New UI
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@@ -2,6 +2,7 @@ package io.anuke.mindustry.graphics;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Rectangle;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.blocks.Blocks;
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@@ -12,16 +13,21 @@ import io.anuke.mindustry.input.InputHandler;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.meta.BlockBar;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Fill;
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import io.anuke.ucore.graphics.Lines;
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import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.Tmp;
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import static io.anuke.mindustry.Vars.*;
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public class OverlayRenderer{
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private static final float indicatorLength = 14f;
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private static final Rectangle rect = new Rectangle();
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private float buildFadeTime;
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public void drawBottom(){
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@@ -45,6 +51,21 @@ public class OverlayRenderer{
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public void drawTop(){
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for(Player player : playerGroup.all()){
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if(Settings.getBool("indicators") && player != players[0] && player.getTeam() == players[0].getTeam()){
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if(!rect.setSize(Core.camera.viewportWidth * Core.camera.zoom * 0.9f, Core.camera.viewportHeight * Core.camera.zoom * 0.9f)
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.setCenter(Core.camera.position.x, Core.camera.position.y).contains(player.x, player.y)){
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Tmp.v1.set(player.x, player.y).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);
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Draw.color(player.getTeam().color);
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Lines.stroke(2f);
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Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 4f);
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Draw.reset();
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}
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}
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}
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for(Player player : players){
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if(player.isDead()) continue; //dead players don't draw
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