Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2
This commit is contained in:
@@ -911,7 +911,7 @@ bar.capacity = Capacitat: {0}
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|||||||
bar.unitcap = {0} {1}/{2}
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bar.unitcap = {0} {1}/{2}
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||||||
bar.liquid = Líquid
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bar.liquid = Líquid
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||||||
bar.heat = Calor
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bar.heat = Calor
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||||||
bar.instability = Instability
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bar.instability = Inestabilitat
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||||||
bar.heatamount = Calor: {0}
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bar.heatamount = Calor: {0}
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||||||
bar.heatpercent = Calor: {0} ({1} %)
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bar.heatpercent = Calor: {0} ({1} %)
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||||||
bar.power = Potència
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bar.power = Potència
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||||||
@@ -1317,7 +1317,7 @@ block.shrubs.name = Arbustos
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|||||||
block.spore-moss.name = Molsa d'espores
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block.spore-moss.name = Molsa d'espores
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||||||
block.shale-wall.name = Mur esquistós
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block.shale-wall.name = Mur esquistós
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||||||
block.scrap-wall.name = Mur de ferralla
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block.scrap-wall.name = Mur de ferralla
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||||||
block.scrap-wall-large.name = Mur de ferralla gran
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block.scrap-wall-large.name = Mur de ferralla gros
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||||||
block.scrap-wall-huge.name = Mur de ferralla enorme
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block.scrap-wall-huge.name = Mur de ferralla enorme
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||||||
block.scrap-wall-gigantic.name = Mur de ferralla gegantí
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block.scrap-wall-gigantic.name = Mur de ferralla gegantí
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||||||
block.thruster.name = Propulsor
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block.thruster.name = Propulsor
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||||||
@@ -1377,15 +1377,15 @@ block.basalt.name = Basalt
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|||||||
block.hotrock.name = Roca calenta
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block.hotrock.name = Roca calenta
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||||||
block.magmarock.name = Roca magmàtica
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block.magmarock.name = Roca magmàtica
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||||||
block.copper-wall.name = Mur de coure
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block.copper-wall.name = Mur de coure
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||||||
block.copper-wall-large.name = Mur de coure gran
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block.copper-wall-large.name = Mur de coure gros
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||||||
block.titanium-wall.name = Mur de titani
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block.titanium-wall.name = Mur de titani
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||||||
block.titanium-wall-large.name = Mur de titani gran
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block.titanium-wall-large.name = Mur de titani gros
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||||||
block.plastanium-wall.name = Mur de plastani
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block.plastanium-wall.name = Mur de plastani
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block.plastanium-wall-large.name = Mur de plastani gran
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block.plastanium-wall-large.name = Mur de plastani gros
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||||||
block.phase-wall.name = Mur de fase
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block.phase-wall.name = Mur de fase
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||||||
block.phase-wall-large.name = Mur de fase gran
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block.phase-wall-large.name = Mur de fase gros
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||||||
block.thorium-wall.name = Mur de tori
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block.thorium-wall.name = Mur de tori
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||||||
block.thorium-wall-large.name = Mur de tori gran
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block.thorium-wall-large.name = Mur de tori gros
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block.door.name = Porta
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block.door.name = Porta
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||||||
block.door-large.name = Porta gran
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block.door-large.name = Porta gran
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||||||
block.duo.name = Duo
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block.duo.name = Duo
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@@ -1416,11 +1416,11 @@ block.spore-press.name = Premsa d'espores
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|||||||
block.separator.name = Separadora
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block.separator.name = Separadora
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||||||
block.coal-centrifuge.name = Centrífuga de carbó
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block.coal-centrifuge.name = Centrífuga de carbó
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||||||
block.power-node.name = Node d'energia
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block.power-node.name = Node d'energia
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block.power-node-large.name = Node d'energia gran
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block.power-node-large.name = Node d'energia gros
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||||||
block.surge-tower.name = Torre electrificada
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block.surge-tower.name = Torre electrificada
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||||||
block.diode.name = Díode de bateria
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block.diode.name = Díode de bateria
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||||||
block.battery.name = Bateria
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block.battery.name = Bateria
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||||||
block.battery-large.name = Bateria gran
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block.battery-large.name = Bateria grossa
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||||||
block.combustion-generator.name = Generador a combustió
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block.combustion-generator.name = Generador a combustió
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||||||
block.steam-generator.name = Generador a vapor
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block.steam-generator.name = Generador a vapor
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||||||
block.differential-generator.name = Generador diferencial
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block.differential-generator.name = Generador diferencial
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@@ -1439,7 +1439,7 @@ block.liquid-void.name = Eliminador de líquids
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block.power-void.name = Eliminador d'energia
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block.power-void.name = Eliminador d'energia
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||||||
block.power-source.name = Font d'energia
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block.power-source.name = Font d'energia
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block.unloader.name = Descarregador
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block.unloader.name = Descarregador
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||||||
block.vault.name = Contenidor gran
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block.vault.name = Contenidor gros
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block.wave.name = Wave
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block.wave.name = Wave
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||||||
block.tsunami.name = Tsunami
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block.tsunami.name = Tsunami
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block.swarmer.name = Swarmer
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block.swarmer.name = Swarmer
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@@ -1473,7 +1473,7 @@ block.surge-smelter.name = Forn d'aliatge electrificable
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block.mender.name = Reparadora
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block.mender.name = Reparadora
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||||||
block.mend-projector.name = Projector de reparacions
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block.mend-projector.name = Projector de reparacions
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block.surge-wall.name = Mur d'aliatge electrificable
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block.surge-wall.name = Mur d'aliatge electrificable
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block.surge-wall-large.name = Mur d'aliatge electrificable gran
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block.surge-wall-large.name = Mur d'aliatge electrificable gros
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block.cyclone.name = Cicló
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block.cyclone.name = Cicló
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||||||
block.fuse.name = Fuse
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block.fuse.name = Fuse
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||||||
block.shock-mine.name = Mina de xoc
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block.shock-mine.name = Mina de xoc
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@@ -1508,7 +1508,7 @@ block.overdrive-dome.name = Cúpula d'acceleració
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block.interplanetary-accelerator.name = Accelerador interplanetari
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block.interplanetary-accelerator.name = Accelerador interplanetari
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||||||
block.constructor.name = Constructor de blocs
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block.constructor.name = Constructor de blocs
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block.constructor.description = Fabrica estructures de mida fins a 2×2 caselles.
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block.constructor.description = Fabrica estructures de mida fins a 2×2 caselles.
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block.large-constructor.name = Constructor de blocs grans
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block.large-constructor.name = Constructor de blocs grossos
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block.large-constructor.description = Fabrica estructures de mida fins a 4×4 caselles.
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block.large-constructor.description = Fabrica estructures de mida fins a 4×4 caselles.
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block.deconstructor.name = Desconstructor de blocs
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block.deconstructor.name = Desconstructor de blocs
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block.deconstructor.description = Desmunta estructures i unitats. Retorna el 100 % del cost de construcció.
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block.deconstructor.description = Desmunta estructures i unitats. Retorna el 100 % del cost de construcció.
