Misc balance/bugfixing
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@@ -3684,8 +3684,8 @@ public class UnitTypes{
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rotate = false;
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shootY = 0f;
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beamWidth = 0.7f;
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repairSpeed = 2.2f;
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fractionRepairSpeed = 0.04f;
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repairSpeed = 3.1f;
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fractionRepairSpeed = 0.06f;
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aimDst = 0f;
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shootCone = 15f;
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mirror = false;
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@@ -3750,8 +3750,8 @@ public class UnitTypes{
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shootCone = 15f;
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mirror = false;
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repairSpeed = 2.5f;
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fractionRepairSpeed = 0.04f;
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repairSpeed = 3.3f;
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fractionRepairSpeed = 0.06f;
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targetUnits = false;
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targetBuildings = true;
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@@ -3826,8 +3826,8 @@ public class UnitTypes{
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shootCone = 40f;
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mirror = true;
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repairSpeed = 1.3f;
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fractionRepairSpeed = 0.02f;
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repairSpeed = 3.6f / 2f;
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fractionRepairSpeed = 0.03f;
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targetUnits = false;
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targetBuildings = true;
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