This commit is contained in:
Anuken
2018-12-31 19:03:51 -05:00
453 changed files with 7330 additions and 8572 deletions

View File

@@ -1,20 +1,26 @@
package io.anuke.mindustry;
import io.anuke.arc.ApplicationCore;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.game.EventType.GameLoadEvent;
import io.anuke.mindustry.io.BundleLoader;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.modules.ModuleCore;
import io.anuke.ucore.util.Log;
import static io.anuke.mindustry.Vars.*;
public class Mindustry extends ModuleCore{
public class Mindustry extends ApplicationCore{
@Override
public void init(){
Timers.mark();
public void setup(){
Time.setDeltaProvider(() -> {
float result = Core.graphics.getDeltaTime() * 60f;
return Float.isNaN(result) || Float.isInfinite(result) ? 1f : Math.min(result, 60f / 10f);
});
Time.mark();
Vars.init();
@@ -22,26 +28,42 @@ public class Mindustry extends ModuleCore{
BundleLoader.load();
content.load();
module(logic = new Logic());
module(world = new World());
module(control = new Control());
module(renderer = new Renderer());
module(ui = new UI());
module(netServer = new NetServer());
module(netClient = new NetClient());
add(logic = new Logic());
add(world = new World());
add(control = new Control());
add(renderer = new Renderer());
add(ui = new UI());
add(netServer = new NetServer());
add(netClient = new NetClient());
}
@Override
public void postInit(){
Log.info("Time to load [total]: {0}", Timers.elapsed());
public void init(){
super.init();
Log.info("Time to load [total]: {0}", Time.elapsed());
Events.fire(new GameLoadEvent());
}
@Override
public void render(){
threads.handleBeginRender();
super.render();
threads.handleEndRender();
public void update(){
long lastFrameTime = Time.millis();
super.update();
int fpsCap = Core.settings.getInt("fpscap", 125);
if(fpsCap <= 120){
long target = 1000/fpsCap;
long elapsed = Time.timeSinceMillis(lastFrameTime);
if(elapsed < target){
try{
Thread.sleep(target - elapsed);
}catch(InterruptedException e){
e.printStackTrace();
}
}
}
}
}

View File

@@ -1,9 +1,13 @@
package io.anuke.mindustry;
import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.Application.ApplicationType;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
@@ -17,42 +21,45 @@ import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.gen.Serialization;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.EffectEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Translator;
import java.util.Arrays;
import java.util.Locale;
@SuppressWarnings("unchecked")
public class Vars{
/**main application name, capitalized*/
public static final String appName = "Mindustry";
/**URL for discord invite.*/
public static final String discordURL = "https://discord.gg/mindustry";
/**URL for Github API for releases*/
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
/**URL for Github API for contributors*/
public static final String contributorsURL = "https://api.github.com/repos/Anuken/Mindustry/contributors";
/**URL for sending crash reports to*/
public static final String crashReportURL = "http://mindustry.us.to/report";
//time between waves in frames (on normal mode)
/**time between waves in ticks (on normal mode)*/
public static final float wavespace = 60 * 60 * 1.5f;
/**maximum distance between mine and core that supports automatic transferring*/
public static final float mineTransferRange = 220f;
//set ridiculously high for now
/**maximum distance from core that the player can be before it is no longer used for building*/
public static final float coreBuildRange = 999999f;
//team of the player by default
/**team of the player by default*/
public static final Team defaultTeam = Team.blue;
//team of the enemy in waves
/**team of the enemy in waves/sectors*/
public static final Team waveTeam = Team.red;
public static final float unlockResourceScaling = 1f;
/**max chat message length*/
public static final int maxTextLength = 150;
/**max player name length in bytes*/
public static final int maxNameLength = 40;
/**displayed item size when ingame, TODO remove.*/
public static final float itemSize = 5f;
/**size of tiles in units*/
public static final int tilesize = 8;
/**size of sectors in tiles*/
public static final int sectorSize = 256;
/**specific number indicating 'invalid' sector*/
public static final int invalidSector = Integer.MAX_VALUE;
public static Locale[] locales;
/**all choosable player colors in join/host dialog*/
public static final Color[] playerColors = {
Color.valueOf("82759a"),
Color.valueOf("c0c1c5"),
@@ -71,36 +78,38 @@ public class Vars{
Color.valueOf("4b5ef1"),
Color.valueOf("2cabfe"),
};
//server port
/**default server port*/
public static final int port = 6567;
/**if true, UI is not drawn*/
public static boolean disableUI;
/**if true, game is set up in mobile mode, even on desktop. used for debugging*/
public static boolean testMobile;
//shorthand for whether or not this is running on android or ios
/**whether the game is running on a mobile device*/
public static boolean mobile;
/**whether the game is running on an iOS device*/
public static boolean ios;
/**whether the game is running on an Android device*/
public static boolean android;
//main data directory
/**whether the game is running on a headless server*/
public static boolean headless;
/**application data directory, equivalent to {@link io.anuke.arc.Settings#getDataDirectory()}*/
public static FileHandle dataDirectory;
//subdirectory for screenshots
/**data subdirectory used for screenshots*/
public static FileHandle screenshotDirectory;
//directory for user-created map data
/**data subdirectory used for custom mmaps*/
public static FileHandle customMapDirectory;
//save file directory
/**data subdirectory used for saves*/
public static FileHandle saveDirectory;
public static String mapExtension = "mmap";
public static String saveExtension = "msav";
//camera zoom displayed on startup
public static int baseCameraScale;
public static boolean showBlockDebug = false;
public static boolean showFog = true;
public static boolean headless = false;
public static float controllerMin = 0.25f;
public static float baseControllerSpeed = 11f;
public static boolean snapCamera = true;
/**map file extension*/
public static final String mapExtension = "mmap";
/**save file extension*/
public static final String saveExtension = "msav";
/**list of all locales that can be switched to*/
public static Locale[] locales;
public static ContentLoader content;
public static GameState state;
public static ThreadHandler threads;
public static Control control;
public static Logic logic;
@@ -110,8 +119,6 @@ public class Vars{
public static NetServer netServer;
public static NetClient netClient;
public static Player[] players = {};
public static EntityGroup<Player> playerGroup;
public static EntityGroup<TileEntity> tileGroup;
public static EntityGroup<Bullet> bulletGroup;
@@ -122,13 +129,14 @@ public class Vars{
public static EntityGroup<Fire> fireGroup;
public static EntityGroup<BaseUnit>[] unitGroups;
public static final Translator[] tmptr = new Translator[]{new Translator(), new Translator(), new Translator(), new Translator()};
/**all local players, currently only has one player. may be used for local co-op in the future*/
public static Player[] players = {};
public static void init(){
Serialization.init();
//load locales
String[] stra = Gdx.files.internal("locales").readString().split("\n");
String[] stra = Core.files.internal("locales").readString().split("\n");
locales = new Locale[stra.length];
for(int i = 0; i < locales.length; i++){
String code = stra[i];
@@ -167,16 +175,16 @@ public class Vars{
}
state = new GameState();
threads = new ThreadHandler();
mobile = Gdx.app.getType() == ApplicationType.Android || Gdx.app.getType() == ApplicationType.iOS || testMobile;
ios = Gdx.app.getType() == ApplicationType.iOS;
android = Gdx.app.getType() == ApplicationType.Android;
mobile = Core.app.getType() == ApplicationType.Android || Core.app.getType() == ApplicationType.iOS || testMobile;
ios = Core.app.getType() == ApplicationType.iOS;
android = Core.app.getType() == ApplicationType.Android;
dataDirectory = Settings.getDataDirectory(appName);
Core.settings.setAppName(appName);
dataDirectory = Core.settings.getDataDirectory();
screenshotDirectory = dataDirectory.child("screenshots/");
customMapDirectory = dataDirectory.child("maps/");
saveDirectory = dataDirectory.child("saves/");
baseCameraScale = Math.round(Unit.dp.scl(4));
}
}

View File

@@ -1,7 +1,10 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.*;
import io.anuke.arc.Events;
import io.anuke.arc.collection.*;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
@@ -11,12 +14,6 @@ import io.anuke.mindustry.game.Teams.TeamData;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.util.EnumSet;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.ThreadArray;
import static io.anuke.mindustry.Vars.*;
@@ -47,7 +44,7 @@ public class BlockIndexer{
/**Empty set used for returning.*/
private ObjectSet<Tile> emptySet = new ObjectSet<>();
/**Array used for returning and reusing.*/
private Array<Tile> returnArray = new ThreadArray<>();
private Array<Tile> returnArray = new Array<>();
public BlockIndexer(){
Events.on(TileChangeEvent.class, event -> {
@@ -176,7 +173,7 @@ public class BlockIndexer{
TileEntity e = other.entity;
float ndst = Vector2.dst(x, y, e.x, e.y);
float ndst = Mathf.dst(x, y, e.x, e.y);
if(ndst < range && (closest == null || ndst < dst)){
dst = ndst;
closest = e;

View File

@@ -1,9 +1,12 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.Queue;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.arc.Events;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.Team;
@@ -11,16 +14,12 @@ import io.anuke.mindustry.game.Teams.TeamData;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Structs;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world;
public class Pathfinder{
private long maxUpdate = TimeUtils.millisToNanos(4);
private long maxUpdate = Time.millisToNanos(4);
private PathData[] paths;
private IntArray blocked = new IntArray();
@@ -63,7 +62,7 @@ public class Pathfinder{
Tile target = null;
float tl = 0f;
for(GridPoint2 point : Geometry.d8){
for(Point2 point : Geometry.d8){
int dx = tile.x + point.x, dy = tile.y + point.y;
Tile other = world.tile(dx, dy);
@@ -105,7 +104,7 @@ public class Pathfinder{
//increment search, clear frontier
path.search++;
path.frontier.clear();
path.lastSearchTime = TimeUtils.millis();
path.lastSearchTime = Time.millis();
//add all targets to the frontier
for(Tile other : world.indexer.getEnemy(team, BlockFlag.target)){
@@ -144,14 +143,14 @@ public class Pathfinder{
private void updateFrontier(Team team, long nsToRun){
PathData path = paths[team.ordinal()];
long start = TimeUtils.nanoTime();
long start = Time.nanoTime();
while(path.frontier.size > 0 && (nsToRun < 0 || TimeUtils.timeSinceNanos(start) <= nsToRun)){
while(path.frontier.size > 0 && (nsToRun < 0 || Time.timeSinceNanos(start) <= nsToRun)){
Tile tile = path.frontier.removeLast();
float cost = path.weights[tile.x][tile.y];
if(cost < Float.MAX_VALUE){
for(GridPoint2 point : Geometry.d4){
for(Point2 point : Geometry.d4){
int dx = tile.x + point.x, dy = tile.y + point.y;
Tile other = world.tile(dx, dy);
@@ -168,7 +167,7 @@ public class Pathfinder{
}
private void clear(){
Timers.mark();
Time.mark();
paths = new PathData[Team.all.length];
blocked.clear();

View File

@@ -1,6 +1,10 @@
package io.anuke.mindustry.ai;
import com.badlogic.gdx.utils.Array;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.GridBits;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.Squad;
@@ -9,10 +13,6 @@ import io.anuke.mindustry.game.SpawnGroup;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Waves;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.util.GridBits;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Structs;
import java.io.DataInput;
import java.io.DataOutput;
@@ -115,8 +115,8 @@ public class WaveSpawner{
FlyerSpawn spawn = flySpawns.get(flyCount);
float margin = 40f; //how far away from the edge flying units spawn
spawnX = world.width() * tilesize / 2f + Mathf.sqrwavex(spawn.angle) * (world.width() / 2f * tilesize + margin);
spawnY = world.height() * tilesize / 2f + Mathf.sqrwavey(spawn.angle) * (world.height() / 2f * tilesize + margin);
spawnX = world.width() * tilesize / 2f + sqrwavex(spawn.angle) * (world.width() / 2f * tilesize + margin);
spawnY = world.height() * tilesize / 2f + sqrwavey(spawn.angle) * (world.height() / 2f * tilesize + margin);
spread = margin / 1.5f;
flyCount++;
@@ -223,7 +223,7 @@ public class WaveSpawner{
int shellWidth = quadWidth() * 2 + quadHeight() * 2 * 6;
shellWidth = Math.min(quadWidth() * quadHeight() / 4, shellWidth);
Mathf.traverseSpiral(quadWidth(), quadHeight(), Mathf.random(shellWidth), (x, y) -> {
traverseSpiral(quadWidth(), quadHeight(), Mathf.random(shellWidth), (x, y) -> {
if(getQuad(x, y)){
spawn.x = x;
spawn.y = y;
@@ -256,4 +256,57 @@ public class WaveSpawner{
//quadrant spawn coordinates
int x, y;
}
//utility methods
float sqrwavex(float degrees){
degrees = Mathf.mod(degrees, 360f);
if(degrees < 45){
return 1;
}else if(degrees < 135){
return 1f - (degrees - 45f) / 90f;
}else if(degrees < 225){
return -1f;
}else if(degrees < 315){
return (degrees - 225) / 90f;
}else{
return 1f;
}
}
float sqrwavey(float degrees){
return sqrwavex(degrees + 90f);
}
void traverseSpiral(int width, int height, int offset, SpiralTraverser con){
int directionIdx = 0;
int curRow = 0, curCol = 0;
for(int i = 0; i < height * width; i++){
if(i >= offset && con.accept(curCol, curRow)) break;
int same = 1, row = curRow, col = curCol;
if(row > height - 1 - row){
row = height - 1 - row;
same = 0;
}
if(col >= width - 1 - col){
col = width - 1 - col;
same = 0;
}
row -= same;
if(row == col){
directionIdx = (directionIdx + 1) % 4;
}
curRow += directions[directionIdx][0];
curCol += directions[directionIdx][1];
}
}
interface SpiralTraverser{
boolean accept(int x, int y);
}
private static int[][] directions = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
}

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Liquid;

View File

@@ -1,30 +1,24 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.graphics.Blending;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.types.AlphaDrone;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.maps.TutorialSector;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Mech;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.unitGroups;
public class Mechs implements ContentList{
public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
@@ -36,8 +30,6 @@ public class Mechs implements ContentList{
public void load(){
alpha = new Mech("alpha-mech", false){
int maxDrones = 3;
float buildTime = 20f;
{
drillPower = 1;
@@ -53,28 +45,6 @@ public class Mechs implements ContentList{
@Override
public void updateAlt(Player player){
if(player.isShooting && getDrones(player) < maxDrones && !TutorialSector.supressDrone()){
player.timer.get(Player.timerAbility, buildTime);
if(player.timer.getTime(Player.timerAbility) > buildTime/2f){
if(!Net.client()){
AlphaDrone drone = (AlphaDrone) UnitTypes.alphaDrone.create(player.getTeam());
drone.leader = player;
drone.set(player.x, player.y);
drone.add();
Effects.effect(UnitFx.unitLand, player);
}
}
}
}
int getDrones(Player player){
int sum = 0;
for(BaseUnit unit : unitGroups[player.getTeam().ordinal()].all()){
if(unit instanceof AlphaDrone && ((AlphaDrone) unit).leader == player) sum ++;
}
return sum;
}
};
@@ -100,7 +70,7 @@ public class Mechs implements ContentList{
Effects.shake(1f, 1f, player);
Effects.effect(UnitFx.landShock, player);
for(int i = 0; i < 8; i++){
Timers.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), Palette.lancerLaser, 17f, player.x, player.y, Mathf.random(360f), 14));
Time.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), Palette.lancerLaser, 17f, player.x, player.y, Mathf.random(360f), 14));
}
}
}
@@ -137,7 +107,7 @@ public class Mechs implements ContentList{
rect.setSize(healRange*2f).setCenter(player.x, player.y);
Units.getNearby(player.getTeam(), rect, unit -> {
if(unit.distanceTo(player) <= healRange){
if(unit.dst(player) <= healRange){
if(unit.health < unit.maxHealth()){
Effects.effect(UnitFx.heal, unit);
wasHealed = true;
@@ -184,7 +154,7 @@ public class Mechs implements ContentList{
@Override
public void load(){
super.load();
armorRegion = Draw.region(name + "-armor");
armorRegion = Core.atlas.find(name + "-armor");
}
@Override
@@ -202,15 +172,15 @@ public class Mechs implements ContentList{
public void draw(Player player){
if(player.shootHeat <= 0.01f) return;
float alpha = Core.batch.getColor().a;
float alpha = Draw.getColor().a;
Shaders.build.progress = player.shootHeat;
Shaders.build.region = armorRegion;
Shaders.build.time = Timers.time() / 10f;
Shaders.build.time = Time.time() / 10f;
Shaders.build.color.set(Palette.accent).a = player.shootHeat;
Graphics.shader(Shaders.build);
Draw.shader(Shaders.build);
Draw.alpha(1f);
Draw.rect(armorRegion, player.snappedX(), player.snappedY(), player.rotation);
Graphics.shader(Shaders.mix);
Draw.rect(armorRegion, player.x, player.y, player.rotation);
Draw.shader(Shaders.mix);
Draw.color(1f, 1f, 1f, alpha);
}
};
@@ -246,7 +216,7 @@ public class Mechs implements ContentList{
@Override
public void load(){
super.load();
shield = Draw.region(name + "-shield");
shield = Core.atlas.find(name + "-shield");
}
@Override
@@ -257,7 +227,7 @@ public class Mechs implements ContentList{
@Override
public void updateAlt(Player player){
float scl = scld(player);
if(Mathf.chance(Timers.delta() * (0.15*scl))){
if(Mathf.chance(Time.delta() * (0.15*scl))){
Effects.effect(BulletFx.hitLancer, Palette.lancerLaser, player.x, player.y);
Lightning.create(player.getTeam(), Palette.lancerLaser, 10f,
player.x + player.getVelocity().x, player.y + player.getVelocity().y, player.rotation, 14);
@@ -268,14 +238,14 @@ public class Mechs implements ContentList{
public void draw(Player player){
float scl = scld(player);
if(scl < 0.01f) return;
float alpha = Core.batch.getColor().a;
Graphics.shader();
Graphics.setAdditiveBlending();
float alpha = Draw.getColor().a;
Draw.shader();
Draw.color(Palette.lancerLaser);
Draw.alpha(scl/2f);
Draw.rect(shield, player.snappedX() + Mathf.range(scl/2f), player.snappedY() + Mathf.range(scl/2f), player.rotation - 90);
Graphics.setNormalBlending();
Graphics.shader(Shaders.mix);
Draw.blend(Blending.additive);
Draw.rect(shield, player.x + Mathf.range(scl/2f), player.y + Mathf.range(scl/2f), player.rotation - 90);
Draw.blend();
Draw.shader(Shaders.mix);
Draw.color();
Draw.alpha(alpha);
}

View File

@@ -1,14 +1,14 @@
package io.anuke.mindustry.content;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.fx.EnvironmentFx;
import io.anuke.mindustry.entities.StatusController.StatusEntry;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
public class StatusEffects implements ContentList{
public static StatusEffect none, burning, freezing, wet, melting, tarred, overdrive, shielded, shocked;
@@ -38,7 +38,7 @@ public class StatusEffects implements ContentList{
public void update(Unit unit, float time){
unit.damagePeriodic(0.04f);
if(Mathf.chance(Timers.delta() * 0.2f)){
if(Mathf.chance(Time.delta() * 0.2f)){
Effects.effect(EnvironmentFx.burning, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
}
}
@@ -54,7 +54,7 @@ public class StatusEffects implements ContentList{
@Override
public void update(Unit unit, float time){
if(Mathf.chance(Timers.delta() * 0.15f)){
if(Mathf.chance(Time.delta() * 0.15f)){
Effects.effect(EnvironmentFx.freezing, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
}
}
@@ -79,7 +79,7 @@ public class StatusEffects implements ContentList{
@Override
public void update(Unit unit, float time){
if(Mathf.chance(Timers.delta() * 0.15f)){
if(Mathf.chance(Time.delta() * 0.15f)){
Effects.effect(EnvironmentFx.wet, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
}
}
@@ -105,7 +105,7 @@ public class StatusEffects implements ContentList{
public void update(Unit unit, float time){
unit.damagePeriodic(0.3f);
if(Mathf.chance(Timers.delta() * 0.2f)){
if(Mathf.chance(Time.delta() * 0.2f)){
Effects.effect(EnvironmentFx.melting, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
}
}
@@ -118,7 +118,7 @@ public class StatusEffects implements ContentList{
@Override
public void update(Unit unit, float time){
if(Mathf.chance(Timers.delta() * 0.15f)){
if(Mathf.chance(Time.delta() * 0.15f)){
Effects.effect(EnvironmentFx.oily, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f));
}
}
@@ -143,9 +143,9 @@ public class StatusEffects implements ContentList{
@Override
public void update(Unit unit, float time){
//idle regen boosted
unit.health += 0.01f * Timers.delta();
unit.health += 0.01f * Time.delta();
if(Mathf.chance(Timers.delta() * 0.25f)){
if(Mathf.chance(Time.delta() * 0.25f)){
Effects.effect(EnvironmentFx.overdriven, unit.x + Mathf.range(unit.getSize() / 2f), unit.y + Mathf.range(unit.getSize() / 2f), 0f, unit);
}
}

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.entities.units.types.*;
import io.anuke.mindustry.game.ContentList;
@@ -10,32 +9,11 @@ import io.anuke.mindustry.type.ContentType;
public class UnitTypes implements ContentList{
public static UnitType
spirit, phantom,
alphaDrone,
wraith, ghoul, revenant,
dagger, titan, fortress;
@Override
public void load(){
alphaDrone = new UnitType("alpha-drone", AlphaDrone.class, AlphaDrone::new){
{
isFlying = true;
drag = 0.005f;
speed = 0.6f;
maxVelocity = 1.7f;
range = 40f;
health = 45;
hitsize = 4f;
mass = 0.1f;
weapon = Weapons.droneBlaster;
trailColor = Color.valueOf("ffd37f");
}
@Override
public boolean isHidden() {
return true;
}
};
spirit = new UnitType("spirit", Spirit.class, Spirit::new){{
weapon = Weapons.healBlasterDrone;
isFlying = true;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.StatusEffects;
@@ -10,10 +10,10 @@ import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.*;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Mathf;
public class Blocks extends BlockList implements ContentList{
public static Block air, blockpart, spawn, space, metalfloor, deepwater, water, lava, tar, stone,
@@ -41,7 +41,7 @@ public class Blocks extends BlockList implements ContentList{
public void draw(Tile tile){
Draw.color(Color.SCARLET);
Lines.circle(tile.worldx(), tile.worldy(), 4f +Mathf.absin(Timers.time(), 6f, 6f));
Lines.circle(tile.worldx(), tile.worldy(), 4f +Mathf.absin(Time.time(), 6f, 6f));
Draw.color();
}
};
@@ -160,9 +160,7 @@ public class Blocks extends BlockList implements ContentList{
minimapColor = Color.valueOf("549d5b");
}};
shrub = new Rock("shrub"){{
shadow = "shrubshadow";
}};
shrub = new Rock("shrub");
rock = new Rock("rock"){{
variants = 2;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.fx.BlockFx;
@@ -122,7 +122,7 @@ public class CraftingBlocks extends BlockList implements ContentList{
size = 2;
consumes.power(0.02f);
consumes.items(new ItemStack(Items.coal, 1), new ItemStack(Items.lead, 2), new ItemStack(Items.sand, 2));
consumes.items(new ItemStack(Items.coal, 1), new ItemStack(Items.lead, 1), new ItemStack(Items.sand, 1));
}};
melter = new PowerCrafter("melter"){{

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.utils.Array;
import io.anuke.arc.collection.Array;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.Liquids;
@@ -10,17 +10,16 @@ import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.BarType;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.PowerBlock;
import io.anuke.mindustry.world.blocks.distribution.Sorter;
import io.anuke.mindustry.world.blocks.power.PowerNode;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.ImageButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.scene.ui.ButtonGroup;
import io.anuke.arc.scene.ui.ImageButton;
import io.anuke.arc.scene.ui.layout.Table;
import java.io.DataInput;
import java.io.DataOutput;
@@ -41,13 +40,6 @@ public class DebugBlocks extends BlockList implements ContentList{
powerVoid = new PowerBlock("powervoid"){
{
powerCapacity = Float.MAX_VALUE;
shadow = "shadow-round-1";
}
@Override
public void setBars(){
super.setBars();
bars.remove(BarType.power);
}
@Override
@@ -63,7 +55,6 @@ public class DebugBlocks extends BlockList implements ContentList{
maxNodes = 100;
outputsPower = true;
consumesPower = false;
shadow = "shadow-round-1";
}
@Override
@@ -83,12 +74,6 @@ public class DebugBlocks extends BlockList implements ContentList{
return true;
}
@Override
public void setBars(){
super.setBars();
bars.remove(BarType.inventory);
}
@Override
public void update(Tile tile){
SorterEntity entity = tile.entity();

View File

@@ -12,13 +12,11 @@ public class LiquidBlocks extends BlockList implements ContentList{
public void load(){
mechanicalPump = new Pump("mechanical-pump"){{
shadow = "shadow-round-1";
pumpAmount = 0.1f;
tier = 0;
}};
rotaryPump = new Pump("rotary-pump"){{
shadow = "shadow-rounded-2";
pumpAmount = 0.2f;
consumes.power(0.015f);
liquidCapacity = 30f;
@@ -29,7 +27,6 @@ public class LiquidBlocks extends BlockList implements ContentList{
}};
thermalPump = new Pump("thermal-pump"){{
shadow = "shadow-rounded-2";
pumpAmount = 0.275f;
consumes.power(0.03f);
liquidCapacity = 40f;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.Floor;

View File

@@ -72,7 +72,6 @@ public class PowerBlocks extends BlockList implements ContentList{
}};
powerNode = new PowerNode("power-node"){{
shadow = "shadow-round-1";
maxNodes = 4;
laserRange = 6;
}};
@@ -81,7 +80,6 @@ public class PowerBlocks extends BlockList implements ContentList{
size = 2;
maxNodes = 6;
laserRange = 9.5f;
shadow = "shadow-round-2";
}};
}

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.fx.BlockFx;

