆
|
||||
filter.option.ore = 礦石
|
||||
filter.option.floor2 = 次要地板
|
||||
filter.option.threshold2 = 次要閾
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
filter.option.radius = 半徑
|
||||
filter.option.percentile = 百分比
|
||||
width = 寬度:
|
||||
height = 長度:
|
||||
menu = 主選單
|
||||
@@ -292,7 +292,7 @@ abandon = 放棄
|
||||
abandon.text = 此區域及其所有資源將會丟失給敵人。
|
||||
locked = 鎖定
|
||||
complete = [LIGHT_GRAY]完成:
|
||||
zone.requirement = Wave {0} in zone {1}
|
||||
zone.requirement = {0}波於區域{1}
|
||||
resume = 繼續區域:\n[LIGHT_GRAY]{0}
|
||||
bestwave = [LIGHT_GRAY]高分:{0}
|
||||
launch = 發射
|
||||
@@ -304,7 +304,7 @@ uncover = 揭露
|
||||
configure = 配置裝載
|
||||
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||
zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
|
||||
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||
zone.resources = 檢測到的資源:
|
||||
add = 新增……
|
||||
@@ -319,15 +319,15 @@ error.mapnotfound = 找不到地圖!
|
||||
error.io = 網絡輸入輸出錯誤。
|
||||
error.any = 未知網絡錯誤。
|
||||
zone.groundZero.name = 歸零地
|
||||
zone.desertWastes.name = Desert Wastes
|
||||
zone.desertWastes.name = 沙漠荒原
|
||||
zone.craters.name = 隕石坑
|
||||
zone.frozenForest.name = 冰凍森林
|
||||
zone.ruinousShores.name = 毀滅性的海岸
|
||||
zone.ruinousShores.name = 毀滅海岸
|
||||
zone.stainedMountains.name = 染山
|
||||
zone.desolateRift.name = 荒涼的裂痕
|
||||
zone.nuclearComplex.name = 核生產綜合體
|
||||
zone.overgrowth.name = Overgrowth
|
||||
zone.tarFields.name = Tar Fields
|
||||
zone.overgrowth.name = 增生
|
||||
zone.tarFields.name = 焦油田
|
||||
settings.language = 語言
|
||||
settings.reset = 重設為預設設定
|
||||
settings.rebind = 重新綁定
|
||||
@@ -346,16 +346,16 @@ no = 否
|
||||
info.title = [accent]資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.input = 輸入
|
||||
blocks.output = 輸出
|
||||
blocks.booster = 加速器
|
||||
block.unknown = [LIGHT_GRAY]???
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.targetsground = 攻擊地面
|
||||
blocks.itemsmoved = 移動速度
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.launchtime = 發射之間的時間
|
||||
blocks.shootrange = 範圍
|
||||
blocks.size = 尺寸
|
||||
blocks.liquidcapacity = 液體容量
|
||||
@@ -363,17 +363,17 @@ blocks.powerrange = 輸出範圍
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 能量/傷害
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基本能量生产
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.basepowergeneration = 基本能量生產
|
||||
blocks.productiontime = 生產時間
|
||||
blocks.repairtime = 方塊完全修復時間
|
||||
blocks.speedincrease = 速度提升
|
||||
blocks.range = 範圍
|
||||
blocks.drilltier = 可鑽取礦物
|
||||
blocks.drillspeed = 基本鑽取速度
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.boosteffect = 提升效應
|
||||
blocks.maxunits = 最大活躍單位
|
||||
blocks.health = 耐久度
|
||||
blocks.buildtime = Build Time
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 重裝彈藥
|
||||
@@ -381,7 +381,7 @@ blocks.ammo = 彈藥
|
||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
bar.powerbalance = 能量變化:{0}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweramount = 能量:{0}
|
||||
bar.poweroutput = 能量輸出:{0}
|
||||
