Regen suppression unit + system

This commit is contained in:
Anuken
2021-12-27 14:46:51 -05:00
parent 19dea507b4
commit dd5ce7e365
11 changed files with 208 additions and 10 deletions

View File

@@ -65,6 +65,19 @@ public class MendProjector extends Block{
indexer.eachBlock(player.team(), x * tilesize + offset, y * tilesize + offset, range, other -> true, other -> Drawf.selected(other, Tmp.c1.set(baseColor).a(Mathf.absin(4f, 1f))));
}
/** @return whether a building has regen/healing suppressed; if so, spawns particles on it. */
public static boolean checkSuppression(Building build){
if(build.isHealSuppressed()){
if(Mathf.chanceDelta(0.04)){
Fx.regenSuppressParticle.at(build.x + Mathf.range(build.block.size * tilesize/2f - 1f), build.y + Mathf.range(build.block.size * tilesize/2f - 1f));
}
return true;
}
return false;
}
public class MendBuild extends Building implements Ranged{
public float heat, charge = Mathf.random(reload), phaseHeat, smoothEfficiency;
@@ -75,21 +88,23 @@ public class MendProjector extends Block{
@Override
public void updateTile(){
boolean canHeal = !checkSuppression(this);
smoothEfficiency = Mathf.lerpDelta(smoothEfficiency, efficiency(), 0.08f);
heat = Mathf.lerpDelta(heat, consValid() || cheating() ? 1f : 0f, 0.08f);
heat = Mathf.lerpDelta(heat, consValid() && canHeal ? 1f : 0f, 0.08f);
charge += heat * delta();
phaseHeat = Mathf.lerpDelta(phaseHeat, Mathf.num(cons.optionalValid()), 0.1f);
if(cons.optionalValid() && timer(timerUse, useTime) && efficiency() > 0){
if(cons.optionalValid() && timer(timerUse, useTime) && efficiency() > 0 && canHeal){
consume();
}
if(charge >= reload){
if(charge >= reload && canHeal){
float realRange = range + phaseHeat * phaseRangeBoost;
charge = 0f;
indexer.eachBlock(this, realRange, Building::damaged, other -> {
indexer.eachBlock(this, realRange, b -> b.damaged() && !b.isHealSuppressed(), other -> {
other.heal(other.maxHealth() * (healPercent + phaseHeat * phaseBoost) / 100f * efficiency());
Fx.healBlockFull.at(other.x, other.y, other.block.size, baseColor);
});

View File

@@ -85,6 +85,8 @@ public class RegenProjector extends Block{
@Override
public void updateTile(){
//TODO particles when heal suppressed
if(lastChange != world.tileChanges){
lastChange = world.tileChanges;
updateTargets();
@@ -95,10 +97,15 @@ public class RegenProjector extends Block{
totalTime += warmup * Time.delta;
didRegen = false;
//no healing when suppressed
if(MendProjector.checkSuppression(this)){
return;
}
if(consValid()){
//use Math.max to prevent stacking
for(Building build : targets){
if(!build.damaged()) continue;
if(!build.damaged() || build.isHealSuppressed()) continue;
didRegen = true;