ParticleEffect#sizeInterp / Log usable RAM
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@@ -56,6 +56,9 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
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Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
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if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
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Log.info("[JAVA] Version: @", OS.javaVersion);
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long ram = Runtime.getRuntime().maxMemory();
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boolean gb = ram >= 1024 * 1024 * 1024;
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Log.info("[RAM] Available: @ @", Strings.fixed(gb ? ram / 1024f / 1024 / 1024f : ram / 1024f / 1024f, 1), gb ? "GB" : "MB");
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Time.setDeltaProvider(() -> {
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float result = Core.graphics.getDeltaTime() * 60f;
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@@ -20,6 +20,8 @@ public class ParticleEffect extends Effect{
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public float cone = 180f, length = 20f, baseLength = 0f;
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/** Particle size/length/radius interpolation. */
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public Interp interp = Interp.linear;
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/** Particle size interpolation. Null to use interp. */
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public @Nullable Interp sizeInterp = null;
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public float offsetX, offsetY;
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public float lightScl = 2f, lightOpacity = 0.6f;
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public @Nullable Color lightColor;
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@@ -44,6 +46,7 @@ public class ParticleEffect extends Effect{
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@Override
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public void init(){
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clip = Math.max(clip, length + Math.max(sizeFrom, sizeTo));
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if(sizeInterp == null) sizeInterp = interp;
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}
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@Override
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@@ -52,15 +55,15 @@ public class ParticleEffect extends Effect{
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float rawfin = e.fin();
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float fin = e.fin(interp);
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float rad = interp.apply(sizeFrom, sizeTo, rawfin) * 2;
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float rad = sizeInterp.apply(sizeFrom, sizeTo, rawfin) * 2;
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float ox = e.x + Angles.trnsx(e.rotation, offsetX, offsetY), oy = e.y + Angles.trnsy(e.rotation, offsetX, offsetY);
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Draw.color(colorFrom, colorTo, fin);
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Color lightColor = this.lightColor == null ? Draw.getColor() : this.lightColor;
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if(line){
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Lines.stroke(interp.apply(strokeFrom, strokeTo, rawfin));
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float len = interp.apply(lenFrom, lenTo, rawfin);
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Lines.stroke(sizeInterp.apply(strokeFrom, strokeTo, rawfin));
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float len = sizeInterp.apply(lenFrom, lenTo, rawfin);
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rand.setSeed(e.id);
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for(int i = 0; i < particles; i++){
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@@ -273,6 +273,7 @@ public class Turret extends ReloadTurret{
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}
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if(hasAmmo()){
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if(Float.isNaN(reload)) rotation = 0;
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if(timer(timerTarget, targetInterval)){
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findTarget();
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@@ -289,9 +290,7 @@ public class Turret extends ReloadTurret{
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}else{ //default AI behavior
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targetPosition(target);
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if(Float.isNaN(rotation)){
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rotation = 0;
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}
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if(Float.isNaN(rotation)) rotation = 0;
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}
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float targetRot = angleTo(targetPos);
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