Many bugfixes / Dagger unit buffed / Build times increased
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@@ -15,9 +15,14 @@ public class MissionDialog extends FloatingDialog{
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buttons().clear();
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content().clear();
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addCloseButton();
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buttons().addButton("$text.nextmission", () -> {
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hide();
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Vars.ui.paused.runExitSave();
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Vars.ui.sectors.show();
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}).size(190f, 64f);
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buttons().addButton("$text.continue", this::hide).size(190f, 64f);
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buttons().addButton("$text.quit", () -> Vars.ui.paused.runExitSave()).size(190f, 64f);
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content().add(Bundles.format("text.mission.complete.body", sector.x, sector.y)).pad(10);
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show();
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}
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@@ -43,7 +43,7 @@ public class PausedDialog extends FloatingDialog{
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if(!Net.active()) state.set(State.paused);
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});
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content().table(t -> missionTable = t);
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content().table(t -> missionTable = t).colspan(mobile ? 3 : 1);
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content().row();
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if(!mobile){
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