bar.items = 物品:{0}
|
||||
bar.liquid = 液體
|
||||
@@ -389,17 +389,17 @@ bar.heat = 熱
|
||||
bar.power = 能量
|
||||
bar.progress = 建造進度
|
||||
bar.spawned = 單位:{0}/{1}
|
||||
bullet.damage = [stat]{0}[lightgray] dmg
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bullet.damage = [stat]{0}[lightgray]傷害
|
||||
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
|
||||
bullet.incendiary = [stat]燃燒
|
||||
bullet.homing = [stat]追踪
|
||||
bullet.shock = [stat]休克
|
||||
bullet.frag = [stat]碎片
|
||||
bullet.knockback = [stat]{0}[lightgray]擊退
|
||||
bullet.freezing = [stat]冷凍
|
||||
bullet.tarred = [stat]焦油
|
||||
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
|
||||
bullet.reload = [stat]{0}[lightgray]×重裝
|
||||
unit.blocks = 方塊
|
||||
unit.powersecond = 能量單位/秒
|
||||
unit.liquidsecond = 液體單位/秒
|
||||
@@ -408,8 +408,8 @@ unit.liquidunits = 液體單位
|
||||
unit.powerunits = 能量單位
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.persecond = /sec
|
||||
unit.timesspeed = x speed
|
||||
unit.persecond = /秒
|
||||
unit.timesspeed = ×速度
|
||||
unit.percent = %
|
||||
unit.items = 物品
|
||||
category.general = 一般
|
||||
@@ -419,11 +419,11 @@ category.items = 物品
|
||||
category.crafting = 合成
|
||||
category.shooting = 射擊
|
||||
category.optional = 可選的強化
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.landscape.name = 鎖定景觀
|
||||
setting.shadows.name = 陰影
|
||||
setting.linear.name = 線性過濾
|
||||
setting.animatedwater.name = 動畫水
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.animatedshields.name = 動畫力牆
|
||||
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||
setting.indicators.name = 盟友指標
|
||||
setting.autotarget.name = 自動射擊
|
||||
@@ -443,19 +443,19 @@ setting.sensitivity.name = 控制器靈敏度
|
||||
setting.saveinterval.name = 自動存檔間隔
|
||||
setting.seconds = {0}秒
|
||||
setting.fullscreen.name = 全螢幕
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.borderlesswindow.name = 無邊框窗口[LIGHT_GRAY](可能需要重啟)
|
||||
setting.fps.name = 顯示FPS
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.lasers.name = 顯示雷射光束
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.pixelate.name = 像素化[LIGHT_GRAY](可能降低性能)
|
||||
setting.minimap.name = 顯示小地圖
|
||||
setting.musicvol.name = 音樂音量
|
||||
setting.mutemusic.name = 靜音
|
||||
setting.sfxvol.name = 音效音量
|
||||
setting.mutesound.name = 靜音
|
||||
setting.crashreport.name = 發送匿名崩潰報告
|
||||
setting.chatopacity.name = Chat Opacity
|
||||
setting.playerchat.name = Display In-Game Chat
|
||||
setting.chatopacity.name = 聊天框不透明度
|
||||
setting.playerchat.name = 在遊戲中顯示聊天框
|
||||
keybind.title = 重新綁定按鍵
|
||||
category.general.name = 一般
|
||||
category.view.name = 查看
|
||||
@@ -480,7 +480,7 @@ keybind.zoom_hold.name = 按住縮放
|
||||
keybind.zoom.name = 縮放
|
||||
keybind.menu.name = 主選單
|
||||
keybind.pause.name = 暫停遊戲
|
||||
keybind.minimap.name = Minimap
|
||||
keybind.minimap.name = 小地圖
|
||||
keybind.dash.name = 衝刺
|
||||
keybind.chat.name = 聊天
|
||||
keybind.player_list.name = 玩家列表
|
||||
@@ -501,32 +501,32 @@ mode.pvp.name = 對戰
|
||||
mode.pvp.description = 和其他玩家鬥爭。
