Campaign fixes & balance
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@@ -27,7 +27,7 @@ public class SectorPresets implements ContentList{
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}};
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frozenForest = new SectorPreset("frozenForest", serpulo, 86){{
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captureWave = 20;
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captureWave = 15;
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difficulty = 2;
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}};
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@@ -556,7 +556,7 @@ public class UnitTypes implements ContentList{
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range = 40f;
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weapons.add(new Weapon(){{
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reload = 12f;
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reload = 24f;
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shootCone = 180f;
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ejectEffect = Fx.none;
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shootSound = Sounds.explosion;
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@@ -1321,7 +1321,7 @@ public class UnitTypes implements ContentList{
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sprite = "large-bomb";
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width = height = 120/4f;
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range = 30f;
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maxRange = 30f;
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ignoreRotation = true;
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backColor = Pal.heal;
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