View File

@@ -1,16 +1,17 @@
package io.anuke.mindustry.content.blocks;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.content.AmmoTypes;
import io.anuke.mindustry.content.fx.ShootFx;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.defense.turrets.*;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
public class TurretBlocks extends BlockList implements ContentList{
public static Block duo, /*scatter,*/
@@ -46,7 +47,7 @@ public class TurretBlocks extends BlockList implements ContentList{
@Override
public void load(){
super.load();
shootRegion = Draw.region(name + "-shoot");
shootRegion = Core.atlas.find(name + "-shoot");
}
{
@@ -137,8 +138,8 @@ public class TurretBlocks extends BlockList implements ContentList{
@Override
public void load() {
super.load();
panels[0] = Draw.region(name + "-panel-left");
panels[1] = Draw.region(name + "-panel-right");
panels[0] = Core.atlas.find(name + "-panel-left");
panels[1] = Core.atlas.find(name + "-panel-right");
}
{
@@ -157,8 +158,8 @@ public class TurretBlocks extends BlockList implements ContentList{
drawer = (tile, entity) -> {
Draw.rect(region, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
float offsetx = (int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 3f);
float offsety = -(int) (Mathf.abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 2f);
float offsetx = (int) (abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 3f);
float offsety = -(int) (abscurve(Mathf.curve(entity.reload / reload, 0.3f, 0.2f)) * 2f);
for(int i : Mathf.signs){
float rot = entity.rotation + 90 * i;
@@ -170,6 +171,11 @@ public class TurretBlocks extends BlockList implements ContentList{
health = 360;
}
/** Converts a value range from 0-1 to a value range 0-1-0. */
float abscurve(float f){
return 1f - Math.abs(f - 0.5f) * 2f;
}
};
ripple = new ArtilleryTurret("ripple"){{

View File

@@ -45,7 +45,6 @@ public class UnitBlocks extends BlockList implements ContentList{
produceTime = 3600;
size = 3;
consumes.power(0.2f);
shadow = "shadow-round-3";
consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.titanium, 30), new ItemStack(Items.plastanium, 20));
}};
@@ -54,7 +53,6 @@ public class UnitBlocks extends BlockList implements ContentList{
produceTime = 8000;
size = 4;
consumes.power(0.3f);
shadow = "shadow-round-4";
consumes.items(new ItemStack(Items.silicon, 80), new ItemStack(Items.titanium, 80), new ItemStack(Items.plastanium, 50));
}};
@@ -71,7 +69,6 @@ public class UnitBlocks extends BlockList implements ContentList{
produceTime = 3400;
size = 3;
consumes.power(0.15f);
shadow = "shadow-round-3";
consumes.items(new ItemStack(Items.silicon, 20), new ItemStack(Items.thorium, 30));
}};
@@ -80,12 +77,10 @@ public class UnitBlocks extends BlockList implements ContentList{
produceTime = 5000;
size = 3;
consumes.power(0.2f);
shadow = "shadow-round-3";
consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.thorium, 50));
}};
repairPoint = new RepairPoint("repair-point"){{
shadow = "shadow-round-1";
repairSpeed = 0.1f;
}};

View File

@@ -37,28 +37,24 @@ public class UpgradeBlocks extends BlockList{
mech = Mechs.dart;
size = 2;
powerCapacity = 50f;
shadow = "shadow-rounded-2";
}};
javelinPad = new MechPad("javelin-ship-pad"){{
mech = Mechs.javelin;
size = 2;
powerCapacity = 80f;
shadow = "shadow-rounded-2";
}};
tridentPad = new MechPad("trident-ship-pad"){{
mech = Mechs.trident;
size = 2;
powerCapacity = 100f;
shadow = "shadow-rounded-2";
}};
glaivePad = new MechPad("glaive-ship-pad"){{
mech = Mechs.glaive;
size = 3;
powerCapacity = 120f;
shadow = "shadow-round-3";
}};
}
}

View File

@@ -7,7 +7,7 @@ import io.anuke.mindustry.entities.bullet.FlakBulletType;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.math.Mathf;
public class FlakBullets extends BulletList implements ContentList{
public static BulletType plastic, explosive, surge;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
@@ -8,8 +8,8 @@ import io.anuke.mindustry.entities.bullet.MissileBulletType;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.arc.math.Mathf;
public class MissileBullets extends BulletList implements ContentList{
public static BulletType explosive, incindiary, surge, javelin, swarm;
@@ -92,7 +92,7 @@ public class MissileBullets extends BulletList implements ContentList{
@Override
public void update(Bullet b){
super.update(b);
b.getVelocity().rotate(Mathf.sin(Timers.time() + b.id * 4422, 8f, 2f));
b.getVelocity().rotate(Mathf.sin(Time.time() + b.id * 4422, 8f, 2f));
}
};
@@ -117,7 +117,7 @@ public class MissileBullets extends BulletList implements ContentList{
@Override
public void update(Bullet b){
super.update(b);
b.getVelocity().rotate(Mathf.sin(Timers.time() + b.id * 4422, 8f, 2f));
b.getVelocity().rotate(Mathf.sin(Time.time() + b.id * 4422, 8f, 2f));
}
};
}

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.entities.bullet.BasicBulletType;
import io.anuke.mindustry.entities.bullet.BulletType;

View File

@@ -1,6 +1,14 @@
package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.CapStyle;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.fx.BlockFx;
@@ -15,14 +23,10 @@ import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shapes;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.*;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.world;
@@ -105,18 +109,18 @@ public class TurretBullets extends BulletList implements ContentList{
@Override
public void update(Bullet b){
if(Mathf.chance(0.04 * Timers.delta())){
if(Mathf.chance(0.04 * Time.delta())){
Tile tile = world.tileWorld(b.x, b.y);
if(tile != null){
Fire.create(tile);
}
}
if(Mathf.chance(0.1 * Timers.delta())){
if(Mathf.chance(0.1 * Time.delta())){
Effects.effect(EnvironmentFx.fireballsmoke, b.x, b.y);
}
if(Mathf.chance(0.1 * Timers.delta())){
if(Mathf.chance(0.1 * Time.delta())){
Effects.effect(EnvironmentFx.ballfire, b.x, b.y);
}
}
@@ -213,10 +217,10 @@ public class TurretBullets extends BulletList implements ContentList{
Lines.lineAngle(b.x, b.y, b.angle(), baseLen);
for(int s = 0; s < colors.length; s++){
Draw.color(tmpColor.set(colors[s]).mul(1f + Mathf.absin(Timers.time(), 1f, 0.1f)));
Draw.color(tmpColor.set(colors[s]).mul(1f + Mathf.absin(Time.time(), 1f, 0.1f)));
for(int i = 0; i < tscales.length; i++){
vector.trns(b.angle() + 180f, (lenscales[i] - 1f) * 35f);
Lines.stroke((9f + Mathf.absin(Timers.time(), 0.8f, 1.5f)) * b.fout() * strokes[s] * tscales[i]);
Lines.stroke((9f + Mathf.absin(Time.time(), 0.8f, 1.5f)) * b.fout() * strokes[s] * tscales[i]);
Lines.lineAngle(b.x + vector.x, b.y + vector.y, b.angle(), baseLen * lenscales[i], CapStyle.none);
}
}
@@ -367,9 +371,9 @@ public class TurretBullets extends BulletList implements ContentList{
return;
}
float baseDst = data.from.distanceTo(data.to);
float dst1 = b.distanceTo(data.from);
float dst2 = b.distanceTo(data.to);
float baseDst = data.from.dst(data.to);
float dst1 = b.dst(data.from);
float dst2 = b.dst(data.to);
boolean intersect = false;
@@ -379,7 +383,7 @@ public class TurretBullets extends BulletList implements ContentList{
float baseAngle = data.to.angleTo(data.from);
//if angles are nearby, then yes, it did
if(Mathf.angNear(angleTo, baseAngle, 2f)){
if(Angles.near(angleTo, baseAngle, 2f)){
intersect = true;
//snap bullet position back; this is used for low-FPS situations
b.set(data.to.x + Angles.trnsx(baseAngle, hitDst), data.to.y + Angles.trnsy(baseAngle, hitDst));

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.content.bullets;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.content.fx.BulletFx;
@@ -12,7 +12,7 @@ import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.math.Mathf;
import static io.anuke.mindustry.Vars.world;

View File

@@ -1,17 +1,16 @@
package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Tmp;
import static io.anuke.mindustry.Vars.tilesize;
@@ -236,7 +235,7 @@ public class BlockFx extends FxList implements ContentList{
Lines.stroke(e.fout() * 2f);
Angles.randLenVectors(e.id, 30, 4f + 40f * e.fin(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), e.fin() * 4f + 1f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 4f + 1f);
});
Draw.reset();
@@ -247,7 +246,7 @@ public class BlockFx extends FxList implements ContentList{
Lines.circle(e.x, e.y, 7f + e.fout() * 8f);
Angles.randLenVectors(e.id, 20, 6f + 20f * e.fout(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), e.fin() * 4f + 1f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 4f + 1f);
});
Draw.reset();
@@ -258,20 +257,20 @@ public class BlockFx extends FxList implements ContentList{
Lines.circle(e.x, e.y, 7f + e.fin() * 8f);
Angles.randLenVectors(e.id, 20, 4f + 20f * e.fin(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), e.fslope() * 4f + 1f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 4f + 1f);
});
Draw.reset();
});
ripple = new GroundEffect(false, 30, e -> {
Draw.color(Hue.shift(Tmp.c1.set(e.color), 2, 0.1f));
Draw.color(Tmp.c1.set(e.color).shiftValue(0.1f));
Lines.stroke(e.fout() + 0.4f);
Lines.circle(e.x, e.y, 2f + e.fin() * 4f);
Draw.reset();
});
bubble = new Effect(20, e -> {
Draw.color(Hue.shift(Tmp.c1.set(e.color), 2, 0.1f));
Draw.color(Tmp.c1.set(e.color).shiftValue(0.1f));
Lines.stroke(e.fout() + 0.2f);
Angles.randLenVectors(e.id, 2, 8f, (x, y) -> {
Lines.circle(e.x + x, e.y + y, 1f + e.fin() * 3f);
@@ -310,7 +309,7 @@ public class BlockFx extends FxList implements ContentList{
healBlockFull = new Effect(20, e -> {
Draw.color(e.color);
Draw.alpha(e.fout());
Fill.square(e.x, e.y, e.rotation * tilesize);
Fill.square(e.x, e.y, e.rotation * tilesize / 2f);
Draw.color();
});

View File

@@ -1,14 +1,14 @@
package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
public class BulletFx extends FxList implements ContentList{
public static Effect hitBulletSmall, hitFuse, hitBulletBig, hitFlameSmall, hitLiquid, hitLaser, hitLancer, hitMeltdown, despawn, flakExplosion, blastExplosion, plasticExplosion,
@@ -29,7 +29,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(0.5f + e.fout());
Angles.randLenVectors(e.id, 5, e.fin() * 15f, (x, y) -> {
float ang = Mathf.atan2(x, y);
float ang = Mathf.angle(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
});
@@ -48,7 +48,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(0.5f + e.fout());
Angles.randLenVectors(e.id, 6, e.fin() * 15f, (x, y) -> {
float ang = Mathf.atan2(x, y);
float ang = Mathf.angle(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
});
@@ -60,7 +60,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(0.5f + e.fout() * 1.5f);
Angles.randLenVectors(e.id, 8, e.finpow() * 30f, e.rotation, 50f, (x, y) -> {
float ang = Mathf.atan2(x, y);
float ang = Mathf.angle(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1.5f);
});
@@ -72,7 +72,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(0.5f + e.fout());
Angles.randLenVectors(e.id, 5, e.fin() * 15f, e.rotation, 50f, (x, y) -> {
float ang = Mathf.atan2(x, y);
float ang = Mathf.angle(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 3 + 1f);
});
@@ -94,7 +94,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(e.fout() * 1.5f);
Angles.randLenVectors(e.id, 8, e.finpow() * 17f, e.rotation, 360f, (x, y) -> {
float ang = Mathf.atan2(x, y);
float ang = Mathf.angle(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f);
});
@@ -106,7 +106,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(e.fout() * 2f);
Angles.randLenVectors(e.id, 6, e.finpow() * 18f, e.rotation, 360f, (x, y) -> {
float ang = Mathf.atan2(x, y);
float ang = Mathf.angle(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 4 + 1f);
});
@@ -125,7 +125,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(e.fout());
Angles.randLenVectors(e.id, 7, e.fin() * 7f, e.rotation, 40f, (x, y) -> {
float ang = Mathf.atan2(x, y);
float ang = Mathf.angle(x, y);
Lines.lineAngle(e.x + x, e.y + y, ang, e.fout() * 2 + 1f);
});
@@ -150,7 +150,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout() * 3f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
});
Draw.reset();
@@ -174,7 +174,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 25f * e.finpow(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout() * 3f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
});
Draw.reset();
@@ -198,7 +198,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 30f * e.finpow(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout() * 3f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
});
Draw.reset();
@@ -222,7 +222,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout() * 3f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
});
Draw.reset();
@@ -271,7 +271,7 @@ public class BulletFx extends FxList implements ContentList{
Lines.stroke(1f * e.fout());
Angles.randLenVectors(e.id + 1, 4, 1f + 23f * e.finpow(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout() * 3f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
});
Draw.reset();

View File

@@ -1,15 +1,15 @@
package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
public class EnvironmentFx extends FxList implements ContentList{
public static Effect burning, fire, smoke, steam, fireballsmoke, ballfire, freezing, melting, wet, oily, overdriven, dropItem;

View File

@@ -1,14 +1,14 @@
package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
public class ExplosionFx extends FxList implements ContentList{
public static Effect shockwave, bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke;
@@ -54,7 +54,7 @@ public class ExplosionFx extends FxList implements ContentList{
Lines.stroke(1.5f * e.fout());
Angles.randLenVectors(e.id + 1, 8, 1f + 23f * e.finpow(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout() * 3f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
});
Draw.reset();
@@ -77,7 +77,7 @@ public class ExplosionFx extends FxList implements ContentList{
Lines.stroke(1.7f * e.fout());
Angles.randLenVectors(e.id + 1, 9, 1f + 23f * e.finpow(), (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), 1f + e.fout() * 3f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), 1f + e.fout() * 3f);
});
Draw.reset();

View File

@@ -1,13 +1,13 @@
package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import static io.anuke.mindustry.Vars.tilesize;

View File

@@ -1,16 +1,17 @@
package io.anuke.mindustry.content.fx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shapes;
public class ShootFx extends FxList implements ContentList{
public static Effect shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke, shootBigSmoke2, shootSmallFlame, shootLiquid, shellEjectSmall, shellEjectMedium, shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot;
@@ -108,8 +109,7 @@ public class ShootFx extends FxList implements ContentList{
float len = (2f + e.finpow() * 6f) * i;
float lr = rot + e.fin() * 30f * i;
Draw.rect("white",
e.x + Angles.trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
Fill.rect(e.x + Angles.trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
e.y + Angles.trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
1f, 2f, rot + e.fin() * 50f * i);
@@ -122,7 +122,7 @@ public class ShootFx extends FxList implements ContentList{
for(int i : Mathf.signs){
float len = (2f + e.finpow() * 10f) * i;
float lr = rot + e.fin() * 20f * i;
Draw.rect("casing",
Draw.rect(Core.atlas.find("casing"),
e.x + Angles.trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
e.y + Angles.trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
2f, 3f, rot);
@@ -145,11 +145,11 @@ public class ShootFx extends FxList implements ContentList{
for(int i : Mathf.signs){
float len = (4f + e.finpow() * 8f) * i;
float lr = rot + Mathf.randomSeedRange(e.id + i + 6, 20f * e.fin()) * i;
Draw.rect("casing",
Draw.rect(Core.atlas.find("casing"),
e.x + Angles.trnsx(lr, len) + Mathf.randomSeedRange(e.id + i + 7, 3f * e.fin()),
e.y + Angles.trnsy(lr, len) + Mathf.randomSeedRange(e.id + i + 8, 3f * e.fin()),
2.5f, 4f,
rot + e.fin() * 30f * i + Mathf.randomSeedRange(e.id + i + 9, 40f * e.fin()));
rot + e.fin() * 30f * i + Mathf.randomSeedRange(e.id + i + 9, 40f * e.fin()));
}
Draw.color(Color.LIGHT_GRAY);
@@ -177,7 +177,7 @@ public class ShootFx extends FxList implements ContentList{
Draw.color(Palette.lancerLaser);
Angles.randLenVectors(e.id, 7, 80f, e.rotation, 0f, (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), e.fout() * 9f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fout() * 9f);
});
Draw.reset();
@@ -187,7 +187,7 @@ public class ShootFx extends FxList implements ContentList{
Draw.color(Palette.lancerLaser);
Angles.randLenVectors(e.id, 2, 1f + 20f * e.fout(), e.rotation, 120f, (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), e.fslope() * 3f + 1f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 3f + 1f);
});
Draw.reset();
@@ -205,7 +205,7 @@ public class ShootFx extends FxList implements ContentList{
Draw.color(Palette.lancerLaser);
Angles.randLenVectors(e.id, 2, 1f + 20f * e.fout(), e.rotation, 120f, (x, y) -> {
Shapes.tri(e.x + x, e.y + y, e.fslope() * 3f + 1, e.fslope() * 3f + 1, Mathf.atan2(x, y));
Shapes.tri(e.x + x, e.y + y, e.fslope() * 3f + 1, e.fslope() * 3f + 1, Mathf.angle(x, y));
});
Draw.reset();
@@ -216,7 +216,7 @@ public class ShootFx extends FxList implements ContentList{
Lines.stroke(e.fout() * 1.2f + 0.5f);
Angles.randLenVectors(e.id, 7, 25f * e.finpow(), e.rotation, 50f, (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), e.fin() * 5f + 2f);
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fin() * 5f + 2f);
});
Draw.reset();

View File

@@ -3,12 +3,12 @@ package io.anuke.mindustry.content.fx;
import io.anuke.mindustry.entities.effect.GroundEffectEntity.GroundEffect;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.game.ContentList;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
public class UnitFx extends FxList implements ContentList{
public static Effect vtolHover, unitDrop, unitPickup, unitLand, pickup, healWave, heal, landShock;

View File

@@ -1,8 +1,10 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.util.Log;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.content.blocks.*;
import io.anuke.mindustry.content.bullets.*;
@@ -24,9 +26,6 @@ import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.mindustry.world.LegacyColorMapper;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.ThreadArray;
/**
* Loads all game content.
@@ -114,7 +113,7 @@ public class ContentLoader{
registerTypes();
for(ContentType type : ContentType.values()){
contentMap[type.ordinal()] = new ThreadArray<>();
contentMap[type.ordinal()] = new Array<>();
contentNameMap[type.ordinal()] = new ObjectMap<>();
}

View File

@@ -1,7 +1,18 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureAtlas;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
@@ -11,7 +22,7 @@ import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Saves;
import io.anuke.mindustry.game.Unlocks;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.input.DefaultKeybinds;
import io.anuke.mindustry.input.Binding;
import io.anuke.mindustry.input.DesktopInput;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.input.MobileInput;
@@ -20,16 +31,10 @@ import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Atlas;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Strings;
import io.anuke.ucore.util.Timer;
import java.io.IOException;
import static io.anuke.arc.Core.scene;
import static io.anuke.mindustry.Vars.*;
/**
@@ -38,36 +43,37 @@ import static io.anuke.mindustry.Vars.*;
* Should <i>not</i> handle any logic-critical state.
* This class is not created in the headless server.
*/
public class Control extends Module{
public class Control implements ApplicationListener{
public final Saves saves;
public final Unlocks unlocks;
private Timer timerRPC = new Timer(), timerUnlock = new Timer();
private Interval timerRPC = new Interval(), timerUnlock = new Interval();
private boolean hiscore = false;
private boolean wasPaused = false;
private InputHandler[] inputs = {};
private Throwable error;
public Control(){
saves = new Saves();
unlocks = new Unlocks();
Inputs.useControllers(true);
Gdx.input.setCatchBackKey(true);
Core.input.setCatch(KeyCode.BACK, true);
Effects.setShakeFalloff(10000f);
content.initialize(Content::init);
Core.atlas = new Atlas("sprites.atlas");
Core.atlas.setErrorRegion("error");
Core.atlas = new TextureAtlas("sprites/sprites.atlas");
Draw.scl = 1f / Core.atlas.find("scale_marker").getWidth();
content.initialize(Content::load);
if(Core.atlas.getTextures().size != 1){
throw new IllegalStateException("Atlas must be exactly one texture. " +
"If more textures are used, the map editor will not display them correctly.");
}
unlocks.load();
DefaultKeybinds.load();
Settings.defaultList(
Core.settings.setAppName(appName);
Core.settings.defaults(
"ip", "localhost",
"color-0", Color.rgba8888(playerColors[8]),
"color-1", Color.rgba8888(playerColors[11]),
@@ -77,15 +83,13 @@ public class Control extends Module{
"lastBuild", 0
);
KeyBinds.load();
addPlayer(0);
saves.load();
Events.on(StateChangeEvent.class, event -> {
if((event.from == State.playing && event.to == State.menu) || (event.from == State.menu && event.to != State.menu)){
Timers.runTask(5f, Platform.instance::updateRPC);
Time.runTask(5f, Platform.instance::updateRPC);
}
});
@@ -97,9 +101,9 @@ public class Control extends Module{
state.set(State.playing);
});
Events.on(WorldLoadGraphicsEvent.class, event -> {
Events.on(WorldLoadEvent.class, event -> {
if(mobile){
Gdx.app.postRunnable(() -> Core.camera.position.set(players[0].x, players[0].y, 0));
Core.app.post(() -> Core.camera.position.set(players[0]));
}
});
@@ -115,11 +119,11 @@ public class Control extends Module{
Events.on(WaveEvent.class, event -> {
int last = Settings.getInt("hiscore" + world.getMap().name, 0);
int last = Core.settings.getInt("hiscore" + world.getMap().name, 0);
if(state.wave > last && !state.mode.infiniteResources && !state.mode.disableWaveTimer && world.getSector() == null){
Settings.putInt("hiscore" + world.getMap().name, state.wave);
Settings.save();
Core.settings.put("hiscore" + world.getMap().name, state.wave);
Core.settings.save();
hiscore = true;
}
@@ -131,12 +135,9 @@ public class Control extends Module{
if(world.getSector() != null && world.getSector().hasSave()){
world.getSector().getSave().delete();
}
threads.runGraphics(() -> {
Effects.shake(5, 6, Core.camera.position.x, Core.camera.position.y);
//the restart dialog can show info for any number of scenarios
Call.onGameOver(event.winner);
});
Effects.shake(5, 6, Core.camera.position.x, Core.camera.position.y);
//the restart dialog can show info for any number of scenarios
Call.onGameOver(event.winner);
});
//autohost for pvp sectors
@@ -146,13 +147,11 @@ public class Control extends Module{
Net.host(port);
players[0].isAdmin = true;
}catch(IOException e){
ui.showError(Bundles.format("text.server.error", Strings.parseException(e, false)));
threads.runDelay(() -> state.set(State.menu));
ui.showError(Core.bundle.format("text.server.error", Strings.parseException(e, false)));
Core.app.post(() -> state.set(State.menu));
}
}
});
Events.on(WorldLoadEvent.class, event -> threads.runGraphics(() -> Events.fire(new WorldLoadGraphicsEvent())));
}
public void addPlayer(int index){
@@ -171,9 +170,9 @@ public class Control extends Module{
Player setTo = (index == 0 ? null : players[0]);
Player player = new Player();
player.name = Settings.getString("name");
player.name = Core.settings.getString("name");
player.mech = mobile ? Mechs.starterMobile : Mechs.starterDesktop;
player.color.set(Settings.getInt("color-" + index));
player.color.set(Core.settings.getInt("color-" + index));
player.isLocal = true;
player.playerIndex = index;
player.isMobile = mobile;
@@ -196,7 +195,7 @@ public class Control extends Module{
}
inputs[index] = input;
Inputs.addProcessor(input);
Core.input.addProcessor(input);
}
public void removePlayer(){
@@ -212,10 +211,6 @@ public class Control extends Module{
System.arraycopy(oldi, 0, inputs, 0, inputs.length);
}
public void setError(Throwable error){
this.error = error;
}
public InputHandler input(int index){
return inputs[index];
}
@@ -248,7 +243,7 @@ public class Control extends Module{
Recipe recipe = content.recipes().get(i);
if(!recipe.isHidden() && recipe.requirements != null){
for(ItemStack stack : recipe.requirements){
if(!entity.items.has(stack.item, Math.min((int) (stack.amount * unlockResourceScaling), 2000))) continue outer;
if(!entity.items.has(stack.item, Math.min((int) (stack.amount), 2000))) continue outer;
}
if(unlocks.unlockContent(recipe)){
@@ -287,16 +282,16 @@ public class Control extends Module{
Platform.instance.updateRPC();
if(!Settings.getBool("4.0-warning-2", false)){
if(!Core.settings.getBool("4.0-warning-2", false)){
Timers.run(5f, () -> {
FloatingDialog dialog = new FloatingDialog("[accent]WARNING![]");
Time.run(5f, () -> {
FloatingDialog dialog = new FloatingDialog("WARNING!");
dialog.buttons().addButton("$text.ok", () -> {
dialog.hide();
Settings.putBool("4.0-warning-2", true);
Settings.save();
Core.settings.put("4.0-warning-2", true);
Core.settings.save();
}).size(100f, 60f);
dialog.content().add("Reminder: The beta version you are about to play is very unstable, and is [accent]not representative of the final 4.0 release.[]\n\n " +
dialog.content().add("Reminder: The alpha version you are about to play is very unstable, and is [accent]not representative of the final 4.0 release.[]\n\n " +
"\nThere is currently[scarlet] no sound implemented[]; this is intentional.\n" +
"All current art and UI is temporary, and will be re-drawn before release. " +
"\n\n[accent]Saves and maps may be corrupted without warning between updates.").wrap().width(400f);
@@ -305,18 +300,8 @@ public class Control extends Module{
}
}
/** Called from main logic thread.*/
public void runUpdateLogic(){
if(!state.is(State.menu)){
renderer.minimap.updateUnitArray();
}
}
@Override
public void update(){
if(error != null){
throw new RuntimeException(error);
}
saves.update();
@@ -344,26 +329,26 @@ public class Control extends Module{
}
}
if(Inputs.keyTap("pause") && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){
if(Core.input.keyTap(Binding.pause) && !ui.restart.isShown() && (state.is(State.paused) || state.is(State.playing))){
state.set(state.is(State.playing) ? State.paused : State.playing);
}
if(Inputs.keyTap("menu") && !ui.restart.isShown()){
if(Core.input.keyTap(Binding.menu) && !ui.restart.isShown()){
if(ui.chatfrag.chatOpen()){
ui.chatfrag.hide();
}else if(!ui.paused.isShown() && !ui.hasDialog()){
}else if(!ui.paused.isShown() && !scene.hasDialog()){
ui.paused.show();
state.set(State.paused);
}
}
if(!mobile && Inputs.keyTap("screenshot") && !ui.chatfrag.chatOpen()){
if(!mobile && Core.input.keyTap(Binding.screenshot) && !(scene.getKeyboardFocus() instanceof TextField) && !ui.chatfrag.chatOpen()){
renderer.takeMapScreenshot();
}
}else{
if(!state.isPaused()){
Timers.update();
Time.update();
}
}
}

View File

@@ -5,7 +5,7 @@ import io.anuke.mindustry.game.EventType.StateChangeEvent;
import io.anuke.mindustry.game.GameMode;
import io.anuke.mindustry.game.Teams;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Events;
import io.anuke.arc.Events;
import static io.anuke.mindustry.Vars.unitGroups;
import static io.anuke.mindustry.Vars.waveTeam;