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@@ -1589,21 +1589,21 @@ block.cyanogen-synthesizer.name = Sintetitzador de cianogen
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block.phase-synthesizer.name = Sintetitzador de fase
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block.phase-synthesizer.name = Sintetitzador de fase
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block.heat-reactor.name = Reactor tèrmic
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block.heat-reactor.name = Reactor tèrmic
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block.beryllium-wall.name = Mur de beril·li
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block.beryllium-wall.name = Mur de beril·li
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block.beryllium-wall-large.name = Mur de beril·li gran
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block.beryllium-wall-large.name = Mur de beril·li gros
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block.tungsten-wall.name = Mur de tungstè
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block.tungsten-wall.name = Mur de tungstè
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block.tungsten-wall-large.name = Mur de tungstè gran
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block.tungsten-wall-large.name = Mur de tungstè gros
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block.blast-door.name = Porta de compost explosiu
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block.blast-door.name = Porta de compost explosiu
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||||||
block.carbide-wall.name = Mur de carbur
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block.carbide-wall.name = Mur de carbur
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||||||
block.carbide-wall-large.name = Mur de carbur gran
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block.carbide-wall-large.name = Mur de carbur gros
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block.reinforced-surge-wall.name = Mur d'aliatge electrificable reforçat
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block.reinforced-surge-wall.name = Mur d'aliatge electrificable reforçat
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block.reinforced-surge-wall-large.name = Mur d'aliatge electrificable reforçat gran
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block.reinforced-surge-wall-large.name = Mur d'aliatge electrificable reforçat gros
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block.shielded-wall.name = Mur blindat
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block.shielded-wall.name = Mur blindat
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||||||
block.radar.name = Radar
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block.radar.name = Radar
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||||||
block.build-tower.name = Torre de construcció
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block.build-tower.name = Torre de construcció
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block.regen-projector.name = Projector de regeneració
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block.regen-projector.name = Projector de regeneració
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block.shockwave-tower.name = Torre d'ona sísmica
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block.shockwave-tower.name = Torre d'ona sísmica
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block.shield-projector.name = Projector d'escuts
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block.shield-projector.name = Projector d'escuts
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block.large-shield-projector.name = Projector d'escuts gran
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block.large-shield-projector.name = Projector d'escuts gros
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block.armored-duct.name = Conducte blindat
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block.armored-duct.name = Conducte blindat
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||||||
block.overflow-duct.name = Desbordament de conducte
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block.overflow-duct.name = Desbordament de conducte
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block.underflow-duct.name = Subdesbordament de conducte
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block.underflow-duct.name = Subdesbordament de conducte
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@@ -1628,14 +1628,14 @@ block.pyrolysis-generator.name = Generador pirolític
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block.vent-condenser.name = Respirador de condensació
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block.vent-condenser.name = Respirador de condensació
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||||||
block.cliff-crusher.name = Picadora d'espadats
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block.cliff-crusher.name = Picadora d'espadats
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||||||
block.plasma-bore.name = Perforadora de plasma
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block.plasma-bore.name = Perforadora de plasma
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block.large-plasma-bore.name = Perforadora de plasma gran
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block.large-plasma-bore.name = Perforadora de plasma grossa
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block.impact-drill.name = Perforadora d'impacte
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block.impact-drill.name = Perforadora d'impacte
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block.eruption-drill.name = Perforadora per erupció
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block.eruption-drill.name = Perforadora per erupció
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block.core-bastion.name = Nucli: Bastió
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block.core-bastion.name = Nucli: Bastió
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block.core-citadel.name = Nucli: Ciutadella
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block.core-citadel.name = Nucli: Ciutadella
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block.core-acropolis.name = Nucli: Acròpolis
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block.core-acropolis.name = Nucli: Acròpolis
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block.reinforced-container.name = Contenidor reforçat
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block.reinforced-container.name = Contenidor reforçat
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block.reinforced-vault.name = Contenidor reforçat gran
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block.reinforced-vault.name = Contenidor reforçat gros
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block.breach.name = Breach
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block.breach.name = Breach
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block.sublimate.name = Sublimate
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block.sublimate.name = Sublimate
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block.titan.name = Titan
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block.titan.name = Titan
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@@ -1667,8 +1667,8 @@ block.diffuse.name = Diffuse
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block.basic-assembler-module.name = Mòdul de muntatge bàsic
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block.basic-assembler-module.name = Mòdul de muntatge bàsic
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block.smite.name = Smite
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block.smite.name = Smite
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block.malign.name = Maligne
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block.malign.name = Maligne
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block.flux-reactor.name = Flux Reactor
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block.flux-reactor.name = Reactor de fluxe
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block.neoplasia-reactor.name = Neoplasia Reactor
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block.neoplasia-reactor.name = Reactor de neoplàsia
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block.switch.name = Interruptor
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block.switch.name = Interruptor
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block.micro-processor.name = Microprocessador
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block.micro-processor.name = Microprocessador
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@@ -1797,7 +1797,7 @@ block.phase-wall-large.description = Protegeix les estructures dels projectils e
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block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
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block.surge-wall.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
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block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
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block.surge-wall-large.description = Protegeix les estructures dels projectils enemics, alliberant descàrregues elèctriques periòdicament quan algun enemic el toca.
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block.door.description = Un mur que es pot obrir i tancar.
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block.door.description = Un mur que es pot obrir i tancar.
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block.door-large.description = Un mur gran que es pot obrir i tancar.
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block.door-large.description = Un mur gros que es pot obrir i tancar.
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block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per potenciar el seu abast i eficiència.
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block.mender.description = Repara blocs propers periòdicament.\nTambé pot usar silici per potenciar el seu abast i eficiència.
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block.mend-projector.description = Repara blocs propers.\nTambé pot usar teixit de fase per potenciar el seu abast i eficiència.
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block.mend-projector.description = Repara blocs propers.\nTambé pot usar teixit de fase per potenciar el seu abast i eficiència.
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block.overdrive-projector.description = Augmenta la velocitat de les estructures properes.\nTambé es pot usar teixit de fase per millorar-ne l'abast i eficiència.
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block.overdrive-projector.description = Augmenta la velocitat de les estructures properes.\nTambé es pot usar teixit de fase per millorar-ne l'abast i eficiència.
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@@ -1825,7 +1825,7 @@ block.pulse-conduit.description = Serveix per transportar líquids. Els transpor
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block.plated-conduit.description = Serveix per transportar líquids. No accepta entrades des dels costats. No té fugues.
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block.plated-conduit.description = Serveix per transportar líquids. No accepta entrades des dels costats. No té fugues.
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block.liquid-router.description = Accepta líquid des d'una direcció i surt repartit equitativament en les altres 3 direccions. També pot emmagatzemar una determinada quantitat de líquid.
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block.liquid-router.description = Accepta líquid des d'una direcció i surt repartit equitativament en les altres 3 direccions. També pot emmagatzemar una determinada quantitat de líquid.
|
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block.liquid-container.description = Emmagatzema una quantitat considerable de líquid. Surt per tots els cantons, com els encaminadors de líquids.
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block.liquid-container.description = Emmagatzema una quantitat considerable de líquid. Surt per tots els cantons, com els encaminadors de líquids.
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block.liquid-tank.description = Emmagatzema una quantitat gran de líquid. Surt per tots els cantons, com els encaminadors de líquids.
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block.liquid-tank.description = Emmagatzema una gran quantitat de líquid. Surt per tots els cantons, com els encaminadors de líquids.
|
||||||
block.liquid-junction.description = Actua com dues canonades per separat, una en la direcció de l'eix X i l'altra amb la direcció de l'eix Y.
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block.liquid-junction.description = Actua com dues canonades per separat, una en la direcció de l'eix X i l'altra amb la direcció de l'eix Y.
|
||||||
block.bridge-conduit.description = Transporta líquids per sota del terra o de les estructures.
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block.bridge-conduit.description = Transporta líquids per sota del terra o de les estructures.
|
||||||
block.phase-conduit.description = Transporta líquids per sota del terra o de les estructures, amb més abast que les canonades subterrànies normals, però necessita energia.
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block.phase-conduit.description = Transporta líquids per sota del terra o de les estructures, amb més abast que les canonades subterrànies normals, però necessita energia.
|
||||||
@@ -1873,11 +1873,11 @@ block.arc.description = Solta descàrregues d'energia a objectius terrestres.
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block.swarmer.description = Dispara míssils guiats als enemics.
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block.swarmer.description = Dispara míssils guiats als enemics.
|
||||||
block.salvo.description = Dispara salves ràpides de bales als enemics.
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block.salvo.description = Dispara salves ràpides de bales als enemics.
|
||||||
block.fuse.description = Dispara tres rajos perforants de curt abast als enemics propers.
|
block.fuse.description = Dispara tres rajos perforants de curt abast als enemics propers.
|
||||||
block.ripple.description = Dispara munició de dispersió a enemics terrestres a grans distàncies.
|
block.ripple.description = Dispara munició de dispersió a enemics terrestres a distàncies grans.
|
||||||
block.cyclone.description = Dispara material explosiu antiaeri a enemics propers.
|
block.cyclone.description = Dispara material explosiu antiaeri a enemics propers.
|
||||||
block.spectre.description = Dispara bales grans a objectius terrestres i aeris.
|
block.spectre.description = Dispara bales grosses a objectius terrestres i aeris.
|
||||||
block.meltdown.description = Carrega i dispara un raig làser persistent a enemics propers. Requereix refrigerant per funcionar.
|
block.meltdown.description = Carrega i dispara un raig làser persistent a enemics propers. Requereix refrigerant per funcionar.
|
||||||
block.foreshadow.description = Dispara una sola bala gran d'un sol objectiu. Prioritza els enemics de major salut màxima.
|
block.foreshadow.description = Dispara una sola bala grossa d'un sol objectiu. Prioritza els enemics de major salut màxima.
|
||||||
block.repair-point.description = Repara contínuament la unitat danyada més propera del seu voltant.
|
block.repair-point.description = Repara contínuament la unitat danyada més propera del seu voltant.
|
||||||
block.segment.description = Danya i destrueix projectils que s'apropin. No pot blocar els làsers.
|
block.segment.description = Danya i destrueix projectils que s'apropin. No pot blocar els làsers.
|
||||||
block.parallax.description = Dispara un raig tractor que estira els objectius aeris, danyant-los en el procés.
|
block.parallax.description = Dispara un raig tractor que estira els objectius aeris, danyant-los en el procés.
|
||||||
@@ -1920,7 +1920,7 @@ unit.crawler.description = Es dirigeix de pressa cap als enemics i s'autodestrue
|
|||||||
unit.atrax.description = Dispara boles d'escòria que debiliten als objectius terrestres. Pot circular per la majoria dels terrenys.
|
unit.atrax.description = Dispara boles d'escòria que debiliten als objectius terrestres. Pot circular per la majoria dels terrenys.
|
||||||
unit.spiroct.description = Dispara raigs làser debilitants als enemics i es regenera durant el procés. Pot circular per la majoria dels terrenys.
|
unit.spiroct.description = Dispara raigs làser debilitants als enemics i es regenera durant el procés. Pot circular per la majoria dels terrenys.
|
||||||
unit.arkyid.description = Dispara raigs làser debilitants molt potents als enemics i es regenera durant el procés. Pot circular per la majoria dels terrenys.
|
unit.arkyid.description = Dispara raigs làser debilitants molt potents als enemics i es regenera durant el procés. Pot circular per la majoria dels terrenys.
|
||||||
unit.toxopid.description = Dispara grups de projectils electrificats grans i làsers perforadors als enemics. Pot circular per la majoria dels terrenys.
|
unit.toxopid.description = Dispara grups de projectils electrificats grossos i làsers perforadors als enemics. Pot circular per la majoria dels terrenys.
|
||||||
unit.flare.description = Dispara munició estàndard als objectius terrestres propers.
|
unit.flare.description = Dispara munició estàndard als objectius terrestres propers.
|
||||||
unit.horizon.description = Dispara grups de bombes als objectius terrestres.
|
unit.horizon.description = Dispara grups de bombes als objectius terrestres.
