Classes moved / Fixed autotile bugs / Added sector display

This commit is contained in:
Anuken
2018-07-16 18:42:29 -04:00
parent 9b505106e3
commit dd45b43d7f
14 changed files with 221 additions and 81 deletions

View File

@@ -5,15 +5,18 @@ import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
import io.anuke.mindustry.world.ColorMapper;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.GridMap;
import static io.anuke.mindustry.Vars.headless;
import static io.anuke.mindustry.Vars.*;
public class Sectors{
private static final int sectorSize = 256;
private static final int sectorImageSize = 8;
private static final int sectorImageSize = 16;
private GridMap<Sector> grid = new GridMap<>();
public Sectors(){
@@ -32,8 +35,9 @@ public class Sectors{
sector.unlocked = true;
if(sector.texture == null) createTexture(sector);
//TODO fix
for(GridPoint2 point : Geometry.d4){
createSector(sector.x + point.x, sector.y + point.y);
// createSector(sector.x + point.x, sector.y + point.y);
}
}
@@ -45,6 +49,7 @@ public class Sectors{
sector.x = (short)x;
sector.y = (short)y;
sector.unlocked = false;
grid.put(x, y, sector);
}
public void load(){
@@ -74,9 +79,15 @@ public class Sectors{
int worldX = sector.x * sectorSize;
int worldY = sector.y * sectorSize;
for(int x = worldX; x < (worldX + sectorSize); x++){
for(int y = worldY; y < (worldY + sectorSize); y++){
for(int x = 0; x < sectorImageSize; x++){
for(int y = 0; y < sectorImageSize; y++){
int toX = x * sectorSize / sectorImageSize;
int toY = y * sectorSize / sectorImageSize;
GenResult result = world.generator().generateTile(sector.x, sector.y, toX, toY);
int color = ColorMapper.getBlockColor(result.wall == Blocks.air ? result.floor : result.wall);
pixmap.drawPixel(x, sectorImageSize - 1 - y, color);
}
}

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@@ -0,0 +1,115 @@
package io.anuke.mindustry.maps.generation;
public class GenProperties{
public long seed;
public MapStyle maps;
public OreStyle ores;
public RiverType riverType;
public RiverStyle rivers;
public TerrainStyle terrains;
public FoliageStyle foliage;
public EnvironmentStyle environment;
enum MapStyle{
/**
* 256x512
*/
longY,
/**
* 128x256
*/
smallY,
/**
* 128x128
*/
small,
/**
* 256x256
*/
normal
}
enum OreStyle{
/**
* 'vanilla' noise-distributed ores
*/
normal,
/**
* ores hug the walls
*/
nearWalls,
/**
* ores hug all liquid rivers
*/
nearRivers,
/**
* large veins
*/
largeVeins
}
enum RiverType{
lava,
water,
oil,
none
}
enum RiverStyle{
/**
* long thin river spanning entire map
*/
longThin,
/**
* long river branching into many others
*/
longBranch,
/**
* one long, thick river
*/
longThick,
/**
* short, thick river that ends in a lake
*/
shortLake
}
enum TerrainStyle{
/**
* bordered around by the normal material
*/
normal,
/**
* everything is islands
*/
waterIslands,
/**
* everything is islands: lava edition
*/
lavaIslands
}
enum FoliageStyle{
patches,
veins,
blobs,
ridges
}
enum FoilageType{
grass,
sand,
darkStone,
ice,
}
enum EnvironmentStyle{
desert,
stoneDesert,
grassy,
dark,
darkStone,
stone,
icy,
}
}