View File

@@ -1,9 +1,14 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.utils.Array;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.Vars;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.game.EventType.*;
@@ -16,12 +21,6 @@ import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.modules.Module;
import static io.anuke.mindustry.Vars.*;
@@ -33,7 +32,7 @@ import static io.anuke.mindustry.Vars.*;
* <p>
* This class should <i>not</i> call any outside methods to change state of modules, but instead fire events.
*/
public class Logic extends Module{
public class Logic implements ApplicationListener{
public Logic(){
Events.on(TileChangeEvent.class, event -> {
@@ -85,7 +84,7 @@ public class Logic extends Module{
state.gameOver = false;
state.teams = new Teams();
Timers.clear();
Time.clear();
Entities.clear();
TileEntity.sleepingEntities = 0;
@@ -141,7 +140,7 @@ public class Logic extends Module{
@Remote(called = Loc.both)
public static void onGameOver(Team winner){
threads.runGraphics(() -> ui.restart.show(winner));
ui.restart.show(winner);
netClient.setQuiet();
}
@@ -172,17 +171,13 @@ public class Logic extends Module{
@Override
public void update(){
if(Vars.control != null){
control.runUpdateLogic();
}
if(!state.is(State.menu)){
if(!state.isPaused()){
Timers.update();
Time.update();
if(!state.mode.disableWaveTimer && !state.mode.disableWaves && !state.gameOver){
state.wavetime -= Timers.delta();
state.wavetime -= Time.delta();
}
if(!Net.client() && state.wavetime <= 0 && !state.mode.disableWaves){

View File

@@ -1,14 +1,20 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Base64Coder;
import com.badlogic.gdx.utils.IntSet;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.PacketPriority;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.annotations.Annotations.Variant;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.io.ReusableByteArrayInputStream;
import io.anuke.arc.util.serialization.Base64Coder;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
@@ -25,16 +31,6 @@ import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.net.ValidateException;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.modules.ItemModule;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.io.ReusableByteArrayInputStream;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Timer;
import java.io.DataInputStream;
import java.io.IOException;
@@ -43,12 +39,12 @@ import java.util.zip.InflaterInputStream;
import static io.anuke.mindustry.Vars.*;
public class NetClient extends Module{
public class NetClient implements ApplicationListener{
private final static float dataTimeout = 60 * 18;
private final static float playerSyncTime = 2;
public final static float viewScale = 2f;
private Timer timer = new Timer(5);
private Interval timer = new Interval(5);
/**Whether the client is currently connecting.*/
private boolean connecting = false;
/**If true, no message will be shown on disconnect.*/
@@ -58,16 +54,6 @@ public class NetClient extends Module{
/**Last sent client snapshot ID.*/
private int lastSent;
/**Last snapshot ID recieved.*/
private int lastSnapshotBaseID = -1;
/**Current snapshot that is being built from chinks.*/
private byte[] currentSnapshot;
/**Counter of how many chunks have been recieved.*/
private int recievedChunkCounter;
/**ID of snapshot that is currently being constructed.*/
private int currentSnapshotID = -1;
/**List of entities that were removed, and need not be added while syncing.*/
private IntSet removed = new IntSet();
/**Byte stream for reading in snapshots.*/
@@ -114,7 +100,7 @@ public class NetClient extends Module{
Net.handleClient(Disconnect.class, packet -> {
if(quiet) return;
Timers.runTask(3f, ui.loadfrag::hide);
Time.runTask(3f, ui.loadfrag::hide);
state.set(State.menu);
@@ -168,21 +154,19 @@ public class NetClient extends Module{
netClient.disconnectQuietly();
state.set(State.menu);
threads.runGraphics(() -> {
if(!reason.quiet){
if(reason.extraText() != null){
ui.showText(reason.toString(), reason.extraText());
}else{
ui.showText("$text.disconnect", reason.toString());
}
if(!reason.quiet){
if(reason.extraText() != null){
ui.showText(reason.toString(), reason.extraText());
}else{
ui.showText("$text.disconnect", reason.toString());
}
ui.loadfrag.hide();
});
}
ui.loadfrag.hide();
}
@Remote(variants = Variant.both)
public static void onInfoMessage(String message){
threads.runGraphics(() -> ui.showText("", message));
ui.showText("", message);
}
@Remote(variants = Variant.both)
@@ -193,15 +177,13 @@ public class NetClient extends Module{
ui.chatfrag.clearMessages();
Net.setClientLoaded(false);
threads.runGraphics(() -> {
ui.loadfrag.show("$text.connecting.data");
ui.loadfrag.show("$text.connecting.data");
ui.loadfrag.setButton(() -> {
ui.loadfrag.hide();
netClient.connecting = false;
netClient.quiet = true;
Net.disconnect();
});
ui.loadfrag.setButton(() -> {
ui.loadfrag.hide();
netClient.connecting = false;
netClient.quiet = true;
Net.disconnect();
});
}
@@ -217,97 +199,11 @@ public class NetClient extends Module{
}
@Remote(variants = Variant.one, priority = PacketPriority.low, unreliable = true)
public static void onSnapshot(byte[] chunk, int snapshotID, short chunkID, int totalLength, int uncompressedLength){
int totalChunks = Mathf.ceil((float) totalLength / NetServer.maxSnapshotSize);
if(NetServer.debugSnapshots)
Log.info("Recieved snapshot: len {0} ID {1} chunkID {2} / "+totalChunks+" totalLength {3} bclient-base {4}", chunk.length, snapshotID, chunkID, totalLength, netClient.lastSnapshotBaseID);
//skip snapshot IDs that have already been recieved OR snapshots that are too far in front
if(snapshotID < netClient.lastSnapshotBaseID){
if(NetServer.debugSnapshots) Log.info("//SKIP SNAPSHOT");
return;
}
public static void onEntitySnapshot(byte groupID, short amount, short dataLen, byte[] data){
try{
byte[] snapshot;
//total length exceeds that needed to hold one snapshot, therefore, it is split into chunks
if(totalLength > NetServer.maxSnapshotSize){
//total amount of chunks to recieve
//reset status when a new snapshot sending begins
if(netClient.currentSnapshotID != snapshotID || netClient.currentSnapshot == null){
netClient.currentSnapshotID = snapshotID;
netClient.currentSnapshot = new byte[totalLength];
netClient.recievedChunkCounter = 0;
}
netClient.recievedChunkCounter++; //update recieved status
//copy the recieved bytes into the holding array
System.arraycopy(chunk, 0, netClient.currentSnapshot, chunkID * NetServer.maxSnapshotSize,
Math.min(NetServer.maxSnapshotSize, totalLength - chunkID * NetServer.maxSnapshotSize));
//when all chunks have been recieved, begin
if(netClient.recievedChunkCounter >= totalChunks && netClient.currentSnapshot != null){
snapshot = netClient.currentSnapshot;
}else{
return;
}
}else{
snapshot = chunk;
}
if(NetServer.debugSnapshots)
Log.info("Finished recieving snapshot ID {0} length {1}", snapshotID, chunk.length);
byte[] result = Net.decompressSnapshot(snapshot, uncompressedLength);
int length = result.length;
netClient.lastSnapshotBaseID = snapshotID;
//set stream bytes to begin snapshot reading
netClient.byteStream.setBytes(result, 0, length);
//get data input for reading from the stream
netClient.byteStream.setBytes(Net.decompressSnapshot(data, dataLen));
DataInputStream input = netClient.dataStream;
netClient.readSnapshot(input);
//confirm that snapshot has been recieved
netClient.lastSnapshotBaseID = snapshotID;
}catch(Exception e){
throw new RuntimeException(e);
}
}
public void readSnapshot(DataInputStream input) throws IOException{
//read wave info
state.wavetime = input.readFloat();
state.wave = input.readInt();
state.enemies = input.readInt();
byte cores = input.readByte();
for(int i = 0; i < cores; i++){
int pos = input.readInt();
Tile tile = world.tile(pos);
if(tile != null && tile.entity != null){
tile.entity.items.read(input);
}else{
new ItemModule().read(input);
}
}
long timestamp = input.readLong();
byte totalGroups = input.readByte();
//for each group...
for(int i = 0; i < totalGroups; i++){
//read group info
byte groupID = input.readByte();
short amount = input.readShort();
EntityGroup group = Entities.getGroup(groupID);
//go through each entity
@@ -328,13 +224,41 @@ public class NetClient extends Module{
}
//read the entity
entity.read(input, timestamp);
entity.read(input);
if(add){
entity.add();
netClient.addRemovedEntity(entity.getID());
}
}
}catch(IOException e){
throw new RuntimeException(e);
}
}
@Remote(variants = Variant.one, priority = PacketPriority.low, unreliable = true)
public static void onStateSnapshot(float waveTime, int wave, int enemies, short coreDataLen, byte[] coreData){
try{
state.wavetime = waveTime;
state.wave = wave;
state.enemies = enemies;
netClient.byteStream.setBytes(Net.decompressSnapshot(coreData, coreDataLen));
DataInputStream input = netClient.dataStream;
byte cores = input.readByte();
for(int i = 0; i < cores; i++){
int pos = input.readInt();
Tile tile = world.tile(pos);
if(tile != null && tile.entity != null){
tile.entity.items.read(input);
}else{
new ItemModule().read(input);
}
}
}catch(IOException e){
throw new RuntimeException(e);
}
}
@@ -347,7 +271,7 @@ public class NetClient extends Module{
}else if(!connecting){
Net.disconnect();
}else{ //...must be connecting
timeoutTime += Timers.delta();
timeoutTime += Time.delta();
if(timeoutTime > dataTimeout){
Log.err("Failed to load data!");
ui.loadfrag.hide();
@@ -369,8 +293,8 @@ public class NetClient extends Module{
ui.loadfrag.hide();
ui.join.hide();
Net.setClientLoaded(true);
Gdx.app.postRunnable(Call::connectConfirm);
Timers.runTask(40f, Platform.instance::updateRPC);
Core.app.post(Call::connectConfirm);
Time.runTask(40f, Platform.instance::updateRPC);
}
private void reset(){
@@ -380,9 +304,6 @@ public class NetClient extends Module{
connecting = true;
quiet = false;
lastSent = 0;
currentSnapshot = null;
currentSnapshotID = -1;
lastSnapshotBaseID = -1;
Entities.clear();
ui.chatfrag.clearMessages();
@@ -416,19 +337,21 @@ public class NetClient extends Module{
Player player = players[0];
BuildRequest[] requests;
//limit to 10 to prevent buffer overflows
int usedRequests = Math.min(player.getPlaceQueue().size, 10);
requests = new BuildRequest[player.getPlaceQueue().size];
for(int i = 0; i < requests.length; i++){
requests = new BuildRequest[usedRequests];
for(int i = 0; i < usedRequests; i++){
requests[i] = player.getPlaceQueue().get(i);
}
Call.onClientShapshot(lastSent++, TimeUtils.millis(), player.x, player.y,
Call.onClientShapshot(lastSent++, Time.millis(), player.x, player.y,
player.pointerX, player.pointerY, player.rotation, player.baseRotation,
player.getVelocity().x, player.getVelocity().y,
player.getMineTile(),
player.isBoosting, player.isShooting, requests,
Core.camera.position.x, Core.camera.position.y,
Core.camera.viewportWidth * Core.camera.zoom * viewScale, Core.camera.viewportHeight * Core.camera.zoom * viewScale);
Core.camera.width * viewScale, Core.camera.height * viewScale);
}
if(timer.get(1, 60)){
@@ -437,14 +360,14 @@ public class NetClient extends Module{
}
String getUsid(String ip){
if(Settings.getString("usid-" + ip, null) != null){
return Settings.getString("usid-" + ip, null);
if(Core.settings.getString("usid-" + ip, null) != null){
return Core.settings.getString("usid-" + ip, null);
}else{
byte[] bytes = new byte[8];
new Random().nextBytes(bytes);
String result = new String(Base64Coder.encode(bytes));
Settings.putString("usid-" + ip, result);
Settings.save();
Core.settings.put("usid-" + ip, result);
Core.settings.save();
return result;
}
}

View File

@@ -1,15 +1,26 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.ObjectSet;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.entities.Entities;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Colors;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.io.ByteBufferOutput;
import io.anuke.arc.util.io.CountableByteArrayOutputStream;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.core.GameState.State;
@@ -21,35 +32,25 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.gen.RemoteReadServer;
import io.anuke.mindustry.net.*;
import io.anuke.mindustry.net.Administration;
import io.anuke.mindustry.net.Administration.PlayerInfo;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetConnection;
import io.anuke.mindustry.net.NetworkIO;
import io.anuke.mindustry.net.Packets.*;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.io.ByteBufferOutput;
import io.anuke.ucore.io.CountableByteArrayOutputStream;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.Arrays;
import java.util.zip.DeflaterOutputStream;
import static io.anuke.mindustry.Vars.*;
public class NetServer extends Module{
public final static int maxSnapshotSize = 2047;
public class NetServer implements ApplicationListener{
public final static int maxSnapshotSize = 430;
public final static boolean debugSnapshots = false;
public final static float maxSnapshotDelay = 200;
@@ -122,7 +123,7 @@ public class NetServer extends Module{
return;
}
if(TimeUtils.millis() - info.lastKicked < kickDuration){
if(Time.millis() - info.lastKicked < kickDuration){
kick(id, KickReason.recentKick);
return;
}
@@ -224,45 +225,6 @@ public class NetServer extends Module{
});
}
/** Sends a raw byte[] snapshot to a client, splitting up into chunks when needed.*/
private static void sendSplitSnapshot(int userid, byte[] bytes, int snapshotID, int uncompressedLength){
if(bytes.length < maxSnapshotSize){
scheduleSnapshot(() -> Call.onSnapshot(userid, bytes, snapshotID, (short) 0, bytes.length, uncompressedLength));
}else{
int remaining = bytes.length;
int offset = 0;
int chunkid = 0;
while(remaining > 0){
int used = Math.min(remaining, maxSnapshotSize);
byte[] toSend;
//re-use sent byte arrays when possible
if(used == maxSnapshotSize && !debugSnapshots){
toSend = reusableSnapArray;
System.arraycopy(bytes, offset, toSend, 0, Math.min(offset + maxSnapshotSize, bytes.length) - offset);
}else{
toSend = Arrays.copyOfRange(bytes, offset, Math.min(offset + maxSnapshotSize, bytes.length));
}
short fchunk = (short)chunkid;
scheduleSnapshot(() -> Call.onSnapshot(userid, toSend, snapshotID, fchunk, bytes.length, uncompressedLength));
remaining -= used;
offset += used;
chunkid++;
}
}
}
private static void scheduleSnapshot(Runnable r){
if(debugSnapshots){
if(!Mathf.chance(snapshotDropchance)){
Timers.run(maxSnapshotDelay / 1000f * 60f, r);
}
}else{
r.run();
}
}
public void sendWorldData(Player player, int clientID){
ByteArrayOutputStream stream = new ByteArrayOutputStream();
DeflaterOutputStream def = new DeflaterOutputStream(stream);
@@ -311,14 +273,14 @@ public class NetServer extends Module{
boolean verifyPosition = !player.isDead() && netServer.admins.getStrict() && headless && player.getCarrier() == null;
if(connection.lastRecievedClientTime == 0) connection.lastRecievedClientTime = TimeUtils.millis() - 16;
if(connection.lastRecievedClientTime == 0) connection.lastRecievedClientTime = Time.millis() - 16;
connection.viewX = viewX;
connection.viewY = viewY;
connection.viewWidth = viewWidth;
connection.viewHeight = viewHeight;
long elapsed = TimeUtils.timeSinceMillis(connection.lastRecievedClientTime);
long elapsed = Time.timeSinceMillis(connection.lastRecievedClientTime);
float maxSpeed = boosting && !player.mech.flying ? player.mech.boostSpeed : player.mech.speed;
float maxMove = elapsed / 1000f * 60f * Math.min(compound(maxSpeed, player.mech.drag) * 1.25f, player.mech.maxSpeed * 1.1f);
@@ -357,7 +319,7 @@ public class NetServer extends Module{
player.y = prevy;
newx = x;
newy = y;
}else if(Vector2.dst(x, y, newx, newy) > correctDist){
}else if(Mathf.dst(x, y, newx, newy) > correctDist){
Call.onPositionSet(player.con.id, newx, newy); //teleport and correct position when necessary
}
@@ -370,7 +332,7 @@ public class NetServer extends Module{
player.getVelocity().set(xVelocity, yVelocity); //only for visual calculation purposes, doesn't actually update the player
connection.lastRecievedClientSnapshot = snapshotID;
connection.lastRecievedClientTime = TimeUtils.millis();
connection.lastRecievedClientTime = Time.millis();
}
@Remote(targets = Loc.client, called = Loc.server)
@@ -436,8 +398,8 @@ public class NetServer extends Module{
if(!headless && !closing && Net.server() && state.is(State.menu)){
closing = true;
threads.runGraphics(() -> ui.loadfrag.show("$text.server.closing"));
Timers.runTask(5f, () -> {
ui.loadfrag.show("$text.server.closing");
Time.runTask(5f, () -> {
Net.closeServer();
ui.loadfrag.hide();
closing = false;
@@ -469,45 +431,34 @@ public class NetServer extends Module{
if(player != null && (reason == KickReason.kick || reason == KickReason.banned) && player.uuid != null){
PlayerInfo info = admins.getInfo(player.uuid);
info.timesKicked++;
info.lastKicked = TimeUtils.millis();
info.lastKicked = Time.millis();
}
Call.onKick(connection, reason);
Timers.runTask(2f, con::close);
Time.runTask(2f, con::close);
admins.save();
}
public void writeSnapshot(Player player, DataOutputStream dataStream) throws IOException{
viewport.setSize(player.con.viewWidth, player.con.viewHeight).setCenter(player.con.viewX, player.con.viewY);
//write wave datas
dataStream.writeFloat(state.wavetime);
dataStream.writeInt(state.wave);
dataStream.writeInt(state.enemies());
public void writeSnapshot(Player player) throws IOException{
syncStream.reset();
ObjectSet<Tile> cores = state.teams.get(player.getTeam()).cores;
dataStream.writeByte(cores.size);
//write all core inventory data
for(Tile tile : cores){
dataStream.writeInt(tile.pos());
tile.entity.items.write(dataStream);
}
//write timestamp
dataStream.writeLong(TimeUtils.millis());
dataStream.close();
byte[] stateBytes = syncStream.toByteArray();
int totalGroups = 0;
//write basic state data.
Call.onStateSnapshot(player.con.id, state.wavetime, state.wave, state.enemies, (short)stateBytes.length, Net.compressSnapshot(stateBytes));
for(EntityGroup<?> group : Entities.getAllGroups()){
if(!group.isEmpty() && (group.all().get(0) instanceof SyncTrait)) totalGroups++;
}
//write total amount of serializable groups
dataStream.writeByte(totalGroups);
viewport.setSize(player.con.viewWidth, player.con.viewHeight).setCenter(player.con.viewX, player.con.viewY);
//check for syncable groups
for(EntityGroup<?> group : Entities.getAllGroups()){
@@ -535,15 +486,32 @@ public class NetServer extends Module{
}
}
//write group ID + group size
dataStream.writeByte(group.getID());
dataStream.writeShort(returnArray.size);
syncStream.reset();
int sent = 0;
for(Entity entity : returnArray){
//write all entities now
dataStream.writeInt(entity.getID()); //write id
dataStream.writeByte(((SyncTrait) entity).getTypeID()); //write type ID
((SyncTrait) entity).write(dataStream); //write entity
sent ++;
if(syncStream.position() > maxSnapshotSize){
dataStream.close();
byte[] syncBytes = syncStream.toByteArray();
Call.onEntitySnapshot(player.con.id, (byte)group.getID(), (short)sent, (short)syncBytes.length, Net.compressSnapshot(syncBytes));
sent = 0;
syncStream.reset();
}
}
if(sent > 0){
dataStream.close();
byte[] syncBytes = syncStream.toByteArray();
Call.onEntitySnapshot(player.con.id, (byte)group.getID(), (short)sent, (short)syncBytes.length, Net.compressSnapshot(syncBytes));
}
}
}
@@ -617,21 +585,7 @@ public class NetServer extends Module{
if(!player.timer.get(Player.timerSync, serverSyncTime) || !connection.hasConnected) continue;
//reset stream to begin writing
Timers.mark();
syncStream.reset();
writeSnapshot(player, dataStream);
dataStream.close();
byte[] bytes = syncStream.toByteArray();
int uncompressed = bytes.length;
bytes = Net.compressSnapshot(bytes);
int snapid = connection.lastSentSnapshotID ++;
if(debugSnapshots) Log.info("Sent snapshot: {0} bytes.", bytes.length);
sendSplitSnapshot(connection.id, bytes, snapid, uncompressed);
writeSnapshot(player);
}
}catch(IOException e){

View File

@@ -1,15 +1,11 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Base64Coder;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.TextField;
import io.anuke.arc.Core;
import io.anuke.arc.Input.TextInput;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.arc.util.serialization.Base64Coder;
import java.util.Random;
@@ -28,6 +24,17 @@ public abstract class Platform {
if(!mobile) return; //this is mobile only, desktop doesn't need dialogs
field.tapped(() -> {
TextInput input = new TextInput();
input.text = field.getText();
input.maxLength = maxLength;
input.accepted = text -> {
field.clearText();
field.appendText(text);
field.change();
Core.input.setOnscreenKeyboardVisible(false);
};
Core.input.getTextInput(input);
/*
Dialog dialog = new Dialog("", "dialog");
dialog.setFillParent(true);
dialog.content().top();
@@ -39,12 +46,12 @@ public abstract class Platform {
.visible(() -> !use[0].getSelection().isEmpty()).width(65f);
dialog.content().addImageButton("icon-paste", "clear", 16*3, () ->
use[0].paste(Gdx.app.getClipboard().getContents(), false))
.visible(() -> Gdx.app.getClipboard() != null && Gdx.app.getClipboard().getContents() != null && !Gdx.app.getClipboard().getContents().isEmpty()).width(65f);
use[0].paste(Core.app.getClipboard().getContents(), false))
.visible(() -> Core.app.getClipboard() != null && Core.app.getClipboard().getContents() != null && !Core.app.getClipboard().getContents().isEmpty()).width(65f);
TextField to = dialog.content().addField(field.getText(), t-> {}).pad(15).width(250f).get();
to.setMaxLength(maxLength);
to.keyDown(Keys.ENTER, () -> dialog.content().find("okb").fireClick());
to.keyDown(KeyCode.ENTER, () -> dialog.content().find("okb").fireClick());
use[0] = to;
@@ -53,15 +60,15 @@ public abstract class Platform {
field.appendText(to.getText());
field.change();
dialog.hide();
Gdx.input.setOnscreenKeyboardVisible(false);
Core.input.setOnscreenKeyboardVisible(false);
}).width(90f).name("okb");
dialog.show();
Timers.runTask(1f, () -> {
Time.runTask(1f, () -> {
to.setCursorPosition(to.getText().length());
Core.scene.setKeyboardFocus(to);
Gdx.input.setOnscreenKeyboardVisible(true);
});
Core.input.setOnscreenKeyboardVisible(true);
});*/
});
}
/**Update discord RPC.*/
@@ -76,13 +83,13 @@ public abstract class Platform {
}
/**Must be a base64 string 8 bytes in length.*/
public String getUUID(){
String uuid = Settings.getString("uuid", "");
String uuid = Core.settings.getString("uuid", "");
if(uuid.isEmpty()){
byte[] result = new byte[8];
new Random().nextBytes(result);
uuid = new String(Base64Coder.encode(result));
Settings.putString("uuid", uuid);
Settings.save();
Core.settings.put("uuid", uuid);
Core.settings.save();
return uuid;
}
return uuid;