|
||||||
unit.zenith.description = Dispara salves de míssils als enemics propers.
|
unit.zenith.description = Dispara salves de míssils als enemics propers.
|
||||||
@@ -1929,7 +1929,7 @@ unit.eclipse.description = Dispara dos làsers perforadors i una pluja de munici
|
|||||||
unit.mono.description = Extreu automàticament coure i plom, deixant els recursos aconseguits al nucli.
|
unit.mono.description = Extreu automàticament coure i plom, deixant els recursos aconseguits al nucli.
|
||||||
unit.poly.description = Reconstrueix automàticament les estructures destruïdes i assisteix altres unitats per construir.
|
unit.poly.description = Reconstrueix automàticament les estructures destruïdes i assisteix altres unitats per construir.
|
||||||
unit.mega.description = Repara automàticament les estructures danyades. Pot transportar blocs i unitats terrestres petites.
|
unit.mega.description = Repara automàticament les estructures danyades. Pot transportar blocs i unitats terrestres petites.
|
||||||
unit.quad.description = Deixa caure bombes grans damunt d'objectius terrestres, danya als enemics i repara estructures aliades. Pot transportar unitats terrestres de mida mitjana.
|
unit.quad.description = Deixa caure bombes grosses damunt d'objectius terrestres, danya als enemics i repara estructures aliades. Pot transportar unitats terrestres de mida mitjana.
|
||||||
unit.oct.description = Protegeix els aliats propers amb el seu escut regenerable. Pot transportar la majoria d'unitats terrestres.
|
unit.oct.description = Protegeix els aliats propers amb el seu escut regenerable. Pot transportar la majoria d'unitats terrestres.
|
||||||
unit.risso.description = Dispara una pluja de míssils i bales a tots els enemics propers.
|
unit.risso.description = Dispara una pluja de míssils i bales a tots els enemics propers.
|
||||||
unit.minke.description = Dispara projectils i bales estàndard als objectius terrestres.
|
unit.minke.description = Dispara projectils i bales estàndard als objectius terrestres.
|
||||||
@@ -2072,7 +2072,7 @@ lenum.spawn = Punt d'aparició d'enemics.\nPot ser un nucli o una posició.
|
|||||||
lenum.building = Bloc d'una categoria específica.
|
lenum.building = Bloc d'una categoria específica.
|
||||||
|
|
||||||
lenum.core = Qualsevol nucli.
|
lenum.core = Qualsevol nucli.
|
||||||
lenum.storage = Edifici d'emmagatzematge, com ara el [accent]contenidor gran[].
|
lenum.storage = Edifici d'emmagatzematge, com ara el [accent]contenidor gros[].
|
||||||
lenum.generator = Edificis que generin energia elèctrica.
|
lenum.generator = Edificis que generin energia elèctrica.
|
||||||
lenum.factory = Edificis que transformen recursos.
|
lenum.factory = Edificis que transformen recursos.
|
||||||
lenum.repair = Punts de reparació.
|
lenum.repair = Punts de reparació.
|
||||||
|
|||||||
@@ -44,12 +44,12 @@ mods.browser = Browser Mod
|
|||||||
mods.browser.selected = Mod yang Dipilih
|
mods.browser.selected = Mod yang Dipilih
|
||||||
mods.browser.add = Pasang mod
|
mods.browser.add = Pasang mod
|
||||||
mods.browser.reinstall = Pasang kembali
|
mods.browser.reinstall = Pasang kembali
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Lihat Rilis
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Tidak Ada Rilis Ditemukan\n[accent]Tidak dapat menemukan rilis untuk mod ini. Periksa apakah repositori mod memiliki rilis publik.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Terbaru>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Rilis
|
||||||
mods.github.open = Repo
|
mods.github.open = Repo
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Laman Rilis
|
||||||
mods.browser.sortdate = Urut berdasarkan waktu
|
mods.browser.sortdate = Urut berdasarkan waktu
|
||||||
mods.browser.sortstars = Urut berdasarkan bintang
|
mods.browser.sortstars = Urut berdasarkan bintang
|
||||||
|
|
||||||
@@ -74,11 +74,11 @@ schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk m
|
|||||||
schematic.tags = Tanda:
|
schematic.tags = Tanda:
|
||||||
schematic.edittags = Ubah Tanda
|
schematic.edittags = Ubah Tanda
|
||||||
schematic.addtag = Tambah Tanda
|
schematic.addtag = Tambah Tanda
|
||||||
schematic.texttag = Tanda Tulisan
|
schematic.texttag = Teks Tanda
|
||||||
schematic.icontag = Tanda Ikon
|
schematic.icontag = Ikon Tanda
|
||||||
schematic.renametag = Ubah Nama Tanda
|
schematic.renametag = Ubah Nama Tanda
|
||||||
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
||||||
schematic.tagexists = Tanda ini sudah ada.
|
schematic.tagexists = Tanda tersebut sudah ada.
|
||||||
|
|
||||||
stats = Statistik
|
stats = Statistik
|
||||||
stats.wave = Gelombang Terkalahkan
|
stats.wave = Gelombang Terkalahkan
|
||||||
@@ -105,7 +105,7 @@ customgame = Permainan Modifikasi
|
|||||||
newgame = Permainan Baru
|
newgame = Permainan Baru
|
||||||
none = <kosong>
|
none = <kosong>
|
||||||
none.found = [lightgray]<tidak ditemukan>
|
none.found = [lightgray]<tidak ditemukan>
|
||||||
none.inmap = [lightgray]<tidak ada di dalam peta>
|
none.inmap = [lightgray]<tidak ada di peta>
|
||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
position = Posisi
|
position = Posisi
|
||||||
close = Tutup
|
close = Tutup
|
||||||
@@ -130,7 +130,7 @@ mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Ke
|
|||||||
mods = Mod
|
mods = Mod
|
||||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||||
mods.guide = Panduan Memodifikasi
|
mods.guide = Panduan Memodifikasi
|
||||||
mods.report = Lapor Kesalahan
|
mods.report = Lapor Bug
|
||||||
mods.openfolder = Buka Folder Mod
|
mods.openfolder = Buka Folder Mod
|
||||||
mods.viewcontent = Buka Konten
|
mods.viewcontent = Buka Konten
|
||||||
mods.reload = Muat Ulang
|
mods.reload = Muat Ulang
|
||||||
@@ -140,14 +140,14 @@ mod.display = [gray]Mod:[orange] {0}
|
|||||||
mod.enabled = [lightgray]Aktif
|
mod.enabled = [lightgray]Aktif
|
||||||
mod.disabled = [scarlet]Nonaktif
|
mod.disabled = [scarlet]Nonaktif
|
||||||
mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
|
mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
|
||||||
mod.disable = Aktif
|
mod.disable = Nonaktifkan
|
||||||
mod.content = Konten:
|
mod.content = Konten:
|
||||||
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
|
||||||
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
|
||||||
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V7 (tidak ada minGameVersion: 136)
|
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V6 (tidak ada minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
||||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||||
mod.errors = Kesalahan terjadi disaat memuat konten.
|
mod.errors = Terjadi kesalahan saat memuat konten.
|
||||||
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
|
||||||
mod.enable = Aktifkan
|
mod.enable = Aktifkan
|
||||||
@@ -155,7 +155,7 @@ mod.requiresrestart = Game akan keluar untuk mengaktifkan perubahan mod.
|
|||||||
mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
|
mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
|
||||||
mod.import = Impor Mod
|
mod.import = Impor Mod
|
||||||
mod.import.file = Impor File
|
mod.import.file = Impor File
|
||||||
mod.import.github = Impor Mod GitHub
|
mod.import.github = Impor dari GitHub
|
||||||
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
|
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
|
||||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
|
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
|
||||||
mod.remove.confirm = Mod ini akan dihapus.
|
mod.remove.confirm = Mod ini akan dihapus.
|
||||||
@@ -187,8 +187,8 @@ researched = [lightgray]{0} telah diteliti.
|
|||||||
research.progress = {0}% diteliti
|
research.progress = {0}% diteliti
|
||||||
players = {0} pemain aktif
|
players = {0} pemain aktif
|
||||||
players.single = {0} pemain aktif
|
players.single = {0} pemain aktif
|
||||||
players.search = Cari
|
players.search = cari
|
||||||
players.notfound = [gray]Tidak ada pemain ditemukan
|
players.notfound = [gray]tidak ada pemain ditemukan
|
||||||
server.closing = [accent]Menutup server...
|
server.closing = [accent]Menutup server...
|
||||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||||
@@ -223,7 +223,7 @@ host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
|
|||||||
|
|
||||||
servers.local = Server Lokal
|
servers.local = Server Lokal
|
||||||
servers.local.steam = Permainan Publik & Server Lokal
|
servers.local.steam = Permainan Publik & Server Lokal
|
||||||
servers.remote = Server Jarak Jauh (Simpanan)
|
servers.remote = Server Jarak Jauh
|
||||||
servers.global = Server Komunitas
|
servers.global = Server Komunitas
|
||||||
|
|
||||||
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
|
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
|
||||||
@@ -239,11 +239,11 @@ trace.mobile = Client Mobile: [accent]{0}
|
|||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
trace.times.joined = Total Bergabung: [accent]{0}
|
trace.times.joined = Total Bergabung: [accent]{0}
|
||||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||||
invalidid = ID klien tidak valid! Kirimkan laporan bug.
|
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
server.admins.none = Tidak ada admin!
|
server.admins.none = Tidak ada admin ditemukan!
|
||||||
server.add = Tambah Server
|
server.add = Tambah Server
|
||||||
server.delete = Anda yakin ingin menghapus server ini?