|
||||
mode.attack.name = 攻擊
|
||||
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
|
||||
mode.custom = Custom Rules
|
||||
rules.infiniteresources = Infinite Resources
|
||||
rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.enemyCheat = Infinite AI Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.waitForWaveToEnd = Waves wait for enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
mode.custom = 自訂規則
|
||||
rules.infiniteresources = 無限資源
|
||||
rules.wavetimer = 波次時間
|
||||
rules.waves = 波次
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.unitdrops = 單位掉落
|
||||
rules.unitbuildspeedmultiplier = 單位建設速度倍數
|
||||
rules.unithealthmultiplier = 單位耐久度倍數
|
||||
rules.playerhealthmultiplier = 玩家耐久度倍數
|
||||
rules.playerdamagemultiplier = 玩家傷害倍數
|
||||
rules.unitdamagemultiplier = 單位傷害倍數
|
||||
rules.enemycorebuildradius = 敵人核心無建設半徑︰[LIGHT_GRAY](格)
|
||||
rules.respawntime = 重生時間︰[LIGHT_GRAY](秒)
|
||||
rules.wavespacing = 波次間距︰[LIGHT_GRAY](秒)
|
||||
rules.buildcostmultiplier = 建設成本倍數
|
||||
rules.buildspeedmultiplier = 建設速度倍數
|
||||
rules.waitForWaveToEnd = 等待所有敵人毀滅才開始波次
|
||||
rules.dropzoneradius = 掉落區半徑:[LIGHT_GRAY](格)
|
||||
rules.respawns = 每波次最多重生次數
|
||||
rules.limitedRespawns = 限制重生
|
||||
rules.title.waves = 波次
|
||||
rules.title.respawns = 重生
|
||||
rules.title.resourcesbuilding = 資源與建築
|
||||
rules.title.player = 玩家
|
||||
rules.title.enemy = 敵人
|
||||
rules.title.unit = 單位
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液體
|
||||
content.unit.name = 機組
|
||||
@@ -536,7 +536,7 @@ item.copper.name = 銅
|
||||
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
||||
item.lead.name = 鉛
|
||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
||||
item.coal.name = 煤
|
||||
item.coal.name = 煤炭
|
||||
item.coal.description = 一種常見並容易獲得的燃料。
|
||||
item.graphite.name = 石墨
|
||||
item.titanium.name = 鈦
|
||||
@@ -575,7 +575,7 @@ mech.delta-mech.name = 德爾塔
|
||||
mech.delta-mech.weapon = 電弧生成機
|
||||
mech.delta-mech.ability = 放電
|
||||
mech.delta-mech.description = 一种快速、轻铠的机甲,是用於打了就跑的攻擊。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方机组。
|
||||
mech.tau-mech.name = Tau機甲
|
||||
mech.tau-mech.name = 牛頭機甲
|
||||
mech.tau-mech.weapon = 重構激光
|
||||
mech.tau-mech.ability = 修复陣
|
||||
mech.tau-mech.description = 支援機甲。射擊友好方塊以治療它們。可以使用它的修復能力熄滅火焰並治療一定範圍內的友軍。
|
||||
@@ -613,9 +613,9 @@ liquid.viscosity = [LIGHT_GRAY]粘性:{0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||
block.grass.name = 草
|
||||
block.salt.name = 鹽
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
block.tendrils.name = Tendrils
|
||||
block.saltrocks.name = 鹽岩
|
||||
block.pebbles.name = 卵石
|
||||
block.tendrils.name = 卷鬚
|
||||
block.sandrocks.name = 沙岩
|
||||
block.spore-pine.name = 孢子鬆
|
||||
block.sporerocks.name = 孢子岩
|
||||
@@ -624,7 +624,7 @@ block.snowrock.name = 雪巖
|
||||
block.shale.name = 頁岩
|
||||
block.shale-boulder.name = 頁岩巨石
|
||||
block.moss.name = 苔蘚
|
||||
block.shrubs.name = Shrubs
|
||||
block.shrubs.name = 灌木
|
||||
block.spore-moss.name = 孢子苔蘚
|
||||