View File

@@ -1,16 +1,26 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.PixmapIO;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.BufferUtils;
import com.badlogic.gdx.utils.ScreenUtils;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityDraw;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Camera;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.SpriteBatch;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.ScreenRecorder;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
@@ -22,62 +32,45 @@ import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.entities.EntityDraw;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.EffectEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.graphics.Surface;
import io.anuke.ucore.modules.RendererModule;
import io.anuke.ucore.scene.utils.Cursors;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Pooling;
import io.anuke.ucore.util.Translator;
import static io.anuke.arc.Core.*;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.ucore.core.Core.batch;
import static io.anuke.ucore.core.Core.camera;
public class Renderer extends RendererModule{
public final Surface effectSurface;
public class Renderer implements ApplicationListener{
public final BlockRenderer blocks = new BlockRenderer();
public final MinimapRenderer minimap = new MinimapRenderer();
public final OverlayRenderer overlays = new OverlayRenderer();
public final FogRenderer fog = new FogRenderer();
private int targetscale = baseCameraScale;
private Color clearColor;
private float targetscale = io.anuke.arc.scene.ui.layout.Unit.dp.scl(4);
private float camerascale = targetscale;
private Rectangle rect = new Rectangle(), rect2 = new Rectangle();
private Vector2 avgPosition = new Translator();
private Vector2 avgPosition = new Vector2();
private float shakeIntensity, shaketime;
public Renderer(){
Core.batch = new SpriteBatch(4096);
batch = new SpriteBatch(4096);
camera = new Camera();
Lines.setCircleVertices(14);
Shaders.init();
Core.cameraScale = baseCameraScale;
Effects.setScreenShakeProvider((intensity, duration) -> {
shakeIntensity = Math.max(intensity, shakeIntensity);
shaketime = Math.max(shaketime, duration);
});
Effects.setEffectProvider((effect, color, x, y, rotation, data) -> {
if(effect == Fx.none) return;
if(Settings.getBool("effects")){
Rectangle view = rect.setSize(camera.viewportWidth, camera.viewportHeight)
if(Core.settings.getBool("effects")){
Rectangle view = rect.setSize(camera.width, camera.height)
.setCenter(camera.position.x, camera.position.y);
Rectangle pos = rect2.setSize(effect.size).setCenter(x, y);
if(view.overlaps(pos)){
if(!(effect instanceof GroundEffect)){
EffectEntity entity = Pooling.obtain(EffectEntity.class, EffectEntity::new);
EffectEntity entity = Pools.obtain(EffectEntity.class, EffectEntity::new);
entity.effect = effect;
entity.color = color;
entity.rotation = rotation;
@@ -87,9 +80,9 @@ public class Renderer extends RendererModule{
if(data instanceof Entity){
entity.setParent((Entity) data);
}
threads.runGraphics(() -> effectGroup.add(entity));
effectGroup.add(entity);
}else{
GroundEffectEntity entity = Pooling.obtain(GroundEffectEntity.class, GroundEffectEntity::new);
GroundEffectEntity entity = Pools.obtain(GroundEffectEntity.class, GroundEffectEntity::new);
entity.effect = effect;
entity.color = color;
entity.rotation = rotation;
@@ -99,30 +92,13 @@ public class Renderer extends RendererModule{
if(data instanceof Entity){
entity.setParent((Entity) data);
}
threads.runGraphics(() -> groundEffectGroup.add(entity));
groundEffectGroup.add(entity);
}
}
}
});
Cursors.cursorScaling = 3;
Cursors.outlineColor = Color.valueOf("444444");
Cursors.arrow = Cursors.loadCursor("cursor");
Cursors.hand = Cursors.loadCursor("hand");
Cursors.ibeam = Cursors.loadCursor("ibar");
Cursors.restoreCursor();
Cursors.loadCustom("drill");
Cursors.loadCustom("unload");
clearColor = new Color(0f, 0f, 0f, 1f);
effectSurface = Graphics.createSurface(Core.cameraScale);
pixelSurface = Graphics.createSurface(Core.cameraScale);
}
@Override
public void init(){
}
@Override
@@ -130,113 +106,77 @@ public class Renderer extends RendererModule{
//TODO hack, find source of this bug
Color.WHITE.set(1f, 1f, 1f, 1f);
if(Core.cameraScale != targetscale){
float targetzoom = (float) Core.cameraScale / targetscale;
camera.zoom = Mathf.lerpDelta(camera.zoom, targetzoom, 0.2f);
if(Mathf.in(camera.zoom, targetzoom, 0.005f)){
camera.zoom = 1f;
Graphics.setCameraScale(targetscale);
for(Player player : players){
control.input(player.playerIndex).resetCursor();
}
}
}else{
camera.zoom = Mathf.lerpDelta(camera.zoom, 1f, 0.2f);
}
camerascale = Mathf.lerpDelta(camerascale, targetscale, 0.1f);
camera.width = graphics.getWidth() / camerascale;
camera.height = graphics.getHeight() / camerascale;
if(state.is(State.menu)){
Graphics.clear(Color.BLACK);
graphics.clear(Color.BLACK);
}else{
Vector2 position = averagePosition();
if(players[0].isDead()){
TileEntity core = players[0].getClosestCore();
if(core != null && players[0].spawner == Unit.noSpawner){
smoothCamera(core.x, core.y, 0.08f);
camera.position.lerpDelta(core.x, core.y, 0.08f);
}else{
smoothCamera(position.x + 0.0001f, position.y + 0.0001f, 0.08f);
camera.position.lerpDelta(position, 0.08f);
}
}else if(!mobile){
setCamera(position.x + 0.0001f, position.y + 0.0001f);
camera.position.lerpDelta(position, 0.08f);
}
camera.position.x = Mathf.clamp(camera.position.x, -tilesize / 2f, world.width() * tilesize - tilesize / 2f);
camera.position.y = Mathf.clamp(camera.position.y, -tilesize / 2f, world.height() * tilesize - tilesize / 2f);
float prex = camera.position.x, prey = camera.position.y;
updateShake(0.75f);
float deltax = camera.position.x - prex, deltay = camera.position.y - prey;
float lastx = camera.position.x, lasty = camera.position.y;
if(snapCamera){
camera.position.set((int) camera.position.x, (int) camera.position.y, 0);
}
if(Gdx.graphics.getHeight() / Core.cameraScale % 2 == 1){
camera.position.add(0, -0.5f, 0);
}
if(Gdx.graphics.getWidth() / Core.cameraScale % 2 == 1){
camera.position.add(-0.5f, 0, 0);
}
draw();
camera.position.set(lastx - deltax, lasty - deltay, 0);
}
if(!ui.chatfrag.chatOpen()){
renderer.record(); //this only does something if GdxGifRecorder is on the class path, which it usually isn't
ScreenRecorder.record(); //this only does something if CoreGifRecorder is on the class path, which it usually isn't
}
}
void updateShake(float scale){
if(shaketime > 0){
float intensity = shakeIntensity * (settings.getInt("screenshake", 4) / 4f) * scale;
camera.position.add(Mathf.range(intensity), Mathf.range(intensity));
shakeIntensity -= 0.25f * Time.delta();
shaketime -= Time.delta();
shakeIntensity = Mathf.clamp(shakeIntensity, 0f, 100f);
}else{
shakeIntensity = 0f;
}
}
@Override
public void draw(){
camera.update();
if(Float.isNaN(Core.camera.position.x) || Float.isNaN(Core.camera.position.y)){
Core.camera.position.x = players[0].x;
Core.camera.position.y = players[0].y;
if(Float.isNaN(camera.position.x) || Float.isNaN(camera.position.y)){
camera.position.x = players[0].x;
camera.position.y = players[0].y;
}
Graphics.clear(clearColor);
graphics.clear(clearColor);
batch.setProjectionMatrix(camera.combined);
Draw.proj(camera.projection());
Graphics.surface(pixelSurface, false);
Graphics.clear(clearColor);
blocks.drawFloor();
blocks.floor.drawFloor();
drawAndInterpolate(groundEffectGroup, e -> e instanceof BelowLiquidTrait);
drawAndInterpolate(puddleGroup);
drawAndInterpolate(groundEffectGroup, e -> !(e instanceof BelowLiquidTrait));
blocks.processBlocks();
blocks.drawShadows();
for(Team team : Team.all){
if(blocks.isTeamShown(team)){
boolean outline = team != players[0].getTeam() && team != Team.none;
blocks.drawBlocks(Layer.block);
if(outline){
Shaders.outline.color.set(team.color);
Shaders.outline.color.a = 0.8f;
Graphics.beginShaders(Shaders.outline);
}
blocks.drawTeamBlocks(Layer.block, team);
if(outline){
Graphics.endShaders();
}
}
}
blocks.skipLayer(Layer.block);
Graphics.shader(Shaders.blockbuild, false);
Draw.shader(Shaders.blockbuild, true);
blocks.drawBlocks(Layer.placement);
Graphics.shader();
Draw.shader();
blocks.drawBlocks(Layer.overlay);
@@ -255,39 +195,34 @@ public class Renderer extends RendererModule{
overlays.drawBottom();
drawAndInterpolate(playerGroup, p -> true, Player::drawBuildRequests);
Graphics.beginShaders(Shaders.shield);
EntityDraw.draw(shieldGroup);
EntityDraw.drawWith(shieldGroup, shield -> true, shield -> ((ShieldEntity)shield).drawOver());
Draw.color(Palette.accent);
Graphics.endShaders();
Draw.color();
//TODO shield
/*
if(shieldGroup.size() > 0){
Graphics.beginShaders(Shaders.shield);
EntityDraw.draw(shieldGroup);
EntityDraw.drawWith(shieldGroup, shield -> true, shield -> ((ShieldEntity)shield).drawOver());
Draw.color(Palette.accent);
Graphics.endShaders();
Draw.color();
}
*/
overlays.drawTop();
if(showFog){
Graphics.surface();
}else{
Graphics.flushSurface();
}
batch.end();
if(showFog){
fog.draw();
}
Graphics.beginCam();
EntityDraw.setClip(false);
drawAndInterpolate(playerGroup, p -> !p.isDead() && !p.isLocal, Player::drawName);
EntityDraw.setClip(true);
Graphics.end();
Draw.color();
Draw.flush();
}
private void drawFlyerShadows(){
Graphics.surface(effectSurface, true, false);
//TODO fix flyer shadows
//Graphics.surface(effectSurface, true, false);
float trnsX = -12, trnsY = -13;
Draw.color(0, 0, 0, 0.15f);
for(EntityGroup<? extends BaseUnit> group : unitGroups){
if(!group.isEmpty()){
@@ -299,8 +234,8 @@ public class Renderer extends RendererModule{
drawAndInterpolate(playerGroup, unit -> unit.isFlying() && !unit.isDead(), player -> player.drawShadow(trnsX, trnsY));
}
Draw.color(0, 0, 0, 0.15f);
Graphics.flushSurface();
//Draw.color(0, 0, 0, 0.15f);
//Graphics.flushSurface();
Draw.color();
}
@@ -317,13 +252,13 @@ public class Renderer extends RendererModule{
Shaders.outline.color.set(team.color);
Shaders.mix.color.set(Color.WHITE);
Graphics.beginShaders(Shaders.outline);
Graphics.shader(Shaders.mix, true);
//Graphics.beginShaders(Shaders.outline);
Draw.shader(Shaders.mix, true);
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawAll);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawAll);
Graphics.shader();
Draw.shader();
blocks.drawTeamBlocks(Layer.turret, team);
Graphics.endShaders();
//Graphics.endShaders();
drawAndInterpolate(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawOver);
drawAndInterpolate(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team, Unit::drawOver);
@@ -342,20 +277,8 @@ public class Renderer extends RendererModule{
EntityDraw.drawWith(group, toDraw, drawer);
}
@Override
public void resize(int width, int height){
float lastX = camera.position.x, lastY = camera.position.y;
super.resize(width, height);
for(Player player : players){
control.input(player.playerIndex).resetCursor();
}
camera.update();
camera.position.set(lastX, lastY, 0f);
}
@Override
public void dispose(){
fog.dispose();
public float cameraScale(){
return camerascale;
}
public Vector2 averagePosition(){
@@ -367,43 +290,35 @@ public class Renderer extends RendererModule{
return avgPosition;
}
public void setCameraScale(int amount){
targetscale = amount;
public void scaleCamera(float amount){
targetscale += amount;
clampScale();
//scale up all surfaces in preparation for the zoom
for(Surface surface : Graphics.getSurfaces()){
surface.setScale(targetscale);
}
}
public void scaleCamera(int amount){
setCameraScale(targetscale + amount);
}
public void clampScale(){
float s = io.anuke.ucore.scene.ui.layout.Unit.dp.scl(1f);
targetscale = Mathf.clamp(targetscale, Math.round(s * 2), Math.round(s * 5));
float s = io.anuke.arc.scene.ui.layout.Unit.dp.scl(1f);
targetscale = Mathf.clamp(targetscale, Math.round(s * 1), Math.round(s * 6));
}
public void takeMapScreenshot(){
float vpW = Core.camera.viewportWidth, vpH = Core.camera.viewportHeight;
//TODO fix/implement
/*
float vpW = camera.width, vpH = camera.height;
int w = world.width()*tilesize, h = world.height()*tilesize;
int pw = pixelSurface.width(), ph = pixelSurface.height();
showFog = false;
disableUI = true;
pixelSurface.setSize(w, h, true);
Graphics.getEffectSurface().setSize(w, h, true);
Core.camera.viewportWidth = w;
Core.camera.viewportHeight = h;
Core.camera.position.x = w/2f + tilesize/2f;
Core.camera.position.y = h/2f + tilesize/2f;
camera.width = w;
camera.height = h;
camera.position.x = w/2f + tilesize/2f;
camera.position.y = h/2f + tilesize/2f;
draw();
showFog = true;
disableUI = false;
Core.camera.viewportWidth = vpW;
Core.camera.viewportHeight = vpH;
camera.width = vpW;
camera.height = vpH;
pixelSurface.getBuffer().begin();
byte[] lines = ScreenUtils.getFrameBufferPixels(0, 0, w, h, true);
@@ -415,14 +330,14 @@ public class Renderer extends RendererModule{
Pixmap fullPixmap = new Pixmap(w, h, Pixmap.Format.RGBA8888);
BufferUtils.copy(lines, 0, fullPixmap.getPixels(), lines.length);
FileHandle file = screenshotDirectory.child("screenshot-" + TimeUtils.millis() + ".png");
FileHandle file = screenshotDirectory.child("screenshot-" + Time.millis() + ".png");
PixmapIO.writePNG(file, fullPixmap);
fullPixmap.dispose();
pixelSurface.setSize(pw, ph, false);
Graphics.getEffectSurface().setSize(pw, ph, false);
ui.showInfoFade(Bundles.format("text.screenshot", file.toString()));
ui.showInfoFade(Core.bundle.format("text.screenshot", file.toString()));*/
}
}

View File

@@ -1,54 +0,0 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
public class ThreadHandler{
private long lastFrameTime;
public ThreadHandler(){
Timers.setDeltaProvider(() -> {
float result = Gdx.graphics.getDeltaTime() * 60f;
return Float.isNaN(result) || Float.isInfinite(result) ? 1f : Math.min(result, 60f / 10f);
});
}
public void run(Runnable r){
r.run();
}
public void runGraphics(Runnable r){
r.run();
}
public void runDelay(Runnable r){
Gdx.app.postRunnable(r);
}
public long getFrameID(){
return Gdx.graphics.getFrameId();
}
public void handleBeginRender(){
lastFrameTime = TimeUtils.millis();
}
public void handleEndRender(){
int fpsCap = Settings.getInt("fpscap", 125);
if(fpsCap <= 120){
long target = 1000/fpsCap;
long elapsed = TimeUtils.timeSinceMillis(lastFrameTime);
if(elapsed < target){
try{
Thread.sleep(target - elapsed);
}catch(InterruptedException e){
e.printStackTrace();
}
}
}
}
}

View File

@@ -1,47 +1,50 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.utils.Align;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.Graphics.Cursor;
import io.anuke.arc.Graphics.Cursor.SystemCursor;
import io.anuke.arc.freetype.FreeTypeFontGenerator;
import io.anuke.arc.freetype.FreeTypeFontGenerator.FreeTypeFontParameter;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Colors;
import io.anuke.arc.graphics.g2d.BitmapFont;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.math.Interpolation;
import io.anuke.arc.scene.Group;
import io.anuke.arc.scene.Scene;
import io.anuke.arc.scene.Skin;
import io.anuke.arc.scene.actions.Actions;
import io.anuke.arc.scene.ui.Dialog;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.arc.scene.ui.TextField.TextFieldFilter;
import io.anuke.arc.scene.ui.TooltipManager;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.editor.MapEditorDialog;
import io.anuke.mindustry.game.EventType.ResizeEvent;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.input.InputHandler;
import io.anuke.mindustry.ui.dialogs.*;
import io.anuke.mindustry.ui.fragments.*;
import io.anuke.ucore.core.*;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.modules.SceneModule;
import io.anuke.ucore.scene.Group;
import io.anuke.ucore.scene.Skin;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.ui.Dialog;
import io.anuke.ucore.scene.ui.TextField;
import io.anuke.ucore.scene.ui.TextField.TextFieldFilter;
import io.anuke.ucore.scene.ui.TooltipManager;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.*;
import static io.anuke.ucore.scene.actions.Actions.*;
import static io.anuke.arc.scene.actions.Actions.*;
import static io.anuke.mindustry.Vars.control;
import static io.anuke.mindustry.Vars.disableUI;
public class UI extends SceneModule{
public class UI implements ApplicationListener{
private FreeTypeFontGenerator generator;
public final MenuFragment menufrag = new MenuFragment();
public final HudFragment hudfrag = new HudFragment();
public final ChatFragment chatfrag = new ChatFragment();
public final PlayerListFragment listfrag = new PlayerListFragment();
public final BackgroundFragment backfrag = new BackgroundFragment();
public final LoadingFragment loadfrag = new LoadingFragment();
public MenuFragment menufrag;
public HudFragment hudfrag;
public ChatFragment chatfrag;
public PlayerListFragment listfrag;
public BackgroundFragment backfrag;
public LoadingFragment loadfrag;
public AboutDialog about;
public RestartDialog restart;
@@ -66,11 +69,24 @@ public class UI extends SceneModule{
public SectorsDialog sectors;
public MissionDialog missions;
public Cursor drillCursor, unloadCursor;
public UI(){
Skin skin = new Skin(Core.atlas);
generateFonts(skin);
skin.load(Core.files.internal("ui/uiskin.json"));
for(BitmapFont font : skin.getAll(BitmapFont.class).values()){
font.setUseIntegerPositions(true);
}
Core.scene = new Scene(skin);
Core.input.addProcessor(Core.scene);
Dialog.setShowAction(() -> sequence(
alpha(0f),
originCenter(),
moveToAligned(Gdx.graphics.getWidth() / 2f, Gdx.graphics.getHeight() / 2f, Align.center),
moveToAligned(Core.graphics.getWidth() / 2f, Core.graphics.getHeight() / 2f, Align.center),
scaleTo(0.0f, 1f),
parallel(
scaleTo(1f, 1f, 0.1f, Interpolation.fade),
@@ -87,16 +103,31 @@ public class UI extends SceneModule{
TooltipManager.getInstance().animations = false;
Settings.setErrorHandler(() -> Timers.run(1f, () -> showError("[crimson]Failed to access local storage.\nSettings will not be saved.")));
Dialog.closePadR = -1;
Dialog.closePadT = 5;
Core.settings.setErrorHandler(e -> {
e.printStackTrace();
Core.app.post(() -> showError("Failed to access local storage.\nSettings will not be saved."));
});
Colors.put("accent", Palette.accent);
loadCursors();
}
void loadCursors(){
int cursorScaling = 3;
Color outlineColor = Color.valueOf("444444");
drillCursor = Core.graphics.newCursor("drill", cursorScaling, outlineColor);
unloadCursor = Core.graphics.newCursor("unload", cursorScaling, outlineColor);
SystemCursor.arrow.set(Core.graphics.newCursor("cursor", cursorScaling, outlineColor));
SystemCursor.hand.set(Core.graphics.newCursor("hand", cursorScaling, outlineColor));
SystemCursor.ibeam.set(Core.graphics.newCursor("ibeam", cursorScaling, outlineColor));
Core.graphics.restoreCursor();
}
void generateFonts(){
generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/pixel.ttf"));
void generateFonts(Skin skin){
generator = new FreeTypeFontGenerator(Core.files.internal("fonts/pixel.ttf"));
FreeTypeFontParameter param = new FreeTypeFontParameter();
param.size = (int)(14*2 * Math.max(Unit.dp.scl(1f), 0.5f));
param.shadowColor = Color.DARK_GRAY;
@@ -109,46 +140,23 @@ public class UI extends SceneModule{
skin.getFont("default-font").setOwnsTexture(false);
}
@Override
protected void loadSkin(){
skin = new Skin(Core.atlas);
generateFonts();
skin.load(Gdx.files.internal("ui/uiskin.json"));
for(BitmapFont font : skin.getAll(BitmapFont.class).values()){
font.setUseIntegerPositions(true);
//font.getData().setScale(Vars.fontScale);
}
}
@Override
public void update(){
if(disableUI) return;
if(Graphics.drawing()) Graphics.end();
act();
Graphics.begin();
for(int i = 0; i < players.length; i++){
InputHandler input = control.input(i);
if(input.isCursorVisible()){
Draw.color();
float scl = Unit.dp.scl(3f);
Draw.rect("controller-cursor", input.getMouseX(), Gdx.graphics.getHeight() - input.getMouseY(), 16 * scl, 16 * scl);
}
}
Graphics.end();
Draw.color();
Core.scene.act();
Core.scene.draw();
}
@Override
public void init(){
menufrag = new MenuFragment();
hudfrag = new HudFragment();
chatfrag = new ChatFragment();
listfrag = new PlayerListFragment();
backfrag = new BackgroundFragment();
loadfrag = new LoadingFragment();
editor = new MapEditorDialog();
controls = new ControlsDialog();
restart = new RestartDialog();
@@ -172,10 +180,10 @@ public class UI extends SceneModule{
sectors = new SectorsDialog();
missions = new MissionDialog();
Group group = Core.scene.getRoot();
Group group = Core.scene.root;
backfrag.build(group);
control.input(0).getFrag().build(Core.scene.getRoot());
control.input(0).getFrag().build(group);
hudfrag.build(group);
menufrag.build(group);
chatfrag.container().build(group);
@@ -185,14 +193,12 @@ public class UI extends SceneModule{
@Override
public void resize(int width, int height){
super.resize(width, height);
Core.scene.resize(width, height);
Events.fire(new ResizeEvent());
}
@Override
public void dispose(){
super.dispose();
generator.dispose();
}
@@ -202,7 +208,7 @@ public class UI extends SceneModule{
public void loadGraphics(String text, Runnable call){
loadfrag.show(text);
Timers.runTask(7f, () -> {
Time.runTask(7f, () -> {
call.run();
loadfrag.hide();
});
@@ -214,10 +220,10 @@ public class UI extends SceneModule{
public void loadLogic(String text, Runnable call){
loadfrag.show(text);
Timers.runTask(7f, () ->
threads.run(() -> {
Time.runTask(7f, () ->
Core.app.post(() -> {
call.run();
threads.runGraphics(loadfrag::hide);
loadfrag.hide();
}));
}
@@ -292,8 +298,8 @@ public class UI extends SceneModule{
dialog.hide();
confirmed.run();
});
dialog.keyDown(Keys.ESCAPE, dialog::hide);
dialog.keyDown(Keys.BACK, dialog::hide);
dialog.keyDown(KeyCode.ESCAPE, dialog::hide);
dialog.keyDown(KeyCode.BACK, dialog::hide);
dialog.show();
}

View File

@@ -1,8 +1,17 @@
package io.anuke.mindustry.core;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.arc.ApplicationListener;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.ai.BlockIndexer;
import io.anuke.mindustry.ai.Pathfinder;
import io.anuke.mindustry.ai.WaveSpawner;
@@ -18,15 +27,10 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.OreBlock;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.modules.Module;
import io.anuke.ucore.util.*;
import static io.anuke.mindustry.Vars.*;
public class World extends Module{
public class World implements ApplicationListener{
public final Maps maps = new Maps();
public final Sectors sectors = new Sectors();
public final WorldGenerator generator = new WorldGenerator();
@@ -38,7 +42,7 @@ public class World extends Module{
private Sector currentSector;
private Tile[][] tiles;
private Array<Tile> tempTiles = new ThreadArray<>();
private Array<Tile> tempTiles = new Array<>();
private boolean generating, invalidMap;
public World(){
@@ -121,11 +125,11 @@ public class World extends Module{
}
public Tile tileWorld(float x, float y){
return tile(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize));
return tile(Math.round(x / tilesize), Math.round(y / tilesize));
}
public int toTile(float coord){
return Mathf.scl2(coord, tilesize);
return Math.round(coord / tilesize);
}
public Tile[][] getTiles(){
@@ -209,8 +213,8 @@ public class World extends Module{
currentSector = sector;
state.difficulty = sectors.getDifficulty(sector);
state.mode = sector.currentMission().getMode();
Timers.mark();
Timers.mark();
Time.mark();
Time.mark();
logic.reset();
@@ -247,7 +251,7 @@ public class World extends Module{
Log.err(e);
if(!headless){
ui.showError("$text.map.invalid");
threads.runDelay(() -> state.set(State.menu));
Core.app.post(() -> state.set(State.menu));
invalidMap = true;
}
generating = false;
@@ -277,13 +281,13 @@ public class World extends Module{
invalidMap = false;
}
if(invalidMap) threads.runDelay(() -> state.set(State.menu));
if(invalidMap) Core.app.post(() -> state.set(State.menu));
}
public void notifyChanged(Tile tile){
if(!generating){
threads.runDelay(() -> Events.fire(new TileChangeEvent(tile)));
Core.app.post(() -> Events.fire(new TileChangeEvent(tile)));
}
}
@@ -334,9 +338,9 @@ public class World extends Module{
/**
* Raycast, but with world coordinates.
*/
public GridPoint2 raycastWorld(float x, float y, float x2, float y2){
return raycast(Mathf.scl2(x, tilesize), Mathf.scl2(y, tilesize),
Mathf.scl2(x2, tilesize), Mathf.scl2(y2, tilesize));
public Point2 raycastWorld(float x, float y, float x2, float y2){
return raycast(Math.round(x / tilesize), Math.round(y / tilesize),
Math.round(x2 / tilesize), Math.round(y2 / tilesize));
}
/**
@@ -344,7 +348,7 @@ public class World extends Module{
*
* @return null if no collisions found, block position otherwise.
*/
public GridPoint2 raycast(int x0f, int y0f, int x1, int y1){
public Point2 raycast(int x0f, int y0f, int x1, int y1){
int x0 = x0f;
int y0 = y0f;
int dx = Math.abs(x1 - x0);

View File

@@ -1,10 +1,10 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntSet;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.util.Pack;
import io.anuke.mindustry.maps.MapTileData;
import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.ucore.util.Bits;
public class DrawOperation{
/**
@@ -29,7 +29,7 @@ public class DrawOperation{
}
public boolean checkDuplicate(short x, short y){
int i = Bits.packInt(x, y);
int i = Pack.shortInt(x, y);
if(checks.contains(i)) return true;
checks.add(i);

View File

@@ -1,15 +1,15 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.utils.IntArray;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.function.IntPositionConsumer;
import io.anuke.arc.util.Pack;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.maps.MapTileData;
import io.anuke.mindustry.maps.MapTileData.DataPosition;
import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.function.IntPositionConsumer;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Bits;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.ui;
@@ -24,8 +24,8 @@ public enum EditorTool{
byte link = editor.getMap().read(x, y, DataPosition.link);
if(link != 0){
x -= (Bits.getLeftByte(link) - 8);
y -= (Bits.getRightByte(link) - 8);
x -= (Pack.leftByte(link) - 8);
y -= (Pack.rightByte(link) - 8);
bf = editor.getMap().read(x, y, DataPosition.floor);
bw = editor.getMap().read(x, y, DataPosition.wall);
}
@@ -101,7 +101,7 @@ public enum EditorTool{
byte bw = data.read(x, y, DataPosition.wall);
be = data.read(x, y, DataPosition.elevation);
boolean synth = editor.getDrawBlock().synthetic();
byte brt = Bits.packByte((byte) editor.getDrawRotation(), (byte) editor.getDrawTeam().ordinal());
byte brt = Pack.byteByte((byte) editor.getDrawRotation(), (byte) editor.getDrawTeam().ordinal());
dest = floor ? bf : bw;
byte draw = editor.getDrawBlock().id;

View File

@@ -1,6 +1,9 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Pack;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.editor.DrawOperation.TileOperation;
@@ -10,10 +13,9 @@ import io.anuke.mindustry.maps.MapTileData.DataPosition;
import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.content;
public class MapEditor{
public static final int[] brushSizes = {1, 2, 3, 4, 5, 9, 15};
@@ -103,7 +105,7 @@ public class MapEditor{
byte writeID = drawBlock.id;
byte partID = Blocks.blockpart.id;
byte rotationTeam = Bits.packByte(drawBlock.rotate ? (byte) rotation : 0, drawBlock.synthetic() ? (byte) drawTeam.ordinal() : 0);
byte rotationTeam = Pack.byteByte(drawBlock.rotate ? (byte)rotation : 0, drawBlock.synthetic() ? (byte)drawTeam.ordinal() : 0);
boolean isfloor = drawBlock instanceof Floor && drawBlock != Blocks.air;
@@ -126,13 +128,13 @@ public class MapEditor{
if(i == 1){
map.write(worldx, worldy, DataPosition.wall, partID);
map.write(worldx, worldy, DataPosition.rotationTeam, rotationTeam);
map.write(worldx, worldy, DataPosition.link, Bits.packByte((byte) (dx + offsetx + 8), (byte) (dy + offsety + 8)));
map.write(worldx, worldy, DataPosition.link, Pack.byteByte((byte) (dx + offsetx + 8), (byte) (dy + offsety + 8)));
}else{
byte link = map.read(worldx, worldy, DataPosition.link);
byte block = map.read(worldx, worldy, DataPosition.wall);
if(link != 0){
removeLinked(worldx - (Bits.getLeftByte(link) - 8), worldy - (Bits.getRightByte(link) - 8));
removeLinked(worldx - (Pack.leftByte(link) - 8), worldy - (Pack.rightByte(link) - 8));
}else if(content.block(block).isMultiblock()){
removeLinked(worldx, worldy);
}
@@ -170,7 +172,7 @@ public class MapEditor{
if(content.block(map.read(wx, wy, DataPosition.wall)).isMultiblock()){
removeLinked(wx, wy);
}else if(link != 0){
removeLinked(wx - (Bits.getLeftByte(link) - 8), wy - (Bits.getRightByte(link) - 8));
removeLinked(wx - (Pack.leftByte(link) - 8), wy - (Pack.rightByte(link) - 8));
}
}