|
server.delete = Anda yakin ingin menghapus server ini?
|
||||||
server.edit = Sunting Server
|
server.edit = Sunting Server
|
||||||
@@ -269,7 +269,7 @@ connecting = [accent]Menghubungkan...
|
|||||||
reconnecting = [accent]Menghubungkan kembali...
|
reconnecting = [accent]Menghubungkan kembali...
|
||||||
connecting.data = [accent]Memuat data dunia...
|
connecting.data = [accent]Memuat data dunia...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Alamat sudah ada!
|
server.addressinuse = Alamat sudah dipakai!
|
||||||
server.invalidport = Nomor port tidak sah!
|
server.invalidport = Nomor port tidak sah!
|
||||||
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
|
||||||
save.new = Simpanan Baru
|
save.new = Simpanan Baru
|
||||||
@@ -311,11 +311,11 @@ open = Buka
|
|||||||
customize = Sunting Peraturan
|
customize = Sunting Peraturan
|
||||||
cancel = Batal
|
cancel = Batal
|
||||||
command = Perintah
|
command = Perintah
|
||||||
command.mine = Mine
|
command.mine = Tambang
|
||||||
command.repair = Repair
|
command.repair = Perbaiki
|
||||||
command.rebuild = Rebuild
|
command.rebuild = Bangun Kembali
|
||||||
command.assist = Assist Player
|
command.assist = Bantu Pemain
|
||||||
command.move = Move
|
command.move = Maju
|
||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
@@ -460,9 +460,9 @@ editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
|||||||
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
|
||||||
editor.update = Perbaruan
|
editor.update = Perbaruan
|
||||||
editor.randomize = Acak
|
editor.randomize = Acak
|
||||||
editor.moveup = Move Up
|
editor.moveup = Pindah Ke Atas
|
||||||
editor.movedown = Move Down
|
editor.movedown = Pindah Ke Bawah
|
||||||
editor.copy = Copy
|
editor.copy = Salin
|
||||||
editor.apply = Terapkan
|
editor.apply = Terapkan
|
||||||
editor.generate = Generasi
|
editor.generate = Generasi
|
||||||
editor.sectorgenerate = Generasi Sektor
|
editor.sectorgenerate = Generasi Sektor
|
||||||
@@ -590,25 +590,28 @@ research.multiplayer = Hanya host yang dapat meneliti barang.
|
|||||||
map.multiplayer = Hanya host yang dapat melihat sektor.
|
map.multiplayer = Hanya host yang dapat melihat sektor.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
objective.research.name = Research
|
|
||||||
objective.produce.name = Obtain
|
objective.research.name = Riset
|
||||||
objective.item.name = Obtain Item
|
objective.produce.name = Peroleh
|
||||||
objective.coreitem.name = Core Item
|
objective.item.name = Peroleh Barang
|
||||||
objective.buildcount.name = Build Count
|
objective.coreitem.name = Barang Inti
|
||||||
objective.unitcount.name = Unit Count
|
objective.buildcount.name = Jumlah Bangunan
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.unitcount.name = Jumlah Unit
|
||||||
objective.timer.name = Timer
|
objective.destroyunits.name = Hancurkan Unit
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.timer.name = Waktu
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblock.name = Hancurkan Blok
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroyblocks.name = Hancurkan Blok
|
||||||
objective.commandmode.name = Command Mode
|
objective.destroycore.name = Hancurkan Inti
|
||||||
objective.flag.name = Flag
|
objective.commandmode.name = Mode Perintah
|
||||||
marker.shapetext.name = Shape Text
|
objective.flag.name = Bendera
|
||||||
marker.minimap.name = Minimap
|
|
||||||
marker.shape.name = Shape
|
marker.shapetext.name = Teks Berbentuk
|
||||||
marker.text.name = Text
|
marker.minimap.name = Peta Kecil
|
||||||
marker.background = Background
|
marker.shape.name = Bentuk
|
||||||
marker.outline = Outline
|
marker.text.name = Teks
|
||||||
|
|
||||||
|
marker.background = Latar
|
||||||
|
marker.outline = Garis Luar
|
||||||
|
|
||||||
objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
|
||||||
@@ -623,6 +626,7 @@ objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
|
|||||||
objective.destroycore = [accent]Hancurkan Inti Musuh
|
objective.destroycore = [accent]Hancurkan Inti Musuh
|
||||||
objective.command = [accent]Perintahkan Unit
|
objective.command = [accent]Perintahkan Unit
|
||||||
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
|
announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
|
||||||
|
|
||||||
loadout = Muatan
|
loadout = Muatan
|
||||||
@@ -635,7 +639,7 @@ addall = Tambah Semua
|
|||||||
launch.from = Meluncurkan Dari: [accent]{0}
|
launch.from = Meluncurkan Dari: [accent]{0}
|
||||||
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
|
||||||
launch.destination = Destinasi: {0}
|
launch.destination = Destinasi: {0}
|
||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}.
|
||||||
add = Tambahkan...
|
add = Tambahkan...
|
||||||
guardian = Penjaga
|
guardian = Penjaga
|
||||||
|
|
||||||
@@ -689,7 +693,7 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
|||||||
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
sector.captured = Sektor [accent]{0}[white]ditaklukkan!
|
||||||
sector.changeicon = Ubah Ikon
|
sector.changeicon = Ubah Ikon
|
||||||
sector.noswitch.title = Tidak Dapat beralih Sektor
|
sector.noswitch.title = Tidak Dapat beralih Sektor
|
||||||
sector.noswitch = Andak tidak boleh berpindah sektor jika sektor yang ada sedang serang.\nSektor: [accent]{0}[] di [accent]{1}[]
|
sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
|
||||||
sector.view = Lihat Sektor
|
sector.view = Lihat Sektor
|
||||||
|
|
||||||
threat.low = Rendah
|
threat.low = Rendah
|
||||||
@@ -742,25 +746,26 @@ sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memi
|
|||||||
|
|
||||||
sector.onset.name = Pemulaan
|
sector.onset.name = Pemulaan
|
||||||
sector.aegis.name = Aegis
|
sector.aegis.name = Aegis
|
||||||
sector.lake.name = Name
|
sector.lake.name = Danau
|
||||||
sector.intersect.name = Intersect
|
sector.intersect.name = Perempatan
|
||||||
sector.atlas.name = Atlas
|
sector.atlas.name = Atlas
|
||||||
sector.split.name = Split
|
sector.split.name = Split
|
||||||
sector.basin.name = Basin
|
sector.basin.name = Basin
|
||||||
sector.onset.description = Sektor tutorial. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
||||||
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
||||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
|
||||||
|
|
||||||
status.burning.name = Membakar
|
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
||||||
|
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
||||||
|
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
|
||||||
|
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
|
||||||
|
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
|
||||||
|
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
||||||
|
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
||||||
|
|
||||||
|
status.burning.name = Terbakar
|
||||||
status.freezing.name = Membeku
|
status.freezing.name = Membeku
|
||||||
status.wet.name = Basah
|
status.wet.name = Basah
|
||||||
status.muddy.name = Berlumpur
|
status.muddy.name = Berlumpur
|
||||||
status.melting.name = Meleleh
|
status.melting.name = Meleleh
|
||||||
status.sapped.name = Melemahkan
|
status.sapped.name = Terlemahkan
|
||||||
status.electrified.name = Dialiri Listrik
|
status.electrified.name = Dialiri Listrik
|
||||||
status.spore-slowed.name = Spora Melambat
|
status.spore-slowed.name = Spora Melambat
|
||||||
status.tarred.name = Berminyak
|
status.tarred.name = Berminyak
|
||||||
@@ -773,7 +778,7 @@ status.boss.name = Penjaga
|
|||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Data Game
|
settings.data = Data Game
|
||||||
settings.reset = Atur ulang pilihan ke awal
|
settings.reset = Atur Ulang ke Bawaan
|
||||||
settings.rebind = Ganti tombol
|
settings.rebind = Ganti tombol
|
||||||
settings.resetKey = Atur ulang
|
settings.resetKey = Atur ulang
|
||||||
settings.controls = Kontrol
|
settings.controls = Kontrol
|
||||||
@@ -800,14 +805,14 @@ error.title = [scarlet]Sebuah kesalahan telah terjadi
|
|||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||||
lastcommanded = [lightgray]Last Commanded: {0}
|
lastcommanded = [lightgray]Terakhir Diperintah: {0}
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
|
|
||||||
stat.showinmap = <muat peta untuk lihat>
|
stat.showinmap = <muat peta untuk lihat>
|
||||||
stat.description = Kegunaan
|
stat.description = Kegunaan
|
||||||
stat.input = Masukan
|
stat.input = Masukan
|
||||||
stat.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
stat.maxefficiency = Efisiensi Maks
|
stat.maxefficiency = Batas Efisiensi
|
||||||