block.shalerocks.name = 頁岩岩石
|
||||
block.scrap-wall.name = 廢牆
|
||||
@@ -662,21 +662,21 @@ block.icerocks.name = 冰岩
|
||||
block.snowrocks.name = 雪巖
|
||||
block.dunerocks.name = 沙丘岩
|
||||
block.pine.name = 松樹
|
||||
block.white-tree-dead.name = 白樹死了
|
||||
block.white-tree-dead.name = 死了的白樹
|
||||
block.white-tree.name = 白樹
|
||||
block.spore-cluster.name = 孢子簇
|
||||
block.metal-floor.name = 金屬地板
|
||||
block.metal-floor-2.name = 金屬地板二
|
||||
block.metal-floor-3.name = 金屬地板三
|
||||
block.metal-floor-5.name = 金屬地板五
|
||||
block.metal-floor-damaged.name = 金屬地板損壞
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.metal-floor-2.name = 金屬地板 2
|
||||
block.metal-floor-3.name = 金屬地板 3
|
||||
block.metal-floor-5.name = 金屬地板 5
|
||||
block.metal-floor-damaged.name = 損壞的金屬地板
|
||||
block.dark-panel-1.name = 黑面板 1
|
||||
block.dark-panel-2.name = 黑面板 2
|
||||
block.dark-panel-3.name = 黑面板 3
|
||||
block.dark-panel-4.name = 黑面板 4
|
||||
block.dark-panel-5.name = 黑面板 5
|
||||
block.dark-panel-6.name = 黑面板 6
|
||||
block.dark-metal.name = 黑金屬
|
||||
block.ignarock.name = 火成岩
|
||||
block.hotrock.name = 熱岩
|
||||
block.magmarock.name = 岩漿岩
|
||||
@@ -713,7 +713,7 @@ block.melter.name = 熔爐
|
||||
block.incinerator.name = 焚化爐
|
||||
block.spore-press.name = 孢子壓縮機
|
||||
block.separator.name = 分離機
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.coal-centrifuge.name = 煤炭離心機
|
||||
block.power-node.name = 能量節點
|
||||
block.power-node-large.name = 大型能量節點
|
||||
block.surge-tower.name = 波動塔
|
||||
@@ -728,13 +728,13 @@ block.pneumatic-drill.name = 氣動鑽頭
|
||||
block.laser-drill.name = 激光鑽頭
|
||||
block.water-extractor.name = 水提取器
|
||||
block.cultivator.name = 耕種機
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.dart-mech-pad.name = 鏢船機甲墊
|
||||
block.delta-mech-pad.name = 德爾塔機甲墊
|
||||
block.javelin-ship-pad.name = 標槍機甲墊
|
||||
block.trident-ship-pad.name = 三叉船墊
|
||||
block.glaive-ship-pad.name = 長柄船墊
|
||||
block.omega-mech-pad.name = 奧米伽機甲墊
|
||||
block.tau-mech-pad.name = Tau機甲墊
|
||||
block.tau-mech-pad.name = 牛頭機甲墊
|
||||
block.conduit.name = 管線
|
||||
block.mechanical-pump.name = 機械泵
|
||||
block.item-source.name = 物品源
|
||||
@@ -779,7 +779,7 @@ block.blast-drill.name = 爆破鑽頭
|
||||
block.thermal-pump.name = 熱能泵
|
||||
block.thermal-generator.name = 熱能發電機
|
||||
block.alloy-smelter.name = 合金冶煉廠
|
||||
block.mender.name = Mender
|
||||
block.mender.name = 修理方塊
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波動牆
|
||||
block.surge-wall-large.name = 大型波動牆
|
||||
@@ -795,7 +795,7 @@ block.meltdown.name = 熔毀炮
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 發射台
|
||||
block.launch-pad.description = 無需從核心發射即可發射物品。未完成。
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.launch-pad-large.name = 大型發射台
|
||||
team.blue.name = 藍
|
||||
team.red.name = 紅
|
||||
team.orange.name = 橙
|
||||
|
||||
@@ -21,7 +21,6 @@ Sonnicon
|
||||
CinExPL
|
||||
toushangyouxiang
|
||||
xgamezs
|
||||
Skybbles // L5474
|
||||
William So
|
||||
beito
|
||||
BeefEX
|
||||
@@ -61,7 +60,6 @@ player20033
|
||||
Ignacy