View File

@@ -1,15 +1,22 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Align;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.arc.Core;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.scene.actions.Actions;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.Stack;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.*;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.core.Platform;
@@ -21,23 +28,6 @@ import io.anuke.mindustry.maps.MapTileData;
import io.anuke.mindustry.type.Recipe;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.mindustry.world.Block;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.input.Input;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.scene.utils.UIUtils;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Strings;
import java.io.DataInputStream;
import java.io.InputStream;
@@ -106,7 +96,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
editor.beginEdit(data, meta.tags, false);
view.clearStack();
}catch(Exception e){
ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
ui.showError(Core.bundle.format("text.editor.errorimageload", Strings.parseException(e, false)));
Log.err(e);
}
}), true, mapExtension),
@@ -120,7 +110,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
editor.beginEdit(data, editor.getTags(), false);
view.clearStack();
}catch (Exception e){
ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
ui.showError(Core.bundle.format("text.editor.errorimageload", Strings.parseException(e, false)));
Log.err(e);
}
}), true, "png")
@@ -139,7 +129,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
}
MapIO.writeMap(result.write(false), editor.getTags(), editor.getMap());
}catch(Exception e){
ui.showError(Bundles.format("text.editor.errorimagesave", Strings.parseException(e, false)));
ui.showError(Core.bundle.format("text.editor.errorimagesave", Strings.parseException(e, false)));
Log.err(e);
}
});
@@ -175,7 +165,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
editor.beginEdit(data, meta.tags, false);
view.clearStack();
}catch(Exception e){
ui.showError(Bundles.format("text.editor.errormapload", Strings.parseException(e, false)));
ui.showError(Core.bundle.format("text.editor.errormapload", Strings.parseException(e, false)));
Log.err(e);
}
}));
@@ -191,7 +181,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
return;
}
Vector2 v = pane.stageToLocalCoordinates(Graphics.mouse());
Vector2 v = pane.stageToLocalCoordinates(Core.input.mouse());
if(v.x >= 0 && v.y >= 0 && v.x <= pane.getWidth() && v.y <= pane.getHeight()){
Core.scene.setScrollFocus(pane);
@@ -214,7 +204,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
}
shownWithMap = false;
Timers.runTask(10f, Platform.instance::updateRPC);
Time.runTask(10f, Platform.instance::updateRPC);
});
hidden(() -> {
@@ -224,8 +214,8 @@ public class MapEditorDialog extends Dialog implements Disposable{
}
@Override
protected void drawBackground(Batch batch, float parentAlpha, float x, float y){
drawDefaultBackground(batch, parentAlpha, x, y);
protected void drawBackground(float x, float y){
drawDefaultBackground(x, y);
}
private void save(){
@@ -311,7 +301,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
show();
}catch(Exception e){
Log.err(e);
ui.showError(Bundles.format("text.editor.errorimageload", Strings.parseException(e, false)));
ui.showError(Core.bundle.format("text.editor.errorimageload", Strings.parseException(e, false)));
}
});
}
@@ -341,8 +331,8 @@ public class MapEditorDialog extends Dialog implements Disposable{
public void build(){
float amount = 10f, baseSize = 60f;
float size = mobile ? (int) (Math.min(Gdx.graphics.getHeight(), Gdx.graphics.getWidth()) / amount / Unit.dp.scl(1f)) :
Math.min(Gdx.graphics.getDisplayMode().height / amount, baseSize);
float size = mobile ? (int) (Math.min(Core.graphics.getHeight(), Core.graphics.getWidth()) / amount / Unit.dp.scl(1f)) :
Math.min(Core.graphics.getDisplayMode().height / amount, baseSize);
clearChildren();
table(cont -> {
@@ -409,7 +399,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
tools.row();
tools.table("underline", t -> t.add("$text.editor.teams"))
.colspan(3).height(40).width(size * 3f).padBottom(3);
.colspan(3).height(40).width(size * 3f + 3f).padBottom(3);
tools.row();
@@ -447,7 +437,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
mid.row();
mid.table("underline", t -> t.add("$text.editor.elevation"))
.colspan(3).height(40).width(size * 3f);
.colspan(3).height(40).width(size * 3f + 3f);
mid.row();
@@ -460,8 +450,8 @@ public class MapEditorDialog extends Dialog implements Disposable{
.size(size).get().setAlignment(Align.center, Align.center);
t.addImageButton("icon-arrow-right", "clear-partial", 16 * 2f, () -> editor.setDrawElevation(editor.getDrawElevation() + 1))
.disabled(b -> editor.getDrawElevation() >= 63).size(size);
}).colspan(3).height(size).width(size * 3f);
.disabled(b -> editor.getDrawElevation() >= 63).size(size).name("aaaaa");
}).colspan(3).height(size).width(size * 3f + 3f);
}).margin(0).left().growY();
@@ -476,35 +466,35 @@ public class MapEditorDialog extends Dialog implements Disposable{
private void doInput(){
//tool select
for(int i = 0; i < EditorTool.values().length; i++){
if(Inputs.keyTap(Input.valueOf("NUM_" + (i + 1)))){
if(Core.input.keyTap(KeyCode.valueOf("NUM_" + (i + 1)))){
view.setTool(EditorTool.values()[i]);
break;
}
}
if(Inputs.keyTap(Input.R)){
if(Core.input.keyTap(KeyCode.R)){
editor.setDrawRotation((editor.getDrawRotation() + 1) % 4);
}
if(Inputs.keyTap(Input.E)){
if(Core.input.keyTap(KeyCode.E)){
editor.setDrawRotation(Mathf.mod((editor.getDrawRotation() + 1), 4));
}
//ctrl keys (undo, redo, save)
if(UIUtils.ctrl()){
if(Inputs.keyTap(Input.Z)){
if(Core.input.keyTap(KeyCode.Z)){
view.undo();
}
if(Inputs.keyTap(Input.Y)){
if(Core.input.keyTap(KeyCode.Y)){
view.redo();
}
if(Inputs.keyTap(Input.S)){
if(Core.input.keyTap(KeyCode.S)){
save();
}
if(Inputs.keyTap(Input.G)){
if(Core.input.keyTap(KeyCode.G)){
view.setGrid(!view.isGrid());
}
}
@@ -539,7 +529,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
continue;
}
if(regions.length == 0 || regions[0] == Draw.region("jjfgj")) continue;
if(regions.length == 0 || regions[0] == Core.atlas.find("jjfgj")) continue;
Stack stack = new Stack();

View File

@@ -1,11 +1,11 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.arc.Core;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.scene.ui.TextArea;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.scene.ui.TextArea;
import io.anuke.ucore.scene.ui.TextField;
public class MapInfoDialog extends FloatingDialog{
private final MapEditor editor;
@@ -53,10 +53,10 @@ public class MapInfoDialog extends FloatingDialog{
content().add("$text.editor.author").padRight(8).left();
author = content().addField(tags.get("author", Settings.getString("mapAuthor", "")), text -> {
author = content().addField(tags.get("author", Core.settings.getString("mapAuthor", "")), text -> {
tags.put("author", text);
Settings.putString("mapAuthor", text);
Settings.save();
Core.settings.put("mapAuthor", text);
Core.settings.save();
}).size(400, 55f).get();
author.setMessageText("$text.unknown");

View File

@@ -1,14 +1,14 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.utils.Scaling;
import io.anuke.arc.util.Scaling;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.ui.BorderImage;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.ScrollPane;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.scene.ui.ButtonGroup;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table;
import static io.anuke.mindustry.Vars.world;

View File

@@ -1,21 +1,20 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.utils.IntSet;
import com.badlogic.gdx.utils.IntSet.IntSetIterator;
import io.anuke.arc.Core;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.collection.IntSet.IntSetIterator;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Disposable;
import io.anuke.arc.util.Pack;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.graphics.IndexedRenderer;
import io.anuke.mindustry.maps.MapTileData.DataPosition;
import io.anuke.mindustry.world.Block;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.IndexedRenderer;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Geometry;
import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.tilesize;
@@ -56,7 +55,7 @@ public class MapRenderer implements Disposable{
public void draw(float tx, float ty, float tw, float th){
Graphics.end();
Draw.flush();
IntSetIterator it = updates.iterator();
while(it.hasNext){
@@ -79,15 +78,12 @@ public class MapRenderer implements Disposable{
mesh = chunks[x][y];
}
mesh.getTransformMatrix().setToTranslation(tx, ty, 0).scl(tw / (width * tilesize),
th / (height * tilesize), 1f);
mesh.setProjectionMatrix(Core.batch.getProjectionMatrix());
mesh.getTransformMatrix().setToTranslation(tx, ty).scale(tw / (width * tilesize), th / (height * tilesize));
mesh.setProjectionMatrix(Draw.proj());
mesh.render(Core.atlas.getTextures().first());
}
}
Graphics.begin();
}
public void updatePoint(int x, int y){
@@ -111,8 +107,8 @@ public class MapRenderer implements Disposable{
byte bw = editor.getMap().read(wx, wy, DataPosition.wall);
byte btr = editor.getMap().read(wx, wy, DataPosition.rotationTeam);
byte elev = editor.getMap().read(wx, wy, DataPosition.elevation);
byte rotation = Bits.getLeftByte(btr);
Team team = Team.all[Bits.getRightByte(btr)];
byte rotation = Pack.leftByte(btr);
Team team = Team.all[Pack.rightByte(btr)];
Block floor = content.block(bf);
Block wall = content.block(bw);
@@ -125,12 +121,12 @@ public class MapRenderer implements Disposable{
if(wall.rotate){
mesh.draw((wx % chunksize) + (wy % chunksize) * chunksize, region,
wx * tilesize + wall.offset(), wy * tilesize + wall.offset(),
region.getRegionWidth(), region.getRegionHeight(), rotation * 90 - 90);
region.getWidth() * Draw.scl, region.getHeight() * Draw.scl, rotation * 90 - 90);
}else{
mesh.draw((wx % chunksize) + (wy % chunksize) * chunksize, region,
wx * tilesize + wall.offset() + (tilesize - region.getRegionWidth())/2f,
wy * tilesize + wall.offset() + (tilesize - region.getRegionHeight())/2f,
region.getRegionWidth(), region.getRegionHeight());
wx * tilesize + wall.offset() + (tilesize - region.getWidth() * Draw.scl)/2f,
wy * tilesize + wall.offset() + (tilesize - region.getHeight() * Draw.scl)/2f,
region.getWidth() * Draw.scl, region.getHeight() * Draw.scl);
}
}else{
region = floor.getEditorIcon();
@@ -142,24 +138,24 @@ public class MapRenderer implements Disposable{
if(wall.update || wall.destructible){
mesh.setColor(team.color);
region = Draw.region("block-border");
region = Core.atlas.find("block-border");
}else if(elev > 0 && check){
mesh.setColor(tmpColor.fromHsv((360f * elev / 127f * 4f) % 360f, 0.5f + (elev / 4f) % 0.5f, 1f));
region = Draw.region("block-elevation");
region = Core.atlas.find("block-elevation");
}else if(elev == -1){
region = Draw.region("block-slope");
region = Core.atlas.find("block-slope");
}else{
region = Draw.region("clear");
region = Core.atlas.find("clear");
}
mesh.draw((wx % chunksize) + (wy % chunksize) * chunksize + chunksize * chunksize, region,
wx * tilesize - (wall.size/3) * tilesize, wy * tilesize - (wall.size/3) * tilesize,
region.getRegionWidth(), region.getRegionHeight());
region.getWidth() * Draw.scl, region.getHeight() * Draw.scl);
mesh.setColor(Color.WHITE);
}
private boolean checkElevation(byte elev, int x, int y){
for(GridPoint2 p : Geometry.d4){
for(Point2 p : Geometry.d4){
int wx = x + p.x, wy = y + p.y;
if(!Structs.inBounds(wx, wy, editor.getMap().width(), editor.getMap().height())){
return true;

View File

@@ -2,11 +2,11 @@ package io.anuke.mindustry.editor;
import io.anuke.mindustry.maps.MapTileData;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.function.BiConsumer;
import io.anuke.ucore.scene.ui.ButtonGroup;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.function.BiConsumer;
import io.anuke.arc.scene.ui.ButtonGroup;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.math.Mathf;
public class MapResizeDialog extends FloatingDialog{
int[] validMapSizes = {200, 300, 400, 500};

View File

@@ -3,9 +3,9 @@ package io.anuke.mindustry.editor;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.ui.dialogs.FloatingDialog;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.scene.ui.TextButton;
import io.anuke.ucore.scene.ui.TextField;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.TextField;
import static io.anuke.mindustry.Vars.ui;
import static io.anuke.mindustry.Vars.world;

View File

@@ -1,32 +1,27 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.Input.Buttons;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.input.GestureDetector;
import com.badlogic.gdx.input.GestureDetector.GestureListener;
import com.badlogic.gdx.math.Bresenham2;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.ScissorStack;
import io.anuke.arc.input.GestureDetector;
import io.anuke.arc.input.GestureDetector.GestureListener;
import io.anuke.arc.input.KeyCode;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.scene.Element;
import io.anuke.arc.scene.event.InputEvent;
import io.anuke.arc.scene.event.InputListener;
import io.anuke.arc.scene.event.Touchable;
import io.anuke.arc.scene.ui.TextField;
import io.anuke.arc.scene.ui.layout.Unit;
import io.anuke.arc.util.Tmp;
import io.anuke.mindustry.editor.DrawOperation.TileOperation;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.input.Binding;
import io.anuke.mindustry.ui.GridImage;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Inputs;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.scene.Element;
import io.anuke.ucore.scene.event.InputEvent;
import io.anuke.ucore.scene.event.InputListener;
import io.anuke.ucore.scene.event.Touchable;
import io.anuke.ucore.scene.ui.TextField;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import static io.anuke.mindustry.Vars.mobile;
import static io.anuke.mindustry.Vars.ui;
@@ -57,11 +52,11 @@ public class MapView extends Element implements GestureListener{
for(int i = 0; i < MapEditor.brushSizes.length; i++){
float size = MapEditor.brushSizes[i];
brushPolygons[i] = Geometry.pixelCircle(size, (index, x, y) -> Vector2.dst(x, y, index, index) <= index - 0.5f);
brushPolygons[i] = Geometry.pixelCircle(size, (index, x, y) -> Mathf.dst(x, y, index, index) <= index - 0.5f);
}
Inputs.addProcessor(0, new GestureDetector(20, 0.5f, 2, 0.15f, this));
setTouchable(Touchable.enabled);
Core.input.getInputProcessors().insert(0, new GestureDetector(20, 0.5f, 2, 0.15f, this));
touchable(Touchable.enabled);
addListener(new InputListener(){
@@ -74,16 +69,16 @@ public class MapView extends Element implements GestureListener{
}
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button){
public boolean touchDown(InputEvent event, float x, float y, int pointer, KeyCode button){
if(pointer != 0){
return false;
}
if(!mobile && button != Buttons.LEFT && button != Buttons.MIDDLE){
if(!mobile && button != KeyCode.MOUSE_LEFT && button != KeyCode.MOUSE_MIDDLE){
return true;
}
if(button == Buttons.MIDDLE){
if(button == KeyCode.MOUSE_MIDDLE){
lastTool = tool;
tool = EditorTool.zoom;
}
@@ -95,7 +90,7 @@ public class MapView extends Element implements GestureListener{
updated = false;
GridPoint2 p = project(x, y);
Point2 p = project(x, y);
lastx = p.x;
lasty = p.y;
startx = p.x;
@@ -112,19 +107,19 @@ public class MapView extends Element implements GestureListener{
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button){
if(!mobile && button != Buttons.LEFT && button != Buttons.MIDDLE){
public void touchUp(InputEvent event, float x, float y, int pointer, KeyCode button){
if(!mobile && button != KeyCode.MOUSE_LEFT && button != KeyCode.MOUSE_MIDDLE){
return;
}
drawing = false;
GridPoint2 p = project(x, y);
Point2 p = project(x, y);
if(tool == EditorTool.line){
ui.editor.resetSaved();
Array<GridPoint2> points = br.line(startx, starty, p.x, p.y);
for(GridPoint2 point : points){
Array<Point2> points = br.line(startx, starty, p.x, p.y);
for(Point2 point : points){
editor.draw(point.x, point.y);
}
updated = true;
@@ -149,12 +144,12 @@ public class MapView extends Element implements GestureListener{
mousex = x;
mousey = y;
GridPoint2 p = project(x, y);
Point2 p = project(x, y);
if(drawing && tool.draggable){
ui.editor.resetSaved();
Array<GridPoint2> points = br.line(lastx, lasty, p.x, p.y);
for(GridPoint2 point : points){
Array<Point2> points = br.line(lastx, lasty, p.x, p.y);
for(Point2 point : points){
tool.touched(editor, point.x, point.y);
}
updated = true;
@@ -214,16 +209,16 @@ public class MapView extends Element implements GestureListener{
super.act(delta);
if(Core.scene.getKeyboardFocus() == null || !(Core.scene.getKeyboardFocus() instanceof TextField) &&
!Inputs.keyDown(io.anuke.ucore.input.Input.CONTROL_LEFT)){
float ax = Inputs.getAxis("move_x");
float ay = Inputs.getAxis("move_y");
!Core.input.keyDown(KeyCode.CONTROL_LEFT)){
float ax = Core.input.axis(Binding.move_x);
float ay = Core.input.axis(Binding.move_y);
offsetx -= ax * 15f / zoom;
offsety -= ay * 15f / zoom;
}
if(ui.editor.hasPane()) return;
zoom += Inputs.scroll() / 10f * zoom;
zoom += Core.input.axis(KeyCode.SCROLL) / 10f * zoom;
clampZoom();
}
@@ -231,7 +226,7 @@ public class MapView extends Element implements GestureListener{
zoom = Mathf.clamp(zoom, 0.2f, 12f);
}
private GridPoint2 project(float x, float y){
private Point2 project(float x, float y){
float ratio = 1f / ((float) editor.getMap().width() / editor.getMap().height());
float size = Math.min(width, height);
float sclwidth = size * zoom;
@@ -258,7 +253,7 @@ public class MapView extends Element implements GestureListener{
}
@Override
public void draw(Batch batch, float alpha){
public void draw(){
float ratio = 1f / ((float) editor.getMap().width() / editor.getMap().height());
float size = Math.min(width, height);
float sclwidth = size * zoom;
@@ -268,7 +263,9 @@ public class MapView extends Element implements GestureListener{
image.setImageSize(editor.getMap().width(), editor.getMap().height());
Graphics.beginClip(x, y, width, height);
if(!ScissorStack.pushScissors(rect.set(x, y, width, height))){
return;
}
Draw.color(Palette.remove);
Lines.stroke(2f);
@@ -279,7 +276,7 @@ public class MapView extends Element implements GestureListener{
if(grid){
Draw.color(Color.GRAY);
image.setBounds(centerx - sclwidth / 2, centery - sclheight / 2, sclwidth, sclheight);
image.draw(batch, alpha);
image.draw();
Draw.color();
}
@@ -307,13 +304,13 @@ public class MapView extends Element implements GestureListener{
}
if(tool.edit && (!mobile || drawing)){
GridPoint2 p = project(mousex, mousey);
Point2 p = project(mousex, mousey);
Vector2 v = unproject(p.x, p.y).add(x, y);
Lines.poly(brushPolygons[index], v.x, v.y, scaling);
}
}else{
if((tool.edit || tool == EditorTool.line) && (!mobile || drawing)){
GridPoint2 p = project(mousex, mousey);
Point2 p = project(mousex, mousey);
Vector2 v = unproject(p.x, p.y).add(x, y);
float offset = (editor.getDrawBlock().size % 2 == 0 ? scaling / 2f : 0f);
Lines.square(
@@ -323,51 +320,26 @@ public class MapView extends Element implements GestureListener{
}
}
Graphics.endClip();
Draw.color(Palette.accent);
Lines.stroke(Unit.dp.scl(3f));
Lines.rect(x, y, width, height);
Draw.reset();
ScissorStack.popScissors();
}
private boolean active(){
return Core.scene.getKeyboardFocus() != null
&& Core.scene.getKeyboardFocus().isDescendantOf(ui.editor)
&& ui.editor.isShown() && tool == EditorTool.zoom &&
Core.scene.hit(Graphics.mouse().x, Graphics.mouse().y, true) == this;
}
@Override
public boolean touchDown(float x, float y, int pointer, int button){
return false;
}
@Override
public boolean tap(float x, float y, int count, int button){
return false;
}
@Override
public boolean longPress(float x, float y){
return false;
}
@Override
public boolean fling(float velocityX, float velocityY, int button){
return false;
Core.scene.hit(Core.input.mouse().x, Core.input.mouse().y, true) == this;
}
@Override
public boolean pan(float x, float y, float deltaX, float deltaY){
if(!active()) return false;
offsetx += deltaX / zoom;
offsety -= deltaY / zoom;
return false;
}
@Override
public boolean panStop(float x, float y, int pointer, int button){
offsety += deltaY / zoom;
return false;
}

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.editor;
import com.badlogic.gdx.utils.Array;
import io.anuke.arc.collection.Array;
public class OperationStack{
private final static int maxSize = 10;
@@ -22,7 +22,7 @@ public class OperationStack{
stack.add(action);
if(stack.size > maxSize){
stack.removeIndex(0);
stack.removeAt(0);
}
}

View File

@@ -1,11 +1,17 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.bullets.TurretBullets;
import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Lightning;
@@ -13,14 +19,6 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Physics;
import io.anuke.ucore.util.Translator;
import static io.anuke.mindustry.Vars.*;
@@ -28,26 +26,26 @@ import static io.anuke.mindustry.Vars.*;
public class Damage{
private static Rectangle rect = new Rectangle();
private static Rectangle hitrect = new Rectangle();
private static Translator tr = new Translator();
private static Vector2 tr = new Vector2();
/**Creates a dynamic explosion based on specified parameters.*/
public static void dynamicExplosion(float x, float y, float flammability, float explosiveness, float power, float radius, Color color){
for(int i = 0; i < Mathf.clamp(power / 20, 0, 6); i++){
int branches = 5 + Mathf.clamp((int) (power / 30), 1, 20);
Timers.run(i * 2f + Mathf.random(4f), () -> Lightning.create(Team.none, Palette.power, 3,
Time.run(i * 2f + Mathf.random(4f), () -> Lightning.create(Team.none, Palette.power, 3,
x, y, Mathf.random(360f), branches + Mathf.range(2)));
}
for(int i = 0; i < Mathf.clamp(flammability / 4, 0, 30); i++){
Timers.run(i / 2f, () -> Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f)));
Time.run(i / 2f, () -> Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f)));
}
int waves = Mathf.clamp((int) (explosiveness / 4), 0, 30);
for(int i = 0; i < waves; i++){
int f = i;
Timers.run(i * 2f, () -> {
threads.run(() -> Damage.damage(x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f) / waves), explosiveness / 2f));
Time.run(i * 2f, () -> {
Damage.damage(x, y, Mathf.clamp(radius + explosiveness, 0, 50f) * ((f + 1f) / waves), explosiveness / 2f);
Effects.effect(ExplosionFx.blockExplosionSmoke, x + Mathf.range(radius), y + Mathf.range(radius));
});
}
@@ -119,7 +117,7 @@ public class Damage{
other.width += expand * 2;
other.height += expand * 2;
Vector2 vec = Physics.raycastRect(x, y, x2, y2, other);
Vector2 vec = Geometry.raycastRect(x, y, x2, y2, other);
if(vec != null){
Effects.effect(effect, vec.x, vec.y);
@@ -160,7 +158,7 @@ public class Damage{
/**Damages all entities and blocks in a radius that are enemies of the team.*/
public static void damage(Team team, float x, float y, float radius, float damage){
Consumer<Unit> cons = entity -> {
if(entity.team == team || entity.distanceTo(x, y) > radius){
if(entity.team == team || entity.dst(x, y) > radius){
return;
}
float amount = calculateDamage(x, y, entity.x, entity.y, radius, damage);
@@ -180,8 +178,8 @@ public class Damage{
int trad = (int) (radius / tilesize);
for(int dx = -trad; dx <= trad; dx++){
for(int dy = -trad; dy <= trad; dy++){
Tile tile = world.tile(Mathf.scl2(x, tilesize) + dx, Mathf.scl2(y, tilesize) + dy);
if(tile != null && tile.entity != null && (team == null || state.teams.areEnemies(team, tile.getTeam())) && Vector2.dst(dx, dy, 0, 0) <= trad){
Tile tile = world.tile(Math.round(x / tilesize) + dx, Math.round(y / tilesize) + dy);
if(tile != null && tile.entity != null && (team == null || state.teams.areEnemies(team, tile.getTeam())) && Mathf.dst(dx, dy, 0, 0) <= trad){
float amount = calculateDamage(x, y, tile.worldx(), tile.worldy(), radius, damage);
tile.entity.damage(amount);
}
@@ -191,7 +189,7 @@ public class Damage{
}
private static float calculateDamage(float x, float y, float tx, float ty, float radius, float damage){
float dist = Vector2.dst(x, y, tx, ty);
float dist = Mathf.dst(x, y, tx, ty);
float falloff = 0.4f;
float scaled = Mathf.lerp(1f - dist / radius, 1f, falloff);
return damage * scaled;