stat.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
stat.tiles = Petak yang Diperlukan
|
stat.tiles = Petak yang Diperlukan
|
||||||
stat.affinities = Kecocokan
|
stat.affinities = Kecocokan
|
||||||
@@ -826,7 +831,7 @@ stat.liquidcapacity = Kapasitas Zat Cair
|
|||||||
stat.powerrange = Jarak Tenaga
|
stat.powerrange = Jarak Tenaga
|
||||||
stat.linkrange = Jarak Tautan
|
stat.linkrange = Jarak Tautan
|
||||||
stat.instructions = Instruksi
|
stat.instructions = Instruksi
|
||||||
stat.powerconnections = Koneksi Maksimal
|
stat.powerconnections = Batas Sambungan
|
||||||
stat.poweruse = Penggunaan Tenaga
|
stat.poweruse = Penggunaan Tenaga
|
||||||
stat.powerdamage = Tenaga/Pukulan
|
stat.powerdamage = Tenaga/Pukulan
|
||||||
stat.itemcapacity = Kapasitas Bahan
|
stat.itemcapacity = Kapasitas Bahan
|
||||||
@@ -837,10 +842,10 @@ stat.repairtime = Waktu Memperbaiki Blok Penuh
|
|||||||
stat.repairspeed = Kecepatan Memperbaiki
|
stat.repairspeed = Kecepatan Memperbaiki
|
||||||
stat.weapons = Senjata
|
stat.weapons = Senjata
|
||||||
stat.bullet = Peluru
|
stat.bullet = Peluru
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Tingkatan Modul
|
||||||
stat.speedincrease = Tambahan Kecepatan
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
stat.range = Jarak
|
stat.range = Jarak
|
||||||
stat.drilltier = Sumber Daya yang Bisa di Bor
|
stat.drilltier = Sumber Daya yang Ditambang
|
||||||
stat.drillspeed = Basis Kecepatan Bor
|
stat.drillspeed = Basis Kecepatan Bor
|
||||||
stat.boosteffect = Efek Pendorong
|
stat.boosteffect = Efek Pendorong
|
||||||
stat.maxunits = Batas Unit Aktif
|
stat.maxunits = Batas Unit Aktif
|
||||||
@@ -855,16 +860,16 @@ stat.reload = Kecepatan Tembakan
|
|||||||
stat.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
stat.shieldhealth = Darah Perisai
|
stat.shieldhealth = Darah Perisai
|
||||||
stat.cooldowntime = Waktu Pendinginan
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
stat.explosiveness = Ledakan
|
stat.explosiveness = Daya Ledak
|
||||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||||
stat.lightningchance = Peluang Menghasilkan Petir
|
stat.lightningchance = Peluang Menghasilkan Petir
|
||||||
stat.lightningdamage = Kerusakan Petir
|
stat.lightningdamage = Kerusakan Petir
|
||||||
stat.flammability = Pembakar
|
stat.flammability = Daya Bakar
|
||||||
stat.radioactivity = Radiasi
|
stat.radioactivity = Daya Radioaktif
|
||||||
stat.charge = Setruman
|
stat.charge = Setruman
|
||||||
stat.heatcapacity = Kapasitas Panas
|
stat.heatcapacity = Kapasitas Panas
|
||||||
stat.viscosity = Kelekatan
|
stat.viscosity = Kelekatan
|
||||||
stat.temperature = Temperatur
|
stat.temperature = Suhu
|
||||||
stat.speed = Kecepatan
|
stat.speed = Kecepatan
|
||||||
stat.buildspeed = Kecepatan Membangun
|
stat.buildspeed = Kecepatan Membangun
|
||||||
stat.minespeed = Kecepatan Menambang
|
stat.minespeed = Kecepatan Menambang
|
||||||
@@ -911,7 +916,7 @@ bar.capacity = Kapasitas: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
bar.instability = Instability
|
bar.instability = Instabilitas
|
||||||
bar.heatamount = Panas: {0}
|
bar.heatamount = Panas: {0}
|
||||||
bar.heatpercent = Panas: {0} ({1}%)
|
bar.heatpercent = Panas: {0} ({1}%)
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
@@ -949,7 +954,7 @@ unit.liquidsecond = unit zat cair/detik
|
|||||||
unit.itemssecond = bahan/detik
|
unit.itemssecond = bahan/detik
|
||||||
unit.liquidunits = unit zat cair
|
unit.liquidunits = unit zat cair
|
||||||
unit.powerunits = unit tenaga
|
unit.powerunits = unit tenaga
|
||||||
unit.heatunits = heat units
|
unit.heatunits = unit panas
|
||||||
unit.degrees = derajat
|
unit.degrees = derajat
|
||||||
unit.seconds = detik
|
unit.seconds = detik
|
||||||
unit.minutes = menit
|
unit.minutes = menit
|
||||||
@@ -1018,7 +1023,7 @@ setting.borderlesswindow.name = Jendela tak Berbatas
|
|||||||
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
||||||
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
||||||
setting.fps.name = Tunjukkan FPS & Ping
|
setting.fps.name = Tunjukkan FPS & Ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Hidupkan Konsol
|
||||||
setting.smoothcamera.name = Kamera Halus
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel
|
setting.pixelate.name = Mode Pixel
|
||||||
@@ -1140,8 +1145,8 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
|||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
rules.rtsai = A.I. RTS
|
rules.rtsai = A.I. RTS
|
||||||
rules.rtsminsquadsize = Ukuran Squad Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
rules.rtsminattackweight = Berat Serangan Minimum
|
rules.rtsminattackweight = Berat Serangan Minimum
|
||||||
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
|
||||||
rules.corecapture = Tangkap Inti Saat Kehancuran
|
rules.corecapture = Tangkap Inti Saat Kehancuran
|
||||||
@@ -1195,7 +1200,7 @@ content.status.name = Status Efek
|
|||||||
content.sector.name = Sektor
|
content.sector.name = Sektor
|
||||||
content.team.name = Fraksi
|
content.team.name = Fraksi
|
||||||
|
|
||||||
wallore = (Wall)
|
wallore = (Dinding)
|
||||||
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
@@ -1292,7 +1297,7 @@ unit.anthicus.name = Anthicus
|
|||||||
unit.elude.name = Elude
|
unit.elude.name = Elude
|
||||||
unit.obviate.name = Obviate
|
unit.obviate.name = Obviate
|
||||||
|
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Paralaks
|
||||||
block.cliff.name = Bukit
|
block.cliff.name = Bukit
|
||||||
block.sand-boulder.name = Batu Pasir Besar
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
block.basalt-boulder.name = Batu Basal Besar
|
block.basalt-boulder.name = Batu Basal Besar
|
||||||
@@ -1390,8 +1395,8 @@ block.door.name = Pintu
|
|||||||
block.door-large.name = Pintu Besar
|
block.door-large.name = Pintu Besar
|
||||||
block.duo.name = Duo
|
block.duo.name = Duo
|
||||||
block.scorch.name = Penyembur Api
|
block.scorch.name = Penyembur Api
|
||||||
block.scatter.name = Scatter
|
block.scatter.name = Penghambur
|
||||||
block.hail.name = Meriam
|
block.hail.name = Penghujan
|
||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Pengantar
|
block.conveyor.name = Pengantar
|
||||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||||
@@ -1474,19 +1479,19 @@ block.mender.name = Mender
|
|||||||
block.mend-projector.name = Mender Projektor
|
block.mend-projector.name = Mender Projektor
|
||||||
block.surge-wall.name = Dinding Listrik
|
block.surge-wall.name = Dinding Listrik
|
||||||
block.surge-wall-large.name = Dinding Listrik Besar
|
block.surge-wall-large.name = Dinding Listrik Besar
|
||||||
block.cyclone.name = Cyclone
|
block.cyclone.name = Topan
|
||||||
block.fuse.name = Fuse
|
block.fuse.name = Murang
|
||||||
block.shock-mine.name = Ranjau Listrik
|
block.shock-mine.name = Ranjau Listrik
|
||||||
block.overdrive-projector.name = Projektor Pemercepat
|
block.overdrive-projector.name = Projektor Pemercepat
|
||||||
block.force-projector.name = Projektor Pelindung
|
block.force-projector.name = Projektor Pelindung
|
||||||
block.arc.name = Busur Petir
|
block.arc.name = Busur Petir
|
||||||
block.rtg-generator.name = Generator Radiasi
|
block.rtg-generator.name = Generator Radiasi
|
||||||
block.spectre.name = Meriam Raksasa
|
block.spectre.name = Momok
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Pelumer
|
||||||
block.foreshadow.name = Foreshadow
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontainer
|
block.container.name = Kontainer
|
||||||
block.launch-pad.name = Alas Peluncur
|
block.launch-pad.name = Alas Peluncur
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmen
|
||||||
block.ground-factory.name = Pabrik Unit Darat
|
block.ground-factory.name = Pabrik Unit Darat
|
||||||
block.air-factory.name = Pabrik Unit Udara
|
block.air-factory.name = Pabrik Unit Udara
|
||||||
block.naval-factory.name = Pabrik Unit Laut
|
block.naval-factory.name = Pabrik Unit Laut
|
||||||
@@ -1516,10 +1521,10 @@ block.payload-loader.name = Pemuat Blok
|
|||||||
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
block.payload-loader.description = Memuat cairan dan item ke dalam blok.
|
||||||
block.payload-unloader.name = Pembongkar Blok
|
block.payload-unloader.name = Pembongkar Blok
|
||||||
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
block.payload-unloader.description = Membongkar cairan dan item dari blok.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Sumber Panas
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
|
||||||
|
|
||||||
#TODO: temporary names!