|
||||
J-VdS
|
||||
Kenny
|
||||
L5474
|
||||
Franciszek Zaranowicz
|
||||
Andreas Heiskanen
|
||||
Doyoung Gwak
|
||||
@@ -70,4 +68,5 @@ Math2128
|
||||
Michael Plotke
|
||||
Niko
|
||||
Paul T
|
||||
Dominik
|
||||
Dominik
|
||||
Arkanic
|
||||
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 2.0 KiB |
BIN
core/assets/icons/icon.ico
Normal file
|
After Width: | Height: | Size: 83 KiB |
|
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 22 KiB After Width: | Height: | Size: 22 KiB |
BIN
core/assets/maps/caldera.msav
Normal file
BIN
core/assets/maps/canyon.msav
Normal file
BIN
core/assets/maps/crags.msav
Normal file
BIN
core/assets/maps/fork.msav
Normal file
BIN
core/assets/maps/glacier.msav
Normal file
BIN
core/assets/maps/saltFlats.msav
Normal file
BIN
core/assets/maps/shattered.msav
Normal file
BIN
core/assets/maps/tendrils.msav
Normal file
BIN
core/assets/maps/triad.msav
Normal file
BIN
core/assets/maps/veins.msav
Normal file
BIN
core/assets/maps/wasteland.msav
Normal file
@@ -43,9 +43,11 @@ void main() {
|
||||
vec4 c = texture2D(u_texture, v_texCoord.xy);
|
||||
|
||||
if(1.0-abs(coords.x - 0.5)*2.0 < 1.0-u_progress){
|
||||
c = vec4(0.0);
|
||||
// c = vec4(0.0);
|
||||
}
|
||||
|
||||
c.a *= u_progress;
|
||||
|
||||
if(c.a > 0.01){
|
||||
float f = abs(sin(coords.x*2.0 + u_time));
|
||||
if(f > 0.9)
|
||||
|
||||
BIN
core/assets/sprites/backgrounds/planet-zero.png
Normal file
|
After Width: | Height: | Size: 266 KiB |
BIN
core/assets/sprites/backgrounds/stars.png
Normal file
|
After Width: | Height: | Size: 77 KiB |
|
Before Width: | Height: | Size: 704 B After Width: | Height: | Size: 715 B |
BIN
core/assets/sprites/logo.png
Normal file
|
After Width: | Height: | Size: 20 KiB |
|
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 677 KiB |
|
Before Width: | Height: | Size: 248 KiB After Width: | Height: | Size: 256 KiB |
|
Before Width: | Height: | Size: 276 KiB After Width: | Height: | Size: 278 KiB |
BIN
core/assets/sprites/sprites4.png
Normal file
|
After Width: | Height: | Size: 460 KiB |
|
Before Width: | Height: | Size: 134 KiB |
|
Before Width: | Height: | Size: 165 KiB |
|
Before Width: | Height: | Size: 209 KiB |
|
Before Width: | Height: | Size: 399 KiB |
|
Before Width: | Height: | Size: 280 KiB |
|
Before Width: | Height: | Size: 278 KiB |
@@ -9,15 +9,15 @@
|
||||
},
|
||||
TintedDrawable: {
|
||||
dialogDim: {
|
||||
name: white,
|
||||
name: whiteui,
|
||||
color: { r: 0, g: 0, b: 0, a: 0.9 }
|
||||
},
|
||||
guideDim: {
|
||||
name: white,
|
||||
name: whiteui,
|
||||
color: { r: 0, g: 0, b: 0, a: 0.3 }
|
||||
},
|
||||
invis: {
|
||||
name: white,
|
||||
name: whiteui,
|
||||
color: { r: 0, g: 0, b: 0, a: 0 }
|
||||
}
|
||||
loadDim: {
|
||||
@@ -25,28 +25,28 @@
|
||||
color: { r: 0, g: 0, b: 0, a: 0.8 }
|
||||
},
|
||||
chatfield: {
|
||||
name: white,
|
||||
name: whiteui,
|
||||
color: { r: 0, g: 0, b: 0, a: 0.2 }
|
||||
},
|
||||
dark: {
|
||||
name: white,
|
||||
name: whiteui,
|
||||
color: { hex: "#000000ff" }
|
||||
},
|
||||
none: {
|