View File

@@ -1,13 +1,24 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Queue;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Pack;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.effect.ScorchDecal;
@@ -15,7 +26,7 @@ import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Trail;
import io.anuke.mindustry.input.Binding;
import io.anuke.mindustry.io.TypeIO;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetConnection;
@@ -24,13 +35,6 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.storage.CoreBlock.CoreEntity;
import io.anuke.ucore.core.*;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.*;
import java.io.DataInput;
import java.io.DataOutput;
@@ -63,7 +67,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public NetConnection con;
public int playerIndex = 0;
public boolean isLocal = false;
public Timer timer = new Timer(4);
public Interval timer = new Interval(4);
public TargetTrait target;
public TargetTrait moveTarget;
@@ -71,8 +75,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
private Queue<BuildRequest> placeQueue = new Queue<>();
private Tile mining;
private CarriableTrait carrying;
private Trail trail = new Trail(12);
private Vector2 movement = new Translator();
private Vector2 movement = new Vector2();
private boolean moved;
//endregion
@@ -112,7 +115,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
@Override
public Timer getTimer(){
public Interval getTimer(){
return timer;
}
@@ -150,7 +153,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
if(interpolator.target.dst(interpolator.last) > 1f){
walktime += Timers.delta();
walktime += Time.delta();
}
}
@@ -282,7 +285,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public void drawShadow(float offsetX, float offsetY){
float x = snappedX(), y = snappedY();
float scl = mech.flying ? 1f : boostHeat / 2f;
Draw.rect(mech.iconRegion, x + offsetX * scl, y + offsetY * scl, rotation - 90);
@@ -292,8 +294,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public void draw(){
if(dead) return;
float x = snappedX(), y = snappedY();
if(!movement.isZero() && moved && !state.isPaused()){
walktime += movement.len() / 0.7f * getFloorOn().speedMultiplier;
baseRotation = Mathf.slerpDelta(baseRotation, movement.angle(), 0.13f);
@@ -319,7 +319,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
Draw.rect(mech.legRegion,
x + Angles.trnsx(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
y + Angles.trnsy(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
mech.legRegion.getRegionWidth() * i, mech.legRegion.getRegionHeight() - Mathf.clamp(ft * i, 0, 2), baseRotation - 90 + boostAng * i);
mech.legRegion.getWidth() * i * Draw.scl,
(mech.legRegion.getHeight() - Mathf.clamp(ft * i, 0, 2)) * Draw.scl,
baseRotation - 90 + boostAng * i);
}
Draw.rect(mech.baseRegion, x, y, baseRotation - 90);
@@ -337,10 +339,13 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
for(int i : Mathf.signs){
float tra = rotation - 90, trY = -mech.weapon.getRecoil(this, i > 0) + mech.weaponOffsetY;
float w = i > 0 ? -mech.weapon.equipRegion.getRegionWidth() : mech.weapon.equipRegion.getRegionWidth();
float w = i > 0 ? -mech.weapon.equipRegion.getWidth() : mech.weapon.equipRegion.getWidth();
Draw.rect(mech.weapon.equipRegion,
x + Angles.trnsx(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
y + Angles.trnsy(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY), w, mech.weapon.equipRegion.getRegionHeight(), rotation - 90);
y + Angles.trnsy(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
w * Draw.scl,
mech.weapon.equipRegion.getHeight() * Draw.scl,
rotation - 90);
}
float backTrns = 4f, itemSize = 5f;
@@ -363,9 +368,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public void drawStats(){
float x = snappedX(), y = snappedY();
Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Timers.time(), healthf() * 5f, 1f - healthf()));
Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Time.time(), healthf() * 5f, 1f - healthf()));
Draw.alpha(hitTime / hitDuration);
Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90);
Draw.color();
@@ -376,50 +379,35 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(dead) return;
drawBuilding(this);
if(mech.flying || boostHeat > 0.001f){
float wobblyness = 0.6f;
if(!state.isPaused()) trail.update(x + Angles.trnsx(rotation + 180f, 5f) + Mathf.range(wobblyness),
y + Angles.trnsy(rotation + 180f, 5f) + Mathf.range(wobblyness));
trail.draw(Hue.mix(mech.trailColor, mech.trailColorTo, mech.flying ? 0f : boostHeat, Tmp.c1), 5f * (isFlying() ? 1f : boostHeat));
}else{
trail.clear();
}
}
public float snappedX(){
return snapCamera && isLocal ? (int) (x + 0.0001f) : x;
}
public float snappedY(){
return snapCamera && isLocal ? (int) (y + 0.0001f) : y;
}
public void drawName(){
GlyphLayout layout = Pooling.obtain(GlyphLayout.class, GlyphLayout::new);
BitmapFont font = Core.scene.skin.getFont("default-font");
GlyphLayout layout = Pools.obtain(GlyphLayout.class, GlyphLayout::new);
boolean ints = Core.font.usesIntegerPositions();
Core.font.setUseIntegerPositions(false);
Draw.tscl(0.25f / io.anuke.ucore.scene.ui.layout.Unit.dp.scl(1f));
layout.setText(Core.font, name);
boolean ints = font.usesIntegerPositions();
font.setUseIntegerPositions(false);
font.getData().setScale(0.25f / io.anuke.arc.scene.ui.layout.Unit.dp.scl(1f));
layout.setText(font, name);
Draw.color(0f, 0f, 0f, 0.3f);
Draw.rect("blank", x, y + 8 - layout.height / 2, layout.width + 2, layout.height + 3);
Fill.rect(x, y + 8 - layout.height / 2, layout.width + 2, layout.height + 3);
Draw.color();
Draw.tcolor(color);
Draw.text(name, x, y + 8);
font.setColor(color);
font.draw(name, x, y + 8, 0, Align.center, false);
if(isAdmin){
float s = 3f;
Draw.color(color.r * 0.5f, color.g * 0.5f, color.b * 0.5f, 1f);
Draw.rect("icon-admin-small", x + layout.width / 2f + 2 + 1, y + 6.5f, s, s);
Draw.rect(Core.atlas.find("icon-admin-small"), x + layout.width / 2f + 2 + 1, y + 6.5f, s, s);
Draw.color(color);
Draw.rect("icon-admin-small", x + layout.width / 2f + 2 + 1, y + 7f, s, s);
Draw.rect(Core.atlas.find("icon-admin-small"), x + layout.width / 2f + 2 + 1, y + 7f, s, s);
}
Draw.reset();
Pooling.free(layout);
Draw.tscl(1f);
Core.font.setUseIntegerPositions(ints);
Pools.free(layout);
font.getData().setScale(1f);
font.setUseIntegerPositions(ints);
}
/** Draw all current build requests. Does not draw the beam effect, only the positions. */
@@ -431,11 +419,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
Block block = world.tile(request.x, request.y).target().block();
//draw removal request
Lines.stroke(2f);
Lines.stroke(2f, Palette.removeBack);
Draw.color(Palette.removeBack);
float rad = Mathf.absin(Timers.time(), 7f, 1f) + block.size * tilesize / 2f - 1;
float rad = Mathf.absin(Time.time(), 7f, 1f) + block.size * tilesize / 2f - 1;
Lines.square(
request.x * tilesize + block.offset(),
@@ -450,11 +436,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
rad);
}else{
//draw place request
Lines.stroke(2f);
Lines.stroke(2f, Palette.accentBack);
Draw.color(Palette.accentBack);
float rad = Mathf.absin(Timers.time(), 7f, 1f) - 2f + request.recipe.result.size * tilesize / 2f;
float rad = Mathf.absin(Time.time(), 7f, 1f) - 2f + request.recipe.result.size * tilesize / 2f;
Lines.square(
request.x * tilesize + request.recipe.result.offset(),
@@ -479,7 +463,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
@Override
public void update(){
hitTime -= Timers.delta();
hitTime -= Time.delta();
if(Float.isNaN(x) || Float.isNaN(y)){
velocity.set(0f, 0f);
@@ -552,14 +536,14 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
updateBuilding(this);
x = Mathf.clamp(x, tilesize, world.width() * tilesize - tilesize);
y = Mathf.clamp(y, tilesize, world.height() * tilesize - tilesize);
x = Mathf.clamp(x, 0, world.width() * tilesize - tilesize);
y = Mathf.clamp(y, 0, world.height() * tilesize - tilesize);
}
protected void updateMech(){
Tile tile = world.tileWorld(x, y);
isBoosting = Inputs.keyDown("dash") && !mech.flying;
isBoosting = Core.input.keyDown(Binding.dash) && !mech.flying;
//if player is in solid block
if(tile != null && tile.solid()){
@@ -579,7 +563,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
//drop from carrier on key press
if(!ui.chatfrag.chatOpen() && Inputs.keyTap("drop_unit")){
if(!ui.chatfrag.chatOpen() && Core.input.keyTap(Binding.drop_unit)){
if(!mech.flying){
if(getCarrier() != null){
Call.dropSelf(this);
@@ -597,21 +581,19 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
movement.setZero();
String section = control.input(playerIndex).section;
float xa = Inputs.getAxis(section, "move_x");
float ya = Inputs.getAxis(section, "move_y");
if(!Inputs.keyDown("gridMode")){
float xa = Core.input.axis(Binding.move_x);
float ya = Core.input.axis(Binding.move_y);
if(!Core.input.keyDown(Binding.gridMode)){
movement.y += ya * speed;
movement.x += xa * speed;
}
Vector2 vec = Graphics.world(control.input(playerIndex).getMouseX(), control.input(playerIndex).getMouseY());
Vector2 vec = Core.input.mouseWorld(control.input(playerIndex).getMouseX(), control.input(playerIndex).getMouseY());
pointerX = vec.x;
pointerY = vec.y;
updateShooting();
movement.limit(speed).scl(Timers.delta());
movement.limit(speed).scl(Time.delta());
if(getCarrier() == null){
if(!ui.chatfrag.chatOpen()){
@@ -619,7 +601,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
float prex = x, prey = y;
updateVelocityStatus();
moved = distanceTo(prex, prey) > 0.001f;
moved = dst(prex, prey) > 0.001f;
}else{
velocity.setZero();
x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
@@ -647,7 +629,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
protected void updateFlying(){
if(Units.invalidateTarget(target, this) && !(target instanceof TileEntity && ((TileEntity) target).damaged() && target.getTeam() == team &&
mech.canHeal && distanceTo(target) < getWeapon().getAmmo().getRange())){
mech.canHeal && dst(target) < getWeapon().getAmmo().getRange())){
target = null;
}
@@ -664,7 +646,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
velocity.setAngle(Mathf.slerpDelta(velocity.angle(), angleTo(moveTarget), 0.1f));
}
if(distanceTo(moveTarget) < 2f){
if(dst(moveTarget) < 2f){
if(moveTarget instanceof CarriableTrait){
carry((CarriableTrait) moveTarget);
}else if(tapping){
@@ -687,7 +669,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
movement.set(targetX - x, targetY - y).limit(isBoosting && !mech.flying ? mech.boostSpeed : mech.speed);
movement.setAngle(Mathf.slerp(movement.angle(), velocity.angle(), 0.05f));
if(distanceTo(targetX, targetY) < attractDst){
if(dst(targetX, targetY) < attractDst){
movement.setZero();
}
@@ -699,24 +681,24 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
rect.width += expansion * 2f;
rect.height += expansion * 2f;
isBoosting = EntityQuery.collisions().overlapsTile(rect) || distanceTo(targetX, targetY) > 85f;
isBoosting = EntityQuery.collisions().overlapsTile(rect) || dst(targetX, targetY) > 85f;
velocity.add(movement.scl(Timers.delta()));
velocity.add(movement.scl(Time.delta()));
if(velocity.len() <= 0.2f && mech.flying){
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 1f);
rotation += Mathf.sin(Time.time() + id * 99, 10f, 1f);
}else if(target == null){
rotation = Mathf.slerpDelta(rotation, velocity.angle(), velocity.len() / 10f);
}
float lx = x, ly = y;
updateVelocityStatus();
moved = distanceTo(lx, ly) > 0.001f && !isCarried();
moved = dst(lx, ly) > 0.001f && !isCarried();
if(mech.flying){
//hovering effect
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f);
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f);
x += Mathf.sin(Time.time() + id * 999, 25f, 0.08f);
y += Mathf.cos(Time.time() + id * 999, 25f, 0.08f);
}
//update shooting if not building, not mining and there's ammo left
@@ -726,12 +708,12 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(mobile){
if(target == null){
isShooting = false;
if(Settings.getBool("autotarget")){
if(Core.settings.getBool("autotarget")){
target = Units.getClosestTarget(team, x, y, getWeapon().getAmmo().getRange());
if(mech.canHeal && target == null){
target = Geometry.findClosest(x, y, world.indexer.getDamaged(Team.blue));
if(target != null && distanceTo(target) > getWeapon().getAmmo().getRange()){
if(target != null && dst(target) > getWeapon().getAmmo().getRange()){
target = null;
}else if(target != null){
target = ((Tile) target).entity;
@@ -743,7 +725,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
}
}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity) target).damaged() && target.getTeam() == team &&
mech.canHeal && distanceTo(target) < getWeapon().getAmmo().getRange())){
mech.canHeal && dst(target) < getWeapon().getAmmo().getRange())){
//rotate toward and shoot the target
if(mech.turnCursor){
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
@@ -760,7 +742,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
}else if(isShooting()){
Vector2 vec = Graphics.world(control.input(playerIndex).getMouseX(),
Vector2 vec = Core.input.mouseWorld(control.input(playerIndex).getMouseX(),
control.input(playerIndex).getMouseY());
pointerX = vec.x;
pointerY = vec.y;
@@ -787,7 +769,6 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
inventory.clear();
placeQueue.clear();
dead = true;
trail.clear();
target = null;
moveTarget = null;
carrier = null;
@@ -872,7 +853,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public void write(DataOutput buffer) throws IOException{
super.writeSave(buffer, !isLocal);
TypeIO.writeStringData(buffer, name); //TODO writing strings is very inefficient
buffer.writeByte(Bits.toByte(isAdmin) | (Bits.toByte(dead) << 1) | (Bits.toByte(isBoosting) << 2));
buffer.writeByte(Pack.byteValue(isAdmin) | (Pack.byteValue(dead) << 1) | (Pack.byteValue(isBoosting) << 2));
buffer.writeInt(Color.rgba8888(color));
buffer.writeByte(mech.id);
buffer.writeInt(mining == null ? -1 : mining.pos());
@@ -883,7 +864,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
@Override
public void read(DataInput buffer, long time) throws IOException{
public void read(DataInput buffer) throws IOException{
float lastx = x, lasty = y, lastrot = rotation;
super.readSave(buffer);
name = TypeIO.readStringData(buffer);
@@ -899,7 +880,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
readBuilding(buffer, !isLocal);
interpolator.read(lastx, lasty, x, y, time, rotation, baseRotation);
interpolator.read(lastx, lasty, x, y, rotation, baseRotation);
rotation = lastrot;
if(isLocal){

View File

@@ -1,8 +1,8 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.math.Vector2;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.ucore.util.Mathf;
/**
* Class for predicting shoot angles based on velocities of targets.

View File

@@ -1,15 +1,14 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Array;
import io.anuke.arc.collection.Array;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Tmp;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.entities.traits.Saveable;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Pooling;
import io.anuke.ucore.util.ThreadArray;
import io.anuke.ucore.util.Tmp;
import java.io.DataInput;
import java.io.DataOutput;
@@ -21,9 +20,9 @@ import static io.anuke.mindustry.Vars.content;
*/
public class StatusController implements Saveable{
private static final StatusEntry globalResult = new StatusEntry();
private static final Array<StatusEntry> removals = new ThreadArray<>();
private static final Array<StatusEntry> removals = new Array<>();
private Array<StatusEntry> statuses = new ThreadArray<>();
private Array<StatusEntry> statuses = new Array<>();
private float speedMultiplier;
private float damageMultiplier;
@@ -57,7 +56,7 @@ public class StatusController implements Saveable{
}
//otherwise, no opposites found, add direct effect
StatusEntry entry = Pooling.obtain(StatusEntry.class, StatusEntry::new);
StatusEntry entry = Pools.obtain(StatusEntry.class, StatusEntry::new);
entry.set(effect, newTime);
statuses.add(entry);
}
@@ -88,10 +87,10 @@ public class StatusController implements Saveable{
removals.clear();
for(StatusEntry entry : statuses){
entry.time = Math.max(entry.time - Timers.delta(), 0);
entry.time = Math.max(entry.time - Time.delta(), 0);
if(entry.time <= 0){
Pooling.free(entry);
Pools.free(entry);
removals.add(entry);
}else{
speedMultiplier *= entry.effect.speedMultiplier;
@@ -137,7 +136,7 @@ public class StatusController implements Saveable{
@Override
public void readSave(DataInput stream) throws IOException{
for(StatusEntry effect : statuses){
Pooling.free(effect);
Pools.free(effect);
}
statuses.clear();
@@ -146,7 +145,7 @@ public class StatusController implements Saveable{
for(int i = 0; i < amount; i++){
byte id = stream.readByte();
float time = stream.readShort() / 2f;
StatusEntry entry = Pooling.obtain(StatusEntry.class, StatusEntry::new);
StatusEntry entry = Pools.obtain(StatusEntry.class, StatusEntry::new);
entry.set(content.getByID(ContentType.status, id), time);
statuses.add(entry);
}

View File

@@ -1,11 +1,18 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.BaseEntity;
import io.anuke.arc.entities.trait.HealthTrait;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.traits.TargetTrait;
@@ -20,13 +27,6 @@ import io.anuke.mindustry.world.modules.ConsumeModule;
import io.anuke.mindustry.world.modules.ItemModule;
import io.anuke.mindustry.world.modules.LiquidModule;
import io.anuke.mindustry.world.modules.PowerModule;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.BaseEntity;
import io.anuke.ucore.entities.trait.HealthTrait;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Timer;
import java.io.DataInput;
import java.io.DataOutput;
@@ -42,7 +42,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
public static int sleepingEntities = 0;
public Tile tile;
public Timer timer;
public Interval timer;
public float health;
public float timeScale = 1f, timeScaleDuration;
@@ -78,7 +78,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
health = tile.block().health;
timer = new Timer(tile.block().timers);
timer = new Interval(tile.block().timers);
if(added){
add();
@@ -89,12 +89,12 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
/**Scaled delta.*/
public float delta(){
return Timers.delta() * timeScale;
return Time.delta() * timeScale;
}
/**Call when nothing is happening to the entity. This increments the internal sleep timer.*/
public void sleep(){
sleepTime += Timers.delta();
sleepTime += Time.delta();
if(!sleeping && sleepTime >= timeToSleep){
remove();
sleeping = true;
@@ -169,8 +169,8 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
public void removeFromProximity(){
tile.block().onProximityRemoved(tile);
GridPoint2[] nearby = Edges.getEdges(tile.block().size);
for(GridPoint2 point : nearby){
Point2[] nearby = Edges.getEdges(tile.block().size);
for(Point2 point : nearby){
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
//remove this tile from all nearby tile's proximities
if(other != null){
@@ -187,8 +187,8 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
tmpTiles.clear();
proximity.clear();
GridPoint2[] nearby = Edges.getEdges(tile.block().size);
for(GridPoint2 point : nearby){
Point2[] nearby = Edges.getEdges(tile.block().size);
for(Point2 point : nearby){
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
if(other == null) continue;
@@ -258,19 +258,19 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
@Override
public Vector2 getVelocity(){
return Vector2.Zero;
return Vector2.ZERO;
}
@Override
public void update(){
//TODO better smoke effect, this one is awful
if(health != 0 && health < tile.block().health && !(tile.block() instanceof Wall) &&
Mathf.chance(0.009f * Timers.delta() * (1f - health / tile.block().health))){
Mathf.chance(0.009f * Time.delta() * (1f - health / tile.block().health))){
Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
}
timeScaleDuration -= Timers.delta();
timeScaleDuration -= Time.delta();
if(timeScaleDuration <= 0f || !tile.block().canOverdrive){
timeScale = 1f;
}

View File

@@ -1,9 +1,20 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.impl.DestructibleEntity;
import io.anuke.arc.entities.trait.DamageTrait;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.Team;
@@ -15,16 +26,6 @@ import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.impl.DestructibleEntity;
import io.anuke.ucore.entities.trait.DamageTrait;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import java.io.DataInput;
import java.io.DataOutput;
@@ -194,7 +195,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Units.getNearby(queryRect, t -> {
if(t == this || t.getCarrier() == this || getCarrier() == t || t.isFlying() != isFlying()) return;
float dst = distanceTo(t);
float dst = dst(t);
moveVector.set(x, y).sub(t.getX(), t.getY()).setLength(1f * (1f - (dst / queryRect.getWidth())));
applyImpulse(moveVector.x, moveVector.y);
});
@@ -235,11 +236,11 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
status.update(this);
velocity.limit(getMaxVelocity()).scl(1f + (status.getSpeedMultiplier()-1f) * Timers.delta());
velocity.limit(getMaxVelocity()).scl(1f + (status.getSpeedMultiplier()-1f) * Time.delta());
if(isFlying()){
x += velocity.x * Timers.delta();
y += velocity.y * Timers.delta();
x += velocity.x * Time.delta();
y += velocity.y * Time.delta();
}else{
boolean onLiquid = floor.isLiquid;
@@ -255,7 +256,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
}
if(onLiquid && velocity.len() > 0.4f && Mathf.chance((velocity.len() * floor.speedMultiplier) * 0.06f * Timers.delta())){
if(onLiquid && velocity.len() > 0.4f && Mathf.chance((velocity.len() * floor.speedMultiplier) * 0.06f * Time.delta())){
Effects.effect(floor.walkEffect, floor.liquidColor, x, y);
}
@@ -268,8 +269,8 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
if(onLiquid && floor.drownTime > 0){
drownTime += Timers.delta() * 1f / floor.drownTime;
if(Mathf.chance(Timers.delta() * 0.05f)){
drownTime += Time.delta() * 1f / floor.drownTime;
if(Mathf.chance(Time.delta() * 0.05f)){
Effects.effect(floor.drownUpdateEffect, floor.liquidColor, x, y);
}
}else{
@@ -283,12 +284,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
float px = x, py = y;
move(velocity.x * floor.speedMultiplier * Timers.delta(), velocity.y * floor.speedMultiplier * Timers.delta());
move(velocity.x * floor.speedMultiplier * Time.delta(), velocity.y * floor.speedMultiplier * Time.delta());
if(Math.abs(px - x) <= 0.0001f) velocity.x = 0f;
if(Math.abs(py - y) <= 0.0001f) velocity.y = 0f;
}
velocity.scl(Mathf.clamp(1f - getDrag() * (isFlying() ? 1f : floor.dragMultiplier) * Timers.delta()));
velocity.scl(Mathf.clamp(1f - getDrag() * (isFlying() ? 1f : floor.dragMultiplier) * Time.delta()));
}
public void applyEffect(StatusEffect effect, float intensity){
@@ -297,7 +298,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
public void damagePeriodic(float amount){
damage(amount * Timers.delta(), hitTime <= -20 + hitDuration);
damage(amount * Time.delta(), hitTime <= -20 + hitDuration);
}
public void damage(float amount, boolean withEffect){
@@ -317,14 +318,14 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
public void drawStats(){
Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Timers.time(), healthf()*5f, 1f - healthf()));
Draw.color(Color.BLACK, team.color, healthf() + Mathf.absin(Time.time(), healthf()*5f, 1f - healthf()));
Draw.alpha(hitTime);
Draw.rect(getPowerCellRegion(), x, y, rotation - 90);
Draw.color();
}
public TextureRegion getPowerCellRegion(){
return Draw.region("power-cell");
return Core.atlas.find("power-cell");
}
public void drawAll(){

View File

@@ -1,18 +1,18 @@
package io.anuke.mindustry.entities;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import io.anuke.arc.collection.EnumSet;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.EntityQuery;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.function.Predicate;
import io.anuke.ucore.util.EnumSet;
import io.anuke.ucore.util.Geometry;
import static io.anuke.mindustry.Vars.*;
@@ -38,7 +38,7 @@ public class Units{
* @return whether the target is invalid
*/
public static boolean invalidateTarget(TargetTrait target, Team team, float x, float y, float range){
return target == null || (range != Float.MAX_VALUE && target.distanceTo(x, y) > range) || target.getTeam() == team || !target.isValid();
return target == null || (range != Float.MAX_VALUE && target.dst(x, y) > range) || target.getTeam() == team || !target.isValid();
}
/**See {@link #invalidateTarget(TargetTrait, Team, float, float, float)}*/
@@ -165,7 +165,7 @@ public class Units{
if(e.isDead() || !predicate.test(e))
return;
float dist = Vector2.dst(e.x, e.y, x, y);
float dist = Mathf.dst(e.x, e.y, x, y);
if(dist < range){
if(result == null || dist < cdist){
result = e;
@@ -188,7 +188,7 @@ public class Units{
if(!predicate.test(e))
return;
float dist = Vector2.dst(e.x, e.y, x, y);
float dist = Mathf.dst(e.x, e.y, x, y);
if(dist < range){
if(result == null || dist < cdist){
result = e;
@@ -221,7 +221,7 @@ public class Units{
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
if(!group.isEmpty()){
EntityQuery.getNearby(group, rect, entity -> {
if(entity.distanceTo(x, y) <= radius){
if(entity.dst(x, y) <= radius){
cons.accept((Unit) entity);
}
});
@@ -229,7 +229,7 @@ public class Units{
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(((Unit) player).team == team && player.distanceTo(x, y) <= radius){
if(((Unit) player).team == team && player.dst(x, y) <= radius){
cons.accept((Unit) player);
}
});

View File

@@ -1,9 +1,9 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.g2d.Draw;
//TODO scale velocity depending on fslope()
public class ArtilleryBulletType extends BasicBulletType{

View File

@@ -1,16 +1,17 @@
package io.anuke.mindustry.entities.bullet;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
/**
* A BulletType for most ammo-based bullets shot from turrets and units.
@@ -47,8 +48,8 @@ public class BasicBulletType extends BulletType{
@Override
public void load(){
backRegion = Draw.region(bulletSprite + "-back");
frontRegion = Draw.region(bulletSprite);
backRegion = Core.atlas.find(bulletSprite + "-back");
frontRegion = Core.atlas.find(bulletSprite);
}
@Override
@@ -69,7 +70,7 @@ public class BasicBulletType extends BulletType{
if(homingPower > 0.0001f){
TargetTrait target = Units.getClosestTarget(b.getTeam(), b.x, b.y, homingRange);
if(target != null){
b.getVelocity().setAngle(Angles.moveToward(b.getVelocity().angle(), b.angleTo(target), homingPower * Timers.delta()));
b.getVelocity().setAngle(Angles.moveToward(b.getVelocity().angle(), b.angleTo(target), homingPower * Time.delta()));
}
}
}