|
#Erekir
|
||||||
block.empty.name = Kosong
|
block.empty.name = Kosong
|
||||||
block.rhyolite-crater.name = Kawah Riolit
|
block.rhyolite-crater.name = Kawah Riolit
|
||||||
block.rough-rhyolite.name = Riolit Kasar
|
block.rough-rhyolite.name = Riolit Kasar
|
||||||
@@ -1542,8 +1547,8 @@ block.carbon-vent.name = Ventilasi Karbon
|
|||||||
block.arkyic-vent.name = Ventilasi Arkisit
|
block.arkyic-vent.name = Ventilasi Arkisit
|
||||||
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
block.yellow-stone-vent.name = Ventilasi Batu Kuning
|
||||||
block.red-stone-vent.name = Ventilasi Batu Merah
|
block.red-stone-vent.name = Ventilasi Batu Merah
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Matras Merah
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Matras Biru
|
||||||
block.core-zone.name = Zona Inti
|
block.core-zone.name = Zona Inti
|
||||||
block.regolith-wall.name = Dinding Regolit
|
block.regolith-wall.name = Dinding Regolit
|
||||||
block.yellow-stone-wall.name = Dinding Batu Kuning
|
block.yellow-stone-wall.name = Dinding Batu Kuning
|
||||||
@@ -1556,7 +1561,7 @@ block.crystalline-stone-wall.name = Dinding Batu Kristal
|
|||||||
block.red-ice-wall.name = Dinding Es Merah
|
block.red-ice-wall.name = Dinding Es Merah
|
||||||
block.red-stone-wall.name = Dinding Batu Merah
|
block.red-stone-wall.name = Dinding Batu Merah
|
||||||
block.red-diamond-wall.name = Dinding Berlian Merah
|
block.red-diamond-wall.name = Dinding Berlian Merah
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Rumput Merah
|
||||||
block.pur-bush.name = Semak Pur
|
block.pur-bush.name = Semak Pur
|
||||||
block.yellowcoral.name = Terumbu Kuning
|
block.yellowcoral.name = Terumbu Kuning
|
||||||
block.carbon-boulder.name = Batu Besar Karbon
|
block.carbon-boulder.name = Batu Besar Karbon
|
||||||
@@ -1578,7 +1583,7 @@ block.electrolyzer.name = Elektroliser
|
|||||||
block.atmospheric-concentrator.name = Konsentrator Atmosfer
|
block.atmospheric-concentrator.name = Konsentrator Atmosfer
|
||||||
block.oxidation-chamber.name = Ruangan Oksidasi
|
block.oxidation-chamber.name = Ruangan Oksidasi
|
||||||
block.electric-heater.name = Penghangat Listrik
|
block.electric-heater.name = Penghangat Listrik
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Penghangat Terak
|
||||||
block.phase-heater.name = Penghangat Phase
|
block.phase-heater.name = Penghangat Phase
|
||||||
block.heat-redirector.name = Pengatur Panas
|
block.heat-redirector.name = Pengatur Panas
|
||||||
block.slag-incinerator.name = Insinerator Terak
|
block.slag-incinerator.name = Insinerator Terak
|
||||||
@@ -1595,8 +1600,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
|
|||||||
block.blast-door.name = Pintu Blast
|
block.blast-door.name = Pintu Blast
|
||||||
block.carbide-wall.name = Dinding Karbit
|
block.carbide-wall.name = Dinding Karbit
|
||||||
block.carbide-wall-large.name = Dinding Karbit Raksasa
|
block.carbide-wall-large.name = Dinding Karbit Raksasa
|
||||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
block.reinforced-surge-wall.name = Dinding Surge yang Diperkuat
|
||||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
block.reinforced-surge-wall-large.name = Dinding Surge Besar yang Diperkuat
|
||||||
block.shielded-wall.name = Shielded Wall
|
block.shielded-wall.name = Shielded Wall
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Menara Pembangunan
|
block.build-tower.name = Menara Pembangunan
|
||||||
@@ -1606,7 +1611,7 @@ block.shield-projector.name = Proyektor Pelindung
|
|||||||
block.large-shield-projector.name = Proyektor Pelindung Besar
|
block.large-shield-projector.name = Proyektor Pelindung Besar
|
||||||
block.armored-duct.name = Pipa Lapis Baja
|
block.armored-duct.name = Pipa Lapis Baja
|
||||||
block.overflow-duct.name = Pipa Luapan
|
block.overflow-duct.name = Pipa Luapan
|
||||||
block.underflow-duct.name = Underflow Duct
|
block.underflow-duct.name = Pipa Arus Bawah
|
||||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||||
block.surge-conveyor.name = Konveyor Surge
|
block.surge-conveyor.name = Konveyor Surge
|
||||||
block.surge-router.name = Pengarah Surge
|
block.surge-router.name = Pengarah Surge
|
||||||
@@ -1663,12 +1668,12 @@ block.mech-fabricator.name = Fabrikator Mech
|
|||||||
block.ship-fabricator.name = Fabrikator Kapal
|
block.ship-fabricator.name = Fabrikator Kapal
|
||||||
block.prime-refabricator.name = Refabrikator Perdana
|
block.prime-refabricator.name = Refabrikator Perdana
|
||||||
block.unit-repair-tower.name = Menara Perbaikan Unit
|
block.unit-repair-tower.name = Menara Perbaikan Unit
|
||||||
block.diffuse.name = Membaur
|
block.diffuse.name = Pembaur
|
||||||
block.basic-assembler-module.name = Modul Perakitan Dasar
|
block.basic-assembler-module.name = Modul Perakitan Dasar
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Reaktor Flux
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Reaktor Neoplasia
|
||||||
|
|
||||||
block.switch.name = Saklar
|
block.switch.name = Saklar
|
||||||
block.micro-processor.name = Prosesor Mikro
|
block.micro-processor.name = Prosesor Mikro
|
||||||
@@ -1726,8 +1731,8 @@ hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [ac
|
|||||||
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
|
||||||
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
|
||||||
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
|
||||||
|
|
||||||
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
|
||||||
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
|
||||||
@@ -1756,7 +1761,7 @@ liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disempro
|
|||||||
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
|
||||||
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
|
||||||
|
|
||||||
block.derelict = [lightgray]\ue815 Derelict
|
block.derelict = \uf77e [lightgray]Derelik
|
||||||
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
|
||||||
block.illuminator.description = Memancarkan cahaya.
|
block.illuminator.description = Memancarkan cahaya.
|
||||||
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
|
||||||
@@ -1993,21 +1998,22 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan
|
|||||||
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
|
||||||
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
|
||||||
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Unknown
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Instruksi tanpa kategori.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Input & Output
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
|
||||||
lcategory.block = Block Control
|
lcategory.block = Kontrol Blok
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block.description = Interaksi dengan blok.
|
||||||
lcategory.operation = Operations
|
lcategory.operation = Operasi
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation.description = Operasi logikal.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Kontrol Aliran
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Mengatur eksekusi perintah.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Kontrol Unit
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Memberikan perintah kepada unit.
|
||||||
lcategory.world = World
|
lcategory.world = Dunia
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Kendalikan bagaimana dunia berjalan.
|
||||||
|
|
||||||
graphicstype.clear = Mengisi tampilan dangan warna.
|
graphicstype.clear = Mengisi tampilan dangan warna.
|
||||||
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
|
||||||
@@ -2126,5 +2132,7 @@ lenum.build = Membangun sebuah sttruktur.
|
|||||||
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
|
||||||
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
lenum.within = Memeriksa apakah unit di dekat suatu posisi.
|
||||||
lenum.boost = Mulai/berhenti mempercepat.
|
lenum.boost = Mulai/berhenti mempercepat.
|
||||||
|
|
||||||
|
#Don't translate these yet!