||||
name: white,
|
||||
name: whiteui,
|
||||
color: { r: 0, g: 0, b: 0, a: 0 }
|
||||
},
|
||||
flat: {
|
||||
name: white,
|
||||
flat-trans: {
|
||||
name: whiteui,
|
||||
color: { r: 0.0, g: 0.0, b: 0.0, a: 0.6 }
|
||||
},
|
||||
flat-over: {
|
||||
name: white,
|
||||
color: { hex: "#ffffff82" }
|
||||
flat: {
|
||||
name: whiteui,
|
||||
color: { r: 0.0, g: 0.0, b: 0.0, a: 1 }
|
||||
},
|
||||
flat-down: {
|
||||
name: white,
|
||||
color: { hex: "#ffd37fff" }
|
||||
flat-over: {
|
||||
name: whiteui,
|
||||
color: { hex: "#454545ff" }
|
||||
}
|
||||
},
|
||||
ButtonStyle: {
|
||||
@@ -71,12 +71,12 @@
|
||||
up: button
|
||||
},
|
||||
node: {
|
||||
disabled: content-background-locked,
|
||||
disabled: button,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
disabledFontColor: gray,
|
||||
up: content-background,
|
||||
over: content-background-over
|
||||
up: button-over,
|
||||
over: button-down
|
||||
},
|
||||
right: {
|
||||
over: button-right-over,
|
||||
@@ -111,8 +111,8 @@
|
||||
up: info-banner
|
||||
},
|
||||
clear-partial: {
|
||||
down: white,
|
||||
up: button-select,
|
||||
down: whiteui,
|
||||
up: pane,
|
||||
over: flat-down,
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
@@ -138,6 +138,16 @@
|
||||
over: flat-over,
|
||||
disabled: flat,
|
||||
disabledFontColor: gray
|
||||
},
|
||||
clear-toggle-menu: {
|
||||
font: default-font,
|
||||
fontColor: white,
|
||||
checked: flat-down,
|
||||
down: flat-down,
|
||||
up: clear,
|
||||
over: flat-over,
|
||||
disabled: flat,
|
||||
disabledFontColor: gray
|
||||
}
|
||||
toggle: {
|
||||
font: default-font,
|
||||
@@ -146,7 +156,7 @@
|
||||
down: button-down,
|
||||
up: button,
|
||||
over: button-over,
|
||||
disabled: button,
|
||||
disabled: button-disabled,
|
||||
disabledFontColor: gray
|
||||
}
|
||||
},
|
||||
@@ -159,8 +169,8 @@
|
||||
imageUpColor: white
|
||||
},
|
||||
node: {
|
||||
up: content-background,
|
||||
over: content-background-over
|
||||
up: button-over,
|
||||
over: button-down
|
||||
},
|
||||
right: {
|
||||
over: button-right-over,
|
||||
@@ -199,8 +209,8 @@
|
||||
over: flat-over
|
||||
},
|
||||
clear-full: {
|
||||
down: white,
|
||||
up: button-select,
|
||||
down: whiteui,
|
||||
up: pane,
|
||||
over: flat-down
|
||||
},
|
||||
clear-partial: {
|
||||
@@ -214,6 +224,17 @@
|
||||
up: flat,
|
||||
over: flat-over
|
||||
},
|
||||
clear-trans: {
|
||||
down: flat-down,
|
||||
up: flat-trans,
|
||||
over: flat-over
|
||||
},
|
||||
clear-toggle-trans: {
|
||||
down: flat-down,
|
||||
checked: flat-down,
|
||||
up: flat-trans,
|
||||
over: flat-over
|
||||
},
|
||||
clear-toggle-partial: {
|
||||
down: flat-down,
|
||||
checked: flat-down,
|
||||
@@ -243,6 +264,12 @@
|
||||
titleFont: default-font,
|
||||
background: window-empty,
|
||||
titleFontColor: accent
|
||||
},
|
||||
fulldialog: {
|
||||
stageBackground: dark,
|
||||
titleFont: default-font,
|
||||
background: window-empty,
|
||||
titleFontColor: accent
|
||||
}
|
||||
},
|
||||
KeybindDialogStyle: {
|
||||
|
||||