Fixed many various physics bugs
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@@ -46,7 +46,6 @@ public class Mechs implements ContentList{
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speed = 0.5f;
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boostSpeed = 0.85f;
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weapon = Weapons.blaster;
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maxSpeed = 4f;
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trailColorTo = Color.valueOf("ffd37f");
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armor = 20f;
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}
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@@ -89,7 +88,6 @@ public class Mechs implements ContentList{
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weaponOffsetY = -1;
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weapon = Weapons.shockgun;
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trailColorTo = Color.valueOf("d3ddff");
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maxSpeed = 5f;
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}
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@Override
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@@ -122,7 +120,6 @@ public class Mechs implements ContentList{
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drag = 0.35f;
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boostSpeed = 0.8f;
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weapon = Weapons.healBlaster;
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maxSpeed = 5f;
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armor = 15f;
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trailColorTo = Palette.heal;
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}
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@@ -166,7 +163,6 @@ public class Mechs implements ContentList{
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weaponOffsetY = 0;
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weapon = Weapons.swarmer;
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trailColorTo = Color.valueOf("feb380");
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maxSpeed = 3.5f;
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armor = 45f;
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}
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@@ -218,7 +214,6 @@ public class Mechs implements ContentList{
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drillPower = 1;
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mineSpeed = 0.9f;
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speed = 0.4f;
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maxSpeed = 10f;
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drag = 0.1f;
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armor = 10f;
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weapon = Weapons.blasterSmall;
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@@ -235,7 +230,6 @@ public class Mechs implements ContentList{
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{
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drillPower = -1;
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speed = 0.11f;
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maxSpeed = 10f;
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drag = 0.01f;
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mass = 2f;
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armor = 5f;
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@@ -290,7 +284,6 @@ public class Mechs implements ContentList{
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{
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drillPower = 2;
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speed = 0.12f;
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maxSpeed = 10f;
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drag = 0.035f;
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mass = 2.5f;
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turnCursor = false;
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@@ -313,7 +306,6 @@ public class Mechs implements ContentList{
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drillPower = 4;
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mineSpeed = 1.3f;
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speed = 0.32f;
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maxSpeed = 10f;
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drag = 0.06f;
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mass = 3f;
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armor = 30f;
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@@ -24,6 +24,8 @@ public class UnitTypes implements ContentList{
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maxVelocity = 1.7f;
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range = 40f;
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health = 45;
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hitsize = 4f;
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mass = 0.1f;
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weapon = Weapons.droneBlaster;
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trailColor = Color.valueOf("ffd37f");
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}
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@@ -84,6 +86,7 @@ public class UnitTypes implements ContentList{
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speed = 0.3f;
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maxVelocity = 1.9f;
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drag = 0.01f;
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mass = 1.5f;
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weapon = Weapons.chainBlaster;
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isFlying = true;
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health = 70;
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@@ -190,8 +190,8 @@ public class TurretBlocks extends BlockList implements ContentList{
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cyclone = new ItemTurret("cyclone"){{
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ammoTypes = new AmmoType[]{AmmoTypes.flakExplosive, AmmoTypes.flakPlastic, AmmoTypes.flakSurge};
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xRand = 4f;
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reload = 10f;
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range = 140f;
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reload = 8f;
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range = 145f;
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size = 3;
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recoil = 3f;
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rotatespeed = 10f;
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