Fixed bridges not linking when landing
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@@ -31,7 +31,6 @@ import mindustry.net.*;
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import mindustry.type.*;
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import mindustry.ui.dialogs.*;
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import mindustry.world.*;
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import mindustry.world.blocks.power.PowerNode.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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import java.io.*;
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@@ -245,8 +244,8 @@ public class Control implements ApplicationListener, Loadable{
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float maxDelay = 0f;
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for(var build : state.rules.defaultTeam.data().buildings){
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//power nodes need to be configured later once everything is built
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if(build instanceof PowerNodeBuild){
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//some blocks need to be configured later once everything is built
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if(build.block.delayLandingConfig){
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toBePlacedConfigs.add(new Object[]{build, build.config()});
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}
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}
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@@ -46,9 +46,7 @@ public class Scripts implements Disposable{
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Object o = context.evaluateString(scope, text, "console.js", 1);
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if(o instanceof NativeJavaObject n) o = n.unwrap();
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if(o == null) o = "null";
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else if(o instanceof Undefined) o = "undefined";
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else if(o instanceof Object[] arr) o = Arrays.toString(arr);
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else if(o instanceof int[] arr) o = Arrays.toString(arr);
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else if(o instanceof float[] arr) o = Arrays.toString(arr);
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@@ -261,6 +261,8 @@ public class Block extends UnlockableContent implements Senseable{
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public int selectionRows = 5, selectionColumns = 4;
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/** If true, this block can be configured by logic. */
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public boolean logicConfigurable = false;
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/** If true, configuration is delayed when playing the landing block buildup animation. This may be removed in the future! */
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public boolean delayLandingConfig;
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/** Whether this block consumes touchDown events when tapped. */
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public boolean consumesTap;
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/** Whether to draw the glow of the liquid for this block, if it has one. */
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@@ -59,6 +59,7 @@ public class ItemBridge extends Block{
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allowConfigInventory = false;
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ignoreResizeConfig = true;
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priority = TargetPriority.transport;
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delayLandingConfig = true;
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//point2 config is relative
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config(Point2.class, (ItemBridgeBuild tile, Point2 i) -> tile.link = Point2.pack(i.x + tile.tileX(), i.y + tile.tileY()));
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@@ -50,6 +50,7 @@ public class PowerNode extends PowerBlock{
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drawDisabled = false;
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envEnabled |= Env.space;
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destructible = true;
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delayLandingConfig = true;
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//nodes do not even need to update
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update = false;
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