Many bugfixes / Dagger unit buffed / Build times increased
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@@ -29,7 +29,7 @@ public class UnitTypes implements ContentList{
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drag = 0.4f;
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range = 40f;
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weapon = Weapons.chainBlaster;
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health = 70;
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health = 90;
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}};
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titan = new UnitType("titan", Titan.class, Titan::new){{
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@@ -38,7 +38,7 @@ public class UnitTypes implements ContentList{
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drag = 0.4f;
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range = 10f;
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weapon = Weapons.chainBlaster;
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health = 260;
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health = 280;
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}};
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interceptor = new UnitType("interceptor", Interceptor.class, Interceptor::new){{
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@@ -35,7 +35,7 @@ public class Weapons implements ContentList{
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chainBlaster = new Weapon("chain-blaster"){{
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length = 1.5f;
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reload = 30f;
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reload = 28f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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setAmmo(AmmoTypes.bulletLead, AmmoTypes.bulletCarbide, AmmoTypes.bulletTungsten, AmmoTypes.bulletSilicon, AmmoTypes.bulletThorium);
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@@ -16,7 +16,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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public void load(){
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dronePad = new UnitPad("drone-pad"){{
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type = UnitTypes.drone;
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produceTime = 4000;
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produceTime = 4300;
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size = 2;
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consumes.power(0.08f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30)});
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@@ -32,7 +32,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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interceptorPad = new UnitPad("interceptor-pad"){{
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type = UnitTypes.interceptor;
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produceTime = 1700;
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produceTime = 1900;
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size = 2;
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consumes.power(0.1f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.titanium, 10)});
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@@ -40,7 +40,7 @@ public class UnitBlocks extends BlockList implements ContentList{
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monsoonPad = new UnitPad("monsoon-pad"){{
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type = UnitTypes.monsoon;
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produceTime = 3300;
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produceTime = 3600;
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size = 3;
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consumes.power(0.2f);
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shadow = "shadow-round-3";
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@@ -49,15 +49,15 @@ public class UnitBlocks extends BlockList implements ContentList{
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daggerPad = new UnitPad("dagger-pad"){{
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type = UnitTypes.dagger;
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produceTime = 700;
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produceTime = 1800;
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size = 2;
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consumes.power(0.05f);
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 5), new ItemStack(Items.tungsten, 10)});
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consumes.items(new ItemStack[]{new ItemStack(Items.silicon, 10), new ItemStack(Items.tungsten, 15)});
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}};
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titanPad = new UnitPad("titan-pad"){{
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type = UnitTypes.titan;
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produceTime = 2300;
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produceTime = 3700;
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size = 3;
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consumes.power(0.15f);
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shadow = "shadow-round-3";
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