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -2755,7 +2755,6 @@ public class Blocks{
|
|||||||
|
|
||||||
//TODO awful name
|
//TODO awful name
|
||||||
largePlasmaBore = new BeamDrill("large-plasma-bore"){{
|
largePlasmaBore = new BeamDrill("large-plasma-bore"){{
|
||||||
//TODO requirements
|
|
||||||
requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
|
requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
|
||||||
consumePower(0.8f);
|
consumePower(0.8f);
|
||||||
drillTime = 110f;
|
drillTime = 110f;
|
||||||
@@ -2770,7 +2769,6 @@ public class Blocks{
|
|||||||
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
|
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO should be crusher or something
|
|
||||||
impactDrill = new BurstDrill("impact-drill"){{
|
impactDrill = new BurstDrill("impact-drill"){{
|
||||||
requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60));
|
requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60));
|
||||||
drillTime = 60f * 12f;
|
drillTime = 60f * 12f;
|
||||||
@@ -2784,13 +2782,14 @@ public class Blocks{
|
|||||||
blockedItem = Items.thorium;
|
blockedItem = Items.thorium;
|
||||||
researchCostMultiplier = 0.5f;
|
researchCostMultiplier = 0.5f;
|
||||||
|
|
||||||
|
drillMultipliers.put(Items.beryllium, 2.5f);
|
||||||
|
|
||||||
fogRadius = 4;
|
fogRadius = 4;
|
||||||
|
|
||||||
consumePower(160f / 60f);
|
consumePower(160f / 60f);
|
||||||
consumeLiquid(Liquids.water, 0.2f);
|
consumeLiquid(Liquids.water, 0.2f);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
//TODO bad name
|
|
||||||
eruptionDrill = new BurstDrill("eruption-drill"){{
|
eruptionDrill = new BurstDrill("eruption-drill"){{
|
||||||
requirements(Category.production, with(Items.silicon, 200, Items.oxide, 20, Items.tungsten, 200, Items.thorium, 120));
|
requirements(Category.production, with(Items.silicon, 200, Items.oxide, 20, Items.tungsten, 200, Items.thorium, 120));
|
||||||
drillTime = 60f * 6f;
|
drillTime = 60f * 6f;
|
||||||
@@ -2812,6 +2811,8 @@ public class Blocks{
|
|||||||
glowColor.a = 0.6f;
|
glowColor.a = 0.6f;
|
||||||
fogRadius = 5;
|
fogRadius = 5;
|
||||||
|
|
||||||
|
drillMultipliers.put(Items.beryllium, 2.5f);
|
||||||
|
|
||||||
//TODO different requirements
|
//TODO different requirements
|
||||||
consumePower(6f);
|
consumePower(6f);
|
||||||
consumeLiquids(LiquidStack.with(Liquids.hydrogen, 4f / 60f));
|
consumeLiquids(LiquidStack.with(Liquids.hydrogen, 4f / 60f));
|
||||||
|
|||||||
@@ -98,8 +98,9 @@ abstract class BuilderComp implements Posc, Statusc, Teamc, Rotc{
|
|||||||
//find the next build plan
|
//find the next build plan
|
||||||
if(plans.size > 1){
|
if(plans.size > 1){
|
||||||
int total = 0;
|
int total = 0;
|
||||||
|
int size = plans.size;
|
||||||
BuildPlan plan;
|
BuildPlan plan;
|
||||||
while((!within((plan = buildPlan()).tile(), finalPlaceDst) || shouldSkip(plan, core)) && total < plans.size){
|
while((!within((plan = buildPlan()).tile(), finalPlaceDst) || shouldSkip(plan, core)) && total < size){
|
||||||
plans.removeFirst();
|
plans.removeFirst();
|
||||||
plans.addLast(plan);
|
plans.addLast(plan);
|
||||||
total++;
|
total++;
|
||||||
|
|||||||
@@ -152,6 +152,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
|
|||||||
return self();
|
return self();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void add(){
|
||||||
|
if(power != null){
|
||||||
|
power.graph.checkAdd();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@Replace
|
@Replace
|
||||||
public int tileX(){
|
public int tileX(){
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
|
|||||||
//update power graph first, resolve everything
|
//update power graph first, resolve everything
|
||||||
for(Payload pay : payloads){
|
for(Payload pay : payloads){
|
||||||
if(pay instanceof BuildPayload pb && pb.build.power != null){
|
if(pay instanceof BuildPayload pb && pb.build.power != null){
|
||||||
if(payloadPower == null) payloadPower = new PowerGraph();
|
if(payloadPower == null) payloadPower = new PowerGraph(false);
|
||||||
|
|
||||||
//pb.build.team = team;
|
//pb.build.team = team;
|
||||||
pb.build.power.graph = null;
|
pb.build.power.graph = null;
|
||||||
|
|||||||
@@ -96,7 +96,7 @@ public class Duct extends Block implements Autotiler{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void handlePlacementLine(Seq<BuildPlan> plans){
|
public void handlePlacementLine(Seq<BuildPlan> plans){
|
||||||
Placement.calculateBridges(plans, (DuctBridge)Blocks.ductBridge, false, b -> b instanceof Duct);
|
Placement.calculateBridges(plans, (DuctBridge)Blocks.ductBridge, false, b -> b instanceof Duct || b instanceof StackConveyor || b instanceof Conveyor);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class DuctBuild extends Building{
|
public class DuctBuild extends Building{
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ public class BuildPayload implements Payload{
|
|||||||
Draw.z(prevZ - 0.0001f);
|
Draw.z(prevZ - 0.0001f);
|
||||||
drawShadow(1f);
|
drawShadow(1f);
|
||||||
Draw.z(prevZ);
|
Draw.z(prevZ);
|
||||||
Draw.zTransform(z -> z >= Layer.flyingUnitLow ? z : 0.0011f + Mathf.clamp(z, prevZ - 0.001f, prevZ + 0.9f));
|
Draw.zTransform(z -> z >= Layer.flyingUnitLow + 1f ? z : 0.0011f + Math.min(Mathf.clamp(z, prevZ - 0.001f, prevZ + 0.9f), Layer.flyingUnitLow - 1f));
|
||||||
build.tile = emptyTile;
|
build.tile = emptyTile;
|
||||||
build.payloadDraw();
|
build.payloadDraw();
|
||||||
Draw.zTransform();
|
Draw.zTransform();
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public class PowerGraph{
|
|||||||
public final Seq<Building> batteries = new Seq<>(false, 16, Building.class);
|
public final Seq<Building> batteries = new Seq<>(false, 16, Building.class);
|
||||||
public final Seq<Building> all = new Seq<>(false, 16, Building.class);
|
public final Seq<Building> all = new Seq<>(false, 16, Building.class);
|
||||||
|
|
||||||
private final PowerGraphUpdater entity;
|
private final @Nullable PowerGraphUpdater entity;
|
||||||
private final WindowedMean powerBalance = new WindowedMean(60);
|
private final WindowedMean powerBalance = new WindowedMean(60);
|
||||||
private float lastPowerProduced, lastPowerNeeded, lastPowerStored;
|
private float lastPowerProduced, lastPowerNeeded, lastPowerStored;
|
||||||
private float lastScaledPowerIn, lastScaledPowerOut, lastCapacity;
|
private float lastScaledPowerIn, lastScaledPowerOut, lastCapacity;
|
||||||
@@ -34,6 +34,11 @@ public class PowerGraph{
|
|||||||
graphID = lastGraphID++;
|
graphID = lastGraphID++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public PowerGraph(boolean noEntity){
|
||||||
|
entity = null;
|
||||||
|
graphID = lastGraphID++;
|
||||||
|
}
|
||||||
|
|
||||||
public int getID(){
|
public int getID(){
|
||||||
return graphID;
|
return graphID;
|
||||||
}
|
}
|
||||||
@@ -251,11 +256,12 @@ public class PowerGraph{
|
|||||||
public void addGraph(PowerGraph graph){
|
public void addGraph(PowerGraph graph){
|
||||||
if(graph == this) return;
|
if(graph == this) return;
|
||||||
//other entity should be removed as the graph was merged
|
//other entity should be removed as the graph was merged
|
||||||
graph.entity.remove();
|
if(graph.entity != null) graph.entity.remove();
|
||||||
|
|
||||||
for(Building tile : graph.all){
|
for(Building tile : graph.all){
|
||||||
add(tile);
|
add(tile);
|
||||||
}
|
}
|
||||||
|
checkAdd();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void add(Building build){
|
public void add(Building build){
|
||||||
@@ -264,14 +270,12 @@ public class PowerGraph{
|
|||||||
if(build.power.graph != this || !build.power.init){
|
if(build.power.graph != this || !build.power.init){
|
||||||
//any old graph that is added here MUST be invalid, remove it
|
//any old graph that is added here MUST be invalid, remove it
|
||||||
if(build.power.graph != null && build.power.graph != this){
|
if(build.power.graph != null && build.power.graph != this){
|
||||||
build.power.graph.entity.remove();
|
if(build.power.graph.entity != null) build.power.graph.entity.remove();
|
||||||
}
|
}
|
||||||
|
|
||||||
build.power.graph = this;
|
build.power.graph = this;
|
||||||
build.power.init = true;
|
build.power.init = true;
|
||||||
all.add(build);
|
all.add(build);
|
||||||
//there's something to update, add the entity
|
|
||||||
entity.add();
|
|
||||||
|
|
||||||
if(build.block.outputsPower && build.block.consumesPower && !build.block.consPower.buffered){
|
if(build.block.outputsPower && build.block.consumesPower && !build.block.consPower.buffered){
|
||||||
producers.add(build);
|
producers.add(build);
|
||||||
@@ -286,13 +290,17 @@ public class PowerGraph{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void checkAdd(){
|
||||||
|
if(entity != null) entity.add();
|
||||||
|
}
|
||||||
|
|
||||||
public void clear(){
|
public void clear(){
|
||||||
all.clear();
|
all.clear();
|
||||||
producers.clear();
|
producers.clear();
|
||||||
consumers.clear();
|
consumers.clear();
|
||||||
batteries.clear();
|
batteries.clear();
|
||||||
//nothing left
|
//nothing left
|
||||||
entity.remove();
|
if(entity != null) entity.remove();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void reflow(Building tile){
|
public void reflow(Building tile){
|
||||||
@@ -302,6 +310,7 @@ public class PowerGraph{
|
|||||||
while(queue.size > 0){
|
while(queue.size > 0){
|
||||||
Building child = queue.removeFirst();
|
Building child = queue.removeFirst();
|
||||||
add(child);
|
add(child);
|
||||||
|
checkAdd();
|
||||||
for(Building next : child.getPowerConnections(outArray2)){
|
for(Building next : child.getPowerConnections(outArray2)){
|
||||||
if(closedSet.add(next.pos())){
|
if(closedSet.add(next.pos())){
|
||||||
queue.addLast(next);
|
queue.addLast(next);
|
||||||
@@ -329,6 +338,7 @@ public class PowerGraph{
|
|||||||
|
|
||||||
//create graph for this branch
|
//create graph for this branch
|
||||||
PowerGraph graph = new PowerGraph();
|
PowerGraph graph = new PowerGraph();
|
||||||
|
graph.checkAdd();
|
||||||
graph.add(other);
|
graph.add(other);
|
||||||
//add to queue for BFS
|
//add to queue for BFS
|
||||||
queue.clear();
|
queue.clear();
|
||||||
@@ -353,7 +363,7 @@ public class PowerGraph{
|
|||||||
}
|
}
|
||||||
|
|
||||||
//implied empty graph here
|
//implied empty graph here
|
||||||
entity.remove();
|
if(entity != null) entity.remove();
|
||||||
}
|
}
|
||||||
|
|
||||||
@Deprecated
|
@Deprecated
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ import mindustry.gen.*;
|
|||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
import mindustry.ui.*;
|
import mindustry.ui.*;
|
||||||
import mindustry.world.blocks.heat.*;
|
import mindustry.world.blocks.heat.*;
|
||||||
|
import mindustry.world.meta.*;
|
||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -61,6 +62,13 @@ public class VariableReactor extends PowerGenerator{
|
|||||||
() -> entity.heat / maxHeat));
|
() -> entity.heat / maxHeat));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void setStats(){
|
||||||
|
super.setStats();
|
||||||
|
|
||||||
|
stats.add(Stat.input, maxHeat, StatUnit.heatUnits);
|
||||||
|
}
|
||||||
|
|
||||||
//TODO: draw warmup fraction on block?