View File

@@ -1,8 +1,17 @@
package io.anuke.mindustry.entities.bullet;
import com.badlogic.gdx.math.Vector2;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.BulletEntity;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.entities.trait.VelocityTrait;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.effect.Lightning;
import io.anuke.mindustry.entities.traits.AbsorbTrait;
@@ -10,15 +19,6 @@ import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TeamTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.BulletEntity;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.entities.trait.VelocityTrait;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Pooling;
import io.anuke.ucore.util.Timer;
import java.io.DataInput;
import java.io.DataOutput;
@@ -28,7 +28,7 @@ import static io.anuke.mindustry.Vars.*;
public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncTrait, AbsorbTrait{
private static Vector2 vector = new Vector2();
public Timer timer = new Timer(3);
public Interval timer = new Interval(3);
private float lifeScl;
private Team team;
private Object data;
@@ -55,21 +55,21 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
}
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Object data){
Bullet bullet = Pooling.obtain(Bullet.class, Bullet::new);
Bullet bullet = Pools.obtain(Bullet.class, Bullet::new);
bullet.type = type;
bullet.owner = owner;
bullet.data = data;
bullet.velocity.set(0, type.speed).setAngle(angle).scl(velocityScl);
if(type.keepVelocity){
bullet.velocity.add(owner instanceof VelocityTrait ? ((VelocityTrait) owner).getVelocity() : Vector2.Zero);
bullet.velocity.add(owner instanceof VelocityTrait ? ((VelocityTrait) owner).getVelocity() : Vector2.ZERO);
}
bullet.team = team;
bullet.type = type;
bullet.lifeScl = lifetimeScl;
bullet.set(x - bullet.velocity.x * Timers.delta(), y - bullet.velocity.y * Timers.delta());
bullet.set(x - bullet.velocity.x * Time.delta(), y - bullet.velocity.y * Time.delta());
bullet.add();
return bullet;
@@ -158,7 +158,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
}
@Override
public void read(DataInput data, long time) throws IOException{
public void read(DataInput data) throws IOException{
x = data.readFloat();
y = data.readFloat();
velocity.x = data.readFloat();
@@ -236,7 +236,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
@Override
protected void updateLife(){
time += Timers.delta() * 1f/(lifeScl);
time += Time.delta() * 1f/(lifeScl);
time = Mathf.clamp(time, 0, type.lifetime());
if(time >= type.lifetime){
@@ -259,7 +259,7 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
@Override
public void removed(){
Pooling.free(this);
Pools.free(this);
}
@Override

View File

@@ -1,15 +1,15 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.entities.impl.BaseBulletType;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.entities.impl.BaseBulletType;
import io.anuke.ucore.util.Translator;
public abstract class BulletType extends Content implements BaseBulletType<Bullet>{
public float lifetime;
@@ -45,7 +45,7 @@ public abstract class BulletType extends Content implements BaseBulletType<Bulle
/**Whether velocity is inherited from the shooter.*/
public boolean keepVelocity = true;
protected Translator vector = new Translator();
protected Vector2 vector = new Vector2();
public BulletType(float speed, float damage){
this.speed = speed;

View File

@@ -1,9 +1,9 @@
package io.anuke.mindustry.entities.bullet;
import com.badlogic.gdx.math.Rectangle;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.entities.Units;
import io.anuke.ucore.core.Timers;
import io.anuke.arc.util.Time;
public abstract class FlakBulletType extends BasicBulletType{
protected static Rectangle rect = new Rectangle();
@@ -27,9 +27,9 @@ public abstract class FlakBulletType extends BasicBulletType{
Units.getNearbyEnemies(b.getTeam(), rect.setSize(explodeRange*2f).setCenter(b.x, b.y), unit -> {
if(b.getData() instanceof Float) return;
if(unit.distanceTo(b) < explodeRange){
if(unit.dst(b) < explodeRange){
b.setData(0);
Timers.run(5f, () -> {
Time.run(5f, () -> {
if(b.getData() instanceof Integer){
b.time(b.lifetime());
}

View File

@@ -1,18 +1,18 @@
package io.anuke.mindustry.entities.bullet;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.GridPoint2;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.world;
@@ -60,7 +60,7 @@ public class LiquidBulletType extends BulletType{
if(liquid.temperature <= 0.5f && liquid.flammability < 0.3f){
float intensity = 400f;
Fire.extinguish(world.tileWorld(hitx, hity), intensity);
for(GridPoint2 p : Geometry.d4){
for(Point2 p : Geometry.d4){
Fire.extinguish(world.tileWorld(hitx + p.x * tilesize, hity + p.y * tilesize), intensity);
}
}

View File

@@ -1,11 +1,11 @@
package io.anuke.mindustry.entities.bullet;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.util.Time;
import io.anuke.arc.math.Mathf;
public class MissileBulletType extends BasicBulletType{
protected Color trailColor = Palette.missileYellowBack;
@@ -21,7 +21,7 @@ public class MissileBulletType extends BasicBulletType{
public void update(Bullet b){
super.update(b);
if(Mathf.chance(Timers.delta() * 0.2)){
if(Mathf.chance(Time.delta() * 0.2)){
Effects.effect(BulletFx.missileTrail, trailColor, b.x, b.y, 2f);
}
}

View File

@@ -1,12 +1,12 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.graphics.Color;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.entities.traits.BelowLiquidTrait;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.TimedEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Mathf;
import static io.anuke.mindustry.Vars.groundEffectGroup;

View File

@@ -1,10 +1,18 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.Pool.Poolable;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.content.bullets.TurretBullets;
import io.anuke.mindustry.content.fx.EnvironmentFx;
@@ -16,14 +24,6 @@ import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.TimedEntity;
import io.anuke.ucore.util.Structs;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Pooling;
import java.io.DataInput;
import java.io.DataOutput;
@@ -51,7 +51,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
Fire fire = map.get(tile.pos());
if(fire == null){
fire = Pooling.obtain(Fire.class, Fire::new);
fire = Pools.obtain(Fire.class, Fire::new);
fire.tile = tile;
fire.lifetime = baseLifetime;
fire.set(tile.worldx(), tile.worldy());
@@ -76,7 +76,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
*/
public static void extinguish(Tile tile, float intensity){
if(tile != null && map.containsKey(tile.pos())){
map.get(tile.pos()).time += intensity * Timers.delta();
map.get(tile.pos()).time += intensity * Time.delta();
}
}
@@ -92,11 +92,11 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
@Override
public void update(){
if(Mathf.chance(0.1 * Timers.delta())){
if(Mathf.chance(0.1 * Time.delta())){
Effects.effect(EnvironmentFx.fire, x + Mathf.range(4f), y + Mathf.range(4f));
}
if(Mathf.chance(0.05 * Timers.delta())){
if(Mathf.chance(0.05 * Time.delta())){
Effects.effect(EnvironmentFx.smoke, x + Mathf.range(4f), y + Mathf.range(4f));
}
@@ -104,7 +104,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
return;
}
time = Mathf.clamp(time + Timers.delta(), 0, lifetime());
time = Mathf.clamp(time + Time.delta(), 0, lifetime());
if(time >= lifetime() || tile == null){
Call.onFireRemoved(getID());
@@ -118,7 +118,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
float flammability = baseFlammability + puddleFlammability;
if(!damage && flammability <= 0){
time += Timers.delta() * 8;
time += Time.delta() * 8;
}
if(baseFlammability < 0 || block != tile.block()){
@@ -127,20 +127,20 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
}
if(damage){
lifetime += Mathf.clamp(flammability / 8f, 0f, 0.6f) * Timers.delta();
lifetime += Mathf.clamp(flammability / 8f, 0f, 0.6f) * Time.delta();
}
if(flammability > 1f && Mathf.chance(spreadChance * Timers.delta() * Mathf.clamp(flammability / 5f, 0.3f, 2f))){
GridPoint2 p = Mathf.select(Geometry.d4);
if(flammability > 1f && Mathf.chance(spreadChance * Time.delta() * Mathf.clamp(flammability / 5f, 0.3f, 2f))){
Point2 p = Geometry.d4[Mathf.random(3)];
Tile other = world.tile(tile.x + p.x, tile.y + p.y);
create(other);
if(Mathf.chance(fireballChance * Timers.delta() * Mathf.clamp(flammability / 10.0))){
if(Mathf.chance(fireballChance * Time.delta() * Mathf.clamp(flammability / 10f))){
Call.createBullet(TurretBullets.fireball, x, y, Mathf.random(360f));
}
}
if(Mathf.chance(0.1 * Timers.delta())){
if(Mathf.chance(0.1 * Time.delta())){
Puddle p = Puddle.getPuddle(tile);
if(p != null){
puddleFlammability = p.getFlammability() / 3f;
@@ -177,7 +177,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable{
}
@Override
public void read(DataInput data, long time) throws IOException{
public void read(DataInput data) throws IOException{
x = data.readFloat();
y = data.readFloat();
}

View File

@@ -1,13 +1,13 @@
package io.anuke.mindustry.entities.effect;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.entities.Effects.EffectRenderer;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.impl.EffectEntity;
import io.anuke.ucore.core.Effects.EffectRenderer;
import io.anuke.ucore.util.Mathf;
/**
* A ground effect contains an effect that is rendered on the ground layer as opposed to the top layer.
@@ -20,7 +20,7 @@ public class GroundEffectEntity extends EffectEntity{
GroundEffect effect = (GroundEffect) this.effect;
if(effect.isStatic){
time += Timers.delta();
time += Time.delta();
time = Mathf.clamp(time, 0, effect.staticLife);

View File

@@ -1,26 +1,25 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Vector2;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Interpolation;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Position;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.TimedEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.entities.trait.PosTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Pooling;
import static io.anuke.mindustry.Vars.effectGroup;
import static io.anuke.mindustry.Vars.threads;
public class ItemTransfer extends TimedEntity implements DrawTrait{
private Vector2 from = new Vector2();
@@ -28,7 +27,7 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
private Vector2 tovec = new Vector2();
private Item item;
private float seed;
private PosTrait to;
private Position to;
private Runnable done;
public ItemTransfer(){
@@ -51,14 +50,14 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
public static void transferItemTo(Item item, int amount, float x, float y, Tile tile){
if(tile == null || tile.entity == null || tile.entity.items == null) return;
for(int i = 0; i < Mathf.clamp(amount / 3, 1, 8); i++){
Timers.run(i * 3, () -> create(item, x, y, tile, () -> {
Time.run(i * 3, () -> create(item, x, y, tile, () -> {
}));
}
tile.entity.items.add(item, amount);
}
public static void create(Item item, float fromx, float fromy, PosTrait to, Runnable done){
ItemTransfer tr = Pooling.obtain(ItemTransfer.class, ItemTransfer::new);
public static void create(Item item, float fromx, float fromy, Position to, Runnable done){
ItemTransfer tr = Pools.obtain(ItemTransfer.class, ItemTransfer::new);
tr.item = item;
tr.from.set(fromx, fromy);
tr.to = to;
@@ -86,9 +85,9 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
@Override
public void removed(){
if(done != null){
threads.run(done);
done.run();
}
Pooling.free(this);
Pools.free(this);
}
@Override
@@ -108,8 +107,7 @@ public class ItemTransfer extends TimedEntity implements DrawTrait{
public void draw(){
float length = fslope() * 6f;
float angle = current.set(x, y).sub(from).angle();
Draw.color(Palette.accent);
Lines.stroke(fslope() * 2f);
Lines.stroke(fslope() * 2f, Palette.accent);
Lines.circle(x, y, fslope() * 2f);
Lines.lineAngleCenter(x, y, angle, length);

View File

@@ -1,11 +1,24 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntSet;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.TimeTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.RandomXS128;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Position;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.bullets.TurretBullets;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
@@ -14,14 +27,6 @@ import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.TimedEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.entities.trait.PosTrait;
import io.anuke.ucore.entities.trait.TimeTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.*;
import java.io.DataInput;
import java.io.DataOutput;
@@ -31,7 +36,7 @@ import static io.anuke.mindustry.Vars.bulletGroup;
public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, TimeTrait{
public static final float lifetime = 10f;
private static final SeedRandom random = new SeedRandom();
private static final RandomXS128 random = new RandomXS128();
private static final Rectangle rect = new Rectangle();
private static final Array<Unit> entities = new Array<>();
private static final IntSet hit = new IntSet();
@@ -39,7 +44,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
private static final float hitRange = 30f;
private static int lastSeed = 0;
private Array<PosTrait> lines = new Array<>();
private Array<Position> lines = new Array<>();
private Color color = Palette.lancerLaser;
/**For pooling use only. Do not call directly!*/
@@ -55,7 +60,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
@Remote(called = Loc.server)
public static void createLighting(int seed, Team team, Color color, float damage, float x, float y, float rotation, int length){
Lightning l = Pooling.obtain(Lightning.class, Lightning::new);
Lightning l = Pools.obtain(Lightning.class, Lightning::new);
Float dmg = damage;
l.x = x;
@@ -68,7 +73,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
for (int i = 0; i < length/2; i++) {
Bullet.create(TurretBullets.damageLightning, l, team, x, y, 0f, 1f, 1f, dmg);
l.lines.add(new Translator(x + Mathf.range(3f), y + Mathf.range(3f)));
l.lines.add(new Vector2(x + Mathf.range(3f), y + Mathf.range(3f)));
rect.setSize(hitRange).setCenter(x, y);
entities.clear();
@@ -103,7 +108,7 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
public void write(DataOutput data){}
@Override
public void read(DataInput data, long time){}
public void read(DataInput data){}
@Override
public float lifetime(){
@@ -120,15 +125,17 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
@Override
public void removed(){
super.removed();
Pooling.free(this);
Pools.free(this);
}
@Override
public void draw(){
float lx = x, ly = y;
Draw.color(color, Color.WHITE, fin());
//TODO this is really, really bad rendering
/*
for(int i = 0; i < lines.size; i++){
PosTrait v = lines.get(i);
Position v = lines.get(i);
float f = (float) i / lines.size;
@@ -143,11 +150,10 @@ public class Lightning extends TimedEntity implements DrawTrait, SyncTrait, Time
Lines.line(lx, ly, v.getX(), v.getY());
Lines.stroke(3f * fout() * (1f - f));
// Lines.lineAngleCenter(lx, ly, Angles.angle(lx, ly, v.getX(), v.getY()) + 90f, 20f);
lx = v.getX();
ly = v.getY();
}
}*/
Draw.color();
}

View File

@@ -1,12 +1,23 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.Pool.Poolable;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.SolidEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.pooling.Pool.Poolable;
import io.anuke.arc.util.pooling.Pools;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.bullets.TurretBullets;
@@ -19,18 +30,6 @@ import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.SolidEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Pooling;
import java.io.DataInput;
import java.io.DataOutput;
@@ -85,10 +84,10 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
Puddle p = map.get(tile.pos());
if(generation == 0 && p != null && p.lastRipple <= Timers.time() - 40f){
if(generation == 0 && p != null && p.lastRipple <= Time.time() - 40f){
Effects.effect(BlockFx.ripple, tile.floor().liquidDrop.color,
(tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f);
p.lastRipple = Timers.time();
p.lastRipple = Time.time();
}
return;
}
@@ -97,7 +96,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
if(p == null){
if(Net.client()) return; //not clientside.
Puddle puddle = Pooling.obtain(Puddle.class, Puddle::new);
Puddle puddle = Pools.obtain(Puddle.class, Puddle::new);
puddle.tile = tile;
puddle.liquid = liquid;
puddle.amount = amount;
@@ -108,9 +107,9 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
}else if(p.liquid == liquid){
p.accepting = Math.max(amount, p.accepting);
if(generation == 0 && p.lastRipple <= Timers.time() - 40f && p.amount >= maxLiquid / 2f){
if(generation == 0 && p.lastRipple <= Time.time() - 40f && p.amount >= maxLiquid / 2f){
Effects.effect(BlockFx.ripple, p.liquid.color, (tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f);
p.lastRipple = Timers.time();
p.lastRipple = Time.time();
}
}else{
p.amount += reactPuddle(p.liquid, liquid, amount, p.tile, p.x, p.y);
@@ -176,14 +175,14 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
//update code
float addSpeed = accepting > 0 ? 3f : 0f;
amount -= Timers.delta() * (1f - liquid.viscosity) / (5f + addSpeed);
amount -= Time.delta() * (1f - liquid.viscosity) / (5f + addSpeed);
amount += accepting;
accepting = 0f;
if(amount >= maxLiquid / 1.5f && generation < maxGeneration){
float deposited = Math.min((amount - maxLiquid / 1.5f) / 4f, 0.3f) * Timers.delta();
for(GridPoint2 point : Geometry.d4){
float deposited = Math.min((amount - maxLiquid / 1.5f) / 4f, 0.3f) * Time.delta();
for(Point2 point : Geometry.d4){
Tile other = world.tile(tile.x + point.x, tile.y + point.y);
if(other != null && other.block() == Blocks.air && !other.hasCliffs()){
deposit(other, tile, liquid, deposited, generation + 1);
@@ -214,14 +213,14 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
}
});
if(liquid.temperature > 0.7f && tile.entity != null && Mathf.chance(0.3 * Timers.delta())){
if(liquid.temperature > 0.7f && tile.entity != null && Mathf.chance(0.3 * Time.delta())){
Fire.create(tile);
}
updateTime = 20f;
}
updateTime -= Timers.delta();
updateTime -= Time.delta();
}
@Override
@@ -232,11 +231,11 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
float smag = onLiquid ? 0.8f : 0f;
float sscl = 20f;
Draw.color(Hue.shift(tmp.set(liquid.color), 2, -0.05f));
Fill.circle(x + Mathf.sin(Timers.time() + seeds * 532, sscl, smag), y + Mathf.sin(Timers.time() + seeds * 53, sscl, smag), f * 8f);
Draw.color(tmp.set(liquid.color).shiftValue(-0.05f));
Fill.circle(x + Mathf.sin(Time.time() + seeds * 532, sscl, smag), y + Mathf.sin(Time.time() + seeds * 53, sscl, smag), f * 8f);
Angles.randLenVectors(id, 3, f * 6f, (ex, ey) -> {
Fill.circle(x + ex + Mathf.sin(Timers.time() + seeds * 532, sscl, smag),
y + ey + Mathf.sin(Timers.time() + seeds * 53, sscl, smag), f * 5f);
Fill.circle(x + ex + Mathf.sin(Time.time() + seeds * 532, sscl, smag),
y + ey + Mathf.sin(Time.time() + seeds * 53, sscl, smag), f * 5f);
seeds++;
});
Draw.color();
@@ -302,7 +301,7 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai
}
@Override
public void read(DataInput data, long time) throws IOException{
public void read(DataInput data) throws IOException{
x = data.readFloat();
y = data.readFloat();
liquid = content.liquid(data.readByte());

View File

@@ -1,7 +1,8 @@
package io.anuke.mindustry.entities.effect;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Mathf;
public class RubbleDecal extends Decal{
private int size;
@@ -20,7 +21,7 @@ public class RubbleDecal extends Decal{
public void drawDecal(){
String region = "rubble-" + size + "-" + Mathf.randomSeed(id, 0, 1);
if(!Draw.hasRegion(region)){
if(!Core.atlas.has(region)){
remove();
return;
}

View File

@@ -1,10 +1,11 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.world;
@@ -15,7 +16,7 @@ public class ScorchDecal extends Decal{
public static void create(float x, float y){
if(regions[0] == null){
for(int i = 0; i < regions.length; i++){
regions[i] = Draw.region("scorch" + (i + 1));
regions[i] = Core.atlas.find("scorch" + (i + 1));
}
}
@@ -35,7 +36,7 @@ public class ScorchDecal extends Decal{
TextureRegion region = regions[Mathf.randomSeed(id - i, 0, scorches - 1)];
float rotation = Mathf.randomSeed(id + i, 0, 360);
float space = 1.5f + Mathf.randomSeed(id + i + 1, 0, 20) / 10f;
Draw.grect(region, x + Angles.trnsx(rotation, space), y + Angles.trnsy(rotation, space), rotation - 90);
Draw.rect(region, x + Angles.trnsx(rotation, space), y + Angles.trnsy(rotation, space) + region.getHeight()/2f, region.getWidth()/2f, 0, rotation - 90);
}
}
}

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.ucore.entities.trait.DamageTrait;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.arc.entities.trait.DamageTrait;
import io.anuke.arc.entities.trait.Entity;
public interface AbsorbTrait extends Entity, TeamTrait, DamageTrait{
void absorb();

View File

@@ -1,9 +1,19 @@
package io.anuke.mindustry.entities.traits;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Queue;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.fx.BlockFx;
@@ -13,6 +23,7 @@ import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Shapes;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Recipe;
@@ -21,16 +32,6 @@ import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Fill;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.graphics.Shapes;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import java.io.DataInput;
import java.io.DataOutput;
@@ -44,6 +45,7 @@ import static io.anuke.mindustry.Vars.*;
*/
public interface BuilderTrait extends Entity{
//these are not instance variables!
Vector2[] tmptr = new Vector2[]{new Vector2(), new Vector2(), new Vector2(), new Vector2()};
float placeDistance = 150f;
float mineDistance = 70f;
Array<BuildRequest> removal = new Array<>();
@@ -202,7 +204,7 @@ public interface BuilderTrait extends Entity{
Tile tile = world.tile(current.x, current.y);
if(unit.distanceTo(tile) > placeDistance){
if(unit.dst(tile) > placeDistance){
return;
}
@@ -232,7 +234,7 @@ public interface BuilderTrait extends Entity{
return;
}
if(unit.distanceTo(tile) <= placeDistance){
if(unit.dst(tile) <= placeDistance){
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
}
@@ -240,9 +242,9 @@ public interface BuilderTrait extends Entity{
if(!Net.client()){
//deconstructing is 2x as fast
if(current.breaking){
entity.deconstruct(unit, core, 2f / entity.buildCost * Timers.delta() * getBuildPower(tile));
entity.deconstruct(unit, core, 2f / entity.buildCost * Time.delta() * getBuildPower(tile));
}else{
entity.construct(unit, core, 1f / entity.buildCost * Timers.delta() * getBuildPower(tile));
entity.construct(unit, core, 1f / entity.buildCost * Time.delta() * getBuildPower(tile));
}
current.progress = entity.progress();
@@ -251,7 +253,7 @@ public interface BuilderTrait extends Entity{
}
if(!current.initialized){
Gdx.app.postRunnable(() -> Events.fire(new BuildSelectEvent(tile, unit.getTeam(), this, current.breaking)));
Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, unit.getTeam(), this, current.breaking)));
current.initialized = true;
}
}
@@ -261,16 +263,16 @@ public interface BuilderTrait extends Entity{
Tile tile = getMineTile();
TileEntity core = unit.getClosestCore();
if(core == null || tile.block() != Blocks.air || unit.distanceTo(tile.worldx(), tile.worldy()) > mineDistance
if(core == null || tile.block() != Blocks.air || unit.dst(tile.worldx(), tile.worldy()) > mineDistance
|| tile.floor().drops == null || !unit.inventory.canAcceptItem(tile.floor().drops.item) || !canMine(tile.floor().drops.item)){
setMineTile(null);
}else{
Item item = tile.floor().drops.item;
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(tile.worldx(), tile.worldy()), 0.4f);
if(Mathf.chance(Timers.delta() * (0.06 - item.hardness * 0.01) * getMinePower())){
if(Mathf.chance(Time.delta() * (0.06 - item.hardness * 0.01) * getMinePower())){
if(unit.distanceTo(core) < mineTransferRange && core.tile.block().acceptStack(item, 1, core.tile, unit) == 1){
if(unit.dst(core) < mineTransferRange && core.tile.block().acceptStack(item, 1, core.tile, unit) == 1){
Call.transferItemTo(item, 1,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f), core.tile);
@@ -282,7 +284,7 @@ public interface BuilderTrait extends Entity{
}
}
if(Mathf.chance(0.06 * Timers.delta())){
if(Mathf.chance(0.06 * Time.delta())){
Effects.effect(BlockFx.pulverizeSmall,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color);
@@ -304,12 +306,12 @@ public interface BuilderTrait extends Entity{
Tile tile = world.tile(request.x, request.y);
if(unit.distanceTo(tile) > placeDistance){
if(unit.dst(tile) > placeDistance){
return;
}
Draw.color(Palette.accent);
float focusLen = 3.8f + Mathf.absin(Timers.time(), 1.1f, 0.6f);
float focusLen = 3.8f + Mathf.absin(Time.time(), 1.1f, 0.6f);
float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
@@ -322,7 +324,7 @@ public interface BuilderTrait extends Entity{
tmptr[3].set(tile.drawx() + sz, tile.drawy() + sz);
Arrays.sort(tmptr, (a, b) -> -Float.compare(Angles.angleDist(Angles.angle(unit.x, unit.y, a.x, a.y), ang),
Angles.angleDist(Angles.angle(unit.x, unit.y, b.x, b.y), ang)));
Angles.angleDist(Angles.angle(unit.x, unit.y, b.x, b.y), ang)));
float x1 = tmptr[0].x, y1 = tmptr[0].y,
x3 = tmptr[1].x, y3 = tmptr[1].y;
@@ -332,7 +334,7 @@ public interface BuilderTrait extends Entity{
Lines.line(px, py, x1, y1);
Lines.line(px, py, x3, y3);
Fill.circle(px, py, 1.6f + Mathf.absin(Timers.time(), 0.8f, 1.5f));
Fill.circle(px, py, 1.6f + Mathf.absin(Time.time(), 0.8f, 1.5f));
Draw.color();
}
@@ -343,22 +345,23 @@ public interface BuilderTrait extends Entity{
if(tile == null) return;
float focusLen = 4f + Mathf.absin(Timers.time(), 1.1f, 0.5f);
float focusLen = 4f + Mathf.absin(Time.time(), 1.1f, 0.5f);
float swingScl = 12f, swingMag = tilesize / 8f;
float flashScl = 0.3f;
float px = unit.x + Angles.trnsx(unit.rotation, focusLen);
float py = unit.y + Angles.trnsy(unit.rotation, focusLen);
float ex = tile.worldx() + Mathf.sin(Timers.time() + 48, swingScl, swingMag);
float ey = tile.worldy() + Mathf.sin(Timers.time() + 48, swingScl + 2f, swingMag);
float ex = tile.worldx() + Mathf.sin(Time.time() + 48, swingScl, swingMag);
float ey = tile.worldy() + Mathf.sin(Time.time() + 48, swingScl + 2f, swingMag);
Draw.color(Color.LIGHT_GRAY, Color.WHITE, 1f - flashScl + Mathf.absin(Time.time(), 0.5f, flashScl));
Draw.color(Color.LIGHT_GRAY, Color.WHITE, 1f - flashScl + Mathf.absin(Timers.time(), 0.5f, flashScl));
Shapes.laser("minelaser", "minelaser-end", px, py, ex, ey);
if(unit instanceof Player && ((Player) unit).isLocal){
Draw.color(Palette.accent);
Lines.poly(tile.worldx(), tile.worldy(), 4, tilesize / 2f * Mathf.sqrt2, Timers.time());
Lines.stroke(1f, Palette.accent);
Lines.poly(tile.worldx(), tile.worldy(), 4, tilesize / 2f * Mathf.sqrt2, Time.time());
}
Draw.color();

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.arc.entities.trait.SolidTrait;
public interface CarriableTrait extends TeamTrait, TargetTrait, SolidTrait{

View File

@@ -5,8 +5,8 @@ import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.gen.Call;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.trait.SolidTrait;
public interface CarryTrait extends TeamTrait, SolidTrait, TargetTrait{

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.arc.entities.trait.Entity;
/**
* Marks an entity as serializable.

