Many bugfixes / Dagger unit buffed / Build times increased
This commit is contained in:
@@ -565,9 +565,8 @@ public class MobileInput extends InputHandler implements GestureListener{
|
||||
//add to selection queue if it's a valid BREAK position
|
||||
cursor = cursor.target();
|
||||
selection.add(new PlaceRequest(cursor.worldx(), cursor.worldy()));
|
||||
}else if(!tileTapped(cursor.target()) && !canTapPlayer(worldx, worldy)){
|
||||
tryBeginMine(cursor);
|
||||
}else{ //else, try and carry units
|
||||
}else if(!tileTapped(cursor.target()) && !canTapPlayer(worldx, worldy) && !tryBeginMine(cursor)){
|
||||
//else, try and carry units
|
||||
if(player.getCarry() != null){
|
||||
player.dropCarry(); //drop off unit
|
||||
}else{
|
||||
|
||||
Reference in New Issue
Block a user