|
//TODO: draw warmup fraction on block?
|
||||||
public class VariableReactorBuild extends GeneratorBuild implements HeatConsumer{
|
public class VariableReactorBuild extends GeneratorBuild implements HeatConsumer{
|
||||||
public float[] sideHeat = new float[4];
|
public float[] sideHeat = new float[4];
|
||||||
@@ -70,7 +78,7 @@ public class VariableReactor extends PowerGenerator{
|
|||||||
public void updateTile(){
|
public void updateTile(){
|
||||||
heat = calculateHeat(sideHeat);
|
heat = calculateHeat(sideHeat);
|
||||||
|
|
||||||
productionEfficiency = Mathf.clamp(heat / maxHeat);
|
productionEfficiency = Mathf.clamp(heat / maxHeat) * efficiency;
|
||||||
warmup = Mathf.lerpDelta(warmup, productionEfficiency > 0 ? 1f : 0f, warmupSpeed);
|
warmup = Mathf.lerpDelta(warmup, productionEfficiency > 0 ? 1f : 0f, warmupSpeed);
|
||||||
|
|
||||||
if(instability >= 1f){
|
if(instability >= 1f){
|
||||||
|
|||||||
@@ -3,11 +3,13 @@ package mindustry.world.blocks.production;
|
|||||||
import arc.graphics.*;
|
import arc.graphics.*;
|
||||||
import arc.graphics.g2d.*;
|
import arc.graphics.g2d.*;
|
||||||
import arc.math.*;
|
import arc.math.*;
|
||||||
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.graphics.*;
|
import mindustry.graphics.*;
|
||||||
|
import mindustry.type.*;
|
||||||
|
|
||||||
public class BurstDrill extends Drill{
|
public class BurstDrill extends Drill{
|
||||||
public float shake = 2f;
|
public float shake = 2f;
|
||||||
@@ -24,6 +26,9 @@ public class BurstDrill extends Drill{
|
|||||||
public Color arrowColor = Color.valueOf("feb380"), baseArrowColor = Color.valueOf("6e7080");
|
public Color arrowColor = Color.valueOf("feb380"), baseArrowColor = Color.valueOf("6e7080");
|
||||||
public Color glowColor = arrowColor.cpy();
|
public Color glowColor = arrowColor.cpy();
|
||||||
|
|
||||||
|
/** Multipliers of drill speed for each item. Defaults to 1. */
|
||||||
|
public ObjectFloatMap<Item> drillMultipliers = new ObjectFloatMap<>();
|
||||||
|
|
||||||
public BurstDrill(String name){
|
public BurstDrill(String name){
|
||||||
super(name);
|
super(name);
|
||||||
|
|
||||||
@@ -40,6 +45,11 @@ public class BurstDrill extends Drill{
|
|||||||
return new TextureRegion[]{region, topRegion};
|
return new TextureRegion[]{region, topRegion};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public float getDrillTime(Item item){
|
||||||
|
return drillTime / drillMultipliers.get(item, 1f);
|
||||||
|
}
|
||||||
|
|
||||||
public class BurstDrillBuild extends DrillBuild{
|
public class BurstDrillBuild extends DrillBuild{
|
||||||
//used so the lights don't fade out immediately
|
//used so the lights don't fade out immediately
|
||||||
public float smoothProgress = 0f;
|
public float smoothProgress = 0f;
|
||||||
@@ -57,6 +67,8 @@ public class BurstDrill extends Drill{
|
|||||||
dump(items.has(dominantItem) ? dominantItem : null);
|
dump(items.has(dominantItem) ? dominantItem : null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float drillTime = getDrillTime(dominantItem);
|
||||||
|
|
||||||
smoothProgress = Mathf.lerpDelta(smoothProgress, progress / (drillTime - 20f), 0.1f);
|
smoothProgress = Mathf.lerpDelta(smoothProgress, progress / (drillTime - 20f), 0.1f);
|
||||||
|
|
||||||
if(items.total() <= itemCapacity - dominantItems && dominantItems > 0 && efficiency > 0){
|
if(items.total() <= itemCapacity - dominantItems && dominantItems > 0 && efficiency > 0){
|
||||||
|
|||||||
@@ -135,7 +135,7 @@ public class Drill extends Block{
|
|||||||
countOre(tile);
|
countOre(tile);
|
||||||
|
|
||||||
if(returnItem != null){
|
if(returnItem != null){
|
||||||
float width = drawPlaceText(Core.bundle.formatFloat("bar.drillspeed", 60f / (drillTime + hardnessDrillMultiplier * returnItem.hardness) * returnCount, 2), x, y, valid);
|
float width = drawPlaceText(Core.bundle.formatFloat("bar.drillspeed", 60f / getDrillTime(returnItem) * returnCount, 2), x, y, valid);
|
||||||
float dx = x * tilesize + offset - width/2f - 4f, dy = y * tilesize + offset + size * tilesize / 2f + 5, s = iconSmall / 4f;
|
float dx = x * tilesize + offset - width/2f - 4f, dy = y * tilesize + offset + size * tilesize / 2f + 5, s = iconSmall / 4f;
|
||||||
Draw.mixcol(Color.darkGray, 1f);
|
Draw.mixcol(Color.darkGray, 1f);
|
||||||
Draw.rect(returnItem.fullIcon, dx, dy - 1, s, s);
|
Draw.rect(returnItem.fullIcon, dx, dy - 1, s, s);
|
||||||
@@ -156,6 +156,10 @@ public class Drill extends Block{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public float getDrillTime(Item item){
|
||||||
|
return drillTime + hardnessDrillMultiplier * item.hardness;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setStats(){
|
public void setStats(){
|
||||||
super.setStats();
|
super.setStats();
|
||||||
@@ -274,10 +278,12 @@ public class Drill extends Block{
|
|||||||
|
|
||||||
timeDrilled += warmup * delta();
|
timeDrilled += warmup * delta();
|
||||||
|
|
||||||
|
float delay = getDrillTime(dominantItem);
|
||||||
|
|
||||||
if(items.total() < itemCapacity && dominantItems > 0 && efficiency > 0){
|
if(items.total() < itemCapacity && dominantItems > 0 && efficiency > 0){
|
||||||
float speed = Mathf.lerp(1f, liquidBoostIntensity, optionalEfficiency) * efficiency;
|
float speed = Mathf.lerp(1f, liquidBoostIntensity, optionalEfficiency) * efficiency;
|
||||||
|
|
||||||
lastDrillSpeed = (speed * dominantItems * warmup) / (drillTime + hardnessDrillMultiplier * dominantItem.hardness);
|
lastDrillSpeed = (speed * dominantItems * warmup) / delay;
|
||||||
warmup = Mathf.approachDelta(warmup, speed, warmupSpeed);
|
warmup = Mathf.approachDelta(warmup, speed, warmupSpeed);
|
||||||
progress += delta() * dominantItems * speed * warmup;
|
progress += delta() * dominantItems * speed * warmup;
|
||||||
|
|
||||||
@@ -289,8 +295,6 @@ public class Drill extends Block{
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
float delay = drillTime + hardnessDrillMultiplier * dominantItem.hardness;
|
|
||||||
|
|
||||||
if(dominantItems > 0 && progress >= delay && items.total() < itemCapacity){
|
if(dominantItems > 0 && progress >= delay && items.total() < itemCapacity){
|
||||||
offload(dominantItem);
|
offload(dominantItem);
|
||||||
|
|
||||||
@@ -302,7 +306,7 @@ public class Drill extends Block{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public double sense(LAccess sensor){
|
public double sense(LAccess sensor){
|
||||||
if(sensor == LAccess.progress && dominantItem != null) return Mathf.clamp(progress / (drillTime + hardnessDrillMultiplier * dominantItem.hardness));
|
if(sensor == LAccess.progress && dominantItem != null) return Mathf.clamp(progress / getDrillTime(dominantItem));
|
||||||
return super.sense(sensor);
|
return super.sense(sensor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,8 +7,6 @@ import mindustry.world.meta.*;
|
|||||||
|
|
||||||
/** An abstract class that defines a type of resource that a block can consume. */
|
/** An abstract class that defines a type of resource that a block can consume. */
|
||||||
public abstract class Consume{
|
public abstract class Consume{
|
||||||
|
|
||||||
//TODO maybe remove these and make it an interface if possible?
|
|
||||||
/** If true, this consumer will not influence consumer validity. */
|
/** If true, this consumer will not influence consumer validity. */
|
||||||
public boolean optional;
|
public boolean optional;
|
||||||
/** If true, this consumer will be displayed as a boost input. */
|
/** If true, this consumer will be displayed as a boost input. */
|
||||||
@@ -61,7 +59,4 @@ public abstract class Consume{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void display(Stats stats){}
|
public void display(Stats stats){}
|
||||||
|
|
||||||
//TODO this should use efficiency instead - remove or deprecate
|
|
||||||
//public abstract boolean valid(Building build);
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -98,7 +98,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "OMNIDUSTRY",
|
"name": "OMNIDUSTRY",
|
||||||
"address": ["109.94.209.233:6569","109.94.209.233:6570","109.94.209.233:6571"]
|
"address": ["109.94.209.233:6569","109.94.209.233:6570","109.94.209.233:6571","109.94.209.233:6572"]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"name": "The Devil",
|
"name": "The Devil",
|
||||||
|
|||||||
Reference in New Issue
Block a user