View File

@@ -1,12 +1,12 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.VelocityTrait;
import io.anuke.arc.util.Interval;
import io.anuke.mindustry.type.Weapon;
import io.anuke.ucore.entities.trait.VelocityTrait;
import io.anuke.ucore.util.Timer;
public interface ShooterTrait extends VelocityTrait, TeamTrait, InventoryTrait{
Timer getTimer();
Interval getTimer();
int getShootTimer(boolean left);

View File

@@ -2,9 +2,9 @@ package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.core.NetClient;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.ucore.util.Tmp;
import io.anuke.arc.Core;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.util.Tmp;
import java.io.DataInput;
import java.io.DataOutput;
@@ -33,8 +33,7 @@ public interface SyncTrait extends Entity, TypeTrait{
if(isClipped()){
//move off screen when no longer in bounds
Tmp.r1.setSize(Core.camera.viewportWidth * Core.camera.zoom * NetClient.viewScale,
Core.camera.viewportHeight * Core.camera.zoom * NetClient.viewScale)
Tmp.r1.setSize(Core.camera.width * NetClient.viewScale, Core.camera.height * NetClient.viewScale)
.setCenter(Core.camera.position.x, Core.camera.position.y);
if(!Tmp.r1.contains(getX(), getY()) && !Tmp.r1.contains(getInterpolator().last.x, getInterpolator().last.y)){
@@ -67,5 +66,5 @@ public interface SyncTrait extends Entity, TypeTrait{
//Read and write sync data, usually position
void write(DataOutput data) throws IOException;
void read(DataInput data, long time) throws IOException;
void read(DataInput data) throws IOException;
}

View File

@@ -1,14 +1,14 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.entities.trait.VelocityTrait;
import io.anuke.arc.math.geom.Position;
import io.anuke.mindustry.game.Team;
import io.anuke.ucore.entities.trait.PosTrait;
import io.anuke.ucore.entities.trait.SolidTrait;
import io.anuke.ucore.entities.trait.VelocityTrait;
/**
* Base interface for targetable entities.
*/
public interface TargetTrait extends PosTrait, VelocityTrait{
public interface TargetTrait extends Position, VelocityTrait{
boolean isDead();

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.game.Team;
import io.anuke.ucore.entities.trait.Entity;
import io.anuke.arc.entities.trait.Entity;
public interface TeamTrait extends Entity{
Team getTeam();

View File

@@ -1,8 +1,8 @@
package io.anuke.mindustry.entities.traits;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectIntMap;
import io.anuke.ucore.function.Supplier;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectIntMap;
import io.anuke.arc.function.Supplier;
public interface TypeTrait{
int[] lastRegisteredID = {0};

View File

@@ -1,9 +1,18 @@
package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.entities.Damage;
@@ -24,11 +33,6 @@ import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.units.CommandCenter.CommandCenterEntity;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.*;
import java.io.DataInput;
import java.io.DataOutput;
@@ -46,7 +50,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
protected static final int timerShootRight = timerIndex++;
protected UnitType type;
protected Timer timer = new Timer(5);
protected Interval timer = new Interval(5);
protected StateMachine state = new StateMachine();
protected TargetTrait target;
@@ -77,7 +81,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
Effects.shake(2f, 2f, unit);
//must run afterwards so the unit's group is not null when sending the removal packet
threads.runDelay(unit::remove);
Core.app.post(unit::remove);
}
@Override
@@ -222,7 +226,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
@Override
public Timer getTimer(){
public Interval getTimer(){
return timer;
}
@@ -282,7 +286,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
@Override
public void update(){
hitTime -= Timers.delta();
hitTime -= Time.delta();
if(isDead()){
updateRespawning();
@@ -393,12 +397,12 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
@Override
public void read(DataInput data, long time) throws IOException{
public void read(DataInput data) throws IOException{
float lastx = x, lasty = y, lastrot = rotation;
super.readSave(data);
this.type = content.getByID(ContentType.unit, data.readByte());
interpolator.read(lastx, lasty, x, y, time, rotation);
interpolator.read(lastx, lasty, x, y, rotation);
rotation = lastrot;
}

View File

@@ -1,26 +1,25 @@
package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.math.Vector2;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Predict;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.CarriableTrait;
import io.anuke.mindustry.entities.traits.CarryTrait;
import io.anuke.mindustry.graphics.Trail;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.*;
import static io.anuke.mindustry.Vars.world;
public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
protected static Translator vec = new Translator();
protected static float wobblyness = 0.6f;
protected static Vector2 vec = new Vector2();
protected Trail trail = new Trail(8);
protected CarriableTrait carrying;
protected final UnitState
@@ -75,8 +74,8 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
}else{
attack(150f);
if((Mathf.angNear(angleTo(target), rotation, 15f) || !getWeapon().getAmmo().bullet.keepVelocity) //bombers don't care about rotation
&& distanceTo(target) < Math.max(getWeapon().getAmmo().getRange(), type.range)){
if((Angles.near(angleTo(target), rotation, 15f) || !getWeapon().getAmmo().bullet.keepVelocity) //bombers don't care about rotation
&& dst(target) < Math.max(getWeapon().getAmmo().getRange(), type.range)){
AmmoType ammo = getWeapon().getAmmo();
Vector2 to = Predict.intercept(FlyingUnit.this, target, ammo.bullet.speed);
@@ -99,7 +98,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
});
if(target != null){
circle(60f + Mathf.absin(Timers.time() + id * 23525, 70f, 1200f));
circle(60f + Mathf.absin(Time.time() + id * 23525, 70f, 1200f));
}
}
},
@@ -153,9 +152,6 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
updateRotation();
wobble();
}
trail.update(x + Angles.trnsx(rotation + 180f, 6f) + Mathf.range(wobblyness),
y + Angles.trnsy(rotation + 180f, 6f) + Mathf.range(wobblyness));
}
@Override
@@ -169,11 +165,6 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
Draw.alpha(1f);
}
@Override
public void drawOver(){
trail.draw(type.trailColor, 5f);
}
@Override
public void behavior(){
if(health <= health * type.retreatPercent && !isCommanded() &&
@@ -200,11 +191,11 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
protected void wobble(){
if(Net.client()) return;
x += Mathf.sin(Timers.time() + id * 999, 25f, 0.08f)*Timers.delta();
y += Mathf.cos(Timers.time() + id * 999, 25f, 0.08f)*Timers.delta();
x += Mathf.sin(Time.time() + id * 999, 25f, 0.08f)*Time.delta();
y += Mathf.cos(Time.time() + id * 999, 25f, 0.08f)*Time.delta();
if(velocity.len() <= 0.05f){
rotation += Mathf.sin(Timers.time() + id * 99, 10f, 2.5f)*Timers.delta();
rotation += Mathf.sin(Time.time() + id * 99, 10f, 2.5f)*Time.delta();
}
}
@@ -225,7 +216,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
vec.rotate((circleLength - vec.len()) / circleLength * 180f);
}
vec.setLength(speed * Timers.delta());
vec.setLength(speed * Time.delta());
velocity.add(vec);
}
@@ -235,9 +226,9 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
vec.set(target.getX() - x, target.getY() - y);
float length = circleLength <= 0.001f ? 1f : Mathf.clamp((distanceTo(target) - circleLength) / 100f, -1f, 1f);
float length = circleLength <= 0.001f ? 1f : Mathf.clamp((dst(target) - circleLength) / 100f, -1f, 1f);
vec.setLength(type.speed * Timers.delta() * length);
vec.setLength(type.speed * Time.delta() * length);
if(length < 0) vec.rotate(180f);
velocity.add(vec);
@@ -255,7 +246,7 @@ public abstract class FlyingUnit extends BaseUnit implements CarryTrait{
vec.setAngle(Mathf.slerpDelta(velocity.angle(), vec.angle(), 0.44f));
}
vec.setLength(type.speed * Timers.delta());
vec.setLength(type.speed * Time.delta());
velocity.add(vec);
}

View File

@@ -1,7 +1,11 @@
package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Predict;
import io.anuke.mindustry.entities.TileEntity;
@@ -12,11 +16,6 @@ import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Translator;
import java.io.DataInput;
import java.io.DataOutput;
@@ -26,7 +25,7 @@ import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.world;
public abstract class GroundUnit extends BaseUnit{
protected static Translator vec = new Translator();
protected static Vector2 vec = new Vector2();
protected float walkTime;
protected float stuckTime;
@@ -42,7 +41,7 @@ public abstract class GroundUnit extends BaseUnit{
public void update(){
TileEntity core = getClosestEnemyCore();
float dst = core == null ? 0 : distanceTo(core);
float dst = core == null ? 0 : dst(core);
if(core != null && dst < getWeapon().getAmmo().getRange() / 1.1f){
target = core;
@@ -57,7 +56,7 @@ public abstract class GroundUnit extends BaseUnit{
public void update(){
TileEntity target = getClosestCore();
if(target != null){
if(distanceTo(target) > 400f){
if(dst(target) > 400f){
moveAwayFromCore();
}else{
patrol();
@@ -105,7 +104,7 @@ public abstract class GroundUnit extends BaseUnit{
@Override
public void move(float x, float y){
if(Mathf.dst(x, y) > 0.01f){
baseRotation = Mathf.slerpDelta(baseRotation, Mathf.atan2(x, y), type.baseRotateSpeed);
baseRotation = Mathf.slerpDelta(baseRotation, Mathf.angle(x, y), type.baseRotateSpeed);
}
super.move(x, y);
}
@@ -119,14 +118,14 @@ public abstract class GroundUnit extends BaseUnit{
public void update(){
super.update();
stuckTime = !vec.set(x, y).sub(lastPosition()).isZero(0.0001f) ? 0f : stuckTime + Timers.delta();
stuckTime = !vec.set(x, y).sub(lastPosition()).isZero(0.0001f) ? 0f : stuckTime + Time.delta();
if(!velocity.isZero()){
baseRotation = Mathf.slerpDelta(baseRotation, velocity.angle(), 0.05f);
}
if(stuckTime < 1f){
walkTime += Timers.delta();
walkTime += Time.delta();
}
}
@@ -188,10 +187,10 @@ public abstract class GroundUnit extends BaseUnit{
}
if(!Units.invalidateTarget(target, this)){
if(distanceTo(target) < getWeapon().getAmmo().getRange()){
if(dst(target) < getWeapon().getAmmo().getRange()){
rotate(angleTo(target));
if(Mathf.angNear(angleTo(target), rotation, 13f)){
if(Angles.near(angleTo(target), rotation, 13f)){
AmmoType ammo = getWeapon().getAmmo();
Vector2 to = Predict.intercept(GroundUnit.this, target, ammo.bullet.speed);
@@ -220,8 +219,8 @@ public abstract class GroundUnit extends BaseUnit{
}
@Override
public void read(DataInput data, long time) throws IOException{
super.read(data, time);
public void read(DataInput data) throws IOException{
super.read(data);
weapon = content.getByID(ContentType.weapon, data.readByte());
}
@@ -238,12 +237,12 @@ public abstract class GroundUnit extends BaseUnit{
}
protected void patrol(){
vec.trns(baseRotation, type.speed * Timers.delta());
vec.trns(baseRotation, type.speed * Time.delta());
velocity.add(vec.x, vec.y);
vec.trns(baseRotation, type.hitsizeTile);
Tile tile = world.tileWorld(x + vec.x, y + vec.y);
if((tile == null || tile.solid() || tile.floor().drownTime > 0) || stuckTime > 10f){
baseRotation += Mathf.sign(id % 2 - 0.5f) * Timers.delta() * 3f;
baseRotation += Mathf.sign(id % 2 - 0.5f) * Time.delta() * 3f;
}
rotation = Mathf.slerpDelta(rotation, velocity.angle(), type.rotatespeed);
@@ -258,7 +257,7 @@ public abstract class GroundUnit extends BaseUnit{
vec.rotate((circleLength - vec.len()) / circleLength * 180f);
}
vec.setLength(type.speed * Timers.delta());
vec.setLength(type.speed * Time.delta());
velocity.add(vec);
}
@@ -272,7 +271,7 @@ public abstract class GroundUnit extends BaseUnit{
float angle = angleTo(targetTile);
velocity.add(vec.trns(angleTo(targetTile), type.speed*Timers.delta()));
velocity.add(vec.trns(angleTo(targetTile), type.speed*Time.delta()));
rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
}
@@ -292,11 +291,11 @@ public abstract class GroundUnit extends BaseUnit{
Tile targetTile = world.pathfinder.getTargetTile(enemy, tile);
TileEntity core = getClosestCore();
if(tile == targetTile || core == null || distanceTo(core) < 90f) return;
if(tile == targetTile || core == null || dst(core) < 90f) return;
float angle = angleTo(targetTile);
velocity.add(vec.trns(angleTo(targetTile), type.speed*Timers.delta()));
velocity.add(vec.trns(angleTo(targetTile), type.speed*Time.delta()));
rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
}
}

View File

@@ -1,24 +1,22 @@
package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.math.Vector2;
import io.anuke.ucore.util.Translator;
import static io.anuke.mindustry.Vars.threads;
import io.anuke.arc.Core;
import io.anuke.arc.math.geom.Vector2;
/**
* Used to group entities together, for formations and such.
* Usually, squads are used by units spawned in the same wave.
*/
public class Squad{
public Vector2 direction = new Translator();
public Vector2 direction = new Vector2();
public int units;
private long lastUpdated;
protected void update(){
if(threads.getFrameID() != lastUpdated){
if(Core.graphics.getFrameId() != lastUpdated){
direction.setZero();
lastUpdated = threads.getFrameID();
lastUpdated = Core.graphics.getFrameId();
}
}
}

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities.units;
import io.anuke.ucore.util.Bundles;
import io.anuke.arc.Core;
public enum UnitCommand{
attack, retreat, patrol;
@@ -8,7 +8,7 @@ public enum UnitCommand{
private final String localized;
UnitCommand(){
localized = Bundles.get("command." + name());
localized = Core.bundle.get("command." + name());
}
public String localized(){

View File

@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.type.Item;
import io.anuke.ucore.util.Mathf;
import io.anuke.arc.math.Mathf;
public class UnitDrops{
private static Item[] dropTable;

View File

@@ -1,8 +1,13 @@
package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.arc.Core;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.function.Supplier;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Strings;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.entities.traits.TypeTrait;
@@ -12,12 +17,6 @@ import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.ui.ContentDisplay;
import io.anuke.ucore.function.Supplier;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Strings;
public class UnitType extends UnlockableContent{
protected final Supplier<? extends BaseUnit> constructor;
@@ -51,11 +50,11 @@ public class UnitType extends UnlockableContent{
public <T extends BaseUnit> UnitType(String name, Class<T> type, Supplier<T> mainConstructor){
this.name = name;
this.constructor = mainConstructor;
this.description = Bundles.getOrNull("unit." + name + ".description");
this.description = Core.bundle.getOrNull("unit." + name + ".description");
TypeTrait.registerType(type, mainConstructor);
if(!Bundles.has("unit." + this.name + ".name")){
if(!Core.bundle.has("unit." + this.name + ".name")){
Log.err("Warning: unit '" + name + "' is missing a localized name. Add the follow to bundle.properties:");
Log.err("unit." + this.name + ".name=" + Strings.capitalize(name.replace('-', '_')));
}
@@ -68,7 +67,7 @@ public class UnitType extends UnlockableContent{
@Override
public String localizedName(){
return Bundles.get("unit." + name + ".name");
return Core.bundle.get("unit." + name + ".name");
}
@Override
@@ -78,12 +77,12 @@ public class UnitType extends UnlockableContent{
@Override
public void load(){
iconRegion = Draw.region("unit-icon-" + name);
region = Draw.region(name);
iconRegion = Core.atlas.find("unit-icon-" + name);
region = Core.atlas.find(name);
if(!isFlying){
legRegion = Draw.region(name + "-leg");
baseRegion = Draw.region(name + "-base");
legRegion = Core.atlas.find(name + "-leg");
baseRegion = Core.atlas.find(name + "-base");
}
}

View File

@@ -1,113 +0,0 @@
package io.anuke.mindustry.entities.units.types;
import com.badlogic.gdx.math.Vector2;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.Predict;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.FlyingUnit;
import io.anuke.mindustry.entities.units.UnitCommand;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.util.Mathf;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
public class AlphaDrone extends FlyingUnit {
static final float followDistance = 80f;
public Player leader;
public final UnitState attack = new UnitState() {
@Override
public void update() {
if(leader == null || leader.isDead() || !leader.isAdded()){
damage(99999f);
return;
}
TargetTrait last = target;
target = leader;
if(last == null){
circle(leader.isShooting ? 60f : 0f);
}
target = last;
if(distanceTo(leader) < followDistance){
targetClosest();
}else{
target = null;
}
if(target != null){
attack(50f);
if((Mathf.angNear(angleTo(target), rotation, 15f) && distanceTo(target) < getWeapon().getAmmo().getRange())){
AmmoType ammo = getWeapon().getAmmo();
Vector2 to = Predict.intercept(AlphaDrone.this, target, ammo.bullet.speed);
getWeapon().update(AlphaDrone.this, to.x, to.y);
}
}
if(!leader.isShooting && distanceTo(leader) < 7f){
Call.onAlphaDroneFade(AlphaDrone.this);
}
}
};
@Remote(called = Loc.server)
public static void onAlphaDroneFade(BaseUnit drone){
if(drone == null) return;
Effects.effect(UnitFx.pickup, drone);
//must run afterwards so the unit's group is not null when sending the removal packet
threads.runDelay(drone::remove);
}
@Override
public void onCommand(UnitCommand command){
//nuh
}
@Override
public void behavior(){
//nope
}
@Override
public UnitState getStartState() {
return attack;
}
@Override
public void write(DataOutput stream) throws IOException {
super.write(stream);
stream.writeInt(leader == null ? -1 : leader.id);
}
@Override
public void read(DataInput stream, long time) throws IOException {
super.read(stream, time);
leader = Vars.playerGroup.getByID(stream.readInt());
}
@Override
public void readSave(DataInput stream) throws IOException{
super.readSave(stream);
if(!Net.active() && !headless){
leader = players[0];
}
}
}

View File

@@ -1,6 +1,11 @@
package io.anuke.mindustry.entities.units.types;
import com.badlogic.gdx.utils.Queue;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.util.Structs;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
@@ -12,7 +17,6 @@ import io.anuke.mindustry.entities.units.UnitCommand;
import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.game.EventType.BuildSelectEvent;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.ItemType;
@@ -20,11 +24,6 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Structs;
import java.io.DataInput;
import java.io.DataOutput;
@@ -63,7 +62,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(core == null) return;
if((entity.progress() < 1f || entity.progress() > 0f) && entity.tile.block() instanceof BuildBlock){ //building is valid
if(!isBuilding() && distanceTo(target) < placeDistance * 0.9f){ //within distance, begin placing
if(!isBuilding() && dst(target) < placeDistance * 0.9f){ //within distance, begin placing
if(isBreaking){
getPlaceQueue().addLast(new BuildRequest(entity.tile.x, entity.tile.y));
}else{
@@ -108,7 +107,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(target == null) return;
if(target.distanceTo(Drone.this) > type.range){
if(target.dst(Drone.this) > type.range){
circle(type.range*0.9f);
}else{
getWeapon().update(Drone.this, target.getX(), target.getY());
@@ -158,7 +157,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(target instanceof Tile){
moveTo(type.range / 1.5f);
if(distanceTo(target) < type.range && mineTile != target){
if(dst(target) < type.range && mineTile != target){
setMineTile((Tile) target);
}
@@ -196,7 +195,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
TileEntity tile = (TileEntity) target;
if(distanceTo(target) < type.range){
if(dst(target) < type.range){
if(tile.tile.block().acceptStack(inventory.getItem().item, inventory.getItem().amount, tile.tile, Drone.this) == inventory.getItem().amount){
Call.transferItemTo(inventory.getItem().item, inventory.getItem().amount, x, y, tile.tile);
inventory.clearItem();
@@ -254,7 +253,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
}
private void notifyPlaced(BuildEntity entity, boolean isBreaking){
float dist = Math.min(entity.distanceTo(x, y) - placeDistance, 0);
float dist = Math.min(entity.dst(x, y) - placeDistance, 0);
if(!state.is(build) && dist / type.maxVelocity < entity.buildCost * 0.9f){
target = entity;
@@ -311,7 +310,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
@Override
protected void updateRotation(){
if(target != null && ((state.is(repair) && target.distanceTo(this) < type.range) || state.is(mine))){
if(target != null && ((state.is(repair) && target.dst(this) < type.range) || state.is(mine))){
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.3f);
}else{
rotation = Mathf.slerpDelta(rotation, velocity.angle(), 0.3f);
@@ -333,7 +332,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
@Override
public void drawOver(){
trail.draw(Palette.lightTrail, 3f);
drawBuilding(this);
}
@@ -364,8 +362,8 @@ public class Drone extends FlyingUnit implements BuilderTrait{
}
@Override
public void read(DataInput data, long time) throws IOException{
super.read(data, time);
public void read(DataInput data) throws IOException{
super.read(data);
int mined = data.readInt();
int repairing = data.readInt();

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.game;
import io.anuke.ucore.util.Bundles;
import io.anuke.arc.Core;
public enum Difficulty{
training(3f, 3f),
@@ -24,7 +24,7 @@ public enum Difficulty{
@Override
public String toString(){
if(value == null){
value = Bundles.get("setting.difficulty." + name());
value = Core.bundle.get("setting.difficulty." + name());
}
return value;
}

View File

@@ -1,9 +1,9 @@
package io.anuke.mindustry.game;
import io.anuke.arc.Events.Event;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.traits.BuilderTrait;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Events.Event;
public class EventType{
@@ -11,6 +11,7 @@ public class EventType{
}
/**Called when the game is first loaded.*/
public static class GameLoadEvent implements Event{
}
@@ -35,22 +36,11 @@ public class EventType{
}
}
/**
* This event is called from the logic thread.
* DO NOT INITIALIZE GRAPHICS HERE.
*/
/**Called when a game begins and the world is loaded.*/
public static class WorldLoadEvent implements Event{
}
/**
* Called after the WorldLoadEvent is, and all logic has been loaded.
* It is safe to intialize graphics here.
*/
public static class WorldLoadGraphicsEvent implements Event{
}
/**Called from the logic thread. Do not access graphics here!*/
public static class TileChangeEvent implements Event{
public final Tile tile;

View File

@@ -1,6 +1,6 @@
package io.anuke.mindustry.game;
import io.anuke.ucore.util.Bundles;
import io.anuke.arc.Core;
public enum GameMode{
waves,
@@ -33,12 +33,12 @@ public enum GameMode{
public float respawnTime = 60 * 4;
public String description(){
return Bundles.get("mode." + name() + ".description");
return Core.bundle.get("mode." + name() + ".description");
}
@Override
public String toString(){
return Bundles.get("mode." + name() + ".name");
return Core.bundle.get("mode." + name() + ".name");
}
}

View File

@@ -1,20 +1,18 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.IntMap;
import com.badlogic.gdx.utils.TimeUtils;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.collection.IntMap;
import io.anuke.arc.files.FileHandle;
import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.game.EventType.StateChangeEvent;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.io.SaveMeta;
import io.anuke.mindustry.maps.Map;
import io.anuke.ucore.core.Events;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Strings;
import io.anuke.ucore.util.ThreadArray;
import java.io.IOException;
import java.text.SimpleDateFormat;
@@ -24,7 +22,7 @@ import static io.anuke.mindustry.Vars.*;
public class Saves{
private int nextSlot;
private Array<SaveSlot> saves = new ThreadArray<>();
private Array<SaveSlot> saves = new Array<>();
private IntMap<SaveSlot> saveMap = new IntMap<>();
private SaveSlot current;
private boolean saving;
@@ -36,18 +34,16 @@ public class Saves{
public Saves(){
Events.on(StateChangeEvent.class, event -> {
if(event.to == State.menu){
threads.run(() -> {
totalPlaytime = 0;
lastTimestamp = 0;
current = null;
});
totalPlaytime = 0;
lastTimestamp = 0;
current = null;
}
});
}
public void load(){
saves.clear();
IntArray slots = Settings.getObject("save-slots", IntArray.class, IntArray::new);
IntArray slots = Core.settings.getObject("save-slots", IntArray.class, IntArray::new);
for(int i = 0; i < slots.size; i ++){
int index = slots.get(i);
@@ -69,19 +65,19 @@ public class Saves{
SaveSlot current = this.current;
if(current != null && !state.is(State.menu)
&& !(state.isPaused() && ui.hasDialog())){
&& !(state.isPaused() && Core.scene.hasDialog())){
if(lastTimestamp != 0){
totalPlaytime += TimeUtils.timeSinceMillis(lastTimestamp);
totalPlaytime += Time.timeSinceMillis(lastTimestamp);
}
lastTimestamp = TimeUtils.millis();
lastTimestamp = Time.millis();
}
if(!state.is(State.menu) && !state.gameOver && current != null && current.isAutosave()){
time += Timers.delta();
if(time > Settings.getInt("saveinterval") * 60){
time += Time.delta();
if(time > Core.settings.getInt("saveinterval") * 60){
saving = true;
Timers.runTask(2f, () -> {
Time.runTask(2f, () -> {
try{
current.save();
}catch(Exception e){
@@ -146,8 +142,8 @@ public class Saves{
IntArray result = new IntArray(saves.size);
for(int i = 0; i < saves.size; i++) result.add(saves.get(i).index);
Settings.putObject("save-slots", result);
Settings.save();
Core.settings.putObject("save-slots", result);
Core.settings.save();
}
public class SaveSlot{
@@ -167,7 +163,6 @@ public class Saves{
public void save(){
long time = totalPlaytime;
renderer.fog.writeFog();
long prev = totalPlaytime;
totalPlaytime = time;
@@ -201,12 +196,12 @@ public class Saves{
}
public String getName(){
return Settings.getString("save-" + index + "-name", "untittled");
return Core.settings.getString("save-" + index + "-name", "untittled");
}
public void setName(String name){
Settings.putString("save-" + index + "-name", name);
Settings.save();
Core.settings.put("save-" + index + "-name", name);
Core.settings.save();
}
public int getBuild(){
@@ -226,12 +221,12 @@ public class Saves{
}
public boolean isAutosave(){
return Settings.getBool("save-" + index + "-autosave", true);
return Core.settings.getBool("save-" + index + "-autosave", true);
}
public void setAutosave(boolean save){
Settings.putBool("save-" + index + "-autosave", save);
Settings.save();
Core.settings.put("save-" + index + "-autosave", save);
Core.settings.save();
}
public void importFile(FileHandle file) throws IOException{

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.game;
import com.badlogic.gdx.graphics.Color;
import io.anuke.ucore.util.Bundles;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
public enum Team{
none(Color.valueOf("4d4e58")),
@@ -21,6 +21,6 @@ public enum Team{
}
public String localized(){
return Bundles.get("team." + name() + ".name");
return Core.bundle.get("team." + name() + ".name");
}
}

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