View File

@@ -0,0 +1,285 @@
package io.anuke.mindustry.maps.generation;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntArray;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.blocks.OreBlocks;
import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.MapTileData;
import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.ucore.noise.RidgedPerlin;
import io.anuke.ucore.noise.Simplex;
import io.anuke.ucore.util.Bits;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.SeedRandom;
import static io.anuke.mindustry.Vars.sectorSize;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world;
public class WorldGenerator{
private final int seed = 0;
private int oreIndex = 0;
private Simplex sim = new Simplex(seed);
private Simplex sim2 = new Simplex(seed + 1);
private Simplex sim3 = new Simplex(seed + 2);
private SeedRandom random = new SeedRandom(seed + 3);
private GenResult result = new GenResult();
private ObjectMap<Block, Block> decoration;
public WorldGenerator(){
decoration = Mathf.map(
Blocks.grass, Blocks.shrub,
Blocks.stone, Blocks.rock,
Blocks.ice, Blocks.icerock,
Blocks.snow, Blocks.icerock,
Blocks.blackstone, Blocks.blackrock
);
}
/**Loads raw map tile data into a Tile[][] array, setting up multiblocks, cliffs and ores. */
public void loadTileData(Tile[][] tiles, MapTileData data, boolean genOres, int seed){
data.position(0, 0);
TileDataMarker marker = data.newDataMarker();
for(int y = 0; y < data.height(); y++){
for(int x = 0; x < data.width(); x++){
data.read(marker);
tiles[x][y] = new Tile(x, y, marker.floor, marker.wall == Blocks.blockpart.id ? 0 : marker.wall, marker.rotation, marker.team, marker.elevation);
}
}
prepareTiles(tiles, seed, genOres);
}
public void prepareTiles(Tile[][] tiles, int seed, boolean genOres){
//find multiblocks
IntArray multiblocks = new IntArray();
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
Team team = tile.getTeam();
if(tile.block() == StorageBlocks.core &&
state.teams.has(team)){
state.teams.get(team).cores.add(tile);
}
if(tiles[x][y].block().isMultiblock()){
multiblocks.add(tiles[x][y].packedPosition());
}
}
}
//place multiblocks now
for(int i = 0; i < multiblocks.size; i++){
int pos = multiblocks.get(i);
int x = pos % tiles.length;
int y = pos / tiles[0].length;
Block result = tiles[x][y].block();
Team team = tiles[x][y].getTeam();
int offsetx = -(result.size - 1) / 2;
int offsety = -(result.size - 1) / 2;
for(int dx = 0; dx < result.size; dx++){
for(int dy = 0; dy < result.size; dy++){
int worldx = dx + offsetx + x;
int worldy = dy + offsety + y;
if(!(worldx == x && worldy == y)){
Tile toplace = world.tile(worldx, worldy);
if(toplace != null){
toplace.setLinked((byte) (dx + offsetx), (byte) (dy + offsety));
toplace.setTeam(team);
}
}
}
}
}
//update cliffs, occlusion data
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
tile.updateOcclusion();
//fix things on cliffs that shouldn't be
if(tile.block() != Blocks.air && tile.cliffs != 0){
tile.setBlock(Blocks.air);
}
}
}
oreIndex = 0;
if(genOres){
Array<OreEntry> ores = Array.with(
new OreEntry(Items.tungsten, 0.3f, seed),
new OreEntry(Items.coal, 0.284f, seed),
new OreEntry(Items.lead, 0.28f, seed),
new OreEntry(Items.titanium, 0.27f, seed),
new OreEntry(Items.thorium, 0.26f, seed)
);
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
if(!tile.floor().hasOres || tile.cliffs != 0 || tile.block() != Blocks.air){
continue;
}
for(int i = ores.size - 1; i >= 0; i--){
OreEntry entry = ores.get(i);
if(entry.noise.octaveNoise2D(1, 0.7, 1f / (4 + i * 2), x, y) / 4f +
Math.abs(0.5f - entry.noise.octaveNoise2D(2, 0.7, 1f / (50 + i * 2), x, y)) > 0.48f &&
Math.abs(0.5f - entry.noise.octaveNoise2D(1, 1, 1f / (55 + i * 4), x, y)) > 0.22f){
tile.setFloor((Floor) OreBlocks.get(tile.floor(), entry.item));
break;
}
}
}
}
}
}
public void generateMap(Tile[][] tiles, int seed){
int width = tiles.length, height = tiles[0].length;
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
GenResult result = generateTile(0, 0, x, y);
Tile tile = new Tile(x, y, (byte)result.floor.id, (byte)result.wall.id, (byte)0, (byte)0, result.elevation);
tiles[x][y] = tile;
}
}
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
Tile tile = tiles[x][y];
byte elevation = tile.elevation;
for(GridPoint2 point : Geometry.d4){
if(!Mathf.inBounds(x + point.x, y + point.y, width, height)) continue;
if(tiles[x + point.x][y + point.y].elevation < elevation){
if(Mathf.chance(0.05)){
tile.elevation = -1;
}
break;
}
}
}
}
tiles[width / 2][height / 2].setBlock(StorageBlocks.core);
tiles[width / 2][height / 2].setTeam(Team.blue);
prepareTiles(tiles, seed, true);
}
public void setSector(int sectorX, int sectorY){
random.setSeed(Bits.packLong(sectorX, sectorY));
}
public GenResult generateTile(int sectorX, int sectorY, int localX, int localY){
int x = sectorX * sectorSize + localX;
int y = sectorY * sectorSize + localY;
Block floor = Blocks.stone;
Block wall = Blocks.air;
double elevation = sim.octaveNoise2D(3, 0.5, 1f / 100, x, y) * 4.1 - 1;
double temp = sim3.octaveNoise2D(7, 0.54, 1f / 320f, x, y);
double r = sim2.octaveNoise2D(1, 0.6, 1f / 70, x, y);
double edgeDist = Math.max(sectorSize / 2, sectorSize / 2) - Math.max(Math.abs(x - sectorSize / 2), Math.abs(y - sectorSize / 2));
double dst = Vector2.dst(sectorSize / 2, sectorSize / 2, x, y);
double elevDip = 30;
double border = 14;
if(edgeDist < border){
elevation += (border - edgeDist) / 6.0;
}
if(temp < 0.35){
floor = Blocks.snow;
}else if(temp < 0.45){
floor = Blocks.stone;
}else if(temp < 0.65){
floor = Blocks.grass;
}else if(temp < 0.8){
floor = Blocks.sand;
}else if(temp < 0.9){
floor = Blocks.blackstone;
elevation = 0f;
}else{
floor = Blocks.lava;
}
if(dst < elevDip){
elevation -= (elevDip - dst) / elevDip * 3.0;
}else if(r > 0.9){
floor = Blocks.water;
elevation = 0;
if(r > 0.94){
floor = Blocks.deepwater;
}
}
if(wall == Blocks.air && decoration.containsKey(floor) && random.chance(0.03)){
wall = decoration.get(floor);
}
result.wall = wall;
result.floor = floor;
result.elevation = (byte) Math.max(elevation, 0);
return result;
}
public class GenResult{
public Block floor, wall;
public byte elevation;
}
public class OreEntry{
final float frequency;
final Item item;
final Simplex noise;
final RidgedPerlin ridge;
final int index;
OreEntry(Item item, float frequency, int seed){
this.frequency = frequency;
this.item = item;
this.noise = new Simplex(seed + oreIndex);
this.ridge = new RidgedPerlin(seed + oreIndex, 2);
this.index = oreIndex++;
}
}
}